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Commit 031b063

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Update to Rocket 3.9.1.0
1 parent 8947561 commit 031b063

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4 files changed

+5
-4
lines changed

4 files changed

+5
-4
lines changed

Zamirathe_HomeCommand/CommandHome.cs

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@@ -29,7 +29,7 @@ public string Help
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return "Teleports you to your bed if you have one.";
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}
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}
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public void Execute(RocketPlayer playerid, string bed)
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public void Execute(RocketPlayer playerid, string[] bed)
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{
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HomePlayer homeplayer = playerid.Player.transform.GetComponent<HomePlayer>();
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object[] cont = HomeCommand.CheckConfig(playerid);

Zamirathe_HomeCommand/HomeCommand.cs

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@@ -28,6 +28,7 @@ protected override void Load()
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// All we are doing here is checking the config to see if anything like restricted movement or time restriction is enforced.
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public static object[] CheckConfig(RocketPlayer player)
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{
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object[] returnv = { false, null, null };
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// First check if command is enabled.
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if (!HomeCommand.Instance.Configuration.Enabled)

Zamirathe_HomeCommand/Properties/AssemblyInfo.cs

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@@ -32,5 +32,5 @@
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("2.1.0.3")]
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[assembly: AssemblyFileVersion("2.1.0.3")]
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[assembly: AssemblyVersion("2.1.0.4")]
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[assembly: AssemblyFileVersion("2.1.0.4")]

Zamirathe_HomeCommand/Zamirathe_HomeCommand.csproj

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@@ -38,7 +38,7 @@
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\..\..\..\steamcmd\unturnedtesting13\Unturned_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
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</Reference>
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<Reference Include="RocketAPI, Version=3.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<Reference Include="RocketAPI, Version=3.8.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\..\..\..\steamcmd\unturnedtesting13\Unturned_Data\Managed\RocketAPI.dll</HintPath>
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</Reference>

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