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16 September 2025 - Version 3.25.8.4 (19992390) (#374)
Co-authored-by: rocketmodfixadmin <[email protected]>
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-19
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6 files changed

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redist/redist-server-preview-publicized/Assembly-CSharp.xml

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Defaults to _Color.
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</summary>
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</member>
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<member name="F:SDG.Unturned.LevelAsset.CloudOverrideParticleSystemsPath.WarmupTime">
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<summary>
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t passed into ParticleSystem.Simulate when clouds need an update.
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</summary>
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</member>
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<member name="P:SDG.Unturned.LevelAsset.DefaultSkillsetLoadouts">
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<summary>
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If set, overrides the per-skillset items players spawn with.
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regardless of which glazier is used.
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</summary>
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</member>
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<member name="F:SDG.Unturned.MenuPlaySingleplayerUI.featuredItemDefId">
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<member name="M:SDG.Unturned.EditorEnvironmentNodesUI.SyncSettings">
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<summary>
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Stockpile item definition id with rev-share for the level creators.
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Randomly selected from associated items list.
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Other menus can modify DevkitSelectionToolOptions so we need to sync our menu when opened.
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</summary>
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</member>
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<member name="M:SDG.Unturned.EditorEnvironmentNodesUI.SyncSettings">
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<member name="F:SDG.Unturned.MenuPlaySingleplayerUI.featuredItemDefId">
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<summary>
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Other menus can modify DevkitSelectionToolOptions so we need to sync our menu when opened.
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Stockpile item definition id with rev-share for the level creators.
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Randomly selected from associated items list.
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</summary>
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</member>
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<member name="P:SDG.Unturned.StructureManager.instance">
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Optional parameter for error logging and responding to the invoker.
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</summary>
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</member>
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<member name="T:SDG.Unturned.NetTransportFactory">
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<summary>
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Not extendable until transport API is better finalized.
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</summary>
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</member>
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<member name="T:SDG.Unturned.OneShotAudioHandle">
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<summary>
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Wraps audio source to prevent caller from meddling with it, and to allow the implementation
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Timer needs playId as well in case source has been recycled by the time duration expires.
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</summary>
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</member>
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<member name="T:SDG.Unturned.NetTransportFactory">
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<summary>
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Not extendable until transport API is better finalized.
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</summary>
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</member>
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<member name="F:SDG.Unturned.NPCHintReward.duration">
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<summary>
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How many seconds message should popup.
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Hold onto collider and gameobject separately because collider isn't necessarily attached to gameobject.
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</summary>
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</member>
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<member name="F:SDG.Framework.Devkit.EAmbianceVolumeFogOverrideMode.None">
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<summary>
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Volume doesn't override fog.
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</summary>
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</member>
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<member name="F:SDG.Framework.Devkit.EAmbianceVolumeFogOverrideMode.Constant">
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<summary>
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Volume fog settings are the same at all times of day.
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</summary>
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</member>
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<member name="F:SDG.Framework.Devkit.EAmbianceVolumeFogOverrideMode.PerTimeOfDay">
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<summary>
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Volume fog settings vary throughout the day.
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</summary>
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</member>
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<member name="F:SDG.Framework.Devkit.AmbianceVolume._id">
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<summary>
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Kept because lots of modders have been using this script in Unity,
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If per-weather mask AND is non zero the weather will blend in.
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</summary>
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</member>
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<member name="F:SDG.Framework.Devkit.AmbianceVolume._overrideFog">
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<summary>
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Kept for backwards compatibility with fog volumes created in Unity / by mods.
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</summary>
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</member>
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<member name="F:SDG.Framework.Devkit.AmbianceVolume.enableFalloff">
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<summary>
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Distinguishes from zero falloff which may be useful deep in a cave.

redist/redist-server-preview-publicized/RocketModFix.Unturned.Redist.Server.nuspec

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<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
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<metadata>
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<id>RocketModFix.Unturned.Redist.Server.Publicized</id>
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<version>3.25.8.3</version>
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<version>3.25.8.4</version>
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<description>
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Unturned 3 Server-side redistributables. Standalone and always up-to-date.
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</description>

redist/redist-server-preview-publicized/manifest.sha256.json

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{
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"SDG.HostBans.Runtime.dll": "34da5fa32623f6da20b9f6123883eacc5d6b4c278df8271fe0f3916a8cb77617",
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"SDG.NetTransport.dll": "1ab0f12e6c64e07e1820e678a9e7e508f1c6910ab6de08aaf13a22513b87ad92",
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"Assembly-CSharp.xml": "66c1f6cef83924b0ab96306a4bcf4653c88c51e8990c8e04434a07a3b38a3a50",
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"Assembly-CSharp.xml": "4e307bff3552d6dbd2d57f48b57e18139e9631b36612685483a18acf90993e33",
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"UnturnedDat.dll": "b7fb73e828f4dd9ccf65d7366918c7bbf0216b9286ac240267bb22b18a1b189a",
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"Assembly-CSharp.dll": "7e1de6910f80db37c01a1c220ed684d6d5cd5ac887c88e50a024eab1afbea105",
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"Assembly-CSharp.dll": "7590a670c2d3e59541e0393229a2ee5cf30b5ab842dcb634f416df28f0e15a10",
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"SystemEx.dll": "ec8c023c463698349031e75486b68040758042863567f2ace0e79693f618ddc1",
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"com.rlabrecque.steamworks.net.dll": "cd8e80b38693e924d9e43235bd9b192d2cd0c01f0b0d5ce170af496ff0c32fad",
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"UnityEx.dll": "2425112bd9f71a178db58d2f37b2fbf54c101174f05ab63e5fb928aec4cf8d7b",
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{
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"GameVersion": "3.25.8.3",
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"BuildId": "19966297",
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"NuGetVersion": "3.25.8.3",
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"FilesHash": "A29E72270689663ABC5470DC90170C7E918D397BCF76D6A736C75F1F4EC94A8F",
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"LastUpdated": "2025-09-13T03:52:08.3464841Z"
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"GameVersion": "3.25.8.4",
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"BuildId": "19992390",
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"NuGetVersion": "3.25.8.4",
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"FilesHash": "F076FC8EA6BB0D5C5DE25BAE4E6BDCD7E9748B0A899B93980F8053078C4A6CBC",
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"LastUpdated": "2025-09-16T01:17:56.3314568Z"
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}

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