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-11
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10 files changed

+25
-11
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Zamirathe_HomeCommand/CommandHome.cs

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using Steamworks;
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using UnityEngine;
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using System;
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using System.Collections.Generic;
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namespace Zamirathe_HomeCommand
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{
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return "";
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}
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}
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public List<string> Aliases
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{
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get { return new List<string>(); }
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}
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public void Execute(RocketPlayer playerid, string[] bed)
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{
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HomePlayer homeplayer = playerid.Player.transform.GetComponent<HomePlayer>();

Zamirathe_HomeCommand/Properties/AssemblyInfo.cs

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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("2.1.1.0")]
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[assembly: AssemblyFileVersion("2.1.1.0")]
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[assembly: AssemblyVersion("2.1.1.2")]
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[assembly: AssemblyFileVersion("2.1.1.2")]

Zamirathe_HomeCommand/Zamirathe_HomeCommand.csproj

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<ItemGroup>
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<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\..\..\..\steamcmd\unturnedtesting13\Unturned_Data\Managed\Assembly-CSharp.dll</HintPath>
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<HintPath>lib\Assembly-CSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\..\..\..\steamcmd\unturnedtesting13\Unturned_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
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<HintPath>lib\Assembly-CSharp-firstpass.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Rocket.API">
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<HintPath>..\..\..\..\..\..\..\steamcmd\unturnedtesting13\Unturned_Data\Managed\Rocket.API.dll</HintPath>
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<Reference Include="Rocket.API, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>lib\Rocket.API.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Rocket.Core">
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<HintPath>..\..\..\..\..\..\..\steamcmd\unturnedtesting13\Unturned_Data\Managed\Rocket.Core.dll</HintPath>
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<Reference Include="Rocket.Core, Version=1.2.0.1, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>lib\Rocket.Core.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Rocket.Unturned">
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<HintPath>..\..\..\..\..\..\..\steamcmd\unturnedtesting13\Unturned_Data\Managed\Rocket.Unturned.dll</HintPath>
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<Reference Include="Rocket.Unturned, Version=4.4.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>lib\Rocket.Unturned.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml" />
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<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\..\..\..\steamcmd\unturnedtesting13\Unturned_Data\Managed\UnityEngine.dll</HintPath>
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<HintPath>lib\UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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