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08 September 2025 - Version 3.25.8.109-preview19902588 (19902588) (#326)
Co-authored-by: rocketmodfixadmin <[email protected]> Co-authored-by: sunnamed434 <[email protected]>
1 parent dfd489b commit f8f894a

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6 files changed

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redist/redist-server-preview/Assembly-CSharp.xml

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vehicle spawner requires to properly set paint color.
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</summary>
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</member>
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<member name="F:SDG.Unturned.ItemBarricadeAsset.hasClipPrefab">
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<summary>
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Nelson 2025-09-08: experimentally exposing to PlayerInput for server-side barricade hit validation. If
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hasClipPrefab is false then client-supplied colliderTransform must be valid.
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</summary>
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</member>
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<member name="T:SDG.Unturned.CollisionEventHook">
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<summary>
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Can be added to any GameObject with a Trigger to receive events.
@@ -9026,6 +9032,31 @@
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Server list filter for plugin usage.
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</summary>
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</member>
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<member name="T:SDG.Unturned.ClientTextChatMessenger">
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<summary>
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Allows Unity events to send text chat messages from the client, for example to execute commands.
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</summary>
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</member>
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<member name="F:SDG.Unturned.ClientTextChatMessenger.DefaultText">
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<summary>
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Text to use when SendDefaultTextChatMessage is invoked.
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</summary>
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</member>
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<member name="F:SDG.Unturned.ClientTextChatMessenger.EChannel.Global">
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<summary>
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All players on the server will see the message.
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</summary>
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</member>
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<member name="F:SDG.Unturned.ClientTextChatMessenger.EChannel.Local">
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<summary>
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Only nearby players will see the message.
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</summary>
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</member>
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<member name="F:SDG.Unturned.ClientTextChatMessenger.Channel">
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<summary>
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Chat mode to send request in.
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</summary>
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</member>
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<member name="F:SDG.Unturned.ELightingRain.NONE">
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<summary>
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Corresponds to not active and not blending with new weather system.
@@ -9110,7 +9141,7 @@
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water is -1024, but atmosphere measure uses a default of zero.
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</summary>
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</member>
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<member name="M:SDG.Unturned.LevelLighting.EditorDirtyClouds">
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<member name="M:SDG.Unturned.LevelLighting.MarkParticleCloudsNeedRestart">
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<summary>
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Nelson 2025-09-01: hacking this in to reset cloud particle systems when changing time
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in the level editor. Otherwise, it's hard to tell how the intensity affects them.
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Only reset when created so that value is available after leaving all volumes.
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</summary>
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</member>
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<member name="T:SDG.Unturned.ClientTextChatMessenger">
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<summary>
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Allows Unity events to send text chat messages from the client, for example to execute commands.
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</summary>
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</member>
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<member name="F:SDG.Unturned.ClientTextChatMessenger.DefaultText">
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<summary>
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Text to use when SendDefaultTextChatMessage is invoked.
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</summary>
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</member>
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<member name="F:SDG.Unturned.ClientTextChatMessenger.EChannel.Global">
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<summary>
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All players on the server will see the message.
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</summary>
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</member>
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<member name="F:SDG.Unturned.ClientTextChatMessenger.EChannel.Local">
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<summary>
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Only nearby players will see the message.
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</summary>
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</member>
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<member name="F:SDG.Unturned.ClientTextChatMessenger.Channel">
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<summary>
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Chat mode to send request in.
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</summary>
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</member>
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<member name="T:SDG.Unturned.ReverbGizmoComponent">
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<summary>
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Visualizes reverb zone in-game.
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Defaults to ammoMax for EAction.Break.
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</summary>
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</member>
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<member name="P:SDG.Unturned.ItemGunAsset.ShouldEjectCasingAfterShooting">
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<summary>
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If true, emit particles when a shot is fired.
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Defaults to true for EAction.Trigger and EAction.Minigun.
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</summary>
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</member>
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<member name="F:SDG.Unturned.DialogueMessage.prevGuid">
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<summary>
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Please refer to <see cref="M:SDG.Unturned.DialogueMessage.FindPrevDialogueAsset"/>.
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If so pause menu, dashboard, and other menus cannot be opened.
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</summary>
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</member>
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<member name="T:SDG.Unturned.EPlaceableExplosionEffectFlags">
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<summary>
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Determines how the "Explosion" effect is spawned when a barricade or structure is destroyed.
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Nelson 2025-09-08: although explosion effect currently exists in Barricade and Structure
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sub-classes I think it makes sense to share this option (and ideally more in future).
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</summary>
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</member>
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<member name="F:SDG.Unturned.EPlaceableExplosionEffectFlags.None">
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<summary>
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Legacy behavior.
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</summary>
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</member>
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<member name="F:SDG.Unturned.EPlaceableExplosionEffectFlags.CopyModelPosition">
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<summary>
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Effect spawns exactly at the model position without any offset.
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</summary>
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</member>
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<member name="F:SDG.Unturned.EPlaceableExplosionEffectFlags.CopyModelRotation">
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<summary>
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Effect spawns with same rotation as the model.
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</summary>
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</member>
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<member name="T:SDG.Unturned.ItemPlaceableAsset">
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<summary>
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Common base for barricades and structures.
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Optional parameter for error logging and responding to the invoker.
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</summary>
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</member>
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<member name="T:SDG.Unturned.NetTransportFactory">
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<summary>
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Not extendable until transport API is better finalized.
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</summary>
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</member>
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<member name="T:SDG.Unturned.OneShotAudioHandle">
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<summary>
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Wraps audio source to prevent caller from meddling with it, and to allow the implementation
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Timer needs playId as well in case source has been recycled by the time duration expires.
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</summary>
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</member>
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<member name="T:SDG.Unturned.NetTransportFactory">
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<summary>
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Not extendable until transport API is better finalized.
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</summary>
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</member>
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<member name="F:SDG.Unturned.NPCHintReward.duration">
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<summary>
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How many seconds message should popup.

redist/redist-server-preview/RocketModFix.Unturned.Redist.Server.nuspec

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<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
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<metadata>
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<id>RocketModFix.Unturned.Redist.Server</id>
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<version>3.25.8.107-preview19816672</version>
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<version>3.25.8.109-preview19902588</version>
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<description>
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Unturned 3 Server-side redistributables. Standalone and always up-to-date.
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</description>
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{
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"Assembly-CSharp.xml": "ff8a2a4631c11143fed5f492963e3e44ae7757a5344c3cfb5b9c79955737e9f1",
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"Assembly-CSharp.dll": "369dcdec2e4588b4f63518b3b3d7458eac6066c5b6690a9a1d113c48e5a2193c"
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"SDG.HostBans.Runtime.dll": "34da5fa32623f6da20b9f6123883eacc5d6b4c278df8271fe0f3916a8cb77617",
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"SDG.NetTransport.dll": "1ab0f12e6c64e07e1820e678a9e7e508f1c6910ab6de08aaf13a22513b87ad92",
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"Assembly-CSharp.xml": "1d74f092230531a0bd77140ea64fe160936cf8e1d1723489b7a0754772506dd1",
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"UnturnedDat.dll": "b7fb73e828f4dd9ccf65d7366918c7bbf0216b9286ac240267bb22b18a1b189a",
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"Assembly-CSharp.dll": "3e12bf73f4e65196f64bf0a27a5f38d533a71f372657796d92dcab454a950912",
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"SystemEx.dll": "ec8c023c463698349031e75486b68040758042863567f2ace0e79693f618ddc1",
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"com.rlabrecque.steamworks.net.dll": "cd8e80b38693e924d9e43235bd9b192d2cd0c01f0b0d5ce170af496ff0c32fad",
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"UnityEx.dll": "2425112bd9f71a178db58d2f37b2fbf54c101174f05ab63e5fb928aec4cf8d7b",
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"SDG.NetPak.Runtime.xml": "032c8d2d0a3e1f15ef1139b98f5370eb1fb94d65bf01c4462a0c0e6578bb705a",
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"SDG.NetPak.Runtime.dll": "0e5b7a7c3d3d13ac3232035333762b6e19aeed6eba74ac4632ccc7b7a6e51b25",
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"SDG.Glazier.Runtime.dll": "e737c85c5d73ce8b04791753f6a314423c4d401cd37e417d876d2fd0d8d6da9a"
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}
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{
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"GameVersion": "3.25.8.107",
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"BuildId": "19816672",
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"NuGetVersion": "3.25.8.107-preview19816672",
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"FilesHash": "6DFA69FB8817FCF080DB0914B7BD519F0DACEAD1FFC5AF4E02D4A54B2CDC7DE9",
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"LastUpdated": "2025-09-01T20:51:48.7881772Z"
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"GameVersion": "3.25.8.109",
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"BuildId": "19902588",
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"NuGetVersion": "3.25.8.109-preview19902588",
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"FilesHash": "7660D2AD6FAAB80E5175E75293FAE226E4953D3613AFD382D39332CD8CC30E9A",
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"LastUpdated": "2025-09-08T21:38:26.9383818Z"
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}

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