diff --git a/Cypher Systems Official/translations/af.json b/Cypher Systems Official/translations/af.json index 803b8c50adc1..5f3aa79342b2 100644 --- a/Cypher Systems Official/translations/af.json +++ b/Cypher Systems Official/translations/af.json @@ -248,7 +248,7 @@ "plus-two-damage": "+2 damage", "plus-three-damage": "+3 damage", "plus-four-damage": "+4 damage", - "or": "of", + "or": "or", "minor-effect": "Minor effect", "major-effect": "Major effect", "distance": "Distance", diff --git a/Cypher Systems Official/translations/cs.json b/Cypher Systems Official/translations/cs.json index b979a8250726..5f3aa79342b2 100644 --- a/Cypher Systems Official/translations/cs.json +++ b/Cypher Systems Official/translations/cs.json @@ -28,7 +28,7 @@ "click-expand": "Click to expand or reduce this section", "click-expand-all": "Click to expand or reduce all sections", "show-hide-settings": "Show / Hide Settings", - "close": "Zavřít", + "close": "Close", "npc": "NPC", "sheet-style": "Sheet Style:", "background": "background", @@ -86,7 +86,7 @@ "misc:": "Misc:", "use-api": "API buttons", "use-api-title": "Show API buttons in chat roll template. Requires a Pro account, with the Cypher Systems by Roll20 API Companion Script, activated in the current game.", - "equipment": "Vybavení", + "equipment": "Equipment", "task-difficulty": "Task difficulty", "roll-eff": "ROLL EFF.", "roll-effort": "Roll Effort", @@ -109,9 +109,9 @@ "special-damage-title": "Special damage that moved the PC down the damage track", "recovery": "recovery", "recovery-roll": "Recovery Roll", - "1-action": "1 akce", + "1-action": "1 action", "10-mins": "10 mins", - "1-hour": "1 hodina", + "1-hour": "1 hour", "10-hours": "10 hours", "limit": "limit", "armor": "armor", @@ -124,7 +124,7 @@ "cypher-name": "Name of the Cypher", "description": "Description", "cypher-description": "Description of the Cypher", - "level": "Úroveň", + "level": "Level", "show-hide-details": "Show/hide details", "artifact": "Artifact", "artifacts": "artifacts", @@ -143,7 +143,7 @@ "quantity-short": "Qty", "special-ability": "Special Ability", "special-abilities": "special abilities", - "ability": "Vlastnost", + "ability": "Ability", "ability-use-condition": "Conditions of use of this ability: enabler, action, once a day etc.", "use": "Use", "Enabler": "Enabler", @@ -158,17 +158,17 @@ "untrained": "Untrained", "trained": "Trained", "specialized": "Specialized", - "attack": "Útok", + "attack": "Attack", "attacks": "attacks", "atk-stat": "Stat used for this attack", "skilled": "Skilled", "mod": "Mod", - "damage": "zranění", + "damage": "Damage", "mod-title": "Reduction of the difficulty of the attack roll", "weapon": "Weapon", "weapons": "weapons", "notes": "Notes", - "initiative": "Iniciativa", + "initiative": "Initiative", "roll:": "Roll:", "beats-difficulty": "beats difficulty", "special:": "Special:", @@ -199,7 +199,7 @@ "loot": "Loot", "version": "Version", "ability-stat": "Stat used for this ability", - "none": "Žádné", + "none": "None", "null": "", "Cypher System": "Cypher System", "Numenéra": "Numenéra", @@ -231,7 +231,7 @@ "tier-6-adv-2": "Tier 6 Adv. #2", "tier-6-adv-3": "Tier 6 Adv. #3", "tier-6-adv-4": "Tier 6 Adv. #4", - "might-abbreviation": "S", + "might-abbreviation": "M", "speed-abbreviation": "S", "intellect-abbreviation": "I", "Action-abbreviation": "A", @@ -248,10 +248,10 @@ "plus-two-damage": "+2 damage", "plus-three-damage": "+3 damage", "plus-four-damage": "+4 damage", - "or": "nebo", + "or": "or", "minor-effect": "Minor effect", "major-effect": "Major effect", - "distance": "Vzdálenost", + "distance": "Distance", "immediate": "Immediate", "long": "Long", "very-long": "Very Long", diff --git a/Cypher Systems Official/translations/da.json b/Cypher Systems Official/translations/da.json index d811211c59a7..5f3aa79342b2 100644 --- a/Cypher Systems Official/translations/da.json +++ b/Cypher Systems Official/translations/da.json @@ -28,7 +28,7 @@ "click-expand": "Click to expand or reduce this section", "click-expand-all": "Click to expand or reduce all sections", "show-hide-settings": "Show / Hide Settings", - "close": "Luk", + "close": "Close", "npc": "NPC", "sheet-style": "Sheet Style:", "background": "background", @@ -124,7 +124,7 @@ "cypher-name": "Name of the Cypher", "description": "Description", "cypher-description": "Description of the Cypher", - "level": "Niveau", + "level": "Level", "show-hide-details": "Show/hide details", "artifact": "Artifact", "artifacts": "artifacts", @@ -199,7 +199,7 @@ "loot": "Loot", "version": "Version", "ability-stat": "Stat used for this ability", - "none": "Ingen", + "none": "None", "null": "", "Cypher System": "Cypher System", "Numenéra": "Numenéra", @@ -248,7 +248,7 @@ "plus-two-damage": "+2 damage", "plus-three-damage": "+3 damage", "plus-four-damage": "+4 damage", - "or": "eller", + "or": "or", "minor-effect": "Minor effect", "major-effect": "Major effect", "distance": "Distance", diff --git a/Cypher Systems Official/translations/el.json b/Cypher Systems Official/translations/el.json index 8cfbace3471d..5f3aa79342b2 100644 --- a/Cypher Systems Official/translations/el.json +++ b/Cypher Systems Official/translations/el.json @@ -28,7 +28,7 @@ "click-expand": "Click to expand or reduce this section", "click-expand-all": "Click to expand or reduce all sections", "show-hide-settings": "Show / Hide Settings", - "close": "Κλείσιμο", + "close": "Close", "npc": "NPC", "sheet-style": "Sheet Style:", "background": "background", @@ -124,7 +124,7 @@ "cypher-name": "Name of the Cypher", "description": "Description", "cypher-description": "Description of the Cypher", - "level": "Επίπεδο", + "level": "Level", "show-hide-details": "Show/hide details", "artifact": "Artifact", "artifacts": "artifacts", @@ -162,7 +162,7 @@ "attacks": "attacks", "atk-stat": "Stat used for this attack", "skilled": "Skilled", - "mod": "Τροποποίηση", + "mod": "Mod", "damage": "Damage", "mod-title": "Reduction of the difficulty of the attack roll", "weapon": "Weapon", @@ -199,7 +199,7 @@ "loot": "Loot", "version": "Version", "ability-stat": "Stat used for this ability", - "none": "Καμία", + "none": "None", "null": "", "Cypher System": "Cypher System", "Numenéra": "Numenéra", @@ -248,7 +248,7 @@ "plus-two-damage": "+2 damage", "plus-three-damage": "+3 damage", "plus-four-damage": "+4 damage", - "or": "ή", + "or": "or", "minor-effect": "Minor effect", "major-effect": "Major effect", "distance": "Distance", diff --git a/Cypher Systems Official/translations/ja.json b/Cypher Systems Official/translations/ja.json index d4b6032f5755..5f3aa79342b2 100644 --- a/Cypher Systems Official/translations/ja.json +++ b/Cypher Systems Official/translations/ja.json @@ -1,6 +1,6 @@ { "name": "name", - "is-a": "は", + "is-a": "is a", "descriptor": "descriptor", "type": "type", "who": "who", @@ -37,7 +37,7 @@ "solid-color": "Solid color", "rolls-type": "Rolls type:", "action": "action", - "Action": "アクション", + "Action": "Action", "actions": "actions", "action-section": "Action Section", "action-section-title": "Roll using the Action section parameters", @@ -48,7 +48,7 @@ "assets": "Assets", "use-assets:": "Use Assets:", "use-assets-title": "Ask for/Use assets in attributes, skills and attacks rolls", - "bonus": "ボーナス", + "bonus": "Bonus", "use-bonus:": "Use Bonus:", "use-bonus-title": "Ask for/Use roll bonus in attributes, skills and attacks rolls", "bonus-title": "Penalty or Bonus to the ROLL", @@ -86,7 +86,7 @@ "misc:": "Misc:", "use-api": "API buttons", "use-api-title": "Show API buttons in chat roll template. Requires a Pro account, with the Cypher Systems by Roll20 API Companion Script, activated in the current game.", - "equipment": "装備", + "equipment": "Equipment", "task-difficulty": "Task difficulty", "roll-eff": "ROLL EFF.", "roll-effort": "Roll Effort", @@ -101,7 +101,7 @@ "debilitated": "debilitated", "dead": "dead", "action-roll-help": "Roll with Stat, Skill or Attack button", - "reset": "リセット", + "reset": "reset", "reset-action-title": "Reset Action parameters", "rest": "rest", "rest-title": "Complete rest of the character (will reset Damage Track, Recovery rolls and current Stats)", @@ -109,9 +109,9 @@ "special-damage-title": "Special damage that moved the PC down the damage track", "recovery": "recovery", "recovery-roll": "Recovery Roll", - "1-action": "1アクション", + "1-action": "1 action", "10-mins": "10 mins", - "1-hour": "1 時間", + "1-hour": "1 hour", "10-hours": "10 hours", "limit": "limit", "armor": "armor", @@ -124,7 +124,7 @@ "cypher-name": "Name of the Cypher", "description": "Description", "cypher-description": "Description of the Cypher", - "level": "ユーザレベル", + "level": "Level", "show-hide-details": "Show/hide details", "artifact": "Artifact", "artifacts": "artifacts", @@ -143,12 +143,12 @@ "quantity-short": "Qty", "special-ability": "Special Ability", "special-abilities": "special abilities", - "ability": "能力値", + "ability": "Ability", "ability-use-condition": "Conditions of use of this ability: enabler, action, once a day etc.", "use": "Use", "Enabler": "Enabler", - "Other": "その他", - "skill": "技能", + "Other": "Other", + "skill": "Skill", "skills": "skills", "skill-stat": "Stat used for this skill", "skill-lvl": "Level of the skill", @@ -158,17 +158,17 @@ "untrained": "Untrained", "trained": "Trained", "specialized": "Specialized", - "attack": "攻撃", + "attack": "Attack", "attacks": "attacks", "atk-stat": "Stat used for this attack", "skilled": "Skilled", "mod": "Mod", - "damage": "ダメージ", + "damage": "Damage", "mod-title": "Reduction of the difficulty of the attack roll", "weapon": "Weapon", "weapons": "weapons", "notes": "Notes", - "initiative": "イニシアチブ", + "initiative": "Initiative", "roll:": "Roll:", "beats-difficulty": "beats difficulty", "special:": "Special:", @@ -182,12 +182,12 @@ "final": "Final", "not-depleted": "Not depleted", "last-use!": "Last use!", - "points": "点", + "points": "Points", "next": "next", "health": "Health", "current-value": "Current value", "maximum-value": "Maximum value", - "movement": "移動", + "movement": "Movement", "short": "Short", "modifications": "Modifications", "modification-level": "Modification level", @@ -199,7 +199,7 @@ "loot": "Loot", "version": "Version", "ability-stat": "Stat used for this ability", - "none": "無し", + "none": "None", "null": "", "Cypher System": "Cypher System", "Numenéra": "Numenéra", @@ -231,8 +231,8 @@ "tier-6-adv-2": "Tier 6 Adv. #2", "tier-6-adv-3": "Tier 6 Adv. #3", "tier-6-adv-4": "Tier 6 Adv. #4", - "might-abbreviation": "物", - "speed-abbreviation": "動", + "might-abbreviation": "M", + "speed-abbreviation": "S", "intellect-abbreviation": "I", "Action-abbreviation": "A", "Enabler-abbreviation": "E", @@ -240,7 +240,7 @@ "inability-abbreviation": "I", "untrained-abbreviation": "U", "trained-abbreviation": "T", - "specialized-abbreviation": "動", + "specialized-abbreviation": "S", "used": "Used", "simple-font": "Simple Font", "limit-subsection-height": "Limit subsections height", @@ -248,10 +248,10 @@ "plus-two-damage": "+2 damage", "plus-three-damage": "+3 damage", "plus-four-damage": "+4 damage", - "or": "または", + "or": "or", "minor-effect": "Minor effect", "major-effect": "Major effect", - "distance": "距離", + "distance": "Distance", "immediate": "Immediate", "long": "Long", "very-long": "Very Long", diff --git a/Cypher Systems Official/translations/nl.json b/Cypher Systems Official/translations/nl.json index 6eadea4ad5a1..5f3aa79342b2 100644 --- a/Cypher Systems Official/translations/nl.json +++ b/Cypher Systems Official/translations/nl.json @@ -199,7 +199,7 @@ "loot": "Loot", "version": "Version", "ability-stat": "Stat used for this ability", - "none": "Geen", + "none": "None", "null": "", "Cypher System": "Cypher System", "Numenéra": "Numenéra", @@ -248,7 +248,7 @@ "plus-two-damage": "+2 damage", "plus-three-damage": "+3 damage", "plus-four-damage": "+4 damage", - "or": "of", + "or": "or", "minor-effect": "Minor effect", "major-effect": "Major effect", "distance": "Distance", diff --git a/Cypher Systems Official/translations/pl.json b/Cypher Systems Official/translations/pl.json index d9924ad31512..5f3aa79342b2 100644 --- a/Cypher Systems Official/translations/pl.json +++ b/Cypher Systems Official/translations/pl.json @@ -28,7 +28,7 @@ "click-expand": "Click to expand or reduce this section", "click-expand-all": "Click to expand or reduce all sections", "show-hide-settings": "Show / Hide Settings", - "close": "Zamknij", + "close": "Close", "npc": "NPC", "sheet-style": "Sheet Style:", "background": "background", @@ -45,7 +45,7 @@ "roll-queries-title": "Roll using roll queries for parameters", "use:": "Use:", "asset": "Asset", - "assets": "Dobytek ", + "assets": "Assets", "use-assets:": "Use Assets:", "use-assets-title": "Ask for/Use assets in attributes, skills and attacks rolls", "bonus": "Bonus", @@ -124,7 +124,7 @@ "cypher-name": "Name of the Cypher", "description": "Description", "cypher-description": "Description of the Cypher", - "level": "Poziom", + "level": "Level", "show-hide-details": "Show/hide details", "artifact": "Artifact", "artifacts": "artifacts", @@ -199,7 +199,7 @@ "loot": "Loot", "version": "Version", "ability-stat": "Stat used for this ability", - "none": "Brak", + "none": "None", "null": "", "Cypher System": "Cypher System", "Numenéra": "Numenéra", @@ -248,13 +248,13 @@ "plus-two-damage": "+2 damage", "plus-three-damage": "+3 damage", "plus-four-damage": "+4 damage", - "or": "lub", + "or": "or", "minor-effect": "Minor effect", "major-effect": "Major effect", "distance": "Distance", "immediate": "Immediate", "long": "Long", - "very-long": "Bardzo długa", + "very-long": "Very Long", "ammunition": "Ammunition", "ammotype": "Ammunition Type", "initiative:": "Initiative:", diff --git a/Cypher Systems Official/translations/ru.json b/Cypher Systems Official/translations/ru.json index ef67793ba9b9..5f3aa79342b2 100644 --- a/Cypher Systems Official/translations/ru.json +++ b/Cypher Systems Official/translations/ru.json @@ -28,16 +28,16 @@ "click-expand": "Click to expand or reduce this section", "click-expand-all": "Click to expand or reduce all sections", "show-hide-settings": "Show / Hide Settings", - "close": "Закрыть", - "npc": "НИП", + "close": "Close", + "npc": "NPC", "sheet-style": "Sheet Style:", "background": "background", - "background:": "Происхождение:", + "background:": "Background:", "image": "Image", "solid-color": "Solid color", "rolls-type": "Rolls type:", - "action": "действие", - "Action": "Действие", + "action": "action", + "Action": "Action", "actions": "actions", "action-section": "Action Section", "action-section-title": "Roll using the Action section parameters", @@ -48,7 +48,7 @@ "assets": "Assets", "use-assets:": "Use Assets:", "use-assets-title": "Ask for/Use assets in attributes, skills and attacks rolls", - "bonus": "Бонус", + "bonus": "Bonus", "use-bonus:": "Use Bonus:", "use-bonus-title": "Ask for/Use roll bonus in attributes, skills and attacks rolls", "bonus-title": "Penalty or Bonus to the ROLL", @@ -86,7 +86,7 @@ "misc:": "Misc:", "use-api": "API buttons", "use-api-title": "Show API buttons in chat roll template. Requires a Pro account, with the Cypher Systems by Roll20 API Companion Script, activated in the current game.", - "equipment": "Экипировка", + "equipment": "Equipment", "task-difficulty": "Task difficulty", "roll-eff": "ROLL EFF.", "roll-effort": "Roll Effort", @@ -109,9 +109,9 @@ "special-damage-title": "Special damage that moved the PC down the damage track", "recovery": "recovery", "recovery-roll": "Recovery Roll", - "1-action": "1 действие", + "1-action": "1 action", "10-mins": "10 mins", - "1-hour": "1 час", + "1-hour": "1 hour", "10-hours": "10 hours", "limit": "limit", "armor": "armor", @@ -124,7 +124,7 @@ "cypher-name": "Name of the Cypher", "description": "Description", "cypher-description": "Description of the Cypher", - "level": "Уровень", + "level": "Level", "show-hide-details": "Show/hide details", "artifact": "Artifact", "artifacts": "artifacts", @@ -143,12 +143,12 @@ "quantity-short": "Qty", "special-ability": "Special Ability", "special-abilities": "special abilities", - "ability": "Умение", + "ability": "Ability", "ability-use-condition": "Conditions of use of this ability: enabler, action, once a day etc.", "use": "Use", "Enabler": "Enabler", - "Other": "Другое", - "skill": "Скилл", + "Other": "Other", + "skill": "Skill", "skills": "skills", "skill-stat": "Stat used for this skill", "skill-lvl": "Level of the skill", @@ -158,17 +158,17 @@ "untrained": "Untrained", "trained": "Trained", "specialized": "Specialized", - "attack": "Атака", + "attack": "Attack", "attacks": "attacks", "atk-stat": "Stat used for this attack", "skilled": "Skilled", - "mod": "Модифицировать", - "damage": "Урон", + "mod": "Mod", + "damage": "Damage", "mod-title": "Reduction of the difficulty of the attack roll", "weapon": "Weapon", "weapons": "weapons", "notes": "Notes", - "initiative": "Инициатива", + "initiative": "Initiative", "roll:": "Roll:", "beats-difficulty": "beats difficulty", "special:": "Special:", @@ -176,18 +176,18 @@ "success!": "Success!", "failure": "Failure", "target-number": "Target Number", - "target-number-short": "ТН", + "target-number-short": "TN", "apply-cost-api": "Apply cost (API)", "steps": "Steps", "final": "Final", "not-depleted": "Not depleted", "last-use!": "Last use!", - "points": "Очки", + "points": "Points", "next": "next", "health": "Health", "current-value": "Current value", "maximum-value": "Maximum value", - "movement": "Передвижение", + "movement": "Movement", "short": "Short", "modifications": "Modifications", "modification-level": "Modification level", @@ -199,7 +199,7 @@ "loot": "Loot", "version": "Version", "ability-stat": "Stat used for this ability", - "none": "Без", + "none": "None", "null": "", "Cypher System": "Cypher System", "Numenéra": "Numenéra", @@ -232,7 +232,7 @@ "tier-6-adv-3": "Tier 6 Adv. #3", "tier-6-adv-4": "Tier 6 Adv. #4", "might-abbreviation": "M", - "speed-abbreviation": "С", + "speed-abbreviation": "S", "intellect-abbreviation": "I", "Action-abbreviation": "A", "Enabler-abbreviation": "E", @@ -240,7 +240,7 @@ "inability-abbreviation": "I", "untrained-abbreviation": "U", "trained-abbreviation": "T", - "specialized-abbreviation": "С", + "specialized-abbreviation": "S", "used": "Used", "simple-font": "Simple Font", "limit-subsection-height": "Limit subsections height", @@ -248,10 +248,10 @@ "plus-two-damage": "+2 damage", "plus-three-damage": "+3 damage", "plus-four-damage": "+4 damage", - "or": "или", + "or": "or", "minor-effect": "Minor effect", "major-effect": "Major effect", - "distance": "Дистанция", + "distance": "Distance", "immediate": "Immediate", "long": "Long", "very-long": "Very Long", diff --git a/Cypher Systems Official/translations/sv.json b/Cypher Systems Official/translations/sv.json index a25bb35ca1a5..5f3aa79342b2 100644 --- a/Cypher Systems Official/translations/sv.json +++ b/Cypher Systems Official/translations/sv.json @@ -28,7 +28,7 @@ "click-expand": "Click to expand or reduce this section", "click-expand-all": "Click to expand or reduce all sections", "show-hide-settings": "Show / Hide Settings", - "close": "Stäng", + "close": "Close", "npc": "NPC", "sheet-style": "Sheet Style:", "background": "background", @@ -45,7 +45,7 @@ "roll-queries-title": "Roll using roll queries for parameters", "use:": "Use:", "asset": "Asset", - "assets": "Tillgångar", + "assets": "Assets", "use-assets:": "Use Assets:", "use-assets-title": "Ask for/Use assets in attributes, skills and attacks rolls", "bonus": "Bonus", @@ -124,7 +124,7 @@ "cypher-name": "Name of the Cypher", "description": "Description", "cypher-description": "Description of the Cypher", - "level": "Nivå", + "level": "Level", "show-hide-details": "Show/hide details", "artifact": "Artifact", "artifacts": "artifacts", @@ -199,7 +199,7 @@ "loot": "Loot", "version": "Version", "ability-stat": "Stat used for this ability", - "none": "Inga", + "none": "None", "null": "", "Cypher System": "Cypher System", "Numenéra": "Numenéra", @@ -248,7 +248,7 @@ "plus-two-damage": "+2 damage", "plus-three-damage": "+3 damage", "plus-four-damage": "+4 damage", - "or": "eller", + "or": "or", "minor-effect": "Minor effect", "major-effect": "Major effect", "distance": "Distance", diff --git a/Cypher Systems Official/translations/tr.json b/Cypher Systems Official/translations/tr.json index 12084879b140..5f3aa79342b2 100644 --- a/Cypher Systems Official/translations/tr.json +++ b/Cypher Systems Official/translations/tr.json @@ -248,7 +248,7 @@ "plus-two-damage": "+2 damage", "plus-three-damage": "+3 damage", "plus-four-damage": "+4 damage", - "or": "ya da ", + "or": "or", "minor-effect": "Minor effect", "major-effect": "Major effect", "distance": "Distance", diff --git a/Delta Green 2/translations/es.json b/Delta Green 2/translations/es.json index d2b714157840..3a306a1eaea4 100644 --- a/Delta Green 2/translations/es.json +++ b/Delta Green 2/translations/es.json @@ -12,8 +12,8 @@ "science 2": "Ciencia 2", "Agents rituals": "Rituales de los agentes", "ammunitions:": "Munición:", - "huge target:": "Gran objetivo:", - "power contest": "Desafío de poder", + "huge target:": "Blanco enorme:", + "power contest": "Prueba de Poder", "ritual cost": "Coste del ritual", "flawed ritual:": "Ritual fallido:", "accept": "Aceptar", @@ -76,13 +76,13 @@ "hit points:": "Puntos de Salud:", "armor:": "Armadura:", "short burst": "Ráfaga corta", - "short burst (×2)": "Ráfaga corta (x2)", + "short burst (×2)": "Ráfaga corta (×2)", "long burst": "Ráfaga larga", - "long burst (×2)": "Ráfaga larga (x2)", + "long burst (×2)": "Ráfaga larga (×2)", "short spray": "Rociada corta", - "short spray (×2)": "Rociada corta (x2)", + "short spray (×2)": "Rociada corta (×2)", "long spray": "Rociada larga", - "long spray (×2)": "Rociada larga (x2)", + "long spray (×2)": "Rociada larga (×2)", "abilities": "Habilidades", "accessory": "Accesorio", "accessory:": "Accesorio:", @@ -105,7 +105,7 @@ "14. wounds and ailments": "14. Heridas y dolencias", "15. armor and gear": "15. Protección corporal y equipo", "16. weapons": "16. Armas", - "16b. rituals": "16b. Ritulaes", + "16b. rituals": "16b. Rituales", "17. personal details and notes": "17. Detalles y notas personales", "18. developments which affect home and family": "18. Acontecimientos que afectan al hogar y a la familia", "19. special training": "19. Formación especial", @@ -211,7 +211,7 @@ "damage input": "Entrada de daño", "damage": "Daño", "damage:": "Daño:", - "damage (×2)": "daño (x2)", + "damage (×2)": "Daño (x2)", "DD": "DD", "demolitions fail checkbox": "Verificación de fallo de Demoliciones", "demolitions rank": "Valor de Demoliciones", @@ -327,7 +327,7 @@ "military_science_1": "Ciencia_militar_1", "military_science_2": "Ciencia_militar_2", "motivations": "Motivaciones", - "motivations and mental disorders": "Motivacione sy trastornos mentales", + "motivations and mental disorders": "Motivaciones y trastornos mentales", "name": "Nombre", "nationality": "Nacionalidad", "navigate fail checkbox": "Verificación de fallo de Orientación", @@ -472,7 +472,7 @@ "willpower points": "Puntos de Voluntad", "WP": "PV", "×5": "×5", - "yes: only Medicine, Surgery, or long-term rest can help further.": "si: sólo Medicina, Cirugía o un descanso prolongado pueden ayudar más.", + "yes: only Medicine, Surgery, or long-term rest can help further.": "Si: solo Medicina, Cirugía o un descanso prolongado pueden ayudar más.", "-": "-", "Check a damaged Bond’s box until the next Home scene ends.": "Marca todas las casillas de Lazos dañados hasta que la próxima escena en el Hogar finalice.", "complexity": "Complejidad", diff --git a/Draw Steel/translations/af.json b/Draw Steel/translations/af.json index b6d37e3419cc..737b4b172233 100644 --- a/Draw Steel/translations/af.json +++ b/Draw Steel/translations/af.json @@ -188,7 +188,7 @@ "power-roll-total": "Total", "tier": "Tier", "free-strike": "Free Strike", - "npc-toggle": "Monster", + "npc-toggle": "Use Monster Sheet", "movement": "Movement", "immunity": "Immunity", "weakness": "Weakness", @@ -428,7 +428,7 @@ "respite": "Respite", "initiative-title": "Roll 1d10", "initiative": "Initiative:", - "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero file) into the text box below, then click 'Import'.", + "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero, *.ds-monster, or *.ds-monster-group file) into the text box below, then click 'Import'.", "import-warning2": "This will overwrite attributes on this sheet. This cannot be undone.", "import-warning3": "The import feature is a work in progress. Check for mistakes.", "import-player": "Import Player", @@ -557,5 +557,13 @@ "villain-action": "Villain Actions", "villain-toggle": "Has Villain Actions", "magic": "Magic", - "psionic": "Psionic" + "psionic": "Psionic", + "npc-options-title": "Monster Options", + "has-villain-actions": "Has Villain Actions", + "free-strike-ability-text": "This ability may be used as a free strike.", + "roll-surge-damage": "Using Surges for Damage", + "roll-surge-potency": "Using Surges for Potency", + "roll-surge-potency-desc": "Surges used to increase potency by 1", + "roll-resource-gain": "Gain", + "damage-calc-or": "or" } diff --git a/Draw Steel/translations/ca.json b/Draw Steel/translations/ca.json index b6d37e3419cc..737b4b172233 100644 --- a/Draw Steel/translations/ca.json +++ b/Draw Steel/translations/ca.json @@ -188,7 +188,7 @@ "power-roll-total": "Total", "tier": "Tier", "free-strike": "Free Strike", - "npc-toggle": "Monster", + "npc-toggle": "Use Monster Sheet", "movement": "Movement", "immunity": "Immunity", "weakness": "Weakness", @@ -428,7 +428,7 @@ "respite": "Respite", "initiative-title": "Roll 1d10", "initiative": "Initiative:", - "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero file) into the text box below, then click 'Import'.", + "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero, *.ds-monster, or *.ds-monster-group file) into the text box below, then click 'Import'.", "import-warning2": "This will overwrite attributes on this sheet. This cannot be undone.", "import-warning3": "The import feature is a work in progress. Check for mistakes.", "import-player": "Import Player", @@ -557,5 +557,13 @@ "villain-action": "Villain Actions", "villain-toggle": "Has Villain Actions", "magic": "Magic", - "psionic": "Psionic" + "psionic": "Psionic", + "npc-options-title": "Monster Options", + "has-villain-actions": "Has Villain Actions", + "free-strike-ability-text": "This ability may be used as a free strike.", + "roll-surge-damage": "Using Surges for Damage", + "roll-surge-potency": "Using Surges for Potency", + "roll-surge-potency-desc": "Surges used to increase potency by 1", + "roll-resource-gain": "Gain", + "damage-calc-or": "or" } diff --git a/Draw Steel/translations/cs.json b/Draw Steel/translations/cs.json index b6d37e3419cc..737b4b172233 100644 --- a/Draw Steel/translations/cs.json +++ b/Draw Steel/translations/cs.json @@ -188,7 +188,7 @@ "power-roll-total": "Total", "tier": "Tier", "free-strike": "Free Strike", - "npc-toggle": "Monster", + "npc-toggle": "Use Monster Sheet", "movement": "Movement", "immunity": "Immunity", "weakness": "Weakness", @@ -428,7 +428,7 @@ "respite": "Respite", "initiative-title": "Roll 1d10", "initiative": "Initiative:", - "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero file) into the text box below, then click 'Import'.", + "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero, *.ds-monster, or *.ds-monster-group file) into the text box below, then click 'Import'.", "import-warning2": "This will overwrite attributes on this sheet. This cannot be undone.", "import-warning3": "The import feature is a work in progress. Check for mistakes.", "import-player": "Import Player", @@ -557,5 +557,13 @@ "villain-action": "Villain Actions", "villain-toggle": "Has Villain Actions", "magic": "Magic", - "psionic": "Psionic" + "psionic": "Psionic", + "npc-options-title": "Monster Options", + "has-villain-actions": "Has Villain Actions", + "free-strike-ability-text": "This ability may be used as a free strike.", + "roll-surge-damage": "Using Surges for Damage", + "roll-surge-potency": "Using Surges for Potency", + "roll-surge-potency-desc": "Surges used to increase potency by 1", + "roll-resource-gain": "Gain", + "damage-calc-or": "or" } diff --git a/Draw Steel/translations/da.json b/Draw Steel/translations/da.json index b6d37e3419cc..737b4b172233 100644 --- a/Draw Steel/translations/da.json +++ b/Draw Steel/translations/da.json @@ -188,7 +188,7 @@ "power-roll-total": "Total", "tier": "Tier", "free-strike": "Free Strike", - "npc-toggle": "Monster", + "npc-toggle": "Use Monster Sheet", "movement": "Movement", "immunity": "Immunity", "weakness": "Weakness", @@ -428,7 +428,7 @@ "respite": "Respite", "initiative-title": "Roll 1d10", "initiative": "Initiative:", - "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero file) into the text box below, then click 'Import'.", + "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero, *.ds-monster, or *.ds-monster-group file) into the text box below, then click 'Import'.", "import-warning2": "This will overwrite attributes on this sheet. This cannot be undone.", "import-warning3": "The import feature is a work in progress. Check for mistakes.", "import-player": "Import Player", @@ -557,5 +557,13 @@ "villain-action": "Villain Actions", "villain-toggle": "Has Villain Actions", "magic": "Magic", - "psionic": "Psionic" + "psionic": "Psionic", + "npc-options-title": "Monster Options", + "has-villain-actions": "Has Villain Actions", + "free-strike-ability-text": "This ability may be used as a free strike.", + "roll-surge-damage": "Using Surges for Damage", + "roll-surge-potency": "Using Surges for Potency", + "roll-surge-potency-desc": "Surges used to increase potency by 1", + "roll-resource-gain": "Gain", + "damage-calc-or": "or" } diff --git a/Draw Steel/translations/de.json b/Draw Steel/translations/de.json index b6d37e3419cc..737b4b172233 100644 --- a/Draw Steel/translations/de.json +++ b/Draw Steel/translations/de.json @@ -188,7 +188,7 @@ "power-roll-total": "Total", "tier": "Tier", "free-strike": "Free Strike", - "npc-toggle": "Monster", + "npc-toggle": "Use Monster Sheet", "movement": "Movement", "immunity": "Immunity", "weakness": "Weakness", @@ -428,7 +428,7 @@ "respite": "Respite", "initiative-title": "Roll 1d10", "initiative": "Initiative:", - "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero file) into the text box below, then click 'Import'.", + "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero, *.ds-monster, or *.ds-monster-group file) into the text box below, then click 'Import'.", "import-warning2": "This will overwrite attributes on this sheet. This cannot be undone.", "import-warning3": "The import feature is a work in progress. Check for mistakes.", "import-player": "Import Player", @@ -557,5 +557,13 @@ "villain-action": "Villain Actions", "villain-toggle": "Has Villain Actions", "magic": "Magic", - "psionic": "Psionic" + "psionic": "Psionic", + "npc-options-title": "Monster Options", + "has-villain-actions": "Has Villain Actions", + "free-strike-ability-text": "This ability may be used as a free strike.", + "roll-surge-damage": "Using Surges for Damage", + "roll-surge-potency": "Using Surges for Potency", + "roll-surge-potency-desc": "Surges used to increase potency by 1", + "roll-resource-gain": "Gain", + "damage-calc-or": "or" } diff --git a/Draw Steel/translations/el.json b/Draw Steel/translations/el.json index b6d37e3419cc..737b4b172233 100644 --- a/Draw Steel/translations/el.json +++ b/Draw Steel/translations/el.json @@ -188,7 +188,7 @@ "power-roll-total": "Total", "tier": "Tier", "free-strike": "Free Strike", - "npc-toggle": "Monster", + "npc-toggle": "Use Monster Sheet", "movement": "Movement", "immunity": "Immunity", "weakness": "Weakness", @@ -428,7 +428,7 @@ "respite": "Respite", "initiative-title": "Roll 1d10", "initiative": "Initiative:", - "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero file) into the text box below, then click 'Import'.", + "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero, *.ds-monster, or *.ds-monster-group file) into the text box below, then click 'Import'.", "import-warning2": "This will overwrite attributes on this sheet. This cannot be undone.", "import-warning3": "The import feature is a work in progress. Check for mistakes.", "import-player": "Import Player", @@ -557,5 +557,13 @@ "villain-action": "Villain Actions", "villain-toggle": "Has Villain Actions", "magic": "Magic", - "psionic": "Psionic" + "psionic": "Psionic", + "npc-options-title": "Monster Options", + "has-villain-actions": "Has Villain Actions", + "free-strike-ability-text": "This ability may be used as a free strike.", + "roll-surge-damage": "Using Surges for Damage", + "roll-surge-potency": "Using Surges for Potency", + "roll-surge-potency-desc": "Surges used to increase potency by 1", + "roll-resource-gain": "Gain", + "damage-calc-or": "or" } diff --git a/Draw Steel/translations/en.json b/Draw Steel/translations/en.json index b6d37e3419cc..737b4b172233 100644 --- a/Draw Steel/translations/en.json +++ b/Draw Steel/translations/en.json @@ -188,7 +188,7 @@ "power-roll-total": "Total", "tier": "Tier", "free-strike": "Free Strike", - "npc-toggle": "Monster", + "npc-toggle": "Use Monster Sheet", "movement": "Movement", "immunity": "Immunity", "weakness": "Weakness", @@ -428,7 +428,7 @@ "respite": "Respite", "initiative-title": "Roll 1d10", "initiative": "Initiative:", - "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero file) into the text box below, then click 'Import'.", + "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero, *.ds-monster, or *.ds-monster-group file) into the text box below, then click 'Import'.", "import-warning2": "This will overwrite attributes on this sheet. This cannot be undone.", "import-warning3": "The import feature is a work in progress. Check for mistakes.", "import-player": "Import Player", @@ -557,5 +557,13 @@ "villain-action": "Villain Actions", "villain-toggle": "Has Villain Actions", "magic": "Magic", - "psionic": "Psionic" + "psionic": "Psionic", + "npc-options-title": "Monster Options", + "has-villain-actions": "Has Villain Actions", + "free-strike-ability-text": "This ability may be used as a free strike.", + "roll-surge-damage": "Using Surges for Damage", + "roll-surge-potency": "Using Surges for Potency", + "roll-surge-potency-desc": "Surges used to increase potency by 1", + "roll-resource-gain": "Gain", + "damage-calc-or": "or" } diff --git a/Draw Steel/translations/es.json b/Draw Steel/translations/es.json index c4a2c725e511..837dedf074b8 100644 --- a/Draw Steel/translations/es.json +++ b/Draw Steel/translations/es.json @@ -188,7 +188,7 @@ "power-roll-total": "Total", "tier": "Tier", "free-strike": "Ataque Básico", - "npc-toggle": "Monstruo", + "npc-toggle": "Usar ficha de Monstruo", "movement": "Movimiento", "immunity": "Inmunidad", "weakness": "Vulnerabilidad", @@ -428,7 +428,7 @@ "respite": "Descanso", "initiative-title": "Tira 1d10", "initiative": "Iniciativa:", - "import-warning1": "Copia el contenido de los datos de exportación de Forge Steel (el archivo *.ds-hero) en la caja de texto debajo, luego haz click en 'Importar'.", + "import-warning1": "Pega el contenido de los datos de exportación de Forge Steel (el archivo *.ds-hero, *.ds-monster, o *ds-monster-group) en la caja de texto debajo, luego haz click en 'Importar'.", "import-warning2": "Esto sobreescribirá información en esta ficha. Esta acción no puede deshacerse.", "import-warning3": "La función de importar es un trabajo en marcha. Revisa que no haya errores.", "import-player": "Importar Jugadore", @@ -557,5 +557,13 @@ "villain-action": "Acciones Villanas", "villain-toggle": "Tiene Acciones Villanas", "magic": "Magia", - "psionic": "Psiónica" + "psionic": "Psiónica", + "npc-options-title": "Opciones de Monstruo", + "has-villain-actions": "Tiene Acciones Villanas", + "free-strike-ability-text": "Esta Habilidad puede ser usada como un Ataque Básico.", + "roll-surge-damage": "Using Surges for Damage", + "roll-surge-potency": "Using Surges for Potency", + "roll-surge-potency-desc": "Surges used to increase potency by 1", + "roll-resource-gain": "Gana", + "damage-calc-or": "o" } diff --git a/Draw Steel/translations/fi.json b/Draw Steel/translations/fi.json index b6d37e3419cc..737b4b172233 100644 --- a/Draw Steel/translations/fi.json +++ b/Draw Steel/translations/fi.json @@ -188,7 +188,7 @@ "power-roll-total": "Total", "tier": "Tier", "free-strike": "Free Strike", - "npc-toggle": "Monster", + "npc-toggle": "Use Monster Sheet", "movement": "Movement", "immunity": "Immunity", "weakness": "Weakness", @@ -428,7 +428,7 @@ "respite": "Respite", "initiative-title": "Roll 1d10", "initiative": "Initiative:", - "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero file) into the text box below, then click 'Import'.", + "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero, *.ds-monster, or *.ds-monster-group file) into the text box below, then click 'Import'.", "import-warning2": "This will overwrite attributes on this sheet. This cannot be undone.", "import-warning3": "The import feature is a work in progress. Check for mistakes.", "import-player": "Import Player", @@ -557,5 +557,13 @@ "villain-action": "Villain Actions", "villain-toggle": "Has Villain Actions", "magic": "Magic", - "psionic": "Psionic" + "psionic": "Psionic", + "npc-options-title": "Monster Options", + "has-villain-actions": "Has Villain Actions", + "free-strike-ability-text": "This ability may be used as a free strike.", + "roll-surge-damage": "Using Surges for Damage", + "roll-surge-potency": "Using Surges for Potency", + "roll-surge-potency-desc": "Surges used to increase potency by 1", + "roll-resource-gain": "Gain", + "damage-calc-or": "or" } diff --git a/Draw Steel/translations/fr.json b/Draw Steel/translations/fr.json index b6d37e3419cc..737b4b172233 100644 --- a/Draw Steel/translations/fr.json +++ b/Draw Steel/translations/fr.json @@ -188,7 +188,7 @@ "power-roll-total": "Total", "tier": "Tier", "free-strike": "Free Strike", - "npc-toggle": "Monster", + "npc-toggle": "Use Monster Sheet", "movement": "Movement", "immunity": "Immunity", "weakness": "Weakness", @@ -428,7 +428,7 @@ "respite": "Respite", "initiative-title": "Roll 1d10", "initiative": "Initiative:", - "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero file) into the text box below, then click 'Import'.", + "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero, *.ds-monster, or *.ds-monster-group file) into the text box below, then click 'Import'.", "import-warning2": "This will overwrite attributes on this sheet. This cannot be undone.", "import-warning3": "The import feature is a work in progress. Check for mistakes.", "import-player": "Import Player", @@ -557,5 +557,13 @@ "villain-action": "Villain Actions", "villain-toggle": "Has Villain Actions", "magic": "Magic", - "psionic": "Psionic" + "psionic": "Psionic", + "npc-options-title": "Monster Options", + "has-villain-actions": "Has Villain Actions", + "free-strike-ability-text": "This ability may be used as a free strike.", + "roll-surge-damage": "Using Surges for Damage", + "roll-surge-potency": "Using Surges for Potency", + "roll-surge-potency-desc": "Surges used to increase potency by 1", + "roll-resource-gain": "Gain", + "damage-calc-or": "or" } diff --git a/Draw Steel/translations/he.json b/Draw Steel/translations/he.json index b6d37e3419cc..737b4b172233 100644 --- a/Draw Steel/translations/he.json +++ b/Draw Steel/translations/he.json @@ -188,7 +188,7 @@ "power-roll-total": "Total", "tier": "Tier", "free-strike": "Free Strike", - "npc-toggle": "Monster", + "npc-toggle": "Use Monster Sheet", "movement": "Movement", "immunity": "Immunity", "weakness": "Weakness", @@ -428,7 +428,7 @@ "respite": "Respite", "initiative-title": "Roll 1d10", "initiative": "Initiative:", - "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero file) into the text box below, then click 'Import'.", + "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero, *.ds-monster, or *.ds-monster-group file) into the text box below, then click 'Import'.", "import-warning2": "This will overwrite attributes on this sheet. This cannot be undone.", "import-warning3": "The import feature is a work in progress. Check for mistakes.", "import-player": "Import Player", @@ -557,5 +557,13 @@ "villain-action": "Villain Actions", "villain-toggle": "Has Villain Actions", "magic": "Magic", - "psionic": "Psionic" + "psionic": "Psionic", + "npc-options-title": "Monster Options", + "has-villain-actions": "Has Villain Actions", + "free-strike-ability-text": "This ability may be used as a free strike.", + "roll-surge-damage": "Using Surges for Damage", + "roll-surge-potency": "Using Surges for Potency", + "roll-surge-potency-desc": "Surges used to increase potency by 1", + "roll-resource-gain": "Gain", + "damage-calc-or": "or" } diff --git a/Draw Steel/translations/hu.json b/Draw Steel/translations/hu.json index b6d37e3419cc..737b4b172233 100644 --- a/Draw Steel/translations/hu.json +++ b/Draw Steel/translations/hu.json @@ -188,7 +188,7 @@ "power-roll-total": "Total", "tier": "Tier", "free-strike": "Free Strike", - "npc-toggle": "Monster", + "npc-toggle": "Use Monster Sheet", "movement": "Movement", "immunity": "Immunity", "weakness": "Weakness", @@ -428,7 +428,7 @@ "respite": "Respite", "initiative-title": "Roll 1d10", "initiative": "Initiative:", - "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero file) into the text box below, then click 'Import'.", + "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero, *.ds-monster, or *.ds-monster-group file) into the text box below, then click 'Import'.", "import-warning2": "This will overwrite attributes on this sheet. This cannot be undone.", "import-warning3": "The import feature is a work in progress. Check for mistakes.", "import-player": "Import Player", @@ -557,5 +557,13 @@ "villain-action": "Villain Actions", "villain-toggle": "Has Villain Actions", "magic": "Magic", - "psionic": "Psionic" + "psionic": "Psionic", + "npc-options-title": "Monster Options", + "has-villain-actions": "Has Villain Actions", + "free-strike-ability-text": "This ability may be used as a free strike.", + "roll-surge-damage": "Using Surges for Damage", + "roll-surge-potency": "Using Surges for Potency", + "roll-surge-potency-desc": "Surges used to increase potency by 1", + "roll-resource-gain": "Gain", + "damage-calc-or": "or" } diff --git a/Draw Steel/translations/it.json b/Draw Steel/translations/it.json index b6d37e3419cc..737b4b172233 100644 --- a/Draw Steel/translations/it.json +++ b/Draw Steel/translations/it.json @@ -188,7 +188,7 @@ "power-roll-total": "Total", "tier": "Tier", "free-strike": "Free Strike", - "npc-toggle": "Monster", + "npc-toggle": "Use Monster Sheet", "movement": "Movement", "immunity": "Immunity", "weakness": "Weakness", @@ -428,7 +428,7 @@ "respite": "Respite", "initiative-title": "Roll 1d10", "initiative": "Initiative:", - "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero file) into the text box below, then click 'Import'.", + "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero, *.ds-monster, or *.ds-monster-group file) into the text box below, then click 'Import'.", "import-warning2": "This will overwrite attributes on this sheet. This cannot be undone.", "import-warning3": "The import feature is a work in progress. Check for mistakes.", "import-player": "Import Player", @@ -557,5 +557,13 @@ "villain-action": "Villain Actions", "villain-toggle": "Has Villain Actions", "magic": "Magic", - "psionic": "Psionic" + "psionic": "Psionic", + "npc-options-title": "Monster Options", + "has-villain-actions": "Has Villain Actions", + "free-strike-ability-text": "This ability may be used as a free strike.", + "roll-surge-damage": "Using Surges for Damage", + "roll-surge-potency": "Using Surges for Potency", + "roll-surge-potency-desc": "Surges used to increase potency by 1", + "roll-resource-gain": "Gain", + "damage-calc-or": "or" } diff --git a/Draw Steel/translations/ja.json b/Draw Steel/translations/ja.json index b6d37e3419cc..737b4b172233 100644 --- a/Draw Steel/translations/ja.json +++ b/Draw Steel/translations/ja.json @@ -188,7 +188,7 @@ "power-roll-total": "Total", "tier": "Tier", "free-strike": "Free Strike", - "npc-toggle": "Monster", + "npc-toggle": "Use Monster Sheet", "movement": "Movement", "immunity": "Immunity", "weakness": "Weakness", @@ -428,7 +428,7 @@ "respite": "Respite", "initiative-title": "Roll 1d10", "initiative": "Initiative:", - "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero file) into the text box below, then click 'Import'.", + "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero, *.ds-monster, or *.ds-monster-group file) into the text box below, then click 'Import'.", "import-warning2": "This will overwrite attributes on this sheet. This cannot be undone.", "import-warning3": "The import feature is a work in progress. Check for mistakes.", "import-player": "Import Player", @@ -557,5 +557,13 @@ "villain-action": "Villain Actions", "villain-toggle": "Has Villain Actions", "magic": "Magic", - "psionic": "Psionic" + "psionic": "Psionic", + "npc-options-title": "Monster Options", + "has-villain-actions": "Has Villain Actions", + "free-strike-ability-text": "This ability may be used as a free strike.", + "roll-surge-damage": "Using Surges for Damage", + "roll-surge-potency": "Using Surges for Potency", + "roll-surge-potency-desc": "Surges used to increase potency by 1", + "roll-resource-gain": "Gain", + "damage-calc-or": "or" } diff --git a/Draw Steel/translations/ko.json b/Draw Steel/translations/ko.json index b6d37e3419cc..737b4b172233 100644 --- a/Draw Steel/translations/ko.json +++ b/Draw Steel/translations/ko.json @@ -188,7 +188,7 @@ "power-roll-total": "Total", "tier": "Tier", "free-strike": "Free Strike", - "npc-toggle": "Monster", + "npc-toggle": "Use Monster Sheet", "movement": "Movement", "immunity": "Immunity", "weakness": "Weakness", @@ -428,7 +428,7 @@ "respite": "Respite", "initiative-title": "Roll 1d10", "initiative": "Initiative:", - "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero file) into the text box below, then click 'Import'.", + "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero, *.ds-monster, or *.ds-monster-group file) into the text box below, then click 'Import'.", "import-warning2": "This will overwrite attributes on this sheet. This cannot be undone.", "import-warning3": "The import feature is a work in progress. Check for mistakes.", "import-player": "Import Player", @@ -557,5 +557,13 @@ "villain-action": "Villain Actions", "villain-toggle": "Has Villain Actions", "magic": "Magic", - "psionic": "Psionic" + "psionic": "Psionic", + "npc-options-title": "Monster Options", + "has-villain-actions": "Has Villain Actions", + "free-strike-ability-text": "This ability may be used as a free strike.", + "roll-surge-damage": "Using Surges for Damage", + "roll-surge-potency": "Using Surges for Potency", + "roll-surge-potency-desc": "Surges used to increase potency by 1", + "roll-resource-gain": "Gain", + "damage-calc-or": "or" } diff --git a/Draw Steel/translations/nl.json b/Draw Steel/translations/nl.json index b6d37e3419cc..737b4b172233 100644 --- a/Draw Steel/translations/nl.json +++ b/Draw Steel/translations/nl.json @@ -188,7 +188,7 @@ "power-roll-total": "Total", "tier": "Tier", "free-strike": "Free Strike", - "npc-toggle": "Monster", + "npc-toggle": "Use Monster Sheet", "movement": "Movement", "immunity": "Immunity", "weakness": "Weakness", @@ -428,7 +428,7 @@ "respite": "Respite", "initiative-title": "Roll 1d10", "initiative": "Initiative:", - "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero file) into the text box below, then click 'Import'.", + "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero, *.ds-monster, or *.ds-monster-group file) into the text box below, then click 'Import'.", "import-warning2": "This will overwrite attributes on this sheet. This cannot be undone.", "import-warning3": "The import feature is a work in progress. Check for mistakes.", "import-player": "Import Player", @@ -557,5 +557,13 @@ "villain-action": "Villain Actions", "villain-toggle": "Has Villain Actions", "magic": "Magic", - "psionic": "Psionic" + "psionic": "Psionic", + "npc-options-title": "Monster Options", + "has-villain-actions": "Has Villain Actions", + "free-strike-ability-text": "This ability may be used as a free strike.", + "roll-surge-damage": "Using Surges for Damage", + "roll-surge-potency": "Using Surges for Potency", + "roll-surge-potency-desc": "Surges used to increase potency by 1", + "roll-resource-gain": "Gain", + "damage-calc-or": "or" } diff --git a/Draw Steel/translations/pb.json b/Draw Steel/translations/pb.json index b6d37e3419cc..737b4b172233 100644 --- a/Draw Steel/translations/pb.json +++ b/Draw Steel/translations/pb.json @@ -188,7 +188,7 @@ "power-roll-total": "Total", "tier": "Tier", "free-strike": "Free Strike", - "npc-toggle": "Monster", + "npc-toggle": "Use Monster Sheet", "movement": "Movement", "immunity": "Immunity", "weakness": "Weakness", @@ -428,7 +428,7 @@ "respite": "Respite", "initiative-title": "Roll 1d10", "initiative": "Initiative:", - "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero file) into the text box below, then click 'Import'.", + "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero, *.ds-monster, or *.ds-monster-group file) into the text box below, then click 'Import'.", "import-warning2": "This will overwrite attributes on this sheet. This cannot be undone.", "import-warning3": "The import feature is a work in progress. Check for mistakes.", "import-player": "Import Player", @@ -557,5 +557,13 @@ "villain-action": "Villain Actions", "villain-toggle": "Has Villain Actions", "magic": "Magic", - "psionic": "Psionic" + "psionic": "Psionic", + "npc-options-title": "Monster Options", + "has-villain-actions": "Has Villain Actions", + "free-strike-ability-text": "This ability may be used as a free strike.", + "roll-surge-damage": "Using Surges for Damage", + "roll-surge-potency": "Using Surges for Potency", + "roll-surge-potency-desc": "Surges used to increase potency by 1", + "roll-resource-gain": "Gain", + "damage-calc-or": "or" } diff --git a/Draw Steel/translations/pl.json b/Draw Steel/translations/pl.json index b6d37e3419cc..737b4b172233 100644 --- a/Draw Steel/translations/pl.json +++ b/Draw Steel/translations/pl.json @@ -188,7 +188,7 @@ "power-roll-total": "Total", "tier": "Tier", "free-strike": "Free Strike", - "npc-toggle": "Monster", + "npc-toggle": "Use Monster Sheet", "movement": "Movement", "immunity": "Immunity", "weakness": "Weakness", @@ -428,7 +428,7 @@ "respite": "Respite", "initiative-title": "Roll 1d10", "initiative": "Initiative:", - "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero file) into the text box below, then click 'Import'.", + "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero, *.ds-monster, or *.ds-monster-group file) into the text box below, then click 'Import'.", "import-warning2": "This will overwrite attributes on this sheet. This cannot be undone.", "import-warning3": "The import feature is a work in progress. Check for mistakes.", "import-player": "Import Player", @@ -557,5 +557,13 @@ "villain-action": "Villain Actions", "villain-toggle": "Has Villain Actions", "magic": "Magic", - "psionic": "Psionic" + "psionic": "Psionic", + "npc-options-title": "Monster Options", + "has-villain-actions": "Has Villain Actions", + "free-strike-ability-text": "This ability may be used as a free strike.", + "roll-surge-damage": "Using Surges for Damage", + "roll-surge-potency": "Using Surges for Potency", + "roll-surge-potency-desc": "Surges used to increase potency by 1", + "roll-resource-gain": "Gain", + "damage-calc-or": "or" } diff --git a/Draw Steel/translations/pt.json b/Draw Steel/translations/pt.json index b6d37e3419cc..737b4b172233 100644 --- a/Draw Steel/translations/pt.json +++ b/Draw Steel/translations/pt.json @@ -188,7 +188,7 @@ "power-roll-total": "Total", "tier": "Tier", "free-strike": "Free Strike", - "npc-toggle": "Monster", + "npc-toggle": "Use Monster Sheet", "movement": "Movement", "immunity": "Immunity", "weakness": "Weakness", @@ -428,7 +428,7 @@ "respite": "Respite", "initiative-title": "Roll 1d10", "initiative": "Initiative:", - "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero file) into the text box below, then click 'Import'.", + "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero, *.ds-monster, or *.ds-monster-group file) into the text box below, then click 'Import'.", "import-warning2": "This will overwrite attributes on this sheet. This cannot be undone.", "import-warning3": "The import feature is a work in progress. Check for mistakes.", "import-player": "Import Player", @@ -557,5 +557,13 @@ "villain-action": "Villain Actions", "villain-toggle": "Has Villain Actions", "magic": "Magic", - "psionic": "Psionic" + "psionic": "Psionic", + "npc-options-title": "Monster Options", + "has-villain-actions": "Has Villain Actions", + "free-strike-ability-text": "This ability may be used as a free strike.", + "roll-surge-damage": "Using Surges for Damage", + "roll-surge-potency": "Using Surges for Potency", + "roll-surge-potency-desc": "Surges used to increase potency by 1", + "roll-resource-gain": "Gain", + "damage-calc-or": "or" } diff --git a/Draw Steel/translations/ru.json b/Draw Steel/translations/ru.json index b6d37e3419cc..737b4b172233 100644 --- a/Draw Steel/translations/ru.json +++ b/Draw Steel/translations/ru.json @@ -188,7 +188,7 @@ "power-roll-total": "Total", "tier": "Tier", "free-strike": "Free Strike", - "npc-toggle": "Monster", + "npc-toggle": "Use Monster Sheet", "movement": "Movement", "immunity": "Immunity", "weakness": "Weakness", @@ -428,7 +428,7 @@ "respite": "Respite", "initiative-title": "Roll 1d10", "initiative": "Initiative:", - "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero file) into the text box below, then click 'Import'.", + "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero, *.ds-monster, or *.ds-monster-group file) into the text box below, then click 'Import'.", "import-warning2": "This will overwrite attributes on this sheet. This cannot be undone.", "import-warning3": "The import feature is a work in progress. Check for mistakes.", "import-player": "Import Player", @@ -557,5 +557,13 @@ "villain-action": "Villain Actions", "villain-toggle": "Has Villain Actions", "magic": "Magic", - "psionic": "Psionic" + "psionic": "Psionic", + "npc-options-title": "Monster Options", + "has-villain-actions": "Has Villain Actions", + "free-strike-ability-text": "This ability may be used as a free strike.", + "roll-surge-damage": "Using Surges for Damage", + "roll-surge-potency": "Using Surges for Potency", + "roll-surge-potency-desc": "Surges used to increase potency by 1", + "roll-resource-gain": "Gain", + "damage-calc-or": "or" } diff --git a/Draw Steel/translations/sl.json b/Draw Steel/translations/sl.json index b6d37e3419cc..737b4b172233 100644 --- a/Draw Steel/translations/sl.json +++ b/Draw Steel/translations/sl.json @@ -188,7 +188,7 @@ "power-roll-total": "Total", "tier": "Tier", "free-strike": "Free Strike", - "npc-toggle": "Monster", + "npc-toggle": "Use Monster Sheet", "movement": "Movement", "immunity": "Immunity", "weakness": "Weakness", @@ -428,7 +428,7 @@ "respite": "Respite", "initiative-title": "Roll 1d10", "initiative": "Initiative:", - "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero file) into the text box below, then click 'Import'.", + "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero, *.ds-monster, or *.ds-monster-group file) into the text box below, then click 'Import'.", "import-warning2": "This will overwrite attributes on this sheet. This cannot be undone.", "import-warning3": "The import feature is a work in progress. Check for mistakes.", "import-player": "Import Player", @@ -557,5 +557,13 @@ "villain-action": "Villain Actions", "villain-toggle": "Has Villain Actions", "magic": "Magic", - "psionic": "Psionic" + "psionic": "Psionic", + "npc-options-title": "Monster Options", + "has-villain-actions": "Has Villain Actions", + "free-strike-ability-text": "This ability may be used as a free strike.", + "roll-surge-damage": "Using Surges for Damage", + "roll-surge-potency": "Using Surges for Potency", + "roll-surge-potency-desc": "Surges used to increase potency by 1", + "roll-resource-gain": "Gain", + "damage-calc-or": "or" } diff --git a/Draw Steel/translations/sv.json b/Draw Steel/translations/sv.json index b6d37e3419cc..737b4b172233 100644 --- a/Draw Steel/translations/sv.json +++ b/Draw Steel/translations/sv.json @@ -188,7 +188,7 @@ "power-roll-total": "Total", "tier": "Tier", "free-strike": "Free Strike", - "npc-toggle": "Monster", + "npc-toggle": "Use Monster Sheet", "movement": "Movement", "immunity": "Immunity", "weakness": "Weakness", @@ -428,7 +428,7 @@ "respite": "Respite", "initiative-title": "Roll 1d10", "initiative": "Initiative:", - "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero file) into the text box below, then click 'Import'.", + "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero, *.ds-monster, or *.ds-monster-group file) into the text box below, then click 'Import'.", "import-warning2": "This will overwrite attributes on this sheet. This cannot be undone.", "import-warning3": "The import feature is a work in progress. Check for mistakes.", "import-player": "Import Player", @@ -557,5 +557,13 @@ "villain-action": "Villain Actions", "villain-toggle": "Has Villain Actions", "magic": "Magic", - "psionic": "Psionic" + "psionic": "Psionic", + "npc-options-title": "Monster Options", + "has-villain-actions": "Has Villain Actions", + "free-strike-ability-text": "This ability may be used as a free strike.", + "roll-surge-damage": "Using Surges for Damage", + "roll-surge-potency": "Using Surges for Potency", + "roll-surge-potency-desc": "Surges used to increase potency by 1", + "roll-resource-gain": "Gain", + "damage-calc-or": "or" } diff --git a/Draw Steel/translations/tr.json b/Draw Steel/translations/tr.json index b6d37e3419cc..737b4b172233 100644 --- a/Draw Steel/translations/tr.json +++ b/Draw Steel/translations/tr.json @@ -188,7 +188,7 @@ "power-roll-total": "Total", "tier": "Tier", "free-strike": "Free Strike", - "npc-toggle": "Monster", + "npc-toggle": "Use Monster Sheet", "movement": "Movement", "immunity": "Immunity", "weakness": "Weakness", @@ -428,7 +428,7 @@ "respite": "Respite", "initiative-title": "Roll 1d10", "initiative": "Initiative:", - "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero file) into the text box below, then click 'Import'.", + "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero, *.ds-monster, or *.ds-monster-group file) into the text box below, then click 'Import'.", "import-warning2": "This will overwrite attributes on this sheet. This cannot be undone.", "import-warning3": "The import feature is a work in progress. Check for mistakes.", "import-player": "Import Player", @@ -557,5 +557,13 @@ "villain-action": "Villain Actions", "villain-toggle": "Has Villain Actions", "magic": "Magic", - "psionic": "Psionic" + "psionic": "Psionic", + "npc-options-title": "Monster Options", + "has-villain-actions": "Has Villain Actions", + "free-strike-ability-text": "This ability may be used as a free strike.", + "roll-surge-damage": "Using Surges for Damage", + "roll-surge-potency": "Using Surges for Potency", + "roll-surge-potency-desc": "Surges used to increase potency by 1", + "roll-resource-gain": "Gain", + "damage-calc-or": "or" } diff --git a/Draw Steel/translations/uk.json b/Draw Steel/translations/uk.json index b6d37e3419cc..737b4b172233 100644 --- a/Draw Steel/translations/uk.json +++ b/Draw Steel/translations/uk.json @@ -188,7 +188,7 @@ "power-roll-total": "Total", "tier": "Tier", "free-strike": "Free Strike", - "npc-toggle": "Monster", + "npc-toggle": "Use Monster Sheet", "movement": "Movement", "immunity": "Immunity", "weakness": "Weakness", @@ -428,7 +428,7 @@ "respite": "Respite", "initiative-title": "Roll 1d10", "initiative": "Initiative:", - "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero file) into the text box below, then click 'Import'.", + "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero, *.ds-monster, or *.ds-monster-group file) into the text box below, then click 'Import'.", "import-warning2": "This will overwrite attributes on this sheet. This cannot be undone.", "import-warning3": "The import feature is a work in progress. Check for mistakes.", "import-player": "Import Player", @@ -557,5 +557,13 @@ "villain-action": "Villain Actions", "villain-toggle": "Has Villain Actions", "magic": "Magic", - "psionic": "Psionic" + "psionic": "Psionic", + "npc-options-title": "Monster Options", + "has-villain-actions": "Has Villain Actions", + "free-strike-ability-text": "This ability may be used as a free strike.", + "roll-surge-damage": "Using Surges for Damage", + "roll-surge-potency": "Using Surges for Potency", + "roll-surge-potency-desc": "Surges used to increase potency by 1", + "roll-resource-gain": "Gain", + "damage-calc-or": "or" } diff --git a/Draw Steel/translations/zh.json b/Draw Steel/translations/zh.json index b6d37e3419cc..737b4b172233 100644 --- a/Draw Steel/translations/zh.json +++ b/Draw Steel/translations/zh.json @@ -188,7 +188,7 @@ "power-roll-total": "Total", "tier": "Tier", "free-strike": "Free Strike", - "npc-toggle": "Monster", + "npc-toggle": "Use Monster Sheet", "movement": "Movement", "immunity": "Immunity", "weakness": "Weakness", @@ -428,7 +428,7 @@ "respite": "Respite", "initiative-title": "Roll 1d10", "initiative": "Initiative:", - "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero file) into the text box below, then click 'Import'.", + "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero, *.ds-monster, or *.ds-monster-group file) into the text box below, then click 'Import'.", "import-warning2": "This will overwrite attributes on this sheet. This cannot be undone.", "import-warning3": "The import feature is a work in progress. Check for mistakes.", "import-player": "Import Player", @@ -557,5 +557,13 @@ "villain-action": "Villain Actions", "villain-toggle": "Has Villain Actions", "magic": "Magic", - "psionic": "Psionic" + "psionic": "Psionic", + "npc-options-title": "Monster Options", + "has-villain-actions": "Has Villain Actions", + "free-strike-ability-text": "This ability may be used as a free strike.", + "roll-surge-damage": "Using Surges for Damage", + "roll-surge-potency": "Using Surges for Potency", + "roll-surge-potency-desc": "Surges used to increase potency by 1", + "roll-resource-gain": "Gain", + "damage-calc-or": "or" } diff --git a/Gumshoe/translations/af.json b/Gumshoe/translations/af.json new file mode 100644 index 000000000000..e09971bf059b --- /dev/null +++ b/Gumshoe/translations/af.json @@ -0,0 +1,364 @@ +{ + "": "", + "aberrance-a": "Aberrance", + "abilities-tip0": "Act", + "abilities-tip1": "Spend", + "abilities-tip2": "Refresh", + "ability-bonuses": "Ability Bonus", + "ability-starting-o": "Ability Starting Values", + "academic-nba": "ACADEMIC ABILITIES", + "academic-toc": "Academic", + "accounting-a": "Accounting", + "action-ability": "Action Ability", + "action-order-w": "Action Order", + "adjust": "Adjust", + "adjust:-w": "Adjust: ", + "agent-name-i": "Agent Name", + "aircraft-e": "Aircraft", + "alertness:-n": "Alertness:", + "always": "Always", + "ammo-capacity:-w": "Ammo Capacity: ", + "anthropology-a": "Anthropology", + "archaeology-a": "Archaeology", + "architecture-a": "Architecture", + "armor": "Armor:", + "armor-notes:-n": "Armor Notes:", + "art-a": "Art", + "art-history-a": "Art History", + "assess-honesty-a": "Assess Honesty", + "associated-ability": "Associated Ability: ", + "astronomy-a": "Astronomy", + "athletics-a": "Athletics", + "auto-pool:-w": "Dedicated Auto Pool: ", + "automatic-w": "Automatic", + "background-i": "Background", + "ballistic-cloth": "Ballistic Cloth", + "banes-v": "Banes", + "bargain-a": "Bargain", + "biology-a": "Biology", + "blocks-v": "Blocks", + "bonus-ability-name": "Custom Ability Name", + "bonus-e": "Bonus", + "bonus-type": "Bonus Type:", + "both-barrels": "Both barrels", + "both-barrels-prompt": "Use both barrels?", + "bullet-safety-2e": "Safety", + "bullet-solace-2e": "Solace", + "bullet-symbol-2e": "Symbol", + "bullets:-r": "Bullets:", + "bullshit-detector-a": "Bullshit Detector", + "bureaucracy-a": "Bureaucracy", + "cancel": "Cancel", + "capacity:-w": "Capacity: ", + "cast-s": "Cast", + "casting-ability": "Casting Ability: ", + "casting-difficulty-s": "Casting Test Difficulty", + "casting-time-s": "Time", + "challenge-difficulty-s": "Total Challenge Difficulty", + "chemistry-a": "Chemistry", + "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "cherry-branch-height:-o": "Cherry Branch Height: ", + "Close": "Close", + "close-w": "Close", + "clue-e": "Clue", + "compulsions-v": "Compulsions", + "conceal-a": "Conceal", + "cop-talk-a": "Cop Talk", + "cost-challenge-s": "Cost per Continuing Challenge Test", + "cost-initial-s": "Initial Cost", + "cost-s": "Cost", + "cover-a": "Cover", + "cover:-o": "Cover: ", + "covers": "Covers", + "craft-a": "Craft", + "credit-rating": "Credit Rating: ", + "criminology-a": "Criminology", + "cryptography-a": "Cryptography", + "cthulhu-mythos-a": "Cthulhu Mythos", + "Custom": "Custom", + "custom-general-ability": "Custom", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "damage:-w": "Damage: ", + "data-recovery-a": "Data Recovery", + "description": "description", + "diagnosis-a": "Diagnosis", + "digital-intrusion-a": "Digital Intrusion", + "disguise-a": "Disguise", + "doubl-barreled-w": "Double Barreled", + "dreads-v": "Dreads", + "drive-i": "Drive", + "driving-a": "Driving", + "edit-abilities": "Edit Abilities", + "electronic-surveillance-a": "Electronic Surveillance", + "equipment": "equipment", + "explosive-devices-a": "Explosive Devices", + "explosive-w": "Explosives", + "explosives-a": "Explosives", + "explosives:-r": "Explosives:", + "extended-range-w": "(Extended Range)", + "features": "Features", + "filch-a": "Filch", + "Firearms": "Firearms", + "firearms-a": "Firearms", + "first-aid-a": "First Aid", + "flattery-a": "Flattery", + "fleeing-a": "Fleeing", + "flirting-a": "Flirting", + "forensic-pathology-a": "Forensic Pathology", + "forensics-a": "Forensics", + "forgery-a": "Forgery", + "full-auto": "Full auto", + "gambling-a": "Gambling", + "gen-build-points": "General Build Points: ", + "gen-points-info-2e": "Starting build points for general abilities. The default value for Trail of Cthulhu is 60, and the Night's Black Agents default is 70.", + "general-ability-warning": "general-ability-warning", + "general-toc": "General", + "geology-a": "Geology", + "Hand-to-Hand": "Hand-to-Hand", + "hand-to-hand-a": "Hand-to-Hand", + "health": "Health", + "health-a": "Health", + "health-h": "Health", + "health:-o": "Health: ", + "heavy-w": " Heavy", + "high-society-a": "High Society", + "history-a": "History", + "hit-rating:-n": "Hit Rating:", + "hit-threshold": "Hit Threshold", + "human-terrain-a": "Human Terrain", + "humanoid:-o": "Mundane", + "hypnosis-a": "Hypnosis", + "incantation-s": "Incantation", + "infiltration-a": "Infiltration", + "interpersonal-nba": "INTERPERSONAL ABILITIES", + "interpersonal-toc": "Interpersonal", + "interrogation-a": "Interrogation", + "intimidation-a": "Intimidation", + "inv-build-points": "Investigative Build Points: ", + "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "investigation": "Investigation", + "languages-a": "Languages", + "law-a": "Law", + "library-use-a": "Library Use", + "light-w": " Light", + "locksmith-a": "Locksmith", + "Long": "Long", + "long-w": "Long", + "magic": "Magic", + "magic-a": "Magic", + "magic-potential": "Magic Potential", + "magic:-n": "Magic:", + "mechanics-a": "Mechanics", + "medic-a": "Medic", + "medicine-a": "Medicine", + "melee-w": "Melee", + "melee:-r": "Melee:", + "military-armor": "Military Armor", + "military-science-a": "Military Science", + "monstrous:-o": "Monstrous", + "mos-ability-message-2e": "Click the checkbox to mark your MOS ability.", + "mythos-potential": "Mythos Potential", + "name-s": "Spell Name", + "name:-n": "Name:", + "Near": "Near", + "near-w": "Near", + "negotiation-a": "Negotiation", + "network-a": "Network", + "network-contacts": "Network Contacts", + "network:-o": "Network: ", + "never": "Never", + "new-feature": "New Feature", + "new-investigation": "New Investigation", + "nights-black-agents-o": "Night's Black Agents", + "none-u": "None", + "notes-n": "Notes", + "notes-placeholder": "Notes", + "notice-a": "Notice", + "npc": "NPC", + "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "npc-mode:-o": "NPC Mode: ", + "num-players:-o": "Number of Players: ", + "occult-a": "Occult", + "occult-studies-a": "Occult Studies", + "occupation-benefts-placeholder": "Occupation Benefits", + "occupation-i": "Occupation", + "occupation-placeholder": "Drag and drop an occupation", + "oral-history-a": "Oral History", + "other": "Other", + "other-placeholder-s": "e.g., Specific item", + "out-of-range-w": "(Out of Range)", + "outdoor-survival-a": "Outdoor Survival", + "pb-w": "Point-Blank", + "pc:-o": "PC", + "per-test": "...per Test", + "pharmacy-a": "Pharmacy", + "photography-a": "Photography", + "physics-a": "Physics", + "pillars-of-sanity": "Pillars of Sanity", + "piloting-a": "Piloting", + "pistol": "Pistol", + "pistol-submachine-gun": "Pistol/Submachine Gun", + "Point-Blank": "Point-Blank", + "point-spend": "Points spent: ", + "police-vest": "Police Vest", + "powers-v": "Powers", + "preparedness-a": "Preparedness", + "previous-patron-i": "Previous Patron", + "psi-a": "Psi", + "psychoanalysis-a": "Psychoanalysis", + "range": "Range", + "range-e": "Range", + "ranged-w": "Ranged", + "reassurance-a": "Reassurance", + "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked.", + "refresh-general": "Refresh General", + "refresh-investigative": "Refresh Investigative", + "requirements-v": "Requirements", + "research-a": "Research", + "resistance-pool-s": "Resistance Pool", + "resource-e": "Resource", + "riding-a": "Riding", + "rifle": "Rifle", + "ritual-s": "Ritual", + "roll-button": "Roll", + "sanity": "Sanity", + "sanity-a": "Sanity", + "sanity-h": "Sanity", + "sanity:-o": "Sanity: ", + "Scuffling": "Scuffling", + "scuffling-a": "Scuffling", + "Select One": "Select One", + "select-academic-ability": "Select Academic Ability", + "select-combat-range-w": "Select Combat Range", + "select-general-ability": "Select General Ability", + "select-interpersonal-ability": "Select Interpersonal Ability", + "select-one": "Select One", + "select-technical-ability": "Select Technical Ability", + "sense-trouble-a": "Sense Trouble", + "shadowing-a": "Shadowing", + "sheet-mode:-o": "Sheet Mode: ", + "sheet-settings-title": "Sheet Settings", + "Shooting": "Shooting", + "shooting-a": "Shooting", + "shotgun": "Shotgun", + "shrink-a": "Shrink", + "sources-of-stability": "Sources of Stability", + "special-weapons-training": "Special Weapons Training", + "specialization": "Specialization", + "speed-e": "Speed", + "spell-effect-s": "Effect of the Spell", + "spell-rules-description": "If the spell allows the expenditure of another ability in addition to Magic, you can swap on ability for the other at twice the price, unless otherwise noted in the spell for different ratios or forbids any swapping.", + "spells": "Spells", + "spend-auto-pool-prompt": "Spend Auto Pool Points?", + "spend-points-prompt": "Spend Points of ", + "stability": "Stability", + "stability-a": "Stability", + "stability-h": "Stability", + "stability-loss:-n": "Stability Loss:", + "stability:-o": "Stability: ", + "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", + "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "starting-stability-info-2e": "This is free stability rating that each player character starts with. The default value is 4.", + "stealth-a": "Stealth", + "stealth:-n": "Stealth:", + "streetwise-a": "Streetwise", + "surveillance-a": "Surveillance", + "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents.", + "system:-o": "System: ", + "tag-team-benefits": "Tag-Team Benefits", + "technical-nba": "TECHNICAL ABILITIES", + "technical-toc": "Technical", + "theology-a": "Theology", + "thrown-w": "Thrown", + "tip-ability": "Ability", + "tip-build-points": "Build", + "tip-free-points": "Free", + "tip-item-points": "Item", + "tip-max-points": "Max", + "tip-potential-free": "Free", + "tip-potential-skill-points": "Skill", + "tome-e": "Tome", + "tome-type-e": "Tome Type:", + "tradecraft-a": "Tradecraft", + "traffic-analysis-a": "Traffic Analysis", + "trail-of-cthulhu-o": "Trail of Cthulhu", + "trust": "Trust", + "type-s": "Type:", + "unarmed-attack": "Unarmed Attack", + "urban-survival-a": "Urban Survival", + "vampire": "Vampire", + "vampirology-a": "Vampirology", + "vehicle-e": "Vehicle", + "very-heavy-w": " Very Heavy", + "Weapons": "Weapons", + "weapons-a": "Weapons", + "weapons-w": "Weapons", + "whisper": "Whisper rolls to the GM", + "system-selection-header": "System Selection", + "yes": "Yes", + "no": "No", + "consume-sanity-prompt": "Does using Cthulhu Mythos also consume Sanity?", + "num-players-info": "This defines the default starting investigative build points, according to the tables defined in both systems.", + "whisper-info": "Whether rolls should be whispered to the gm or visible to all players.", + "select-repeating-general-ability-prompt": "Select a Custom General Ability", + "new-equipment": "New Equipment", + "new-spell": "New Spell", + "select-investigative-ability": "Select Investigative Ability", + "new-weapon": "New Weapon", + "initiative": "Initiative", + "ability-initiative": "Initiative Ability", + "roll-initiative": "Roll Initiative", + "current-pool": "Current Pool", + "consciousness-strain-prompt": "Strain Health for bonus (0-@{{max_strain}})? Current Health: @{{current_health}}, DC: @{{dc}}", + "consciousness-test": "Consciousness Test", + "consciousness-strain-bonus": "Strain Bonus:", + "success": "Success!", + "failure": "Failure!", + "dc-label": "DC:", + "casting": "Casting", + "occupational-benefits": "Occupational benefits", + "hit-rating-h": "Hit Rating", + "damage-resistances": "Damage Resistances", + "abilities-a": "Abilities", + "general_ability_warning": "Warning: Your second highest General ability rating must be at least half of your highest General ability rating.", + "free-points": "Free Points", + "credit-rating-a": "Credit Rating", + "evidence-collection-a": "Evidence Collection", + "outdoorsman-a": "Outdoorsman", + "general-nba": "GENERAL ABILITIES", + "electrical-repair-a": "Electrical Repair", + "firearms": "Firearms", + "mechanical-repair-a": "Mechanical Repair", + "attack-w": "Attack", + "slash-extended": "/Extended", + "parenthetical-extended": "(Extended)", + "stability-pool-prompt": "Current Stability Pool", + "conversion_note_repair_skill": "CONVERSION NOTE: Your lower rated old repair skill had {{0}} build points. These can be reallocated.", + "conversion_note_credit_rating": "TOC 2e CONVERSION NOTE: You have {{0}} build points from your old Credit Rating (rating {{1}} - default {{2}}) to reinvest. Determine your new Credit Rating based on the 2nd edition occupations.", + "conversion_note_cop_talk": "TOC 2e CONVERSION NOTE: You have {{0}} points from your old Cop Talk rating ({{1}}) to reinvest in Criminology or Streetwise.", + "full-auto-prompt": "Use full auto?", + "pick_category_skill_prompt": "Pick {{0}} skill {{1}}/{{2}}", + "select_skill_prompt": "Select Skill", + "choose_option_set_prompt": "Choose an option set for {{0}}", + "select_credit_rating_prompt": "Select Credit Rating for {{0}} ({{1}}-{{2}})", + "choose_specialization_prompt": "Choose Specialization for {{0}} {{1}}", + "optional_tag": "(Optional)", + "skip_specialization_option_label": "Skip Specialization", + "specify_specialty_prompt": "Specify {{0}} Specialty {{1}}/{{2}}", + "rating_display": " (Rating {{0}})", + "rating_display_each": " (each at Rating {{0}})", + "default_option_set_label": "Option Set {{0}} for group {{1}}", + "occupation-warning": "Warning: Selected occupation abilities will overwrite existing ratings for the same abilities. Proceed?", + "unknown": "Unknown", + "sheet-mode-info": "Select the default sheet mode when creating a new character.", + "starting-health-u": "Starting Health", + "starting-stability-u": "Starting Stability", + "starting-sanity-u": "Starting Sanity", + "starting-Cover-u": "Starting Cover", + "starting-network-u": "Starting Network", + "cherry-branch-height-u": "Cherry Branch Height", + "occupation-benefits-placeholder": "Occupation Benefits" +} \ No newline at end of file diff --git a/Gumshoe/translations/ca.json b/Gumshoe/translations/ca.json new file mode 100644 index 000000000000..e09971bf059b --- /dev/null +++ b/Gumshoe/translations/ca.json @@ -0,0 +1,364 @@ +{ + "": "", + "aberrance-a": "Aberrance", + "abilities-tip0": "Act", + "abilities-tip1": "Spend", + "abilities-tip2": "Refresh", + "ability-bonuses": "Ability Bonus", + "ability-starting-o": "Ability Starting Values", + "academic-nba": "ACADEMIC ABILITIES", + "academic-toc": "Academic", + "accounting-a": "Accounting", + "action-ability": "Action Ability", + "action-order-w": "Action Order", + "adjust": "Adjust", + "adjust:-w": "Adjust: ", + "agent-name-i": "Agent Name", + "aircraft-e": "Aircraft", + "alertness:-n": "Alertness:", + "always": "Always", + "ammo-capacity:-w": "Ammo Capacity: ", + "anthropology-a": "Anthropology", + "archaeology-a": "Archaeology", + "architecture-a": "Architecture", + "armor": "Armor:", + "armor-notes:-n": "Armor Notes:", + "art-a": "Art", + "art-history-a": "Art History", + "assess-honesty-a": "Assess Honesty", + "associated-ability": "Associated Ability: ", + "astronomy-a": "Astronomy", + "athletics-a": "Athletics", + "auto-pool:-w": "Dedicated Auto Pool: ", + "automatic-w": "Automatic", + "background-i": "Background", + "ballistic-cloth": "Ballistic Cloth", + "banes-v": "Banes", + "bargain-a": "Bargain", + "biology-a": "Biology", + "blocks-v": "Blocks", + "bonus-ability-name": "Custom Ability Name", + "bonus-e": "Bonus", + "bonus-type": "Bonus Type:", + "both-barrels": "Both barrels", + "both-barrels-prompt": "Use both barrels?", + "bullet-safety-2e": "Safety", + "bullet-solace-2e": "Solace", + "bullet-symbol-2e": "Symbol", + "bullets:-r": "Bullets:", + "bullshit-detector-a": "Bullshit Detector", + "bureaucracy-a": "Bureaucracy", + "cancel": "Cancel", + "capacity:-w": "Capacity: ", + "cast-s": "Cast", + "casting-ability": "Casting Ability: ", + "casting-difficulty-s": "Casting Test Difficulty", + "casting-time-s": "Time", + "challenge-difficulty-s": "Total Challenge Difficulty", + "chemistry-a": "Chemistry", + "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "cherry-branch-height:-o": "Cherry Branch Height: ", + "Close": "Close", + "close-w": "Close", + "clue-e": "Clue", + "compulsions-v": "Compulsions", + "conceal-a": "Conceal", + "cop-talk-a": "Cop Talk", + "cost-challenge-s": "Cost per Continuing Challenge Test", + "cost-initial-s": "Initial Cost", + "cost-s": "Cost", + "cover-a": "Cover", + "cover:-o": "Cover: ", + "covers": "Covers", + "craft-a": "Craft", + "credit-rating": "Credit Rating: ", + "criminology-a": "Criminology", + "cryptography-a": "Cryptography", + "cthulhu-mythos-a": "Cthulhu Mythos", + "Custom": "Custom", + "custom-general-ability": "Custom", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "damage:-w": "Damage: ", + "data-recovery-a": "Data Recovery", + "description": "description", + "diagnosis-a": "Diagnosis", + "digital-intrusion-a": "Digital Intrusion", + "disguise-a": "Disguise", + "doubl-barreled-w": "Double Barreled", + "dreads-v": "Dreads", + "drive-i": "Drive", + "driving-a": "Driving", + "edit-abilities": "Edit Abilities", + "electronic-surveillance-a": "Electronic Surveillance", + "equipment": "equipment", + "explosive-devices-a": "Explosive Devices", + "explosive-w": "Explosives", + "explosives-a": "Explosives", + "explosives:-r": "Explosives:", + "extended-range-w": "(Extended Range)", + "features": "Features", + "filch-a": "Filch", + "Firearms": "Firearms", + "firearms-a": "Firearms", + "first-aid-a": "First Aid", + "flattery-a": "Flattery", + "fleeing-a": "Fleeing", + "flirting-a": "Flirting", + "forensic-pathology-a": "Forensic Pathology", + "forensics-a": "Forensics", + "forgery-a": "Forgery", + "full-auto": "Full auto", + "gambling-a": "Gambling", + "gen-build-points": "General Build Points: ", + "gen-points-info-2e": "Starting build points for general abilities. The default value for Trail of Cthulhu is 60, and the Night's Black Agents default is 70.", + "general-ability-warning": "general-ability-warning", + "general-toc": "General", + "geology-a": "Geology", + "Hand-to-Hand": "Hand-to-Hand", + "hand-to-hand-a": "Hand-to-Hand", + "health": "Health", + "health-a": "Health", + "health-h": "Health", + "health:-o": "Health: ", + "heavy-w": " Heavy", + "high-society-a": "High Society", + "history-a": "History", + "hit-rating:-n": "Hit Rating:", + "hit-threshold": "Hit Threshold", + "human-terrain-a": "Human Terrain", + "humanoid:-o": "Mundane", + "hypnosis-a": "Hypnosis", + "incantation-s": "Incantation", + "infiltration-a": "Infiltration", + "interpersonal-nba": "INTERPERSONAL ABILITIES", + "interpersonal-toc": "Interpersonal", + "interrogation-a": "Interrogation", + "intimidation-a": "Intimidation", + "inv-build-points": "Investigative Build Points: ", + "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "investigation": "Investigation", + "languages-a": "Languages", + "law-a": "Law", + "library-use-a": "Library Use", + "light-w": " Light", + "locksmith-a": "Locksmith", + "Long": "Long", + "long-w": "Long", + "magic": "Magic", + "magic-a": "Magic", + "magic-potential": "Magic Potential", + "magic:-n": "Magic:", + "mechanics-a": "Mechanics", + "medic-a": "Medic", + "medicine-a": "Medicine", + "melee-w": "Melee", + "melee:-r": "Melee:", + "military-armor": "Military Armor", + "military-science-a": "Military Science", + "monstrous:-o": "Monstrous", + "mos-ability-message-2e": "Click the checkbox to mark your MOS ability.", + "mythos-potential": "Mythos Potential", + "name-s": "Spell Name", + "name:-n": "Name:", + "Near": "Near", + "near-w": "Near", + "negotiation-a": "Negotiation", + "network-a": "Network", + "network-contacts": "Network Contacts", + "network:-o": "Network: ", + "never": "Never", + "new-feature": "New Feature", + "new-investigation": "New Investigation", + "nights-black-agents-o": "Night's Black Agents", + "none-u": "None", + "notes-n": "Notes", + "notes-placeholder": "Notes", + "notice-a": "Notice", + "npc": "NPC", + "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "npc-mode:-o": "NPC Mode: ", + "num-players:-o": "Number of Players: ", + "occult-a": "Occult", + "occult-studies-a": "Occult Studies", + "occupation-benefts-placeholder": "Occupation Benefits", + "occupation-i": "Occupation", + "occupation-placeholder": "Drag and drop an occupation", + "oral-history-a": "Oral History", + "other": "Other", + "other-placeholder-s": "e.g., Specific item", + "out-of-range-w": "(Out of Range)", + "outdoor-survival-a": "Outdoor Survival", + "pb-w": "Point-Blank", + "pc:-o": "PC", + "per-test": "...per Test", + "pharmacy-a": "Pharmacy", + "photography-a": "Photography", + "physics-a": "Physics", + "pillars-of-sanity": "Pillars of Sanity", + "piloting-a": "Piloting", + "pistol": "Pistol", + "pistol-submachine-gun": "Pistol/Submachine Gun", + "Point-Blank": "Point-Blank", + "point-spend": "Points spent: ", + "police-vest": "Police Vest", + "powers-v": "Powers", + "preparedness-a": "Preparedness", + "previous-patron-i": "Previous Patron", + "psi-a": "Psi", + "psychoanalysis-a": "Psychoanalysis", + "range": "Range", + "range-e": "Range", + "ranged-w": "Ranged", + "reassurance-a": "Reassurance", + "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked.", + "refresh-general": "Refresh General", + "refresh-investigative": "Refresh Investigative", + "requirements-v": "Requirements", + "research-a": "Research", + "resistance-pool-s": "Resistance Pool", + "resource-e": "Resource", + "riding-a": "Riding", + "rifle": "Rifle", + "ritual-s": "Ritual", + "roll-button": "Roll", + "sanity": "Sanity", + "sanity-a": "Sanity", + "sanity-h": "Sanity", + "sanity:-o": "Sanity: ", + "Scuffling": "Scuffling", + "scuffling-a": "Scuffling", + "Select One": "Select One", + "select-academic-ability": "Select Academic Ability", + "select-combat-range-w": "Select Combat Range", + "select-general-ability": "Select General Ability", + "select-interpersonal-ability": "Select Interpersonal Ability", + "select-one": "Select One", + "select-technical-ability": "Select Technical Ability", + "sense-trouble-a": "Sense Trouble", + "shadowing-a": "Shadowing", + "sheet-mode:-o": "Sheet Mode: ", + "sheet-settings-title": "Sheet Settings", + "Shooting": "Shooting", + "shooting-a": "Shooting", + "shotgun": "Shotgun", + "shrink-a": "Shrink", + "sources-of-stability": "Sources of Stability", + "special-weapons-training": "Special Weapons Training", + "specialization": "Specialization", + "speed-e": "Speed", + "spell-effect-s": "Effect of the Spell", + "spell-rules-description": "If the spell allows the expenditure of another ability in addition to Magic, you can swap on ability for the other at twice the price, unless otherwise noted in the spell for different ratios or forbids any swapping.", + "spells": "Spells", + "spend-auto-pool-prompt": "Spend Auto Pool Points?", + "spend-points-prompt": "Spend Points of ", + "stability": "Stability", + "stability-a": "Stability", + "stability-h": "Stability", + "stability-loss:-n": "Stability Loss:", + "stability:-o": "Stability: ", + "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", + "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "starting-stability-info-2e": "This is free stability rating that each player character starts with. The default value is 4.", + "stealth-a": "Stealth", + "stealth:-n": "Stealth:", + "streetwise-a": "Streetwise", + "surveillance-a": "Surveillance", + "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents.", + "system:-o": "System: ", + "tag-team-benefits": "Tag-Team Benefits", + "technical-nba": "TECHNICAL ABILITIES", + "technical-toc": "Technical", + "theology-a": "Theology", + "thrown-w": "Thrown", + "tip-ability": "Ability", + "tip-build-points": "Build", + "tip-free-points": "Free", + "tip-item-points": "Item", + "tip-max-points": "Max", + "tip-potential-free": "Free", + "tip-potential-skill-points": "Skill", + "tome-e": "Tome", + "tome-type-e": "Tome Type:", + "tradecraft-a": "Tradecraft", + "traffic-analysis-a": "Traffic Analysis", + "trail-of-cthulhu-o": "Trail of Cthulhu", + "trust": "Trust", + "type-s": "Type:", + "unarmed-attack": "Unarmed Attack", + "urban-survival-a": "Urban Survival", + "vampire": "Vampire", + "vampirology-a": "Vampirology", + "vehicle-e": "Vehicle", + "very-heavy-w": " Very Heavy", + "Weapons": "Weapons", + "weapons-a": "Weapons", + "weapons-w": "Weapons", + "whisper": "Whisper rolls to the GM", + "system-selection-header": "System Selection", + "yes": "Yes", + "no": "No", + "consume-sanity-prompt": "Does using Cthulhu Mythos also consume Sanity?", + "num-players-info": "This defines the default starting investigative build points, according to the tables defined in both systems.", + "whisper-info": "Whether rolls should be whispered to the gm or visible to all players.", + "select-repeating-general-ability-prompt": "Select a Custom General Ability", + "new-equipment": "New Equipment", + "new-spell": "New Spell", + "select-investigative-ability": "Select Investigative Ability", + "new-weapon": "New Weapon", + "initiative": "Initiative", + "ability-initiative": "Initiative Ability", + "roll-initiative": "Roll Initiative", + "current-pool": "Current Pool", + "consciousness-strain-prompt": "Strain Health for bonus (0-@{{max_strain}})? Current Health: @{{current_health}}, DC: @{{dc}}", + "consciousness-test": "Consciousness Test", + "consciousness-strain-bonus": "Strain Bonus:", + "success": "Success!", + "failure": "Failure!", + "dc-label": "DC:", + "casting": "Casting", + "occupational-benefits": "Occupational benefits", + "hit-rating-h": "Hit Rating", + "damage-resistances": "Damage Resistances", + "abilities-a": "Abilities", + "general_ability_warning": "Warning: Your second highest General ability rating must be at least half of your highest General ability rating.", + "free-points": "Free Points", + "credit-rating-a": "Credit Rating", + "evidence-collection-a": "Evidence Collection", + "outdoorsman-a": "Outdoorsman", + "general-nba": "GENERAL ABILITIES", + "electrical-repair-a": "Electrical Repair", + "firearms": "Firearms", + "mechanical-repair-a": "Mechanical Repair", + "attack-w": "Attack", + "slash-extended": "/Extended", + "parenthetical-extended": "(Extended)", + "stability-pool-prompt": "Current Stability Pool", + "conversion_note_repair_skill": "CONVERSION NOTE: Your lower rated old repair skill had {{0}} build points. These can be reallocated.", + "conversion_note_credit_rating": "TOC 2e CONVERSION NOTE: You have {{0}} build points from your old Credit Rating (rating {{1}} - default {{2}}) to reinvest. Determine your new Credit Rating based on the 2nd edition occupations.", + "conversion_note_cop_talk": "TOC 2e CONVERSION NOTE: You have {{0}} points from your old Cop Talk rating ({{1}}) to reinvest in Criminology or Streetwise.", + "full-auto-prompt": "Use full auto?", + "pick_category_skill_prompt": "Pick {{0}} skill {{1}}/{{2}}", + "select_skill_prompt": "Select Skill", + "choose_option_set_prompt": "Choose an option set for {{0}}", + "select_credit_rating_prompt": "Select Credit Rating for {{0}} ({{1}}-{{2}})", + "choose_specialization_prompt": "Choose Specialization for {{0}} {{1}}", + "optional_tag": "(Optional)", + "skip_specialization_option_label": "Skip Specialization", + "specify_specialty_prompt": "Specify {{0}} Specialty {{1}}/{{2}}", + "rating_display": " (Rating {{0}})", + "rating_display_each": " (each at Rating {{0}})", + "default_option_set_label": "Option Set {{0}} for group {{1}}", + "occupation-warning": "Warning: Selected occupation abilities will overwrite existing ratings for the same abilities. Proceed?", + "unknown": "Unknown", + "sheet-mode-info": "Select the default sheet mode when creating a new character.", + "starting-health-u": "Starting Health", + "starting-stability-u": "Starting Stability", + "starting-sanity-u": "Starting Sanity", + "starting-Cover-u": "Starting Cover", + "starting-network-u": "Starting Network", + "cherry-branch-height-u": "Cherry Branch Height", + "occupation-benefits-placeholder": "Occupation Benefits" +} \ No newline at end of file diff --git a/Gumshoe/translations/cs.json b/Gumshoe/translations/cs.json new file mode 100644 index 000000000000..e09971bf059b --- /dev/null +++ b/Gumshoe/translations/cs.json @@ -0,0 +1,364 @@ +{ + "": "", + "aberrance-a": "Aberrance", + "abilities-tip0": "Act", + "abilities-tip1": "Spend", + "abilities-tip2": "Refresh", + "ability-bonuses": "Ability Bonus", + "ability-starting-o": "Ability Starting Values", + "academic-nba": "ACADEMIC ABILITIES", + "academic-toc": "Academic", + "accounting-a": "Accounting", + "action-ability": "Action Ability", + "action-order-w": "Action Order", + "adjust": "Adjust", + "adjust:-w": "Adjust: ", + "agent-name-i": "Agent Name", + "aircraft-e": "Aircraft", + "alertness:-n": "Alertness:", + "always": "Always", + "ammo-capacity:-w": "Ammo Capacity: ", + "anthropology-a": "Anthropology", + "archaeology-a": "Archaeology", + "architecture-a": "Architecture", + "armor": "Armor:", + "armor-notes:-n": "Armor Notes:", + "art-a": "Art", + "art-history-a": "Art History", + "assess-honesty-a": "Assess Honesty", + "associated-ability": "Associated Ability: ", + "astronomy-a": "Astronomy", + "athletics-a": "Athletics", + "auto-pool:-w": "Dedicated Auto Pool: ", + "automatic-w": "Automatic", + "background-i": "Background", + "ballistic-cloth": "Ballistic Cloth", + "banes-v": "Banes", + "bargain-a": "Bargain", + "biology-a": "Biology", + "blocks-v": "Blocks", + "bonus-ability-name": "Custom Ability Name", + "bonus-e": "Bonus", + "bonus-type": "Bonus Type:", + "both-barrels": "Both barrels", + "both-barrels-prompt": "Use both barrels?", + "bullet-safety-2e": "Safety", + "bullet-solace-2e": "Solace", + "bullet-symbol-2e": "Symbol", + "bullets:-r": "Bullets:", + "bullshit-detector-a": "Bullshit Detector", + "bureaucracy-a": "Bureaucracy", + "cancel": "Cancel", + "capacity:-w": "Capacity: ", + "cast-s": "Cast", + "casting-ability": "Casting Ability: ", + "casting-difficulty-s": "Casting Test Difficulty", + "casting-time-s": "Time", + "challenge-difficulty-s": "Total Challenge Difficulty", + "chemistry-a": "Chemistry", + "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "cherry-branch-height:-o": "Cherry Branch Height: ", + "Close": "Close", + "close-w": "Close", + "clue-e": "Clue", + "compulsions-v": "Compulsions", + "conceal-a": "Conceal", + "cop-talk-a": "Cop Talk", + "cost-challenge-s": "Cost per Continuing Challenge Test", + "cost-initial-s": "Initial Cost", + "cost-s": "Cost", + "cover-a": "Cover", + "cover:-o": "Cover: ", + "covers": "Covers", + "craft-a": "Craft", + "credit-rating": "Credit Rating: ", + "criminology-a": "Criminology", + "cryptography-a": "Cryptography", + "cthulhu-mythos-a": "Cthulhu Mythos", + "Custom": "Custom", + "custom-general-ability": "Custom", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "damage:-w": "Damage: ", + "data-recovery-a": "Data Recovery", + "description": "description", + "diagnosis-a": "Diagnosis", + "digital-intrusion-a": "Digital Intrusion", + "disguise-a": "Disguise", + "doubl-barreled-w": "Double Barreled", + "dreads-v": "Dreads", + "drive-i": "Drive", + "driving-a": "Driving", + "edit-abilities": "Edit Abilities", + "electronic-surveillance-a": "Electronic Surveillance", + "equipment": "equipment", + "explosive-devices-a": "Explosive Devices", + "explosive-w": "Explosives", + "explosives-a": "Explosives", + "explosives:-r": "Explosives:", + "extended-range-w": "(Extended Range)", + "features": "Features", + "filch-a": "Filch", + "Firearms": "Firearms", + "firearms-a": "Firearms", + "first-aid-a": "First Aid", + "flattery-a": "Flattery", + "fleeing-a": "Fleeing", + "flirting-a": "Flirting", + "forensic-pathology-a": "Forensic Pathology", + "forensics-a": "Forensics", + "forgery-a": "Forgery", + "full-auto": "Full auto", + "gambling-a": "Gambling", + "gen-build-points": "General Build Points: ", + "gen-points-info-2e": "Starting build points for general abilities. The default value for Trail of Cthulhu is 60, and the Night's Black Agents default is 70.", + "general-ability-warning": "general-ability-warning", + "general-toc": "General", + "geology-a": "Geology", + "Hand-to-Hand": "Hand-to-Hand", + "hand-to-hand-a": "Hand-to-Hand", + "health": "Health", + "health-a": "Health", + "health-h": "Health", + "health:-o": "Health: ", + "heavy-w": " Heavy", + "high-society-a": "High Society", + "history-a": "History", + "hit-rating:-n": "Hit Rating:", + "hit-threshold": "Hit Threshold", + "human-terrain-a": "Human Terrain", + "humanoid:-o": "Mundane", + "hypnosis-a": "Hypnosis", + "incantation-s": "Incantation", + "infiltration-a": "Infiltration", + "interpersonal-nba": "INTERPERSONAL ABILITIES", + "interpersonal-toc": "Interpersonal", + "interrogation-a": "Interrogation", + "intimidation-a": "Intimidation", + "inv-build-points": "Investigative Build Points: ", + "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "investigation": "Investigation", + "languages-a": "Languages", + "law-a": "Law", + "library-use-a": "Library Use", + "light-w": " Light", + "locksmith-a": "Locksmith", + "Long": "Long", + "long-w": "Long", + "magic": "Magic", + "magic-a": "Magic", + "magic-potential": "Magic Potential", + "magic:-n": "Magic:", + "mechanics-a": "Mechanics", + "medic-a": "Medic", + "medicine-a": "Medicine", + "melee-w": "Melee", + "melee:-r": "Melee:", + "military-armor": "Military Armor", + "military-science-a": "Military Science", + "monstrous:-o": "Monstrous", + "mos-ability-message-2e": "Click the checkbox to mark your MOS ability.", + "mythos-potential": "Mythos Potential", + "name-s": "Spell Name", + "name:-n": "Name:", + "Near": "Near", + "near-w": "Near", + "negotiation-a": "Negotiation", + "network-a": "Network", + "network-contacts": "Network Contacts", + "network:-o": "Network: ", + "never": "Never", + "new-feature": "New Feature", + "new-investigation": "New Investigation", + "nights-black-agents-o": "Night's Black Agents", + "none-u": "None", + "notes-n": "Notes", + "notes-placeholder": "Notes", + "notice-a": "Notice", + "npc": "NPC", + "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "npc-mode:-o": "NPC Mode: ", + "num-players:-o": "Number of Players: ", + "occult-a": "Occult", + "occult-studies-a": "Occult Studies", + "occupation-benefts-placeholder": "Occupation Benefits", + "occupation-i": "Occupation", + "occupation-placeholder": "Drag and drop an occupation", + "oral-history-a": "Oral History", + "other": "Other", + "other-placeholder-s": "e.g., Specific item", + "out-of-range-w": "(Out of Range)", + "outdoor-survival-a": "Outdoor Survival", + "pb-w": "Point-Blank", + "pc:-o": "PC", + "per-test": "...per Test", + "pharmacy-a": "Pharmacy", + "photography-a": "Photography", + "physics-a": "Physics", + "pillars-of-sanity": "Pillars of Sanity", + "piloting-a": "Piloting", + "pistol": "Pistol", + "pistol-submachine-gun": "Pistol/Submachine Gun", + "Point-Blank": "Point-Blank", + "point-spend": "Points spent: ", + "police-vest": "Police Vest", + "powers-v": "Powers", + "preparedness-a": "Preparedness", + "previous-patron-i": "Previous Patron", + "psi-a": "Psi", + "psychoanalysis-a": "Psychoanalysis", + "range": "Range", + "range-e": "Range", + "ranged-w": "Ranged", + "reassurance-a": "Reassurance", + "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked.", + "refresh-general": "Refresh General", + "refresh-investigative": "Refresh Investigative", + "requirements-v": "Requirements", + "research-a": "Research", + "resistance-pool-s": "Resistance Pool", + "resource-e": "Resource", + "riding-a": "Riding", + "rifle": "Rifle", + "ritual-s": "Ritual", + "roll-button": "Roll", + "sanity": "Sanity", + "sanity-a": "Sanity", + "sanity-h": "Sanity", + "sanity:-o": "Sanity: ", + "Scuffling": "Scuffling", + "scuffling-a": "Scuffling", + "Select One": "Select One", + "select-academic-ability": "Select Academic Ability", + "select-combat-range-w": "Select Combat Range", + "select-general-ability": "Select General Ability", + "select-interpersonal-ability": "Select Interpersonal Ability", + "select-one": "Select One", + "select-technical-ability": "Select Technical Ability", + "sense-trouble-a": "Sense Trouble", + "shadowing-a": "Shadowing", + "sheet-mode:-o": "Sheet Mode: ", + "sheet-settings-title": "Sheet Settings", + "Shooting": "Shooting", + "shooting-a": "Shooting", + "shotgun": "Shotgun", + "shrink-a": "Shrink", + "sources-of-stability": "Sources of Stability", + "special-weapons-training": "Special Weapons Training", + "specialization": "Specialization", + "speed-e": "Speed", + "spell-effect-s": "Effect of the Spell", + "spell-rules-description": "If the spell allows the expenditure of another ability in addition to Magic, you can swap on ability for the other at twice the price, unless otherwise noted in the spell for different ratios or forbids any swapping.", + "spells": "Spells", + "spend-auto-pool-prompt": "Spend Auto Pool Points?", + "spend-points-prompt": "Spend Points of ", + "stability": "Stability", + "stability-a": "Stability", + "stability-h": "Stability", + "stability-loss:-n": "Stability Loss:", + "stability:-o": "Stability: ", + "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", + "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "starting-stability-info-2e": "This is free stability rating that each player character starts with. The default value is 4.", + "stealth-a": "Stealth", + "stealth:-n": "Stealth:", + "streetwise-a": "Streetwise", + "surveillance-a": "Surveillance", + "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents.", + "system:-o": "System: ", + "tag-team-benefits": "Tag-Team Benefits", + "technical-nba": "TECHNICAL ABILITIES", + "technical-toc": "Technical", + "theology-a": "Theology", + "thrown-w": "Thrown", + "tip-ability": "Ability", + "tip-build-points": "Build", + "tip-free-points": "Free", + "tip-item-points": "Item", + "tip-max-points": "Max", + "tip-potential-free": "Free", + "tip-potential-skill-points": "Skill", + "tome-e": "Tome", + "tome-type-e": "Tome Type:", + "tradecraft-a": "Tradecraft", + "traffic-analysis-a": "Traffic Analysis", + "trail-of-cthulhu-o": "Trail of Cthulhu", + "trust": "Trust", + "type-s": "Type:", + "unarmed-attack": "Unarmed Attack", + "urban-survival-a": "Urban Survival", + "vampire": "Vampire", + "vampirology-a": "Vampirology", + "vehicle-e": "Vehicle", + "very-heavy-w": " Very Heavy", + "Weapons": "Weapons", + "weapons-a": "Weapons", + "weapons-w": "Weapons", + "whisper": "Whisper rolls to the GM", + "system-selection-header": "System Selection", + "yes": "Yes", + "no": "No", + "consume-sanity-prompt": "Does using Cthulhu Mythos also consume Sanity?", + "num-players-info": "This defines the default starting investigative build points, according to the tables defined in both systems.", + "whisper-info": "Whether rolls should be whispered to the gm or visible to all players.", + "select-repeating-general-ability-prompt": "Select a Custom General Ability", + "new-equipment": "New Equipment", + "new-spell": "New Spell", + "select-investigative-ability": "Select Investigative Ability", + "new-weapon": "New Weapon", + "initiative": "Initiative", + "ability-initiative": "Initiative Ability", + "roll-initiative": "Roll Initiative", + "current-pool": "Current Pool", + "consciousness-strain-prompt": "Strain Health for bonus (0-@{{max_strain}})? Current Health: @{{current_health}}, DC: @{{dc}}", + "consciousness-test": "Consciousness Test", + "consciousness-strain-bonus": "Strain Bonus:", + "success": "Success!", + "failure": "Failure!", + "dc-label": "DC:", + "casting": "Casting", + "occupational-benefits": "Occupational benefits", + "hit-rating-h": "Hit Rating", + "damage-resistances": "Damage Resistances", + "abilities-a": "Abilities", + "general_ability_warning": "Warning: Your second highest General ability rating must be at least half of your highest General ability rating.", + "free-points": "Free Points", + "credit-rating-a": "Credit Rating", + "evidence-collection-a": "Evidence Collection", + "outdoorsman-a": "Outdoorsman", + "general-nba": "GENERAL ABILITIES", + "electrical-repair-a": "Electrical Repair", + "firearms": "Firearms", + "mechanical-repair-a": "Mechanical Repair", + "attack-w": "Attack", + "slash-extended": "/Extended", + "parenthetical-extended": "(Extended)", + "stability-pool-prompt": "Current Stability Pool", + "conversion_note_repair_skill": "CONVERSION NOTE: Your lower rated old repair skill had {{0}} build points. These can be reallocated.", + "conversion_note_credit_rating": "TOC 2e CONVERSION NOTE: You have {{0}} build points from your old Credit Rating (rating {{1}} - default {{2}}) to reinvest. Determine your new Credit Rating based on the 2nd edition occupations.", + "conversion_note_cop_talk": "TOC 2e CONVERSION NOTE: You have {{0}} points from your old Cop Talk rating ({{1}}) to reinvest in Criminology or Streetwise.", + "full-auto-prompt": "Use full auto?", + "pick_category_skill_prompt": "Pick {{0}} skill {{1}}/{{2}}", + "select_skill_prompt": "Select Skill", + "choose_option_set_prompt": "Choose an option set for {{0}}", + "select_credit_rating_prompt": "Select Credit Rating for {{0}} ({{1}}-{{2}})", + "choose_specialization_prompt": "Choose Specialization for {{0}} {{1}}", + "optional_tag": "(Optional)", + "skip_specialization_option_label": "Skip Specialization", + "specify_specialty_prompt": "Specify {{0}} Specialty {{1}}/{{2}}", + "rating_display": " (Rating {{0}})", + "rating_display_each": " (each at Rating {{0}})", + "default_option_set_label": "Option Set {{0}} for group {{1}}", + "occupation-warning": "Warning: Selected occupation abilities will overwrite existing ratings for the same abilities. Proceed?", + "unknown": "Unknown", + "sheet-mode-info": "Select the default sheet mode when creating a new character.", + "starting-health-u": "Starting Health", + "starting-stability-u": "Starting Stability", + "starting-sanity-u": "Starting Sanity", + "starting-Cover-u": "Starting Cover", + "starting-network-u": "Starting Network", + "cherry-branch-height-u": "Cherry Branch Height", + "occupation-benefits-placeholder": "Occupation Benefits" +} \ No newline at end of file diff --git a/Gumshoe/translations/da.json b/Gumshoe/translations/da.json new file mode 100644 index 000000000000..e09971bf059b --- /dev/null +++ b/Gumshoe/translations/da.json @@ -0,0 +1,364 @@ +{ + "": "", + "aberrance-a": "Aberrance", + "abilities-tip0": "Act", + "abilities-tip1": "Spend", + "abilities-tip2": "Refresh", + "ability-bonuses": "Ability Bonus", + "ability-starting-o": "Ability Starting Values", + "academic-nba": "ACADEMIC ABILITIES", + "academic-toc": "Academic", + "accounting-a": "Accounting", + "action-ability": "Action Ability", + "action-order-w": "Action Order", + "adjust": "Adjust", + "adjust:-w": "Adjust: ", + "agent-name-i": "Agent Name", + "aircraft-e": "Aircraft", + "alertness:-n": "Alertness:", + "always": "Always", + "ammo-capacity:-w": "Ammo Capacity: ", + "anthropology-a": "Anthropology", + "archaeology-a": "Archaeology", + "architecture-a": "Architecture", + "armor": "Armor:", + "armor-notes:-n": "Armor Notes:", + "art-a": "Art", + "art-history-a": "Art History", + "assess-honesty-a": "Assess Honesty", + "associated-ability": "Associated Ability: ", + "astronomy-a": "Astronomy", + "athletics-a": "Athletics", + "auto-pool:-w": "Dedicated Auto Pool: ", + "automatic-w": "Automatic", + "background-i": "Background", + "ballistic-cloth": "Ballistic Cloth", + "banes-v": "Banes", + "bargain-a": "Bargain", + "biology-a": "Biology", + "blocks-v": "Blocks", + "bonus-ability-name": "Custom Ability Name", + "bonus-e": "Bonus", + "bonus-type": "Bonus Type:", + "both-barrels": "Both barrels", + "both-barrels-prompt": "Use both barrels?", + "bullet-safety-2e": "Safety", + "bullet-solace-2e": "Solace", + "bullet-symbol-2e": "Symbol", + "bullets:-r": "Bullets:", + "bullshit-detector-a": "Bullshit Detector", + "bureaucracy-a": "Bureaucracy", + "cancel": "Cancel", + "capacity:-w": "Capacity: ", + "cast-s": "Cast", + "casting-ability": "Casting Ability: ", + "casting-difficulty-s": "Casting Test Difficulty", + "casting-time-s": "Time", + "challenge-difficulty-s": "Total Challenge Difficulty", + "chemistry-a": "Chemistry", + "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "cherry-branch-height:-o": "Cherry Branch Height: ", + "Close": "Close", + "close-w": "Close", + "clue-e": "Clue", + "compulsions-v": "Compulsions", + "conceal-a": "Conceal", + "cop-talk-a": "Cop Talk", + "cost-challenge-s": "Cost per Continuing Challenge Test", + "cost-initial-s": "Initial Cost", + "cost-s": "Cost", + "cover-a": "Cover", + "cover:-o": "Cover: ", + "covers": "Covers", + "craft-a": "Craft", + "credit-rating": "Credit Rating: ", + "criminology-a": "Criminology", + "cryptography-a": "Cryptography", + "cthulhu-mythos-a": "Cthulhu Mythos", + "Custom": "Custom", + "custom-general-ability": "Custom", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "damage:-w": "Damage: ", + "data-recovery-a": "Data Recovery", + "description": "description", + "diagnosis-a": "Diagnosis", + "digital-intrusion-a": "Digital Intrusion", + "disguise-a": "Disguise", + "doubl-barreled-w": "Double Barreled", + "dreads-v": "Dreads", + "drive-i": "Drive", + "driving-a": "Driving", + "edit-abilities": "Edit Abilities", + "electronic-surveillance-a": "Electronic Surveillance", + "equipment": "equipment", + "explosive-devices-a": "Explosive Devices", + "explosive-w": "Explosives", + "explosives-a": "Explosives", + "explosives:-r": "Explosives:", + "extended-range-w": "(Extended Range)", + "features": "Features", + "filch-a": "Filch", + "Firearms": "Firearms", + "firearms-a": "Firearms", + "first-aid-a": "First Aid", + "flattery-a": "Flattery", + "fleeing-a": "Fleeing", + "flirting-a": "Flirting", + "forensic-pathology-a": "Forensic Pathology", + "forensics-a": "Forensics", + "forgery-a": "Forgery", + "full-auto": "Full auto", + "gambling-a": "Gambling", + "gen-build-points": "General Build Points: ", + "gen-points-info-2e": "Starting build points for general abilities. The default value for Trail of Cthulhu is 60, and the Night's Black Agents default is 70.", + "general-ability-warning": "general-ability-warning", + "general-toc": "General", + "geology-a": "Geology", + "Hand-to-Hand": "Hand-to-Hand", + "hand-to-hand-a": "Hand-to-Hand", + "health": "Health", + "health-a": "Health", + "health-h": "Health", + "health:-o": "Health: ", + "heavy-w": " Heavy", + "high-society-a": "High Society", + "history-a": "History", + "hit-rating:-n": "Hit Rating:", + "hit-threshold": "Hit Threshold", + "human-terrain-a": "Human Terrain", + "humanoid:-o": "Mundane", + "hypnosis-a": "Hypnosis", + "incantation-s": "Incantation", + "infiltration-a": "Infiltration", + "interpersonal-nba": "INTERPERSONAL ABILITIES", + "interpersonal-toc": "Interpersonal", + "interrogation-a": "Interrogation", + "intimidation-a": "Intimidation", + "inv-build-points": "Investigative Build Points: ", + "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "investigation": "Investigation", + "languages-a": "Languages", + "law-a": "Law", + "library-use-a": "Library Use", + "light-w": " Light", + "locksmith-a": "Locksmith", + "Long": "Long", + "long-w": "Long", + "magic": "Magic", + "magic-a": "Magic", + "magic-potential": "Magic Potential", + "magic:-n": "Magic:", + "mechanics-a": "Mechanics", + "medic-a": "Medic", + "medicine-a": "Medicine", + "melee-w": "Melee", + "melee:-r": "Melee:", + "military-armor": "Military Armor", + "military-science-a": "Military Science", + "monstrous:-o": "Monstrous", + "mos-ability-message-2e": "Click the checkbox to mark your MOS ability.", + "mythos-potential": "Mythos Potential", + "name-s": "Spell Name", + "name:-n": "Name:", + "Near": "Near", + "near-w": "Near", + "negotiation-a": "Negotiation", + "network-a": "Network", + "network-contacts": "Network Contacts", + "network:-o": "Network: ", + "never": "Never", + "new-feature": "New Feature", + "new-investigation": "New Investigation", + "nights-black-agents-o": "Night's Black Agents", + "none-u": "None", + "notes-n": "Notes", + "notes-placeholder": "Notes", + "notice-a": "Notice", + "npc": "NPC", + "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "npc-mode:-o": "NPC Mode: ", + "num-players:-o": "Number of Players: ", + "occult-a": "Occult", + "occult-studies-a": "Occult Studies", + "occupation-benefts-placeholder": "Occupation Benefits", + "occupation-i": "Occupation", + "occupation-placeholder": "Drag and drop an occupation", + "oral-history-a": "Oral History", + "other": "Other", + "other-placeholder-s": "e.g., Specific item", + "out-of-range-w": "(Out of Range)", + "outdoor-survival-a": "Outdoor Survival", + "pb-w": "Point-Blank", + "pc:-o": "PC", + "per-test": "...per Test", + "pharmacy-a": "Pharmacy", + "photography-a": "Photography", + "physics-a": "Physics", + "pillars-of-sanity": "Pillars of Sanity", + "piloting-a": "Piloting", + "pistol": "Pistol", + "pistol-submachine-gun": "Pistol/Submachine Gun", + "Point-Blank": "Point-Blank", + "point-spend": "Points spent: ", + "police-vest": "Police Vest", + "powers-v": "Powers", + "preparedness-a": "Preparedness", + "previous-patron-i": "Previous Patron", + "psi-a": "Psi", + "psychoanalysis-a": "Psychoanalysis", + "range": "Range", + "range-e": "Range", + "ranged-w": "Ranged", + "reassurance-a": "Reassurance", + "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked.", + "refresh-general": "Refresh General", + "refresh-investigative": "Refresh Investigative", + "requirements-v": "Requirements", + "research-a": "Research", + "resistance-pool-s": "Resistance Pool", + "resource-e": "Resource", + "riding-a": "Riding", + "rifle": "Rifle", + "ritual-s": "Ritual", + "roll-button": "Roll", + "sanity": "Sanity", + "sanity-a": "Sanity", + "sanity-h": "Sanity", + "sanity:-o": "Sanity: ", + "Scuffling": "Scuffling", + "scuffling-a": "Scuffling", + "Select One": "Select One", + "select-academic-ability": "Select Academic Ability", + "select-combat-range-w": "Select Combat Range", + "select-general-ability": "Select General Ability", + "select-interpersonal-ability": "Select Interpersonal Ability", + "select-one": "Select One", + "select-technical-ability": "Select Technical Ability", + "sense-trouble-a": "Sense Trouble", + "shadowing-a": "Shadowing", + "sheet-mode:-o": "Sheet Mode: ", + "sheet-settings-title": "Sheet Settings", + "Shooting": "Shooting", + "shooting-a": "Shooting", + "shotgun": "Shotgun", + "shrink-a": "Shrink", + "sources-of-stability": "Sources of Stability", + "special-weapons-training": "Special Weapons Training", + "specialization": "Specialization", + "speed-e": "Speed", + "spell-effect-s": "Effect of the Spell", + "spell-rules-description": "If the spell allows the expenditure of another ability in addition to Magic, you can swap on ability for the other at twice the price, unless otherwise noted in the spell for different ratios or forbids any swapping.", + "spells": "Spells", + "spend-auto-pool-prompt": "Spend Auto Pool Points?", + "spend-points-prompt": "Spend Points of ", + "stability": "Stability", + "stability-a": "Stability", + "stability-h": "Stability", + "stability-loss:-n": "Stability Loss:", + "stability:-o": "Stability: ", + "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", + "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "starting-stability-info-2e": "This is free stability rating that each player character starts with. The default value is 4.", + "stealth-a": "Stealth", + "stealth:-n": "Stealth:", + "streetwise-a": "Streetwise", + "surveillance-a": "Surveillance", + "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents.", + "system:-o": "System: ", + "tag-team-benefits": "Tag-Team Benefits", + "technical-nba": "TECHNICAL ABILITIES", + "technical-toc": "Technical", + "theology-a": "Theology", + "thrown-w": "Thrown", + "tip-ability": "Ability", + "tip-build-points": "Build", + "tip-free-points": "Free", + "tip-item-points": "Item", + "tip-max-points": "Max", + "tip-potential-free": "Free", + "tip-potential-skill-points": "Skill", + "tome-e": "Tome", + "tome-type-e": "Tome Type:", + "tradecraft-a": "Tradecraft", + "traffic-analysis-a": "Traffic Analysis", + "trail-of-cthulhu-o": "Trail of Cthulhu", + "trust": "Trust", + "type-s": "Type:", + "unarmed-attack": "Unarmed Attack", + "urban-survival-a": "Urban Survival", + "vampire": "Vampire", + "vampirology-a": "Vampirology", + "vehicle-e": "Vehicle", + "very-heavy-w": " Very Heavy", + "Weapons": "Weapons", + "weapons-a": "Weapons", + "weapons-w": "Weapons", + "whisper": "Whisper rolls to the GM", + "system-selection-header": "System Selection", + "yes": "Yes", + "no": "No", + "consume-sanity-prompt": "Does using Cthulhu Mythos also consume Sanity?", + "num-players-info": "This defines the default starting investigative build points, according to the tables defined in both systems.", + "whisper-info": "Whether rolls should be whispered to the gm or visible to all players.", + "select-repeating-general-ability-prompt": "Select a Custom General Ability", + "new-equipment": "New Equipment", + "new-spell": "New Spell", + "select-investigative-ability": "Select Investigative Ability", + "new-weapon": "New Weapon", + "initiative": "Initiative", + "ability-initiative": "Initiative Ability", + "roll-initiative": "Roll Initiative", + "current-pool": "Current Pool", + "consciousness-strain-prompt": "Strain Health for bonus (0-@{{max_strain}})? Current Health: @{{current_health}}, DC: @{{dc}}", + "consciousness-test": "Consciousness Test", + "consciousness-strain-bonus": "Strain Bonus:", + "success": "Success!", + "failure": "Failure!", + "dc-label": "DC:", + "casting": "Casting", + "occupational-benefits": "Occupational benefits", + "hit-rating-h": "Hit Rating", + "damage-resistances": "Damage Resistances", + "abilities-a": "Abilities", + "general_ability_warning": "Warning: Your second highest General ability rating must be at least half of your highest General ability rating.", + "free-points": "Free Points", + "credit-rating-a": "Credit Rating", + "evidence-collection-a": "Evidence Collection", + "outdoorsman-a": "Outdoorsman", + "general-nba": "GENERAL ABILITIES", + "electrical-repair-a": "Electrical Repair", + "firearms": "Firearms", + "mechanical-repair-a": "Mechanical Repair", + "attack-w": "Attack", + "slash-extended": "/Extended", + "parenthetical-extended": "(Extended)", + "stability-pool-prompt": "Current Stability Pool", + "conversion_note_repair_skill": "CONVERSION NOTE: Your lower rated old repair skill had {{0}} build points. These can be reallocated.", + "conversion_note_credit_rating": "TOC 2e CONVERSION NOTE: You have {{0}} build points from your old Credit Rating (rating {{1}} - default {{2}}) to reinvest. Determine your new Credit Rating based on the 2nd edition occupations.", + "conversion_note_cop_talk": "TOC 2e CONVERSION NOTE: You have {{0}} points from your old Cop Talk rating ({{1}}) to reinvest in Criminology or Streetwise.", + "full-auto-prompt": "Use full auto?", + "pick_category_skill_prompt": "Pick {{0}} skill {{1}}/{{2}}", + "select_skill_prompt": "Select Skill", + "choose_option_set_prompt": "Choose an option set for {{0}}", + "select_credit_rating_prompt": "Select Credit Rating for {{0}} ({{1}}-{{2}})", + "choose_specialization_prompt": "Choose Specialization for {{0}} {{1}}", + "optional_tag": "(Optional)", + "skip_specialization_option_label": "Skip Specialization", + "specify_specialty_prompt": "Specify {{0}} Specialty {{1}}/{{2}}", + "rating_display": " (Rating {{0}})", + "rating_display_each": " (each at Rating {{0}})", + "default_option_set_label": "Option Set {{0}} for group {{1}}", + "occupation-warning": "Warning: Selected occupation abilities will overwrite existing ratings for the same abilities. Proceed?", + "unknown": "Unknown", + "sheet-mode-info": "Select the default sheet mode when creating a new character.", + "starting-health-u": "Starting Health", + "starting-stability-u": "Starting Stability", + "starting-sanity-u": "Starting Sanity", + "starting-Cover-u": "Starting Cover", + "starting-network-u": "Starting Network", + "cherry-branch-height-u": "Cherry Branch Height", + "occupation-benefits-placeholder": "Occupation Benefits" +} \ No newline at end of file diff --git a/Gumshoe/translations/de.json b/Gumshoe/translations/de.json new file mode 100644 index 000000000000..e09971bf059b --- /dev/null +++ b/Gumshoe/translations/de.json @@ -0,0 +1,364 @@ +{ + "": "", + "aberrance-a": "Aberrance", + "abilities-tip0": "Act", + "abilities-tip1": "Spend", + "abilities-tip2": "Refresh", + "ability-bonuses": "Ability Bonus", + "ability-starting-o": "Ability Starting Values", + "academic-nba": "ACADEMIC ABILITIES", + "academic-toc": "Academic", + "accounting-a": "Accounting", + "action-ability": "Action Ability", + "action-order-w": "Action Order", + "adjust": "Adjust", + "adjust:-w": "Adjust: ", + "agent-name-i": "Agent Name", + "aircraft-e": "Aircraft", + "alertness:-n": "Alertness:", + "always": "Always", + "ammo-capacity:-w": "Ammo Capacity: ", + "anthropology-a": "Anthropology", + "archaeology-a": "Archaeology", + "architecture-a": "Architecture", + "armor": "Armor:", + "armor-notes:-n": "Armor Notes:", + "art-a": "Art", + "art-history-a": "Art History", + "assess-honesty-a": "Assess Honesty", + "associated-ability": "Associated Ability: ", + "astronomy-a": "Astronomy", + "athletics-a": "Athletics", + "auto-pool:-w": "Dedicated Auto Pool: ", + "automatic-w": "Automatic", + "background-i": "Background", + "ballistic-cloth": "Ballistic Cloth", + "banes-v": "Banes", + "bargain-a": "Bargain", + "biology-a": "Biology", + "blocks-v": "Blocks", + "bonus-ability-name": "Custom Ability Name", + "bonus-e": "Bonus", + "bonus-type": "Bonus Type:", + "both-barrels": "Both barrels", + "both-barrels-prompt": "Use both barrels?", + "bullet-safety-2e": "Safety", + "bullet-solace-2e": "Solace", + "bullet-symbol-2e": "Symbol", + "bullets:-r": "Bullets:", + "bullshit-detector-a": "Bullshit Detector", + "bureaucracy-a": "Bureaucracy", + "cancel": "Cancel", + "capacity:-w": "Capacity: ", + "cast-s": "Cast", + "casting-ability": "Casting Ability: ", + "casting-difficulty-s": "Casting Test Difficulty", + "casting-time-s": "Time", + "challenge-difficulty-s": "Total Challenge Difficulty", + "chemistry-a": "Chemistry", + "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "cherry-branch-height:-o": "Cherry Branch Height: ", + "Close": "Close", + "close-w": "Close", + "clue-e": "Clue", + "compulsions-v": "Compulsions", + "conceal-a": "Conceal", + "cop-talk-a": "Cop Talk", + "cost-challenge-s": "Cost per Continuing Challenge Test", + "cost-initial-s": "Initial Cost", + "cost-s": "Cost", + "cover-a": "Cover", + "cover:-o": "Cover: ", + "covers": "Covers", + "craft-a": "Craft", + "credit-rating": "Credit Rating: ", + "criminology-a": "Criminology", + "cryptography-a": "Cryptography", + "cthulhu-mythos-a": "Cthulhu Mythos", + "Custom": "Custom", + "custom-general-ability": "Custom", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "damage:-w": "Damage: ", + "data-recovery-a": "Data Recovery", + "description": "description", + "diagnosis-a": "Diagnosis", + "digital-intrusion-a": "Digital Intrusion", + "disguise-a": "Disguise", + "doubl-barreled-w": "Double Barreled", + "dreads-v": "Dreads", + "drive-i": "Drive", + "driving-a": "Driving", + "edit-abilities": "Edit Abilities", + "electronic-surveillance-a": "Electronic Surveillance", + "equipment": "equipment", + "explosive-devices-a": "Explosive Devices", + "explosive-w": "Explosives", + "explosives-a": "Explosives", + "explosives:-r": "Explosives:", + "extended-range-w": "(Extended Range)", + "features": "Features", + "filch-a": "Filch", + "Firearms": "Firearms", + "firearms-a": "Firearms", + "first-aid-a": "First Aid", + "flattery-a": "Flattery", + "fleeing-a": "Fleeing", + "flirting-a": "Flirting", + "forensic-pathology-a": "Forensic Pathology", + "forensics-a": "Forensics", + "forgery-a": "Forgery", + "full-auto": "Full auto", + "gambling-a": "Gambling", + "gen-build-points": "General Build Points: ", + "gen-points-info-2e": "Starting build points for general abilities. The default value for Trail of Cthulhu is 60, and the Night's Black Agents default is 70.", + "general-ability-warning": "general-ability-warning", + "general-toc": "General", + "geology-a": "Geology", + "Hand-to-Hand": "Hand-to-Hand", + "hand-to-hand-a": "Hand-to-Hand", + "health": "Health", + "health-a": "Health", + "health-h": "Health", + "health:-o": "Health: ", + "heavy-w": " Heavy", + "high-society-a": "High Society", + "history-a": "History", + "hit-rating:-n": "Hit Rating:", + "hit-threshold": "Hit Threshold", + "human-terrain-a": "Human Terrain", + "humanoid:-o": "Mundane", + "hypnosis-a": "Hypnosis", + "incantation-s": "Incantation", + "infiltration-a": "Infiltration", + "interpersonal-nba": "INTERPERSONAL ABILITIES", + "interpersonal-toc": "Interpersonal", + "interrogation-a": "Interrogation", + "intimidation-a": "Intimidation", + "inv-build-points": "Investigative Build Points: ", + "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "investigation": "Investigation", + "languages-a": "Languages", + "law-a": "Law", + "library-use-a": "Library Use", + "light-w": " Light", + "locksmith-a": "Locksmith", + "Long": "Long", + "long-w": "Long", + "magic": "Magic", + "magic-a": "Magic", + "magic-potential": "Magic Potential", + "magic:-n": "Magic:", + "mechanics-a": "Mechanics", + "medic-a": "Medic", + "medicine-a": "Medicine", + "melee-w": "Melee", + "melee:-r": "Melee:", + "military-armor": "Military Armor", + "military-science-a": "Military Science", + "monstrous:-o": "Monstrous", + "mos-ability-message-2e": "Click the checkbox to mark your MOS ability.", + "mythos-potential": "Mythos Potential", + "name-s": "Spell Name", + "name:-n": "Name:", + "Near": "Near", + "near-w": "Near", + "negotiation-a": "Negotiation", + "network-a": "Network", + "network-contacts": "Network Contacts", + "network:-o": "Network: ", + "never": "Never", + "new-feature": "New Feature", + "new-investigation": "New Investigation", + "nights-black-agents-o": "Night's Black Agents", + "none-u": "None", + "notes-n": "Notes", + "notes-placeholder": "Notes", + "notice-a": "Notice", + "npc": "NPC", + "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "npc-mode:-o": "NPC Mode: ", + "num-players:-o": "Number of Players: ", + "occult-a": "Occult", + "occult-studies-a": "Occult Studies", + "occupation-benefts-placeholder": "Occupation Benefits", + "occupation-i": "Occupation", + "occupation-placeholder": "Drag and drop an occupation", + "oral-history-a": "Oral History", + "other": "Other", + "other-placeholder-s": "e.g., Specific item", + "out-of-range-w": "(Out of Range)", + "outdoor-survival-a": "Outdoor Survival", + "pb-w": "Point-Blank", + "pc:-o": "PC", + "per-test": "...per Test", + "pharmacy-a": "Pharmacy", + "photography-a": "Photography", + "physics-a": "Physics", + "pillars-of-sanity": "Pillars of Sanity", + "piloting-a": "Piloting", + "pistol": "Pistol", + "pistol-submachine-gun": "Pistol/Submachine Gun", + "Point-Blank": "Point-Blank", + "point-spend": "Points spent: ", + "police-vest": "Police Vest", + "powers-v": "Powers", + "preparedness-a": "Preparedness", + "previous-patron-i": "Previous Patron", + "psi-a": "Psi", + "psychoanalysis-a": "Psychoanalysis", + "range": "Range", + "range-e": "Range", + "ranged-w": "Ranged", + "reassurance-a": "Reassurance", + "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked.", + "refresh-general": "Refresh General", + "refresh-investigative": "Refresh Investigative", + "requirements-v": "Requirements", + "research-a": "Research", + "resistance-pool-s": "Resistance Pool", + "resource-e": "Resource", + "riding-a": "Riding", + "rifle": "Rifle", + "ritual-s": "Ritual", + "roll-button": "Roll", + "sanity": "Sanity", + "sanity-a": "Sanity", + "sanity-h": "Sanity", + "sanity:-o": "Sanity: ", + "Scuffling": "Scuffling", + "scuffling-a": "Scuffling", + "Select One": "Select One", + "select-academic-ability": "Select Academic Ability", + "select-combat-range-w": "Select Combat Range", + "select-general-ability": "Select General Ability", + "select-interpersonal-ability": "Select Interpersonal Ability", + "select-one": "Select One", + "select-technical-ability": "Select Technical Ability", + "sense-trouble-a": "Sense Trouble", + "shadowing-a": "Shadowing", + "sheet-mode:-o": "Sheet Mode: ", + "sheet-settings-title": "Sheet Settings", + "Shooting": "Shooting", + "shooting-a": "Shooting", + "shotgun": "Shotgun", + "shrink-a": "Shrink", + "sources-of-stability": "Sources of Stability", + "special-weapons-training": "Special Weapons Training", + "specialization": "Specialization", + "speed-e": "Speed", + "spell-effect-s": "Effect of the Spell", + "spell-rules-description": "If the spell allows the expenditure of another ability in addition to Magic, you can swap on ability for the other at twice the price, unless otherwise noted in the spell for different ratios or forbids any swapping.", + "spells": "Spells", + "spend-auto-pool-prompt": "Spend Auto Pool Points?", + "spend-points-prompt": "Spend Points of ", + "stability": "Stability", + "stability-a": "Stability", + "stability-h": "Stability", + "stability-loss:-n": "Stability Loss:", + "stability:-o": "Stability: ", + "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", + "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "starting-stability-info-2e": "This is free stability rating that each player character starts with. The default value is 4.", + "stealth-a": "Stealth", + "stealth:-n": "Stealth:", + "streetwise-a": "Streetwise", + "surveillance-a": "Surveillance", + "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents.", + "system:-o": "System: ", + "tag-team-benefits": "Tag-Team Benefits", + "technical-nba": "TECHNICAL ABILITIES", + "technical-toc": "Technical", + "theology-a": "Theology", + "thrown-w": "Thrown", + "tip-ability": "Ability", + "tip-build-points": "Build", + "tip-free-points": "Free", + "tip-item-points": "Item", + "tip-max-points": "Max", + "tip-potential-free": "Free", + "tip-potential-skill-points": "Skill", + "tome-e": "Tome", + "tome-type-e": "Tome Type:", + "tradecraft-a": "Tradecraft", + "traffic-analysis-a": "Traffic Analysis", + "trail-of-cthulhu-o": "Trail of Cthulhu", + "trust": "Trust", + "type-s": "Type:", + "unarmed-attack": "Unarmed Attack", + "urban-survival-a": "Urban Survival", + "vampire": "Vampire", + "vampirology-a": "Vampirology", + "vehicle-e": "Vehicle", + "very-heavy-w": " Very Heavy", + "Weapons": "Weapons", + "weapons-a": "Weapons", + "weapons-w": "Weapons", + "whisper": "Whisper rolls to the GM", + "system-selection-header": "System Selection", + "yes": "Yes", + "no": "No", + "consume-sanity-prompt": "Does using Cthulhu Mythos also consume Sanity?", + "num-players-info": "This defines the default starting investigative build points, according to the tables defined in both systems.", + "whisper-info": "Whether rolls should be whispered to the gm or visible to all players.", + "select-repeating-general-ability-prompt": "Select a Custom General Ability", + "new-equipment": "New Equipment", + "new-spell": "New Spell", + "select-investigative-ability": "Select Investigative Ability", + "new-weapon": "New Weapon", + "initiative": "Initiative", + "ability-initiative": "Initiative Ability", + "roll-initiative": "Roll Initiative", + "current-pool": "Current Pool", + "consciousness-strain-prompt": "Strain Health for bonus (0-@{{max_strain}})? Current Health: @{{current_health}}, DC: @{{dc}}", + "consciousness-test": "Consciousness Test", + "consciousness-strain-bonus": "Strain Bonus:", + "success": "Success!", + "failure": "Failure!", + "dc-label": "DC:", + "casting": "Casting", + "occupational-benefits": "Occupational benefits", + "hit-rating-h": "Hit Rating", + "damage-resistances": "Damage Resistances", + "abilities-a": "Abilities", + "general_ability_warning": "Warning: Your second highest General ability rating must be at least half of your highest General ability rating.", + "free-points": "Free Points", + "credit-rating-a": "Credit Rating", + "evidence-collection-a": "Evidence Collection", + "outdoorsman-a": "Outdoorsman", + "general-nba": "GENERAL ABILITIES", + "electrical-repair-a": "Electrical Repair", + "firearms": "Firearms", + "mechanical-repair-a": "Mechanical Repair", + "attack-w": "Attack", + "slash-extended": "/Extended", + "parenthetical-extended": "(Extended)", + "stability-pool-prompt": "Current Stability Pool", + "conversion_note_repair_skill": "CONVERSION NOTE: Your lower rated old repair skill had {{0}} build points. These can be reallocated.", + "conversion_note_credit_rating": "TOC 2e CONVERSION NOTE: You have {{0}} build points from your old Credit Rating (rating {{1}} - default {{2}}) to reinvest. Determine your new Credit Rating based on the 2nd edition occupations.", + "conversion_note_cop_talk": "TOC 2e CONVERSION NOTE: You have {{0}} points from your old Cop Talk rating ({{1}}) to reinvest in Criminology or Streetwise.", + "full-auto-prompt": "Use full auto?", + "pick_category_skill_prompt": "Pick {{0}} skill {{1}}/{{2}}", + "select_skill_prompt": "Select Skill", + "choose_option_set_prompt": "Choose an option set for {{0}}", + "select_credit_rating_prompt": "Select Credit Rating for {{0}} ({{1}}-{{2}})", + "choose_specialization_prompt": "Choose Specialization for {{0}} {{1}}", + "optional_tag": "(Optional)", + "skip_specialization_option_label": "Skip Specialization", + "specify_specialty_prompt": "Specify {{0}} Specialty {{1}}/{{2}}", + "rating_display": " (Rating {{0}})", + "rating_display_each": " (each at Rating {{0}})", + "default_option_set_label": "Option Set {{0}} for group {{1}}", + "occupation-warning": "Warning: Selected occupation abilities will overwrite existing ratings for the same abilities. Proceed?", + "unknown": "Unknown", + "sheet-mode-info": "Select the default sheet mode when creating a new character.", + "starting-health-u": "Starting Health", + "starting-stability-u": "Starting Stability", + "starting-sanity-u": "Starting Sanity", + "starting-Cover-u": "Starting Cover", + "starting-network-u": "Starting Network", + "cherry-branch-height-u": "Cherry Branch Height", + "occupation-benefits-placeholder": "Occupation Benefits" +} \ No newline at end of file diff --git a/Gumshoe/translations/el.json b/Gumshoe/translations/el.json new file mode 100644 index 000000000000..e09971bf059b --- /dev/null +++ b/Gumshoe/translations/el.json @@ -0,0 +1,364 @@ +{ + "": "", + "aberrance-a": "Aberrance", + "abilities-tip0": "Act", + "abilities-tip1": "Spend", + "abilities-tip2": "Refresh", + "ability-bonuses": "Ability Bonus", + "ability-starting-o": "Ability Starting Values", + "academic-nba": "ACADEMIC ABILITIES", + "academic-toc": "Academic", + "accounting-a": "Accounting", + "action-ability": "Action Ability", + "action-order-w": "Action Order", + "adjust": "Adjust", + "adjust:-w": "Adjust: ", + "agent-name-i": "Agent Name", + "aircraft-e": "Aircraft", + "alertness:-n": "Alertness:", + "always": "Always", + "ammo-capacity:-w": "Ammo Capacity: ", + "anthropology-a": "Anthropology", + "archaeology-a": "Archaeology", + "architecture-a": "Architecture", + "armor": "Armor:", + "armor-notes:-n": "Armor Notes:", + "art-a": "Art", + "art-history-a": "Art History", + "assess-honesty-a": "Assess Honesty", + "associated-ability": "Associated Ability: ", + "astronomy-a": "Astronomy", + "athletics-a": "Athletics", + "auto-pool:-w": "Dedicated Auto Pool: ", + "automatic-w": "Automatic", + "background-i": "Background", + "ballistic-cloth": "Ballistic Cloth", + "banes-v": "Banes", + "bargain-a": "Bargain", + "biology-a": "Biology", + "blocks-v": "Blocks", + "bonus-ability-name": "Custom Ability Name", + "bonus-e": "Bonus", + "bonus-type": "Bonus Type:", + "both-barrels": "Both barrels", + "both-barrels-prompt": "Use both barrels?", + "bullet-safety-2e": "Safety", + "bullet-solace-2e": "Solace", + "bullet-symbol-2e": "Symbol", + "bullets:-r": "Bullets:", + "bullshit-detector-a": "Bullshit Detector", + "bureaucracy-a": "Bureaucracy", + "cancel": "Cancel", + "capacity:-w": "Capacity: ", + "cast-s": "Cast", + "casting-ability": "Casting Ability: ", + "casting-difficulty-s": "Casting Test Difficulty", + "casting-time-s": "Time", + "challenge-difficulty-s": "Total Challenge Difficulty", + "chemistry-a": "Chemistry", + "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "cherry-branch-height:-o": "Cherry Branch Height: ", + "Close": "Close", + "close-w": "Close", + "clue-e": "Clue", + "compulsions-v": "Compulsions", + "conceal-a": "Conceal", + "cop-talk-a": "Cop Talk", + "cost-challenge-s": "Cost per Continuing Challenge Test", + "cost-initial-s": "Initial Cost", + "cost-s": "Cost", + "cover-a": "Cover", + "cover:-o": "Cover: ", + "covers": "Covers", + "craft-a": "Craft", + "credit-rating": "Credit Rating: ", + "criminology-a": "Criminology", + "cryptography-a": "Cryptography", + "cthulhu-mythos-a": "Cthulhu Mythos", + "Custom": "Custom", + "custom-general-ability": "Custom", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "damage:-w": "Damage: ", + "data-recovery-a": "Data Recovery", + "description": "description", + "diagnosis-a": "Diagnosis", + "digital-intrusion-a": "Digital Intrusion", + "disguise-a": "Disguise", + "doubl-barreled-w": "Double Barreled", + "dreads-v": "Dreads", + "drive-i": "Drive", + "driving-a": "Driving", + "edit-abilities": "Edit Abilities", + "electronic-surveillance-a": "Electronic Surveillance", + "equipment": "equipment", + "explosive-devices-a": "Explosive Devices", + "explosive-w": "Explosives", + "explosives-a": "Explosives", + "explosives:-r": "Explosives:", + "extended-range-w": "(Extended Range)", + "features": "Features", + "filch-a": "Filch", + "Firearms": "Firearms", + "firearms-a": "Firearms", + "first-aid-a": "First Aid", + "flattery-a": "Flattery", + "fleeing-a": "Fleeing", + "flirting-a": "Flirting", + "forensic-pathology-a": "Forensic Pathology", + "forensics-a": "Forensics", + "forgery-a": "Forgery", + "full-auto": "Full auto", + "gambling-a": "Gambling", + "gen-build-points": "General Build Points: ", + "gen-points-info-2e": "Starting build points for general abilities. The default value for Trail of Cthulhu is 60, and the Night's Black Agents default is 70.", + "general-ability-warning": "general-ability-warning", + "general-toc": "General", + "geology-a": "Geology", + "Hand-to-Hand": "Hand-to-Hand", + "hand-to-hand-a": "Hand-to-Hand", + "health": "Health", + "health-a": "Health", + "health-h": "Health", + "health:-o": "Health: ", + "heavy-w": " Heavy", + "high-society-a": "High Society", + "history-a": "History", + "hit-rating:-n": "Hit Rating:", + "hit-threshold": "Hit Threshold", + "human-terrain-a": "Human Terrain", + "humanoid:-o": "Mundane", + "hypnosis-a": "Hypnosis", + "incantation-s": "Incantation", + "infiltration-a": "Infiltration", + "interpersonal-nba": "INTERPERSONAL ABILITIES", + "interpersonal-toc": "Interpersonal", + "interrogation-a": "Interrogation", + "intimidation-a": "Intimidation", + "inv-build-points": "Investigative Build Points: ", + "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "investigation": "Investigation", + "languages-a": "Languages", + "law-a": "Law", + "library-use-a": "Library Use", + "light-w": " Light", + "locksmith-a": "Locksmith", + "Long": "Long", + "long-w": "Long", + "magic": "Magic", + "magic-a": "Magic", + "magic-potential": "Magic Potential", + "magic:-n": "Magic:", + "mechanics-a": "Mechanics", + "medic-a": "Medic", + "medicine-a": "Medicine", + "melee-w": "Melee", + "melee:-r": "Melee:", + "military-armor": "Military Armor", + "military-science-a": "Military Science", + "monstrous:-o": "Monstrous", + "mos-ability-message-2e": "Click the checkbox to mark your MOS ability.", + "mythos-potential": "Mythos Potential", + "name-s": "Spell Name", + "name:-n": "Name:", + "Near": "Near", + "near-w": "Near", + "negotiation-a": "Negotiation", + "network-a": "Network", + "network-contacts": "Network Contacts", + "network:-o": "Network: ", + "never": "Never", + "new-feature": "New Feature", + "new-investigation": "New Investigation", + "nights-black-agents-o": "Night's Black Agents", + "none-u": "None", + "notes-n": "Notes", + "notes-placeholder": "Notes", + "notice-a": "Notice", + "npc": "NPC", + "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "npc-mode:-o": "NPC Mode: ", + "num-players:-o": "Number of Players: ", + "occult-a": "Occult", + "occult-studies-a": "Occult Studies", + "occupation-benefts-placeholder": "Occupation Benefits", + "occupation-i": "Occupation", + "occupation-placeholder": "Drag and drop an occupation", + "oral-history-a": "Oral History", + "other": "Other", + "other-placeholder-s": "e.g., Specific item", + "out-of-range-w": "(Out of Range)", + "outdoor-survival-a": "Outdoor Survival", + "pb-w": "Point-Blank", + "pc:-o": "PC", + "per-test": "...per Test", + "pharmacy-a": "Pharmacy", + "photography-a": "Photography", + "physics-a": "Physics", + "pillars-of-sanity": "Pillars of Sanity", + "piloting-a": "Piloting", + "pistol": "Pistol", + "pistol-submachine-gun": "Pistol/Submachine Gun", + "Point-Blank": "Point-Blank", + "point-spend": "Points spent: ", + "police-vest": "Police Vest", + "powers-v": "Powers", + "preparedness-a": "Preparedness", + "previous-patron-i": "Previous Patron", + "psi-a": "Psi", + "psychoanalysis-a": "Psychoanalysis", + "range": "Range", + "range-e": "Range", + "ranged-w": "Ranged", + "reassurance-a": "Reassurance", + "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked.", + "refresh-general": "Refresh General", + "refresh-investigative": "Refresh Investigative", + "requirements-v": "Requirements", + "research-a": "Research", + "resistance-pool-s": "Resistance Pool", + "resource-e": "Resource", + "riding-a": "Riding", + "rifle": "Rifle", + "ritual-s": "Ritual", + "roll-button": "Roll", + "sanity": "Sanity", + "sanity-a": "Sanity", + "sanity-h": "Sanity", + "sanity:-o": "Sanity: ", + "Scuffling": "Scuffling", + "scuffling-a": "Scuffling", + "Select One": "Select One", + "select-academic-ability": "Select Academic Ability", + "select-combat-range-w": "Select Combat Range", + "select-general-ability": "Select General Ability", + "select-interpersonal-ability": "Select Interpersonal Ability", + "select-one": "Select One", + "select-technical-ability": "Select Technical Ability", + "sense-trouble-a": "Sense Trouble", + "shadowing-a": "Shadowing", + "sheet-mode:-o": "Sheet Mode: ", + "sheet-settings-title": "Sheet Settings", + "Shooting": "Shooting", + "shooting-a": "Shooting", + "shotgun": "Shotgun", + "shrink-a": "Shrink", + "sources-of-stability": "Sources of Stability", + "special-weapons-training": "Special Weapons Training", + "specialization": "Specialization", + "speed-e": "Speed", + "spell-effect-s": "Effect of the Spell", + "spell-rules-description": "If the spell allows the expenditure of another ability in addition to Magic, you can swap on ability for the other at twice the price, unless otherwise noted in the spell for different ratios or forbids any swapping.", + "spells": "Spells", + "spend-auto-pool-prompt": "Spend Auto Pool Points?", + "spend-points-prompt": "Spend Points of ", + "stability": "Stability", + "stability-a": "Stability", + "stability-h": "Stability", + "stability-loss:-n": "Stability Loss:", + "stability:-o": "Stability: ", + "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", + "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "starting-stability-info-2e": "This is free stability rating that each player character starts with. The default value is 4.", + "stealth-a": "Stealth", + "stealth:-n": "Stealth:", + "streetwise-a": "Streetwise", + "surveillance-a": "Surveillance", + "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents.", + "system:-o": "System: ", + "tag-team-benefits": "Tag-Team Benefits", + "technical-nba": "TECHNICAL ABILITIES", + "technical-toc": "Technical", + "theology-a": "Theology", + "thrown-w": "Thrown", + "tip-ability": "Ability", + "tip-build-points": "Build", + "tip-free-points": "Free", + "tip-item-points": "Item", + "tip-max-points": "Max", + "tip-potential-free": "Free", + "tip-potential-skill-points": "Skill", + "tome-e": "Tome", + "tome-type-e": "Tome Type:", + "tradecraft-a": "Tradecraft", + "traffic-analysis-a": "Traffic Analysis", + "trail-of-cthulhu-o": "Trail of Cthulhu", + "trust": "Trust", + "type-s": "Type:", + "unarmed-attack": "Unarmed Attack", + "urban-survival-a": "Urban Survival", + "vampire": "Vampire", + "vampirology-a": "Vampirology", + "vehicle-e": "Vehicle", + "very-heavy-w": " Very Heavy", + "Weapons": "Weapons", + "weapons-a": "Weapons", + "weapons-w": "Weapons", + "whisper": "Whisper rolls to the GM", + "system-selection-header": "System Selection", + "yes": "Yes", + "no": "No", + "consume-sanity-prompt": "Does using Cthulhu Mythos also consume Sanity?", + "num-players-info": "This defines the default starting investigative build points, according to the tables defined in both systems.", + "whisper-info": "Whether rolls should be whispered to the gm or visible to all players.", + "select-repeating-general-ability-prompt": "Select a Custom General Ability", + "new-equipment": "New Equipment", + "new-spell": "New Spell", + "select-investigative-ability": "Select Investigative Ability", + "new-weapon": "New Weapon", + "initiative": "Initiative", + "ability-initiative": "Initiative Ability", + "roll-initiative": "Roll Initiative", + "current-pool": "Current Pool", + "consciousness-strain-prompt": "Strain Health for bonus (0-@{{max_strain}})? Current Health: @{{current_health}}, DC: @{{dc}}", + "consciousness-test": "Consciousness Test", + "consciousness-strain-bonus": "Strain Bonus:", + "success": "Success!", + "failure": "Failure!", + "dc-label": "DC:", + "casting": "Casting", + "occupational-benefits": "Occupational benefits", + "hit-rating-h": "Hit Rating", + "damage-resistances": "Damage Resistances", + "abilities-a": "Abilities", + "general_ability_warning": "Warning: Your second highest General ability rating must be at least half of your highest General ability rating.", + "free-points": "Free Points", + "credit-rating-a": "Credit Rating", + "evidence-collection-a": "Evidence Collection", + "outdoorsman-a": "Outdoorsman", + "general-nba": "GENERAL ABILITIES", + "electrical-repair-a": "Electrical Repair", + "firearms": "Firearms", + "mechanical-repair-a": "Mechanical Repair", + "attack-w": "Attack", + "slash-extended": "/Extended", + "parenthetical-extended": "(Extended)", + "stability-pool-prompt": "Current Stability Pool", + "conversion_note_repair_skill": "CONVERSION NOTE: Your lower rated old repair skill had {{0}} build points. These can be reallocated.", + "conversion_note_credit_rating": "TOC 2e CONVERSION NOTE: You have {{0}} build points from your old Credit Rating (rating {{1}} - default {{2}}) to reinvest. Determine your new Credit Rating based on the 2nd edition occupations.", + "conversion_note_cop_talk": "TOC 2e CONVERSION NOTE: You have {{0}} points from your old Cop Talk rating ({{1}}) to reinvest in Criminology or Streetwise.", + "full-auto-prompt": "Use full auto?", + "pick_category_skill_prompt": "Pick {{0}} skill {{1}}/{{2}}", + "select_skill_prompt": "Select Skill", + "choose_option_set_prompt": "Choose an option set for {{0}}", + "select_credit_rating_prompt": "Select Credit Rating for {{0}} ({{1}}-{{2}})", + "choose_specialization_prompt": "Choose Specialization for {{0}} {{1}}", + "optional_tag": "(Optional)", + "skip_specialization_option_label": "Skip Specialization", + "specify_specialty_prompt": "Specify {{0}} Specialty {{1}}/{{2}}", + "rating_display": " (Rating {{0}})", + "rating_display_each": " (each at Rating {{0}})", + "default_option_set_label": "Option Set {{0}} for group {{1}}", + "occupation-warning": "Warning: Selected occupation abilities will overwrite existing ratings for the same abilities. Proceed?", + "unknown": "Unknown", + "sheet-mode-info": "Select the default sheet mode when creating a new character.", + "starting-health-u": "Starting Health", + "starting-stability-u": "Starting Stability", + "starting-sanity-u": "Starting Sanity", + "starting-Cover-u": "Starting Cover", + "starting-network-u": "Starting Network", + "cherry-branch-height-u": "Cherry Branch Height", + "occupation-benefits-placeholder": "Occupation Benefits" +} \ No newline at end of file diff --git a/Gumshoe/translations/en.json b/Gumshoe/translations/en.json new file mode 100644 index 000000000000..e09971bf059b --- /dev/null +++ b/Gumshoe/translations/en.json @@ -0,0 +1,364 @@ +{ + "": "", + "aberrance-a": "Aberrance", + "abilities-tip0": "Act", + "abilities-tip1": "Spend", + "abilities-tip2": "Refresh", + "ability-bonuses": "Ability Bonus", + "ability-starting-o": "Ability Starting Values", + "academic-nba": "ACADEMIC ABILITIES", + "academic-toc": "Academic", + "accounting-a": "Accounting", + "action-ability": "Action Ability", + "action-order-w": "Action Order", + "adjust": "Adjust", + "adjust:-w": "Adjust: ", + "agent-name-i": "Agent Name", + "aircraft-e": "Aircraft", + "alertness:-n": "Alertness:", + "always": "Always", + "ammo-capacity:-w": "Ammo Capacity: ", + "anthropology-a": "Anthropology", + "archaeology-a": "Archaeology", + "architecture-a": "Architecture", + "armor": "Armor:", + "armor-notes:-n": "Armor Notes:", + "art-a": "Art", + "art-history-a": "Art History", + "assess-honesty-a": "Assess Honesty", + "associated-ability": "Associated Ability: ", + "astronomy-a": "Astronomy", + "athletics-a": "Athletics", + "auto-pool:-w": "Dedicated Auto Pool: ", + "automatic-w": "Automatic", + "background-i": "Background", + "ballistic-cloth": "Ballistic Cloth", + "banes-v": "Banes", + "bargain-a": "Bargain", + "biology-a": "Biology", + "blocks-v": "Blocks", + "bonus-ability-name": "Custom Ability Name", + "bonus-e": "Bonus", + "bonus-type": "Bonus Type:", + "both-barrels": "Both barrels", + "both-barrels-prompt": "Use both barrels?", + "bullet-safety-2e": "Safety", + "bullet-solace-2e": "Solace", + "bullet-symbol-2e": "Symbol", + "bullets:-r": "Bullets:", + "bullshit-detector-a": "Bullshit Detector", + "bureaucracy-a": "Bureaucracy", + "cancel": "Cancel", + "capacity:-w": "Capacity: ", + "cast-s": "Cast", + "casting-ability": "Casting Ability: ", + "casting-difficulty-s": "Casting Test Difficulty", + "casting-time-s": "Time", + "challenge-difficulty-s": "Total Challenge Difficulty", + "chemistry-a": "Chemistry", + "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "cherry-branch-height:-o": "Cherry Branch Height: ", + "Close": "Close", + "close-w": "Close", + "clue-e": "Clue", + "compulsions-v": "Compulsions", + "conceal-a": "Conceal", + "cop-talk-a": "Cop Talk", + "cost-challenge-s": "Cost per Continuing Challenge Test", + "cost-initial-s": "Initial Cost", + "cost-s": "Cost", + "cover-a": "Cover", + "cover:-o": "Cover: ", + "covers": "Covers", + "craft-a": "Craft", + "credit-rating": "Credit Rating: ", + "criminology-a": "Criminology", + "cryptography-a": "Cryptography", + "cthulhu-mythos-a": "Cthulhu Mythos", + "Custom": "Custom", + "custom-general-ability": "Custom", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "damage:-w": "Damage: ", + "data-recovery-a": "Data Recovery", + "description": "description", + "diagnosis-a": "Diagnosis", + "digital-intrusion-a": "Digital Intrusion", + "disguise-a": "Disguise", + "doubl-barreled-w": "Double Barreled", + "dreads-v": "Dreads", + "drive-i": "Drive", + "driving-a": "Driving", + "edit-abilities": "Edit Abilities", + "electronic-surveillance-a": "Electronic Surveillance", + "equipment": "equipment", + "explosive-devices-a": "Explosive Devices", + "explosive-w": "Explosives", + "explosives-a": "Explosives", + "explosives:-r": "Explosives:", + "extended-range-w": "(Extended Range)", + "features": "Features", + "filch-a": "Filch", + "Firearms": "Firearms", + "firearms-a": "Firearms", + "first-aid-a": "First Aid", + "flattery-a": "Flattery", + "fleeing-a": "Fleeing", + "flirting-a": "Flirting", + "forensic-pathology-a": "Forensic Pathology", + "forensics-a": "Forensics", + "forgery-a": "Forgery", + "full-auto": "Full auto", + "gambling-a": "Gambling", + "gen-build-points": "General Build Points: ", + "gen-points-info-2e": "Starting build points for general abilities. The default value for Trail of Cthulhu is 60, and the Night's Black Agents default is 70.", + "general-ability-warning": "general-ability-warning", + "general-toc": "General", + "geology-a": "Geology", + "Hand-to-Hand": "Hand-to-Hand", + "hand-to-hand-a": "Hand-to-Hand", + "health": "Health", + "health-a": "Health", + "health-h": "Health", + "health:-o": "Health: ", + "heavy-w": " Heavy", + "high-society-a": "High Society", + "history-a": "History", + "hit-rating:-n": "Hit Rating:", + "hit-threshold": "Hit Threshold", + "human-terrain-a": "Human Terrain", + "humanoid:-o": "Mundane", + "hypnosis-a": "Hypnosis", + "incantation-s": "Incantation", + "infiltration-a": "Infiltration", + "interpersonal-nba": "INTERPERSONAL ABILITIES", + "interpersonal-toc": "Interpersonal", + "interrogation-a": "Interrogation", + "intimidation-a": "Intimidation", + "inv-build-points": "Investigative Build Points: ", + "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "investigation": "Investigation", + "languages-a": "Languages", + "law-a": "Law", + "library-use-a": "Library Use", + "light-w": " Light", + "locksmith-a": "Locksmith", + "Long": "Long", + "long-w": "Long", + "magic": "Magic", + "magic-a": "Magic", + "magic-potential": "Magic Potential", + "magic:-n": "Magic:", + "mechanics-a": "Mechanics", + "medic-a": "Medic", + "medicine-a": "Medicine", + "melee-w": "Melee", + "melee:-r": "Melee:", + "military-armor": "Military Armor", + "military-science-a": "Military Science", + "monstrous:-o": "Monstrous", + "mos-ability-message-2e": "Click the checkbox to mark your MOS ability.", + "mythos-potential": "Mythos Potential", + "name-s": "Spell Name", + "name:-n": "Name:", + "Near": "Near", + "near-w": "Near", + "negotiation-a": "Negotiation", + "network-a": "Network", + "network-contacts": "Network Contacts", + "network:-o": "Network: ", + "never": "Never", + "new-feature": "New Feature", + "new-investigation": "New Investigation", + "nights-black-agents-o": "Night's Black Agents", + "none-u": "None", + "notes-n": "Notes", + "notes-placeholder": "Notes", + "notice-a": "Notice", + "npc": "NPC", + "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "npc-mode:-o": "NPC Mode: ", + "num-players:-o": "Number of Players: ", + "occult-a": "Occult", + "occult-studies-a": "Occult Studies", + "occupation-benefts-placeholder": "Occupation Benefits", + "occupation-i": "Occupation", + "occupation-placeholder": "Drag and drop an occupation", + "oral-history-a": "Oral History", + "other": "Other", + "other-placeholder-s": "e.g., Specific item", + "out-of-range-w": "(Out of Range)", + "outdoor-survival-a": "Outdoor Survival", + "pb-w": "Point-Blank", + "pc:-o": "PC", + "per-test": "...per Test", + "pharmacy-a": "Pharmacy", + "photography-a": "Photography", + "physics-a": "Physics", + "pillars-of-sanity": "Pillars of Sanity", + "piloting-a": "Piloting", + "pistol": "Pistol", + "pistol-submachine-gun": "Pistol/Submachine Gun", + "Point-Blank": "Point-Blank", + "point-spend": "Points spent: ", + "police-vest": "Police Vest", + "powers-v": "Powers", + "preparedness-a": "Preparedness", + "previous-patron-i": "Previous Patron", + "psi-a": "Psi", + "psychoanalysis-a": "Psychoanalysis", + "range": "Range", + "range-e": "Range", + "ranged-w": "Ranged", + "reassurance-a": "Reassurance", + "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked.", + "refresh-general": "Refresh General", + "refresh-investigative": "Refresh Investigative", + "requirements-v": "Requirements", + "research-a": "Research", + "resistance-pool-s": "Resistance Pool", + "resource-e": "Resource", + "riding-a": "Riding", + "rifle": "Rifle", + "ritual-s": "Ritual", + "roll-button": "Roll", + "sanity": "Sanity", + "sanity-a": "Sanity", + "sanity-h": "Sanity", + "sanity:-o": "Sanity: ", + "Scuffling": "Scuffling", + "scuffling-a": "Scuffling", + "Select One": "Select One", + "select-academic-ability": "Select Academic Ability", + "select-combat-range-w": "Select Combat Range", + "select-general-ability": "Select General Ability", + "select-interpersonal-ability": "Select Interpersonal Ability", + "select-one": "Select One", + "select-technical-ability": "Select Technical Ability", + "sense-trouble-a": "Sense Trouble", + "shadowing-a": "Shadowing", + "sheet-mode:-o": "Sheet Mode: ", + "sheet-settings-title": "Sheet Settings", + "Shooting": "Shooting", + "shooting-a": "Shooting", + "shotgun": "Shotgun", + "shrink-a": "Shrink", + "sources-of-stability": "Sources of Stability", + "special-weapons-training": "Special Weapons Training", + "specialization": "Specialization", + "speed-e": "Speed", + "spell-effect-s": "Effect of the Spell", + "spell-rules-description": "If the spell allows the expenditure of another ability in addition to Magic, you can swap on ability for the other at twice the price, unless otherwise noted in the spell for different ratios or forbids any swapping.", + "spells": "Spells", + "spend-auto-pool-prompt": "Spend Auto Pool Points?", + "spend-points-prompt": "Spend Points of ", + "stability": "Stability", + "stability-a": "Stability", + "stability-h": "Stability", + "stability-loss:-n": "Stability Loss:", + "stability:-o": "Stability: ", + "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", + "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "starting-stability-info-2e": "This is free stability rating that each player character starts with. The default value is 4.", + "stealth-a": "Stealth", + "stealth:-n": "Stealth:", + "streetwise-a": "Streetwise", + "surveillance-a": "Surveillance", + "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents.", + "system:-o": "System: ", + "tag-team-benefits": "Tag-Team Benefits", + "technical-nba": "TECHNICAL ABILITIES", + "technical-toc": "Technical", + "theology-a": "Theology", + "thrown-w": "Thrown", + "tip-ability": "Ability", + "tip-build-points": "Build", + "tip-free-points": "Free", + "tip-item-points": "Item", + "tip-max-points": "Max", + "tip-potential-free": "Free", + "tip-potential-skill-points": "Skill", + "tome-e": "Tome", + "tome-type-e": "Tome Type:", + "tradecraft-a": "Tradecraft", + "traffic-analysis-a": "Traffic Analysis", + "trail-of-cthulhu-o": "Trail of Cthulhu", + "trust": "Trust", + "type-s": "Type:", + "unarmed-attack": "Unarmed Attack", + "urban-survival-a": "Urban Survival", + "vampire": "Vampire", + "vampirology-a": "Vampirology", + "vehicle-e": "Vehicle", + "very-heavy-w": " Very Heavy", + "Weapons": "Weapons", + "weapons-a": "Weapons", + "weapons-w": "Weapons", + "whisper": "Whisper rolls to the GM", + "system-selection-header": "System Selection", + "yes": "Yes", + "no": "No", + "consume-sanity-prompt": "Does using Cthulhu Mythos also consume Sanity?", + "num-players-info": "This defines the default starting investigative build points, according to the tables defined in both systems.", + "whisper-info": "Whether rolls should be whispered to the gm or visible to all players.", + "select-repeating-general-ability-prompt": "Select a Custom General Ability", + "new-equipment": "New Equipment", + "new-spell": "New Spell", + "select-investigative-ability": "Select Investigative Ability", + "new-weapon": "New Weapon", + "initiative": "Initiative", + "ability-initiative": "Initiative Ability", + "roll-initiative": "Roll Initiative", + "current-pool": "Current Pool", + "consciousness-strain-prompt": "Strain Health for bonus (0-@{{max_strain}})? Current Health: @{{current_health}}, DC: @{{dc}}", + "consciousness-test": "Consciousness Test", + "consciousness-strain-bonus": "Strain Bonus:", + "success": "Success!", + "failure": "Failure!", + "dc-label": "DC:", + "casting": "Casting", + "occupational-benefits": "Occupational benefits", + "hit-rating-h": "Hit Rating", + "damage-resistances": "Damage Resistances", + "abilities-a": "Abilities", + "general_ability_warning": "Warning: Your second highest General ability rating must be at least half of your highest General ability rating.", + "free-points": "Free Points", + "credit-rating-a": "Credit Rating", + "evidence-collection-a": "Evidence Collection", + "outdoorsman-a": "Outdoorsman", + "general-nba": "GENERAL ABILITIES", + "electrical-repair-a": "Electrical Repair", + "firearms": "Firearms", + "mechanical-repair-a": "Mechanical Repair", + "attack-w": "Attack", + "slash-extended": "/Extended", + "parenthetical-extended": "(Extended)", + "stability-pool-prompt": "Current Stability Pool", + "conversion_note_repair_skill": "CONVERSION NOTE: Your lower rated old repair skill had {{0}} build points. These can be reallocated.", + "conversion_note_credit_rating": "TOC 2e CONVERSION NOTE: You have {{0}} build points from your old Credit Rating (rating {{1}} - default {{2}}) to reinvest. Determine your new Credit Rating based on the 2nd edition occupations.", + "conversion_note_cop_talk": "TOC 2e CONVERSION NOTE: You have {{0}} points from your old Cop Talk rating ({{1}}) to reinvest in Criminology or Streetwise.", + "full-auto-prompt": "Use full auto?", + "pick_category_skill_prompt": "Pick {{0}} skill {{1}}/{{2}}", + "select_skill_prompt": "Select Skill", + "choose_option_set_prompt": "Choose an option set for {{0}}", + "select_credit_rating_prompt": "Select Credit Rating for {{0}} ({{1}}-{{2}})", + "choose_specialization_prompt": "Choose Specialization for {{0}} {{1}}", + "optional_tag": "(Optional)", + "skip_specialization_option_label": "Skip Specialization", + "specify_specialty_prompt": "Specify {{0}} Specialty {{1}}/{{2}}", + "rating_display": " (Rating {{0}})", + "rating_display_each": " (each at Rating {{0}})", + "default_option_set_label": "Option Set {{0}} for group {{1}}", + "occupation-warning": "Warning: Selected occupation abilities will overwrite existing ratings for the same abilities. Proceed?", + "unknown": "Unknown", + "sheet-mode-info": "Select the default sheet mode when creating a new character.", + "starting-health-u": "Starting Health", + "starting-stability-u": "Starting Stability", + "starting-sanity-u": "Starting Sanity", + "starting-Cover-u": "Starting Cover", + "starting-network-u": "Starting Network", + "cherry-branch-height-u": "Cherry Branch Height", + "occupation-benefits-placeholder": "Occupation Benefits" +} \ No newline at end of file diff --git a/Gumshoe/translations/es.json b/Gumshoe/translations/es.json new file mode 100644 index 000000000000..e09971bf059b --- /dev/null +++ b/Gumshoe/translations/es.json @@ -0,0 +1,364 @@ +{ + "": "", + "aberrance-a": "Aberrance", + "abilities-tip0": "Act", + "abilities-tip1": "Spend", + "abilities-tip2": "Refresh", + "ability-bonuses": "Ability Bonus", + "ability-starting-o": "Ability Starting Values", + "academic-nba": "ACADEMIC ABILITIES", + "academic-toc": "Academic", + "accounting-a": "Accounting", + "action-ability": "Action Ability", + "action-order-w": "Action Order", + "adjust": "Adjust", + "adjust:-w": "Adjust: ", + "agent-name-i": "Agent Name", + "aircraft-e": "Aircraft", + "alertness:-n": "Alertness:", + "always": "Always", + "ammo-capacity:-w": "Ammo Capacity: ", + "anthropology-a": "Anthropology", + "archaeology-a": "Archaeology", + "architecture-a": "Architecture", + "armor": "Armor:", + "armor-notes:-n": "Armor Notes:", + "art-a": "Art", + "art-history-a": "Art History", + "assess-honesty-a": "Assess Honesty", + "associated-ability": "Associated Ability: ", + "astronomy-a": "Astronomy", + "athletics-a": "Athletics", + "auto-pool:-w": "Dedicated Auto Pool: ", + "automatic-w": "Automatic", + "background-i": "Background", + "ballistic-cloth": "Ballistic Cloth", + "banes-v": "Banes", + "bargain-a": "Bargain", + "biology-a": "Biology", + "blocks-v": "Blocks", + "bonus-ability-name": "Custom Ability Name", + "bonus-e": "Bonus", + "bonus-type": "Bonus Type:", + "both-barrels": "Both barrels", + "both-barrels-prompt": "Use both barrels?", + "bullet-safety-2e": "Safety", + "bullet-solace-2e": "Solace", + "bullet-symbol-2e": "Symbol", + "bullets:-r": "Bullets:", + "bullshit-detector-a": "Bullshit Detector", + "bureaucracy-a": "Bureaucracy", + "cancel": "Cancel", + "capacity:-w": "Capacity: ", + "cast-s": "Cast", + "casting-ability": "Casting Ability: ", + "casting-difficulty-s": "Casting Test Difficulty", + "casting-time-s": "Time", + "challenge-difficulty-s": "Total Challenge Difficulty", + "chemistry-a": "Chemistry", + "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "cherry-branch-height:-o": "Cherry Branch Height: ", + "Close": "Close", + "close-w": "Close", + "clue-e": "Clue", + "compulsions-v": "Compulsions", + "conceal-a": "Conceal", + "cop-talk-a": "Cop Talk", + "cost-challenge-s": "Cost per Continuing Challenge Test", + "cost-initial-s": "Initial Cost", + "cost-s": "Cost", + "cover-a": "Cover", + "cover:-o": "Cover: ", + "covers": "Covers", + "craft-a": "Craft", + "credit-rating": "Credit Rating: ", + "criminology-a": "Criminology", + "cryptography-a": "Cryptography", + "cthulhu-mythos-a": "Cthulhu Mythos", + "Custom": "Custom", + "custom-general-ability": "Custom", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "damage:-w": "Damage: ", + "data-recovery-a": "Data Recovery", + "description": "description", + "diagnosis-a": "Diagnosis", + "digital-intrusion-a": "Digital Intrusion", + "disguise-a": "Disguise", + "doubl-barreled-w": "Double Barreled", + "dreads-v": "Dreads", + "drive-i": "Drive", + "driving-a": "Driving", + "edit-abilities": "Edit Abilities", + "electronic-surveillance-a": "Electronic Surveillance", + "equipment": "equipment", + "explosive-devices-a": "Explosive Devices", + "explosive-w": "Explosives", + "explosives-a": "Explosives", + "explosives:-r": "Explosives:", + "extended-range-w": "(Extended Range)", + "features": "Features", + "filch-a": "Filch", + "Firearms": "Firearms", + "firearms-a": "Firearms", + "first-aid-a": "First Aid", + "flattery-a": "Flattery", + "fleeing-a": "Fleeing", + "flirting-a": "Flirting", + "forensic-pathology-a": "Forensic Pathology", + "forensics-a": "Forensics", + "forgery-a": "Forgery", + "full-auto": "Full auto", + "gambling-a": "Gambling", + "gen-build-points": "General Build Points: ", + "gen-points-info-2e": "Starting build points for general abilities. The default value for Trail of Cthulhu is 60, and the Night's Black Agents default is 70.", + "general-ability-warning": "general-ability-warning", + "general-toc": "General", + "geology-a": "Geology", + "Hand-to-Hand": "Hand-to-Hand", + "hand-to-hand-a": "Hand-to-Hand", + "health": "Health", + "health-a": "Health", + "health-h": "Health", + "health:-o": "Health: ", + "heavy-w": " Heavy", + "high-society-a": "High Society", + "history-a": "History", + "hit-rating:-n": "Hit Rating:", + "hit-threshold": "Hit Threshold", + "human-terrain-a": "Human Terrain", + "humanoid:-o": "Mundane", + "hypnosis-a": "Hypnosis", + "incantation-s": "Incantation", + "infiltration-a": "Infiltration", + "interpersonal-nba": "INTERPERSONAL ABILITIES", + "interpersonal-toc": "Interpersonal", + "interrogation-a": "Interrogation", + "intimidation-a": "Intimidation", + "inv-build-points": "Investigative Build Points: ", + "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "investigation": "Investigation", + "languages-a": "Languages", + "law-a": "Law", + "library-use-a": "Library Use", + "light-w": " Light", + "locksmith-a": "Locksmith", + "Long": "Long", + "long-w": "Long", + "magic": "Magic", + "magic-a": "Magic", + "magic-potential": "Magic Potential", + "magic:-n": "Magic:", + "mechanics-a": "Mechanics", + "medic-a": "Medic", + "medicine-a": "Medicine", + "melee-w": "Melee", + "melee:-r": "Melee:", + "military-armor": "Military Armor", + "military-science-a": "Military Science", + "monstrous:-o": "Monstrous", + "mos-ability-message-2e": "Click the checkbox to mark your MOS ability.", + "mythos-potential": "Mythos Potential", + "name-s": "Spell Name", + "name:-n": "Name:", + "Near": "Near", + "near-w": "Near", + "negotiation-a": "Negotiation", + "network-a": "Network", + "network-contacts": "Network Contacts", + "network:-o": "Network: ", + "never": "Never", + "new-feature": "New Feature", + "new-investigation": "New Investigation", + "nights-black-agents-o": "Night's Black Agents", + "none-u": "None", + "notes-n": "Notes", + "notes-placeholder": "Notes", + "notice-a": "Notice", + "npc": "NPC", + "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "npc-mode:-o": "NPC Mode: ", + "num-players:-o": "Number of Players: ", + "occult-a": "Occult", + "occult-studies-a": "Occult Studies", + "occupation-benefts-placeholder": "Occupation Benefits", + "occupation-i": "Occupation", + "occupation-placeholder": "Drag and drop an occupation", + "oral-history-a": "Oral History", + "other": "Other", + "other-placeholder-s": "e.g., Specific item", + "out-of-range-w": "(Out of Range)", + "outdoor-survival-a": "Outdoor Survival", + "pb-w": "Point-Blank", + "pc:-o": "PC", + "per-test": "...per Test", + "pharmacy-a": "Pharmacy", + "photography-a": "Photography", + "physics-a": "Physics", + "pillars-of-sanity": "Pillars of Sanity", + "piloting-a": "Piloting", + "pistol": "Pistol", + "pistol-submachine-gun": "Pistol/Submachine Gun", + "Point-Blank": "Point-Blank", + "point-spend": "Points spent: ", + "police-vest": "Police Vest", + "powers-v": "Powers", + "preparedness-a": "Preparedness", + "previous-patron-i": "Previous Patron", + "psi-a": "Psi", + "psychoanalysis-a": "Psychoanalysis", + "range": "Range", + "range-e": "Range", + "ranged-w": "Ranged", + "reassurance-a": "Reassurance", + "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked.", + "refresh-general": "Refresh General", + "refresh-investigative": "Refresh Investigative", + "requirements-v": "Requirements", + "research-a": "Research", + "resistance-pool-s": "Resistance Pool", + "resource-e": "Resource", + "riding-a": "Riding", + "rifle": "Rifle", + "ritual-s": "Ritual", + "roll-button": "Roll", + "sanity": "Sanity", + "sanity-a": "Sanity", + "sanity-h": "Sanity", + "sanity:-o": "Sanity: ", + "Scuffling": "Scuffling", + "scuffling-a": "Scuffling", + "Select One": "Select One", + "select-academic-ability": "Select Academic Ability", + "select-combat-range-w": "Select Combat Range", + "select-general-ability": "Select General Ability", + "select-interpersonal-ability": "Select Interpersonal Ability", + "select-one": "Select One", + "select-technical-ability": "Select Technical Ability", + "sense-trouble-a": "Sense Trouble", + "shadowing-a": "Shadowing", + "sheet-mode:-o": "Sheet Mode: ", + "sheet-settings-title": "Sheet Settings", + "Shooting": "Shooting", + "shooting-a": "Shooting", + "shotgun": "Shotgun", + "shrink-a": "Shrink", + "sources-of-stability": "Sources of Stability", + "special-weapons-training": "Special Weapons Training", + "specialization": "Specialization", + "speed-e": "Speed", + "spell-effect-s": "Effect of the Spell", + "spell-rules-description": "If the spell allows the expenditure of another ability in addition to Magic, you can swap on ability for the other at twice the price, unless otherwise noted in the spell for different ratios or forbids any swapping.", + "spells": "Spells", + "spend-auto-pool-prompt": "Spend Auto Pool Points?", + "spend-points-prompt": "Spend Points of ", + "stability": "Stability", + "stability-a": "Stability", + "stability-h": "Stability", + "stability-loss:-n": "Stability Loss:", + "stability:-o": "Stability: ", + "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", + "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "starting-stability-info-2e": "This is free stability rating that each player character starts with. The default value is 4.", + "stealth-a": "Stealth", + "stealth:-n": "Stealth:", + "streetwise-a": "Streetwise", + "surveillance-a": "Surveillance", + "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents.", + "system:-o": "System: ", + "tag-team-benefits": "Tag-Team Benefits", + "technical-nba": "TECHNICAL ABILITIES", + "technical-toc": "Technical", + "theology-a": "Theology", + "thrown-w": "Thrown", + "tip-ability": "Ability", + "tip-build-points": "Build", + "tip-free-points": "Free", + "tip-item-points": "Item", + "tip-max-points": "Max", + "tip-potential-free": "Free", + "tip-potential-skill-points": "Skill", + "tome-e": "Tome", + "tome-type-e": "Tome Type:", + "tradecraft-a": "Tradecraft", + "traffic-analysis-a": "Traffic Analysis", + "trail-of-cthulhu-o": "Trail of Cthulhu", + "trust": "Trust", + "type-s": "Type:", + "unarmed-attack": "Unarmed Attack", + "urban-survival-a": "Urban Survival", + "vampire": "Vampire", + "vampirology-a": "Vampirology", + "vehicle-e": "Vehicle", + "very-heavy-w": " Very Heavy", + "Weapons": "Weapons", + "weapons-a": "Weapons", + "weapons-w": "Weapons", + "whisper": "Whisper rolls to the GM", + "system-selection-header": "System Selection", + "yes": "Yes", + "no": "No", + "consume-sanity-prompt": "Does using Cthulhu Mythos also consume Sanity?", + "num-players-info": "This defines the default starting investigative build points, according to the tables defined in both systems.", + "whisper-info": "Whether rolls should be whispered to the gm or visible to all players.", + "select-repeating-general-ability-prompt": "Select a Custom General Ability", + "new-equipment": "New Equipment", + "new-spell": "New Spell", + "select-investigative-ability": "Select Investigative Ability", + "new-weapon": "New Weapon", + "initiative": "Initiative", + "ability-initiative": "Initiative Ability", + "roll-initiative": "Roll Initiative", + "current-pool": "Current Pool", + "consciousness-strain-prompt": "Strain Health for bonus (0-@{{max_strain}})? Current Health: @{{current_health}}, DC: @{{dc}}", + "consciousness-test": "Consciousness Test", + "consciousness-strain-bonus": "Strain Bonus:", + "success": "Success!", + "failure": "Failure!", + "dc-label": "DC:", + "casting": "Casting", + "occupational-benefits": "Occupational benefits", + "hit-rating-h": "Hit Rating", + "damage-resistances": "Damage Resistances", + "abilities-a": "Abilities", + "general_ability_warning": "Warning: Your second highest General ability rating must be at least half of your highest General ability rating.", + "free-points": "Free Points", + "credit-rating-a": "Credit Rating", + "evidence-collection-a": "Evidence Collection", + "outdoorsman-a": "Outdoorsman", + "general-nba": "GENERAL ABILITIES", + "electrical-repair-a": "Electrical Repair", + "firearms": "Firearms", + "mechanical-repair-a": "Mechanical Repair", + "attack-w": "Attack", + "slash-extended": "/Extended", + "parenthetical-extended": "(Extended)", + "stability-pool-prompt": "Current Stability Pool", + "conversion_note_repair_skill": "CONVERSION NOTE: Your lower rated old repair skill had {{0}} build points. These can be reallocated.", + "conversion_note_credit_rating": "TOC 2e CONVERSION NOTE: You have {{0}} build points from your old Credit Rating (rating {{1}} - default {{2}}) to reinvest. Determine your new Credit Rating based on the 2nd edition occupations.", + "conversion_note_cop_talk": "TOC 2e CONVERSION NOTE: You have {{0}} points from your old Cop Talk rating ({{1}}) to reinvest in Criminology or Streetwise.", + "full-auto-prompt": "Use full auto?", + "pick_category_skill_prompt": "Pick {{0}} skill {{1}}/{{2}}", + "select_skill_prompt": "Select Skill", + "choose_option_set_prompt": "Choose an option set for {{0}}", + "select_credit_rating_prompt": "Select Credit Rating for {{0}} ({{1}}-{{2}})", + "choose_specialization_prompt": "Choose Specialization for {{0}} {{1}}", + "optional_tag": "(Optional)", + "skip_specialization_option_label": "Skip Specialization", + "specify_specialty_prompt": "Specify {{0}} Specialty {{1}}/{{2}}", + "rating_display": " (Rating {{0}})", + "rating_display_each": " (each at Rating {{0}})", + "default_option_set_label": "Option Set {{0}} for group {{1}}", + "occupation-warning": "Warning: Selected occupation abilities will overwrite existing ratings for the same abilities. Proceed?", + "unknown": "Unknown", + "sheet-mode-info": "Select the default sheet mode when creating a new character.", + "starting-health-u": "Starting Health", + "starting-stability-u": "Starting Stability", + "starting-sanity-u": "Starting Sanity", + "starting-Cover-u": "Starting Cover", + "starting-network-u": "Starting Network", + "cherry-branch-height-u": "Cherry Branch Height", + "occupation-benefits-placeholder": "Occupation Benefits" +} \ No newline at end of file diff --git a/Gumshoe/translations/fi.json b/Gumshoe/translations/fi.json new file mode 100644 index 000000000000..e09971bf059b --- /dev/null +++ b/Gumshoe/translations/fi.json @@ -0,0 +1,364 @@ +{ + "": "", + "aberrance-a": "Aberrance", + "abilities-tip0": "Act", + "abilities-tip1": "Spend", + "abilities-tip2": "Refresh", + "ability-bonuses": "Ability Bonus", + "ability-starting-o": "Ability Starting Values", + "academic-nba": "ACADEMIC ABILITIES", + "academic-toc": "Academic", + "accounting-a": "Accounting", + "action-ability": "Action Ability", + "action-order-w": "Action Order", + "adjust": "Adjust", + "adjust:-w": "Adjust: ", + "agent-name-i": "Agent Name", + "aircraft-e": "Aircraft", + "alertness:-n": "Alertness:", + "always": "Always", + "ammo-capacity:-w": "Ammo Capacity: ", + "anthropology-a": "Anthropology", + "archaeology-a": "Archaeology", + "architecture-a": "Architecture", + "armor": "Armor:", + "armor-notes:-n": "Armor Notes:", + "art-a": "Art", + "art-history-a": "Art History", + "assess-honesty-a": "Assess Honesty", + "associated-ability": "Associated Ability: ", + "astronomy-a": "Astronomy", + "athletics-a": "Athletics", + "auto-pool:-w": "Dedicated Auto Pool: ", + "automatic-w": "Automatic", + "background-i": "Background", + "ballistic-cloth": "Ballistic Cloth", + "banes-v": "Banes", + "bargain-a": "Bargain", + "biology-a": "Biology", + "blocks-v": "Blocks", + "bonus-ability-name": "Custom Ability Name", + "bonus-e": "Bonus", + "bonus-type": "Bonus Type:", + "both-barrels": "Both barrels", + "both-barrels-prompt": "Use both barrels?", + "bullet-safety-2e": "Safety", + "bullet-solace-2e": "Solace", + "bullet-symbol-2e": "Symbol", + "bullets:-r": "Bullets:", + "bullshit-detector-a": "Bullshit Detector", + "bureaucracy-a": "Bureaucracy", + "cancel": "Cancel", + "capacity:-w": "Capacity: ", + "cast-s": "Cast", + "casting-ability": "Casting Ability: ", + "casting-difficulty-s": "Casting Test Difficulty", + "casting-time-s": "Time", + "challenge-difficulty-s": "Total Challenge Difficulty", + "chemistry-a": "Chemistry", + "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "cherry-branch-height:-o": "Cherry Branch Height: ", + "Close": "Close", + "close-w": "Close", + "clue-e": "Clue", + "compulsions-v": "Compulsions", + "conceal-a": "Conceal", + "cop-talk-a": "Cop Talk", + "cost-challenge-s": "Cost per Continuing Challenge Test", + "cost-initial-s": "Initial Cost", + "cost-s": "Cost", + "cover-a": "Cover", + "cover:-o": "Cover: ", + "covers": "Covers", + "craft-a": "Craft", + "credit-rating": "Credit Rating: ", + "criminology-a": "Criminology", + "cryptography-a": "Cryptography", + "cthulhu-mythos-a": "Cthulhu Mythos", + "Custom": "Custom", + "custom-general-ability": "Custom", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "damage:-w": "Damage: ", + "data-recovery-a": "Data Recovery", + "description": "description", + "diagnosis-a": "Diagnosis", + "digital-intrusion-a": "Digital Intrusion", + "disguise-a": "Disguise", + "doubl-barreled-w": "Double Barreled", + "dreads-v": "Dreads", + "drive-i": "Drive", + "driving-a": "Driving", + "edit-abilities": "Edit Abilities", + "electronic-surveillance-a": "Electronic Surveillance", + "equipment": "equipment", + "explosive-devices-a": "Explosive Devices", + "explosive-w": "Explosives", + "explosives-a": "Explosives", + "explosives:-r": "Explosives:", + "extended-range-w": "(Extended Range)", + "features": "Features", + "filch-a": "Filch", + "Firearms": "Firearms", + "firearms-a": "Firearms", + "first-aid-a": "First Aid", + "flattery-a": "Flattery", + "fleeing-a": "Fleeing", + "flirting-a": "Flirting", + "forensic-pathology-a": "Forensic Pathology", + "forensics-a": "Forensics", + "forgery-a": "Forgery", + "full-auto": "Full auto", + "gambling-a": "Gambling", + "gen-build-points": "General Build Points: ", + "gen-points-info-2e": "Starting build points for general abilities. The default value for Trail of Cthulhu is 60, and the Night's Black Agents default is 70.", + "general-ability-warning": "general-ability-warning", + "general-toc": "General", + "geology-a": "Geology", + "Hand-to-Hand": "Hand-to-Hand", + "hand-to-hand-a": "Hand-to-Hand", + "health": "Health", + "health-a": "Health", + "health-h": "Health", + "health:-o": "Health: ", + "heavy-w": " Heavy", + "high-society-a": "High Society", + "history-a": "History", + "hit-rating:-n": "Hit Rating:", + "hit-threshold": "Hit Threshold", + "human-terrain-a": "Human Terrain", + "humanoid:-o": "Mundane", + "hypnosis-a": "Hypnosis", + "incantation-s": "Incantation", + "infiltration-a": "Infiltration", + "interpersonal-nba": "INTERPERSONAL ABILITIES", + "interpersonal-toc": "Interpersonal", + "interrogation-a": "Interrogation", + "intimidation-a": "Intimidation", + "inv-build-points": "Investigative Build Points: ", + "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "investigation": "Investigation", + "languages-a": "Languages", + "law-a": "Law", + "library-use-a": "Library Use", + "light-w": " Light", + "locksmith-a": "Locksmith", + "Long": "Long", + "long-w": "Long", + "magic": "Magic", + "magic-a": "Magic", + "magic-potential": "Magic Potential", + "magic:-n": "Magic:", + "mechanics-a": "Mechanics", + "medic-a": "Medic", + "medicine-a": "Medicine", + "melee-w": "Melee", + "melee:-r": "Melee:", + "military-armor": "Military Armor", + "military-science-a": "Military Science", + "monstrous:-o": "Monstrous", + "mos-ability-message-2e": "Click the checkbox to mark your MOS ability.", + "mythos-potential": "Mythos Potential", + "name-s": "Spell Name", + "name:-n": "Name:", + "Near": "Near", + "near-w": "Near", + "negotiation-a": "Negotiation", + "network-a": "Network", + "network-contacts": "Network Contacts", + "network:-o": "Network: ", + "never": "Never", + "new-feature": "New Feature", + "new-investigation": "New Investigation", + "nights-black-agents-o": "Night's Black Agents", + "none-u": "None", + "notes-n": "Notes", + "notes-placeholder": "Notes", + "notice-a": "Notice", + "npc": "NPC", + "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "npc-mode:-o": "NPC Mode: ", + "num-players:-o": "Number of Players: ", + "occult-a": "Occult", + "occult-studies-a": "Occult Studies", + "occupation-benefts-placeholder": "Occupation Benefits", + "occupation-i": "Occupation", + "occupation-placeholder": "Drag and drop an occupation", + "oral-history-a": "Oral History", + "other": "Other", + "other-placeholder-s": "e.g., Specific item", + "out-of-range-w": "(Out of Range)", + "outdoor-survival-a": "Outdoor Survival", + "pb-w": "Point-Blank", + "pc:-o": "PC", + "per-test": "...per Test", + "pharmacy-a": "Pharmacy", + "photography-a": "Photography", + "physics-a": "Physics", + "pillars-of-sanity": "Pillars of Sanity", + "piloting-a": "Piloting", + "pistol": "Pistol", + "pistol-submachine-gun": "Pistol/Submachine Gun", + "Point-Blank": "Point-Blank", + "point-spend": "Points spent: ", + "police-vest": "Police Vest", + "powers-v": "Powers", + "preparedness-a": "Preparedness", + "previous-patron-i": "Previous Patron", + "psi-a": "Psi", + "psychoanalysis-a": "Psychoanalysis", + "range": "Range", + "range-e": "Range", + "ranged-w": "Ranged", + "reassurance-a": "Reassurance", + "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked.", + "refresh-general": "Refresh General", + "refresh-investigative": "Refresh Investigative", + "requirements-v": "Requirements", + "research-a": "Research", + "resistance-pool-s": "Resistance Pool", + "resource-e": "Resource", + "riding-a": "Riding", + "rifle": "Rifle", + "ritual-s": "Ritual", + "roll-button": "Roll", + "sanity": "Sanity", + "sanity-a": "Sanity", + "sanity-h": "Sanity", + "sanity:-o": "Sanity: ", + "Scuffling": "Scuffling", + "scuffling-a": "Scuffling", + "Select One": "Select One", + "select-academic-ability": "Select Academic Ability", + "select-combat-range-w": "Select Combat Range", + "select-general-ability": "Select General Ability", + "select-interpersonal-ability": "Select Interpersonal Ability", + "select-one": "Select One", + "select-technical-ability": "Select Technical Ability", + "sense-trouble-a": "Sense Trouble", + "shadowing-a": "Shadowing", + "sheet-mode:-o": "Sheet Mode: ", + "sheet-settings-title": "Sheet Settings", + "Shooting": "Shooting", + "shooting-a": "Shooting", + "shotgun": "Shotgun", + "shrink-a": "Shrink", + "sources-of-stability": "Sources of Stability", + "special-weapons-training": "Special Weapons Training", + "specialization": "Specialization", + "speed-e": "Speed", + "spell-effect-s": "Effect of the Spell", + "spell-rules-description": "If the spell allows the expenditure of another ability in addition to Magic, you can swap on ability for the other at twice the price, unless otherwise noted in the spell for different ratios or forbids any swapping.", + "spells": "Spells", + "spend-auto-pool-prompt": "Spend Auto Pool Points?", + "spend-points-prompt": "Spend Points of ", + "stability": "Stability", + "stability-a": "Stability", + "stability-h": "Stability", + "stability-loss:-n": "Stability Loss:", + "stability:-o": "Stability: ", + "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", + "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "starting-stability-info-2e": "This is free stability rating that each player character starts with. The default value is 4.", + "stealth-a": "Stealth", + "stealth:-n": "Stealth:", + "streetwise-a": "Streetwise", + "surveillance-a": "Surveillance", + "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents.", + "system:-o": "System: ", + "tag-team-benefits": "Tag-Team Benefits", + "technical-nba": "TECHNICAL ABILITIES", + "technical-toc": "Technical", + "theology-a": "Theology", + "thrown-w": "Thrown", + "tip-ability": "Ability", + "tip-build-points": "Build", + "tip-free-points": "Free", + "tip-item-points": "Item", + "tip-max-points": "Max", + "tip-potential-free": "Free", + "tip-potential-skill-points": "Skill", + "tome-e": "Tome", + "tome-type-e": "Tome Type:", + "tradecraft-a": "Tradecraft", + "traffic-analysis-a": "Traffic Analysis", + "trail-of-cthulhu-o": "Trail of Cthulhu", + "trust": "Trust", + "type-s": "Type:", + "unarmed-attack": "Unarmed Attack", + "urban-survival-a": "Urban Survival", + "vampire": "Vampire", + "vampirology-a": "Vampirology", + "vehicle-e": "Vehicle", + "very-heavy-w": " Very Heavy", + "Weapons": "Weapons", + "weapons-a": "Weapons", + "weapons-w": "Weapons", + "whisper": "Whisper rolls to the GM", + "system-selection-header": "System Selection", + "yes": "Yes", + "no": "No", + "consume-sanity-prompt": "Does using Cthulhu Mythos also consume Sanity?", + "num-players-info": "This defines the default starting investigative build points, according to the tables defined in both systems.", + "whisper-info": "Whether rolls should be whispered to the gm or visible to all players.", + "select-repeating-general-ability-prompt": "Select a Custom General Ability", + "new-equipment": "New Equipment", + "new-spell": "New Spell", + "select-investigative-ability": "Select Investigative Ability", + "new-weapon": "New Weapon", + "initiative": "Initiative", + "ability-initiative": "Initiative Ability", + "roll-initiative": "Roll Initiative", + "current-pool": "Current Pool", + "consciousness-strain-prompt": "Strain Health for bonus (0-@{{max_strain}})? Current Health: @{{current_health}}, DC: @{{dc}}", + "consciousness-test": "Consciousness Test", + "consciousness-strain-bonus": "Strain Bonus:", + "success": "Success!", + "failure": "Failure!", + "dc-label": "DC:", + "casting": "Casting", + "occupational-benefits": "Occupational benefits", + "hit-rating-h": "Hit Rating", + "damage-resistances": "Damage Resistances", + "abilities-a": "Abilities", + "general_ability_warning": "Warning: Your second highest General ability rating must be at least half of your highest General ability rating.", + "free-points": "Free Points", + "credit-rating-a": "Credit Rating", + "evidence-collection-a": "Evidence Collection", + "outdoorsman-a": "Outdoorsman", + "general-nba": "GENERAL ABILITIES", + "electrical-repair-a": "Electrical Repair", + "firearms": "Firearms", + "mechanical-repair-a": "Mechanical Repair", + "attack-w": "Attack", + "slash-extended": "/Extended", + "parenthetical-extended": "(Extended)", + "stability-pool-prompt": "Current Stability Pool", + "conversion_note_repair_skill": "CONVERSION NOTE: Your lower rated old repair skill had {{0}} build points. These can be reallocated.", + "conversion_note_credit_rating": "TOC 2e CONVERSION NOTE: You have {{0}} build points from your old Credit Rating (rating {{1}} - default {{2}}) to reinvest. Determine your new Credit Rating based on the 2nd edition occupations.", + "conversion_note_cop_talk": "TOC 2e CONVERSION NOTE: You have {{0}} points from your old Cop Talk rating ({{1}}) to reinvest in Criminology or Streetwise.", + "full-auto-prompt": "Use full auto?", + "pick_category_skill_prompt": "Pick {{0}} skill {{1}}/{{2}}", + "select_skill_prompt": "Select Skill", + "choose_option_set_prompt": "Choose an option set for {{0}}", + "select_credit_rating_prompt": "Select Credit Rating for {{0}} ({{1}}-{{2}})", + "choose_specialization_prompt": "Choose Specialization for {{0}} {{1}}", + "optional_tag": "(Optional)", + "skip_specialization_option_label": "Skip Specialization", + "specify_specialty_prompt": "Specify {{0}} Specialty {{1}}/{{2}}", + "rating_display": " (Rating {{0}})", + "rating_display_each": " (each at Rating {{0}})", + "default_option_set_label": "Option Set {{0}} for group {{1}}", + "occupation-warning": "Warning: Selected occupation abilities will overwrite existing ratings for the same abilities. Proceed?", + "unknown": "Unknown", + "sheet-mode-info": "Select the default sheet mode when creating a new character.", + "starting-health-u": "Starting Health", + "starting-stability-u": "Starting Stability", + "starting-sanity-u": "Starting Sanity", + "starting-Cover-u": "Starting Cover", + "starting-network-u": "Starting Network", + "cherry-branch-height-u": "Cherry Branch Height", + "occupation-benefits-placeholder": "Occupation Benefits" +} \ No newline at end of file diff --git a/Gumshoe/translations/fr.json b/Gumshoe/translations/fr.json new file mode 100644 index 000000000000..e09971bf059b --- /dev/null +++ b/Gumshoe/translations/fr.json @@ -0,0 +1,364 @@ +{ + "": "", + "aberrance-a": "Aberrance", + "abilities-tip0": "Act", + "abilities-tip1": "Spend", + "abilities-tip2": "Refresh", + "ability-bonuses": "Ability Bonus", + "ability-starting-o": "Ability Starting Values", + "academic-nba": "ACADEMIC ABILITIES", + "academic-toc": "Academic", + "accounting-a": "Accounting", + "action-ability": "Action Ability", + "action-order-w": "Action Order", + "adjust": "Adjust", + "adjust:-w": "Adjust: ", + "agent-name-i": "Agent Name", + "aircraft-e": "Aircraft", + "alertness:-n": "Alertness:", + "always": "Always", + "ammo-capacity:-w": "Ammo Capacity: ", + "anthropology-a": "Anthropology", + "archaeology-a": "Archaeology", + "architecture-a": "Architecture", + "armor": "Armor:", + "armor-notes:-n": "Armor Notes:", + "art-a": "Art", + "art-history-a": "Art History", + "assess-honesty-a": "Assess Honesty", + "associated-ability": "Associated Ability: ", + "astronomy-a": "Astronomy", + "athletics-a": "Athletics", + "auto-pool:-w": "Dedicated Auto Pool: ", + "automatic-w": "Automatic", + "background-i": "Background", + "ballistic-cloth": "Ballistic Cloth", + "banes-v": "Banes", + "bargain-a": "Bargain", + "biology-a": "Biology", + "blocks-v": "Blocks", + "bonus-ability-name": "Custom Ability Name", + "bonus-e": "Bonus", + "bonus-type": "Bonus Type:", + "both-barrels": "Both barrels", + "both-barrels-prompt": "Use both barrels?", + "bullet-safety-2e": "Safety", + "bullet-solace-2e": "Solace", + "bullet-symbol-2e": "Symbol", + "bullets:-r": "Bullets:", + "bullshit-detector-a": "Bullshit Detector", + "bureaucracy-a": "Bureaucracy", + "cancel": "Cancel", + "capacity:-w": "Capacity: ", + "cast-s": "Cast", + "casting-ability": "Casting Ability: ", + "casting-difficulty-s": "Casting Test Difficulty", + "casting-time-s": "Time", + "challenge-difficulty-s": "Total Challenge Difficulty", + "chemistry-a": "Chemistry", + "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "cherry-branch-height:-o": "Cherry Branch Height: ", + "Close": "Close", + "close-w": "Close", + "clue-e": "Clue", + "compulsions-v": "Compulsions", + "conceal-a": "Conceal", + "cop-talk-a": "Cop Talk", + "cost-challenge-s": "Cost per Continuing Challenge Test", + "cost-initial-s": "Initial Cost", + "cost-s": "Cost", + "cover-a": "Cover", + "cover:-o": "Cover: ", + "covers": "Covers", + "craft-a": "Craft", + "credit-rating": "Credit Rating: ", + "criminology-a": "Criminology", + "cryptography-a": "Cryptography", + "cthulhu-mythos-a": "Cthulhu Mythos", + "Custom": "Custom", + "custom-general-ability": "Custom", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "damage:-w": "Damage: ", + "data-recovery-a": "Data Recovery", + "description": "description", + "diagnosis-a": "Diagnosis", + "digital-intrusion-a": "Digital Intrusion", + "disguise-a": "Disguise", + "doubl-barreled-w": "Double Barreled", + "dreads-v": "Dreads", + "drive-i": "Drive", + "driving-a": "Driving", + "edit-abilities": "Edit Abilities", + "electronic-surveillance-a": "Electronic Surveillance", + "equipment": "equipment", + "explosive-devices-a": "Explosive Devices", + "explosive-w": "Explosives", + "explosives-a": "Explosives", + "explosives:-r": "Explosives:", + "extended-range-w": "(Extended Range)", + "features": "Features", + "filch-a": "Filch", + "Firearms": "Firearms", + "firearms-a": "Firearms", + "first-aid-a": "First Aid", + "flattery-a": "Flattery", + "fleeing-a": "Fleeing", + "flirting-a": "Flirting", + "forensic-pathology-a": "Forensic Pathology", + "forensics-a": "Forensics", + "forgery-a": "Forgery", + "full-auto": "Full auto", + "gambling-a": "Gambling", + "gen-build-points": "General Build Points: ", + "gen-points-info-2e": "Starting build points for general abilities. The default value for Trail of Cthulhu is 60, and the Night's Black Agents default is 70.", + "general-ability-warning": "general-ability-warning", + "general-toc": "General", + "geology-a": "Geology", + "Hand-to-Hand": "Hand-to-Hand", + "hand-to-hand-a": "Hand-to-Hand", + "health": "Health", + "health-a": "Health", + "health-h": "Health", + "health:-o": "Health: ", + "heavy-w": " Heavy", + "high-society-a": "High Society", + "history-a": "History", + "hit-rating:-n": "Hit Rating:", + "hit-threshold": "Hit Threshold", + "human-terrain-a": "Human Terrain", + "humanoid:-o": "Mundane", + "hypnosis-a": "Hypnosis", + "incantation-s": "Incantation", + "infiltration-a": "Infiltration", + "interpersonal-nba": "INTERPERSONAL ABILITIES", + "interpersonal-toc": "Interpersonal", + "interrogation-a": "Interrogation", + "intimidation-a": "Intimidation", + "inv-build-points": "Investigative Build Points: ", + "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "investigation": "Investigation", + "languages-a": "Languages", + "law-a": "Law", + "library-use-a": "Library Use", + "light-w": " Light", + "locksmith-a": "Locksmith", + "Long": "Long", + "long-w": "Long", + "magic": "Magic", + "magic-a": "Magic", + "magic-potential": "Magic Potential", + "magic:-n": "Magic:", + "mechanics-a": "Mechanics", + "medic-a": "Medic", + "medicine-a": "Medicine", + "melee-w": "Melee", + "melee:-r": "Melee:", + "military-armor": "Military Armor", + "military-science-a": "Military Science", + "monstrous:-o": "Monstrous", + "mos-ability-message-2e": "Click the checkbox to mark your MOS ability.", + "mythos-potential": "Mythos Potential", + "name-s": "Spell Name", + "name:-n": "Name:", + "Near": "Near", + "near-w": "Near", + "negotiation-a": "Negotiation", + "network-a": "Network", + "network-contacts": "Network Contacts", + "network:-o": "Network: ", + "never": "Never", + "new-feature": "New Feature", + "new-investigation": "New Investigation", + "nights-black-agents-o": "Night's Black Agents", + "none-u": "None", + "notes-n": "Notes", + "notes-placeholder": "Notes", + "notice-a": "Notice", + "npc": "NPC", + "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "npc-mode:-o": "NPC Mode: ", + "num-players:-o": "Number of Players: ", + "occult-a": "Occult", + "occult-studies-a": "Occult Studies", + "occupation-benefts-placeholder": "Occupation Benefits", + "occupation-i": "Occupation", + "occupation-placeholder": "Drag and drop an occupation", + "oral-history-a": "Oral History", + "other": "Other", + "other-placeholder-s": "e.g., Specific item", + "out-of-range-w": "(Out of Range)", + "outdoor-survival-a": "Outdoor Survival", + "pb-w": "Point-Blank", + "pc:-o": "PC", + "per-test": "...per Test", + "pharmacy-a": "Pharmacy", + "photography-a": "Photography", + "physics-a": "Physics", + "pillars-of-sanity": "Pillars of Sanity", + "piloting-a": "Piloting", + "pistol": "Pistol", + "pistol-submachine-gun": "Pistol/Submachine Gun", + "Point-Blank": "Point-Blank", + "point-spend": "Points spent: ", + "police-vest": "Police Vest", + "powers-v": "Powers", + "preparedness-a": "Preparedness", + "previous-patron-i": "Previous Patron", + "psi-a": "Psi", + "psychoanalysis-a": "Psychoanalysis", + "range": "Range", + "range-e": "Range", + "ranged-w": "Ranged", + "reassurance-a": "Reassurance", + "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked.", + "refresh-general": "Refresh General", + "refresh-investigative": "Refresh Investigative", + "requirements-v": "Requirements", + "research-a": "Research", + "resistance-pool-s": "Resistance Pool", + "resource-e": "Resource", + "riding-a": "Riding", + "rifle": "Rifle", + "ritual-s": "Ritual", + "roll-button": "Roll", + "sanity": "Sanity", + "sanity-a": "Sanity", + "sanity-h": "Sanity", + "sanity:-o": "Sanity: ", + "Scuffling": "Scuffling", + "scuffling-a": "Scuffling", + "Select One": "Select One", + "select-academic-ability": "Select Academic Ability", + "select-combat-range-w": "Select Combat Range", + "select-general-ability": "Select General Ability", + "select-interpersonal-ability": "Select Interpersonal Ability", + "select-one": "Select One", + "select-technical-ability": "Select Technical Ability", + "sense-trouble-a": "Sense Trouble", + "shadowing-a": "Shadowing", + "sheet-mode:-o": "Sheet Mode: ", + "sheet-settings-title": "Sheet Settings", + "Shooting": "Shooting", + "shooting-a": "Shooting", + "shotgun": "Shotgun", + "shrink-a": "Shrink", + "sources-of-stability": "Sources of Stability", + "special-weapons-training": "Special Weapons Training", + "specialization": "Specialization", + "speed-e": "Speed", + "spell-effect-s": "Effect of the Spell", + "spell-rules-description": "If the spell allows the expenditure of another ability in addition to Magic, you can swap on ability for the other at twice the price, unless otherwise noted in the spell for different ratios or forbids any swapping.", + "spells": "Spells", + "spend-auto-pool-prompt": "Spend Auto Pool Points?", + "spend-points-prompt": "Spend Points of ", + "stability": "Stability", + "stability-a": "Stability", + "stability-h": "Stability", + "stability-loss:-n": "Stability Loss:", + "stability:-o": "Stability: ", + "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", + "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "starting-stability-info-2e": "This is free stability rating that each player character starts with. The default value is 4.", + "stealth-a": "Stealth", + "stealth:-n": "Stealth:", + "streetwise-a": "Streetwise", + "surveillance-a": "Surveillance", + "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents.", + "system:-o": "System: ", + "tag-team-benefits": "Tag-Team Benefits", + "technical-nba": "TECHNICAL ABILITIES", + "technical-toc": "Technical", + "theology-a": "Theology", + "thrown-w": "Thrown", + "tip-ability": "Ability", + "tip-build-points": "Build", + "tip-free-points": "Free", + "tip-item-points": "Item", + "tip-max-points": "Max", + "tip-potential-free": "Free", + "tip-potential-skill-points": "Skill", + "tome-e": "Tome", + "tome-type-e": "Tome Type:", + "tradecraft-a": "Tradecraft", + "traffic-analysis-a": "Traffic Analysis", + "trail-of-cthulhu-o": "Trail of Cthulhu", + "trust": "Trust", + "type-s": "Type:", + "unarmed-attack": "Unarmed Attack", + "urban-survival-a": "Urban Survival", + "vampire": "Vampire", + "vampirology-a": "Vampirology", + "vehicle-e": "Vehicle", + "very-heavy-w": " Very Heavy", + "Weapons": "Weapons", + "weapons-a": "Weapons", + "weapons-w": "Weapons", + "whisper": "Whisper rolls to the GM", + "system-selection-header": "System Selection", + "yes": "Yes", + "no": "No", + "consume-sanity-prompt": "Does using Cthulhu Mythos also consume Sanity?", + "num-players-info": "This defines the default starting investigative build points, according to the tables defined in both systems.", + "whisper-info": "Whether rolls should be whispered to the gm or visible to all players.", + "select-repeating-general-ability-prompt": "Select a Custom General Ability", + "new-equipment": "New Equipment", + "new-spell": "New Spell", + "select-investigative-ability": "Select Investigative Ability", + "new-weapon": "New Weapon", + "initiative": "Initiative", + "ability-initiative": "Initiative Ability", + "roll-initiative": "Roll Initiative", + "current-pool": "Current Pool", + "consciousness-strain-prompt": "Strain Health for bonus (0-@{{max_strain}})? Current Health: @{{current_health}}, DC: @{{dc}}", + "consciousness-test": "Consciousness Test", + "consciousness-strain-bonus": "Strain Bonus:", + "success": "Success!", + "failure": "Failure!", + "dc-label": "DC:", + "casting": "Casting", + "occupational-benefits": "Occupational benefits", + "hit-rating-h": "Hit Rating", + "damage-resistances": "Damage Resistances", + "abilities-a": "Abilities", + "general_ability_warning": "Warning: Your second highest General ability rating must be at least half of your highest General ability rating.", + "free-points": "Free Points", + "credit-rating-a": "Credit Rating", + "evidence-collection-a": "Evidence Collection", + "outdoorsman-a": "Outdoorsman", + "general-nba": "GENERAL ABILITIES", + "electrical-repair-a": "Electrical Repair", + "firearms": "Firearms", + "mechanical-repair-a": "Mechanical Repair", + "attack-w": "Attack", + "slash-extended": "/Extended", + "parenthetical-extended": "(Extended)", + "stability-pool-prompt": "Current Stability Pool", + "conversion_note_repair_skill": "CONVERSION NOTE: Your lower rated old repair skill had {{0}} build points. These can be reallocated.", + "conversion_note_credit_rating": "TOC 2e CONVERSION NOTE: You have {{0}} build points from your old Credit Rating (rating {{1}} - default {{2}}) to reinvest. Determine your new Credit Rating based on the 2nd edition occupations.", + "conversion_note_cop_talk": "TOC 2e CONVERSION NOTE: You have {{0}} points from your old Cop Talk rating ({{1}}) to reinvest in Criminology or Streetwise.", + "full-auto-prompt": "Use full auto?", + "pick_category_skill_prompt": "Pick {{0}} skill {{1}}/{{2}}", + "select_skill_prompt": "Select Skill", + "choose_option_set_prompt": "Choose an option set for {{0}}", + "select_credit_rating_prompt": "Select Credit Rating for {{0}} ({{1}}-{{2}})", + "choose_specialization_prompt": "Choose Specialization for {{0}} {{1}}", + "optional_tag": "(Optional)", + "skip_specialization_option_label": "Skip Specialization", + "specify_specialty_prompt": "Specify {{0}} Specialty {{1}}/{{2}}", + "rating_display": " (Rating {{0}})", + "rating_display_each": " (each at Rating {{0}})", + "default_option_set_label": "Option Set {{0}} for group {{1}}", + "occupation-warning": "Warning: Selected occupation abilities will overwrite existing ratings for the same abilities. Proceed?", + "unknown": "Unknown", + "sheet-mode-info": "Select the default sheet mode when creating a new character.", + "starting-health-u": "Starting Health", + "starting-stability-u": "Starting Stability", + "starting-sanity-u": "Starting Sanity", + "starting-Cover-u": "Starting Cover", + "starting-network-u": "Starting Network", + "cherry-branch-height-u": "Cherry Branch Height", + "occupation-benefits-placeholder": "Occupation Benefits" +} \ No newline at end of file diff --git a/Gumshoe/translations/he.json b/Gumshoe/translations/he.json new file mode 100644 index 000000000000..e09971bf059b --- /dev/null +++ b/Gumshoe/translations/he.json @@ -0,0 +1,364 @@ +{ + "": "", + "aberrance-a": "Aberrance", + "abilities-tip0": "Act", + "abilities-tip1": "Spend", + "abilities-tip2": "Refresh", + "ability-bonuses": "Ability Bonus", + "ability-starting-o": "Ability Starting Values", + "academic-nba": "ACADEMIC ABILITIES", + "academic-toc": "Academic", + "accounting-a": "Accounting", + "action-ability": "Action Ability", + "action-order-w": "Action Order", + "adjust": "Adjust", + "adjust:-w": "Adjust: ", + "agent-name-i": "Agent Name", + "aircraft-e": "Aircraft", + "alertness:-n": "Alertness:", + "always": "Always", + "ammo-capacity:-w": "Ammo Capacity: ", + "anthropology-a": "Anthropology", + "archaeology-a": "Archaeology", + "architecture-a": "Architecture", + "armor": "Armor:", + "armor-notes:-n": "Armor Notes:", + "art-a": "Art", + "art-history-a": "Art History", + "assess-honesty-a": "Assess Honesty", + "associated-ability": "Associated Ability: ", + "astronomy-a": "Astronomy", + "athletics-a": "Athletics", + "auto-pool:-w": "Dedicated Auto Pool: ", + "automatic-w": "Automatic", + "background-i": "Background", + "ballistic-cloth": "Ballistic Cloth", + "banes-v": "Banes", + "bargain-a": "Bargain", + "biology-a": "Biology", + "blocks-v": "Blocks", + "bonus-ability-name": "Custom Ability Name", + "bonus-e": "Bonus", + "bonus-type": "Bonus Type:", + "both-barrels": "Both barrels", + "both-barrels-prompt": "Use both barrels?", + "bullet-safety-2e": "Safety", + "bullet-solace-2e": "Solace", + "bullet-symbol-2e": "Symbol", + "bullets:-r": "Bullets:", + "bullshit-detector-a": "Bullshit Detector", + "bureaucracy-a": "Bureaucracy", + "cancel": "Cancel", + "capacity:-w": "Capacity: ", + "cast-s": "Cast", + "casting-ability": "Casting Ability: ", + "casting-difficulty-s": "Casting Test Difficulty", + "casting-time-s": "Time", + "challenge-difficulty-s": "Total Challenge Difficulty", + "chemistry-a": "Chemistry", + "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "cherry-branch-height:-o": "Cherry Branch Height: ", + "Close": "Close", + "close-w": "Close", + "clue-e": "Clue", + "compulsions-v": "Compulsions", + "conceal-a": "Conceal", + "cop-talk-a": "Cop Talk", + "cost-challenge-s": "Cost per Continuing Challenge Test", + "cost-initial-s": "Initial Cost", + "cost-s": "Cost", + "cover-a": "Cover", + "cover:-o": "Cover: ", + "covers": "Covers", + "craft-a": "Craft", + "credit-rating": "Credit Rating: ", + "criminology-a": "Criminology", + "cryptography-a": "Cryptography", + "cthulhu-mythos-a": "Cthulhu Mythos", + "Custom": "Custom", + "custom-general-ability": "Custom", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "damage:-w": "Damage: ", + "data-recovery-a": "Data Recovery", + "description": "description", + "diagnosis-a": "Diagnosis", + "digital-intrusion-a": "Digital Intrusion", + "disguise-a": "Disguise", + "doubl-barreled-w": "Double Barreled", + "dreads-v": "Dreads", + "drive-i": "Drive", + "driving-a": "Driving", + "edit-abilities": "Edit Abilities", + "electronic-surveillance-a": "Electronic Surveillance", + "equipment": "equipment", + "explosive-devices-a": "Explosive Devices", + "explosive-w": "Explosives", + "explosives-a": "Explosives", + "explosives:-r": "Explosives:", + "extended-range-w": "(Extended Range)", + "features": "Features", + "filch-a": "Filch", + "Firearms": "Firearms", + "firearms-a": "Firearms", + "first-aid-a": "First Aid", + "flattery-a": "Flattery", + "fleeing-a": "Fleeing", + "flirting-a": "Flirting", + "forensic-pathology-a": "Forensic Pathology", + "forensics-a": "Forensics", + "forgery-a": "Forgery", + "full-auto": "Full auto", + "gambling-a": "Gambling", + "gen-build-points": "General Build Points: ", + "gen-points-info-2e": "Starting build points for general abilities. The default value for Trail of Cthulhu is 60, and the Night's Black Agents default is 70.", + "general-ability-warning": "general-ability-warning", + "general-toc": "General", + "geology-a": "Geology", + "Hand-to-Hand": "Hand-to-Hand", + "hand-to-hand-a": "Hand-to-Hand", + "health": "Health", + "health-a": "Health", + "health-h": "Health", + "health:-o": "Health: ", + "heavy-w": " Heavy", + "high-society-a": "High Society", + "history-a": "History", + "hit-rating:-n": "Hit Rating:", + "hit-threshold": "Hit Threshold", + "human-terrain-a": "Human Terrain", + "humanoid:-o": "Mundane", + "hypnosis-a": "Hypnosis", + "incantation-s": "Incantation", + "infiltration-a": "Infiltration", + "interpersonal-nba": "INTERPERSONAL ABILITIES", + "interpersonal-toc": "Interpersonal", + "interrogation-a": "Interrogation", + "intimidation-a": "Intimidation", + "inv-build-points": "Investigative Build Points: ", + "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "investigation": "Investigation", + "languages-a": "Languages", + "law-a": "Law", + "library-use-a": "Library Use", + "light-w": " Light", + "locksmith-a": "Locksmith", + "Long": "Long", + "long-w": "Long", + "magic": "Magic", + "magic-a": "Magic", + "magic-potential": "Magic Potential", + "magic:-n": "Magic:", + "mechanics-a": "Mechanics", + "medic-a": "Medic", + "medicine-a": "Medicine", + "melee-w": "Melee", + "melee:-r": "Melee:", + "military-armor": "Military Armor", + "military-science-a": "Military Science", + "monstrous:-o": "Monstrous", + "mos-ability-message-2e": "Click the checkbox to mark your MOS ability.", + "mythos-potential": "Mythos Potential", + "name-s": "Spell Name", + "name:-n": "Name:", + "Near": "Near", + "near-w": "Near", + "negotiation-a": "Negotiation", + "network-a": "Network", + "network-contacts": "Network Contacts", + "network:-o": "Network: ", + "never": "Never", + "new-feature": "New Feature", + "new-investigation": "New Investigation", + "nights-black-agents-o": "Night's Black Agents", + "none-u": "None", + "notes-n": "Notes", + "notes-placeholder": "Notes", + "notice-a": "Notice", + "npc": "NPC", + "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "npc-mode:-o": "NPC Mode: ", + "num-players:-o": "Number of Players: ", + "occult-a": "Occult", + "occult-studies-a": "Occult Studies", + "occupation-benefts-placeholder": "Occupation Benefits", + "occupation-i": "Occupation", + "occupation-placeholder": "Drag and drop an occupation", + "oral-history-a": "Oral History", + "other": "Other", + "other-placeholder-s": "e.g., Specific item", + "out-of-range-w": "(Out of Range)", + "outdoor-survival-a": "Outdoor Survival", + "pb-w": "Point-Blank", + "pc:-o": "PC", + "per-test": "...per Test", + "pharmacy-a": "Pharmacy", + "photography-a": "Photography", + "physics-a": "Physics", + "pillars-of-sanity": "Pillars of Sanity", + "piloting-a": "Piloting", + "pistol": "Pistol", + "pistol-submachine-gun": "Pistol/Submachine Gun", + "Point-Blank": "Point-Blank", + "point-spend": "Points spent: ", + "police-vest": "Police Vest", + "powers-v": "Powers", + "preparedness-a": "Preparedness", + "previous-patron-i": "Previous Patron", + "psi-a": "Psi", + "psychoanalysis-a": "Psychoanalysis", + "range": "Range", + "range-e": "Range", + "ranged-w": "Ranged", + "reassurance-a": "Reassurance", + "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked.", + "refresh-general": "Refresh General", + "refresh-investigative": "Refresh Investigative", + "requirements-v": "Requirements", + "research-a": "Research", + "resistance-pool-s": "Resistance Pool", + "resource-e": "Resource", + "riding-a": "Riding", + "rifle": "Rifle", + "ritual-s": "Ritual", + "roll-button": "Roll", + "sanity": "Sanity", + "sanity-a": "Sanity", + "sanity-h": "Sanity", + "sanity:-o": "Sanity: ", + "Scuffling": "Scuffling", + "scuffling-a": "Scuffling", + "Select One": "Select One", + "select-academic-ability": "Select Academic Ability", + "select-combat-range-w": "Select Combat Range", + "select-general-ability": "Select General Ability", + "select-interpersonal-ability": "Select Interpersonal Ability", + "select-one": "Select One", + "select-technical-ability": "Select Technical Ability", + "sense-trouble-a": "Sense Trouble", + "shadowing-a": "Shadowing", + "sheet-mode:-o": "Sheet Mode: ", + "sheet-settings-title": "Sheet Settings", + "Shooting": "Shooting", + "shooting-a": "Shooting", + "shotgun": "Shotgun", + "shrink-a": "Shrink", + "sources-of-stability": "Sources of Stability", + "special-weapons-training": "Special Weapons Training", + "specialization": "Specialization", + "speed-e": "Speed", + "spell-effect-s": "Effect of the Spell", + "spell-rules-description": "If the spell allows the expenditure of another ability in addition to Magic, you can swap on ability for the other at twice the price, unless otherwise noted in the spell for different ratios or forbids any swapping.", + "spells": "Spells", + "spend-auto-pool-prompt": "Spend Auto Pool Points?", + "spend-points-prompt": "Spend Points of ", + "stability": "Stability", + "stability-a": "Stability", + "stability-h": "Stability", + "stability-loss:-n": "Stability Loss:", + "stability:-o": "Stability: ", + "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", + "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "starting-stability-info-2e": "This is free stability rating that each player character starts with. The default value is 4.", + "stealth-a": "Stealth", + "stealth:-n": "Stealth:", + "streetwise-a": "Streetwise", + "surveillance-a": "Surveillance", + "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents.", + "system:-o": "System: ", + "tag-team-benefits": "Tag-Team Benefits", + "technical-nba": "TECHNICAL ABILITIES", + "technical-toc": "Technical", + "theology-a": "Theology", + "thrown-w": "Thrown", + "tip-ability": "Ability", + "tip-build-points": "Build", + "tip-free-points": "Free", + "tip-item-points": "Item", + "tip-max-points": "Max", + "tip-potential-free": "Free", + "tip-potential-skill-points": "Skill", + "tome-e": "Tome", + "tome-type-e": "Tome Type:", + "tradecraft-a": "Tradecraft", + "traffic-analysis-a": "Traffic Analysis", + "trail-of-cthulhu-o": "Trail of Cthulhu", + "trust": "Trust", + "type-s": "Type:", + "unarmed-attack": "Unarmed Attack", + "urban-survival-a": "Urban Survival", + "vampire": "Vampire", + "vampirology-a": "Vampirology", + "vehicle-e": "Vehicle", + "very-heavy-w": " Very Heavy", + "Weapons": "Weapons", + "weapons-a": "Weapons", + "weapons-w": "Weapons", + "whisper": "Whisper rolls to the GM", + "system-selection-header": "System Selection", + "yes": "Yes", + "no": "No", + "consume-sanity-prompt": "Does using Cthulhu Mythos also consume Sanity?", + "num-players-info": "This defines the default starting investigative build points, according to the tables defined in both systems.", + "whisper-info": "Whether rolls should be whispered to the gm or visible to all players.", + "select-repeating-general-ability-prompt": "Select a Custom General Ability", + "new-equipment": "New Equipment", + "new-spell": "New Spell", + "select-investigative-ability": "Select Investigative Ability", + "new-weapon": "New Weapon", + "initiative": "Initiative", + "ability-initiative": "Initiative Ability", + "roll-initiative": "Roll Initiative", + "current-pool": "Current Pool", + "consciousness-strain-prompt": "Strain Health for bonus (0-@{{max_strain}})? Current Health: @{{current_health}}, DC: @{{dc}}", + "consciousness-test": "Consciousness Test", + "consciousness-strain-bonus": "Strain Bonus:", + "success": "Success!", + "failure": "Failure!", + "dc-label": "DC:", + "casting": "Casting", + "occupational-benefits": "Occupational benefits", + "hit-rating-h": "Hit Rating", + "damage-resistances": "Damage Resistances", + "abilities-a": "Abilities", + "general_ability_warning": "Warning: Your second highest General ability rating must be at least half of your highest General ability rating.", + "free-points": "Free Points", + "credit-rating-a": "Credit Rating", + "evidence-collection-a": "Evidence Collection", + "outdoorsman-a": "Outdoorsman", + "general-nba": "GENERAL ABILITIES", + "electrical-repair-a": "Electrical Repair", + "firearms": "Firearms", + "mechanical-repair-a": "Mechanical Repair", + "attack-w": "Attack", + "slash-extended": "/Extended", + "parenthetical-extended": "(Extended)", + "stability-pool-prompt": "Current Stability Pool", + "conversion_note_repair_skill": "CONVERSION NOTE: Your lower rated old repair skill had {{0}} build points. These can be reallocated.", + "conversion_note_credit_rating": "TOC 2e CONVERSION NOTE: You have {{0}} build points from your old Credit Rating (rating {{1}} - default {{2}}) to reinvest. Determine your new Credit Rating based on the 2nd edition occupations.", + "conversion_note_cop_talk": "TOC 2e CONVERSION NOTE: You have {{0}} points from your old Cop Talk rating ({{1}}) to reinvest in Criminology or Streetwise.", + "full-auto-prompt": "Use full auto?", + "pick_category_skill_prompt": "Pick {{0}} skill {{1}}/{{2}}", + "select_skill_prompt": "Select Skill", + "choose_option_set_prompt": "Choose an option set for {{0}}", + "select_credit_rating_prompt": "Select Credit Rating for {{0}} ({{1}}-{{2}})", + "choose_specialization_prompt": "Choose Specialization for {{0}} {{1}}", + "optional_tag": "(Optional)", + "skip_specialization_option_label": "Skip Specialization", + "specify_specialty_prompt": "Specify {{0}} Specialty {{1}}/{{2}}", + "rating_display": " (Rating {{0}})", + "rating_display_each": " (each at Rating {{0}})", + "default_option_set_label": "Option Set {{0}} for group {{1}}", + "occupation-warning": "Warning: Selected occupation abilities will overwrite existing ratings for the same abilities. Proceed?", + "unknown": "Unknown", + "sheet-mode-info": "Select the default sheet mode when creating a new character.", + "starting-health-u": "Starting Health", + "starting-stability-u": "Starting Stability", + "starting-sanity-u": "Starting Sanity", + "starting-Cover-u": "Starting Cover", + "starting-network-u": "Starting Network", + "cherry-branch-height-u": "Cherry Branch Height", + "occupation-benefits-placeholder": "Occupation Benefits" +} \ No newline at end of file diff --git a/Gumshoe/translations/hu.json b/Gumshoe/translations/hu.json new file mode 100644 index 000000000000..e09971bf059b --- /dev/null +++ b/Gumshoe/translations/hu.json @@ -0,0 +1,364 @@ +{ + "": "", + "aberrance-a": "Aberrance", + "abilities-tip0": "Act", + "abilities-tip1": "Spend", + "abilities-tip2": "Refresh", + "ability-bonuses": "Ability Bonus", + "ability-starting-o": "Ability Starting Values", + "academic-nba": "ACADEMIC ABILITIES", + "academic-toc": "Academic", + "accounting-a": "Accounting", + "action-ability": "Action Ability", + "action-order-w": "Action Order", + "adjust": "Adjust", + "adjust:-w": "Adjust: ", + "agent-name-i": "Agent Name", + "aircraft-e": "Aircraft", + "alertness:-n": "Alertness:", + "always": "Always", + "ammo-capacity:-w": "Ammo Capacity: ", + "anthropology-a": "Anthropology", + "archaeology-a": "Archaeology", + "architecture-a": "Architecture", + "armor": "Armor:", + "armor-notes:-n": "Armor Notes:", + "art-a": "Art", + "art-history-a": "Art History", + "assess-honesty-a": "Assess Honesty", + "associated-ability": "Associated Ability: ", + "astronomy-a": "Astronomy", + "athletics-a": "Athletics", + "auto-pool:-w": "Dedicated Auto Pool: ", + "automatic-w": "Automatic", + "background-i": "Background", + "ballistic-cloth": "Ballistic Cloth", + "banes-v": "Banes", + "bargain-a": "Bargain", + "biology-a": "Biology", + "blocks-v": "Blocks", + "bonus-ability-name": "Custom Ability Name", + "bonus-e": "Bonus", + "bonus-type": "Bonus Type:", + "both-barrels": "Both barrels", + "both-barrels-prompt": "Use both barrels?", + "bullet-safety-2e": "Safety", + "bullet-solace-2e": "Solace", + "bullet-symbol-2e": "Symbol", + "bullets:-r": "Bullets:", + "bullshit-detector-a": "Bullshit Detector", + "bureaucracy-a": "Bureaucracy", + "cancel": "Cancel", + "capacity:-w": "Capacity: ", + "cast-s": "Cast", + "casting-ability": "Casting Ability: ", + "casting-difficulty-s": "Casting Test Difficulty", + "casting-time-s": "Time", + "challenge-difficulty-s": "Total Challenge Difficulty", + "chemistry-a": "Chemistry", + "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "cherry-branch-height:-o": "Cherry Branch Height: ", + "Close": "Close", + "close-w": "Close", + "clue-e": "Clue", + "compulsions-v": "Compulsions", + "conceal-a": "Conceal", + "cop-talk-a": "Cop Talk", + "cost-challenge-s": "Cost per Continuing Challenge Test", + "cost-initial-s": "Initial Cost", + "cost-s": "Cost", + "cover-a": "Cover", + "cover:-o": "Cover: ", + "covers": "Covers", + "craft-a": "Craft", + "credit-rating": "Credit Rating: ", + "criminology-a": "Criminology", + "cryptography-a": "Cryptography", + "cthulhu-mythos-a": "Cthulhu Mythos", + "Custom": "Custom", + "custom-general-ability": "Custom", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "damage:-w": "Damage: ", + "data-recovery-a": "Data Recovery", + "description": "description", + "diagnosis-a": "Diagnosis", + "digital-intrusion-a": "Digital Intrusion", + "disguise-a": "Disguise", + "doubl-barreled-w": "Double Barreled", + "dreads-v": "Dreads", + "drive-i": "Drive", + "driving-a": "Driving", + "edit-abilities": "Edit Abilities", + "electronic-surveillance-a": "Electronic Surveillance", + "equipment": "equipment", + "explosive-devices-a": "Explosive Devices", + "explosive-w": "Explosives", + "explosives-a": "Explosives", + "explosives:-r": "Explosives:", + "extended-range-w": "(Extended Range)", + "features": "Features", + "filch-a": "Filch", + "Firearms": "Firearms", + "firearms-a": "Firearms", + "first-aid-a": "First Aid", + "flattery-a": "Flattery", + "fleeing-a": "Fleeing", + "flirting-a": "Flirting", + "forensic-pathology-a": "Forensic Pathology", + "forensics-a": "Forensics", + "forgery-a": "Forgery", + "full-auto": "Full auto", + "gambling-a": "Gambling", + "gen-build-points": "General Build Points: ", + "gen-points-info-2e": "Starting build points for general abilities. The default value for Trail of Cthulhu is 60, and the Night's Black Agents default is 70.", + "general-ability-warning": "general-ability-warning", + "general-toc": "General", + "geology-a": "Geology", + "Hand-to-Hand": "Hand-to-Hand", + "hand-to-hand-a": "Hand-to-Hand", + "health": "Health", + "health-a": "Health", + "health-h": "Health", + "health:-o": "Health: ", + "heavy-w": " Heavy", + "high-society-a": "High Society", + "history-a": "History", + "hit-rating:-n": "Hit Rating:", + "hit-threshold": "Hit Threshold", + "human-terrain-a": "Human Terrain", + "humanoid:-o": "Mundane", + "hypnosis-a": "Hypnosis", + "incantation-s": "Incantation", + "infiltration-a": "Infiltration", + "interpersonal-nba": "INTERPERSONAL ABILITIES", + "interpersonal-toc": "Interpersonal", + "interrogation-a": "Interrogation", + "intimidation-a": "Intimidation", + "inv-build-points": "Investigative Build Points: ", + "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "investigation": "Investigation", + "languages-a": "Languages", + "law-a": "Law", + "library-use-a": "Library Use", + "light-w": " Light", + "locksmith-a": "Locksmith", + "Long": "Long", + "long-w": "Long", + "magic": "Magic", + "magic-a": "Magic", + "magic-potential": "Magic Potential", + "magic:-n": "Magic:", + "mechanics-a": "Mechanics", + "medic-a": "Medic", + "medicine-a": "Medicine", + "melee-w": "Melee", + "melee:-r": "Melee:", + "military-armor": "Military Armor", + "military-science-a": "Military Science", + "monstrous:-o": "Monstrous", + "mos-ability-message-2e": "Click the checkbox to mark your MOS ability.", + "mythos-potential": "Mythos Potential", + "name-s": "Spell Name", + "name:-n": "Name:", + "Near": "Near", + "near-w": "Near", + "negotiation-a": "Negotiation", + "network-a": "Network", + "network-contacts": "Network Contacts", + "network:-o": "Network: ", + "never": "Never", + "new-feature": "New Feature", + "new-investigation": "New Investigation", + "nights-black-agents-o": "Night's Black Agents", + "none-u": "None", + "notes-n": "Notes", + "notes-placeholder": "Notes", + "notice-a": "Notice", + "npc": "NPC", + "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "npc-mode:-o": "NPC Mode: ", + "num-players:-o": "Number of Players: ", + "occult-a": "Occult", + "occult-studies-a": "Occult Studies", + "occupation-benefts-placeholder": "Occupation Benefits", + "occupation-i": "Occupation", + "occupation-placeholder": "Drag and drop an occupation", + "oral-history-a": "Oral History", + "other": "Other", + "other-placeholder-s": "e.g., Specific item", + "out-of-range-w": "(Out of Range)", + "outdoor-survival-a": "Outdoor Survival", + "pb-w": "Point-Blank", + "pc:-o": "PC", + "per-test": "...per Test", + "pharmacy-a": "Pharmacy", + "photography-a": "Photography", + "physics-a": "Physics", + "pillars-of-sanity": "Pillars of Sanity", + "piloting-a": "Piloting", + "pistol": "Pistol", + "pistol-submachine-gun": "Pistol/Submachine Gun", + "Point-Blank": "Point-Blank", + "point-spend": "Points spent: ", + "police-vest": "Police Vest", + "powers-v": "Powers", + "preparedness-a": "Preparedness", + "previous-patron-i": "Previous Patron", + "psi-a": "Psi", + "psychoanalysis-a": "Psychoanalysis", + "range": "Range", + "range-e": "Range", + "ranged-w": "Ranged", + "reassurance-a": "Reassurance", + "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked.", + "refresh-general": "Refresh General", + "refresh-investigative": "Refresh Investigative", + "requirements-v": "Requirements", + "research-a": "Research", + "resistance-pool-s": "Resistance Pool", + "resource-e": "Resource", + "riding-a": "Riding", + "rifle": "Rifle", + "ritual-s": "Ritual", + "roll-button": "Roll", + "sanity": "Sanity", + "sanity-a": "Sanity", + "sanity-h": "Sanity", + "sanity:-o": "Sanity: ", + "Scuffling": "Scuffling", + "scuffling-a": "Scuffling", + "Select One": "Select One", + "select-academic-ability": "Select Academic Ability", + "select-combat-range-w": "Select Combat Range", + "select-general-ability": "Select General Ability", + "select-interpersonal-ability": "Select Interpersonal Ability", + "select-one": "Select One", + "select-technical-ability": "Select Technical Ability", + "sense-trouble-a": "Sense Trouble", + "shadowing-a": "Shadowing", + "sheet-mode:-o": "Sheet Mode: ", + "sheet-settings-title": "Sheet Settings", + "Shooting": "Shooting", + "shooting-a": "Shooting", + "shotgun": "Shotgun", + "shrink-a": "Shrink", + "sources-of-stability": "Sources of Stability", + "special-weapons-training": "Special Weapons Training", + "specialization": "Specialization", + "speed-e": "Speed", + "spell-effect-s": "Effect of the Spell", + "spell-rules-description": "If the spell allows the expenditure of another ability in addition to Magic, you can swap on ability for the other at twice the price, unless otherwise noted in the spell for different ratios or forbids any swapping.", + "spells": "Spells", + "spend-auto-pool-prompt": "Spend Auto Pool Points?", + "spend-points-prompt": "Spend Points of ", + "stability": "Stability", + "stability-a": "Stability", + "stability-h": "Stability", + "stability-loss:-n": "Stability Loss:", + "stability:-o": "Stability: ", + "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", + "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "starting-stability-info-2e": "This is free stability rating that each player character starts with. The default value is 4.", + "stealth-a": "Stealth", + "stealth:-n": "Stealth:", + "streetwise-a": "Streetwise", + "surveillance-a": "Surveillance", + "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents.", + "system:-o": "System: ", + "tag-team-benefits": "Tag-Team Benefits", + "technical-nba": "TECHNICAL ABILITIES", + "technical-toc": "Technical", + "theology-a": "Theology", + "thrown-w": "Thrown", + "tip-ability": "Ability", + "tip-build-points": "Build", + "tip-free-points": "Free", + "tip-item-points": "Item", + "tip-max-points": "Max", + "tip-potential-free": "Free", + "tip-potential-skill-points": "Skill", + "tome-e": "Tome", + "tome-type-e": "Tome Type:", + "tradecraft-a": "Tradecraft", + "traffic-analysis-a": "Traffic Analysis", + "trail-of-cthulhu-o": "Trail of Cthulhu", + "trust": "Trust", + "type-s": "Type:", + "unarmed-attack": "Unarmed Attack", + "urban-survival-a": "Urban Survival", + "vampire": "Vampire", + "vampirology-a": "Vampirology", + "vehicle-e": "Vehicle", + "very-heavy-w": " Very Heavy", + "Weapons": "Weapons", + "weapons-a": "Weapons", + "weapons-w": "Weapons", + "whisper": "Whisper rolls to the GM", + "system-selection-header": "System Selection", + "yes": "Yes", + "no": "No", + "consume-sanity-prompt": "Does using Cthulhu Mythos also consume Sanity?", + "num-players-info": "This defines the default starting investigative build points, according to the tables defined in both systems.", + "whisper-info": "Whether rolls should be whispered to the gm or visible to all players.", + "select-repeating-general-ability-prompt": "Select a Custom General Ability", + "new-equipment": "New Equipment", + "new-spell": "New Spell", + "select-investigative-ability": "Select Investigative Ability", + "new-weapon": "New Weapon", + "initiative": "Initiative", + "ability-initiative": "Initiative Ability", + "roll-initiative": "Roll Initiative", + "current-pool": "Current Pool", + "consciousness-strain-prompt": "Strain Health for bonus (0-@{{max_strain}})? Current Health: @{{current_health}}, DC: @{{dc}}", + "consciousness-test": "Consciousness Test", + "consciousness-strain-bonus": "Strain Bonus:", + "success": "Success!", + "failure": "Failure!", + "dc-label": "DC:", + "casting": "Casting", + "occupational-benefits": "Occupational benefits", + "hit-rating-h": "Hit Rating", + "damage-resistances": "Damage Resistances", + "abilities-a": "Abilities", + "general_ability_warning": "Warning: Your second highest General ability rating must be at least half of your highest General ability rating.", + "free-points": "Free Points", + "credit-rating-a": "Credit Rating", + "evidence-collection-a": "Evidence Collection", + "outdoorsman-a": "Outdoorsman", + "general-nba": "GENERAL ABILITIES", + "electrical-repair-a": "Electrical Repair", + "firearms": "Firearms", + "mechanical-repair-a": "Mechanical Repair", + "attack-w": "Attack", + "slash-extended": "/Extended", + "parenthetical-extended": "(Extended)", + "stability-pool-prompt": "Current Stability Pool", + "conversion_note_repair_skill": "CONVERSION NOTE: Your lower rated old repair skill had {{0}} build points. These can be reallocated.", + "conversion_note_credit_rating": "TOC 2e CONVERSION NOTE: You have {{0}} build points from your old Credit Rating (rating {{1}} - default {{2}}) to reinvest. Determine your new Credit Rating based on the 2nd edition occupations.", + "conversion_note_cop_talk": "TOC 2e CONVERSION NOTE: You have {{0}} points from your old Cop Talk rating ({{1}}) to reinvest in Criminology or Streetwise.", + "full-auto-prompt": "Use full auto?", + "pick_category_skill_prompt": "Pick {{0}} skill {{1}}/{{2}}", + "select_skill_prompt": "Select Skill", + "choose_option_set_prompt": "Choose an option set for {{0}}", + "select_credit_rating_prompt": "Select Credit Rating for {{0}} ({{1}}-{{2}})", + "choose_specialization_prompt": "Choose Specialization for {{0}} {{1}}", + "optional_tag": "(Optional)", + "skip_specialization_option_label": "Skip Specialization", + "specify_specialty_prompt": "Specify {{0}} Specialty {{1}}/{{2}}", + "rating_display": " (Rating {{0}})", + "rating_display_each": " (each at Rating {{0}})", + "default_option_set_label": "Option Set {{0}} for group {{1}}", + "occupation-warning": "Warning: Selected occupation abilities will overwrite existing ratings for the same abilities. Proceed?", + "unknown": "Unknown", + "sheet-mode-info": "Select the default sheet mode when creating a new character.", + "starting-health-u": "Starting Health", + "starting-stability-u": "Starting Stability", + "starting-sanity-u": "Starting Sanity", + "starting-Cover-u": "Starting Cover", + "starting-network-u": "Starting Network", + "cherry-branch-height-u": "Cherry Branch Height", + "occupation-benefits-placeholder": "Occupation Benefits" +} \ No newline at end of file diff --git a/Gumshoe/translations/it.json b/Gumshoe/translations/it.json new file mode 100644 index 000000000000..e09971bf059b --- /dev/null +++ b/Gumshoe/translations/it.json @@ -0,0 +1,364 @@ +{ + "": "", + "aberrance-a": "Aberrance", + "abilities-tip0": "Act", + "abilities-tip1": "Spend", + "abilities-tip2": "Refresh", + "ability-bonuses": "Ability Bonus", + "ability-starting-o": "Ability Starting Values", + "academic-nba": "ACADEMIC ABILITIES", + "academic-toc": "Academic", + "accounting-a": "Accounting", + "action-ability": "Action Ability", + "action-order-w": "Action Order", + "adjust": "Adjust", + "adjust:-w": "Adjust: ", + "agent-name-i": "Agent Name", + "aircraft-e": "Aircraft", + "alertness:-n": "Alertness:", + "always": "Always", + "ammo-capacity:-w": "Ammo Capacity: ", + "anthropology-a": "Anthropology", + "archaeology-a": "Archaeology", + "architecture-a": "Architecture", + "armor": "Armor:", + "armor-notes:-n": "Armor Notes:", + "art-a": "Art", + "art-history-a": "Art History", + "assess-honesty-a": "Assess Honesty", + "associated-ability": "Associated Ability: ", + "astronomy-a": "Astronomy", + "athletics-a": "Athletics", + "auto-pool:-w": "Dedicated Auto Pool: ", + "automatic-w": "Automatic", + "background-i": "Background", + "ballistic-cloth": "Ballistic Cloth", + "banes-v": "Banes", + "bargain-a": "Bargain", + "biology-a": "Biology", + "blocks-v": "Blocks", + "bonus-ability-name": "Custom Ability Name", + "bonus-e": "Bonus", + "bonus-type": "Bonus Type:", + "both-barrels": "Both barrels", + "both-barrels-prompt": "Use both barrels?", + "bullet-safety-2e": "Safety", + "bullet-solace-2e": "Solace", + "bullet-symbol-2e": "Symbol", + "bullets:-r": "Bullets:", + "bullshit-detector-a": "Bullshit Detector", + "bureaucracy-a": "Bureaucracy", + "cancel": "Cancel", + "capacity:-w": "Capacity: ", + "cast-s": "Cast", + "casting-ability": "Casting Ability: ", + "casting-difficulty-s": "Casting Test Difficulty", + "casting-time-s": "Time", + "challenge-difficulty-s": "Total Challenge Difficulty", + "chemistry-a": "Chemistry", + "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "cherry-branch-height:-o": "Cherry Branch Height: ", + "Close": "Close", + "close-w": "Close", + "clue-e": "Clue", + "compulsions-v": "Compulsions", + "conceal-a": "Conceal", + "cop-talk-a": "Cop Talk", + "cost-challenge-s": "Cost per Continuing Challenge Test", + "cost-initial-s": "Initial Cost", + "cost-s": "Cost", + "cover-a": "Cover", + "cover:-o": "Cover: ", + "covers": "Covers", + "craft-a": "Craft", + "credit-rating": "Credit Rating: ", + "criminology-a": "Criminology", + "cryptography-a": "Cryptography", + "cthulhu-mythos-a": "Cthulhu Mythos", + "Custom": "Custom", + "custom-general-ability": "Custom", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "damage:-w": "Damage: ", + "data-recovery-a": "Data Recovery", + "description": "description", + "diagnosis-a": "Diagnosis", + "digital-intrusion-a": "Digital Intrusion", + "disguise-a": "Disguise", + "doubl-barreled-w": "Double Barreled", + "dreads-v": "Dreads", + "drive-i": "Drive", + "driving-a": "Driving", + "edit-abilities": "Edit Abilities", + "electronic-surveillance-a": "Electronic Surveillance", + "equipment": "equipment", + "explosive-devices-a": "Explosive Devices", + "explosive-w": "Explosives", + "explosives-a": "Explosives", + "explosives:-r": "Explosives:", + "extended-range-w": "(Extended Range)", + "features": "Features", + "filch-a": "Filch", + "Firearms": "Firearms", + "firearms-a": "Firearms", + "first-aid-a": "First Aid", + "flattery-a": "Flattery", + "fleeing-a": "Fleeing", + "flirting-a": "Flirting", + "forensic-pathology-a": "Forensic Pathology", + "forensics-a": "Forensics", + "forgery-a": "Forgery", + "full-auto": "Full auto", + "gambling-a": "Gambling", + "gen-build-points": "General Build Points: ", + "gen-points-info-2e": "Starting build points for general abilities. The default value for Trail of Cthulhu is 60, and the Night's Black Agents default is 70.", + "general-ability-warning": "general-ability-warning", + "general-toc": "General", + "geology-a": "Geology", + "Hand-to-Hand": "Hand-to-Hand", + "hand-to-hand-a": "Hand-to-Hand", + "health": "Health", + "health-a": "Health", + "health-h": "Health", + "health:-o": "Health: ", + "heavy-w": " Heavy", + "high-society-a": "High Society", + "history-a": "History", + "hit-rating:-n": "Hit Rating:", + "hit-threshold": "Hit Threshold", + "human-terrain-a": "Human Terrain", + "humanoid:-o": "Mundane", + "hypnosis-a": "Hypnosis", + "incantation-s": "Incantation", + "infiltration-a": "Infiltration", + "interpersonal-nba": "INTERPERSONAL ABILITIES", + "interpersonal-toc": "Interpersonal", + "interrogation-a": "Interrogation", + "intimidation-a": "Intimidation", + "inv-build-points": "Investigative Build Points: ", + "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "investigation": "Investigation", + "languages-a": "Languages", + "law-a": "Law", + "library-use-a": "Library Use", + "light-w": " Light", + "locksmith-a": "Locksmith", + "Long": "Long", + "long-w": "Long", + "magic": "Magic", + "magic-a": "Magic", + "magic-potential": "Magic Potential", + "magic:-n": "Magic:", + "mechanics-a": "Mechanics", + "medic-a": "Medic", + "medicine-a": "Medicine", + "melee-w": "Melee", + "melee:-r": "Melee:", + "military-armor": "Military Armor", + "military-science-a": "Military Science", + "monstrous:-o": "Monstrous", + "mos-ability-message-2e": "Click the checkbox to mark your MOS ability.", + "mythos-potential": "Mythos Potential", + "name-s": "Spell Name", + "name:-n": "Name:", + "Near": "Near", + "near-w": "Near", + "negotiation-a": "Negotiation", + "network-a": "Network", + "network-contacts": "Network Contacts", + "network:-o": "Network: ", + "never": "Never", + "new-feature": "New Feature", + "new-investigation": "New Investigation", + "nights-black-agents-o": "Night's Black Agents", + "none-u": "None", + "notes-n": "Notes", + "notes-placeholder": "Notes", + "notice-a": "Notice", + "npc": "NPC", + "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "npc-mode:-o": "NPC Mode: ", + "num-players:-o": "Number of Players: ", + "occult-a": "Occult", + "occult-studies-a": "Occult Studies", + "occupation-benefts-placeholder": "Occupation Benefits", + "occupation-i": "Occupation", + "occupation-placeholder": "Drag and drop an occupation", + "oral-history-a": "Oral History", + "other": "Other", + "other-placeholder-s": "e.g., Specific item", + "out-of-range-w": "(Out of Range)", + "outdoor-survival-a": "Outdoor Survival", + "pb-w": "Point-Blank", + "pc:-o": "PC", + "per-test": "...per Test", + "pharmacy-a": "Pharmacy", + "photography-a": "Photography", + "physics-a": "Physics", + "pillars-of-sanity": "Pillars of Sanity", + "piloting-a": "Piloting", + "pistol": "Pistol", + "pistol-submachine-gun": "Pistol/Submachine Gun", + "Point-Blank": "Point-Blank", + "point-spend": "Points spent: ", + "police-vest": "Police Vest", + "powers-v": "Powers", + "preparedness-a": "Preparedness", + "previous-patron-i": "Previous Patron", + "psi-a": "Psi", + "psychoanalysis-a": "Psychoanalysis", + "range": "Range", + "range-e": "Range", + "ranged-w": "Ranged", + "reassurance-a": "Reassurance", + "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked.", + "refresh-general": "Refresh General", + "refresh-investigative": "Refresh Investigative", + "requirements-v": "Requirements", + "research-a": "Research", + "resistance-pool-s": "Resistance Pool", + "resource-e": "Resource", + "riding-a": "Riding", + "rifle": "Rifle", + "ritual-s": "Ritual", + "roll-button": "Roll", + "sanity": "Sanity", + "sanity-a": "Sanity", + "sanity-h": "Sanity", + "sanity:-o": "Sanity: ", + "Scuffling": "Scuffling", + "scuffling-a": "Scuffling", + "Select One": "Select One", + "select-academic-ability": "Select Academic Ability", + "select-combat-range-w": "Select Combat Range", + "select-general-ability": "Select General Ability", + "select-interpersonal-ability": "Select Interpersonal Ability", + "select-one": "Select One", + "select-technical-ability": "Select Technical Ability", + "sense-trouble-a": "Sense Trouble", + "shadowing-a": "Shadowing", + "sheet-mode:-o": "Sheet Mode: ", + "sheet-settings-title": "Sheet Settings", + "Shooting": "Shooting", + "shooting-a": "Shooting", + "shotgun": "Shotgun", + "shrink-a": "Shrink", + "sources-of-stability": "Sources of Stability", + "special-weapons-training": "Special Weapons Training", + "specialization": "Specialization", + "speed-e": "Speed", + "spell-effect-s": "Effect of the Spell", + "spell-rules-description": "If the spell allows the expenditure of another ability in addition to Magic, you can swap on ability for the other at twice the price, unless otherwise noted in the spell for different ratios or forbids any swapping.", + "spells": "Spells", + "spend-auto-pool-prompt": "Spend Auto Pool Points?", + "spend-points-prompt": "Spend Points of ", + "stability": "Stability", + "stability-a": "Stability", + "stability-h": "Stability", + "stability-loss:-n": "Stability Loss:", + "stability:-o": "Stability: ", + "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", + "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "starting-stability-info-2e": "This is free stability rating that each player character starts with. The default value is 4.", + "stealth-a": "Stealth", + "stealth:-n": "Stealth:", + "streetwise-a": "Streetwise", + "surveillance-a": "Surveillance", + "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents.", + "system:-o": "System: ", + "tag-team-benefits": "Tag-Team Benefits", + "technical-nba": "TECHNICAL ABILITIES", + "technical-toc": "Technical", + "theology-a": "Theology", + "thrown-w": "Thrown", + "tip-ability": "Ability", + "tip-build-points": "Build", + "tip-free-points": "Free", + "tip-item-points": "Item", + "tip-max-points": "Max", + "tip-potential-free": "Free", + "tip-potential-skill-points": "Skill", + "tome-e": "Tome", + "tome-type-e": "Tome Type:", + "tradecraft-a": "Tradecraft", + "traffic-analysis-a": "Traffic Analysis", + "trail-of-cthulhu-o": "Trail of Cthulhu", + "trust": "Trust", + "type-s": "Type:", + "unarmed-attack": "Unarmed Attack", + "urban-survival-a": "Urban Survival", + "vampire": "Vampire", + "vampirology-a": "Vampirology", + "vehicle-e": "Vehicle", + "very-heavy-w": " Very Heavy", + "Weapons": "Weapons", + "weapons-a": "Weapons", + "weapons-w": "Weapons", + "whisper": "Whisper rolls to the GM", + "system-selection-header": "System Selection", + "yes": "Yes", + "no": "No", + "consume-sanity-prompt": "Does using Cthulhu Mythos also consume Sanity?", + "num-players-info": "This defines the default starting investigative build points, according to the tables defined in both systems.", + "whisper-info": "Whether rolls should be whispered to the gm or visible to all players.", + "select-repeating-general-ability-prompt": "Select a Custom General Ability", + "new-equipment": "New Equipment", + "new-spell": "New Spell", + "select-investigative-ability": "Select Investigative Ability", + "new-weapon": "New Weapon", + "initiative": "Initiative", + "ability-initiative": "Initiative Ability", + "roll-initiative": "Roll Initiative", + "current-pool": "Current Pool", + "consciousness-strain-prompt": "Strain Health for bonus (0-@{{max_strain}})? Current Health: @{{current_health}}, DC: @{{dc}}", + "consciousness-test": "Consciousness Test", + "consciousness-strain-bonus": "Strain Bonus:", + "success": "Success!", + "failure": "Failure!", + "dc-label": "DC:", + "casting": "Casting", + "occupational-benefits": "Occupational benefits", + "hit-rating-h": "Hit Rating", + "damage-resistances": "Damage Resistances", + "abilities-a": "Abilities", + "general_ability_warning": "Warning: Your second highest General ability rating must be at least half of your highest General ability rating.", + "free-points": "Free Points", + "credit-rating-a": "Credit Rating", + "evidence-collection-a": "Evidence Collection", + "outdoorsman-a": "Outdoorsman", + "general-nba": "GENERAL ABILITIES", + "electrical-repair-a": "Electrical Repair", + "firearms": "Firearms", + "mechanical-repair-a": "Mechanical Repair", + "attack-w": "Attack", + "slash-extended": "/Extended", + "parenthetical-extended": "(Extended)", + "stability-pool-prompt": "Current Stability Pool", + "conversion_note_repair_skill": "CONVERSION NOTE: Your lower rated old repair skill had {{0}} build points. These can be reallocated.", + "conversion_note_credit_rating": "TOC 2e CONVERSION NOTE: You have {{0}} build points from your old Credit Rating (rating {{1}} - default {{2}}) to reinvest. Determine your new Credit Rating based on the 2nd edition occupations.", + "conversion_note_cop_talk": "TOC 2e CONVERSION NOTE: You have {{0}} points from your old Cop Talk rating ({{1}}) to reinvest in Criminology or Streetwise.", + "full-auto-prompt": "Use full auto?", + "pick_category_skill_prompt": "Pick {{0}} skill {{1}}/{{2}}", + "select_skill_prompt": "Select Skill", + "choose_option_set_prompt": "Choose an option set for {{0}}", + "select_credit_rating_prompt": "Select Credit Rating for {{0}} ({{1}}-{{2}})", + "choose_specialization_prompt": "Choose Specialization for {{0}} {{1}}", + "optional_tag": "(Optional)", + "skip_specialization_option_label": "Skip Specialization", + "specify_specialty_prompt": "Specify {{0}} Specialty {{1}}/{{2}}", + "rating_display": " (Rating {{0}})", + "rating_display_each": " (each at Rating {{0}})", + "default_option_set_label": "Option Set {{0}} for group {{1}}", + "occupation-warning": "Warning: Selected occupation abilities will overwrite existing ratings for the same abilities. Proceed?", + "unknown": "Unknown", + "sheet-mode-info": "Select the default sheet mode when creating a new character.", + "starting-health-u": "Starting Health", + "starting-stability-u": "Starting Stability", + "starting-sanity-u": "Starting Sanity", + "starting-Cover-u": "Starting Cover", + "starting-network-u": "Starting Network", + "cherry-branch-height-u": "Cherry Branch Height", + "occupation-benefits-placeholder": "Occupation Benefits" +} \ No newline at end of file diff --git a/Gumshoe/translations/ja.json b/Gumshoe/translations/ja.json new file mode 100644 index 000000000000..e09971bf059b --- /dev/null +++ b/Gumshoe/translations/ja.json @@ -0,0 +1,364 @@ +{ + "": "", + "aberrance-a": "Aberrance", + "abilities-tip0": "Act", + "abilities-tip1": "Spend", + "abilities-tip2": "Refresh", + "ability-bonuses": "Ability Bonus", + "ability-starting-o": "Ability Starting Values", + "academic-nba": "ACADEMIC ABILITIES", + "academic-toc": "Academic", + "accounting-a": "Accounting", + "action-ability": "Action Ability", + "action-order-w": "Action Order", + "adjust": "Adjust", + "adjust:-w": "Adjust: ", + "agent-name-i": "Agent Name", + "aircraft-e": "Aircraft", + "alertness:-n": "Alertness:", + "always": "Always", + "ammo-capacity:-w": "Ammo Capacity: ", + "anthropology-a": "Anthropology", + "archaeology-a": "Archaeology", + "architecture-a": "Architecture", + "armor": "Armor:", + "armor-notes:-n": "Armor Notes:", + "art-a": "Art", + "art-history-a": "Art History", + "assess-honesty-a": "Assess Honesty", + "associated-ability": "Associated Ability: ", + "astronomy-a": "Astronomy", + "athletics-a": "Athletics", + "auto-pool:-w": "Dedicated Auto Pool: ", + "automatic-w": "Automatic", + "background-i": "Background", + "ballistic-cloth": "Ballistic Cloth", + "banes-v": "Banes", + "bargain-a": "Bargain", + "biology-a": "Biology", + "blocks-v": "Blocks", + "bonus-ability-name": "Custom Ability Name", + "bonus-e": "Bonus", + "bonus-type": "Bonus Type:", + "both-barrels": "Both barrels", + "both-barrels-prompt": "Use both barrels?", + "bullet-safety-2e": "Safety", + "bullet-solace-2e": "Solace", + "bullet-symbol-2e": "Symbol", + "bullets:-r": "Bullets:", + "bullshit-detector-a": "Bullshit Detector", + "bureaucracy-a": "Bureaucracy", + "cancel": "Cancel", + "capacity:-w": "Capacity: ", + "cast-s": "Cast", + "casting-ability": "Casting Ability: ", + "casting-difficulty-s": "Casting Test Difficulty", + "casting-time-s": "Time", + "challenge-difficulty-s": "Total Challenge Difficulty", + "chemistry-a": "Chemistry", + "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "cherry-branch-height:-o": "Cherry Branch Height: ", + "Close": "Close", + "close-w": "Close", + "clue-e": "Clue", + "compulsions-v": "Compulsions", + "conceal-a": "Conceal", + "cop-talk-a": "Cop Talk", + "cost-challenge-s": "Cost per Continuing Challenge Test", + "cost-initial-s": "Initial Cost", + "cost-s": "Cost", + "cover-a": "Cover", + "cover:-o": "Cover: ", + "covers": "Covers", + "craft-a": "Craft", + "credit-rating": "Credit Rating: ", + "criminology-a": "Criminology", + "cryptography-a": "Cryptography", + "cthulhu-mythos-a": "Cthulhu Mythos", + "Custom": "Custom", + "custom-general-ability": "Custom", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "damage:-w": "Damage: ", + "data-recovery-a": "Data Recovery", + "description": "description", + "diagnosis-a": "Diagnosis", + "digital-intrusion-a": "Digital Intrusion", + "disguise-a": "Disguise", + "doubl-barreled-w": "Double Barreled", + "dreads-v": "Dreads", + "drive-i": "Drive", + "driving-a": "Driving", + "edit-abilities": "Edit Abilities", + "electronic-surveillance-a": "Electronic Surveillance", + "equipment": "equipment", + "explosive-devices-a": "Explosive Devices", + "explosive-w": "Explosives", + "explosives-a": "Explosives", + "explosives:-r": "Explosives:", + "extended-range-w": "(Extended Range)", + "features": "Features", + "filch-a": "Filch", + "Firearms": "Firearms", + "firearms-a": "Firearms", + "first-aid-a": "First Aid", + "flattery-a": "Flattery", + "fleeing-a": "Fleeing", + "flirting-a": "Flirting", + "forensic-pathology-a": "Forensic Pathology", + "forensics-a": "Forensics", + "forgery-a": "Forgery", + "full-auto": "Full auto", + "gambling-a": "Gambling", + "gen-build-points": "General Build Points: ", + "gen-points-info-2e": "Starting build points for general abilities. The default value for Trail of Cthulhu is 60, and the Night's Black Agents default is 70.", + "general-ability-warning": "general-ability-warning", + "general-toc": "General", + "geology-a": "Geology", + "Hand-to-Hand": "Hand-to-Hand", + "hand-to-hand-a": "Hand-to-Hand", + "health": "Health", + "health-a": "Health", + "health-h": "Health", + "health:-o": "Health: ", + "heavy-w": " Heavy", + "high-society-a": "High Society", + "history-a": "History", + "hit-rating:-n": "Hit Rating:", + "hit-threshold": "Hit Threshold", + "human-terrain-a": "Human Terrain", + "humanoid:-o": "Mundane", + "hypnosis-a": "Hypnosis", + "incantation-s": "Incantation", + "infiltration-a": "Infiltration", + "interpersonal-nba": "INTERPERSONAL ABILITIES", + "interpersonal-toc": "Interpersonal", + "interrogation-a": "Interrogation", + "intimidation-a": "Intimidation", + "inv-build-points": "Investigative Build Points: ", + "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "investigation": "Investigation", + "languages-a": "Languages", + "law-a": "Law", + "library-use-a": "Library Use", + "light-w": " Light", + "locksmith-a": "Locksmith", + "Long": "Long", + "long-w": "Long", + "magic": "Magic", + "magic-a": "Magic", + "magic-potential": "Magic Potential", + "magic:-n": "Magic:", + "mechanics-a": "Mechanics", + "medic-a": "Medic", + "medicine-a": "Medicine", + "melee-w": "Melee", + "melee:-r": "Melee:", + "military-armor": "Military Armor", + "military-science-a": "Military Science", + "monstrous:-o": "Monstrous", + "mos-ability-message-2e": "Click the checkbox to mark your MOS ability.", + "mythos-potential": "Mythos Potential", + "name-s": "Spell Name", + "name:-n": "Name:", + "Near": "Near", + "near-w": "Near", + "negotiation-a": "Negotiation", + "network-a": "Network", + "network-contacts": "Network Contacts", + "network:-o": "Network: ", + "never": "Never", + "new-feature": "New Feature", + "new-investigation": "New Investigation", + "nights-black-agents-o": "Night's Black Agents", + "none-u": "None", + "notes-n": "Notes", + "notes-placeholder": "Notes", + "notice-a": "Notice", + "npc": "NPC", + "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "npc-mode:-o": "NPC Mode: ", + "num-players:-o": "Number of Players: ", + "occult-a": "Occult", + "occult-studies-a": "Occult Studies", + "occupation-benefts-placeholder": "Occupation Benefits", + "occupation-i": "Occupation", + "occupation-placeholder": "Drag and drop an occupation", + "oral-history-a": "Oral History", + "other": "Other", + "other-placeholder-s": "e.g., Specific item", + "out-of-range-w": "(Out of Range)", + "outdoor-survival-a": "Outdoor Survival", + "pb-w": "Point-Blank", + "pc:-o": "PC", + "per-test": "...per Test", + "pharmacy-a": "Pharmacy", + "photography-a": "Photography", + "physics-a": "Physics", + "pillars-of-sanity": "Pillars of Sanity", + "piloting-a": "Piloting", + "pistol": "Pistol", + "pistol-submachine-gun": "Pistol/Submachine Gun", + "Point-Blank": "Point-Blank", + "point-spend": "Points spent: ", + "police-vest": "Police Vest", + "powers-v": "Powers", + "preparedness-a": "Preparedness", + "previous-patron-i": "Previous Patron", + "psi-a": "Psi", + "psychoanalysis-a": "Psychoanalysis", + "range": "Range", + "range-e": "Range", + "ranged-w": "Ranged", + "reassurance-a": "Reassurance", + "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked.", + "refresh-general": "Refresh General", + "refresh-investigative": "Refresh Investigative", + "requirements-v": "Requirements", + "research-a": "Research", + "resistance-pool-s": "Resistance Pool", + "resource-e": "Resource", + "riding-a": "Riding", + "rifle": "Rifle", + "ritual-s": "Ritual", + "roll-button": "Roll", + "sanity": "Sanity", + "sanity-a": "Sanity", + "sanity-h": "Sanity", + "sanity:-o": "Sanity: ", + "Scuffling": "Scuffling", + "scuffling-a": "Scuffling", + "Select One": "Select One", + "select-academic-ability": "Select Academic Ability", + "select-combat-range-w": "Select Combat Range", + "select-general-ability": "Select General Ability", + "select-interpersonal-ability": "Select Interpersonal Ability", + "select-one": "Select One", + "select-technical-ability": "Select Technical Ability", + "sense-trouble-a": "Sense Trouble", + "shadowing-a": "Shadowing", + "sheet-mode:-o": "Sheet Mode: ", + "sheet-settings-title": "Sheet Settings", + "Shooting": "Shooting", + "shooting-a": "Shooting", + "shotgun": "Shotgun", + "shrink-a": "Shrink", + "sources-of-stability": "Sources of Stability", + "special-weapons-training": "Special Weapons Training", + "specialization": "Specialization", + "speed-e": "Speed", + "spell-effect-s": "Effect of the Spell", + "spell-rules-description": "If the spell allows the expenditure of another ability in addition to Magic, you can swap on ability for the other at twice the price, unless otherwise noted in the spell for different ratios or forbids any swapping.", + "spells": "Spells", + "spend-auto-pool-prompt": "Spend Auto Pool Points?", + "spend-points-prompt": "Spend Points of ", + "stability": "Stability", + "stability-a": "Stability", + "stability-h": "Stability", + "stability-loss:-n": "Stability Loss:", + "stability:-o": "Stability: ", + "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", + "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "starting-stability-info-2e": "This is free stability rating that each player character starts with. The default value is 4.", + "stealth-a": "Stealth", + "stealth:-n": "Stealth:", + "streetwise-a": "Streetwise", + "surveillance-a": "Surveillance", + "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents.", + "system:-o": "System: ", + "tag-team-benefits": "Tag-Team Benefits", + "technical-nba": "TECHNICAL ABILITIES", + "technical-toc": "Technical", + "theology-a": "Theology", + "thrown-w": "Thrown", + "tip-ability": "Ability", + "tip-build-points": "Build", + "tip-free-points": "Free", + "tip-item-points": "Item", + "tip-max-points": "Max", + "tip-potential-free": "Free", + "tip-potential-skill-points": "Skill", + "tome-e": "Tome", + "tome-type-e": "Tome Type:", + "tradecraft-a": "Tradecraft", + "traffic-analysis-a": "Traffic Analysis", + "trail-of-cthulhu-o": "Trail of Cthulhu", + "trust": "Trust", + "type-s": "Type:", + "unarmed-attack": "Unarmed Attack", + "urban-survival-a": "Urban Survival", + "vampire": "Vampire", + "vampirology-a": "Vampirology", + "vehicle-e": "Vehicle", + "very-heavy-w": " Very Heavy", + "Weapons": "Weapons", + "weapons-a": "Weapons", + "weapons-w": "Weapons", + "whisper": "Whisper rolls to the GM", + "system-selection-header": "System Selection", + "yes": "Yes", + "no": "No", + "consume-sanity-prompt": "Does using Cthulhu Mythos also consume Sanity?", + "num-players-info": "This defines the default starting investigative build points, according to the tables defined in both systems.", + "whisper-info": "Whether rolls should be whispered to the gm or visible to all players.", + "select-repeating-general-ability-prompt": "Select a Custom General Ability", + "new-equipment": "New Equipment", + "new-spell": "New Spell", + "select-investigative-ability": "Select Investigative Ability", + "new-weapon": "New Weapon", + "initiative": "Initiative", + "ability-initiative": "Initiative Ability", + "roll-initiative": "Roll Initiative", + "current-pool": "Current Pool", + "consciousness-strain-prompt": "Strain Health for bonus (0-@{{max_strain}})? Current Health: @{{current_health}}, DC: @{{dc}}", + "consciousness-test": "Consciousness Test", + "consciousness-strain-bonus": "Strain Bonus:", + "success": "Success!", + "failure": "Failure!", + "dc-label": "DC:", + "casting": "Casting", + "occupational-benefits": "Occupational benefits", + "hit-rating-h": "Hit Rating", + "damage-resistances": "Damage Resistances", + "abilities-a": "Abilities", + "general_ability_warning": "Warning: Your second highest General ability rating must be at least half of your highest General ability rating.", + "free-points": "Free Points", + "credit-rating-a": "Credit Rating", + "evidence-collection-a": "Evidence Collection", + "outdoorsman-a": "Outdoorsman", + "general-nba": "GENERAL ABILITIES", + "electrical-repair-a": "Electrical Repair", + "firearms": "Firearms", + "mechanical-repair-a": "Mechanical Repair", + "attack-w": "Attack", + "slash-extended": "/Extended", + "parenthetical-extended": "(Extended)", + "stability-pool-prompt": "Current Stability Pool", + "conversion_note_repair_skill": "CONVERSION NOTE: Your lower rated old repair skill had {{0}} build points. These can be reallocated.", + "conversion_note_credit_rating": "TOC 2e CONVERSION NOTE: You have {{0}} build points from your old Credit Rating (rating {{1}} - default {{2}}) to reinvest. Determine your new Credit Rating based on the 2nd edition occupations.", + "conversion_note_cop_talk": "TOC 2e CONVERSION NOTE: You have {{0}} points from your old Cop Talk rating ({{1}}) to reinvest in Criminology or Streetwise.", + "full-auto-prompt": "Use full auto?", + "pick_category_skill_prompt": "Pick {{0}} skill {{1}}/{{2}}", + "select_skill_prompt": "Select Skill", + "choose_option_set_prompt": "Choose an option set for {{0}}", + "select_credit_rating_prompt": "Select Credit Rating for {{0}} ({{1}}-{{2}})", + "choose_specialization_prompt": "Choose Specialization for {{0}} {{1}}", + "optional_tag": "(Optional)", + "skip_specialization_option_label": "Skip Specialization", + "specify_specialty_prompt": "Specify {{0}} Specialty {{1}}/{{2}}", + "rating_display": " (Rating {{0}})", + "rating_display_each": " (each at Rating {{0}})", + "default_option_set_label": "Option Set {{0}} for group {{1}}", + "occupation-warning": "Warning: Selected occupation abilities will overwrite existing ratings for the same abilities. Proceed?", + "unknown": "Unknown", + "sheet-mode-info": "Select the default sheet mode when creating a new character.", + "starting-health-u": "Starting Health", + "starting-stability-u": "Starting Stability", + "starting-sanity-u": "Starting Sanity", + "starting-Cover-u": "Starting Cover", + "starting-network-u": "Starting Network", + "cherry-branch-height-u": "Cherry Branch Height", + "occupation-benefits-placeholder": "Occupation Benefits" +} \ No newline at end of file diff --git a/Gumshoe/translations/ko.json b/Gumshoe/translations/ko.json new file mode 100644 index 000000000000..e09971bf059b --- /dev/null +++ b/Gumshoe/translations/ko.json @@ -0,0 +1,364 @@ +{ + "": "", + "aberrance-a": "Aberrance", + "abilities-tip0": "Act", + "abilities-tip1": "Spend", + "abilities-tip2": "Refresh", + "ability-bonuses": "Ability Bonus", + "ability-starting-o": "Ability Starting Values", + "academic-nba": "ACADEMIC ABILITIES", + "academic-toc": "Academic", + "accounting-a": "Accounting", + "action-ability": "Action Ability", + "action-order-w": "Action Order", + "adjust": "Adjust", + "adjust:-w": "Adjust: ", + "agent-name-i": "Agent Name", + "aircraft-e": "Aircraft", + "alertness:-n": "Alertness:", + "always": "Always", + "ammo-capacity:-w": "Ammo Capacity: ", + "anthropology-a": "Anthropology", + "archaeology-a": "Archaeology", + "architecture-a": "Architecture", + "armor": "Armor:", + "armor-notes:-n": "Armor Notes:", + "art-a": "Art", + "art-history-a": "Art History", + "assess-honesty-a": "Assess Honesty", + "associated-ability": "Associated Ability: ", + "astronomy-a": "Astronomy", + "athletics-a": "Athletics", + "auto-pool:-w": "Dedicated Auto Pool: ", + "automatic-w": "Automatic", + "background-i": "Background", + "ballistic-cloth": "Ballistic Cloth", + "banes-v": "Banes", + "bargain-a": "Bargain", + "biology-a": "Biology", + "blocks-v": "Blocks", + "bonus-ability-name": "Custom Ability Name", + "bonus-e": "Bonus", + "bonus-type": "Bonus Type:", + "both-barrels": "Both barrels", + "both-barrels-prompt": "Use both barrels?", + "bullet-safety-2e": "Safety", + "bullet-solace-2e": "Solace", + "bullet-symbol-2e": "Symbol", + "bullets:-r": "Bullets:", + "bullshit-detector-a": "Bullshit Detector", + "bureaucracy-a": "Bureaucracy", + "cancel": "Cancel", + "capacity:-w": "Capacity: ", + "cast-s": "Cast", + "casting-ability": "Casting Ability: ", + "casting-difficulty-s": "Casting Test Difficulty", + "casting-time-s": "Time", + "challenge-difficulty-s": "Total Challenge Difficulty", + "chemistry-a": "Chemistry", + "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "cherry-branch-height:-o": "Cherry Branch Height: ", + "Close": "Close", + "close-w": "Close", + "clue-e": "Clue", + "compulsions-v": "Compulsions", + "conceal-a": "Conceal", + "cop-talk-a": "Cop Talk", + "cost-challenge-s": "Cost per Continuing Challenge Test", + "cost-initial-s": "Initial Cost", + "cost-s": "Cost", + "cover-a": "Cover", + "cover:-o": "Cover: ", + "covers": "Covers", + "craft-a": "Craft", + "credit-rating": "Credit Rating: ", + "criminology-a": "Criminology", + "cryptography-a": "Cryptography", + "cthulhu-mythos-a": "Cthulhu Mythos", + "Custom": "Custom", + "custom-general-ability": "Custom", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "damage:-w": "Damage: ", + "data-recovery-a": "Data Recovery", + "description": "description", + "diagnosis-a": "Diagnosis", + "digital-intrusion-a": "Digital Intrusion", + "disguise-a": "Disguise", + "doubl-barreled-w": "Double Barreled", + "dreads-v": "Dreads", + "drive-i": "Drive", + "driving-a": "Driving", + "edit-abilities": "Edit Abilities", + "electronic-surveillance-a": "Electronic Surveillance", + "equipment": "equipment", + "explosive-devices-a": "Explosive Devices", + "explosive-w": "Explosives", + "explosives-a": "Explosives", + "explosives:-r": "Explosives:", + "extended-range-w": "(Extended Range)", + "features": "Features", + "filch-a": "Filch", + "Firearms": "Firearms", + "firearms-a": "Firearms", + "first-aid-a": "First Aid", + "flattery-a": "Flattery", + "fleeing-a": "Fleeing", + "flirting-a": "Flirting", + "forensic-pathology-a": "Forensic Pathology", + "forensics-a": "Forensics", + "forgery-a": "Forgery", + "full-auto": "Full auto", + "gambling-a": "Gambling", + "gen-build-points": "General Build Points: ", + "gen-points-info-2e": "Starting build points for general abilities. The default value for Trail of Cthulhu is 60, and the Night's Black Agents default is 70.", + "general-ability-warning": "general-ability-warning", + "general-toc": "General", + "geology-a": "Geology", + "Hand-to-Hand": "Hand-to-Hand", + "hand-to-hand-a": "Hand-to-Hand", + "health": "Health", + "health-a": "Health", + "health-h": "Health", + "health:-o": "Health: ", + "heavy-w": " Heavy", + "high-society-a": "High Society", + "history-a": "History", + "hit-rating:-n": "Hit Rating:", + "hit-threshold": "Hit Threshold", + "human-terrain-a": "Human Terrain", + "humanoid:-o": "Mundane", + "hypnosis-a": "Hypnosis", + "incantation-s": "Incantation", + "infiltration-a": "Infiltration", + "interpersonal-nba": "INTERPERSONAL ABILITIES", + "interpersonal-toc": "Interpersonal", + "interrogation-a": "Interrogation", + "intimidation-a": "Intimidation", + "inv-build-points": "Investigative Build Points: ", + "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "investigation": "Investigation", + "languages-a": "Languages", + "law-a": "Law", + "library-use-a": "Library Use", + "light-w": " Light", + "locksmith-a": "Locksmith", + "Long": "Long", + "long-w": "Long", + "magic": "Magic", + "magic-a": "Magic", + "magic-potential": "Magic Potential", + "magic:-n": "Magic:", + "mechanics-a": "Mechanics", + "medic-a": "Medic", + "medicine-a": "Medicine", + "melee-w": "Melee", + "melee:-r": "Melee:", + "military-armor": "Military Armor", + "military-science-a": "Military Science", + "monstrous:-o": "Monstrous", + "mos-ability-message-2e": "Click the checkbox to mark your MOS ability.", + "mythos-potential": "Mythos Potential", + "name-s": "Spell Name", + "name:-n": "Name:", + "Near": "Near", + "near-w": "Near", + "negotiation-a": "Negotiation", + "network-a": "Network", + "network-contacts": "Network Contacts", + "network:-o": "Network: ", + "never": "Never", + "new-feature": "New Feature", + "new-investigation": "New Investigation", + "nights-black-agents-o": "Night's Black Agents", + "none-u": "None", + "notes-n": "Notes", + "notes-placeholder": "Notes", + "notice-a": "Notice", + "npc": "NPC", + "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "npc-mode:-o": "NPC Mode: ", + "num-players:-o": "Number of Players: ", + "occult-a": "Occult", + "occult-studies-a": "Occult Studies", + "occupation-benefts-placeholder": "Occupation Benefits", + "occupation-i": "Occupation", + "occupation-placeholder": "Drag and drop an occupation", + "oral-history-a": "Oral History", + "other": "Other", + "other-placeholder-s": "e.g., Specific item", + "out-of-range-w": "(Out of Range)", + "outdoor-survival-a": "Outdoor Survival", + "pb-w": "Point-Blank", + "pc:-o": "PC", + "per-test": "...per Test", + "pharmacy-a": "Pharmacy", + "photography-a": "Photography", + "physics-a": "Physics", + "pillars-of-sanity": "Pillars of Sanity", + "piloting-a": "Piloting", + "pistol": "Pistol", + "pistol-submachine-gun": "Pistol/Submachine Gun", + "Point-Blank": "Point-Blank", + "point-spend": "Points spent: ", + "police-vest": "Police Vest", + "powers-v": "Powers", + "preparedness-a": "Preparedness", + "previous-patron-i": "Previous Patron", + "psi-a": "Psi", + "psychoanalysis-a": "Psychoanalysis", + "range": "Range", + "range-e": "Range", + "ranged-w": "Ranged", + "reassurance-a": "Reassurance", + "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked.", + "refresh-general": "Refresh General", + "refresh-investigative": "Refresh Investigative", + "requirements-v": "Requirements", + "research-a": "Research", + "resistance-pool-s": "Resistance Pool", + "resource-e": "Resource", + "riding-a": "Riding", + "rifle": "Rifle", + "ritual-s": "Ritual", + "roll-button": "Roll", + "sanity": "Sanity", + "sanity-a": "Sanity", + "sanity-h": "Sanity", + "sanity:-o": "Sanity: ", + "Scuffling": "Scuffling", + "scuffling-a": "Scuffling", + "Select One": "Select One", + "select-academic-ability": "Select Academic Ability", + "select-combat-range-w": "Select Combat Range", + "select-general-ability": "Select General Ability", + "select-interpersonal-ability": "Select Interpersonal Ability", + "select-one": "Select One", + "select-technical-ability": "Select Technical Ability", + "sense-trouble-a": "Sense Trouble", + "shadowing-a": "Shadowing", + "sheet-mode:-o": "Sheet Mode: ", + "sheet-settings-title": "Sheet Settings", + "Shooting": "Shooting", + "shooting-a": "Shooting", + "shotgun": "Shotgun", + "shrink-a": "Shrink", + "sources-of-stability": "Sources of Stability", + "special-weapons-training": "Special Weapons Training", + "specialization": "Specialization", + "speed-e": "Speed", + "spell-effect-s": "Effect of the Spell", + "spell-rules-description": "If the spell allows the expenditure of another ability in addition to Magic, you can swap on ability for the other at twice the price, unless otherwise noted in the spell for different ratios or forbids any swapping.", + "spells": "Spells", + "spend-auto-pool-prompt": "Spend Auto Pool Points?", + "spend-points-prompt": "Spend Points of ", + "stability": "Stability", + "stability-a": "Stability", + "stability-h": "Stability", + "stability-loss:-n": "Stability Loss:", + "stability:-o": "Stability: ", + "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", + "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "starting-stability-info-2e": "This is free stability rating that each player character starts with. The default value is 4.", + "stealth-a": "Stealth", + "stealth:-n": "Stealth:", + "streetwise-a": "Streetwise", + "surveillance-a": "Surveillance", + "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents.", + "system:-o": "System: ", + "tag-team-benefits": "Tag-Team Benefits", + "technical-nba": "TECHNICAL ABILITIES", + "technical-toc": "Technical", + "theology-a": "Theology", + "thrown-w": "Thrown", + "tip-ability": "Ability", + "tip-build-points": "Build", + "tip-free-points": "Free", + "tip-item-points": "Item", + "tip-max-points": "Max", + "tip-potential-free": "Free", + "tip-potential-skill-points": "Skill", + "tome-e": "Tome", + "tome-type-e": "Tome Type:", + "tradecraft-a": "Tradecraft", + "traffic-analysis-a": "Traffic Analysis", + "trail-of-cthulhu-o": "Trail of Cthulhu", + "trust": "Trust", + "type-s": "Type:", + "unarmed-attack": "Unarmed Attack", + "urban-survival-a": "Urban Survival", + "vampire": "Vampire", + "vampirology-a": "Vampirology", + "vehicle-e": "Vehicle", + "very-heavy-w": " Very Heavy", + "Weapons": "Weapons", + "weapons-a": "Weapons", + "weapons-w": "Weapons", + "whisper": "Whisper rolls to the GM", + "system-selection-header": "System Selection", + "yes": "Yes", + "no": "No", + "consume-sanity-prompt": "Does using Cthulhu Mythos also consume Sanity?", + "num-players-info": "This defines the default starting investigative build points, according to the tables defined in both systems.", + "whisper-info": "Whether rolls should be whispered to the gm or visible to all players.", + "select-repeating-general-ability-prompt": "Select a Custom General Ability", + "new-equipment": "New Equipment", + "new-spell": "New Spell", + "select-investigative-ability": "Select Investigative Ability", + "new-weapon": "New Weapon", + "initiative": "Initiative", + "ability-initiative": "Initiative Ability", + "roll-initiative": "Roll Initiative", + "current-pool": "Current Pool", + "consciousness-strain-prompt": "Strain Health for bonus (0-@{{max_strain}})? Current Health: @{{current_health}}, DC: @{{dc}}", + "consciousness-test": "Consciousness Test", + "consciousness-strain-bonus": "Strain Bonus:", + "success": "Success!", + "failure": "Failure!", + "dc-label": "DC:", + "casting": "Casting", + "occupational-benefits": "Occupational benefits", + "hit-rating-h": "Hit Rating", + "damage-resistances": "Damage Resistances", + "abilities-a": "Abilities", + "general_ability_warning": "Warning: Your second highest General ability rating must be at least half of your highest General ability rating.", + "free-points": "Free Points", + "credit-rating-a": "Credit Rating", + "evidence-collection-a": "Evidence Collection", + "outdoorsman-a": "Outdoorsman", + "general-nba": "GENERAL ABILITIES", + "electrical-repair-a": "Electrical Repair", + "firearms": "Firearms", + "mechanical-repair-a": "Mechanical Repair", + "attack-w": "Attack", + "slash-extended": "/Extended", + "parenthetical-extended": "(Extended)", + "stability-pool-prompt": "Current Stability Pool", + "conversion_note_repair_skill": "CONVERSION NOTE: Your lower rated old repair skill had {{0}} build points. These can be reallocated.", + "conversion_note_credit_rating": "TOC 2e CONVERSION NOTE: You have {{0}} build points from your old Credit Rating (rating {{1}} - default {{2}}) to reinvest. Determine your new Credit Rating based on the 2nd edition occupations.", + "conversion_note_cop_talk": "TOC 2e CONVERSION NOTE: You have {{0}} points from your old Cop Talk rating ({{1}}) to reinvest in Criminology or Streetwise.", + "full-auto-prompt": "Use full auto?", + "pick_category_skill_prompt": "Pick {{0}} skill {{1}}/{{2}}", + "select_skill_prompt": "Select Skill", + "choose_option_set_prompt": "Choose an option set for {{0}}", + "select_credit_rating_prompt": "Select Credit Rating for {{0}} ({{1}}-{{2}})", + "choose_specialization_prompt": "Choose Specialization for {{0}} {{1}}", + "optional_tag": "(Optional)", + "skip_specialization_option_label": "Skip Specialization", + "specify_specialty_prompt": "Specify {{0}} Specialty {{1}}/{{2}}", + "rating_display": " (Rating {{0}})", + "rating_display_each": " (each at Rating {{0}})", + "default_option_set_label": "Option Set {{0}} for group {{1}}", + "occupation-warning": "Warning: Selected occupation abilities will overwrite existing ratings for the same abilities. Proceed?", + "unknown": "Unknown", + "sheet-mode-info": "Select the default sheet mode when creating a new character.", + "starting-health-u": "Starting Health", + "starting-stability-u": "Starting Stability", + "starting-sanity-u": "Starting Sanity", + "starting-Cover-u": "Starting Cover", + "starting-network-u": "Starting Network", + "cherry-branch-height-u": "Cherry Branch Height", + "occupation-benefits-placeholder": "Occupation Benefits" +} \ No newline at end of file diff --git a/Gumshoe/translations/nl.json b/Gumshoe/translations/nl.json new file mode 100644 index 000000000000..e09971bf059b --- /dev/null +++ b/Gumshoe/translations/nl.json @@ -0,0 +1,364 @@ +{ + "": "", + "aberrance-a": "Aberrance", + "abilities-tip0": "Act", + "abilities-tip1": "Spend", + "abilities-tip2": "Refresh", + "ability-bonuses": "Ability Bonus", + "ability-starting-o": "Ability Starting Values", + "academic-nba": "ACADEMIC ABILITIES", + "academic-toc": "Academic", + "accounting-a": "Accounting", + "action-ability": "Action Ability", + "action-order-w": "Action Order", + "adjust": "Adjust", + "adjust:-w": "Adjust: ", + "agent-name-i": "Agent Name", + "aircraft-e": "Aircraft", + "alertness:-n": "Alertness:", + "always": "Always", + "ammo-capacity:-w": "Ammo Capacity: ", + "anthropology-a": "Anthropology", + "archaeology-a": "Archaeology", + "architecture-a": "Architecture", + "armor": "Armor:", + "armor-notes:-n": "Armor Notes:", + "art-a": "Art", + "art-history-a": "Art History", + "assess-honesty-a": "Assess Honesty", + "associated-ability": "Associated Ability: ", + "astronomy-a": "Astronomy", + "athletics-a": "Athletics", + "auto-pool:-w": "Dedicated Auto Pool: ", + "automatic-w": "Automatic", + "background-i": "Background", + "ballistic-cloth": "Ballistic Cloth", + "banes-v": "Banes", + "bargain-a": "Bargain", + "biology-a": "Biology", + "blocks-v": "Blocks", + "bonus-ability-name": "Custom Ability Name", + "bonus-e": "Bonus", + "bonus-type": "Bonus Type:", + "both-barrels": "Both barrels", + "both-barrels-prompt": "Use both barrels?", + "bullet-safety-2e": "Safety", + "bullet-solace-2e": "Solace", + "bullet-symbol-2e": "Symbol", + "bullets:-r": "Bullets:", + "bullshit-detector-a": "Bullshit Detector", + "bureaucracy-a": "Bureaucracy", + "cancel": "Cancel", + "capacity:-w": "Capacity: ", + "cast-s": "Cast", + "casting-ability": "Casting Ability: ", + "casting-difficulty-s": "Casting Test Difficulty", + "casting-time-s": "Time", + "challenge-difficulty-s": "Total Challenge Difficulty", + "chemistry-a": "Chemistry", + "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "cherry-branch-height:-o": "Cherry Branch Height: ", + "Close": "Close", + "close-w": "Close", + "clue-e": "Clue", + "compulsions-v": "Compulsions", + "conceal-a": "Conceal", + "cop-talk-a": "Cop Talk", + "cost-challenge-s": "Cost per Continuing Challenge Test", + "cost-initial-s": "Initial Cost", + "cost-s": "Cost", + "cover-a": "Cover", + "cover:-o": "Cover: ", + "covers": "Covers", + "craft-a": "Craft", + "credit-rating": "Credit Rating: ", + "criminology-a": "Criminology", + "cryptography-a": "Cryptography", + "cthulhu-mythos-a": "Cthulhu Mythos", + "Custom": "Custom", + "custom-general-ability": "Custom", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "damage:-w": "Damage: ", + "data-recovery-a": "Data Recovery", + "description": "description", + "diagnosis-a": "Diagnosis", + "digital-intrusion-a": "Digital Intrusion", + "disguise-a": "Disguise", + "doubl-barreled-w": "Double Barreled", + "dreads-v": "Dreads", + "drive-i": "Drive", + "driving-a": "Driving", + "edit-abilities": "Edit Abilities", + "electronic-surveillance-a": "Electronic Surveillance", + "equipment": "equipment", + "explosive-devices-a": "Explosive Devices", + "explosive-w": "Explosives", + "explosives-a": "Explosives", + "explosives:-r": "Explosives:", + "extended-range-w": "(Extended Range)", + "features": "Features", + "filch-a": "Filch", + "Firearms": "Firearms", + "firearms-a": "Firearms", + "first-aid-a": "First Aid", + "flattery-a": "Flattery", + "fleeing-a": "Fleeing", + "flirting-a": "Flirting", + "forensic-pathology-a": "Forensic Pathology", + "forensics-a": "Forensics", + "forgery-a": "Forgery", + "full-auto": "Full auto", + "gambling-a": "Gambling", + "gen-build-points": "General Build Points: ", + "gen-points-info-2e": "Starting build points for general abilities. The default value for Trail of Cthulhu is 60, and the Night's Black Agents default is 70.", + "general-ability-warning": "general-ability-warning", + "general-toc": "General", + "geology-a": "Geology", + "Hand-to-Hand": "Hand-to-Hand", + "hand-to-hand-a": "Hand-to-Hand", + "health": "Health", + "health-a": "Health", + "health-h": "Health", + "health:-o": "Health: ", + "heavy-w": " Heavy", + "high-society-a": "High Society", + "history-a": "History", + "hit-rating:-n": "Hit Rating:", + "hit-threshold": "Hit Threshold", + "human-terrain-a": "Human Terrain", + "humanoid:-o": "Mundane", + "hypnosis-a": "Hypnosis", + "incantation-s": "Incantation", + "infiltration-a": "Infiltration", + "interpersonal-nba": "INTERPERSONAL ABILITIES", + "interpersonal-toc": "Interpersonal", + "interrogation-a": "Interrogation", + "intimidation-a": "Intimidation", + "inv-build-points": "Investigative Build Points: ", + "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "investigation": "Investigation", + "languages-a": "Languages", + "law-a": "Law", + "library-use-a": "Library Use", + "light-w": " Light", + "locksmith-a": "Locksmith", + "Long": "Long", + "long-w": "Long", + "magic": "Magic", + "magic-a": "Magic", + "magic-potential": "Magic Potential", + "magic:-n": "Magic:", + "mechanics-a": "Mechanics", + "medic-a": "Medic", + "medicine-a": "Medicine", + "melee-w": "Melee", + "melee:-r": "Melee:", + "military-armor": "Military Armor", + "military-science-a": "Military Science", + "monstrous:-o": "Monstrous", + "mos-ability-message-2e": "Click the checkbox to mark your MOS ability.", + "mythos-potential": "Mythos Potential", + "name-s": "Spell Name", + "name:-n": "Name:", + "Near": "Near", + "near-w": "Near", + "negotiation-a": "Negotiation", + "network-a": "Network", + "network-contacts": "Network Contacts", + "network:-o": "Network: ", + "never": "Never", + "new-feature": "New Feature", + "new-investigation": "New Investigation", + "nights-black-agents-o": "Night's Black Agents", + "none-u": "None", + "notes-n": "Notes", + "notes-placeholder": "Notes", + "notice-a": "Notice", + "npc": "NPC", + "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "npc-mode:-o": "NPC Mode: ", + "num-players:-o": "Number of Players: ", + "occult-a": "Occult", + "occult-studies-a": "Occult Studies", + "occupation-benefts-placeholder": "Occupation Benefits", + "occupation-i": "Occupation", + "occupation-placeholder": "Drag and drop an occupation", + "oral-history-a": "Oral History", + "other": "Other", + "other-placeholder-s": "e.g., Specific item", + "out-of-range-w": "(Out of Range)", + "outdoor-survival-a": "Outdoor Survival", + "pb-w": "Point-Blank", + "pc:-o": "PC", + "per-test": "...per Test", + "pharmacy-a": "Pharmacy", + "photography-a": "Photography", + "physics-a": "Physics", + "pillars-of-sanity": "Pillars of Sanity", + "piloting-a": "Piloting", + "pistol": "Pistol", + "pistol-submachine-gun": "Pistol/Submachine Gun", + "Point-Blank": "Point-Blank", + "point-spend": "Points spent: ", + "police-vest": "Police Vest", + "powers-v": "Powers", + "preparedness-a": "Preparedness", + "previous-patron-i": "Previous Patron", + "psi-a": "Psi", + "psychoanalysis-a": "Psychoanalysis", + "range": "Range", + "range-e": "Range", + "ranged-w": "Ranged", + "reassurance-a": "Reassurance", + "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked.", + "refresh-general": "Refresh General", + "refresh-investigative": "Refresh Investigative", + "requirements-v": "Requirements", + "research-a": "Research", + "resistance-pool-s": "Resistance Pool", + "resource-e": "Resource", + "riding-a": "Riding", + "rifle": "Rifle", + "ritual-s": "Ritual", + "roll-button": "Roll", + "sanity": "Sanity", + "sanity-a": "Sanity", + "sanity-h": "Sanity", + "sanity:-o": "Sanity: ", + "Scuffling": "Scuffling", + "scuffling-a": "Scuffling", + "Select One": "Select One", + "select-academic-ability": "Select Academic Ability", + "select-combat-range-w": "Select Combat Range", + "select-general-ability": "Select General Ability", + "select-interpersonal-ability": "Select Interpersonal Ability", + "select-one": "Select One", + "select-technical-ability": "Select Technical Ability", + "sense-trouble-a": "Sense Trouble", + "shadowing-a": "Shadowing", + "sheet-mode:-o": "Sheet Mode: ", + "sheet-settings-title": "Sheet Settings", + "Shooting": "Shooting", + "shooting-a": "Shooting", + "shotgun": "Shotgun", + "shrink-a": "Shrink", + "sources-of-stability": "Sources of Stability", + "special-weapons-training": "Special Weapons Training", + "specialization": "Specialization", + "speed-e": "Speed", + "spell-effect-s": "Effect of the Spell", + "spell-rules-description": "If the spell allows the expenditure of another ability in addition to Magic, you can swap on ability for the other at twice the price, unless otherwise noted in the spell for different ratios or forbids any swapping.", + "spells": "Spells", + "spend-auto-pool-prompt": "Spend Auto Pool Points?", + "spend-points-prompt": "Spend Points of ", + "stability": "Stability", + "stability-a": "Stability", + "stability-h": "Stability", + "stability-loss:-n": "Stability Loss:", + "stability:-o": "Stability: ", + "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", + "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "starting-stability-info-2e": "This is free stability rating that each player character starts with. The default value is 4.", + "stealth-a": "Stealth", + "stealth:-n": "Stealth:", + "streetwise-a": "Streetwise", + "surveillance-a": "Surveillance", + "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents.", + "system:-o": "System: ", + "tag-team-benefits": "Tag-Team Benefits", + "technical-nba": "TECHNICAL ABILITIES", + "technical-toc": "Technical", + "theology-a": "Theology", + "thrown-w": "Thrown", + "tip-ability": "Ability", + "tip-build-points": "Build", + "tip-free-points": "Free", + "tip-item-points": "Item", + "tip-max-points": "Max", + "tip-potential-free": "Free", + "tip-potential-skill-points": "Skill", + "tome-e": "Tome", + "tome-type-e": "Tome Type:", + "tradecraft-a": "Tradecraft", + "traffic-analysis-a": "Traffic Analysis", + "trail-of-cthulhu-o": "Trail of Cthulhu", + "trust": "Trust", + "type-s": "Type:", + "unarmed-attack": "Unarmed Attack", + "urban-survival-a": "Urban Survival", + "vampire": "Vampire", + "vampirology-a": "Vampirology", + "vehicle-e": "Vehicle", + "very-heavy-w": " Very Heavy", + "Weapons": "Weapons", + "weapons-a": "Weapons", + "weapons-w": "Weapons", + "whisper": "Whisper rolls to the GM", + "system-selection-header": "System Selection", + "yes": "Yes", + "no": "No", + "consume-sanity-prompt": "Does using Cthulhu Mythos also consume Sanity?", + "num-players-info": "This defines the default starting investigative build points, according to the tables defined in both systems.", + "whisper-info": "Whether rolls should be whispered to the gm or visible to all players.", + "select-repeating-general-ability-prompt": "Select a Custom General Ability", + "new-equipment": "New Equipment", + "new-spell": "New Spell", + "select-investigative-ability": "Select Investigative Ability", + "new-weapon": "New Weapon", + "initiative": "Initiative", + "ability-initiative": "Initiative Ability", + "roll-initiative": "Roll Initiative", + "current-pool": "Current Pool", + "consciousness-strain-prompt": "Strain Health for bonus (0-@{{max_strain}})? Current Health: @{{current_health}}, DC: @{{dc}}", + "consciousness-test": "Consciousness Test", + "consciousness-strain-bonus": "Strain Bonus:", + "success": "Success!", + "failure": "Failure!", + "dc-label": "DC:", + "casting": "Casting", + "occupational-benefits": "Occupational benefits", + "hit-rating-h": "Hit Rating", + "damage-resistances": "Damage Resistances", + "abilities-a": "Abilities", + "general_ability_warning": "Warning: Your second highest General ability rating must be at least half of your highest General ability rating.", + "free-points": "Free Points", + "credit-rating-a": "Credit Rating", + "evidence-collection-a": "Evidence Collection", + "outdoorsman-a": "Outdoorsman", + "general-nba": "GENERAL ABILITIES", + "electrical-repair-a": "Electrical Repair", + "firearms": "Firearms", + "mechanical-repair-a": "Mechanical Repair", + "attack-w": "Attack", + "slash-extended": "/Extended", + "parenthetical-extended": "(Extended)", + "stability-pool-prompt": "Current Stability Pool", + "conversion_note_repair_skill": "CONVERSION NOTE: Your lower rated old repair skill had {{0}} build points. These can be reallocated.", + "conversion_note_credit_rating": "TOC 2e CONVERSION NOTE: You have {{0}} build points from your old Credit Rating (rating {{1}} - default {{2}}) to reinvest. Determine your new Credit Rating based on the 2nd edition occupations.", + "conversion_note_cop_talk": "TOC 2e CONVERSION NOTE: You have {{0}} points from your old Cop Talk rating ({{1}}) to reinvest in Criminology or Streetwise.", + "full-auto-prompt": "Use full auto?", + "pick_category_skill_prompt": "Pick {{0}} skill {{1}}/{{2}}", + "select_skill_prompt": "Select Skill", + "choose_option_set_prompt": "Choose an option set for {{0}}", + "select_credit_rating_prompt": "Select Credit Rating for {{0}} ({{1}}-{{2}})", + "choose_specialization_prompt": "Choose Specialization for {{0}} {{1}}", + "optional_tag": "(Optional)", + "skip_specialization_option_label": "Skip Specialization", + "specify_specialty_prompt": "Specify {{0}} Specialty {{1}}/{{2}}", + "rating_display": " (Rating {{0}})", + "rating_display_each": " (each at Rating {{0}})", + "default_option_set_label": "Option Set {{0}} for group {{1}}", + "occupation-warning": "Warning: Selected occupation abilities will overwrite existing ratings for the same abilities. Proceed?", + "unknown": "Unknown", + "sheet-mode-info": "Select the default sheet mode when creating a new character.", + "starting-health-u": "Starting Health", + "starting-stability-u": "Starting Stability", + "starting-sanity-u": "Starting Sanity", + "starting-Cover-u": "Starting Cover", + "starting-network-u": "Starting Network", + "cherry-branch-height-u": "Cherry Branch Height", + "occupation-benefits-placeholder": "Occupation Benefits" +} \ No newline at end of file diff --git a/Gumshoe/translations/pb.json b/Gumshoe/translations/pb.json new file mode 100644 index 000000000000..e09971bf059b --- /dev/null +++ b/Gumshoe/translations/pb.json @@ -0,0 +1,364 @@ +{ + "": "", + "aberrance-a": "Aberrance", + "abilities-tip0": "Act", + "abilities-tip1": "Spend", + "abilities-tip2": "Refresh", + "ability-bonuses": "Ability Bonus", + "ability-starting-o": "Ability Starting Values", + "academic-nba": "ACADEMIC ABILITIES", + "academic-toc": "Academic", + "accounting-a": "Accounting", + "action-ability": "Action Ability", + "action-order-w": "Action Order", + "adjust": "Adjust", + "adjust:-w": "Adjust: ", + "agent-name-i": "Agent Name", + "aircraft-e": "Aircraft", + "alertness:-n": "Alertness:", + "always": "Always", + "ammo-capacity:-w": "Ammo Capacity: ", + "anthropology-a": "Anthropology", + "archaeology-a": "Archaeology", + "architecture-a": "Architecture", + "armor": "Armor:", + "armor-notes:-n": "Armor Notes:", + "art-a": "Art", + "art-history-a": "Art History", + "assess-honesty-a": "Assess Honesty", + "associated-ability": "Associated Ability: ", + "astronomy-a": "Astronomy", + "athletics-a": "Athletics", + "auto-pool:-w": "Dedicated Auto Pool: ", + "automatic-w": "Automatic", + "background-i": "Background", + "ballistic-cloth": "Ballistic Cloth", + "banes-v": "Banes", + "bargain-a": "Bargain", + "biology-a": "Biology", + "blocks-v": "Blocks", + "bonus-ability-name": "Custom Ability Name", + "bonus-e": "Bonus", + "bonus-type": "Bonus Type:", + "both-barrels": "Both barrels", + "both-barrels-prompt": "Use both barrels?", + "bullet-safety-2e": "Safety", + "bullet-solace-2e": "Solace", + "bullet-symbol-2e": "Symbol", + "bullets:-r": "Bullets:", + "bullshit-detector-a": "Bullshit Detector", + "bureaucracy-a": "Bureaucracy", + "cancel": "Cancel", + "capacity:-w": "Capacity: ", + "cast-s": "Cast", + "casting-ability": "Casting Ability: ", + "casting-difficulty-s": "Casting Test Difficulty", + "casting-time-s": "Time", + "challenge-difficulty-s": "Total Challenge Difficulty", + "chemistry-a": "Chemistry", + "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "cherry-branch-height:-o": "Cherry Branch Height: ", + "Close": "Close", + "close-w": "Close", + "clue-e": "Clue", + "compulsions-v": "Compulsions", + "conceal-a": "Conceal", + "cop-talk-a": "Cop Talk", + "cost-challenge-s": "Cost per Continuing Challenge Test", + "cost-initial-s": "Initial Cost", + "cost-s": "Cost", + "cover-a": "Cover", + "cover:-o": "Cover: ", + "covers": "Covers", + "craft-a": "Craft", + "credit-rating": "Credit Rating: ", + "criminology-a": "Criminology", + "cryptography-a": "Cryptography", + "cthulhu-mythos-a": "Cthulhu Mythos", + "Custom": "Custom", + "custom-general-ability": "Custom", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "damage:-w": "Damage: ", + "data-recovery-a": "Data Recovery", + "description": "description", + "diagnosis-a": "Diagnosis", + "digital-intrusion-a": "Digital Intrusion", + "disguise-a": "Disguise", + "doubl-barreled-w": "Double Barreled", + "dreads-v": "Dreads", + "drive-i": "Drive", + "driving-a": "Driving", + "edit-abilities": "Edit Abilities", + "electronic-surveillance-a": "Electronic Surveillance", + "equipment": "equipment", + "explosive-devices-a": "Explosive Devices", + "explosive-w": "Explosives", + "explosives-a": "Explosives", + "explosives:-r": "Explosives:", + "extended-range-w": "(Extended Range)", + "features": "Features", + "filch-a": "Filch", + "Firearms": "Firearms", + "firearms-a": "Firearms", + "first-aid-a": "First Aid", + "flattery-a": "Flattery", + "fleeing-a": "Fleeing", + "flirting-a": "Flirting", + "forensic-pathology-a": "Forensic Pathology", + "forensics-a": "Forensics", + "forgery-a": "Forgery", + "full-auto": "Full auto", + "gambling-a": "Gambling", + "gen-build-points": "General Build Points: ", + "gen-points-info-2e": "Starting build points for general abilities. The default value for Trail of Cthulhu is 60, and the Night's Black Agents default is 70.", + "general-ability-warning": "general-ability-warning", + "general-toc": "General", + "geology-a": "Geology", + "Hand-to-Hand": "Hand-to-Hand", + "hand-to-hand-a": "Hand-to-Hand", + "health": "Health", + "health-a": "Health", + "health-h": "Health", + "health:-o": "Health: ", + "heavy-w": " Heavy", + "high-society-a": "High Society", + "history-a": "History", + "hit-rating:-n": "Hit Rating:", + "hit-threshold": "Hit Threshold", + "human-terrain-a": "Human Terrain", + "humanoid:-o": "Mundane", + "hypnosis-a": "Hypnosis", + "incantation-s": "Incantation", + "infiltration-a": "Infiltration", + "interpersonal-nba": "INTERPERSONAL ABILITIES", + "interpersonal-toc": "Interpersonal", + "interrogation-a": "Interrogation", + "intimidation-a": "Intimidation", + "inv-build-points": "Investigative Build Points: ", + "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "investigation": "Investigation", + "languages-a": "Languages", + "law-a": "Law", + "library-use-a": "Library Use", + "light-w": " Light", + "locksmith-a": "Locksmith", + "Long": "Long", + "long-w": "Long", + "magic": "Magic", + "magic-a": "Magic", + "magic-potential": "Magic Potential", + "magic:-n": "Magic:", + "mechanics-a": "Mechanics", + "medic-a": "Medic", + "medicine-a": "Medicine", + "melee-w": "Melee", + "melee:-r": "Melee:", + "military-armor": "Military Armor", + "military-science-a": "Military Science", + "monstrous:-o": "Monstrous", + "mos-ability-message-2e": "Click the checkbox to mark your MOS ability.", + "mythos-potential": "Mythos Potential", + "name-s": "Spell Name", + "name:-n": "Name:", + "Near": "Near", + "near-w": "Near", + "negotiation-a": "Negotiation", + "network-a": "Network", + "network-contacts": "Network Contacts", + "network:-o": "Network: ", + "never": "Never", + "new-feature": "New Feature", + "new-investigation": "New Investigation", + "nights-black-agents-o": "Night's Black Agents", + "none-u": "None", + "notes-n": "Notes", + "notes-placeholder": "Notes", + "notice-a": "Notice", + "npc": "NPC", + "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "npc-mode:-o": "NPC Mode: ", + "num-players:-o": "Number of Players: ", + "occult-a": "Occult", + "occult-studies-a": "Occult Studies", + "occupation-benefts-placeholder": "Occupation Benefits", + "occupation-i": "Occupation", + "occupation-placeholder": "Drag and drop an occupation", + "oral-history-a": "Oral History", + "other": "Other", + "other-placeholder-s": "e.g., Specific item", + "out-of-range-w": "(Out of Range)", + "outdoor-survival-a": "Outdoor Survival", + "pb-w": "Point-Blank", + "pc:-o": "PC", + "per-test": "...per Test", + "pharmacy-a": "Pharmacy", + "photography-a": "Photography", + "physics-a": "Physics", + "pillars-of-sanity": "Pillars of Sanity", + "piloting-a": "Piloting", + "pistol": "Pistol", + "pistol-submachine-gun": "Pistol/Submachine Gun", + "Point-Blank": "Point-Blank", + "point-spend": "Points spent: ", + "police-vest": "Police Vest", + "powers-v": "Powers", + "preparedness-a": "Preparedness", + "previous-patron-i": "Previous Patron", + "psi-a": "Psi", + "psychoanalysis-a": "Psychoanalysis", + "range": "Range", + "range-e": "Range", + "ranged-w": "Ranged", + "reassurance-a": "Reassurance", + "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked.", + "refresh-general": "Refresh General", + "refresh-investigative": "Refresh Investigative", + "requirements-v": "Requirements", + "research-a": "Research", + "resistance-pool-s": "Resistance Pool", + "resource-e": "Resource", + "riding-a": "Riding", + "rifle": "Rifle", + "ritual-s": "Ritual", + "roll-button": "Roll", + "sanity": "Sanity", + "sanity-a": "Sanity", + "sanity-h": "Sanity", + "sanity:-o": "Sanity: ", + "Scuffling": "Scuffling", + "scuffling-a": "Scuffling", + "Select One": "Select One", + "select-academic-ability": "Select Academic Ability", + "select-combat-range-w": "Select Combat Range", + "select-general-ability": "Select General Ability", + "select-interpersonal-ability": "Select Interpersonal Ability", + "select-one": "Select One", + "select-technical-ability": "Select Technical Ability", + "sense-trouble-a": "Sense Trouble", + "shadowing-a": "Shadowing", + "sheet-mode:-o": "Sheet Mode: ", + "sheet-settings-title": "Sheet Settings", + "Shooting": "Shooting", + "shooting-a": "Shooting", + "shotgun": "Shotgun", + "shrink-a": "Shrink", + "sources-of-stability": "Sources of Stability", + "special-weapons-training": "Special Weapons Training", + "specialization": "Specialization", + "speed-e": "Speed", + "spell-effect-s": "Effect of the Spell", + "spell-rules-description": "If the spell allows the expenditure of another ability in addition to Magic, you can swap on ability for the other at twice the price, unless otherwise noted in the spell for different ratios or forbids any swapping.", + "spells": "Spells", + "spend-auto-pool-prompt": "Spend Auto Pool Points?", + "spend-points-prompt": "Spend Points of ", + "stability": "Stability", + "stability-a": "Stability", + "stability-h": "Stability", + "stability-loss:-n": "Stability Loss:", + "stability:-o": "Stability: ", + "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", + "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "starting-stability-info-2e": "This is free stability rating that each player character starts with. The default value is 4.", + "stealth-a": "Stealth", + "stealth:-n": "Stealth:", + "streetwise-a": "Streetwise", + "surveillance-a": "Surveillance", + "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents.", + "system:-o": "System: ", + "tag-team-benefits": "Tag-Team Benefits", + "technical-nba": "TECHNICAL ABILITIES", + "technical-toc": "Technical", + "theology-a": "Theology", + "thrown-w": "Thrown", + "tip-ability": "Ability", + "tip-build-points": "Build", + "tip-free-points": "Free", + "tip-item-points": "Item", + "tip-max-points": "Max", + "tip-potential-free": "Free", + "tip-potential-skill-points": "Skill", + "tome-e": "Tome", + "tome-type-e": "Tome Type:", + "tradecraft-a": "Tradecraft", + "traffic-analysis-a": "Traffic Analysis", + "trail-of-cthulhu-o": "Trail of Cthulhu", + "trust": "Trust", + "type-s": "Type:", + "unarmed-attack": "Unarmed Attack", + "urban-survival-a": "Urban Survival", + "vampire": "Vampire", + "vampirology-a": "Vampirology", + "vehicle-e": "Vehicle", + "very-heavy-w": " Very Heavy", + "Weapons": "Weapons", + "weapons-a": "Weapons", + "weapons-w": "Weapons", + "whisper": "Whisper rolls to the GM", + "system-selection-header": "System Selection", + "yes": "Yes", + "no": "No", + "consume-sanity-prompt": "Does using Cthulhu Mythos also consume Sanity?", + "num-players-info": "This defines the default starting investigative build points, according to the tables defined in both systems.", + "whisper-info": "Whether rolls should be whispered to the gm or visible to all players.", + "select-repeating-general-ability-prompt": "Select a Custom General Ability", + "new-equipment": "New Equipment", + "new-spell": "New Spell", + "select-investigative-ability": "Select Investigative Ability", + "new-weapon": "New Weapon", + "initiative": "Initiative", + "ability-initiative": "Initiative Ability", + "roll-initiative": "Roll Initiative", + "current-pool": "Current Pool", + "consciousness-strain-prompt": "Strain Health for bonus (0-@{{max_strain}})? Current Health: @{{current_health}}, DC: @{{dc}}", + "consciousness-test": "Consciousness Test", + "consciousness-strain-bonus": "Strain Bonus:", + "success": "Success!", + "failure": "Failure!", + "dc-label": "DC:", + "casting": "Casting", + "occupational-benefits": "Occupational benefits", + "hit-rating-h": "Hit Rating", + "damage-resistances": "Damage Resistances", + "abilities-a": "Abilities", + "general_ability_warning": "Warning: Your second highest General ability rating must be at least half of your highest General ability rating.", + "free-points": "Free Points", + "credit-rating-a": "Credit Rating", + "evidence-collection-a": "Evidence Collection", + "outdoorsman-a": "Outdoorsman", + "general-nba": "GENERAL ABILITIES", + "electrical-repair-a": "Electrical Repair", + "firearms": "Firearms", + "mechanical-repair-a": "Mechanical Repair", + "attack-w": "Attack", + "slash-extended": "/Extended", + "parenthetical-extended": "(Extended)", + "stability-pool-prompt": "Current Stability Pool", + "conversion_note_repair_skill": "CONVERSION NOTE: Your lower rated old repair skill had {{0}} build points. These can be reallocated.", + "conversion_note_credit_rating": "TOC 2e CONVERSION NOTE: You have {{0}} build points from your old Credit Rating (rating {{1}} - default {{2}}) to reinvest. Determine your new Credit Rating based on the 2nd edition occupations.", + "conversion_note_cop_talk": "TOC 2e CONVERSION NOTE: You have {{0}} points from your old Cop Talk rating ({{1}}) to reinvest in Criminology or Streetwise.", + "full-auto-prompt": "Use full auto?", + "pick_category_skill_prompt": "Pick {{0}} skill {{1}}/{{2}}", + "select_skill_prompt": "Select Skill", + "choose_option_set_prompt": "Choose an option set for {{0}}", + "select_credit_rating_prompt": "Select Credit Rating for {{0}} ({{1}}-{{2}})", + "choose_specialization_prompt": "Choose Specialization for {{0}} {{1}}", + "optional_tag": "(Optional)", + "skip_specialization_option_label": "Skip Specialization", + "specify_specialty_prompt": "Specify {{0}} Specialty {{1}}/{{2}}", + "rating_display": " (Rating {{0}})", + "rating_display_each": " (each at Rating {{0}})", + "default_option_set_label": "Option Set {{0}} for group {{1}}", + "occupation-warning": "Warning: Selected occupation abilities will overwrite existing ratings for the same abilities. Proceed?", + "unknown": "Unknown", + "sheet-mode-info": "Select the default sheet mode when creating a new character.", + "starting-health-u": "Starting Health", + "starting-stability-u": "Starting Stability", + "starting-sanity-u": "Starting Sanity", + "starting-Cover-u": "Starting Cover", + "starting-network-u": "Starting Network", + "cherry-branch-height-u": "Cherry Branch Height", + "occupation-benefits-placeholder": "Occupation Benefits" +} \ No newline at end of file diff --git a/Gumshoe/translations/pl.json b/Gumshoe/translations/pl.json new file mode 100644 index 000000000000..e09971bf059b --- /dev/null +++ b/Gumshoe/translations/pl.json @@ -0,0 +1,364 @@ +{ + "": "", + "aberrance-a": "Aberrance", + "abilities-tip0": "Act", + "abilities-tip1": "Spend", + "abilities-tip2": "Refresh", + "ability-bonuses": "Ability Bonus", + "ability-starting-o": "Ability Starting Values", + "academic-nba": "ACADEMIC ABILITIES", + "academic-toc": "Academic", + "accounting-a": "Accounting", + "action-ability": "Action Ability", + "action-order-w": "Action Order", + "adjust": "Adjust", + "adjust:-w": "Adjust: ", + "agent-name-i": "Agent Name", + "aircraft-e": "Aircraft", + "alertness:-n": "Alertness:", + "always": "Always", + "ammo-capacity:-w": "Ammo Capacity: ", + "anthropology-a": "Anthropology", + "archaeology-a": "Archaeology", + "architecture-a": "Architecture", + "armor": "Armor:", + "armor-notes:-n": "Armor Notes:", + "art-a": "Art", + "art-history-a": "Art History", + "assess-honesty-a": "Assess Honesty", + "associated-ability": "Associated Ability: ", + "astronomy-a": "Astronomy", + "athletics-a": "Athletics", + "auto-pool:-w": "Dedicated Auto Pool: ", + "automatic-w": "Automatic", + "background-i": "Background", + "ballistic-cloth": "Ballistic Cloth", + "banes-v": "Banes", + "bargain-a": "Bargain", + "biology-a": "Biology", + "blocks-v": "Blocks", + "bonus-ability-name": "Custom Ability Name", + "bonus-e": "Bonus", + "bonus-type": "Bonus Type:", + "both-barrels": "Both barrels", + "both-barrels-prompt": "Use both barrels?", + "bullet-safety-2e": "Safety", + "bullet-solace-2e": "Solace", + "bullet-symbol-2e": "Symbol", + "bullets:-r": "Bullets:", + "bullshit-detector-a": "Bullshit Detector", + "bureaucracy-a": "Bureaucracy", + "cancel": "Cancel", + "capacity:-w": "Capacity: ", + "cast-s": "Cast", + "casting-ability": "Casting Ability: ", + "casting-difficulty-s": "Casting Test Difficulty", + "casting-time-s": "Time", + "challenge-difficulty-s": "Total Challenge Difficulty", + "chemistry-a": "Chemistry", + "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "cherry-branch-height:-o": "Cherry Branch Height: ", + "Close": "Close", + "close-w": "Close", + "clue-e": "Clue", + "compulsions-v": "Compulsions", + "conceal-a": "Conceal", + "cop-talk-a": "Cop Talk", + "cost-challenge-s": "Cost per Continuing Challenge Test", + "cost-initial-s": "Initial Cost", + "cost-s": "Cost", + "cover-a": "Cover", + "cover:-o": "Cover: ", + "covers": "Covers", + "craft-a": "Craft", + "credit-rating": "Credit Rating: ", + "criminology-a": "Criminology", + "cryptography-a": "Cryptography", + "cthulhu-mythos-a": "Cthulhu Mythos", + "Custom": "Custom", + "custom-general-ability": "Custom", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "damage:-w": "Damage: ", + "data-recovery-a": "Data Recovery", + "description": "description", + "diagnosis-a": "Diagnosis", + "digital-intrusion-a": "Digital Intrusion", + "disguise-a": "Disguise", + "doubl-barreled-w": "Double Barreled", + "dreads-v": "Dreads", + "drive-i": "Drive", + "driving-a": "Driving", + "edit-abilities": "Edit Abilities", + "electronic-surveillance-a": "Electronic Surveillance", + "equipment": "equipment", + "explosive-devices-a": "Explosive Devices", + "explosive-w": "Explosives", + "explosives-a": "Explosives", + "explosives:-r": "Explosives:", + "extended-range-w": "(Extended Range)", + "features": "Features", + "filch-a": "Filch", + "Firearms": "Firearms", + "firearms-a": "Firearms", + "first-aid-a": "First Aid", + "flattery-a": "Flattery", + "fleeing-a": "Fleeing", + "flirting-a": "Flirting", + "forensic-pathology-a": "Forensic Pathology", + "forensics-a": "Forensics", + "forgery-a": "Forgery", + "full-auto": "Full auto", + "gambling-a": "Gambling", + "gen-build-points": "General Build Points: ", + "gen-points-info-2e": "Starting build points for general abilities. The default value for Trail of Cthulhu is 60, and the Night's Black Agents default is 70.", + "general-ability-warning": "general-ability-warning", + "general-toc": "General", + "geology-a": "Geology", + "Hand-to-Hand": "Hand-to-Hand", + "hand-to-hand-a": "Hand-to-Hand", + "health": "Health", + "health-a": "Health", + "health-h": "Health", + "health:-o": "Health: ", + "heavy-w": " Heavy", + "high-society-a": "High Society", + "history-a": "History", + "hit-rating:-n": "Hit Rating:", + "hit-threshold": "Hit Threshold", + "human-terrain-a": "Human Terrain", + "humanoid:-o": "Mundane", + "hypnosis-a": "Hypnosis", + "incantation-s": "Incantation", + "infiltration-a": "Infiltration", + "interpersonal-nba": "INTERPERSONAL ABILITIES", + "interpersonal-toc": "Interpersonal", + "interrogation-a": "Interrogation", + "intimidation-a": "Intimidation", + "inv-build-points": "Investigative Build Points: ", + "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "investigation": "Investigation", + "languages-a": "Languages", + "law-a": "Law", + "library-use-a": "Library Use", + "light-w": " Light", + "locksmith-a": "Locksmith", + "Long": "Long", + "long-w": "Long", + "magic": "Magic", + "magic-a": "Magic", + "magic-potential": "Magic Potential", + "magic:-n": "Magic:", + "mechanics-a": "Mechanics", + "medic-a": "Medic", + "medicine-a": "Medicine", + "melee-w": "Melee", + "melee:-r": "Melee:", + "military-armor": "Military Armor", + "military-science-a": "Military Science", + "monstrous:-o": "Monstrous", + "mos-ability-message-2e": "Click the checkbox to mark your MOS ability.", + "mythos-potential": "Mythos Potential", + "name-s": "Spell Name", + "name:-n": "Name:", + "Near": "Near", + "near-w": "Near", + "negotiation-a": "Negotiation", + "network-a": "Network", + "network-contacts": "Network Contacts", + "network:-o": "Network: ", + "never": "Never", + "new-feature": "New Feature", + "new-investigation": "New Investigation", + "nights-black-agents-o": "Night's Black Agents", + "none-u": "None", + "notes-n": "Notes", + "notes-placeholder": "Notes", + "notice-a": "Notice", + "npc": "NPC", + "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "npc-mode:-o": "NPC Mode: ", + "num-players:-o": "Number of Players: ", + "occult-a": "Occult", + "occult-studies-a": "Occult Studies", + "occupation-benefts-placeholder": "Occupation Benefits", + "occupation-i": "Occupation", + "occupation-placeholder": "Drag and drop an occupation", + "oral-history-a": "Oral History", + "other": "Other", + "other-placeholder-s": "e.g., Specific item", + "out-of-range-w": "(Out of Range)", + "outdoor-survival-a": "Outdoor Survival", + "pb-w": "Point-Blank", + "pc:-o": "PC", + "per-test": "...per Test", + "pharmacy-a": "Pharmacy", + "photography-a": "Photography", + "physics-a": "Physics", + "pillars-of-sanity": "Pillars of Sanity", + "piloting-a": "Piloting", + "pistol": "Pistol", + "pistol-submachine-gun": "Pistol/Submachine Gun", + "Point-Blank": "Point-Blank", + "point-spend": "Points spent: ", + "police-vest": "Police Vest", + "powers-v": "Powers", + "preparedness-a": "Preparedness", + "previous-patron-i": "Previous Patron", + "psi-a": "Psi", + "psychoanalysis-a": "Psychoanalysis", + "range": "Range", + "range-e": "Range", + "ranged-w": "Ranged", + "reassurance-a": "Reassurance", + "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked.", + "refresh-general": "Refresh General", + "refresh-investigative": "Refresh Investigative", + "requirements-v": "Requirements", + "research-a": "Research", + "resistance-pool-s": "Resistance Pool", + "resource-e": "Resource", + "riding-a": "Riding", + "rifle": "Rifle", + "ritual-s": "Ritual", + "roll-button": "Roll", + "sanity": "Sanity", + "sanity-a": "Sanity", + "sanity-h": "Sanity", + "sanity:-o": "Sanity: ", + "Scuffling": "Scuffling", + "scuffling-a": "Scuffling", + "Select One": "Select One", + "select-academic-ability": "Select Academic Ability", + "select-combat-range-w": "Select Combat Range", + "select-general-ability": "Select General Ability", + "select-interpersonal-ability": "Select Interpersonal Ability", + "select-one": "Select One", + "select-technical-ability": "Select Technical Ability", + "sense-trouble-a": "Sense Trouble", + "shadowing-a": "Shadowing", + "sheet-mode:-o": "Sheet Mode: ", + "sheet-settings-title": "Sheet Settings", + "Shooting": "Shooting", + "shooting-a": "Shooting", + "shotgun": "Shotgun", + "shrink-a": "Shrink", + "sources-of-stability": "Sources of Stability", + "special-weapons-training": "Special Weapons Training", + "specialization": "Specialization", + "speed-e": "Speed", + "spell-effect-s": "Effect of the Spell", + "spell-rules-description": "If the spell allows the expenditure of another ability in addition to Magic, you can swap on ability for the other at twice the price, unless otherwise noted in the spell for different ratios or forbids any swapping.", + "spells": "Spells", + "spend-auto-pool-prompt": "Spend Auto Pool Points?", + "spend-points-prompt": "Spend Points of ", + "stability": "Stability", + "stability-a": "Stability", + "stability-h": "Stability", + "stability-loss:-n": "Stability Loss:", + "stability:-o": "Stability: ", + "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", + "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "starting-stability-info-2e": "This is free stability rating that each player character starts with. The default value is 4.", + "stealth-a": "Stealth", + "stealth:-n": "Stealth:", + "streetwise-a": "Streetwise", + "surveillance-a": "Surveillance", + "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents.", + "system:-o": "System: ", + "tag-team-benefits": "Tag-Team Benefits", + "technical-nba": "TECHNICAL ABILITIES", + "technical-toc": "Technical", + "theology-a": "Theology", + "thrown-w": "Thrown", + "tip-ability": "Ability", + "tip-build-points": "Build", + "tip-free-points": "Free", + "tip-item-points": "Item", + "tip-max-points": "Max", + "tip-potential-free": "Free", + "tip-potential-skill-points": "Skill", + "tome-e": "Tome", + "tome-type-e": "Tome Type:", + "tradecraft-a": "Tradecraft", + "traffic-analysis-a": "Traffic Analysis", + "trail-of-cthulhu-o": "Trail of Cthulhu", + "trust": "Trust", + "type-s": "Type:", + "unarmed-attack": "Unarmed Attack", + "urban-survival-a": "Urban Survival", + "vampire": "Vampire", + "vampirology-a": "Vampirology", + "vehicle-e": "Vehicle", + "very-heavy-w": " Very Heavy", + "Weapons": "Weapons", + "weapons-a": "Weapons", + "weapons-w": "Weapons", + "whisper": "Whisper rolls to the GM", + "system-selection-header": "System Selection", + "yes": "Yes", + "no": "No", + "consume-sanity-prompt": "Does using Cthulhu Mythos also consume Sanity?", + "num-players-info": "This defines the default starting investigative build points, according to the tables defined in both systems.", + "whisper-info": "Whether rolls should be whispered to the gm or visible to all players.", + "select-repeating-general-ability-prompt": "Select a Custom General Ability", + "new-equipment": "New Equipment", + "new-spell": "New Spell", + "select-investigative-ability": "Select Investigative Ability", + "new-weapon": "New Weapon", + "initiative": "Initiative", + "ability-initiative": "Initiative Ability", + "roll-initiative": "Roll Initiative", + "current-pool": "Current Pool", + "consciousness-strain-prompt": "Strain Health for bonus (0-@{{max_strain}})? Current Health: @{{current_health}}, DC: @{{dc}}", + "consciousness-test": "Consciousness Test", + "consciousness-strain-bonus": "Strain Bonus:", + "success": "Success!", + "failure": "Failure!", + "dc-label": "DC:", + "casting": "Casting", + "occupational-benefits": "Occupational benefits", + "hit-rating-h": "Hit Rating", + "damage-resistances": "Damage Resistances", + "abilities-a": "Abilities", + "general_ability_warning": "Warning: Your second highest General ability rating must be at least half of your highest General ability rating.", + "free-points": "Free Points", + "credit-rating-a": "Credit Rating", + "evidence-collection-a": "Evidence Collection", + "outdoorsman-a": "Outdoorsman", + "general-nba": "GENERAL ABILITIES", + "electrical-repair-a": "Electrical Repair", + "firearms": "Firearms", + "mechanical-repair-a": "Mechanical Repair", + "attack-w": "Attack", + "slash-extended": "/Extended", + "parenthetical-extended": "(Extended)", + "stability-pool-prompt": "Current Stability Pool", + "conversion_note_repair_skill": "CONVERSION NOTE: Your lower rated old repair skill had {{0}} build points. These can be reallocated.", + "conversion_note_credit_rating": "TOC 2e CONVERSION NOTE: You have {{0}} build points from your old Credit Rating (rating {{1}} - default {{2}}) to reinvest. Determine your new Credit Rating based on the 2nd edition occupations.", + "conversion_note_cop_talk": "TOC 2e CONVERSION NOTE: You have {{0}} points from your old Cop Talk rating ({{1}}) to reinvest in Criminology or Streetwise.", + "full-auto-prompt": "Use full auto?", + "pick_category_skill_prompt": "Pick {{0}} skill {{1}}/{{2}}", + "select_skill_prompt": "Select Skill", + "choose_option_set_prompt": "Choose an option set for {{0}}", + "select_credit_rating_prompt": "Select Credit Rating for {{0}} ({{1}}-{{2}})", + "choose_specialization_prompt": "Choose Specialization for {{0}} {{1}}", + "optional_tag": "(Optional)", + "skip_specialization_option_label": "Skip Specialization", + "specify_specialty_prompt": "Specify {{0}} Specialty {{1}}/{{2}}", + "rating_display": " (Rating {{0}})", + "rating_display_each": " (each at Rating {{0}})", + "default_option_set_label": "Option Set {{0}} for group {{1}}", + "occupation-warning": "Warning: Selected occupation abilities will overwrite existing ratings for the same abilities. Proceed?", + "unknown": "Unknown", + "sheet-mode-info": "Select the default sheet mode when creating a new character.", + "starting-health-u": "Starting Health", + "starting-stability-u": "Starting Stability", + "starting-sanity-u": "Starting Sanity", + "starting-Cover-u": "Starting Cover", + "starting-network-u": "Starting Network", + "cherry-branch-height-u": "Cherry Branch Height", + "occupation-benefits-placeholder": "Occupation Benefits" +} \ No newline at end of file diff --git a/Gumshoe/translations/pt.json b/Gumshoe/translations/pt.json new file mode 100644 index 000000000000..e09971bf059b --- /dev/null +++ b/Gumshoe/translations/pt.json @@ -0,0 +1,364 @@ +{ + "": "", + "aberrance-a": "Aberrance", + "abilities-tip0": "Act", + "abilities-tip1": "Spend", + "abilities-tip2": "Refresh", + "ability-bonuses": "Ability Bonus", + "ability-starting-o": "Ability Starting Values", + "academic-nba": "ACADEMIC ABILITIES", + "academic-toc": "Academic", + "accounting-a": "Accounting", + "action-ability": "Action Ability", + "action-order-w": "Action Order", + "adjust": "Adjust", + "adjust:-w": "Adjust: ", + "agent-name-i": "Agent Name", + "aircraft-e": "Aircraft", + "alertness:-n": "Alertness:", + "always": "Always", + "ammo-capacity:-w": "Ammo Capacity: ", + "anthropology-a": "Anthropology", + "archaeology-a": "Archaeology", + "architecture-a": "Architecture", + "armor": "Armor:", + "armor-notes:-n": "Armor Notes:", + "art-a": "Art", + "art-history-a": "Art History", + "assess-honesty-a": "Assess Honesty", + "associated-ability": "Associated Ability: ", + "astronomy-a": "Astronomy", + "athletics-a": "Athletics", + "auto-pool:-w": "Dedicated Auto Pool: ", + "automatic-w": "Automatic", + "background-i": "Background", + "ballistic-cloth": "Ballistic Cloth", + "banes-v": "Banes", + "bargain-a": "Bargain", + "biology-a": "Biology", + "blocks-v": "Blocks", + "bonus-ability-name": "Custom Ability Name", + "bonus-e": "Bonus", + "bonus-type": "Bonus Type:", + "both-barrels": "Both barrels", + "both-barrels-prompt": "Use both barrels?", + "bullet-safety-2e": "Safety", + "bullet-solace-2e": "Solace", + "bullet-symbol-2e": "Symbol", + "bullets:-r": "Bullets:", + "bullshit-detector-a": "Bullshit Detector", + "bureaucracy-a": "Bureaucracy", + "cancel": "Cancel", + "capacity:-w": "Capacity: ", + "cast-s": "Cast", + "casting-ability": "Casting Ability: ", + "casting-difficulty-s": "Casting Test Difficulty", + "casting-time-s": "Time", + "challenge-difficulty-s": "Total Challenge Difficulty", + "chemistry-a": "Chemistry", + "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "cherry-branch-height:-o": "Cherry Branch Height: ", + "Close": "Close", + "close-w": "Close", + "clue-e": "Clue", + "compulsions-v": "Compulsions", + "conceal-a": "Conceal", + "cop-talk-a": "Cop Talk", + "cost-challenge-s": "Cost per Continuing Challenge Test", + "cost-initial-s": "Initial Cost", + "cost-s": "Cost", + "cover-a": "Cover", + "cover:-o": "Cover: ", + "covers": "Covers", + "craft-a": "Craft", + "credit-rating": "Credit Rating: ", + "criminology-a": "Criminology", + "cryptography-a": "Cryptography", + "cthulhu-mythos-a": "Cthulhu Mythos", + "Custom": "Custom", + "custom-general-ability": "Custom", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "damage:-w": "Damage: ", + "data-recovery-a": "Data Recovery", + "description": "description", + "diagnosis-a": "Diagnosis", + "digital-intrusion-a": "Digital Intrusion", + "disguise-a": "Disguise", + "doubl-barreled-w": "Double Barreled", + "dreads-v": "Dreads", + "drive-i": "Drive", + "driving-a": "Driving", + "edit-abilities": "Edit Abilities", + "electronic-surveillance-a": "Electronic Surveillance", + "equipment": "equipment", + "explosive-devices-a": "Explosive Devices", + "explosive-w": "Explosives", + "explosives-a": "Explosives", + "explosives:-r": "Explosives:", + "extended-range-w": "(Extended Range)", + "features": "Features", + "filch-a": "Filch", + "Firearms": "Firearms", + "firearms-a": "Firearms", + "first-aid-a": "First Aid", + "flattery-a": "Flattery", + "fleeing-a": "Fleeing", + "flirting-a": "Flirting", + "forensic-pathology-a": "Forensic Pathology", + "forensics-a": "Forensics", + "forgery-a": "Forgery", + "full-auto": "Full auto", + "gambling-a": "Gambling", + "gen-build-points": "General Build Points: ", + "gen-points-info-2e": "Starting build points for general abilities. The default value for Trail of Cthulhu is 60, and the Night's Black Agents default is 70.", + "general-ability-warning": "general-ability-warning", + "general-toc": "General", + "geology-a": "Geology", + "Hand-to-Hand": "Hand-to-Hand", + "hand-to-hand-a": "Hand-to-Hand", + "health": "Health", + "health-a": "Health", + "health-h": "Health", + "health:-o": "Health: ", + "heavy-w": " Heavy", + "high-society-a": "High Society", + "history-a": "History", + "hit-rating:-n": "Hit Rating:", + "hit-threshold": "Hit Threshold", + "human-terrain-a": "Human Terrain", + "humanoid:-o": "Mundane", + "hypnosis-a": "Hypnosis", + "incantation-s": "Incantation", + "infiltration-a": "Infiltration", + "interpersonal-nba": "INTERPERSONAL ABILITIES", + "interpersonal-toc": "Interpersonal", + "interrogation-a": "Interrogation", + "intimidation-a": "Intimidation", + "inv-build-points": "Investigative Build Points: ", + "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "investigation": "Investigation", + "languages-a": "Languages", + "law-a": "Law", + "library-use-a": "Library Use", + "light-w": " Light", + "locksmith-a": "Locksmith", + "Long": "Long", + "long-w": "Long", + "magic": "Magic", + "magic-a": "Magic", + "magic-potential": "Magic Potential", + "magic:-n": "Magic:", + "mechanics-a": "Mechanics", + "medic-a": "Medic", + "medicine-a": "Medicine", + "melee-w": "Melee", + "melee:-r": "Melee:", + "military-armor": "Military Armor", + "military-science-a": "Military Science", + "monstrous:-o": "Monstrous", + "mos-ability-message-2e": "Click the checkbox to mark your MOS ability.", + "mythos-potential": "Mythos Potential", + "name-s": "Spell Name", + "name:-n": "Name:", + "Near": "Near", + "near-w": "Near", + "negotiation-a": "Negotiation", + "network-a": "Network", + "network-contacts": "Network Contacts", + "network:-o": "Network: ", + "never": "Never", + "new-feature": "New Feature", + "new-investigation": "New Investigation", + "nights-black-agents-o": "Night's Black Agents", + "none-u": "None", + "notes-n": "Notes", + "notes-placeholder": "Notes", + "notice-a": "Notice", + "npc": "NPC", + "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "npc-mode:-o": "NPC Mode: ", + "num-players:-o": "Number of Players: ", + "occult-a": "Occult", + "occult-studies-a": "Occult Studies", + "occupation-benefts-placeholder": "Occupation Benefits", + "occupation-i": "Occupation", + "occupation-placeholder": "Drag and drop an occupation", + "oral-history-a": "Oral History", + "other": "Other", + "other-placeholder-s": "e.g., Specific item", + "out-of-range-w": "(Out of Range)", + "outdoor-survival-a": "Outdoor Survival", + "pb-w": "Point-Blank", + "pc:-o": "PC", + "per-test": "...per Test", + "pharmacy-a": "Pharmacy", + "photography-a": "Photography", + "physics-a": "Physics", + "pillars-of-sanity": "Pillars of Sanity", + "piloting-a": "Piloting", + "pistol": "Pistol", + "pistol-submachine-gun": "Pistol/Submachine Gun", + "Point-Blank": "Point-Blank", + "point-spend": "Points spent: ", + "police-vest": "Police Vest", + "powers-v": "Powers", + "preparedness-a": "Preparedness", + "previous-patron-i": "Previous Patron", + "psi-a": "Psi", + "psychoanalysis-a": "Psychoanalysis", + "range": "Range", + "range-e": "Range", + "ranged-w": "Ranged", + "reassurance-a": "Reassurance", + "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked.", + "refresh-general": "Refresh General", + "refresh-investigative": "Refresh Investigative", + "requirements-v": "Requirements", + "research-a": "Research", + "resistance-pool-s": "Resistance Pool", + "resource-e": "Resource", + "riding-a": "Riding", + "rifle": "Rifle", + "ritual-s": "Ritual", + "roll-button": "Roll", + "sanity": "Sanity", + "sanity-a": "Sanity", + "sanity-h": "Sanity", + "sanity:-o": "Sanity: ", + "Scuffling": "Scuffling", + "scuffling-a": "Scuffling", + "Select One": "Select One", + "select-academic-ability": "Select Academic Ability", + "select-combat-range-w": "Select Combat Range", + "select-general-ability": "Select General Ability", + "select-interpersonal-ability": "Select Interpersonal Ability", + "select-one": "Select One", + "select-technical-ability": "Select Technical Ability", + "sense-trouble-a": "Sense Trouble", + "shadowing-a": "Shadowing", + "sheet-mode:-o": "Sheet Mode: ", + "sheet-settings-title": "Sheet Settings", + "Shooting": "Shooting", + "shooting-a": "Shooting", + "shotgun": "Shotgun", + "shrink-a": "Shrink", + "sources-of-stability": "Sources of Stability", + "special-weapons-training": "Special Weapons Training", + "specialization": "Specialization", + "speed-e": "Speed", + "spell-effect-s": "Effect of the Spell", + "spell-rules-description": "If the spell allows the expenditure of another ability in addition to Magic, you can swap on ability for the other at twice the price, unless otherwise noted in the spell for different ratios or forbids any swapping.", + "spells": "Spells", + "spend-auto-pool-prompt": "Spend Auto Pool Points?", + "spend-points-prompt": "Spend Points of ", + "stability": "Stability", + "stability-a": "Stability", + "stability-h": "Stability", + "stability-loss:-n": "Stability Loss:", + "stability:-o": "Stability: ", + "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", + "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "starting-stability-info-2e": "This is free stability rating that each player character starts with. The default value is 4.", + "stealth-a": "Stealth", + "stealth:-n": "Stealth:", + "streetwise-a": "Streetwise", + "surveillance-a": "Surveillance", + "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents.", + "system:-o": "System: ", + "tag-team-benefits": "Tag-Team Benefits", + "technical-nba": "TECHNICAL ABILITIES", + "technical-toc": "Technical", + "theology-a": "Theology", + "thrown-w": "Thrown", + "tip-ability": "Ability", + "tip-build-points": "Build", + "tip-free-points": "Free", + "tip-item-points": "Item", + "tip-max-points": "Max", + "tip-potential-free": "Free", + "tip-potential-skill-points": "Skill", + "tome-e": "Tome", + "tome-type-e": "Tome Type:", + "tradecraft-a": "Tradecraft", + "traffic-analysis-a": "Traffic Analysis", + "trail-of-cthulhu-o": "Trail of Cthulhu", + "trust": "Trust", + "type-s": "Type:", + "unarmed-attack": "Unarmed Attack", + "urban-survival-a": "Urban Survival", + "vampire": "Vampire", + "vampirology-a": "Vampirology", + "vehicle-e": "Vehicle", + "very-heavy-w": " Very Heavy", + "Weapons": "Weapons", + "weapons-a": "Weapons", + "weapons-w": "Weapons", + "whisper": "Whisper rolls to the GM", + "system-selection-header": "System Selection", + "yes": "Yes", + "no": "No", + "consume-sanity-prompt": "Does using Cthulhu Mythos also consume Sanity?", + "num-players-info": "This defines the default starting investigative build points, according to the tables defined in both systems.", + "whisper-info": "Whether rolls should be whispered to the gm or visible to all players.", + "select-repeating-general-ability-prompt": "Select a Custom General Ability", + "new-equipment": "New Equipment", + "new-spell": "New Spell", + "select-investigative-ability": "Select Investigative Ability", + "new-weapon": "New Weapon", + "initiative": "Initiative", + "ability-initiative": "Initiative Ability", + "roll-initiative": "Roll Initiative", + "current-pool": "Current Pool", + "consciousness-strain-prompt": "Strain Health for bonus (0-@{{max_strain}})? Current Health: @{{current_health}}, DC: @{{dc}}", + "consciousness-test": "Consciousness Test", + "consciousness-strain-bonus": "Strain Bonus:", + "success": "Success!", + "failure": "Failure!", + "dc-label": "DC:", + "casting": "Casting", + "occupational-benefits": "Occupational benefits", + "hit-rating-h": "Hit Rating", + "damage-resistances": "Damage Resistances", + "abilities-a": "Abilities", + "general_ability_warning": "Warning: Your second highest General ability rating must be at least half of your highest General ability rating.", + "free-points": "Free Points", + "credit-rating-a": "Credit Rating", + "evidence-collection-a": "Evidence Collection", + "outdoorsman-a": "Outdoorsman", + "general-nba": "GENERAL ABILITIES", + "electrical-repair-a": "Electrical Repair", + "firearms": "Firearms", + "mechanical-repair-a": "Mechanical Repair", + "attack-w": "Attack", + "slash-extended": "/Extended", + "parenthetical-extended": "(Extended)", + "stability-pool-prompt": "Current Stability Pool", + "conversion_note_repair_skill": "CONVERSION NOTE: Your lower rated old repair skill had {{0}} build points. These can be reallocated.", + "conversion_note_credit_rating": "TOC 2e CONVERSION NOTE: You have {{0}} build points from your old Credit Rating (rating {{1}} - default {{2}}) to reinvest. Determine your new Credit Rating based on the 2nd edition occupations.", + "conversion_note_cop_talk": "TOC 2e CONVERSION NOTE: You have {{0}} points from your old Cop Talk rating ({{1}}) to reinvest in Criminology or Streetwise.", + "full-auto-prompt": "Use full auto?", + "pick_category_skill_prompt": "Pick {{0}} skill {{1}}/{{2}}", + "select_skill_prompt": "Select Skill", + "choose_option_set_prompt": "Choose an option set for {{0}}", + "select_credit_rating_prompt": "Select Credit Rating for {{0}} ({{1}}-{{2}})", + "choose_specialization_prompt": "Choose Specialization for {{0}} {{1}}", + "optional_tag": "(Optional)", + "skip_specialization_option_label": "Skip Specialization", + "specify_specialty_prompt": "Specify {{0}} Specialty {{1}}/{{2}}", + "rating_display": " (Rating {{0}})", + "rating_display_each": " (each at Rating {{0}})", + "default_option_set_label": "Option Set {{0}} for group {{1}}", + "occupation-warning": "Warning: Selected occupation abilities will overwrite existing ratings for the same abilities. Proceed?", + "unknown": "Unknown", + "sheet-mode-info": "Select the default sheet mode when creating a new character.", + "starting-health-u": "Starting Health", + "starting-stability-u": "Starting Stability", + "starting-sanity-u": "Starting Sanity", + "starting-Cover-u": "Starting Cover", + "starting-network-u": "Starting Network", + "cherry-branch-height-u": "Cherry Branch Height", + "occupation-benefits-placeholder": "Occupation Benefits" +} \ No newline at end of file diff --git a/Gumshoe/translations/ru.json b/Gumshoe/translations/ru.json new file mode 100644 index 000000000000..e09971bf059b --- /dev/null +++ b/Gumshoe/translations/ru.json @@ -0,0 +1,364 @@ +{ + "": "", + "aberrance-a": "Aberrance", + "abilities-tip0": "Act", + "abilities-tip1": "Spend", + "abilities-tip2": "Refresh", + "ability-bonuses": "Ability Bonus", + "ability-starting-o": "Ability Starting Values", + "academic-nba": "ACADEMIC ABILITIES", + "academic-toc": "Academic", + "accounting-a": "Accounting", + "action-ability": "Action Ability", + "action-order-w": "Action Order", + "adjust": "Adjust", + "adjust:-w": "Adjust: ", + "agent-name-i": "Agent Name", + "aircraft-e": "Aircraft", + "alertness:-n": "Alertness:", + "always": "Always", + "ammo-capacity:-w": "Ammo Capacity: ", + "anthropology-a": "Anthropology", + "archaeology-a": "Archaeology", + "architecture-a": "Architecture", + "armor": "Armor:", + "armor-notes:-n": "Armor Notes:", + "art-a": "Art", + "art-history-a": "Art History", + "assess-honesty-a": "Assess Honesty", + "associated-ability": "Associated Ability: ", + "astronomy-a": "Astronomy", + "athletics-a": "Athletics", + "auto-pool:-w": "Dedicated Auto Pool: ", + "automatic-w": "Automatic", + "background-i": "Background", + "ballistic-cloth": "Ballistic Cloth", + "banes-v": "Banes", + "bargain-a": "Bargain", + "biology-a": "Biology", + "blocks-v": "Blocks", + "bonus-ability-name": "Custom Ability Name", + "bonus-e": "Bonus", + "bonus-type": "Bonus Type:", + "both-barrels": "Both barrels", + "both-barrels-prompt": "Use both barrels?", + "bullet-safety-2e": "Safety", + "bullet-solace-2e": "Solace", + "bullet-symbol-2e": "Symbol", + "bullets:-r": "Bullets:", + "bullshit-detector-a": "Bullshit Detector", + "bureaucracy-a": "Bureaucracy", + "cancel": "Cancel", + "capacity:-w": "Capacity: ", + "cast-s": "Cast", + "casting-ability": "Casting Ability: ", + "casting-difficulty-s": "Casting Test Difficulty", + "casting-time-s": "Time", + "challenge-difficulty-s": "Total Challenge Difficulty", + "chemistry-a": "Chemistry", + "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "cherry-branch-height:-o": "Cherry Branch Height: ", + "Close": "Close", + "close-w": "Close", + "clue-e": "Clue", + "compulsions-v": "Compulsions", + "conceal-a": "Conceal", + "cop-talk-a": "Cop Talk", + "cost-challenge-s": "Cost per Continuing Challenge Test", + "cost-initial-s": "Initial Cost", + "cost-s": "Cost", + "cover-a": "Cover", + "cover:-o": "Cover: ", + "covers": "Covers", + "craft-a": "Craft", + "credit-rating": "Credit Rating: ", + "criminology-a": "Criminology", + "cryptography-a": "Cryptography", + "cthulhu-mythos-a": "Cthulhu Mythos", + "Custom": "Custom", + "custom-general-ability": "Custom", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "damage:-w": "Damage: ", + "data-recovery-a": "Data Recovery", + "description": "description", + "diagnosis-a": "Diagnosis", + "digital-intrusion-a": "Digital Intrusion", + "disguise-a": "Disguise", + "doubl-barreled-w": "Double Barreled", + "dreads-v": "Dreads", + "drive-i": "Drive", + "driving-a": "Driving", + "edit-abilities": "Edit Abilities", + "electronic-surveillance-a": "Electronic Surveillance", + "equipment": "equipment", + "explosive-devices-a": "Explosive Devices", + "explosive-w": "Explosives", + "explosives-a": "Explosives", + "explosives:-r": "Explosives:", + "extended-range-w": "(Extended Range)", + "features": "Features", + "filch-a": "Filch", + "Firearms": "Firearms", + "firearms-a": "Firearms", + "first-aid-a": "First Aid", + "flattery-a": "Flattery", + "fleeing-a": "Fleeing", + "flirting-a": "Flirting", + "forensic-pathology-a": "Forensic Pathology", + "forensics-a": "Forensics", + "forgery-a": "Forgery", + "full-auto": "Full auto", + "gambling-a": "Gambling", + "gen-build-points": "General Build Points: ", + "gen-points-info-2e": "Starting build points for general abilities. The default value for Trail of Cthulhu is 60, and the Night's Black Agents default is 70.", + "general-ability-warning": "general-ability-warning", + "general-toc": "General", + "geology-a": "Geology", + "Hand-to-Hand": "Hand-to-Hand", + "hand-to-hand-a": "Hand-to-Hand", + "health": "Health", + "health-a": "Health", + "health-h": "Health", + "health:-o": "Health: ", + "heavy-w": " Heavy", + "high-society-a": "High Society", + "history-a": "History", + "hit-rating:-n": "Hit Rating:", + "hit-threshold": "Hit Threshold", + "human-terrain-a": "Human Terrain", + "humanoid:-o": "Mundane", + "hypnosis-a": "Hypnosis", + "incantation-s": "Incantation", + "infiltration-a": "Infiltration", + "interpersonal-nba": "INTERPERSONAL ABILITIES", + "interpersonal-toc": "Interpersonal", + "interrogation-a": "Interrogation", + "intimidation-a": "Intimidation", + "inv-build-points": "Investigative Build Points: ", + "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "investigation": "Investigation", + "languages-a": "Languages", + "law-a": "Law", + "library-use-a": "Library Use", + "light-w": " Light", + "locksmith-a": "Locksmith", + "Long": "Long", + "long-w": "Long", + "magic": "Magic", + "magic-a": "Magic", + "magic-potential": "Magic Potential", + "magic:-n": "Magic:", + "mechanics-a": "Mechanics", + "medic-a": "Medic", + "medicine-a": "Medicine", + "melee-w": "Melee", + "melee:-r": "Melee:", + "military-armor": "Military Armor", + "military-science-a": "Military Science", + "monstrous:-o": "Monstrous", + "mos-ability-message-2e": "Click the checkbox to mark your MOS ability.", + "mythos-potential": "Mythos Potential", + "name-s": "Spell Name", + "name:-n": "Name:", + "Near": "Near", + "near-w": "Near", + "negotiation-a": "Negotiation", + "network-a": "Network", + "network-contacts": "Network Contacts", + "network:-o": "Network: ", + "never": "Never", + "new-feature": "New Feature", + "new-investigation": "New Investigation", + "nights-black-agents-o": "Night's Black Agents", + "none-u": "None", + "notes-n": "Notes", + "notes-placeholder": "Notes", + "notice-a": "Notice", + "npc": "NPC", + "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "npc-mode:-o": "NPC Mode: ", + "num-players:-o": "Number of Players: ", + "occult-a": "Occult", + "occult-studies-a": "Occult Studies", + "occupation-benefts-placeholder": "Occupation Benefits", + "occupation-i": "Occupation", + "occupation-placeholder": "Drag and drop an occupation", + "oral-history-a": "Oral History", + "other": "Other", + "other-placeholder-s": "e.g., Specific item", + "out-of-range-w": "(Out of Range)", + "outdoor-survival-a": "Outdoor Survival", + "pb-w": "Point-Blank", + "pc:-o": "PC", + "per-test": "...per Test", + "pharmacy-a": "Pharmacy", + "photography-a": "Photography", + "physics-a": "Physics", + "pillars-of-sanity": "Pillars of Sanity", + "piloting-a": "Piloting", + "pistol": "Pistol", + "pistol-submachine-gun": "Pistol/Submachine Gun", + "Point-Blank": "Point-Blank", + "point-spend": "Points spent: ", + "police-vest": "Police Vest", + "powers-v": "Powers", + "preparedness-a": "Preparedness", + "previous-patron-i": "Previous Patron", + "psi-a": "Psi", + "psychoanalysis-a": "Psychoanalysis", + "range": "Range", + "range-e": "Range", + "ranged-w": "Ranged", + "reassurance-a": "Reassurance", + "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked.", + "refresh-general": "Refresh General", + "refresh-investigative": "Refresh Investigative", + "requirements-v": "Requirements", + "research-a": "Research", + "resistance-pool-s": "Resistance Pool", + "resource-e": "Resource", + "riding-a": "Riding", + "rifle": "Rifle", + "ritual-s": "Ritual", + "roll-button": "Roll", + "sanity": "Sanity", + "sanity-a": "Sanity", + "sanity-h": "Sanity", + "sanity:-o": "Sanity: ", + "Scuffling": "Scuffling", + "scuffling-a": "Scuffling", + "Select One": "Select One", + "select-academic-ability": "Select Academic Ability", + "select-combat-range-w": "Select Combat Range", + "select-general-ability": "Select General Ability", + "select-interpersonal-ability": "Select Interpersonal Ability", + "select-one": "Select One", + "select-technical-ability": "Select Technical Ability", + "sense-trouble-a": "Sense Trouble", + "shadowing-a": "Shadowing", + "sheet-mode:-o": "Sheet Mode: ", + "sheet-settings-title": "Sheet Settings", + "Shooting": "Shooting", + "shooting-a": "Shooting", + "shotgun": "Shotgun", + "shrink-a": "Shrink", + "sources-of-stability": "Sources of Stability", + "special-weapons-training": "Special Weapons Training", + "specialization": "Specialization", + "speed-e": "Speed", + "spell-effect-s": "Effect of the Spell", + "spell-rules-description": "If the spell allows the expenditure of another ability in addition to Magic, you can swap on ability for the other at twice the price, unless otherwise noted in the spell for different ratios or forbids any swapping.", + "spells": "Spells", + "spend-auto-pool-prompt": "Spend Auto Pool Points?", + "spend-points-prompt": "Spend Points of ", + "stability": "Stability", + "stability-a": "Stability", + "stability-h": "Stability", + "stability-loss:-n": "Stability Loss:", + "stability:-o": "Stability: ", + "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", + "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "starting-stability-info-2e": "This is free stability rating that each player character starts with. The default value is 4.", + "stealth-a": "Stealth", + "stealth:-n": "Stealth:", + "streetwise-a": "Streetwise", + "surveillance-a": "Surveillance", + "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents.", + "system:-o": "System: ", + "tag-team-benefits": "Tag-Team Benefits", + "technical-nba": "TECHNICAL ABILITIES", + "technical-toc": "Technical", + "theology-a": "Theology", + "thrown-w": "Thrown", + "tip-ability": "Ability", + "tip-build-points": "Build", + "tip-free-points": "Free", + "tip-item-points": "Item", + "tip-max-points": "Max", + "tip-potential-free": "Free", + "tip-potential-skill-points": "Skill", + "tome-e": "Tome", + "tome-type-e": "Tome Type:", + "tradecraft-a": "Tradecraft", + "traffic-analysis-a": "Traffic Analysis", + "trail-of-cthulhu-o": "Trail of Cthulhu", + "trust": "Trust", + "type-s": "Type:", + "unarmed-attack": "Unarmed Attack", + "urban-survival-a": "Urban Survival", + "vampire": "Vampire", + "vampirology-a": "Vampirology", + "vehicle-e": "Vehicle", + "very-heavy-w": " Very Heavy", + "Weapons": "Weapons", + "weapons-a": "Weapons", + "weapons-w": "Weapons", + "whisper": "Whisper rolls to the GM", + "system-selection-header": "System Selection", + "yes": "Yes", + "no": "No", + "consume-sanity-prompt": "Does using Cthulhu Mythos also consume Sanity?", + "num-players-info": "This defines the default starting investigative build points, according to the tables defined in both systems.", + "whisper-info": "Whether rolls should be whispered to the gm or visible to all players.", + "select-repeating-general-ability-prompt": "Select a Custom General Ability", + "new-equipment": "New Equipment", + "new-spell": "New Spell", + "select-investigative-ability": "Select Investigative Ability", + "new-weapon": "New Weapon", + "initiative": "Initiative", + "ability-initiative": "Initiative Ability", + "roll-initiative": "Roll Initiative", + "current-pool": "Current Pool", + "consciousness-strain-prompt": "Strain Health for bonus (0-@{{max_strain}})? Current Health: @{{current_health}}, DC: @{{dc}}", + "consciousness-test": "Consciousness Test", + "consciousness-strain-bonus": "Strain Bonus:", + "success": "Success!", + "failure": "Failure!", + "dc-label": "DC:", + "casting": "Casting", + "occupational-benefits": "Occupational benefits", + "hit-rating-h": "Hit Rating", + "damage-resistances": "Damage Resistances", + "abilities-a": "Abilities", + "general_ability_warning": "Warning: Your second highest General ability rating must be at least half of your highest General ability rating.", + "free-points": "Free Points", + "credit-rating-a": "Credit Rating", + "evidence-collection-a": "Evidence Collection", + "outdoorsman-a": "Outdoorsman", + "general-nba": "GENERAL ABILITIES", + "electrical-repair-a": "Electrical Repair", + "firearms": "Firearms", + "mechanical-repair-a": "Mechanical Repair", + "attack-w": "Attack", + "slash-extended": "/Extended", + "parenthetical-extended": "(Extended)", + "stability-pool-prompt": "Current Stability Pool", + "conversion_note_repair_skill": "CONVERSION NOTE: Your lower rated old repair skill had {{0}} build points. These can be reallocated.", + "conversion_note_credit_rating": "TOC 2e CONVERSION NOTE: You have {{0}} build points from your old Credit Rating (rating {{1}} - default {{2}}) to reinvest. Determine your new Credit Rating based on the 2nd edition occupations.", + "conversion_note_cop_talk": "TOC 2e CONVERSION NOTE: You have {{0}} points from your old Cop Talk rating ({{1}}) to reinvest in Criminology or Streetwise.", + "full-auto-prompt": "Use full auto?", + "pick_category_skill_prompt": "Pick {{0}} skill {{1}}/{{2}}", + "select_skill_prompt": "Select Skill", + "choose_option_set_prompt": "Choose an option set for {{0}}", + "select_credit_rating_prompt": "Select Credit Rating for {{0}} ({{1}}-{{2}})", + "choose_specialization_prompt": "Choose Specialization for {{0}} {{1}}", + "optional_tag": "(Optional)", + "skip_specialization_option_label": "Skip Specialization", + "specify_specialty_prompt": "Specify {{0}} Specialty {{1}}/{{2}}", + "rating_display": " (Rating {{0}})", + "rating_display_each": " (each at Rating {{0}})", + "default_option_set_label": "Option Set {{0}} for group {{1}}", + "occupation-warning": "Warning: Selected occupation abilities will overwrite existing ratings for the same abilities. Proceed?", + "unknown": "Unknown", + "sheet-mode-info": "Select the default sheet mode when creating a new character.", + "starting-health-u": "Starting Health", + "starting-stability-u": "Starting Stability", + "starting-sanity-u": "Starting Sanity", + "starting-Cover-u": "Starting Cover", + "starting-network-u": "Starting Network", + "cherry-branch-height-u": "Cherry Branch Height", + "occupation-benefits-placeholder": "Occupation Benefits" +} \ No newline at end of file diff --git a/Gumshoe/translations/sl.json b/Gumshoe/translations/sl.json new file mode 100644 index 000000000000..e09971bf059b --- /dev/null +++ b/Gumshoe/translations/sl.json @@ -0,0 +1,364 @@ +{ + "": "", + "aberrance-a": "Aberrance", + "abilities-tip0": "Act", + "abilities-tip1": "Spend", + "abilities-tip2": "Refresh", + "ability-bonuses": "Ability Bonus", + "ability-starting-o": "Ability Starting Values", + "academic-nba": "ACADEMIC ABILITIES", + "academic-toc": "Academic", + "accounting-a": "Accounting", + "action-ability": "Action Ability", + "action-order-w": "Action Order", + "adjust": "Adjust", + "adjust:-w": "Adjust: ", + "agent-name-i": "Agent Name", + "aircraft-e": "Aircraft", + "alertness:-n": "Alertness:", + "always": "Always", + "ammo-capacity:-w": "Ammo Capacity: ", + "anthropology-a": "Anthropology", + "archaeology-a": "Archaeology", + "architecture-a": "Architecture", + "armor": "Armor:", + "armor-notes:-n": "Armor Notes:", + "art-a": "Art", + "art-history-a": "Art History", + "assess-honesty-a": "Assess Honesty", + "associated-ability": "Associated Ability: ", + "astronomy-a": "Astronomy", + "athletics-a": "Athletics", + "auto-pool:-w": "Dedicated Auto Pool: ", + "automatic-w": "Automatic", + "background-i": "Background", + "ballistic-cloth": "Ballistic Cloth", + "banes-v": "Banes", + "bargain-a": "Bargain", + "biology-a": "Biology", + "blocks-v": "Blocks", + "bonus-ability-name": "Custom Ability Name", + "bonus-e": "Bonus", + "bonus-type": "Bonus Type:", + "both-barrels": "Both barrels", + "both-barrels-prompt": "Use both barrels?", + "bullet-safety-2e": "Safety", + "bullet-solace-2e": "Solace", + "bullet-symbol-2e": "Symbol", + "bullets:-r": "Bullets:", + "bullshit-detector-a": "Bullshit Detector", + "bureaucracy-a": "Bureaucracy", + "cancel": "Cancel", + "capacity:-w": "Capacity: ", + "cast-s": "Cast", + "casting-ability": "Casting Ability: ", + "casting-difficulty-s": "Casting Test Difficulty", + "casting-time-s": "Time", + "challenge-difficulty-s": "Total Challenge Difficulty", + "chemistry-a": "Chemistry", + "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "cherry-branch-height:-o": "Cherry Branch Height: ", + "Close": "Close", + "close-w": "Close", + "clue-e": "Clue", + "compulsions-v": "Compulsions", + "conceal-a": "Conceal", + "cop-talk-a": "Cop Talk", + "cost-challenge-s": "Cost per Continuing Challenge Test", + "cost-initial-s": "Initial Cost", + "cost-s": "Cost", + "cover-a": "Cover", + "cover:-o": "Cover: ", + "covers": "Covers", + "craft-a": "Craft", + "credit-rating": "Credit Rating: ", + "criminology-a": "Criminology", + "cryptography-a": "Cryptography", + "cthulhu-mythos-a": "Cthulhu Mythos", + "Custom": "Custom", + "custom-general-ability": "Custom", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "damage:-w": "Damage: ", + "data-recovery-a": "Data Recovery", + "description": "description", + "diagnosis-a": "Diagnosis", + "digital-intrusion-a": "Digital Intrusion", + "disguise-a": "Disguise", + "doubl-barreled-w": "Double Barreled", + "dreads-v": "Dreads", + "drive-i": "Drive", + "driving-a": "Driving", + "edit-abilities": "Edit Abilities", + "electronic-surveillance-a": "Electronic Surveillance", + "equipment": "equipment", + "explosive-devices-a": "Explosive Devices", + "explosive-w": "Explosives", + "explosives-a": "Explosives", + "explosives:-r": "Explosives:", + "extended-range-w": "(Extended Range)", + "features": "Features", + "filch-a": "Filch", + "Firearms": "Firearms", + "firearms-a": "Firearms", + "first-aid-a": "First Aid", + "flattery-a": "Flattery", + "fleeing-a": "Fleeing", + "flirting-a": "Flirting", + "forensic-pathology-a": "Forensic Pathology", + "forensics-a": "Forensics", + "forgery-a": "Forgery", + "full-auto": "Full auto", + "gambling-a": "Gambling", + "gen-build-points": "General Build Points: ", + "gen-points-info-2e": "Starting build points for general abilities. The default value for Trail of Cthulhu is 60, and the Night's Black Agents default is 70.", + "general-ability-warning": "general-ability-warning", + "general-toc": "General", + "geology-a": "Geology", + "Hand-to-Hand": "Hand-to-Hand", + "hand-to-hand-a": "Hand-to-Hand", + "health": "Health", + "health-a": "Health", + "health-h": "Health", + "health:-o": "Health: ", + "heavy-w": " Heavy", + "high-society-a": "High Society", + "history-a": "History", + "hit-rating:-n": "Hit Rating:", + "hit-threshold": "Hit Threshold", + "human-terrain-a": "Human Terrain", + "humanoid:-o": "Mundane", + "hypnosis-a": "Hypnosis", + "incantation-s": "Incantation", + "infiltration-a": "Infiltration", + "interpersonal-nba": "INTERPERSONAL ABILITIES", + "interpersonal-toc": "Interpersonal", + "interrogation-a": "Interrogation", + "intimidation-a": "Intimidation", + "inv-build-points": "Investigative Build Points: ", + "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "investigation": "Investigation", + "languages-a": "Languages", + "law-a": "Law", + "library-use-a": "Library Use", + "light-w": " Light", + "locksmith-a": "Locksmith", + "Long": "Long", + "long-w": "Long", + "magic": "Magic", + "magic-a": "Magic", + "magic-potential": "Magic Potential", + "magic:-n": "Magic:", + "mechanics-a": "Mechanics", + "medic-a": "Medic", + "medicine-a": "Medicine", + "melee-w": "Melee", + "melee:-r": "Melee:", + "military-armor": "Military Armor", + "military-science-a": "Military Science", + "monstrous:-o": "Monstrous", + "mos-ability-message-2e": "Click the checkbox to mark your MOS ability.", + "mythos-potential": "Mythos Potential", + "name-s": "Spell Name", + "name:-n": "Name:", + "Near": "Near", + "near-w": "Near", + "negotiation-a": "Negotiation", + "network-a": "Network", + "network-contacts": "Network Contacts", + "network:-o": "Network: ", + "never": "Never", + "new-feature": "New Feature", + "new-investigation": "New Investigation", + "nights-black-agents-o": "Night's Black Agents", + "none-u": "None", + "notes-n": "Notes", + "notes-placeholder": "Notes", + "notice-a": "Notice", + "npc": "NPC", + "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "npc-mode:-o": "NPC Mode: ", + "num-players:-o": "Number of Players: ", + "occult-a": "Occult", + "occult-studies-a": "Occult Studies", + "occupation-benefts-placeholder": "Occupation Benefits", + "occupation-i": "Occupation", + "occupation-placeholder": "Drag and drop an occupation", + "oral-history-a": "Oral History", + "other": "Other", + "other-placeholder-s": "e.g., Specific item", + "out-of-range-w": "(Out of Range)", + "outdoor-survival-a": "Outdoor Survival", + "pb-w": "Point-Blank", + "pc:-o": "PC", + "per-test": "...per Test", + "pharmacy-a": "Pharmacy", + "photography-a": "Photography", + "physics-a": "Physics", + "pillars-of-sanity": "Pillars of Sanity", + "piloting-a": "Piloting", + "pistol": "Pistol", + "pistol-submachine-gun": "Pistol/Submachine Gun", + "Point-Blank": "Point-Blank", + "point-spend": "Points spent: ", + "police-vest": "Police Vest", + "powers-v": "Powers", + "preparedness-a": "Preparedness", + "previous-patron-i": "Previous Patron", + "psi-a": "Psi", + "psychoanalysis-a": "Psychoanalysis", + "range": "Range", + "range-e": "Range", + "ranged-w": "Ranged", + "reassurance-a": "Reassurance", + "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked.", + "refresh-general": "Refresh General", + "refresh-investigative": "Refresh Investigative", + "requirements-v": "Requirements", + "research-a": "Research", + "resistance-pool-s": "Resistance Pool", + "resource-e": "Resource", + "riding-a": "Riding", + "rifle": "Rifle", + "ritual-s": "Ritual", + "roll-button": "Roll", + "sanity": "Sanity", + "sanity-a": "Sanity", + "sanity-h": "Sanity", + "sanity:-o": "Sanity: ", + "Scuffling": "Scuffling", + "scuffling-a": "Scuffling", + "Select One": "Select One", + "select-academic-ability": "Select Academic Ability", + "select-combat-range-w": "Select Combat Range", + "select-general-ability": "Select General Ability", + "select-interpersonal-ability": "Select Interpersonal Ability", + "select-one": "Select One", + "select-technical-ability": "Select Technical Ability", + "sense-trouble-a": "Sense Trouble", + "shadowing-a": "Shadowing", + "sheet-mode:-o": "Sheet Mode: ", + "sheet-settings-title": "Sheet Settings", + "Shooting": "Shooting", + "shooting-a": "Shooting", + "shotgun": "Shotgun", + "shrink-a": "Shrink", + "sources-of-stability": "Sources of Stability", + "special-weapons-training": "Special Weapons Training", + "specialization": "Specialization", + "speed-e": "Speed", + "spell-effect-s": "Effect of the Spell", + "spell-rules-description": "If the spell allows the expenditure of another ability in addition to Magic, you can swap on ability for the other at twice the price, unless otherwise noted in the spell for different ratios or forbids any swapping.", + "spells": "Spells", + "spend-auto-pool-prompt": "Spend Auto Pool Points?", + "spend-points-prompt": "Spend Points of ", + "stability": "Stability", + "stability-a": "Stability", + "stability-h": "Stability", + "stability-loss:-n": "Stability Loss:", + "stability:-o": "Stability: ", + "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", + "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "starting-stability-info-2e": "This is free stability rating that each player character starts with. The default value is 4.", + "stealth-a": "Stealth", + "stealth:-n": "Stealth:", + "streetwise-a": "Streetwise", + "surveillance-a": "Surveillance", + "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents.", + "system:-o": "System: ", + "tag-team-benefits": "Tag-Team Benefits", + "technical-nba": "TECHNICAL ABILITIES", + "technical-toc": "Technical", + "theology-a": "Theology", + "thrown-w": "Thrown", + "tip-ability": "Ability", + "tip-build-points": "Build", + "tip-free-points": "Free", + "tip-item-points": "Item", + "tip-max-points": "Max", + "tip-potential-free": "Free", + "tip-potential-skill-points": "Skill", + "tome-e": "Tome", + "tome-type-e": "Tome Type:", + "tradecraft-a": "Tradecraft", + "traffic-analysis-a": "Traffic Analysis", + "trail-of-cthulhu-o": "Trail of Cthulhu", + "trust": "Trust", + "type-s": "Type:", + "unarmed-attack": "Unarmed Attack", + "urban-survival-a": "Urban Survival", + "vampire": "Vampire", + "vampirology-a": "Vampirology", + "vehicle-e": "Vehicle", + "very-heavy-w": " Very Heavy", + "Weapons": "Weapons", + "weapons-a": "Weapons", + "weapons-w": "Weapons", + "whisper": "Whisper rolls to the GM", + "system-selection-header": "System Selection", + "yes": "Yes", + "no": "No", + "consume-sanity-prompt": "Does using Cthulhu Mythos also consume Sanity?", + "num-players-info": "This defines the default starting investigative build points, according to the tables defined in both systems.", + "whisper-info": "Whether rolls should be whispered to the gm or visible to all players.", + "select-repeating-general-ability-prompt": "Select a Custom General Ability", + "new-equipment": "New Equipment", + "new-spell": "New Spell", + "select-investigative-ability": "Select Investigative Ability", + "new-weapon": "New Weapon", + "initiative": "Initiative", + "ability-initiative": "Initiative Ability", + "roll-initiative": "Roll Initiative", + "current-pool": "Current Pool", + "consciousness-strain-prompt": "Strain Health for bonus (0-@{{max_strain}})? Current Health: @{{current_health}}, DC: @{{dc}}", + "consciousness-test": "Consciousness Test", + "consciousness-strain-bonus": "Strain Bonus:", + "success": "Success!", + "failure": "Failure!", + "dc-label": "DC:", + "casting": "Casting", + "occupational-benefits": "Occupational benefits", + "hit-rating-h": "Hit Rating", + "damage-resistances": "Damage Resistances", + "abilities-a": "Abilities", + "general_ability_warning": "Warning: Your second highest General ability rating must be at least half of your highest General ability rating.", + "free-points": "Free Points", + "credit-rating-a": "Credit Rating", + "evidence-collection-a": "Evidence Collection", + "outdoorsman-a": "Outdoorsman", + "general-nba": "GENERAL ABILITIES", + "electrical-repair-a": "Electrical Repair", + "firearms": "Firearms", + "mechanical-repair-a": "Mechanical Repair", + "attack-w": "Attack", + "slash-extended": "/Extended", + "parenthetical-extended": "(Extended)", + "stability-pool-prompt": "Current Stability Pool", + "conversion_note_repair_skill": "CONVERSION NOTE: Your lower rated old repair skill had {{0}} build points. These can be reallocated.", + "conversion_note_credit_rating": "TOC 2e CONVERSION NOTE: You have {{0}} build points from your old Credit Rating (rating {{1}} - default {{2}}) to reinvest. Determine your new Credit Rating based on the 2nd edition occupations.", + "conversion_note_cop_talk": "TOC 2e CONVERSION NOTE: You have {{0}} points from your old Cop Talk rating ({{1}}) to reinvest in Criminology or Streetwise.", + "full-auto-prompt": "Use full auto?", + "pick_category_skill_prompt": "Pick {{0}} skill {{1}}/{{2}}", + "select_skill_prompt": "Select Skill", + "choose_option_set_prompt": "Choose an option set for {{0}}", + "select_credit_rating_prompt": "Select Credit Rating for {{0}} ({{1}}-{{2}})", + "choose_specialization_prompt": "Choose Specialization for {{0}} {{1}}", + "optional_tag": "(Optional)", + "skip_specialization_option_label": "Skip Specialization", + "specify_specialty_prompt": "Specify {{0}} Specialty {{1}}/{{2}}", + "rating_display": " (Rating {{0}})", + "rating_display_each": " (each at Rating {{0}})", + "default_option_set_label": "Option Set {{0}} for group {{1}}", + "occupation-warning": "Warning: Selected occupation abilities will overwrite existing ratings for the same abilities. Proceed?", + "unknown": "Unknown", + "sheet-mode-info": "Select the default sheet mode when creating a new character.", + "starting-health-u": "Starting Health", + "starting-stability-u": "Starting Stability", + "starting-sanity-u": "Starting Sanity", + "starting-Cover-u": "Starting Cover", + "starting-network-u": "Starting Network", + "cherry-branch-height-u": "Cherry Branch Height", + "occupation-benefits-placeholder": "Occupation Benefits" +} \ No newline at end of file diff --git a/Gumshoe/translations/sv.json b/Gumshoe/translations/sv.json new file mode 100644 index 000000000000..e09971bf059b --- /dev/null +++ b/Gumshoe/translations/sv.json @@ -0,0 +1,364 @@ +{ + "": "", + "aberrance-a": "Aberrance", + "abilities-tip0": "Act", + "abilities-tip1": "Spend", + "abilities-tip2": "Refresh", + "ability-bonuses": "Ability Bonus", + "ability-starting-o": "Ability Starting Values", + "academic-nba": "ACADEMIC ABILITIES", + "academic-toc": "Academic", + "accounting-a": "Accounting", + "action-ability": "Action Ability", + "action-order-w": "Action Order", + "adjust": "Adjust", + "adjust:-w": "Adjust: ", + "agent-name-i": "Agent Name", + "aircraft-e": "Aircraft", + "alertness:-n": "Alertness:", + "always": "Always", + "ammo-capacity:-w": "Ammo Capacity: ", + "anthropology-a": "Anthropology", + "archaeology-a": "Archaeology", + "architecture-a": "Architecture", + "armor": "Armor:", + "armor-notes:-n": "Armor Notes:", + "art-a": "Art", + "art-history-a": "Art History", + "assess-honesty-a": "Assess Honesty", + "associated-ability": "Associated Ability: ", + "astronomy-a": "Astronomy", + "athletics-a": "Athletics", + "auto-pool:-w": "Dedicated Auto Pool: ", + "automatic-w": "Automatic", + "background-i": "Background", + "ballistic-cloth": "Ballistic Cloth", + "banes-v": "Banes", + "bargain-a": "Bargain", + "biology-a": "Biology", + "blocks-v": "Blocks", + "bonus-ability-name": "Custom Ability Name", + "bonus-e": "Bonus", + "bonus-type": "Bonus Type:", + "both-barrels": "Both barrels", + "both-barrels-prompt": "Use both barrels?", + "bullet-safety-2e": "Safety", + "bullet-solace-2e": "Solace", + "bullet-symbol-2e": "Symbol", + "bullets:-r": "Bullets:", + "bullshit-detector-a": "Bullshit Detector", + "bureaucracy-a": "Bureaucracy", + "cancel": "Cancel", + "capacity:-w": "Capacity: ", + "cast-s": "Cast", + "casting-ability": "Casting Ability: ", + "casting-difficulty-s": "Casting Test Difficulty", + "casting-time-s": "Time", + "challenge-difficulty-s": "Total Challenge Difficulty", + "chemistry-a": "Chemistry", + "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "cherry-branch-height:-o": "Cherry Branch Height: ", + "Close": "Close", + "close-w": "Close", + "clue-e": "Clue", + "compulsions-v": "Compulsions", + "conceal-a": "Conceal", + "cop-talk-a": "Cop Talk", + "cost-challenge-s": "Cost per Continuing Challenge Test", + "cost-initial-s": "Initial Cost", + "cost-s": "Cost", + "cover-a": "Cover", + "cover:-o": "Cover: ", + "covers": "Covers", + "craft-a": "Craft", + "credit-rating": "Credit Rating: ", + "criminology-a": "Criminology", + "cryptography-a": "Cryptography", + "cthulhu-mythos-a": "Cthulhu Mythos", + "Custom": "Custom", + "custom-general-ability": "Custom", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "damage:-w": "Damage: ", + "data-recovery-a": "Data Recovery", + "description": "description", + "diagnosis-a": "Diagnosis", + "digital-intrusion-a": "Digital Intrusion", + "disguise-a": "Disguise", + "doubl-barreled-w": "Double Barreled", + "dreads-v": "Dreads", + "drive-i": "Drive", + "driving-a": "Driving", + "edit-abilities": "Edit Abilities", + "electronic-surveillance-a": "Electronic Surveillance", + "equipment": "equipment", + "explosive-devices-a": "Explosive Devices", + "explosive-w": "Explosives", + "explosives-a": "Explosives", + "explosives:-r": "Explosives:", + "extended-range-w": "(Extended Range)", + "features": "Features", + "filch-a": "Filch", + "Firearms": "Firearms", + "firearms-a": "Firearms", + "first-aid-a": "First Aid", + "flattery-a": "Flattery", + "fleeing-a": "Fleeing", + "flirting-a": "Flirting", + "forensic-pathology-a": "Forensic Pathology", + "forensics-a": "Forensics", + "forgery-a": "Forgery", + "full-auto": "Full auto", + "gambling-a": "Gambling", + "gen-build-points": "General Build Points: ", + "gen-points-info-2e": "Starting build points for general abilities. The default value for Trail of Cthulhu is 60, and the Night's Black Agents default is 70.", + "general-ability-warning": "general-ability-warning", + "general-toc": "General", + "geology-a": "Geology", + "Hand-to-Hand": "Hand-to-Hand", + "hand-to-hand-a": "Hand-to-Hand", + "health": "Health", + "health-a": "Health", + "health-h": "Health", + "health:-o": "Health: ", + "heavy-w": " Heavy", + "high-society-a": "High Society", + "history-a": "History", + "hit-rating:-n": "Hit Rating:", + "hit-threshold": "Hit Threshold", + "human-terrain-a": "Human Terrain", + "humanoid:-o": "Mundane", + "hypnosis-a": "Hypnosis", + "incantation-s": "Incantation", + "infiltration-a": "Infiltration", + "interpersonal-nba": "INTERPERSONAL ABILITIES", + "interpersonal-toc": "Interpersonal", + "interrogation-a": "Interrogation", + "intimidation-a": "Intimidation", + "inv-build-points": "Investigative Build Points: ", + "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "investigation": "Investigation", + "languages-a": "Languages", + "law-a": "Law", + "library-use-a": "Library Use", + "light-w": " Light", + "locksmith-a": "Locksmith", + "Long": "Long", + "long-w": "Long", + "magic": "Magic", + "magic-a": "Magic", + "magic-potential": "Magic Potential", + "magic:-n": "Magic:", + "mechanics-a": "Mechanics", + "medic-a": "Medic", + "medicine-a": "Medicine", + "melee-w": "Melee", + "melee:-r": "Melee:", + "military-armor": "Military Armor", + "military-science-a": "Military Science", + "monstrous:-o": "Monstrous", + "mos-ability-message-2e": "Click the checkbox to mark your MOS ability.", + "mythos-potential": "Mythos Potential", + "name-s": "Spell Name", + "name:-n": "Name:", + "Near": "Near", + "near-w": "Near", + "negotiation-a": "Negotiation", + "network-a": "Network", + "network-contacts": "Network Contacts", + "network:-o": "Network: ", + "never": "Never", + "new-feature": "New Feature", + "new-investigation": "New Investigation", + "nights-black-agents-o": "Night's Black Agents", + "none-u": "None", + "notes-n": "Notes", + "notes-placeholder": "Notes", + "notice-a": "Notice", + "npc": "NPC", + "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "npc-mode:-o": "NPC Mode: ", + "num-players:-o": "Number of Players: ", + "occult-a": "Occult", + "occult-studies-a": "Occult Studies", + "occupation-benefts-placeholder": "Occupation Benefits", + "occupation-i": "Occupation", + "occupation-placeholder": "Drag and drop an occupation", + "oral-history-a": "Oral History", + "other": "Other", + "other-placeholder-s": "e.g., Specific item", + "out-of-range-w": "(Out of Range)", + "outdoor-survival-a": "Outdoor Survival", + "pb-w": "Point-Blank", + "pc:-o": "PC", + "per-test": "...per Test", + "pharmacy-a": "Pharmacy", + "photography-a": "Photography", + "physics-a": "Physics", + "pillars-of-sanity": "Pillars of Sanity", + "piloting-a": "Piloting", + "pistol": "Pistol", + "pistol-submachine-gun": "Pistol/Submachine Gun", + "Point-Blank": "Point-Blank", + "point-spend": "Points spent: ", + "police-vest": "Police Vest", + "powers-v": "Powers", + "preparedness-a": "Preparedness", + "previous-patron-i": "Previous Patron", + "psi-a": "Psi", + "psychoanalysis-a": "Psychoanalysis", + "range": "Range", + "range-e": "Range", + "ranged-w": "Ranged", + "reassurance-a": "Reassurance", + "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked.", + "refresh-general": "Refresh General", + "refresh-investigative": "Refresh Investigative", + "requirements-v": "Requirements", + "research-a": "Research", + "resistance-pool-s": "Resistance Pool", + "resource-e": "Resource", + "riding-a": "Riding", + "rifle": "Rifle", + "ritual-s": "Ritual", + "roll-button": "Roll", + "sanity": "Sanity", + "sanity-a": "Sanity", + "sanity-h": "Sanity", + "sanity:-o": "Sanity: ", + "Scuffling": "Scuffling", + "scuffling-a": "Scuffling", + "Select One": "Select One", + "select-academic-ability": "Select Academic Ability", + "select-combat-range-w": "Select Combat Range", + "select-general-ability": "Select General Ability", + "select-interpersonal-ability": "Select Interpersonal Ability", + "select-one": "Select One", + "select-technical-ability": "Select Technical Ability", + "sense-trouble-a": "Sense Trouble", + "shadowing-a": "Shadowing", + "sheet-mode:-o": "Sheet Mode: ", + "sheet-settings-title": "Sheet Settings", + "Shooting": "Shooting", + "shooting-a": "Shooting", + "shotgun": "Shotgun", + "shrink-a": "Shrink", + "sources-of-stability": "Sources of Stability", + "special-weapons-training": "Special Weapons Training", + "specialization": "Specialization", + "speed-e": "Speed", + "spell-effect-s": "Effect of the Spell", + "spell-rules-description": "If the spell allows the expenditure of another ability in addition to Magic, you can swap on ability for the other at twice the price, unless otherwise noted in the spell for different ratios or forbids any swapping.", + "spells": "Spells", + "spend-auto-pool-prompt": "Spend Auto Pool Points?", + "spend-points-prompt": "Spend Points of ", + "stability": "Stability", + "stability-a": "Stability", + "stability-h": "Stability", + "stability-loss:-n": "Stability Loss:", + "stability:-o": "Stability: ", + "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", + "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "starting-stability-info-2e": "This is free stability rating that each player character starts with. The default value is 4.", + "stealth-a": "Stealth", + "stealth:-n": "Stealth:", + "streetwise-a": "Streetwise", + "surveillance-a": "Surveillance", + "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents.", + "system:-o": "System: ", + "tag-team-benefits": "Tag-Team Benefits", + "technical-nba": "TECHNICAL ABILITIES", + "technical-toc": "Technical", + "theology-a": "Theology", + "thrown-w": "Thrown", + "tip-ability": "Ability", + "tip-build-points": "Build", + "tip-free-points": "Free", + "tip-item-points": "Item", + "tip-max-points": "Max", + "tip-potential-free": "Free", + "tip-potential-skill-points": "Skill", + "tome-e": "Tome", + "tome-type-e": "Tome Type:", + "tradecraft-a": "Tradecraft", + "traffic-analysis-a": "Traffic Analysis", + "trail-of-cthulhu-o": "Trail of Cthulhu", + "trust": "Trust", + "type-s": "Type:", + "unarmed-attack": "Unarmed Attack", + "urban-survival-a": "Urban Survival", + "vampire": "Vampire", + "vampirology-a": "Vampirology", + "vehicle-e": "Vehicle", + "very-heavy-w": " Very Heavy", + "Weapons": "Weapons", + "weapons-a": "Weapons", + "weapons-w": "Weapons", + "whisper": "Whisper rolls to the GM", + "system-selection-header": "System Selection", + "yes": "Yes", + "no": "No", + "consume-sanity-prompt": "Does using Cthulhu Mythos also consume Sanity?", + "num-players-info": "This defines the default starting investigative build points, according to the tables defined in both systems.", + "whisper-info": "Whether rolls should be whispered to the gm or visible to all players.", + "select-repeating-general-ability-prompt": "Select a Custom General Ability", + "new-equipment": "New Equipment", + "new-spell": "New Spell", + "select-investigative-ability": "Select Investigative Ability", + "new-weapon": "New Weapon", + "initiative": "Initiative", + "ability-initiative": "Initiative Ability", + "roll-initiative": "Roll Initiative", + "current-pool": "Current Pool", + "consciousness-strain-prompt": "Strain Health for bonus (0-@{{max_strain}})? Current Health: @{{current_health}}, DC: @{{dc}}", + "consciousness-test": "Consciousness Test", + "consciousness-strain-bonus": "Strain Bonus:", + "success": "Success!", + "failure": "Failure!", + "dc-label": "DC:", + "casting": "Casting", + "occupational-benefits": "Occupational benefits", + "hit-rating-h": "Hit Rating", + "damage-resistances": "Damage Resistances", + "abilities-a": "Abilities", + "general_ability_warning": "Warning: Your second highest General ability rating must be at least half of your highest General ability rating.", + "free-points": "Free Points", + "credit-rating-a": "Credit Rating", + "evidence-collection-a": "Evidence Collection", + "outdoorsman-a": "Outdoorsman", + "general-nba": "GENERAL ABILITIES", + "electrical-repair-a": "Electrical Repair", + "firearms": "Firearms", + "mechanical-repair-a": "Mechanical Repair", + "attack-w": "Attack", + "slash-extended": "/Extended", + "parenthetical-extended": "(Extended)", + "stability-pool-prompt": "Current Stability Pool", + "conversion_note_repair_skill": "CONVERSION NOTE: Your lower rated old repair skill had {{0}} build points. These can be reallocated.", + "conversion_note_credit_rating": "TOC 2e CONVERSION NOTE: You have {{0}} build points from your old Credit Rating (rating {{1}} - default {{2}}) to reinvest. Determine your new Credit Rating based on the 2nd edition occupations.", + "conversion_note_cop_talk": "TOC 2e CONVERSION NOTE: You have {{0}} points from your old Cop Talk rating ({{1}}) to reinvest in Criminology or Streetwise.", + "full-auto-prompt": "Use full auto?", + "pick_category_skill_prompt": "Pick {{0}} skill {{1}}/{{2}}", + "select_skill_prompt": "Select Skill", + "choose_option_set_prompt": "Choose an option set for {{0}}", + "select_credit_rating_prompt": "Select Credit Rating for {{0}} ({{1}}-{{2}})", + "choose_specialization_prompt": "Choose Specialization for {{0}} {{1}}", + "optional_tag": "(Optional)", + "skip_specialization_option_label": "Skip Specialization", + "specify_specialty_prompt": "Specify {{0}} Specialty {{1}}/{{2}}", + "rating_display": " (Rating {{0}})", + "rating_display_each": " (each at Rating {{0}})", + "default_option_set_label": "Option Set {{0}} for group {{1}}", + "occupation-warning": "Warning: Selected occupation abilities will overwrite existing ratings for the same abilities. Proceed?", + "unknown": "Unknown", + "sheet-mode-info": "Select the default sheet mode when creating a new character.", + "starting-health-u": "Starting Health", + "starting-stability-u": "Starting Stability", + "starting-sanity-u": "Starting Sanity", + "starting-Cover-u": "Starting Cover", + "starting-network-u": "Starting Network", + "cherry-branch-height-u": "Cherry Branch Height", + "occupation-benefits-placeholder": "Occupation Benefits" +} \ No newline at end of file diff --git a/Gumshoe/translations/tr.json b/Gumshoe/translations/tr.json new file mode 100644 index 000000000000..e09971bf059b --- /dev/null +++ b/Gumshoe/translations/tr.json @@ -0,0 +1,364 @@ +{ + "": "", + "aberrance-a": "Aberrance", + "abilities-tip0": "Act", + "abilities-tip1": "Spend", + "abilities-tip2": "Refresh", + "ability-bonuses": "Ability Bonus", + "ability-starting-o": "Ability Starting Values", + "academic-nba": "ACADEMIC ABILITIES", + "academic-toc": "Academic", + "accounting-a": "Accounting", + "action-ability": "Action Ability", + "action-order-w": "Action Order", + "adjust": "Adjust", + "adjust:-w": "Adjust: ", + "agent-name-i": "Agent Name", + "aircraft-e": "Aircraft", + "alertness:-n": "Alertness:", + "always": "Always", + "ammo-capacity:-w": "Ammo Capacity: ", + "anthropology-a": "Anthropology", + "archaeology-a": "Archaeology", + "architecture-a": "Architecture", + "armor": "Armor:", + "armor-notes:-n": "Armor Notes:", + "art-a": "Art", + "art-history-a": "Art History", + "assess-honesty-a": "Assess Honesty", + "associated-ability": "Associated Ability: ", + "astronomy-a": "Astronomy", + "athletics-a": "Athletics", + "auto-pool:-w": "Dedicated Auto Pool: ", + "automatic-w": "Automatic", + "background-i": "Background", + "ballistic-cloth": "Ballistic Cloth", + "banes-v": "Banes", + "bargain-a": "Bargain", + "biology-a": "Biology", + "blocks-v": "Blocks", + "bonus-ability-name": "Custom Ability Name", + "bonus-e": "Bonus", + "bonus-type": "Bonus Type:", + "both-barrels": "Both barrels", + "both-barrels-prompt": "Use both barrels?", + "bullet-safety-2e": "Safety", + "bullet-solace-2e": "Solace", + "bullet-symbol-2e": "Symbol", + "bullets:-r": "Bullets:", + "bullshit-detector-a": "Bullshit Detector", + "bureaucracy-a": "Bureaucracy", + "cancel": "Cancel", + "capacity:-w": "Capacity: ", + "cast-s": "Cast", + "casting-ability": "Casting Ability: ", + "casting-difficulty-s": "Casting Test Difficulty", + "casting-time-s": "Time", + "challenge-difficulty-s": "Total Challenge Difficulty", + "chemistry-a": "Chemistry", + "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "cherry-branch-height:-o": "Cherry Branch Height: ", + "Close": "Close", + "close-w": "Close", + "clue-e": "Clue", + "compulsions-v": "Compulsions", + "conceal-a": "Conceal", + "cop-talk-a": "Cop Talk", + "cost-challenge-s": "Cost per Continuing Challenge Test", + "cost-initial-s": "Initial Cost", + "cost-s": "Cost", + "cover-a": "Cover", + "cover:-o": "Cover: ", + "covers": "Covers", + "craft-a": "Craft", + "credit-rating": "Credit Rating: ", + "criminology-a": "Criminology", + "cryptography-a": "Cryptography", + "cthulhu-mythos-a": "Cthulhu Mythos", + "Custom": "Custom", + "custom-general-ability": "Custom", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "damage:-w": "Damage: ", + "data-recovery-a": "Data Recovery", + "description": "description", + "diagnosis-a": "Diagnosis", + "digital-intrusion-a": "Digital Intrusion", + "disguise-a": "Disguise", + "doubl-barreled-w": "Double Barreled", + "dreads-v": "Dreads", + "drive-i": "Drive", + "driving-a": "Driving", + "edit-abilities": "Edit Abilities", + "electronic-surveillance-a": "Electronic Surveillance", + "equipment": "equipment", + "explosive-devices-a": "Explosive Devices", + "explosive-w": "Explosives", + "explosives-a": "Explosives", + "explosives:-r": "Explosives:", + "extended-range-w": "(Extended Range)", + "features": "Features", + "filch-a": "Filch", + "Firearms": "Firearms", + "firearms-a": "Firearms", + "first-aid-a": "First Aid", + "flattery-a": "Flattery", + "fleeing-a": "Fleeing", + "flirting-a": "Flirting", + "forensic-pathology-a": "Forensic Pathology", + "forensics-a": "Forensics", + "forgery-a": "Forgery", + "full-auto": "Full auto", + "gambling-a": "Gambling", + "gen-build-points": "General Build Points: ", + "gen-points-info-2e": "Starting build points for general abilities. The default value for Trail of Cthulhu is 60, and the Night's Black Agents default is 70.", + "general-ability-warning": "general-ability-warning", + "general-toc": "General", + "geology-a": "Geology", + "Hand-to-Hand": "Hand-to-Hand", + "hand-to-hand-a": "Hand-to-Hand", + "health": "Health", + "health-a": "Health", + "health-h": "Health", + "health:-o": "Health: ", + "heavy-w": " Heavy", + "high-society-a": "High Society", + "history-a": "History", + "hit-rating:-n": "Hit Rating:", + "hit-threshold": "Hit Threshold", + "human-terrain-a": "Human Terrain", + "humanoid:-o": "Mundane", + "hypnosis-a": "Hypnosis", + "incantation-s": "Incantation", + "infiltration-a": "Infiltration", + "interpersonal-nba": "INTERPERSONAL ABILITIES", + "interpersonal-toc": "Interpersonal", + "interrogation-a": "Interrogation", + "intimidation-a": "Intimidation", + "inv-build-points": "Investigative Build Points: ", + "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "investigation": "Investigation", + "languages-a": "Languages", + "law-a": "Law", + "library-use-a": "Library Use", + "light-w": " Light", + "locksmith-a": "Locksmith", + "Long": "Long", + "long-w": "Long", + "magic": "Magic", + "magic-a": "Magic", + "magic-potential": "Magic Potential", + "magic:-n": "Magic:", + "mechanics-a": "Mechanics", + "medic-a": "Medic", + "medicine-a": "Medicine", + "melee-w": "Melee", + "melee:-r": "Melee:", + "military-armor": "Military Armor", + "military-science-a": "Military Science", + "monstrous:-o": "Monstrous", + "mos-ability-message-2e": "Click the checkbox to mark your MOS ability.", + "mythos-potential": "Mythos Potential", + "name-s": "Spell Name", + "name:-n": "Name:", + "Near": "Near", + "near-w": "Near", + "negotiation-a": "Negotiation", + "network-a": "Network", + "network-contacts": "Network Contacts", + "network:-o": "Network: ", + "never": "Never", + "new-feature": "New Feature", + "new-investigation": "New Investigation", + "nights-black-agents-o": "Night's Black Agents", + "none-u": "None", + "notes-n": "Notes", + "notes-placeholder": "Notes", + "notice-a": "Notice", + "npc": "NPC", + "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "npc-mode:-o": "NPC Mode: ", + "num-players:-o": "Number of Players: ", + "occult-a": "Occult", + "occult-studies-a": "Occult Studies", + "occupation-benefts-placeholder": "Occupation Benefits", + "occupation-i": "Occupation", + "occupation-placeholder": "Drag and drop an occupation", + "oral-history-a": "Oral History", + "other": "Other", + "other-placeholder-s": "e.g., Specific item", + "out-of-range-w": "(Out of Range)", + "outdoor-survival-a": "Outdoor Survival", + "pb-w": "Point-Blank", + "pc:-o": "PC", + "per-test": "...per Test", + "pharmacy-a": "Pharmacy", + "photography-a": "Photography", + "physics-a": "Physics", + "pillars-of-sanity": "Pillars of Sanity", + "piloting-a": "Piloting", + "pistol": "Pistol", + "pistol-submachine-gun": "Pistol/Submachine Gun", + "Point-Blank": "Point-Blank", + "point-spend": "Points spent: ", + "police-vest": "Police Vest", + "powers-v": "Powers", + "preparedness-a": "Preparedness", + "previous-patron-i": "Previous Patron", + "psi-a": "Psi", + "psychoanalysis-a": "Psychoanalysis", + "range": "Range", + "range-e": "Range", + "ranged-w": "Ranged", + "reassurance-a": "Reassurance", + "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked.", + "refresh-general": "Refresh General", + "refresh-investigative": "Refresh Investigative", + "requirements-v": "Requirements", + "research-a": "Research", + "resistance-pool-s": "Resistance Pool", + "resource-e": "Resource", + "riding-a": "Riding", + "rifle": "Rifle", + "ritual-s": "Ritual", + "roll-button": "Roll", + "sanity": "Sanity", + "sanity-a": "Sanity", + "sanity-h": "Sanity", + "sanity:-o": "Sanity: ", + "Scuffling": "Scuffling", + "scuffling-a": "Scuffling", + "Select One": "Select One", + "select-academic-ability": "Select Academic Ability", + "select-combat-range-w": "Select Combat Range", + "select-general-ability": "Select General Ability", + "select-interpersonal-ability": "Select Interpersonal Ability", + "select-one": "Select One", + "select-technical-ability": "Select Technical Ability", + "sense-trouble-a": "Sense Trouble", + "shadowing-a": "Shadowing", + "sheet-mode:-o": "Sheet Mode: ", + "sheet-settings-title": "Sheet Settings", + "Shooting": "Shooting", + "shooting-a": "Shooting", + "shotgun": "Shotgun", + "shrink-a": "Shrink", + "sources-of-stability": "Sources of Stability", + "special-weapons-training": "Special Weapons Training", + "specialization": "Specialization", + "speed-e": "Speed", + "spell-effect-s": "Effect of the Spell", + "spell-rules-description": "If the spell allows the expenditure of another ability in addition to Magic, you can swap on ability for the other at twice the price, unless otherwise noted in the spell for different ratios or forbids any swapping.", + "spells": "Spells", + "spend-auto-pool-prompt": "Spend Auto Pool Points?", + "spend-points-prompt": "Spend Points of ", + "stability": "Stability", + "stability-a": "Stability", + "stability-h": "Stability", + "stability-loss:-n": "Stability Loss:", + "stability:-o": "Stability: ", + "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", + "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "starting-stability-info-2e": "This is free stability rating that each player character starts with. The default value is 4.", + "stealth-a": "Stealth", + "stealth:-n": "Stealth:", + "streetwise-a": "Streetwise", + "surveillance-a": "Surveillance", + "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents.", + "system:-o": "System: ", + "tag-team-benefits": "Tag-Team Benefits", + "technical-nba": "TECHNICAL ABILITIES", + "technical-toc": "Technical", + "theology-a": "Theology", + "thrown-w": "Thrown", + "tip-ability": "Ability", + "tip-build-points": "Build", + "tip-free-points": "Free", + "tip-item-points": "Item", + "tip-max-points": "Max", + "tip-potential-free": "Free", + "tip-potential-skill-points": "Skill", + "tome-e": "Tome", + "tome-type-e": "Tome Type:", + "tradecraft-a": "Tradecraft", + "traffic-analysis-a": "Traffic Analysis", + "trail-of-cthulhu-o": "Trail of Cthulhu", + "trust": "Trust", + "type-s": "Type:", + "unarmed-attack": "Unarmed Attack", + "urban-survival-a": "Urban Survival", + "vampire": "Vampire", + "vampirology-a": "Vampirology", + "vehicle-e": "Vehicle", + "very-heavy-w": " Very Heavy", + "Weapons": "Weapons", + "weapons-a": "Weapons", + "weapons-w": "Weapons", + "whisper": "Whisper rolls to the GM", + "system-selection-header": "System Selection", + "yes": "Yes", + "no": "No", + "consume-sanity-prompt": "Does using Cthulhu Mythos also consume Sanity?", + "num-players-info": "This defines the default starting investigative build points, according to the tables defined in both systems.", + "whisper-info": "Whether rolls should be whispered to the gm or visible to all players.", + "select-repeating-general-ability-prompt": "Select a Custom General Ability", + "new-equipment": "New Equipment", + "new-spell": "New Spell", + "select-investigative-ability": "Select Investigative Ability", + "new-weapon": "New Weapon", + "initiative": "Initiative", + "ability-initiative": "Initiative Ability", + "roll-initiative": "Roll Initiative", + "current-pool": "Current Pool", + "consciousness-strain-prompt": "Strain Health for bonus (0-@{{max_strain}})? Current Health: @{{current_health}}, DC: @{{dc}}", + "consciousness-test": "Consciousness Test", + "consciousness-strain-bonus": "Strain Bonus:", + "success": "Success!", + "failure": "Failure!", + "dc-label": "DC:", + "casting": "Casting", + "occupational-benefits": "Occupational benefits", + "hit-rating-h": "Hit Rating", + "damage-resistances": "Damage Resistances", + "abilities-a": "Abilities", + "general_ability_warning": "Warning: Your second highest General ability rating must be at least half of your highest General ability rating.", + "free-points": "Free Points", + "credit-rating-a": "Credit Rating", + "evidence-collection-a": "Evidence Collection", + "outdoorsman-a": "Outdoorsman", + "general-nba": "GENERAL ABILITIES", + "electrical-repair-a": "Electrical Repair", + "firearms": "Firearms", + "mechanical-repair-a": "Mechanical Repair", + "attack-w": "Attack", + "slash-extended": "/Extended", + "parenthetical-extended": "(Extended)", + "stability-pool-prompt": "Current Stability Pool", + "conversion_note_repair_skill": "CONVERSION NOTE: Your lower rated old repair skill had {{0}} build points. These can be reallocated.", + "conversion_note_credit_rating": "TOC 2e CONVERSION NOTE: You have {{0}} build points from your old Credit Rating (rating {{1}} - default {{2}}) to reinvest. Determine your new Credit Rating based on the 2nd edition occupations.", + "conversion_note_cop_talk": "TOC 2e CONVERSION NOTE: You have {{0}} points from your old Cop Talk rating ({{1}}) to reinvest in Criminology or Streetwise.", + "full-auto-prompt": "Use full auto?", + "pick_category_skill_prompt": "Pick {{0}} skill {{1}}/{{2}}", + "select_skill_prompt": "Select Skill", + "choose_option_set_prompt": "Choose an option set for {{0}}", + "select_credit_rating_prompt": "Select Credit Rating for {{0}} ({{1}}-{{2}})", + "choose_specialization_prompt": "Choose Specialization for {{0}} {{1}}", + "optional_tag": "(Optional)", + "skip_specialization_option_label": "Skip Specialization", + "specify_specialty_prompt": "Specify {{0}} Specialty {{1}}/{{2}}", + "rating_display": " (Rating {{0}})", + "rating_display_each": " (each at Rating {{0}})", + "default_option_set_label": "Option Set {{0}} for group {{1}}", + "occupation-warning": "Warning: Selected occupation abilities will overwrite existing ratings for the same abilities. Proceed?", + "unknown": "Unknown", + "sheet-mode-info": "Select the default sheet mode when creating a new character.", + "starting-health-u": "Starting Health", + "starting-stability-u": "Starting Stability", + "starting-sanity-u": "Starting Sanity", + "starting-Cover-u": "Starting Cover", + "starting-network-u": "Starting Network", + "cherry-branch-height-u": "Cherry Branch Height", + "occupation-benefits-placeholder": "Occupation Benefits" +} \ No newline at end of file diff --git a/Gumshoe/translations/uk.json b/Gumshoe/translations/uk.json new file mode 100644 index 000000000000..e09971bf059b --- /dev/null +++ b/Gumshoe/translations/uk.json @@ -0,0 +1,364 @@ +{ + "": "", + "aberrance-a": "Aberrance", + "abilities-tip0": "Act", + "abilities-tip1": "Spend", + "abilities-tip2": "Refresh", + "ability-bonuses": "Ability Bonus", + "ability-starting-o": "Ability Starting Values", + "academic-nba": "ACADEMIC ABILITIES", + "academic-toc": "Academic", + "accounting-a": "Accounting", + "action-ability": "Action Ability", + "action-order-w": "Action Order", + "adjust": "Adjust", + "adjust:-w": "Adjust: ", + "agent-name-i": "Agent Name", + "aircraft-e": "Aircraft", + "alertness:-n": "Alertness:", + "always": "Always", + "ammo-capacity:-w": "Ammo Capacity: ", + "anthropology-a": "Anthropology", + "archaeology-a": "Archaeology", + "architecture-a": "Architecture", + "armor": "Armor:", + "armor-notes:-n": "Armor Notes:", + "art-a": "Art", + "art-history-a": "Art History", + "assess-honesty-a": "Assess Honesty", + "associated-ability": "Associated Ability: ", + "astronomy-a": "Astronomy", + "athletics-a": "Athletics", + "auto-pool:-w": "Dedicated Auto Pool: ", + "automatic-w": "Automatic", + "background-i": "Background", + "ballistic-cloth": "Ballistic Cloth", + "banes-v": "Banes", + "bargain-a": "Bargain", + "biology-a": "Biology", + "blocks-v": "Blocks", + "bonus-ability-name": "Custom Ability Name", + "bonus-e": "Bonus", + "bonus-type": "Bonus Type:", + "both-barrels": "Both barrels", + "both-barrels-prompt": "Use both barrels?", + "bullet-safety-2e": "Safety", + "bullet-solace-2e": "Solace", + "bullet-symbol-2e": "Symbol", + "bullets:-r": "Bullets:", + "bullshit-detector-a": "Bullshit Detector", + "bureaucracy-a": "Bureaucracy", + "cancel": "Cancel", + "capacity:-w": "Capacity: ", + "cast-s": "Cast", + "casting-ability": "Casting Ability: ", + "casting-difficulty-s": "Casting Test Difficulty", + "casting-time-s": "Time", + "challenge-difficulty-s": "Total Challenge Difficulty", + "chemistry-a": "Chemistry", + "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "cherry-branch-height:-o": "Cherry Branch Height: ", + "Close": "Close", + "close-w": "Close", + "clue-e": "Clue", + "compulsions-v": "Compulsions", + "conceal-a": "Conceal", + "cop-talk-a": "Cop Talk", + "cost-challenge-s": "Cost per Continuing Challenge Test", + "cost-initial-s": "Initial Cost", + "cost-s": "Cost", + "cover-a": "Cover", + "cover:-o": "Cover: ", + "covers": "Covers", + "craft-a": "Craft", + "credit-rating": "Credit Rating: ", + "criminology-a": "Criminology", + "cryptography-a": "Cryptography", + "cthulhu-mythos-a": "Cthulhu Mythos", + "Custom": "Custom", + "custom-general-ability": "Custom", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "damage:-w": "Damage: ", + "data-recovery-a": "Data Recovery", + "description": "description", + "diagnosis-a": "Diagnosis", + "digital-intrusion-a": "Digital Intrusion", + "disguise-a": "Disguise", + "doubl-barreled-w": "Double Barreled", + "dreads-v": "Dreads", + "drive-i": "Drive", + "driving-a": "Driving", + "edit-abilities": "Edit Abilities", + "electronic-surveillance-a": "Electronic Surveillance", + "equipment": "equipment", + "explosive-devices-a": "Explosive Devices", + "explosive-w": "Explosives", + "explosives-a": "Explosives", + "explosives:-r": "Explosives:", + "extended-range-w": "(Extended Range)", + "features": "Features", + "filch-a": "Filch", + "Firearms": "Firearms", + "firearms-a": "Firearms", + "first-aid-a": "First Aid", + "flattery-a": "Flattery", + "fleeing-a": "Fleeing", + "flirting-a": "Flirting", + "forensic-pathology-a": "Forensic Pathology", + "forensics-a": "Forensics", + "forgery-a": "Forgery", + "full-auto": "Full auto", + "gambling-a": "Gambling", + "gen-build-points": "General Build Points: ", + "gen-points-info-2e": "Starting build points for general abilities. The default value for Trail of Cthulhu is 60, and the Night's Black Agents default is 70.", + "general-ability-warning": "general-ability-warning", + "general-toc": "General", + "geology-a": "Geology", + "Hand-to-Hand": "Hand-to-Hand", + "hand-to-hand-a": "Hand-to-Hand", + "health": "Health", + "health-a": "Health", + "health-h": "Health", + "health:-o": "Health: ", + "heavy-w": " Heavy", + "high-society-a": "High Society", + "history-a": "History", + "hit-rating:-n": "Hit Rating:", + "hit-threshold": "Hit Threshold", + "human-terrain-a": "Human Terrain", + "humanoid:-o": "Mundane", + "hypnosis-a": "Hypnosis", + "incantation-s": "Incantation", + "infiltration-a": "Infiltration", + "interpersonal-nba": "INTERPERSONAL ABILITIES", + "interpersonal-toc": "Interpersonal", + "interrogation-a": "Interrogation", + "intimidation-a": "Intimidation", + "inv-build-points": "Investigative Build Points: ", + "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "investigation": "Investigation", + "languages-a": "Languages", + "law-a": "Law", + "library-use-a": "Library Use", + "light-w": " Light", + "locksmith-a": "Locksmith", + "Long": "Long", + "long-w": "Long", + "magic": "Magic", + "magic-a": "Magic", + "magic-potential": "Magic Potential", + "magic:-n": "Magic:", + "mechanics-a": "Mechanics", + "medic-a": "Medic", + "medicine-a": "Medicine", + "melee-w": "Melee", + "melee:-r": "Melee:", + "military-armor": "Military Armor", + "military-science-a": "Military Science", + "monstrous:-o": "Monstrous", + "mos-ability-message-2e": "Click the checkbox to mark your MOS ability.", + "mythos-potential": "Mythos Potential", + "name-s": "Spell Name", + "name:-n": "Name:", + "Near": "Near", + "near-w": "Near", + "negotiation-a": "Negotiation", + "network-a": "Network", + "network-contacts": "Network Contacts", + "network:-o": "Network: ", + "never": "Never", + "new-feature": "New Feature", + "new-investigation": "New Investigation", + "nights-black-agents-o": "Night's Black Agents", + "none-u": "None", + "notes-n": "Notes", + "notes-placeholder": "Notes", + "notice-a": "Notice", + "npc": "NPC", + "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "npc-mode:-o": "NPC Mode: ", + "num-players:-o": "Number of Players: ", + "occult-a": "Occult", + "occult-studies-a": "Occult Studies", + "occupation-benefts-placeholder": "Occupation Benefits", + "occupation-i": "Occupation", + "occupation-placeholder": "Drag and drop an occupation", + "oral-history-a": "Oral History", + "other": "Other", + "other-placeholder-s": "e.g., Specific item", + "out-of-range-w": "(Out of Range)", + "outdoor-survival-a": "Outdoor Survival", + "pb-w": "Point-Blank", + "pc:-o": "PC", + "per-test": "...per Test", + "pharmacy-a": "Pharmacy", + "photography-a": "Photography", + "physics-a": "Physics", + "pillars-of-sanity": "Pillars of Sanity", + "piloting-a": "Piloting", + "pistol": "Pistol", + "pistol-submachine-gun": "Pistol/Submachine Gun", + "Point-Blank": "Point-Blank", + "point-spend": "Points spent: ", + "police-vest": "Police Vest", + "powers-v": "Powers", + "preparedness-a": "Preparedness", + "previous-patron-i": "Previous Patron", + "psi-a": "Psi", + "psychoanalysis-a": "Psychoanalysis", + "range": "Range", + "range-e": "Range", + "ranged-w": "Ranged", + "reassurance-a": "Reassurance", + "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked.", + "refresh-general": "Refresh General", + "refresh-investigative": "Refresh Investigative", + "requirements-v": "Requirements", + "research-a": "Research", + "resistance-pool-s": "Resistance Pool", + "resource-e": "Resource", + "riding-a": "Riding", + "rifle": "Rifle", + "ritual-s": "Ritual", + "roll-button": "Roll", + "sanity": "Sanity", + "sanity-a": "Sanity", + "sanity-h": "Sanity", + "sanity:-o": "Sanity: ", + "Scuffling": "Scuffling", + "scuffling-a": "Scuffling", + "Select One": "Select One", + "select-academic-ability": "Select Academic Ability", + "select-combat-range-w": "Select Combat Range", + "select-general-ability": "Select General Ability", + "select-interpersonal-ability": "Select Interpersonal Ability", + "select-one": "Select One", + "select-technical-ability": "Select Technical Ability", + "sense-trouble-a": "Sense Trouble", + "shadowing-a": "Shadowing", + "sheet-mode:-o": "Sheet Mode: ", + "sheet-settings-title": "Sheet Settings", + "Shooting": "Shooting", + "shooting-a": "Shooting", + "shotgun": "Shotgun", + "shrink-a": "Shrink", + "sources-of-stability": "Sources of Stability", + "special-weapons-training": "Special Weapons Training", + "specialization": "Specialization", + "speed-e": "Speed", + "spell-effect-s": "Effect of the Spell", + "spell-rules-description": "If the spell allows the expenditure of another ability in addition to Magic, you can swap on ability for the other at twice the price, unless otherwise noted in the spell for different ratios or forbids any swapping.", + "spells": "Spells", + "spend-auto-pool-prompt": "Spend Auto Pool Points?", + "spend-points-prompt": "Spend Points of ", + "stability": "Stability", + "stability-a": "Stability", + "stability-h": "Stability", + "stability-loss:-n": "Stability Loss:", + "stability:-o": "Stability: ", + "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", + "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "starting-stability-info-2e": "This is free stability rating that each player character starts with. The default value is 4.", + "stealth-a": "Stealth", + "stealth:-n": "Stealth:", + "streetwise-a": "Streetwise", + "surveillance-a": "Surveillance", + "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents.", + "system:-o": "System: ", + "tag-team-benefits": "Tag-Team Benefits", + "technical-nba": "TECHNICAL ABILITIES", + "technical-toc": "Technical", + "theology-a": "Theology", + "thrown-w": "Thrown", + "tip-ability": "Ability", + "tip-build-points": "Build", + "tip-free-points": "Free", + "tip-item-points": "Item", + "tip-max-points": "Max", + "tip-potential-free": "Free", + "tip-potential-skill-points": "Skill", + "tome-e": "Tome", + "tome-type-e": "Tome Type:", + "tradecraft-a": "Tradecraft", + "traffic-analysis-a": "Traffic Analysis", + "trail-of-cthulhu-o": "Trail of Cthulhu", + "trust": "Trust", + "type-s": "Type:", + "unarmed-attack": "Unarmed Attack", + "urban-survival-a": "Urban Survival", + "vampire": "Vampire", + "vampirology-a": "Vampirology", + "vehicle-e": "Vehicle", + "very-heavy-w": " Very Heavy", + "Weapons": "Weapons", + "weapons-a": "Weapons", + "weapons-w": "Weapons", + "whisper": "Whisper rolls to the GM", + "system-selection-header": "System Selection", + "yes": "Yes", + "no": "No", + "consume-sanity-prompt": "Does using Cthulhu Mythos also consume Sanity?", + "num-players-info": "This defines the default starting investigative build points, according to the tables defined in both systems.", + "whisper-info": "Whether rolls should be whispered to the gm or visible to all players.", + "select-repeating-general-ability-prompt": "Select a Custom General Ability", + "new-equipment": "New Equipment", + "new-spell": "New Spell", + "select-investigative-ability": "Select Investigative Ability", + "new-weapon": "New Weapon", + "initiative": "Initiative", + "ability-initiative": "Initiative Ability", + "roll-initiative": "Roll Initiative", + "current-pool": "Current Pool", + "consciousness-strain-prompt": "Strain Health for bonus (0-@{{max_strain}})? Current Health: @{{current_health}}, DC: @{{dc}}", + "consciousness-test": "Consciousness Test", + "consciousness-strain-bonus": "Strain Bonus:", + "success": "Success!", + "failure": "Failure!", + "dc-label": "DC:", + "casting": "Casting", + "occupational-benefits": "Occupational benefits", + "hit-rating-h": "Hit Rating", + "damage-resistances": "Damage Resistances", + "abilities-a": "Abilities", + "general_ability_warning": "Warning: Your second highest General ability rating must be at least half of your highest General ability rating.", + "free-points": "Free Points", + "credit-rating-a": "Credit Rating", + "evidence-collection-a": "Evidence Collection", + "outdoorsman-a": "Outdoorsman", + "general-nba": "GENERAL ABILITIES", + "electrical-repair-a": "Electrical Repair", + "firearms": "Firearms", + "mechanical-repair-a": "Mechanical Repair", + "attack-w": "Attack", + "slash-extended": "/Extended", + "parenthetical-extended": "(Extended)", + "stability-pool-prompt": "Current Stability Pool", + "conversion_note_repair_skill": "CONVERSION NOTE: Your lower rated old repair skill had {{0}} build points. These can be reallocated.", + "conversion_note_credit_rating": "TOC 2e CONVERSION NOTE: You have {{0}} build points from your old Credit Rating (rating {{1}} - default {{2}}) to reinvest. Determine your new Credit Rating based on the 2nd edition occupations.", + "conversion_note_cop_talk": "TOC 2e CONVERSION NOTE: You have {{0}} points from your old Cop Talk rating ({{1}}) to reinvest in Criminology or Streetwise.", + "full-auto-prompt": "Use full auto?", + "pick_category_skill_prompt": "Pick {{0}} skill {{1}}/{{2}}", + "select_skill_prompt": "Select Skill", + "choose_option_set_prompt": "Choose an option set for {{0}}", + "select_credit_rating_prompt": "Select Credit Rating for {{0}} ({{1}}-{{2}})", + "choose_specialization_prompt": "Choose Specialization for {{0}} {{1}}", + "optional_tag": "(Optional)", + "skip_specialization_option_label": "Skip Specialization", + "specify_specialty_prompt": "Specify {{0}} Specialty {{1}}/{{2}}", + "rating_display": " (Rating {{0}})", + "rating_display_each": " (each at Rating {{0}})", + "default_option_set_label": "Option Set {{0}} for group {{1}}", + "occupation-warning": "Warning: Selected occupation abilities will overwrite existing ratings for the same abilities. Proceed?", + "unknown": "Unknown", + "sheet-mode-info": "Select the default sheet mode when creating a new character.", + "starting-health-u": "Starting Health", + "starting-stability-u": "Starting Stability", + "starting-sanity-u": "Starting Sanity", + "starting-Cover-u": "Starting Cover", + "starting-network-u": "Starting Network", + "cherry-branch-height-u": "Cherry Branch Height", + "occupation-benefits-placeholder": "Occupation Benefits" +} \ No newline at end of file diff --git a/Gumshoe/translations/zh.json b/Gumshoe/translations/zh.json new file mode 100644 index 000000000000..e09971bf059b --- /dev/null +++ b/Gumshoe/translations/zh.json @@ -0,0 +1,364 @@ +{ + "": "", + "aberrance-a": "Aberrance", + "abilities-tip0": "Act", + "abilities-tip1": "Spend", + "abilities-tip2": "Refresh", + "ability-bonuses": "Ability Bonus", + "ability-starting-o": "Ability Starting Values", + "academic-nba": "ACADEMIC ABILITIES", + "academic-toc": "Academic", + "accounting-a": "Accounting", + "action-ability": "Action Ability", + "action-order-w": "Action Order", + "adjust": "Adjust", + "adjust:-w": "Adjust: ", + "agent-name-i": "Agent Name", + "aircraft-e": "Aircraft", + "alertness:-n": "Alertness:", + "always": "Always", + "ammo-capacity:-w": "Ammo Capacity: ", + "anthropology-a": "Anthropology", + "archaeology-a": "Archaeology", + "architecture-a": "Architecture", + "armor": "Armor:", + "armor-notes:-n": "Armor Notes:", + "art-a": "Art", + "art-history-a": "Art History", + "assess-honesty-a": "Assess Honesty", + "associated-ability": "Associated Ability: ", + "astronomy-a": "Astronomy", + "athletics-a": "Athletics", + "auto-pool:-w": "Dedicated Auto Pool: ", + "automatic-w": "Automatic", + "background-i": "Background", + "ballistic-cloth": "Ballistic Cloth", + "banes-v": "Banes", + "bargain-a": "Bargain", + "biology-a": "Biology", + "blocks-v": "Blocks", + "bonus-ability-name": "Custom Ability Name", + "bonus-e": "Bonus", + "bonus-type": "Bonus Type:", + "both-barrels": "Both barrels", + "both-barrels-prompt": "Use both barrels?", + "bullet-safety-2e": "Safety", + "bullet-solace-2e": "Solace", + "bullet-symbol-2e": "Symbol", + "bullets:-r": "Bullets:", + "bullshit-detector-a": "Bullshit Detector", + "bureaucracy-a": "Bureaucracy", + "cancel": "Cancel", + "capacity:-w": "Capacity: ", + "cast-s": "Cast", + "casting-ability": "Casting Ability: ", + "casting-difficulty-s": "Casting Test Difficulty", + "casting-time-s": "Time", + "challenge-difficulty-s": "Total Challenge Difficulty", + "chemistry-a": "Chemistry", + "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "cherry-branch-height:-o": "Cherry Branch Height: ", + "Close": "Close", + "close-w": "Close", + "clue-e": "Clue", + "compulsions-v": "Compulsions", + "conceal-a": "Conceal", + "cop-talk-a": "Cop Talk", + "cost-challenge-s": "Cost per Continuing Challenge Test", + "cost-initial-s": "Initial Cost", + "cost-s": "Cost", + "cover-a": "Cover", + "cover:-o": "Cover: ", + "covers": "Covers", + "craft-a": "Craft", + "credit-rating": "Credit Rating: ", + "criminology-a": "Criminology", + "cryptography-a": "Cryptography", + "cthulhu-mythos-a": "Cthulhu Mythos", + "Custom": "Custom", + "custom-general-ability": "Custom", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "damage:-w": "Damage: ", + "data-recovery-a": "Data Recovery", + "description": "description", + "diagnosis-a": "Diagnosis", + "digital-intrusion-a": "Digital Intrusion", + "disguise-a": "Disguise", + "doubl-barreled-w": "Double Barreled", + "dreads-v": "Dreads", + "drive-i": "Drive", + "driving-a": "Driving", + "edit-abilities": "Edit Abilities", + "electronic-surveillance-a": "Electronic Surveillance", + "equipment": "equipment", + "explosive-devices-a": "Explosive Devices", + "explosive-w": "Explosives", + "explosives-a": "Explosives", + "explosives:-r": "Explosives:", + "extended-range-w": "(Extended Range)", + "features": "Features", + "filch-a": "Filch", + "Firearms": "Firearms", + "firearms-a": "Firearms", + "first-aid-a": "First Aid", + "flattery-a": "Flattery", + "fleeing-a": "Fleeing", + "flirting-a": "Flirting", + "forensic-pathology-a": "Forensic Pathology", + "forensics-a": "Forensics", + "forgery-a": "Forgery", + "full-auto": "Full auto", + "gambling-a": "Gambling", + "gen-build-points": "General Build Points: ", + "gen-points-info-2e": "Starting build points for general abilities. The default value for Trail of Cthulhu is 60, and the Night's Black Agents default is 70.", + "general-ability-warning": "general-ability-warning", + "general-toc": "General", + "geology-a": "Geology", + "Hand-to-Hand": "Hand-to-Hand", + "hand-to-hand-a": "Hand-to-Hand", + "health": "Health", + "health-a": "Health", + "health-h": "Health", + "health:-o": "Health: ", + "heavy-w": " Heavy", + "high-society-a": "High Society", + "history-a": "History", + "hit-rating:-n": "Hit Rating:", + "hit-threshold": "Hit Threshold", + "human-terrain-a": "Human Terrain", + "humanoid:-o": "Mundane", + "hypnosis-a": "Hypnosis", + "incantation-s": "Incantation", + "infiltration-a": "Infiltration", + "interpersonal-nba": "INTERPERSONAL ABILITIES", + "interpersonal-toc": "Interpersonal", + "interrogation-a": "Interrogation", + "intimidation-a": "Intimidation", + "inv-build-points": "Investigative Build Points: ", + "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "investigation": "Investigation", + "languages-a": "Languages", + "law-a": "Law", + "library-use-a": "Library Use", + "light-w": " Light", + "locksmith-a": "Locksmith", + "Long": "Long", + "long-w": "Long", + "magic": "Magic", + "magic-a": "Magic", + "magic-potential": "Magic Potential", + "magic:-n": "Magic:", + "mechanics-a": "Mechanics", + "medic-a": "Medic", + "medicine-a": "Medicine", + "melee-w": "Melee", + "melee:-r": "Melee:", + "military-armor": "Military Armor", + "military-science-a": "Military Science", + "monstrous:-o": "Monstrous", + "mos-ability-message-2e": "Click the checkbox to mark your MOS ability.", + "mythos-potential": "Mythos Potential", + "name-s": "Spell Name", + "name:-n": "Name:", + "Near": "Near", + "near-w": "Near", + "negotiation-a": "Negotiation", + "network-a": "Network", + "network-contacts": "Network Contacts", + "network:-o": "Network: ", + "never": "Never", + "new-feature": "New Feature", + "new-investigation": "New Investigation", + "nights-black-agents-o": "Night's Black Agents", + "none-u": "None", + "notes-n": "Notes", + "notes-placeholder": "Notes", + "notice-a": "Notice", + "npc": "NPC", + "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "npc-mode:-o": "NPC Mode: ", + "num-players:-o": "Number of Players: ", + "occult-a": "Occult", + "occult-studies-a": "Occult Studies", + "occupation-benefts-placeholder": "Occupation Benefits", + "occupation-i": "Occupation", + "occupation-placeholder": "Drag and drop an occupation", + "oral-history-a": "Oral History", + "other": "Other", + "other-placeholder-s": "e.g., Specific item", + "out-of-range-w": "(Out of Range)", + "outdoor-survival-a": "Outdoor Survival", + "pb-w": "Point-Blank", + "pc:-o": "PC", + "per-test": "...per Test", + "pharmacy-a": "Pharmacy", + "photography-a": "Photography", + "physics-a": "Physics", + "pillars-of-sanity": "Pillars of Sanity", + "piloting-a": "Piloting", + "pistol": "Pistol", + "pistol-submachine-gun": "Pistol/Submachine Gun", + "Point-Blank": "Point-Blank", + "point-spend": "Points spent: ", + "police-vest": "Police Vest", + "powers-v": "Powers", + "preparedness-a": "Preparedness", + "previous-patron-i": "Previous Patron", + "psi-a": "Psi", + "psychoanalysis-a": "Psychoanalysis", + "range": "Range", + "range-e": "Range", + "ranged-w": "Ranged", + "reassurance-a": "Reassurance", + "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked.", + "refresh-general": "Refresh General", + "refresh-investigative": "Refresh Investigative", + "requirements-v": "Requirements", + "research-a": "Research", + "resistance-pool-s": "Resistance Pool", + "resource-e": "Resource", + "riding-a": "Riding", + "rifle": "Rifle", + "ritual-s": "Ritual", + "roll-button": "Roll", + "sanity": "Sanity", + "sanity-a": "Sanity", + "sanity-h": "Sanity", + "sanity:-o": "Sanity: ", + "Scuffling": "Scuffling", + "scuffling-a": "Scuffling", + "Select One": "Select One", + "select-academic-ability": "Select Academic Ability", + "select-combat-range-w": "Select Combat Range", + "select-general-ability": "Select General Ability", + "select-interpersonal-ability": "Select Interpersonal Ability", + "select-one": "Select One", + "select-technical-ability": "Select Technical Ability", + "sense-trouble-a": "Sense Trouble", + "shadowing-a": "Shadowing", + "sheet-mode:-o": "Sheet Mode: ", + "sheet-settings-title": "Sheet Settings", + "Shooting": "Shooting", + "shooting-a": "Shooting", + "shotgun": "Shotgun", + "shrink-a": "Shrink", + "sources-of-stability": "Sources of Stability", + "special-weapons-training": "Special Weapons Training", + "specialization": "Specialization", + "speed-e": "Speed", + "spell-effect-s": "Effect of the Spell", + "spell-rules-description": "If the spell allows the expenditure of another ability in addition to Magic, you can swap on ability for the other at twice the price, unless otherwise noted in the spell for different ratios or forbids any swapping.", + "spells": "Spells", + "spend-auto-pool-prompt": "Spend Auto Pool Points?", + "spend-points-prompt": "Spend Points of ", + "stability": "Stability", + "stability-a": "Stability", + "stability-h": "Stability", + "stability-loss:-n": "Stability Loss:", + "stability:-o": "Stability: ", + "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", + "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "starting-stability-info-2e": "This is free stability rating that each player character starts with. The default value is 4.", + "stealth-a": "Stealth", + "stealth:-n": "Stealth:", + "streetwise-a": "Streetwise", + "surveillance-a": "Surveillance", + "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents.", + "system:-o": "System: ", + "tag-team-benefits": "Tag-Team Benefits", + "technical-nba": "TECHNICAL ABILITIES", + "technical-toc": "Technical", + "theology-a": "Theology", + "thrown-w": "Thrown", + "tip-ability": "Ability", + "tip-build-points": "Build", + "tip-free-points": "Free", + "tip-item-points": "Item", + "tip-max-points": "Max", + "tip-potential-free": "Free", + "tip-potential-skill-points": "Skill", + "tome-e": "Tome", + "tome-type-e": "Tome Type:", + "tradecraft-a": "Tradecraft", + "traffic-analysis-a": "Traffic Analysis", + "trail-of-cthulhu-o": "Trail of Cthulhu", + "trust": "Trust", + "type-s": "Type:", + "unarmed-attack": "Unarmed Attack", + "urban-survival-a": "Urban Survival", + "vampire": "Vampire", + "vampirology-a": "Vampirology", + "vehicle-e": "Vehicle", + "very-heavy-w": " Very Heavy", + "Weapons": "Weapons", + "weapons-a": "Weapons", + "weapons-w": "Weapons", + "whisper": "Whisper rolls to the GM", + "system-selection-header": "System Selection", + "yes": "Yes", + "no": "No", + "consume-sanity-prompt": "Does using Cthulhu Mythos also consume Sanity?", + "num-players-info": "This defines the default starting investigative build points, according to the tables defined in both systems.", + "whisper-info": "Whether rolls should be whispered to the gm or visible to all players.", + "select-repeating-general-ability-prompt": "Select a Custom General Ability", + "new-equipment": "New Equipment", + "new-spell": "New Spell", + "select-investigative-ability": "Select Investigative Ability", + "new-weapon": "New Weapon", + "initiative": "Initiative", + "ability-initiative": "Initiative Ability", + "roll-initiative": "Roll Initiative", + "current-pool": "Current Pool", + "consciousness-strain-prompt": "Strain Health for bonus (0-@{{max_strain}})? Current Health: @{{current_health}}, DC: @{{dc}}", + "consciousness-test": "Consciousness Test", + "consciousness-strain-bonus": "Strain Bonus:", + "success": "Success!", + "failure": "Failure!", + "dc-label": "DC:", + "casting": "Casting", + "occupational-benefits": "Occupational benefits", + "hit-rating-h": "Hit Rating", + "damage-resistances": "Damage Resistances", + "abilities-a": "Abilities", + "general_ability_warning": "Warning: Your second highest General ability rating must be at least half of your highest General ability rating.", + "free-points": "Free Points", + "credit-rating-a": "Credit Rating", + "evidence-collection-a": "Evidence Collection", + "outdoorsman-a": "Outdoorsman", + "general-nba": "GENERAL ABILITIES", + "electrical-repair-a": "Electrical Repair", + "firearms": "Firearms", + "mechanical-repair-a": "Mechanical Repair", + "attack-w": "Attack", + "slash-extended": "/Extended", + "parenthetical-extended": "(Extended)", + "stability-pool-prompt": "Current Stability Pool", + "conversion_note_repair_skill": "CONVERSION NOTE: Your lower rated old repair skill had {{0}} build points. These can be reallocated.", + "conversion_note_credit_rating": "TOC 2e CONVERSION NOTE: You have {{0}} build points from your old Credit Rating (rating {{1}} - default {{2}}) to reinvest. Determine your new Credit Rating based on the 2nd edition occupations.", + "conversion_note_cop_talk": "TOC 2e CONVERSION NOTE: You have {{0}} points from your old Cop Talk rating ({{1}}) to reinvest in Criminology or Streetwise.", + "full-auto-prompt": "Use full auto?", + "pick_category_skill_prompt": "Pick {{0}} skill {{1}}/{{2}}", + "select_skill_prompt": "Select Skill", + "choose_option_set_prompt": "Choose an option set for {{0}}", + "select_credit_rating_prompt": "Select Credit Rating for {{0}} ({{1}}-{{2}})", + "choose_specialization_prompt": "Choose Specialization for {{0}} {{1}}", + "optional_tag": "(Optional)", + "skip_specialization_option_label": "Skip Specialization", + "specify_specialty_prompt": "Specify {{0}} Specialty {{1}}/{{2}}", + "rating_display": " (Rating {{0}})", + "rating_display_each": " (each at Rating {{0}})", + "default_option_set_label": "Option Set {{0}} for group {{1}}", + "occupation-warning": "Warning: Selected occupation abilities will overwrite existing ratings for the same abilities. Proceed?", + "unknown": "Unknown", + "sheet-mode-info": "Select the default sheet mode when creating a new character.", + "starting-health-u": "Starting Health", + "starting-stability-u": "Starting Stability", + "starting-sanity-u": "Starting Sanity", + "starting-Cover-u": "Starting Cover", + "starting-network-u": "Starting Network", + "cherry-branch-height-u": "Cherry Branch Height", + "occupation-benefits-placeholder": "Occupation Benefits" +} \ No newline at end of file diff --git a/Mythras/translations/es.json b/Mythras/translations/es.json index 78f0c7dc2c8f..92329db27821 100644 --- a/Mythras/translations/es.json +++ b/Mythras/translations/es.json @@ -1,6 +1,6 @@ { - "1/2_pow-u": "1/2 POW", - "1/4_pow-u": "1/4 POW", + "1/2_pow-u": "1/2 POD", + "1/4_pow-u": "1/4 POD", "101+_penalty": "101+ Penalty", "1_grade_harder": "1 grade harder", "21-int-u": "21-INT", @@ -19,7 +19,7 @@ "acolyte": "Acolyte", "action": "Action", "action_points": "Action Points", - "action_points-a": "AP", + "action_points-a": "AC", "actions": "Actions", "activation_cost": "Activation Cost", "add_1/10_athletics": "Add 1/10 Athletics", @@ -103,7 +103,7 @@ "character": "Character", "characteristics": "Characteristics", "characteristics-a": "Chars", - "chest": "Chest", + "chest": "Pecho", "choose_location": "Choose Location", "choose_resolution_pool": "Choose Resolution Pool", "circle": "Circle", @@ -155,7 +155,7 @@ "cost": "Cost", "craft_alchemy": "Craft (Alchemy)", "creature": "Creature", - "crew": "Crew", + "crew": "Personal", "critical": "Critical", "culture": "Culture", "currency": "Currency", @@ -257,7 +257,7 @@ "extra_sensors": "Extra Sensors", "fae_power": "Fae Power", "fae_powers": "Fae Powers", - "fail": "Fail", + "fail": "Fallo", "fairy_magic": "Fairy Magic", "family": "Family", "fast": "Fast", diff --git a/Outgunned Superheroes/translations/af.json b/Outgunned Superheroes/translations/af.json new file mode 100644 index 000000000000..f991c517b461 --- /dev/null +++ b/Outgunned Superheroes/translations/af.json @@ -0,0 +1,107 @@ +{ + "charactertab-u": "CHARACTER", + "teamtab-u": "TEAM", + "villaintab-u": "VILLAIN", + "tooltips-u": "TOOLTIPS ", + "roll-u": "ROLL", + "reroll-u": "RE-ROLL", + "freereroll-u": "FREE RE-ROLL", + "allin-u": "ALL IN", + "name-u": "NAME", + "alias-u": "ALIAS", + "role-u": "ROLE", + "trope-u": "TROPE", + "origin-u": "ORIGIN", + "flaw-u": "FLAW", + "catchphrase-u": "CATCHPHRASE", + "brawn-u": "BRAWN", + "brawn_tt-u": "Use brawn for all actions that require physical effort", + "endure-u": "ENDUREHandle pain, keep going despite exhaustion, hold your liquor", + "fight-u": "FIGHTFight enemies bare handed or in close quarters", + "force-u": "FORCEHoist, push, pull, or break things", + "stunt-u": "STUNTJump or run recklessly, dodge bullets", + "nerves-u": "NERVES", + "nerves_tt-u": "You need nerves of steel for actions that require quick reflexes and steady hands", + "cool-u": "COOLKeep your cool, hold still, or show courage", + "drive-u": "DRIVEDrive a car or bike, pilot a plane or helicopter", + "shoot-u": "SHOOTShoot with guns or superpowers, throw objects with precision", + "survival-u": "SURVIVALFind your bearings in the wilds, improvise weapons or shelter, hunt your dinner", + "smooth-u": "SMOOTH", + "smooth_tt-u": "Show off how smooth you are whenever you have to interact with other people or want to manipulate them", + "flirt-u": "FLIRTSeduce someone or use your charm", + "leadership-u": "LEADERSHIPInspire, give orders, or intimidate people", + "speech-u": "SPEECHPersuade or deceive someone, or carry out negotiations", + "style-u": "STYLEShow style and elegance, clean up nice, or prove your artistic talent", + "focus-u": "FOCUS", + "focus_tt-u": "You’ll need focus to concentrate, to notice details, and to recall memories and knowledge", + "detect-u": "DETECTFind clues and intel, notice details, sniff out lies", + "fix-u": "FIXRepair a mechanism or vehicle, deactivate a trap", + "heal-u": "HEALGive first aid or comfort someone", + "know-u": "KNOWRemember information you learned, recall details and other useful\nknowledge", + "crime-u": "CRIME", + "crime_tt-u": "Your aptitude for crime will come in handy when acting in secret or to notice incoming threats", + "awareness-u": "AWARENESSKeep your eyes and ears open, notice incoming threats", + "dexterity-u": "DEXTERITYPerform sleight of hand, steal something, pick a lock", + "stealth-u": "STEALTHHide, sneak, or move quietly", + "streetwise-u": "STREETWISEInteract with criminals, recall information useful for moving in\nseedy neighborhoods or dealing with organized crime", + "grit-u": "GRITGrit is what makes you a Hero.\n\nWhen anyone else would run in panic, surrender, or give up hope, Grit allows you to get back\nup and keep fighting for what you believe in.", + "bad-u": "BAD!", + "gritpower-u": "POW!", + "badsufferacondition-u": "BAD: SUFFER A CONDITION", + "gain2power-u": "HOT: GAIN 1 POWER", + "power-u": "POWERWhen you get a success against all odds, when you make a great sacrifice,\nwhen you evoke a strong emotional response from the group, or when you’re at\nthe center of an epic and captivating scene, the Director can reward you with Power (⚡︎), up to 6 points.
\nYou can spend Power to gain several advantages:

\n︎⚡︎: Spend 1 Power to gain +1 to an Action or Reaction Roll.
\n⚡︎ ︎: Spend 1 Power to activate a Feat or Superpower.
\n⚡︎ ︎: Spend 1 or more Power to Show Off your Superpower.
\n⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎ : Spend 6 Power to immediately get a Spotlight.
", + "luck-u": "LUCK!You can spend your Luck to gain several advantages:

⚡︎: Spend 1 Luck gain +1 to an Action or Reaction Roll.
⚡︎: Spend 1 Luck to activate the special ability of some Feats.
⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎: Spend 6 Luck to immediately gain a Spotlight.
", + "adrenalinetext-u": " GAIN +1    6 TAKE THE SPOTLIGHT", + "spotlight-u": "SPOTLIGHT", + "spotlight_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "roulette-u": "DEATH ROULETTE", + "roulette_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "feats-u": "FEATSWhen diving into the action, you can rely on 3 Feats chosen among the ones for\nyour Role and Trope. Most Feats grant you a Free Re-roll when you act in a specific way. This greatly\nincreases your chances of success.\nOther Feats will allow you to take special actions or grant you other advantages, allowing your Hero to stand out from the crowd.", + "superpower-u": "SUPERPOWERAll Heroes can rely on an incredible Superpower tied to their Origin.\nWhen you pick a Role, you immediately gain a specific Superpower that allows\nyou to do incredible things, and to face any super-villain who dares to stand\nbetween you and the safety of the Universe.\nSuperpowers are a unique and more powerful variant of Feats.\nYour Superpower grants you passive skills that you can always rely on. Some\nSuperpowers also grant you super weapons, like kinetic or energy beams.\nAdditionally, some Superpowers allow you to spend Power (⚡) to take special actions.\nMost special actions are instantaneous, while others require a Quick Action or\na Full Turn in order to be activated.\nRemember that, while in combat, you can take a free Quick Action either\nbefore or after rolling the dice. If you use your Full Turn to activate a\nSuperpower, on the other hand, you cannot take other actions or\nmake an Action Roll.", + "mission-u": "MISSION", + "treasure-u": "TREASURE", + "experiences-u": "EXPERIENCESThe life of a superhero won’t stop at covering you in bruises and scrapes, it\nwill also leave you permanently changed by many Experiences. While playing\nsuperheroes you have a chance to collect Experiences that will influence your\ndice rolls either positively or negatively.", + "achievementsscars-u": "ACHIEVEMENTS, SCARS, BONDS & REPUTATIONS", + "youlook-u": "YOU LOOK", + "hurt-u": "HURT -", + "brawncondition-u": " BRAWN", + "tired-u": "TIRED -", + "nonecondition-u": " NONE", + "othercondition-u": " OTHER", + "nervous-u": "NERVOUS -", + "nervescondition-u": " NERVES", + "likeafool-u": "LIKE A FOOL -", + "smoothcondition-u": " SMOOTH", + "distracted-u": "DISTRACTED -", + "focuscondition-u": " FOCUS", + "scared-u": "SCARED -", + "crimecondition-u": " CRIME", + "broken-u": "BROKEN -", + "exhausted-u": "EXHAUSTED -", + "powercondition-u": " POWER", + "allcondition-u": " ALL", + "your4thcondition-u": "YOUR 4TH CONDITION IS ALWAYS BROKEN ● WHEN EXHAUSTED YOU CAN’T GAIN OR SPEND POWER
WHEN POWERLESS YOU CAN’T SPEND POWER, AND CAN’T USE YOUR SUPERPOWER AND THE FEATS  CONNECTED TO IT", + "conditions_tt-u": "In the You Look section of your Sheet, you\ncan note down the Conditions you get on\nyour mission.\nConditions impose -1 to specific dice rolls, and\ncan be accumulated as consequence of your\nfailures.", + "weaponsandgadgets-u": "WEAPONS & GADGETS", + "gunsngear_tt-u": "There are two kinds of useful items: Weapons and Gear.
If you can rely on a Helpful item of Gear, the Director can grant you one of the following benefits, depending on the circumstances:
\n♦ GAIN +1 to a roll
\n♦ GAIN A SUCCESS automatically, without rolling the dice
\n♦ GAIN THE REQUISITES for a roll that would otherwise be impossible", + "gear-u": "GEAR", + "backpack-u": "BACKPACK", + "ride-u": "RIDE", + "ride_tt-u": "Speed races and thrilling chases are an everyday occurrence in the life of a Hero. As such, it’s essential that you procure at least one ride worthy of the name, as well as someone who can drive it.
\nRides have 4 main features:
\n♦ Name: The make and model, or nickname of the ride.
\n♦ Type: Car, motorbike, boat, helicopter/plane, or armored vehicle.
\n♦ Speed: Value 1 to 3, represents your starting Speed in a chase.
\n♦ Armor: Represents how many hits the ride can sustain before blowing up.", + "bag-u": "BAG", + "notes-u": "NOTES", + "cash-u": "CA$H", + "cash_tt-u": "You will begin the game with a set number of\nCash points. Cash represents the money you can easily access and will be instrumental to allow you to buy gear or information, and to bribe people.
\nUsually, an item or service will have a cost of 1 to 3 Cash", + "shot-u": "SHOT", + "heroes-u": "HEROES", + "powertier-u": "POWER TIER", + "powertiertext-u": "CHOOSE A POWER TIER TO DETERMINE THE SCALE OF YOUR POWERS AND OF YOUR MISSION", + "ridefeat-u": "FEAT", + "evilplan-u": "EVIL PLAN", + "strongspots-u": "STRONG SPOTS", + "weakspots-u": "WEAK SPOTS", + "villaindetails-u": "THE DIRECTOR GAINS ONE HEAT POINT WHEN THE HEAT RISES TO 6, 9, AND 12.", + "villainbase-u": "BASE", + "villainstorage-u": "STORAGE", + "villaincontacts-u": "CONTACTS & CLUES" +} \ No newline at end of file diff --git a/Outgunned Superheroes/translations/ca.json b/Outgunned Superheroes/translations/ca.json new file mode 100644 index 000000000000..f991c517b461 --- /dev/null +++ b/Outgunned Superheroes/translations/ca.json @@ -0,0 +1,107 @@ +{ + "charactertab-u": "CHARACTER", + "teamtab-u": "TEAM", + "villaintab-u": "VILLAIN", + "tooltips-u": "TOOLTIPS ", + "roll-u": "ROLL", + "reroll-u": "RE-ROLL", + "freereroll-u": "FREE RE-ROLL", + "allin-u": "ALL IN", + "name-u": "NAME", + "alias-u": "ALIAS", + "role-u": "ROLE", + "trope-u": "TROPE", + "origin-u": "ORIGIN", + "flaw-u": "FLAW", + "catchphrase-u": "CATCHPHRASE", + "brawn-u": "BRAWN", + "brawn_tt-u": "Use brawn for all actions that require physical effort", + "endure-u": "ENDUREHandle pain, keep going despite exhaustion, hold your liquor", + "fight-u": "FIGHTFight enemies bare handed or in close quarters", + "force-u": "FORCEHoist, push, pull, or break things", + "stunt-u": "STUNTJump or run recklessly, dodge bullets", + "nerves-u": "NERVES", + "nerves_tt-u": "You need nerves of steel for actions that require quick reflexes and steady hands", + "cool-u": "COOLKeep your cool, hold still, or show courage", + "drive-u": "DRIVEDrive a car or bike, pilot a plane or helicopter", + "shoot-u": "SHOOTShoot with guns or superpowers, throw objects with precision", + "survival-u": "SURVIVALFind your bearings in the wilds, improvise weapons or shelter, hunt your dinner", + "smooth-u": "SMOOTH", + "smooth_tt-u": "Show off how smooth you are whenever you have to interact with other people or want to manipulate them", + "flirt-u": "FLIRTSeduce someone or use your charm", + "leadership-u": "LEADERSHIPInspire, give orders, or intimidate people", + "speech-u": "SPEECHPersuade or deceive someone, or carry out negotiations", + "style-u": "STYLEShow style and elegance, clean up nice, or prove your artistic talent", + "focus-u": "FOCUS", + "focus_tt-u": "You’ll need focus to concentrate, to notice details, and to recall memories and knowledge", + "detect-u": "DETECTFind clues and intel, notice details, sniff out lies", + "fix-u": "FIXRepair a mechanism or vehicle, deactivate a trap", + "heal-u": "HEALGive first aid or comfort someone", + "know-u": "KNOWRemember information you learned, recall details and other useful\nknowledge", + "crime-u": "CRIME", + "crime_tt-u": "Your aptitude for crime will come in handy when acting in secret or to notice incoming threats", + "awareness-u": "AWARENESSKeep your eyes and ears open, notice incoming threats", + "dexterity-u": "DEXTERITYPerform sleight of hand, steal something, pick a lock", + "stealth-u": "STEALTHHide, sneak, or move quietly", + "streetwise-u": "STREETWISEInteract with criminals, recall information useful for moving in\nseedy neighborhoods or dealing with organized crime", + "grit-u": "GRITGrit is what makes you a Hero.\n\nWhen anyone else would run in panic, surrender, or give up hope, Grit allows you to get back\nup and keep fighting for what you believe in.", + "bad-u": "BAD!", + "gritpower-u": "POW!", + "badsufferacondition-u": "BAD: SUFFER A CONDITION", + "gain2power-u": "HOT: GAIN 1 POWER", + "power-u": "POWERWhen you get a success against all odds, when you make a great sacrifice,\nwhen you evoke a strong emotional response from the group, or when you’re at\nthe center of an epic and captivating scene, the Director can reward you with Power (⚡︎), up to 6 points.
\nYou can spend Power to gain several advantages:

\n︎⚡︎: Spend 1 Power to gain +1 to an Action or Reaction Roll.
\n⚡︎ ︎: Spend 1 Power to activate a Feat or Superpower.
\n⚡︎ ︎: Spend 1 or more Power to Show Off your Superpower.
\n⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎ : Spend 6 Power to immediately get a Spotlight.
", + "luck-u": "LUCK!You can spend your Luck to gain several advantages:

⚡︎: Spend 1 Luck gain +1 to an Action or Reaction Roll.
⚡︎: Spend 1 Luck to activate the special ability of some Feats.
⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎: Spend 6 Luck to immediately gain a Spotlight.
", + "adrenalinetext-u": " GAIN +1    6 TAKE THE SPOTLIGHT", + "spotlight-u": "SPOTLIGHT", + "spotlight_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "roulette-u": "DEATH ROULETTE", + "roulette_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "feats-u": "FEATSWhen diving into the action, you can rely on 3 Feats chosen among the ones for\nyour Role and Trope. Most Feats grant you a Free Re-roll when you act in a specific way. This greatly\nincreases your chances of success.\nOther Feats will allow you to take special actions or grant you other advantages, allowing your Hero to stand out from the crowd.", + "superpower-u": "SUPERPOWERAll Heroes can rely on an incredible Superpower tied to their Origin.\nWhen you pick a Role, you immediately gain a specific Superpower that allows\nyou to do incredible things, and to face any super-villain who dares to stand\nbetween you and the safety of the Universe.\nSuperpowers are a unique and more powerful variant of Feats.\nYour Superpower grants you passive skills that you can always rely on. Some\nSuperpowers also grant you super weapons, like kinetic or energy beams.\nAdditionally, some Superpowers allow you to spend Power (⚡) to take special actions.\nMost special actions are instantaneous, while others require a Quick Action or\na Full Turn in order to be activated.\nRemember that, while in combat, you can take a free Quick Action either\nbefore or after rolling the dice. If you use your Full Turn to activate a\nSuperpower, on the other hand, you cannot take other actions or\nmake an Action Roll.", + "mission-u": "MISSION", + "treasure-u": "TREASURE", + "experiences-u": "EXPERIENCESThe life of a superhero won’t stop at covering you in bruises and scrapes, it\nwill also leave you permanently changed by many Experiences. While playing\nsuperheroes you have a chance to collect Experiences that will influence your\ndice rolls either positively or negatively.", + "achievementsscars-u": "ACHIEVEMENTS, SCARS, BONDS & REPUTATIONS", + "youlook-u": "YOU LOOK", + "hurt-u": "HURT -", + "brawncondition-u": " BRAWN", + "tired-u": "TIRED -", + "nonecondition-u": " NONE", + "othercondition-u": " OTHER", + "nervous-u": "NERVOUS -", + "nervescondition-u": " NERVES", + "likeafool-u": "LIKE A FOOL -", + "smoothcondition-u": " SMOOTH", + "distracted-u": "DISTRACTED -", + "focuscondition-u": " FOCUS", + "scared-u": "SCARED -", + "crimecondition-u": " CRIME", + "broken-u": "BROKEN -", + "exhausted-u": "EXHAUSTED -", + "powercondition-u": " POWER", + "allcondition-u": " ALL", + "your4thcondition-u": "YOUR 4TH CONDITION IS ALWAYS BROKEN ● WHEN EXHAUSTED YOU CAN’T GAIN OR SPEND POWER
WHEN POWERLESS YOU CAN’T SPEND POWER, AND CAN’T USE YOUR SUPERPOWER AND THE FEATS  CONNECTED TO IT", + "conditions_tt-u": "In the You Look section of your Sheet, you\ncan note down the Conditions you get on\nyour mission.\nConditions impose -1 to specific dice rolls, and\ncan be accumulated as consequence of your\nfailures.", + "weaponsandgadgets-u": "WEAPONS & GADGETS", + "gunsngear_tt-u": "There are two kinds of useful items: Weapons and Gear.
If you can rely on a Helpful item of Gear, the Director can grant you one of the following benefits, depending on the circumstances:
\n♦ GAIN +1 to a roll
\n♦ GAIN A SUCCESS automatically, without rolling the dice
\n♦ GAIN THE REQUISITES for a roll that would otherwise be impossible", + "gear-u": "GEAR", + "backpack-u": "BACKPACK", + "ride-u": "RIDE", + "ride_tt-u": "Speed races and thrilling chases are an everyday occurrence in the life of a Hero. As such, it’s essential that you procure at least one ride worthy of the name, as well as someone who can drive it.
\nRides have 4 main features:
\n♦ Name: The make and model, or nickname of the ride.
\n♦ Type: Car, motorbike, boat, helicopter/plane, or armored vehicle.
\n♦ Speed: Value 1 to 3, represents your starting Speed in a chase.
\n♦ Armor: Represents how many hits the ride can sustain before blowing up.", + "bag-u": "BAG", + "notes-u": "NOTES", + "cash-u": "CA$H", + "cash_tt-u": "You will begin the game with a set number of\nCash points. Cash represents the money you can easily access and will be instrumental to allow you to buy gear or information, and to bribe people.
\nUsually, an item or service will have a cost of 1 to 3 Cash", + "shot-u": "SHOT", + "heroes-u": "HEROES", + "powertier-u": "POWER TIER", + "powertiertext-u": "CHOOSE A POWER TIER TO DETERMINE THE SCALE OF YOUR POWERS AND OF YOUR MISSION", + "ridefeat-u": "FEAT", + "evilplan-u": "EVIL PLAN", + "strongspots-u": "STRONG SPOTS", + "weakspots-u": "WEAK SPOTS", + "villaindetails-u": "THE DIRECTOR GAINS ONE HEAT POINT WHEN THE HEAT RISES TO 6, 9, AND 12.", + "villainbase-u": "BASE", + "villainstorage-u": "STORAGE", + "villaincontacts-u": "CONTACTS & CLUES" +} \ No newline at end of file diff --git a/Outgunned Superheroes/translations/cs.json b/Outgunned Superheroes/translations/cs.json new file mode 100644 index 000000000000..f991c517b461 --- /dev/null +++ b/Outgunned Superheroes/translations/cs.json @@ -0,0 +1,107 @@ +{ + "charactertab-u": "CHARACTER", + "teamtab-u": "TEAM", + "villaintab-u": "VILLAIN", + "tooltips-u": "TOOLTIPS ", + "roll-u": "ROLL", + "reroll-u": "RE-ROLL", + "freereroll-u": "FREE RE-ROLL", + "allin-u": "ALL IN", + "name-u": "NAME", + "alias-u": "ALIAS", + "role-u": "ROLE", + "trope-u": "TROPE", + "origin-u": "ORIGIN", + "flaw-u": "FLAW", + "catchphrase-u": "CATCHPHRASE", + "brawn-u": "BRAWN", + "brawn_tt-u": "Use brawn for all actions that require physical effort", + "endure-u": "ENDUREHandle pain, keep going despite exhaustion, hold your liquor", + "fight-u": "FIGHTFight enemies bare handed or in close quarters", + "force-u": "FORCEHoist, push, pull, or break things", + "stunt-u": "STUNTJump or run recklessly, dodge bullets", + "nerves-u": "NERVES", + "nerves_tt-u": "You need nerves of steel for actions that require quick reflexes and steady hands", + "cool-u": "COOLKeep your cool, hold still, or show courage", + "drive-u": "DRIVEDrive a car or bike, pilot a plane or helicopter", + "shoot-u": "SHOOTShoot with guns or superpowers, throw objects with precision", + "survival-u": "SURVIVALFind your bearings in the wilds, improvise weapons or shelter, hunt your dinner", + "smooth-u": "SMOOTH", + "smooth_tt-u": "Show off how smooth you are whenever you have to interact with other people or want to manipulate them", + "flirt-u": "FLIRTSeduce someone or use your charm", + "leadership-u": "LEADERSHIPInspire, give orders, or intimidate people", + "speech-u": "SPEECHPersuade or deceive someone, or carry out negotiations", + "style-u": "STYLEShow style and elegance, clean up nice, or prove your artistic talent", + "focus-u": "FOCUS", + "focus_tt-u": "You’ll need focus to concentrate, to notice details, and to recall memories and knowledge", + "detect-u": "DETECTFind clues and intel, notice details, sniff out lies", + "fix-u": "FIXRepair a mechanism or vehicle, deactivate a trap", + "heal-u": "HEALGive first aid or comfort someone", + "know-u": "KNOWRemember information you learned, recall details and other useful\nknowledge", + "crime-u": "CRIME", + "crime_tt-u": "Your aptitude for crime will come in handy when acting in secret or to notice incoming threats", + "awareness-u": "AWARENESSKeep your eyes and ears open, notice incoming threats", + "dexterity-u": "DEXTERITYPerform sleight of hand, steal something, pick a lock", + "stealth-u": "STEALTHHide, sneak, or move quietly", + "streetwise-u": "STREETWISEInteract with criminals, recall information useful for moving in\nseedy neighborhoods or dealing with organized crime", + "grit-u": "GRITGrit is what makes you a Hero.\n\nWhen anyone else would run in panic, surrender, or give up hope, Grit allows you to get back\nup and keep fighting for what you believe in.", + "bad-u": "BAD!", + "gritpower-u": "POW!", + "badsufferacondition-u": "BAD: SUFFER A CONDITION", + "gain2power-u": "HOT: GAIN 1 POWER", + "power-u": "POWERWhen you get a success against all odds, when you make a great sacrifice,\nwhen you evoke a strong emotional response from the group, or when you’re at\nthe center of an epic and captivating scene, the Director can reward you with Power (⚡︎), up to 6 points.
\nYou can spend Power to gain several advantages:

\n︎⚡︎: Spend 1 Power to gain +1 to an Action or Reaction Roll.
\n⚡︎ ︎: Spend 1 Power to activate a Feat or Superpower.
\n⚡︎ ︎: Spend 1 or more Power to Show Off your Superpower.
\n⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎ : Spend 6 Power to immediately get a Spotlight.
", + "luck-u": "LUCK!You can spend your Luck to gain several advantages:

⚡︎: Spend 1 Luck gain +1 to an Action or Reaction Roll.
⚡︎: Spend 1 Luck to activate the special ability of some Feats.
⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎: Spend 6 Luck to immediately gain a Spotlight.
", + "adrenalinetext-u": " GAIN +1    6 TAKE THE SPOTLIGHT", + "spotlight-u": "SPOTLIGHT", + "spotlight_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "roulette-u": "DEATH ROULETTE", + "roulette_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "feats-u": "FEATSWhen diving into the action, you can rely on 3 Feats chosen among the ones for\nyour Role and Trope. Most Feats grant you a Free Re-roll when you act in a specific way. This greatly\nincreases your chances of success.\nOther Feats will allow you to take special actions or grant you other advantages, allowing your Hero to stand out from the crowd.", + "superpower-u": "SUPERPOWERAll Heroes can rely on an incredible Superpower tied to their Origin.\nWhen you pick a Role, you immediately gain a specific Superpower that allows\nyou to do incredible things, and to face any super-villain who dares to stand\nbetween you and the safety of the Universe.\nSuperpowers are a unique and more powerful variant of Feats.\nYour Superpower grants you passive skills that you can always rely on. Some\nSuperpowers also grant you super weapons, like kinetic or energy beams.\nAdditionally, some Superpowers allow you to spend Power (⚡) to take special actions.\nMost special actions are instantaneous, while others require a Quick Action or\na Full Turn in order to be activated.\nRemember that, while in combat, you can take a free Quick Action either\nbefore or after rolling the dice. If you use your Full Turn to activate a\nSuperpower, on the other hand, you cannot take other actions or\nmake an Action Roll.", + "mission-u": "MISSION", + "treasure-u": "TREASURE", + "experiences-u": "EXPERIENCESThe life of a superhero won’t stop at covering you in bruises and scrapes, it\nwill also leave you permanently changed by many Experiences. While playing\nsuperheroes you have a chance to collect Experiences that will influence your\ndice rolls either positively or negatively.", + "achievementsscars-u": "ACHIEVEMENTS, SCARS, BONDS & REPUTATIONS", + "youlook-u": "YOU LOOK", + "hurt-u": "HURT -", + "brawncondition-u": " BRAWN", + "tired-u": "TIRED -", + "nonecondition-u": " NONE", + "othercondition-u": " OTHER", + "nervous-u": "NERVOUS -", + "nervescondition-u": " NERVES", + "likeafool-u": "LIKE A FOOL -", + "smoothcondition-u": " SMOOTH", + "distracted-u": "DISTRACTED -", + "focuscondition-u": " FOCUS", + "scared-u": "SCARED -", + "crimecondition-u": " CRIME", + "broken-u": "BROKEN -", + "exhausted-u": "EXHAUSTED -", + "powercondition-u": " POWER", + "allcondition-u": " ALL", + "your4thcondition-u": "YOUR 4TH CONDITION IS ALWAYS BROKEN ● WHEN EXHAUSTED YOU CAN’T GAIN OR SPEND POWER
WHEN POWERLESS YOU CAN’T SPEND POWER, AND CAN’T USE YOUR SUPERPOWER AND THE FEATS  CONNECTED TO IT", + "conditions_tt-u": "In the You Look section of your Sheet, you\ncan note down the Conditions you get on\nyour mission.\nConditions impose -1 to specific dice rolls, and\ncan be accumulated as consequence of your\nfailures.", + "weaponsandgadgets-u": "WEAPONS & GADGETS", + "gunsngear_tt-u": "There are two kinds of useful items: Weapons and Gear.
If you can rely on a Helpful item of Gear, the Director can grant you one of the following benefits, depending on the circumstances:
\n♦ GAIN +1 to a roll
\n♦ GAIN A SUCCESS automatically, without rolling the dice
\n♦ GAIN THE REQUISITES for a roll that would otherwise be impossible", + "gear-u": "GEAR", + "backpack-u": "BACKPACK", + "ride-u": "RIDE", + "ride_tt-u": "Speed races and thrilling chases are an everyday occurrence in the life of a Hero. As such, it’s essential that you procure at least one ride worthy of the name, as well as someone who can drive it.
\nRides have 4 main features:
\n♦ Name: The make and model, or nickname of the ride.
\n♦ Type: Car, motorbike, boat, helicopter/plane, or armored vehicle.
\n♦ Speed: Value 1 to 3, represents your starting Speed in a chase.
\n♦ Armor: Represents how many hits the ride can sustain before blowing up.", + "bag-u": "BAG", + "notes-u": "NOTES", + "cash-u": "CA$H", + "cash_tt-u": "You will begin the game with a set number of\nCash points. Cash represents the money you can easily access and will be instrumental to allow you to buy gear or information, and to bribe people.
\nUsually, an item or service will have a cost of 1 to 3 Cash", + "shot-u": "SHOT", + "heroes-u": "HEROES", + "powertier-u": "POWER TIER", + "powertiertext-u": "CHOOSE A POWER TIER TO DETERMINE THE SCALE OF YOUR POWERS AND OF YOUR MISSION", + "ridefeat-u": "FEAT", + "evilplan-u": "EVIL PLAN", + "strongspots-u": "STRONG SPOTS", + "weakspots-u": "WEAK SPOTS", + "villaindetails-u": "THE DIRECTOR GAINS ONE HEAT POINT WHEN THE HEAT RISES TO 6, 9, AND 12.", + "villainbase-u": "BASE", + "villainstorage-u": "STORAGE", + "villaincontacts-u": "CONTACTS & CLUES" +} \ No newline at end of file diff --git a/Outgunned Superheroes/translations/da.json b/Outgunned Superheroes/translations/da.json new file mode 100644 index 000000000000..f991c517b461 --- /dev/null +++ b/Outgunned Superheroes/translations/da.json @@ -0,0 +1,107 @@ +{ + "charactertab-u": "CHARACTER", + "teamtab-u": "TEAM", + "villaintab-u": "VILLAIN", + "tooltips-u": "TOOLTIPS ", + "roll-u": "ROLL", + "reroll-u": "RE-ROLL", + "freereroll-u": "FREE RE-ROLL", + "allin-u": "ALL IN", + "name-u": "NAME", + "alias-u": "ALIAS", + "role-u": "ROLE", + "trope-u": "TROPE", + "origin-u": "ORIGIN", + "flaw-u": "FLAW", + "catchphrase-u": "CATCHPHRASE", + "brawn-u": "BRAWN", + "brawn_tt-u": "Use brawn for all actions that require physical effort", + "endure-u": "ENDUREHandle pain, keep going despite exhaustion, hold your liquor", + "fight-u": "FIGHTFight enemies bare handed or in close quarters", + "force-u": "FORCEHoist, push, pull, or break things", + "stunt-u": "STUNTJump or run recklessly, dodge bullets", + "nerves-u": "NERVES", + "nerves_tt-u": "You need nerves of steel for actions that require quick reflexes and steady hands", + "cool-u": "COOLKeep your cool, hold still, or show courage", + "drive-u": "DRIVEDrive a car or bike, pilot a plane or helicopter", + "shoot-u": "SHOOTShoot with guns or superpowers, throw objects with precision", + "survival-u": "SURVIVALFind your bearings in the wilds, improvise weapons or shelter, hunt your dinner", + "smooth-u": "SMOOTH", + "smooth_tt-u": "Show off how smooth you are whenever you have to interact with other people or want to manipulate them", + "flirt-u": "FLIRTSeduce someone or use your charm", + "leadership-u": "LEADERSHIPInspire, give orders, or intimidate people", + "speech-u": "SPEECHPersuade or deceive someone, or carry out negotiations", + "style-u": "STYLEShow style and elegance, clean up nice, or prove your artistic talent", + "focus-u": "FOCUS", + "focus_tt-u": "You’ll need focus to concentrate, to notice details, and to recall memories and knowledge", + "detect-u": "DETECTFind clues and intel, notice details, sniff out lies", + "fix-u": "FIXRepair a mechanism or vehicle, deactivate a trap", + "heal-u": "HEALGive first aid or comfort someone", + "know-u": "KNOWRemember information you learned, recall details and other useful\nknowledge", + "crime-u": "CRIME", + "crime_tt-u": "Your aptitude for crime will come in handy when acting in secret or to notice incoming threats", + "awareness-u": "AWARENESSKeep your eyes and ears open, notice incoming threats", + "dexterity-u": "DEXTERITYPerform sleight of hand, steal something, pick a lock", + "stealth-u": "STEALTHHide, sneak, or move quietly", + "streetwise-u": "STREETWISEInteract with criminals, recall information useful for moving in\nseedy neighborhoods or dealing with organized crime", + "grit-u": "GRITGrit is what makes you a Hero.\n\nWhen anyone else would run in panic, surrender, or give up hope, Grit allows you to get back\nup and keep fighting for what you believe in.", + "bad-u": "BAD!", + "gritpower-u": "POW!", + "badsufferacondition-u": "BAD: SUFFER A CONDITION", + "gain2power-u": "HOT: GAIN 1 POWER", + "power-u": "POWERWhen you get a success against all odds, when you make a great sacrifice,\nwhen you evoke a strong emotional response from the group, or when you’re at\nthe center of an epic and captivating scene, the Director can reward you with Power (⚡︎), up to 6 points.
\nYou can spend Power to gain several advantages:

\n︎⚡︎: Spend 1 Power to gain +1 to an Action or Reaction Roll.
\n⚡︎ ︎: Spend 1 Power to activate a Feat or Superpower.
\n⚡︎ ︎: Spend 1 or more Power to Show Off your Superpower.
\n⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎ : Spend 6 Power to immediately get a Spotlight.
", + "luck-u": "LUCK!You can spend your Luck to gain several advantages:

⚡︎: Spend 1 Luck gain +1 to an Action or Reaction Roll.
⚡︎: Spend 1 Luck to activate the special ability of some Feats.
⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎: Spend 6 Luck to immediately gain a Spotlight.
", + "adrenalinetext-u": " GAIN +1    6 TAKE THE SPOTLIGHT", + "spotlight-u": "SPOTLIGHT", + "spotlight_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "roulette-u": "DEATH ROULETTE", + "roulette_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "feats-u": "FEATSWhen diving into the action, you can rely on 3 Feats chosen among the ones for\nyour Role and Trope. Most Feats grant you a Free Re-roll when you act in a specific way. This greatly\nincreases your chances of success.\nOther Feats will allow you to take special actions or grant you other advantages, allowing your Hero to stand out from the crowd.", + "superpower-u": "SUPERPOWERAll Heroes can rely on an incredible Superpower tied to their Origin.\nWhen you pick a Role, you immediately gain a specific Superpower that allows\nyou to do incredible things, and to face any super-villain who dares to stand\nbetween you and the safety of the Universe.\nSuperpowers are a unique and more powerful variant of Feats.\nYour Superpower grants you passive skills that you can always rely on. Some\nSuperpowers also grant you super weapons, like kinetic or energy beams.\nAdditionally, some Superpowers allow you to spend Power (⚡) to take special actions.\nMost special actions are instantaneous, while others require a Quick Action or\na Full Turn in order to be activated.\nRemember that, while in combat, you can take a free Quick Action either\nbefore or after rolling the dice. If you use your Full Turn to activate a\nSuperpower, on the other hand, you cannot take other actions or\nmake an Action Roll.", + "mission-u": "MISSION", + "treasure-u": "TREASURE", + "experiences-u": "EXPERIENCESThe life of a superhero won’t stop at covering you in bruises and scrapes, it\nwill also leave you permanently changed by many Experiences. While playing\nsuperheroes you have a chance to collect Experiences that will influence your\ndice rolls either positively or negatively.", + "achievementsscars-u": "ACHIEVEMENTS, SCARS, BONDS & REPUTATIONS", + "youlook-u": "YOU LOOK", + "hurt-u": "HURT -", + "brawncondition-u": " BRAWN", + "tired-u": "TIRED -", + "nonecondition-u": " NONE", + "othercondition-u": " OTHER", + "nervous-u": "NERVOUS -", + "nervescondition-u": " NERVES", + "likeafool-u": "LIKE A FOOL -", + "smoothcondition-u": " SMOOTH", + "distracted-u": "DISTRACTED -", + "focuscondition-u": " FOCUS", + "scared-u": "SCARED -", + "crimecondition-u": " CRIME", + "broken-u": "BROKEN -", + "exhausted-u": "EXHAUSTED -", + "powercondition-u": " POWER", + "allcondition-u": " ALL", + "your4thcondition-u": "YOUR 4TH CONDITION IS ALWAYS BROKEN ● WHEN EXHAUSTED YOU CAN’T GAIN OR SPEND POWER
WHEN POWERLESS YOU CAN’T SPEND POWER, AND CAN’T USE YOUR SUPERPOWER AND THE FEATS  CONNECTED TO IT", + "conditions_tt-u": "In the You Look section of your Sheet, you\ncan note down the Conditions you get on\nyour mission.\nConditions impose -1 to specific dice rolls, and\ncan be accumulated as consequence of your\nfailures.", + "weaponsandgadgets-u": "WEAPONS & GADGETS", + "gunsngear_tt-u": "There are two kinds of useful items: Weapons and Gear.
If you can rely on a Helpful item of Gear, the Director can grant you one of the following benefits, depending on the circumstances:
\n♦ GAIN +1 to a roll
\n♦ GAIN A SUCCESS automatically, without rolling the dice
\n♦ GAIN THE REQUISITES for a roll that would otherwise be impossible", + "gear-u": "GEAR", + "backpack-u": "BACKPACK", + "ride-u": "RIDE", + "ride_tt-u": "Speed races and thrilling chases are an everyday occurrence in the life of a Hero. As such, it’s essential that you procure at least one ride worthy of the name, as well as someone who can drive it.
\nRides have 4 main features:
\n♦ Name: The make and model, or nickname of the ride.
\n♦ Type: Car, motorbike, boat, helicopter/plane, or armored vehicle.
\n♦ Speed: Value 1 to 3, represents your starting Speed in a chase.
\n♦ Armor: Represents how many hits the ride can sustain before blowing up.", + "bag-u": "BAG", + "notes-u": "NOTES", + "cash-u": "CA$H", + "cash_tt-u": "You will begin the game with a set number of\nCash points. Cash represents the money you can easily access and will be instrumental to allow you to buy gear or information, and to bribe people.
\nUsually, an item or service will have a cost of 1 to 3 Cash", + "shot-u": "SHOT", + "heroes-u": "HEROES", + "powertier-u": "POWER TIER", + "powertiertext-u": "CHOOSE A POWER TIER TO DETERMINE THE SCALE OF YOUR POWERS AND OF YOUR MISSION", + "ridefeat-u": "FEAT", + "evilplan-u": "EVIL PLAN", + "strongspots-u": "STRONG SPOTS", + "weakspots-u": "WEAK SPOTS", + "villaindetails-u": "THE DIRECTOR GAINS ONE HEAT POINT WHEN THE HEAT RISES TO 6, 9, AND 12.", + "villainbase-u": "BASE", + "villainstorage-u": "STORAGE", + "villaincontacts-u": "CONTACTS & CLUES" +} \ No newline at end of file diff --git a/Outgunned Superheroes/translations/de.json b/Outgunned Superheroes/translations/de.json new file mode 100644 index 000000000000..f991c517b461 --- /dev/null +++ b/Outgunned Superheroes/translations/de.json @@ -0,0 +1,107 @@ +{ + "charactertab-u": "CHARACTER", + "teamtab-u": "TEAM", + "villaintab-u": "VILLAIN", + "tooltips-u": "TOOLTIPS ", + "roll-u": "ROLL", + "reroll-u": "RE-ROLL", + "freereroll-u": "FREE RE-ROLL", + "allin-u": "ALL IN", + "name-u": "NAME", + "alias-u": "ALIAS", + "role-u": "ROLE", + "trope-u": "TROPE", + "origin-u": "ORIGIN", + "flaw-u": "FLAW", + "catchphrase-u": "CATCHPHRASE", + "brawn-u": "BRAWN", + "brawn_tt-u": "Use brawn for all actions that require physical effort", + "endure-u": "ENDUREHandle pain, keep going despite exhaustion, hold your liquor", + "fight-u": "FIGHTFight enemies bare handed or in close quarters", + "force-u": "FORCEHoist, push, pull, or break things", + "stunt-u": "STUNTJump or run recklessly, dodge bullets", + "nerves-u": "NERVES", + "nerves_tt-u": "You need nerves of steel for actions that require quick reflexes and steady hands", + "cool-u": "COOLKeep your cool, hold still, or show courage", + "drive-u": "DRIVEDrive a car or bike, pilot a plane or helicopter", + "shoot-u": "SHOOTShoot with guns or superpowers, throw objects with precision", + "survival-u": "SURVIVALFind your bearings in the wilds, improvise weapons or shelter, hunt your dinner", + "smooth-u": "SMOOTH", + "smooth_tt-u": "Show off how smooth you are whenever you have to interact with other people or want to manipulate them", + "flirt-u": "FLIRTSeduce someone or use your charm", + "leadership-u": "LEADERSHIPInspire, give orders, or intimidate people", + "speech-u": "SPEECHPersuade or deceive someone, or carry out negotiations", + "style-u": "STYLEShow style and elegance, clean up nice, or prove your artistic talent", + "focus-u": "FOCUS", + "focus_tt-u": "You’ll need focus to concentrate, to notice details, and to recall memories and knowledge", + "detect-u": "DETECTFind clues and intel, notice details, sniff out lies", + "fix-u": "FIXRepair a mechanism or vehicle, deactivate a trap", + "heal-u": "HEALGive first aid or comfort someone", + "know-u": "KNOWRemember information you learned, recall details and other useful\nknowledge", + "crime-u": "CRIME", + "crime_tt-u": "Your aptitude for crime will come in handy when acting in secret or to notice incoming threats", + "awareness-u": "AWARENESSKeep your eyes and ears open, notice incoming threats", + "dexterity-u": "DEXTERITYPerform sleight of hand, steal something, pick a lock", + "stealth-u": "STEALTHHide, sneak, or move quietly", + "streetwise-u": "STREETWISEInteract with criminals, recall information useful for moving in\nseedy neighborhoods or dealing with organized crime", + "grit-u": "GRITGrit is what makes you a Hero.\n\nWhen anyone else would run in panic, surrender, or give up hope, Grit allows you to get back\nup and keep fighting for what you believe in.", + "bad-u": "BAD!", + "gritpower-u": "POW!", + "badsufferacondition-u": "BAD: SUFFER A CONDITION", + "gain2power-u": "HOT: GAIN 1 POWER", + "power-u": "POWERWhen you get a success against all odds, when you make a great sacrifice,\nwhen you evoke a strong emotional response from the group, or when you’re at\nthe center of an epic and captivating scene, the Director can reward you with Power (⚡︎), up to 6 points.
\nYou can spend Power to gain several advantages:

\n︎⚡︎: Spend 1 Power to gain +1 to an Action or Reaction Roll.
\n⚡︎ ︎: Spend 1 Power to activate a Feat or Superpower.
\n⚡︎ ︎: Spend 1 or more Power to Show Off your Superpower.
\n⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎ : Spend 6 Power to immediately get a Spotlight.
", + "luck-u": "LUCK!You can spend your Luck to gain several advantages:

⚡︎: Spend 1 Luck gain +1 to an Action or Reaction Roll.
⚡︎: Spend 1 Luck to activate the special ability of some Feats.
⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎: Spend 6 Luck to immediately gain a Spotlight.
", + "adrenalinetext-u": " GAIN +1    6 TAKE THE SPOTLIGHT", + "spotlight-u": "SPOTLIGHT", + "spotlight_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "roulette-u": "DEATH ROULETTE", + "roulette_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "feats-u": "FEATSWhen diving into the action, you can rely on 3 Feats chosen among the ones for\nyour Role and Trope. Most Feats grant you a Free Re-roll when you act in a specific way. This greatly\nincreases your chances of success.\nOther Feats will allow you to take special actions or grant you other advantages, allowing your Hero to stand out from the crowd.", + "superpower-u": "SUPERPOWERAll Heroes can rely on an incredible Superpower tied to their Origin.\nWhen you pick a Role, you immediately gain a specific Superpower that allows\nyou to do incredible things, and to face any super-villain who dares to stand\nbetween you and the safety of the Universe.\nSuperpowers are a unique and more powerful variant of Feats.\nYour Superpower grants you passive skills that you can always rely on. Some\nSuperpowers also grant you super weapons, like kinetic or energy beams.\nAdditionally, some Superpowers allow you to spend Power (⚡) to take special actions.\nMost special actions are instantaneous, while others require a Quick Action or\na Full Turn in order to be activated.\nRemember that, while in combat, you can take a free Quick Action either\nbefore or after rolling the dice. If you use your Full Turn to activate a\nSuperpower, on the other hand, you cannot take other actions or\nmake an Action Roll.", + "mission-u": "MISSION", + "treasure-u": "TREASURE", + "experiences-u": "EXPERIENCESThe life of a superhero won’t stop at covering you in bruises and scrapes, it\nwill also leave you permanently changed by many Experiences. While playing\nsuperheroes you have a chance to collect Experiences that will influence your\ndice rolls either positively or negatively.", + "achievementsscars-u": "ACHIEVEMENTS, SCARS, BONDS & REPUTATIONS", + "youlook-u": "YOU LOOK", + "hurt-u": "HURT -", + "brawncondition-u": " BRAWN", + "tired-u": "TIRED -", + "nonecondition-u": " NONE", + "othercondition-u": " OTHER", + "nervous-u": "NERVOUS -", + "nervescondition-u": " NERVES", + "likeafool-u": "LIKE A FOOL -", + "smoothcondition-u": " SMOOTH", + "distracted-u": "DISTRACTED -", + "focuscondition-u": " FOCUS", + "scared-u": "SCARED -", + "crimecondition-u": " CRIME", + "broken-u": "BROKEN -", + "exhausted-u": "EXHAUSTED -", + "powercondition-u": " POWER", + "allcondition-u": " ALL", + "your4thcondition-u": "YOUR 4TH CONDITION IS ALWAYS BROKEN ● WHEN EXHAUSTED YOU CAN’T GAIN OR SPEND POWER
WHEN POWERLESS YOU CAN’T SPEND POWER, AND CAN’T USE YOUR SUPERPOWER AND THE FEATS  CONNECTED TO IT", + "conditions_tt-u": "In the You Look section of your Sheet, you\ncan note down the Conditions you get on\nyour mission.\nConditions impose -1 to specific dice rolls, and\ncan be accumulated as consequence of your\nfailures.", + "weaponsandgadgets-u": "WEAPONS & GADGETS", + "gunsngear_tt-u": "There are two kinds of useful items: Weapons and Gear.
If you can rely on a Helpful item of Gear, the Director can grant you one of the following benefits, depending on the circumstances:
\n♦ GAIN +1 to a roll
\n♦ GAIN A SUCCESS automatically, without rolling the dice
\n♦ GAIN THE REQUISITES for a roll that would otherwise be impossible", + "gear-u": "GEAR", + "backpack-u": "BACKPACK", + "ride-u": "RIDE", + "ride_tt-u": "Speed races and thrilling chases are an everyday occurrence in the life of a Hero. As such, it’s essential that you procure at least one ride worthy of the name, as well as someone who can drive it.
\nRides have 4 main features:
\n♦ Name: The make and model, or nickname of the ride.
\n♦ Type: Car, motorbike, boat, helicopter/plane, or armored vehicle.
\n♦ Speed: Value 1 to 3, represents your starting Speed in a chase.
\n♦ Armor: Represents how many hits the ride can sustain before blowing up.", + "bag-u": "BAG", + "notes-u": "NOTES", + "cash-u": "CA$H", + "cash_tt-u": "You will begin the game with a set number of\nCash points. Cash represents the money you can easily access and will be instrumental to allow you to buy gear or information, and to bribe people.
\nUsually, an item or service will have a cost of 1 to 3 Cash", + "shot-u": "SHOT", + "heroes-u": "HEROES", + "powertier-u": "POWER TIER", + "powertiertext-u": "CHOOSE A POWER TIER TO DETERMINE THE SCALE OF YOUR POWERS AND OF YOUR MISSION", + "ridefeat-u": "FEAT", + "evilplan-u": "EVIL PLAN", + "strongspots-u": "STRONG SPOTS", + "weakspots-u": "WEAK SPOTS", + "villaindetails-u": "THE DIRECTOR GAINS ONE HEAT POINT WHEN THE HEAT RISES TO 6, 9, AND 12.", + "villainbase-u": "BASE", + "villainstorage-u": "STORAGE", + "villaincontacts-u": "CONTACTS & CLUES" +} \ No newline at end of file diff --git a/Outgunned Superheroes/translations/el.json b/Outgunned Superheroes/translations/el.json new file mode 100644 index 000000000000..f991c517b461 --- /dev/null +++ b/Outgunned Superheroes/translations/el.json @@ -0,0 +1,107 @@ +{ + "charactertab-u": "CHARACTER", + "teamtab-u": "TEAM", + "villaintab-u": "VILLAIN", + "tooltips-u": "TOOLTIPS ", + "roll-u": "ROLL", + "reroll-u": "RE-ROLL", + "freereroll-u": "FREE RE-ROLL", + "allin-u": "ALL IN", + "name-u": "NAME", + "alias-u": "ALIAS", + "role-u": "ROLE", + "trope-u": "TROPE", + "origin-u": "ORIGIN", + "flaw-u": "FLAW", + "catchphrase-u": "CATCHPHRASE", + "brawn-u": "BRAWN", + "brawn_tt-u": "Use brawn for all actions that require physical effort", + "endure-u": "ENDUREHandle pain, keep going despite exhaustion, hold your liquor", + "fight-u": "FIGHTFight enemies bare handed or in close quarters", + "force-u": "FORCEHoist, push, pull, or break things", + "stunt-u": "STUNTJump or run recklessly, dodge bullets", + "nerves-u": "NERVES", + "nerves_tt-u": "You need nerves of steel for actions that require quick reflexes and steady hands", + "cool-u": "COOLKeep your cool, hold still, or show courage", + "drive-u": "DRIVEDrive a car or bike, pilot a plane or helicopter", + "shoot-u": "SHOOTShoot with guns or superpowers, throw objects with precision", + "survival-u": "SURVIVALFind your bearings in the wilds, improvise weapons or shelter, hunt your dinner", + "smooth-u": "SMOOTH", + "smooth_tt-u": "Show off how smooth you are whenever you have to interact with other people or want to manipulate them", + "flirt-u": "FLIRTSeduce someone or use your charm", + "leadership-u": "LEADERSHIPInspire, give orders, or intimidate people", + "speech-u": "SPEECHPersuade or deceive someone, or carry out negotiations", + "style-u": "STYLEShow style and elegance, clean up nice, or prove your artistic talent", + "focus-u": "FOCUS", + "focus_tt-u": "You’ll need focus to concentrate, to notice details, and to recall memories and knowledge", + "detect-u": "DETECTFind clues and intel, notice details, sniff out lies", + "fix-u": "FIXRepair a mechanism or vehicle, deactivate a trap", + "heal-u": "HEALGive first aid or comfort someone", + "know-u": "KNOWRemember information you learned, recall details and other useful\nknowledge", + "crime-u": "CRIME", + "crime_tt-u": "Your aptitude for crime will come in handy when acting in secret or to notice incoming threats", + "awareness-u": "AWARENESSKeep your eyes and ears open, notice incoming threats", + "dexterity-u": "DEXTERITYPerform sleight of hand, steal something, pick a lock", + "stealth-u": "STEALTHHide, sneak, or move quietly", + "streetwise-u": "STREETWISEInteract with criminals, recall information useful for moving in\nseedy neighborhoods or dealing with organized crime", + "grit-u": "GRITGrit is what makes you a Hero.\n\nWhen anyone else would run in panic, surrender, or give up hope, Grit allows you to get back\nup and keep fighting for what you believe in.", + "bad-u": "BAD!", + "gritpower-u": "POW!", + "badsufferacondition-u": "BAD: SUFFER A CONDITION", + "gain2power-u": "HOT: GAIN 1 POWER", + "power-u": "POWERWhen you get a success against all odds, when you make a great sacrifice,\nwhen you evoke a strong emotional response from the group, or when you’re at\nthe center of an epic and captivating scene, the Director can reward you with Power (⚡︎), up to 6 points.
\nYou can spend Power to gain several advantages:

\n︎⚡︎: Spend 1 Power to gain +1 to an Action or Reaction Roll.
\n⚡︎ ︎: Spend 1 Power to activate a Feat or Superpower.
\n⚡︎ ︎: Spend 1 or more Power to Show Off your Superpower.
\n⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎ : Spend 6 Power to immediately get a Spotlight.
", + "luck-u": "LUCK!You can spend your Luck to gain several advantages:

⚡︎: Spend 1 Luck gain +1 to an Action or Reaction Roll.
⚡︎: Spend 1 Luck to activate the special ability of some Feats.
⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎: Spend 6 Luck to immediately gain a Spotlight.
", + "adrenalinetext-u": " GAIN +1    6 TAKE THE SPOTLIGHT", + "spotlight-u": "SPOTLIGHT", + "spotlight_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "roulette-u": "DEATH ROULETTE", + "roulette_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "feats-u": "FEATSWhen diving into the action, you can rely on 3 Feats chosen among the ones for\nyour Role and Trope. Most Feats grant you a Free Re-roll when you act in a specific way. This greatly\nincreases your chances of success.\nOther Feats will allow you to take special actions or grant you other advantages, allowing your Hero to stand out from the crowd.", + "superpower-u": "SUPERPOWERAll Heroes can rely on an incredible Superpower tied to their Origin.\nWhen you pick a Role, you immediately gain a specific Superpower that allows\nyou to do incredible things, and to face any super-villain who dares to stand\nbetween you and the safety of the Universe.\nSuperpowers are a unique and more powerful variant of Feats.\nYour Superpower grants you passive skills that you can always rely on. Some\nSuperpowers also grant you super weapons, like kinetic or energy beams.\nAdditionally, some Superpowers allow you to spend Power (⚡) to take special actions.\nMost special actions are instantaneous, while others require a Quick Action or\na Full Turn in order to be activated.\nRemember that, while in combat, you can take a free Quick Action either\nbefore or after rolling the dice. If you use your Full Turn to activate a\nSuperpower, on the other hand, you cannot take other actions or\nmake an Action Roll.", + "mission-u": "MISSION", + "treasure-u": "TREASURE", + "experiences-u": "EXPERIENCESThe life of a superhero won’t stop at covering you in bruises and scrapes, it\nwill also leave you permanently changed by many Experiences. While playing\nsuperheroes you have a chance to collect Experiences that will influence your\ndice rolls either positively or negatively.", + "achievementsscars-u": "ACHIEVEMENTS, SCARS, BONDS & REPUTATIONS", + "youlook-u": "YOU LOOK", + "hurt-u": "HURT -", + "brawncondition-u": " BRAWN", + "tired-u": "TIRED -", + "nonecondition-u": " NONE", + "othercondition-u": " OTHER", + "nervous-u": "NERVOUS -", + "nervescondition-u": " NERVES", + "likeafool-u": "LIKE A FOOL -", + "smoothcondition-u": " SMOOTH", + "distracted-u": "DISTRACTED -", + "focuscondition-u": " FOCUS", + "scared-u": "SCARED -", + "crimecondition-u": " CRIME", + "broken-u": "BROKEN -", + "exhausted-u": "EXHAUSTED -", + "powercondition-u": " POWER", + "allcondition-u": " ALL", + "your4thcondition-u": "YOUR 4TH CONDITION IS ALWAYS BROKEN ● WHEN EXHAUSTED YOU CAN’T GAIN OR SPEND POWER
WHEN POWERLESS YOU CAN’T SPEND POWER, AND CAN’T USE YOUR SUPERPOWER AND THE FEATS  CONNECTED TO IT", + "conditions_tt-u": "In the You Look section of your Sheet, you\ncan note down the Conditions you get on\nyour mission.\nConditions impose -1 to specific dice rolls, and\ncan be accumulated as consequence of your\nfailures.", + "weaponsandgadgets-u": "WEAPONS & GADGETS", + "gunsngear_tt-u": "There are two kinds of useful items: Weapons and Gear.
If you can rely on a Helpful item of Gear, the Director can grant you one of the following benefits, depending on the circumstances:
\n♦ GAIN +1 to a roll
\n♦ GAIN A SUCCESS automatically, without rolling the dice
\n♦ GAIN THE REQUISITES for a roll that would otherwise be impossible", + "gear-u": "GEAR", + "backpack-u": "BACKPACK", + "ride-u": "RIDE", + "ride_tt-u": "Speed races and thrilling chases are an everyday occurrence in the life of a Hero. As such, it’s essential that you procure at least one ride worthy of the name, as well as someone who can drive it.
\nRides have 4 main features:
\n♦ Name: The make and model, or nickname of the ride.
\n♦ Type: Car, motorbike, boat, helicopter/plane, or armored vehicle.
\n♦ Speed: Value 1 to 3, represents your starting Speed in a chase.
\n♦ Armor: Represents how many hits the ride can sustain before blowing up.", + "bag-u": "BAG", + "notes-u": "NOTES", + "cash-u": "CA$H", + "cash_tt-u": "You will begin the game with a set number of\nCash points. Cash represents the money you can easily access and will be instrumental to allow you to buy gear or information, and to bribe people.
\nUsually, an item or service will have a cost of 1 to 3 Cash", + "shot-u": "SHOT", + "heroes-u": "HEROES", + "powertier-u": "POWER TIER", + "powertiertext-u": "CHOOSE A POWER TIER TO DETERMINE THE SCALE OF YOUR POWERS AND OF YOUR MISSION", + "ridefeat-u": "FEAT", + "evilplan-u": "EVIL PLAN", + "strongspots-u": "STRONG SPOTS", + "weakspots-u": "WEAK SPOTS", + "villaindetails-u": "THE DIRECTOR GAINS ONE HEAT POINT WHEN THE HEAT RISES TO 6, 9, AND 12.", + "villainbase-u": "BASE", + "villainstorage-u": "STORAGE", + "villaincontacts-u": "CONTACTS & CLUES" +} \ No newline at end of file diff --git a/Outgunned Superheroes/translations/en.json b/Outgunned Superheroes/translations/en.json new file mode 100644 index 000000000000..f991c517b461 --- /dev/null +++ b/Outgunned Superheroes/translations/en.json @@ -0,0 +1,107 @@ +{ + "charactertab-u": "CHARACTER", + "teamtab-u": "TEAM", + "villaintab-u": "VILLAIN", + "tooltips-u": "TOOLTIPS ", + "roll-u": "ROLL", + "reroll-u": "RE-ROLL", + "freereroll-u": "FREE RE-ROLL", + "allin-u": "ALL IN", + "name-u": "NAME", + "alias-u": "ALIAS", + "role-u": "ROLE", + "trope-u": "TROPE", + "origin-u": "ORIGIN", + "flaw-u": "FLAW", + "catchphrase-u": "CATCHPHRASE", + "brawn-u": "BRAWN", + "brawn_tt-u": "Use brawn for all actions that require physical effort", + "endure-u": "ENDUREHandle pain, keep going despite exhaustion, hold your liquor", + "fight-u": "FIGHTFight enemies bare handed or in close quarters", + "force-u": "FORCEHoist, push, pull, or break things", + "stunt-u": "STUNTJump or run recklessly, dodge bullets", + "nerves-u": "NERVES", + "nerves_tt-u": "You need nerves of steel for actions that require quick reflexes and steady hands", + "cool-u": "COOLKeep your cool, hold still, or show courage", + "drive-u": "DRIVEDrive a car or bike, pilot a plane or helicopter", + "shoot-u": "SHOOTShoot with guns or superpowers, throw objects with precision", + "survival-u": "SURVIVALFind your bearings in the wilds, improvise weapons or shelter, hunt your dinner", + "smooth-u": "SMOOTH", + "smooth_tt-u": "Show off how smooth you are whenever you have to interact with other people or want to manipulate them", + "flirt-u": "FLIRTSeduce someone or use your charm", + "leadership-u": "LEADERSHIPInspire, give orders, or intimidate people", + "speech-u": "SPEECHPersuade or deceive someone, or carry out negotiations", + "style-u": "STYLEShow style and elegance, clean up nice, or prove your artistic talent", + "focus-u": "FOCUS", + "focus_tt-u": "You’ll need focus to concentrate, to notice details, and to recall memories and knowledge", + "detect-u": "DETECTFind clues and intel, notice details, sniff out lies", + "fix-u": "FIXRepair a mechanism or vehicle, deactivate a trap", + "heal-u": "HEALGive first aid or comfort someone", + "know-u": "KNOWRemember information you learned, recall details and other useful\nknowledge", + "crime-u": "CRIME", + "crime_tt-u": "Your aptitude for crime will come in handy when acting in secret or to notice incoming threats", + "awareness-u": "AWARENESSKeep your eyes and ears open, notice incoming threats", + "dexterity-u": "DEXTERITYPerform sleight of hand, steal something, pick a lock", + "stealth-u": "STEALTHHide, sneak, or move quietly", + "streetwise-u": "STREETWISEInteract with criminals, recall information useful for moving in\nseedy neighborhoods or dealing with organized crime", + "grit-u": "GRITGrit is what makes you a Hero.\n\nWhen anyone else would run in panic, surrender, or give up hope, Grit allows you to get back\nup and keep fighting for what you believe in.", + "bad-u": "BAD!", + "gritpower-u": "POW!", + "badsufferacondition-u": "BAD: SUFFER A CONDITION", + "gain2power-u": "HOT: GAIN 1 POWER", + "power-u": "POWERWhen you get a success against all odds, when you make a great sacrifice,\nwhen you evoke a strong emotional response from the group, or when you’re at\nthe center of an epic and captivating scene, the Director can reward you with Power (⚡︎), up to 6 points.
\nYou can spend Power to gain several advantages:

\n︎⚡︎: Spend 1 Power to gain +1 to an Action or Reaction Roll.
\n⚡︎ ︎: Spend 1 Power to activate a Feat or Superpower.
\n⚡︎ ︎: Spend 1 or more Power to Show Off your Superpower.
\n⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎ : Spend 6 Power to immediately get a Spotlight.
", + "luck-u": "LUCK!You can spend your Luck to gain several advantages:

⚡︎: Spend 1 Luck gain +1 to an Action or Reaction Roll.
⚡︎: Spend 1 Luck to activate the special ability of some Feats.
⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎: Spend 6 Luck to immediately gain a Spotlight.
", + "adrenalinetext-u": " GAIN +1    6 TAKE THE SPOTLIGHT", + "spotlight-u": "SPOTLIGHT", + "spotlight_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "roulette-u": "DEATH ROULETTE", + "roulette_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "feats-u": "FEATSWhen diving into the action, you can rely on 3 Feats chosen among the ones for\nyour Role and Trope. Most Feats grant you a Free Re-roll when you act in a specific way. This greatly\nincreases your chances of success.\nOther Feats will allow you to take special actions or grant you other advantages, allowing your Hero to stand out from the crowd.", + "superpower-u": "SUPERPOWERAll Heroes can rely on an incredible Superpower tied to their Origin.\nWhen you pick a Role, you immediately gain a specific Superpower that allows\nyou to do incredible things, and to face any super-villain who dares to stand\nbetween you and the safety of the Universe.\nSuperpowers are a unique and more powerful variant of Feats.\nYour Superpower grants you passive skills that you can always rely on. Some\nSuperpowers also grant you super weapons, like kinetic or energy beams.\nAdditionally, some Superpowers allow you to spend Power (⚡) to take special actions.\nMost special actions are instantaneous, while others require a Quick Action or\na Full Turn in order to be activated.\nRemember that, while in combat, you can take a free Quick Action either\nbefore or after rolling the dice. If you use your Full Turn to activate a\nSuperpower, on the other hand, you cannot take other actions or\nmake an Action Roll.", + "mission-u": "MISSION", + "treasure-u": "TREASURE", + "experiences-u": "EXPERIENCESThe life of a superhero won’t stop at covering you in bruises and scrapes, it\nwill also leave you permanently changed by many Experiences. While playing\nsuperheroes you have a chance to collect Experiences that will influence your\ndice rolls either positively or negatively.", + "achievementsscars-u": "ACHIEVEMENTS, SCARS, BONDS & REPUTATIONS", + "youlook-u": "YOU LOOK", + "hurt-u": "HURT -", + "brawncondition-u": " BRAWN", + "tired-u": "TIRED -", + "nonecondition-u": " NONE", + "othercondition-u": " OTHER", + "nervous-u": "NERVOUS -", + "nervescondition-u": " NERVES", + "likeafool-u": "LIKE A FOOL -", + "smoothcondition-u": " SMOOTH", + "distracted-u": "DISTRACTED -", + "focuscondition-u": " FOCUS", + "scared-u": "SCARED -", + "crimecondition-u": " CRIME", + "broken-u": "BROKEN -", + "exhausted-u": "EXHAUSTED -", + "powercondition-u": " POWER", + "allcondition-u": " ALL", + "your4thcondition-u": "YOUR 4TH CONDITION IS ALWAYS BROKEN ● WHEN EXHAUSTED YOU CAN’T GAIN OR SPEND POWER
WHEN POWERLESS YOU CAN’T SPEND POWER, AND CAN’T USE YOUR SUPERPOWER AND THE FEATS  CONNECTED TO IT", + "conditions_tt-u": "In the You Look section of your Sheet, you\ncan note down the Conditions you get on\nyour mission.\nConditions impose -1 to specific dice rolls, and\ncan be accumulated as consequence of your\nfailures.", + "weaponsandgadgets-u": "WEAPONS & GADGETS", + "gunsngear_tt-u": "There are two kinds of useful items: Weapons and Gear.
If you can rely on a Helpful item of Gear, the Director can grant you one of the following benefits, depending on the circumstances:
\n♦ GAIN +1 to a roll
\n♦ GAIN A SUCCESS automatically, without rolling the dice
\n♦ GAIN THE REQUISITES for a roll that would otherwise be impossible", + "gear-u": "GEAR", + "backpack-u": "BACKPACK", + "ride-u": "RIDE", + "ride_tt-u": "Speed races and thrilling chases are an everyday occurrence in the life of a Hero. As such, it’s essential that you procure at least one ride worthy of the name, as well as someone who can drive it.
\nRides have 4 main features:
\n♦ Name: The make and model, or nickname of the ride.
\n♦ Type: Car, motorbike, boat, helicopter/plane, or armored vehicle.
\n♦ Speed: Value 1 to 3, represents your starting Speed in a chase.
\n♦ Armor: Represents how many hits the ride can sustain before blowing up.", + "bag-u": "BAG", + "notes-u": "NOTES", + "cash-u": "CA$H", + "cash_tt-u": "You will begin the game with a set number of\nCash points. Cash represents the money you can easily access and will be instrumental to allow you to buy gear or information, and to bribe people.
\nUsually, an item or service will have a cost of 1 to 3 Cash", + "shot-u": "SHOT", + "heroes-u": "HEROES", + "powertier-u": "POWER TIER", + "powertiertext-u": "CHOOSE A POWER TIER TO DETERMINE THE SCALE OF YOUR POWERS AND OF YOUR MISSION", + "ridefeat-u": "FEAT", + "evilplan-u": "EVIL PLAN", + "strongspots-u": "STRONG SPOTS", + "weakspots-u": "WEAK SPOTS", + "villaindetails-u": "THE DIRECTOR GAINS ONE HEAT POINT WHEN THE HEAT RISES TO 6, 9, AND 12.", + "villainbase-u": "BASE", + "villainstorage-u": "STORAGE", + "villaincontacts-u": "CONTACTS & CLUES" +} \ No newline at end of file diff --git a/Outgunned Superheroes/translations/es.json b/Outgunned Superheroes/translations/es.json new file mode 100644 index 000000000000..f991c517b461 --- /dev/null +++ b/Outgunned Superheroes/translations/es.json @@ -0,0 +1,107 @@ +{ + "charactertab-u": "CHARACTER", + "teamtab-u": "TEAM", + "villaintab-u": "VILLAIN", + "tooltips-u": "TOOLTIPS ", + "roll-u": "ROLL", + "reroll-u": "RE-ROLL", + "freereroll-u": "FREE RE-ROLL", + "allin-u": "ALL IN", + "name-u": "NAME", + "alias-u": "ALIAS", + "role-u": "ROLE", + "trope-u": "TROPE", + "origin-u": "ORIGIN", + "flaw-u": "FLAW", + "catchphrase-u": "CATCHPHRASE", + "brawn-u": "BRAWN", + "brawn_tt-u": "Use brawn for all actions that require physical effort", + "endure-u": "ENDUREHandle pain, keep going despite exhaustion, hold your liquor", + "fight-u": "FIGHTFight enemies bare handed or in close quarters", + "force-u": "FORCEHoist, push, pull, or break things", + "stunt-u": "STUNTJump or run recklessly, dodge bullets", + "nerves-u": "NERVES", + "nerves_tt-u": "You need nerves of steel for actions that require quick reflexes and steady hands", + "cool-u": "COOLKeep your cool, hold still, or show courage", + "drive-u": "DRIVEDrive a car or bike, pilot a plane or helicopter", + "shoot-u": "SHOOTShoot with guns or superpowers, throw objects with precision", + "survival-u": "SURVIVALFind your bearings in the wilds, improvise weapons or shelter, hunt your dinner", + "smooth-u": "SMOOTH", + "smooth_tt-u": "Show off how smooth you are whenever you have to interact with other people or want to manipulate them", + "flirt-u": "FLIRTSeduce someone or use your charm", + "leadership-u": "LEADERSHIPInspire, give orders, or intimidate people", + "speech-u": "SPEECHPersuade or deceive someone, or carry out negotiations", + "style-u": "STYLEShow style and elegance, clean up nice, or prove your artistic talent", + "focus-u": "FOCUS", + "focus_tt-u": "You’ll need focus to concentrate, to notice details, and to recall memories and knowledge", + "detect-u": "DETECTFind clues and intel, notice details, sniff out lies", + "fix-u": "FIXRepair a mechanism or vehicle, deactivate a trap", + "heal-u": "HEALGive first aid or comfort someone", + "know-u": "KNOWRemember information you learned, recall details and other useful\nknowledge", + "crime-u": "CRIME", + "crime_tt-u": "Your aptitude for crime will come in handy when acting in secret or to notice incoming threats", + "awareness-u": "AWARENESSKeep your eyes and ears open, notice incoming threats", + "dexterity-u": "DEXTERITYPerform sleight of hand, steal something, pick a lock", + "stealth-u": "STEALTHHide, sneak, or move quietly", + "streetwise-u": "STREETWISEInteract with criminals, recall information useful for moving in\nseedy neighborhoods or dealing with organized crime", + "grit-u": "GRITGrit is what makes you a Hero.\n\nWhen anyone else would run in panic, surrender, or give up hope, Grit allows you to get back\nup and keep fighting for what you believe in.", + "bad-u": "BAD!", + "gritpower-u": "POW!", + "badsufferacondition-u": "BAD: SUFFER A CONDITION", + "gain2power-u": "HOT: GAIN 1 POWER", + "power-u": "POWERWhen you get a success against all odds, when you make a great sacrifice,\nwhen you evoke a strong emotional response from the group, or when you’re at\nthe center of an epic and captivating scene, the Director can reward you with Power (⚡︎), up to 6 points.
\nYou can spend Power to gain several advantages:

\n︎⚡︎: Spend 1 Power to gain +1 to an Action or Reaction Roll.
\n⚡︎ ︎: Spend 1 Power to activate a Feat or Superpower.
\n⚡︎ ︎: Spend 1 or more Power to Show Off your Superpower.
\n⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎ : Spend 6 Power to immediately get a Spotlight.
", + "luck-u": "LUCK!You can spend your Luck to gain several advantages:

⚡︎: Spend 1 Luck gain +1 to an Action or Reaction Roll.
⚡︎: Spend 1 Luck to activate the special ability of some Feats.
⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎: Spend 6 Luck to immediately gain a Spotlight.
", + "adrenalinetext-u": " GAIN +1    6 TAKE THE SPOTLIGHT", + "spotlight-u": "SPOTLIGHT", + "spotlight_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "roulette-u": "DEATH ROULETTE", + "roulette_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "feats-u": "FEATSWhen diving into the action, you can rely on 3 Feats chosen among the ones for\nyour Role and Trope. Most Feats grant you a Free Re-roll when you act in a specific way. This greatly\nincreases your chances of success.\nOther Feats will allow you to take special actions or grant you other advantages, allowing your Hero to stand out from the crowd.", + "superpower-u": "SUPERPOWERAll Heroes can rely on an incredible Superpower tied to their Origin.\nWhen you pick a Role, you immediately gain a specific Superpower that allows\nyou to do incredible things, and to face any super-villain who dares to stand\nbetween you and the safety of the Universe.\nSuperpowers are a unique and more powerful variant of Feats.\nYour Superpower grants you passive skills that you can always rely on. Some\nSuperpowers also grant you super weapons, like kinetic or energy beams.\nAdditionally, some Superpowers allow you to spend Power (⚡) to take special actions.\nMost special actions are instantaneous, while others require a Quick Action or\na Full Turn in order to be activated.\nRemember that, while in combat, you can take a free Quick Action either\nbefore or after rolling the dice. If you use your Full Turn to activate a\nSuperpower, on the other hand, you cannot take other actions or\nmake an Action Roll.", + "mission-u": "MISSION", + "treasure-u": "TREASURE", + "experiences-u": "EXPERIENCESThe life of a superhero won’t stop at covering you in bruises and scrapes, it\nwill also leave you permanently changed by many Experiences. While playing\nsuperheroes you have a chance to collect Experiences that will influence your\ndice rolls either positively or negatively.", + "achievementsscars-u": "ACHIEVEMENTS, SCARS, BONDS & REPUTATIONS", + "youlook-u": "YOU LOOK", + "hurt-u": "HURT -", + "brawncondition-u": " BRAWN", + "tired-u": "TIRED -", + "nonecondition-u": " NONE", + "othercondition-u": " OTHER", + "nervous-u": "NERVOUS -", + "nervescondition-u": " NERVES", + "likeafool-u": "LIKE A FOOL -", + "smoothcondition-u": " SMOOTH", + "distracted-u": "DISTRACTED -", + "focuscondition-u": " FOCUS", + "scared-u": "SCARED -", + "crimecondition-u": " CRIME", + "broken-u": "BROKEN -", + "exhausted-u": "EXHAUSTED -", + "powercondition-u": " POWER", + "allcondition-u": " ALL", + "your4thcondition-u": "YOUR 4TH CONDITION IS ALWAYS BROKEN ● WHEN EXHAUSTED YOU CAN’T GAIN OR SPEND POWER
WHEN POWERLESS YOU CAN’T SPEND POWER, AND CAN’T USE YOUR SUPERPOWER AND THE FEATS  CONNECTED TO IT", + "conditions_tt-u": "In the You Look section of your Sheet, you\ncan note down the Conditions you get on\nyour mission.\nConditions impose -1 to specific dice rolls, and\ncan be accumulated as consequence of your\nfailures.", + "weaponsandgadgets-u": "WEAPONS & GADGETS", + "gunsngear_tt-u": "There are two kinds of useful items: Weapons and Gear.
If you can rely on a Helpful item of Gear, the Director can grant you one of the following benefits, depending on the circumstances:
\n♦ GAIN +1 to a roll
\n♦ GAIN A SUCCESS automatically, without rolling the dice
\n♦ GAIN THE REQUISITES for a roll that would otherwise be impossible", + "gear-u": "GEAR", + "backpack-u": "BACKPACK", + "ride-u": "RIDE", + "ride_tt-u": "Speed races and thrilling chases are an everyday occurrence in the life of a Hero. As such, it’s essential that you procure at least one ride worthy of the name, as well as someone who can drive it.
\nRides have 4 main features:
\n♦ Name: The make and model, or nickname of the ride.
\n♦ Type: Car, motorbike, boat, helicopter/plane, or armored vehicle.
\n♦ Speed: Value 1 to 3, represents your starting Speed in a chase.
\n♦ Armor: Represents how many hits the ride can sustain before blowing up.", + "bag-u": "BAG", + "notes-u": "NOTES", + "cash-u": "CA$H", + "cash_tt-u": "You will begin the game with a set number of\nCash points. Cash represents the money you can easily access and will be instrumental to allow you to buy gear or information, and to bribe people.
\nUsually, an item or service will have a cost of 1 to 3 Cash", + "shot-u": "SHOT", + "heroes-u": "HEROES", + "powertier-u": "POWER TIER", + "powertiertext-u": "CHOOSE A POWER TIER TO DETERMINE THE SCALE OF YOUR POWERS AND OF YOUR MISSION", + "ridefeat-u": "FEAT", + "evilplan-u": "EVIL PLAN", + "strongspots-u": "STRONG SPOTS", + "weakspots-u": "WEAK SPOTS", + "villaindetails-u": "THE DIRECTOR GAINS ONE HEAT POINT WHEN THE HEAT RISES TO 6, 9, AND 12.", + "villainbase-u": "BASE", + "villainstorage-u": "STORAGE", + "villaincontacts-u": "CONTACTS & CLUES" +} \ No newline at end of file diff --git a/Outgunned Superheroes/translations/fi.json b/Outgunned Superheroes/translations/fi.json new file mode 100644 index 000000000000..f991c517b461 --- /dev/null +++ b/Outgunned Superheroes/translations/fi.json @@ -0,0 +1,107 @@ +{ + "charactertab-u": "CHARACTER", + "teamtab-u": "TEAM", + "villaintab-u": "VILLAIN", + "tooltips-u": "TOOLTIPS ", + "roll-u": "ROLL", + "reroll-u": "RE-ROLL", + "freereroll-u": "FREE RE-ROLL", + "allin-u": "ALL IN", + "name-u": "NAME", + "alias-u": "ALIAS", + "role-u": "ROLE", + "trope-u": "TROPE", + "origin-u": "ORIGIN", + "flaw-u": "FLAW", + "catchphrase-u": "CATCHPHRASE", + "brawn-u": "BRAWN", + "brawn_tt-u": "Use brawn for all actions that require physical effort", + "endure-u": "ENDUREHandle pain, keep going despite exhaustion, hold your liquor", + "fight-u": "FIGHTFight enemies bare handed or in close quarters", + "force-u": "FORCEHoist, push, pull, or break things", + "stunt-u": "STUNTJump or run recklessly, dodge bullets", + "nerves-u": "NERVES", + "nerves_tt-u": "You need nerves of steel for actions that require quick reflexes and steady hands", + "cool-u": "COOLKeep your cool, hold still, or show courage", + "drive-u": "DRIVEDrive a car or bike, pilot a plane or helicopter", + "shoot-u": "SHOOTShoot with guns or superpowers, throw objects with precision", + "survival-u": "SURVIVALFind your bearings in the wilds, improvise weapons or shelter, hunt your dinner", + "smooth-u": "SMOOTH", + "smooth_tt-u": "Show off how smooth you are whenever you have to interact with other people or want to manipulate them", + "flirt-u": "FLIRTSeduce someone or use your charm", + "leadership-u": "LEADERSHIPInspire, give orders, or intimidate people", + "speech-u": "SPEECHPersuade or deceive someone, or carry out negotiations", + "style-u": "STYLEShow style and elegance, clean up nice, or prove your artistic talent", + "focus-u": "FOCUS", + "focus_tt-u": "You’ll need focus to concentrate, to notice details, and to recall memories and knowledge", + "detect-u": "DETECTFind clues and intel, notice details, sniff out lies", + "fix-u": "FIXRepair a mechanism or vehicle, deactivate a trap", + "heal-u": "HEALGive first aid or comfort someone", + "know-u": "KNOWRemember information you learned, recall details and other useful\nknowledge", + "crime-u": "CRIME", + "crime_tt-u": "Your aptitude for crime will come in handy when acting in secret or to notice incoming threats", + "awareness-u": "AWARENESSKeep your eyes and ears open, notice incoming threats", + "dexterity-u": "DEXTERITYPerform sleight of hand, steal something, pick a lock", + "stealth-u": "STEALTHHide, sneak, or move quietly", + "streetwise-u": "STREETWISEInteract with criminals, recall information useful for moving in\nseedy neighborhoods or dealing with organized crime", + "grit-u": "GRITGrit is what makes you a Hero.\n\nWhen anyone else would run in panic, surrender, or give up hope, Grit allows you to get back\nup and keep fighting for what you believe in.", + "bad-u": "BAD!", + "gritpower-u": "POW!", + "badsufferacondition-u": "BAD: SUFFER A CONDITION", + "gain2power-u": "HOT: GAIN 1 POWER", + "power-u": "POWERWhen you get a success against all odds, when you make a great sacrifice,\nwhen you evoke a strong emotional response from the group, or when you’re at\nthe center of an epic and captivating scene, the Director can reward you with Power (⚡︎), up to 6 points.
\nYou can spend Power to gain several advantages:

\n︎⚡︎: Spend 1 Power to gain +1 to an Action or Reaction Roll.
\n⚡︎ ︎: Spend 1 Power to activate a Feat or Superpower.
\n⚡︎ ︎: Spend 1 or more Power to Show Off your Superpower.
\n⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎ : Spend 6 Power to immediately get a Spotlight.
", + "luck-u": "LUCK!You can spend your Luck to gain several advantages:

⚡︎: Spend 1 Luck gain +1 to an Action or Reaction Roll.
⚡︎: Spend 1 Luck to activate the special ability of some Feats.
⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎: Spend 6 Luck to immediately gain a Spotlight.
", + "adrenalinetext-u": " GAIN +1    6 TAKE THE SPOTLIGHT", + "spotlight-u": "SPOTLIGHT", + "spotlight_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "roulette-u": "DEATH ROULETTE", + "roulette_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "feats-u": "FEATSWhen diving into the action, you can rely on 3 Feats chosen among the ones for\nyour Role and Trope. Most Feats grant you a Free Re-roll when you act in a specific way. This greatly\nincreases your chances of success.\nOther Feats will allow you to take special actions or grant you other advantages, allowing your Hero to stand out from the crowd.", + "superpower-u": "SUPERPOWERAll Heroes can rely on an incredible Superpower tied to their Origin.\nWhen you pick a Role, you immediately gain a specific Superpower that allows\nyou to do incredible things, and to face any super-villain who dares to stand\nbetween you and the safety of the Universe.\nSuperpowers are a unique and more powerful variant of Feats.\nYour Superpower grants you passive skills that you can always rely on. Some\nSuperpowers also grant you super weapons, like kinetic or energy beams.\nAdditionally, some Superpowers allow you to spend Power (⚡) to take special actions.\nMost special actions are instantaneous, while others require a Quick Action or\na Full Turn in order to be activated.\nRemember that, while in combat, you can take a free Quick Action either\nbefore or after rolling the dice. If you use your Full Turn to activate a\nSuperpower, on the other hand, you cannot take other actions or\nmake an Action Roll.", + "mission-u": "MISSION", + "treasure-u": "TREASURE", + "experiences-u": "EXPERIENCESThe life of a superhero won’t stop at covering you in bruises and scrapes, it\nwill also leave you permanently changed by many Experiences. While playing\nsuperheroes you have a chance to collect Experiences that will influence your\ndice rolls either positively or negatively.", + "achievementsscars-u": "ACHIEVEMENTS, SCARS, BONDS & REPUTATIONS", + "youlook-u": "YOU LOOK", + "hurt-u": "HURT -", + "brawncondition-u": " BRAWN", + "tired-u": "TIRED -", + "nonecondition-u": " NONE", + "othercondition-u": " OTHER", + "nervous-u": "NERVOUS -", + "nervescondition-u": " NERVES", + "likeafool-u": "LIKE A FOOL -", + "smoothcondition-u": " SMOOTH", + "distracted-u": "DISTRACTED -", + "focuscondition-u": " FOCUS", + "scared-u": "SCARED -", + "crimecondition-u": " CRIME", + "broken-u": "BROKEN -", + "exhausted-u": "EXHAUSTED -", + "powercondition-u": " POWER", + "allcondition-u": " ALL", + "your4thcondition-u": "YOUR 4TH CONDITION IS ALWAYS BROKEN ● WHEN EXHAUSTED YOU CAN’T GAIN OR SPEND POWER
WHEN POWERLESS YOU CAN’T SPEND POWER, AND CAN’T USE YOUR SUPERPOWER AND THE FEATS  CONNECTED TO IT", + "conditions_tt-u": "In the You Look section of your Sheet, you\ncan note down the Conditions you get on\nyour mission.\nConditions impose -1 to specific dice rolls, and\ncan be accumulated as consequence of your\nfailures.", + "weaponsandgadgets-u": "WEAPONS & GADGETS", + "gunsngear_tt-u": "There are two kinds of useful items: Weapons and Gear.
If you can rely on a Helpful item of Gear, the Director can grant you one of the following benefits, depending on the circumstances:
\n♦ GAIN +1 to a roll
\n♦ GAIN A SUCCESS automatically, without rolling the dice
\n♦ GAIN THE REQUISITES for a roll that would otherwise be impossible", + "gear-u": "GEAR", + "backpack-u": "BACKPACK", + "ride-u": "RIDE", + "ride_tt-u": "Speed races and thrilling chases are an everyday occurrence in the life of a Hero. As such, it’s essential that you procure at least one ride worthy of the name, as well as someone who can drive it.
\nRides have 4 main features:
\n♦ Name: The make and model, or nickname of the ride.
\n♦ Type: Car, motorbike, boat, helicopter/plane, or armored vehicle.
\n♦ Speed: Value 1 to 3, represents your starting Speed in a chase.
\n♦ Armor: Represents how many hits the ride can sustain before blowing up.", + "bag-u": "BAG", + "notes-u": "NOTES", + "cash-u": "CA$H", + "cash_tt-u": "You will begin the game with a set number of\nCash points. Cash represents the money you can easily access and will be instrumental to allow you to buy gear or information, and to bribe people.
\nUsually, an item or service will have a cost of 1 to 3 Cash", + "shot-u": "SHOT", + "heroes-u": "HEROES", + "powertier-u": "POWER TIER", + "powertiertext-u": "CHOOSE A POWER TIER TO DETERMINE THE SCALE OF YOUR POWERS AND OF YOUR MISSION", + "ridefeat-u": "FEAT", + "evilplan-u": "EVIL PLAN", + "strongspots-u": "STRONG SPOTS", + "weakspots-u": "WEAK SPOTS", + "villaindetails-u": "THE DIRECTOR GAINS ONE HEAT POINT WHEN THE HEAT RISES TO 6, 9, AND 12.", + "villainbase-u": "BASE", + "villainstorage-u": "STORAGE", + "villaincontacts-u": "CONTACTS & CLUES" +} \ No newline at end of file diff --git a/Outgunned Superheroes/translations/fr.json b/Outgunned Superheroes/translations/fr.json new file mode 100644 index 000000000000..f991c517b461 --- /dev/null +++ b/Outgunned Superheroes/translations/fr.json @@ -0,0 +1,107 @@ +{ + "charactertab-u": "CHARACTER", + "teamtab-u": "TEAM", + "villaintab-u": "VILLAIN", + "tooltips-u": "TOOLTIPS ", + "roll-u": "ROLL", + "reroll-u": "RE-ROLL", + "freereroll-u": "FREE RE-ROLL", + "allin-u": "ALL IN", + "name-u": "NAME", + "alias-u": "ALIAS", + "role-u": "ROLE", + "trope-u": "TROPE", + "origin-u": "ORIGIN", + "flaw-u": "FLAW", + "catchphrase-u": "CATCHPHRASE", + "brawn-u": "BRAWN", + "brawn_tt-u": "Use brawn for all actions that require physical effort", + "endure-u": "ENDUREHandle pain, keep going despite exhaustion, hold your liquor", + "fight-u": "FIGHTFight enemies bare handed or in close quarters", + "force-u": "FORCEHoist, push, pull, or break things", + "stunt-u": "STUNTJump or run recklessly, dodge bullets", + "nerves-u": "NERVES", + "nerves_tt-u": "You need nerves of steel for actions that require quick reflexes and steady hands", + "cool-u": "COOLKeep your cool, hold still, or show courage", + "drive-u": "DRIVEDrive a car or bike, pilot a plane or helicopter", + "shoot-u": "SHOOTShoot with guns or superpowers, throw objects with precision", + "survival-u": "SURVIVALFind your bearings in the wilds, improvise weapons or shelter, hunt your dinner", + "smooth-u": "SMOOTH", + "smooth_tt-u": "Show off how smooth you are whenever you have to interact with other people or want to manipulate them", + "flirt-u": "FLIRTSeduce someone or use your charm", + "leadership-u": "LEADERSHIPInspire, give orders, or intimidate people", + "speech-u": "SPEECHPersuade or deceive someone, or carry out negotiations", + "style-u": "STYLEShow style and elegance, clean up nice, or prove your artistic talent", + "focus-u": "FOCUS", + "focus_tt-u": "You’ll need focus to concentrate, to notice details, and to recall memories and knowledge", + "detect-u": "DETECTFind clues and intel, notice details, sniff out lies", + "fix-u": "FIXRepair a mechanism or vehicle, deactivate a trap", + "heal-u": "HEALGive first aid or comfort someone", + "know-u": "KNOWRemember information you learned, recall details and other useful\nknowledge", + "crime-u": "CRIME", + "crime_tt-u": "Your aptitude for crime will come in handy when acting in secret or to notice incoming threats", + "awareness-u": "AWARENESSKeep your eyes and ears open, notice incoming threats", + "dexterity-u": "DEXTERITYPerform sleight of hand, steal something, pick a lock", + "stealth-u": "STEALTHHide, sneak, or move quietly", + "streetwise-u": "STREETWISEInteract with criminals, recall information useful for moving in\nseedy neighborhoods or dealing with organized crime", + "grit-u": "GRITGrit is what makes you a Hero.\n\nWhen anyone else would run in panic, surrender, or give up hope, Grit allows you to get back\nup and keep fighting for what you believe in.", + "bad-u": "BAD!", + "gritpower-u": "POW!", + "badsufferacondition-u": "BAD: SUFFER A CONDITION", + "gain2power-u": "HOT: GAIN 1 POWER", + "power-u": "POWERWhen you get a success against all odds, when you make a great sacrifice,\nwhen you evoke a strong emotional response from the group, or when you’re at\nthe center of an epic and captivating scene, the Director can reward you with Power (⚡︎), up to 6 points.
\nYou can spend Power to gain several advantages:

\n︎⚡︎: Spend 1 Power to gain +1 to an Action or Reaction Roll.
\n⚡︎ ︎: Spend 1 Power to activate a Feat or Superpower.
\n⚡︎ ︎: Spend 1 or more Power to Show Off your Superpower.
\n⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎ : Spend 6 Power to immediately get a Spotlight.
", + "luck-u": "LUCK!You can spend your Luck to gain several advantages:

⚡︎: Spend 1 Luck gain +1 to an Action or Reaction Roll.
⚡︎: Spend 1 Luck to activate the special ability of some Feats.
⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎: Spend 6 Luck to immediately gain a Spotlight.
", + "adrenalinetext-u": " GAIN +1    6 TAKE THE SPOTLIGHT", + "spotlight-u": "SPOTLIGHT", + "spotlight_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "roulette-u": "DEATH ROULETTE", + "roulette_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "feats-u": "FEATSWhen diving into the action, you can rely on 3 Feats chosen among the ones for\nyour Role and Trope. Most Feats grant you a Free Re-roll when you act in a specific way. This greatly\nincreases your chances of success.\nOther Feats will allow you to take special actions or grant you other advantages, allowing your Hero to stand out from the crowd.", + "superpower-u": "SUPERPOWERAll Heroes can rely on an incredible Superpower tied to their Origin.\nWhen you pick a Role, you immediately gain a specific Superpower that allows\nyou to do incredible things, and to face any super-villain who dares to stand\nbetween you and the safety of the Universe.\nSuperpowers are a unique and more powerful variant of Feats.\nYour Superpower grants you passive skills that you can always rely on. Some\nSuperpowers also grant you super weapons, like kinetic or energy beams.\nAdditionally, some Superpowers allow you to spend Power (⚡) to take special actions.\nMost special actions are instantaneous, while others require a Quick Action or\na Full Turn in order to be activated.\nRemember that, while in combat, you can take a free Quick Action either\nbefore or after rolling the dice. If you use your Full Turn to activate a\nSuperpower, on the other hand, you cannot take other actions or\nmake an Action Roll.", + "mission-u": "MISSION", + "treasure-u": "TREASURE", + "experiences-u": "EXPERIENCESThe life of a superhero won’t stop at covering you in bruises and scrapes, it\nwill also leave you permanently changed by many Experiences. While playing\nsuperheroes you have a chance to collect Experiences that will influence your\ndice rolls either positively or negatively.", + "achievementsscars-u": "ACHIEVEMENTS, SCARS, BONDS & REPUTATIONS", + "youlook-u": "YOU LOOK", + "hurt-u": "HURT -", + "brawncondition-u": " BRAWN", + "tired-u": "TIRED -", + "nonecondition-u": " NONE", + "othercondition-u": " OTHER", + "nervous-u": "NERVOUS -", + "nervescondition-u": " NERVES", + "likeafool-u": "LIKE A FOOL -", + "smoothcondition-u": " SMOOTH", + "distracted-u": "DISTRACTED -", + "focuscondition-u": " FOCUS", + "scared-u": "SCARED -", + "crimecondition-u": " CRIME", + "broken-u": "BROKEN -", + "exhausted-u": "EXHAUSTED -", + "powercondition-u": " POWER", + "allcondition-u": " ALL", + "your4thcondition-u": "YOUR 4TH CONDITION IS ALWAYS BROKEN ● WHEN EXHAUSTED YOU CAN’T GAIN OR SPEND POWER
WHEN POWERLESS YOU CAN’T SPEND POWER, AND CAN’T USE YOUR SUPERPOWER AND THE FEATS  CONNECTED TO IT", + "conditions_tt-u": "In the You Look section of your Sheet, you\ncan note down the Conditions you get on\nyour mission.\nConditions impose -1 to specific dice rolls, and\ncan be accumulated as consequence of your\nfailures.", + "weaponsandgadgets-u": "WEAPONS & GADGETS", + "gunsngear_tt-u": "There are two kinds of useful items: Weapons and Gear.
If you can rely on a Helpful item of Gear, the Director can grant you one of the following benefits, depending on the circumstances:
\n♦ GAIN +1 to a roll
\n♦ GAIN A SUCCESS automatically, without rolling the dice
\n♦ GAIN THE REQUISITES for a roll that would otherwise be impossible", + "gear-u": "GEAR", + "backpack-u": "BACKPACK", + "ride-u": "RIDE", + "ride_tt-u": "Speed races and thrilling chases are an everyday occurrence in the life of a Hero. As such, it’s essential that you procure at least one ride worthy of the name, as well as someone who can drive it.
\nRides have 4 main features:
\n♦ Name: The make and model, or nickname of the ride.
\n♦ Type: Car, motorbike, boat, helicopter/plane, or armored vehicle.
\n♦ Speed: Value 1 to 3, represents your starting Speed in a chase.
\n♦ Armor: Represents how many hits the ride can sustain before blowing up.", + "bag-u": "BAG", + "notes-u": "NOTES", + "cash-u": "CA$H", + "cash_tt-u": "You will begin the game with a set number of\nCash points. Cash represents the money you can easily access and will be instrumental to allow you to buy gear or information, and to bribe people.
\nUsually, an item or service will have a cost of 1 to 3 Cash", + "shot-u": "SHOT", + "heroes-u": "HEROES", + "powertier-u": "POWER TIER", + "powertiertext-u": "CHOOSE A POWER TIER TO DETERMINE THE SCALE OF YOUR POWERS AND OF YOUR MISSION", + "ridefeat-u": "FEAT", + "evilplan-u": "EVIL PLAN", + "strongspots-u": "STRONG SPOTS", + "weakspots-u": "WEAK SPOTS", + "villaindetails-u": "THE DIRECTOR GAINS ONE HEAT POINT WHEN THE HEAT RISES TO 6, 9, AND 12.", + "villainbase-u": "BASE", + "villainstorage-u": "STORAGE", + "villaincontacts-u": "CONTACTS & CLUES" +} \ No newline at end of file diff --git a/Outgunned Superheroes/translations/he.json b/Outgunned Superheroes/translations/he.json new file mode 100644 index 000000000000..f991c517b461 --- /dev/null +++ b/Outgunned Superheroes/translations/he.json @@ -0,0 +1,107 @@ +{ + "charactertab-u": "CHARACTER", + "teamtab-u": "TEAM", + "villaintab-u": "VILLAIN", + "tooltips-u": "TOOLTIPS ", + "roll-u": "ROLL", + "reroll-u": "RE-ROLL", + "freereroll-u": "FREE RE-ROLL", + "allin-u": "ALL IN", + "name-u": "NAME", + "alias-u": "ALIAS", + "role-u": "ROLE", + "trope-u": "TROPE", + "origin-u": "ORIGIN", + "flaw-u": "FLAW", + "catchphrase-u": "CATCHPHRASE", + "brawn-u": "BRAWN", + "brawn_tt-u": "Use brawn for all actions that require physical effort", + "endure-u": "ENDUREHandle pain, keep going despite exhaustion, hold your liquor", + "fight-u": "FIGHTFight enemies bare handed or in close quarters", + "force-u": "FORCEHoist, push, pull, or break things", + "stunt-u": "STUNTJump or run recklessly, dodge bullets", + "nerves-u": "NERVES", + "nerves_tt-u": "You need nerves of steel for actions that require quick reflexes and steady hands", + "cool-u": "COOLKeep your cool, hold still, or show courage", + "drive-u": "DRIVEDrive a car or bike, pilot a plane or helicopter", + "shoot-u": "SHOOTShoot with guns or superpowers, throw objects with precision", + "survival-u": "SURVIVALFind your bearings in the wilds, improvise weapons or shelter, hunt your dinner", + "smooth-u": "SMOOTH", + "smooth_tt-u": "Show off how smooth you are whenever you have to interact with other people or want to manipulate them", + "flirt-u": "FLIRTSeduce someone or use your charm", + "leadership-u": "LEADERSHIPInspire, give orders, or intimidate people", + "speech-u": "SPEECHPersuade or deceive someone, or carry out negotiations", + "style-u": "STYLEShow style and elegance, clean up nice, or prove your artistic talent", + "focus-u": "FOCUS", + "focus_tt-u": "You’ll need focus to concentrate, to notice details, and to recall memories and knowledge", + "detect-u": "DETECTFind clues and intel, notice details, sniff out lies", + "fix-u": "FIXRepair a mechanism or vehicle, deactivate a trap", + "heal-u": "HEALGive first aid or comfort someone", + "know-u": "KNOWRemember information you learned, recall details and other useful\nknowledge", + "crime-u": "CRIME", + "crime_tt-u": "Your aptitude for crime will come in handy when acting in secret or to notice incoming threats", + "awareness-u": "AWARENESSKeep your eyes and ears open, notice incoming threats", + "dexterity-u": "DEXTERITYPerform sleight of hand, steal something, pick a lock", + "stealth-u": "STEALTHHide, sneak, or move quietly", + "streetwise-u": "STREETWISEInteract with criminals, recall information useful for moving in\nseedy neighborhoods or dealing with organized crime", + "grit-u": "GRITGrit is what makes you a Hero.\n\nWhen anyone else would run in panic, surrender, or give up hope, Grit allows you to get back\nup and keep fighting for what you believe in.", + "bad-u": "BAD!", + "gritpower-u": "POW!", + "badsufferacondition-u": "BAD: SUFFER A CONDITION", + "gain2power-u": "HOT: GAIN 1 POWER", + "power-u": "POWERWhen you get a success against all odds, when you make a great sacrifice,\nwhen you evoke a strong emotional response from the group, or when you’re at\nthe center of an epic and captivating scene, the Director can reward you with Power (⚡︎), up to 6 points.
\nYou can spend Power to gain several advantages:

\n︎⚡︎: Spend 1 Power to gain +1 to an Action or Reaction Roll.
\n⚡︎ ︎: Spend 1 Power to activate a Feat or Superpower.
\n⚡︎ ︎: Spend 1 or more Power to Show Off your Superpower.
\n⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎ : Spend 6 Power to immediately get a Spotlight.
", + "luck-u": "LUCK!You can spend your Luck to gain several advantages:

⚡︎: Spend 1 Luck gain +1 to an Action or Reaction Roll.
⚡︎: Spend 1 Luck to activate the special ability of some Feats.
⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎: Spend 6 Luck to immediately gain a Spotlight.
", + "adrenalinetext-u": " GAIN +1    6 TAKE THE SPOTLIGHT", + "spotlight-u": "SPOTLIGHT", + "spotlight_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "roulette-u": "DEATH ROULETTE", + "roulette_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "feats-u": "FEATSWhen diving into the action, you can rely on 3 Feats chosen among the ones for\nyour Role and Trope. Most Feats grant you a Free Re-roll when you act in a specific way. This greatly\nincreases your chances of success.\nOther Feats will allow you to take special actions or grant you other advantages, allowing your Hero to stand out from the crowd.", + "superpower-u": "SUPERPOWERAll Heroes can rely on an incredible Superpower tied to their Origin.\nWhen you pick a Role, you immediately gain a specific Superpower that allows\nyou to do incredible things, and to face any super-villain who dares to stand\nbetween you and the safety of the Universe.\nSuperpowers are a unique and more powerful variant of Feats.\nYour Superpower grants you passive skills that you can always rely on. Some\nSuperpowers also grant you super weapons, like kinetic or energy beams.\nAdditionally, some Superpowers allow you to spend Power (⚡) to take special actions.\nMost special actions are instantaneous, while others require a Quick Action or\na Full Turn in order to be activated.\nRemember that, while in combat, you can take a free Quick Action either\nbefore or after rolling the dice. If you use your Full Turn to activate a\nSuperpower, on the other hand, you cannot take other actions or\nmake an Action Roll.", + "mission-u": "MISSION", + "treasure-u": "TREASURE", + "experiences-u": "EXPERIENCESThe life of a superhero won’t stop at covering you in bruises and scrapes, it\nwill also leave you permanently changed by many Experiences. While playing\nsuperheroes you have a chance to collect Experiences that will influence your\ndice rolls either positively or negatively.", + "achievementsscars-u": "ACHIEVEMENTS, SCARS, BONDS & REPUTATIONS", + "youlook-u": "YOU LOOK", + "hurt-u": "HURT -", + "brawncondition-u": " BRAWN", + "tired-u": "TIRED -", + "nonecondition-u": " NONE", + "othercondition-u": " OTHER", + "nervous-u": "NERVOUS -", + "nervescondition-u": " NERVES", + "likeafool-u": "LIKE A FOOL -", + "smoothcondition-u": " SMOOTH", + "distracted-u": "DISTRACTED -", + "focuscondition-u": " FOCUS", + "scared-u": "SCARED -", + "crimecondition-u": " CRIME", + "broken-u": "BROKEN -", + "exhausted-u": "EXHAUSTED -", + "powercondition-u": " POWER", + "allcondition-u": " ALL", + "your4thcondition-u": "YOUR 4TH CONDITION IS ALWAYS BROKEN ● WHEN EXHAUSTED YOU CAN’T GAIN OR SPEND POWER
WHEN POWERLESS YOU CAN’T SPEND POWER, AND CAN’T USE YOUR SUPERPOWER AND THE FEATS  CONNECTED TO IT", + "conditions_tt-u": "In the You Look section of your Sheet, you\ncan note down the Conditions you get on\nyour mission.\nConditions impose -1 to specific dice rolls, and\ncan be accumulated as consequence of your\nfailures.", + "weaponsandgadgets-u": "WEAPONS & GADGETS", + "gunsngear_tt-u": "There are two kinds of useful items: Weapons and Gear.
If you can rely on a Helpful item of Gear, the Director can grant you one of the following benefits, depending on the circumstances:
\n♦ GAIN +1 to a roll
\n♦ GAIN A SUCCESS automatically, without rolling the dice
\n♦ GAIN THE REQUISITES for a roll that would otherwise be impossible", + "gear-u": "GEAR", + "backpack-u": "BACKPACK", + "ride-u": "RIDE", + "ride_tt-u": "Speed races and thrilling chases are an everyday occurrence in the life of a Hero. As such, it’s essential that you procure at least one ride worthy of the name, as well as someone who can drive it.
\nRides have 4 main features:
\n♦ Name: The make and model, or nickname of the ride.
\n♦ Type: Car, motorbike, boat, helicopter/plane, or armored vehicle.
\n♦ Speed: Value 1 to 3, represents your starting Speed in a chase.
\n♦ Armor: Represents how many hits the ride can sustain before blowing up.", + "bag-u": "BAG", + "notes-u": "NOTES", + "cash-u": "CA$H", + "cash_tt-u": "You will begin the game with a set number of\nCash points. Cash represents the money you can easily access and will be instrumental to allow you to buy gear or information, and to bribe people.
\nUsually, an item or service will have a cost of 1 to 3 Cash", + "shot-u": "SHOT", + "heroes-u": "HEROES", + "powertier-u": "POWER TIER", + "powertiertext-u": "CHOOSE A POWER TIER TO DETERMINE THE SCALE OF YOUR POWERS AND OF YOUR MISSION", + "ridefeat-u": "FEAT", + "evilplan-u": "EVIL PLAN", + "strongspots-u": "STRONG SPOTS", + "weakspots-u": "WEAK SPOTS", + "villaindetails-u": "THE DIRECTOR GAINS ONE HEAT POINT WHEN THE HEAT RISES TO 6, 9, AND 12.", + "villainbase-u": "BASE", + "villainstorage-u": "STORAGE", + "villaincontacts-u": "CONTACTS & CLUES" +} \ No newline at end of file diff --git a/Outgunned Superheroes/translations/hu.json b/Outgunned Superheroes/translations/hu.json new file mode 100644 index 000000000000..f991c517b461 --- /dev/null +++ b/Outgunned Superheroes/translations/hu.json @@ -0,0 +1,107 @@ +{ + "charactertab-u": "CHARACTER", + "teamtab-u": "TEAM", + "villaintab-u": "VILLAIN", + "tooltips-u": "TOOLTIPS ", + "roll-u": "ROLL", + "reroll-u": "RE-ROLL", + "freereroll-u": "FREE RE-ROLL", + "allin-u": "ALL IN", + "name-u": "NAME", + "alias-u": "ALIAS", + "role-u": "ROLE", + "trope-u": "TROPE", + "origin-u": "ORIGIN", + "flaw-u": "FLAW", + "catchphrase-u": "CATCHPHRASE", + "brawn-u": "BRAWN", + "brawn_tt-u": "Use brawn for all actions that require physical effort", + "endure-u": "ENDUREHandle pain, keep going despite exhaustion, hold your liquor", + "fight-u": "FIGHTFight enemies bare handed or in close quarters", + "force-u": "FORCEHoist, push, pull, or break things", + "stunt-u": "STUNTJump or run recklessly, dodge bullets", + "nerves-u": "NERVES", + "nerves_tt-u": "You need nerves of steel for actions that require quick reflexes and steady hands", + "cool-u": "COOLKeep your cool, hold still, or show courage", + "drive-u": "DRIVEDrive a car or bike, pilot a plane or helicopter", + "shoot-u": "SHOOTShoot with guns or superpowers, throw objects with precision", + "survival-u": "SURVIVALFind your bearings in the wilds, improvise weapons or shelter, hunt your dinner", + "smooth-u": "SMOOTH", + "smooth_tt-u": "Show off how smooth you are whenever you have to interact with other people or want to manipulate them", + "flirt-u": "FLIRTSeduce someone or use your charm", + "leadership-u": "LEADERSHIPInspire, give orders, or intimidate people", + "speech-u": "SPEECHPersuade or deceive someone, or carry out negotiations", + "style-u": "STYLEShow style and elegance, clean up nice, or prove your artistic talent", + "focus-u": "FOCUS", + "focus_tt-u": "You’ll need focus to concentrate, to notice details, and to recall memories and knowledge", + "detect-u": "DETECTFind clues and intel, notice details, sniff out lies", + "fix-u": "FIXRepair a mechanism or vehicle, deactivate a trap", + "heal-u": "HEALGive first aid or comfort someone", + "know-u": "KNOWRemember information you learned, recall details and other useful\nknowledge", + "crime-u": "CRIME", + "crime_tt-u": "Your aptitude for crime will come in handy when acting in secret or to notice incoming threats", + "awareness-u": "AWARENESSKeep your eyes and ears open, notice incoming threats", + "dexterity-u": "DEXTERITYPerform sleight of hand, steal something, pick a lock", + "stealth-u": "STEALTHHide, sneak, or move quietly", + "streetwise-u": "STREETWISEInteract with criminals, recall information useful for moving in\nseedy neighborhoods or dealing with organized crime", + "grit-u": "GRITGrit is what makes you a Hero.\n\nWhen anyone else would run in panic, surrender, or give up hope, Grit allows you to get back\nup and keep fighting for what you believe in.", + "bad-u": "BAD!", + "gritpower-u": "POW!", + "badsufferacondition-u": "BAD: SUFFER A CONDITION", + "gain2power-u": "HOT: GAIN 1 POWER", + "power-u": "POWERWhen you get a success against all odds, when you make a great sacrifice,\nwhen you evoke a strong emotional response from the group, or when you’re at\nthe center of an epic and captivating scene, the Director can reward you with Power (⚡︎), up to 6 points.
\nYou can spend Power to gain several advantages:

\n︎⚡︎: Spend 1 Power to gain +1 to an Action or Reaction Roll.
\n⚡︎ ︎: Spend 1 Power to activate a Feat or Superpower.
\n⚡︎ ︎: Spend 1 or more Power to Show Off your Superpower.
\n⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎ : Spend 6 Power to immediately get a Spotlight.
", + "luck-u": "LUCK!You can spend your Luck to gain several advantages:

⚡︎: Spend 1 Luck gain +1 to an Action or Reaction Roll.
⚡︎: Spend 1 Luck to activate the special ability of some Feats.
⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎: Spend 6 Luck to immediately gain a Spotlight.
", + "adrenalinetext-u": " GAIN +1    6 TAKE THE SPOTLIGHT", + "spotlight-u": "SPOTLIGHT", + "spotlight_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "roulette-u": "DEATH ROULETTE", + "roulette_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "feats-u": "FEATSWhen diving into the action, you can rely on 3 Feats chosen among the ones for\nyour Role and Trope. Most Feats grant you a Free Re-roll when you act in a specific way. This greatly\nincreases your chances of success.\nOther Feats will allow you to take special actions or grant you other advantages, allowing your Hero to stand out from the crowd.", + "superpower-u": "SUPERPOWERAll Heroes can rely on an incredible Superpower tied to their Origin.\nWhen you pick a Role, you immediately gain a specific Superpower that allows\nyou to do incredible things, and to face any super-villain who dares to stand\nbetween you and the safety of the Universe.\nSuperpowers are a unique and more powerful variant of Feats.\nYour Superpower grants you passive skills that you can always rely on. Some\nSuperpowers also grant you super weapons, like kinetic or energy beams.\nAdditionally, some Superpowers allow you to spend Power (⚡) to take special actions.\nMost special actions are instantaneous, while others require a Quick Action or\na Full Turn in order to be activated.\nRemember that, while in combat, you can take a free Quick Action either\nbefore or after rolling the dice. If you use your Full Turn to activate a\nSuperpower, on the other hand, you cannot take other actions or\nmake an Action Roll.", + "mission-u": "MISSION", + "treasure-u": "TREASURE", + "experiences-u": "EXPERIENCESThe life of a superhero won’t stop at covering you in bruises and scrapes, it\nwill also leave you permanently changed by many Experiences. While playing\nsuperheroes you have a chance to collect Experiences that will influence your\ndice rolls either positively or negatively.", + "achievementsscars-u": "ACHIEVEMENTS, SCARS, BONDS & REPUTATIONS", + "youlook-u": "YOU LOOK", + "hurt-u": "HURT -", + "brawncondition-u": " BRAWN", + "tired-u": "TIRED -", + "nonecondition-u": " NONE", + "othercondition-u": " OTHER", + "nervous-u": "NERVOUS -", + "nervescondition-u": " NERVES", + "likeafool-u": "LIKE A FOOL -", + "smoothcondition-u": " SMOOTH", + "distracted-u": "DISTRACTED -", + "focuscondition-u": " FOCUS", + "scared-u": "SCARED -", + "crimecondition-u": " CRIME", + "broken-u": "BROKEN -", + "exhausted-u": "EXHAUSTED -", + "powercondition-u": " POWER", + "allcondition-u": " ALL", + "your4thcondition-u": "YOUR 4TH CONDITION IS ALWAYS BROKEN ● WHEN EXHAUSTED YOU CAN’T GAIN OR SPEND POWER
WHEN POWERLESS YOU CAN’T SPEND POWER, AND CAN’T USE YOUR SUPERPOWER AND THE FEATS  CONNECTED TO IT", + "conditions_tt-u": "In the You Look section of your Sheet, you\ncan note down the Conditions you get on\nyour mission.\nConditions impose -1 to specific dice rolls, and\ncan be accumulated as consequence of your\nfailures.", + "weaponsandgadgets-u": "WEAPONS & GADGETS", + "gunsngear_tt-u": "There are two kinds of useful items: Weapons and Gear.
If you can rely on a Helpful item of Gear, the Director can grant you one of the following benefits, depending on the circumstances:
\n♦ GAIN +1 to a roll
\n♦ GAIN A SUCCESS automatically, without rolling the dice
\n♦ GAIN THE REQUISITES for a roll that would otherwise be impossible", + "gear-u": "GEAR", + "backpack-u": "BACKPACK", + "ride-u": "RIDE", + "ride_tt-u": "Speed races and thrilling chases are an everyday occurrence in the life of a Hero. As such, it’s essential that you procure at least one ride worthy of the name, as well as someone who can drive it.
\nRides have 4 main features:
\n♦ Name: The make and model, or nickname of the ride.
\n♦ Type: Car, motorbike, boat, helicopter/plane, or armored vehicle.
\n♦ Speed: Value 1 to 3, represents your starting Speed in a chase.
\n♦ Armor: Represents how many hits the ride can sustain before blowing up.", + "bag-u": "BAG", + "notes-u": "NOTES", + "cash-u": "CA$H", + "cash_tt-u": "You will begin the game with a set number of\nCash points. Cash represents the money you can easily access and will be instrumental to allow you to buy gear or information, and to bribe people.
\nUsually, an item or service will have a cost of 1 to 3 Cash", + "shot-u": "SHOT", + "heroes-u": "HEROES", + "powertier-u": "POWER TIER", + "powertiertext-u": "CHOOSE A POWER TIER TO DETERMINE THE SCALE OF YOUR POWERS AND OF YOUR MISSION", + "ridefeat-u": "FEAT", + "evilplan-u": "EVIL PLAN", + "strongspots-u": "STRONG SPOTS", + "weakspots-u": "WEAK SPOTS", + "villaindetails-u": "THE DIRECTOR GAINS ONE HEAT POINT WHEN THE HEAT RISES TO 6, 9, AND 12.", + "villainbase-u": "BASE", + "villainstorage-u": "STORAGE", + "villaincontacts-u": "CONTACTS & CLUES" +} \ No newline at end of file diff --git a/Outgunned Superheroes/translations/it.json b/Outgunned Superheroes/translations/it.json new file mode 100644 index 000000000000..f991c517b461 --- /dev/null +++ b/Outgunned Superheroes/translations/it.json @@ -0,0 +1,107 @@ +{ + "charactertab-u": "CHARACTER", + "teamtab-u": "TEAM", + "villaintab-u": "VILLAIN", + "tooltips-u": "TOOLTIPS ", + "roll-u": "ROLL", + "reroll-u": "RE-ROLL", + "freereroll-u": "FREE RE-ROLL", + "allin-u": "ALL IN", + "name-u": "NAME", + "alias-u": "ALIAS", + "role-u": "ROLE", + "trope-u": "TROPE", + "origin-u": "ORIGIN", + "flaw-u": "FLAW", + "catchphrase-u": "CATCHPHRASE", + "brawn-u": "BRAWN", + "brawn_tt-u": "Use brawn for all actions that require physical effort", + "endure-u": "ENDUREHandle pain, keep going despite exhaustion, hold your liquor", + "fight-u": "FIGHTFight enemies bare handed or in close quarters", + "force-u": "FORCEHoist, push, pull, or break things", + "stunt-u": "STUNTJump or run recklessly, dodge bullets", + "nerves-u": "NERVES", + "nerves_tt-u": "You need nerves of steel for actions that require quick reflexes and steady hands", + "cool-u": "COOLKeep your cool, hold still, or show courage", + "drive-u": "DRIVEDrive a car or bike, pilot a plane or helicopter", + "shoot-u": "SHOOTShoot with guns or superpowers, throw objects with precision", + "survival-u": "SURVIVALFind your bearings in the wilds, improvise weapons or shelter, hunt your dinner", + "smooth-u": "SMOOTH", + "smooth_tt-u": "Show off how smooth you are whenever you have to interact with other people or want to manipulate them", + "flirt-u": "FLIRTSeduce someone or use your charm", + "leadership-u": "LEADERSHIPInspire, give orders, or intimidate people", + "speech-u": "SPEECHPersuade or deceive someone, or carry out negotiations", + "style-u": "STYLEShow style and elegance, clean up nice, or prove your artistic talent", + "focus-u": "FOCUS", + "focus_tt-u": "You’ll need focus to concentrate, to notice details, and to recall memories and knowledge", + "detect-u": "DETECTFind clues and intel, notice details, sniff out lies", + "fix-u": "FIXRepair a mechanism or vehicle, deactivate a trap", + "heal-u": "HEALGive first aid or comfort someone", + "know-u": "KNOWRemember information you learned, recall details and other useful\nknowledge", + "crime-u": "CRIME", + "crime_tt-u": "Your aptitude for crime will come in handy when acting in secret or to notice incoming threats", + "awareness-u": "AWARENESSKeep your eyes and ears open, notice incoming threats", + "dexterity-u": "DEXTERITYPerform sleight of hand, steal something, pick a lock", + "stealth-u": "STEALTHHide, sneak, or move quietly", + "streetwise-u": "STREETWISEInteract with criminals, recall information useful for moving in\nseedy neighborhoods or dealing with organized crime", + "grit-u": "GRITGrit is what makes you a Hero.\n\nWhen anyone else would run in panic, surrender, or give up hope, Grit allows you to get back\nup and keep fighting for what you believe in.", + "bad-u": "BAD!", + "gritpower-u": "POW!", + "badsufferacondition-u": "BAD: SUFFER A CONDITION", + "gain2power-u": "HOT: GAIN 1 POWER", + "power-u": "POWERWhen you get a success against all odds, when you make a great sacrifice,\nwhen you evoke a strong emotional response from the group, or when you’re at\nthe center of an epic and captivating scene, the Director can reward you with Power (⚡︎), up to 6 points.
\nYou can spend Power to gain several advantages:

\n︎⚡︎: Spend 1 Power to gain +1 to an Action or Reaction Roll.
\n⚡︎ ︎: Spend 1 Power to activate a Feat or Superpower.
\n⚡︎ ︎: Spend 1 or more Power to Show Off your Superpower.
\n⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎ : Spend 6 Power to immediately get a Spotlight.
", + "luck-u": "LUCK!You can spend your Luck to gain several advantages:

⚡︎: Spend 1 Luck gain +1 to an Action or Reaction Roll.
⚡︎: Spend 1 Luck to activate the special ability of some Feats.
⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎: Spend 6 Luck to immediately gain a Spotlight.
", + "adrenalinetext-u": " GAIN +1    6 TAKE THE SPOTLIGHT", + "spotlight-u": "SPOTLIGHT", + "spotlight_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "roulette-u": "DEATH ROULETTE", + "roulette_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "feats-u": "FEATSWhen diving into the action, you can rely on 3 Feats chosen among the ones for\nyour Role and Trope. Most Feats grant you a Free Re-roll when you act in a specific way. This greatly\nincreases your chances of success.\nOther Feats will allow you to take special actions or grant you other advantages, allowing your Hero to stand out from the crowd.", + "superpower-u": "SUPERPOWERAll Heroes can rely on an incredible Superpower tied to their Origin.\nWhen you pick a Role, you immediately gain a specific Superpower that allows\nyou to do incredible things, and to face any super-villain who dares to stand\nbetween you and the safety of the Universe.\nSuperpowers are a unique and more powerful variant of Feats.\nYour Superpower grants you passive skills that you can always rely on. Some\nSuperpowers also grant you super weapons, like kinetic or energy beams.\nAdditionally, some Superpowers allow you to spend Power (⚡) to take special actions.\nMost special actions are instantaneous, while others require a Quick Action or\na Full Turn in order to be activated.\nRemember that, while in combat, you can take a free Quick Action either\nbefore or after rolling the dice. If you use your Full Turn to activate a\nSuperpower, on the other hand, you cannot take other actions or\nmake an Action Roll.", + "mission-u": "MISSION", + "treasure-u": "TREASURE", + "experiences-u": "EXPERIENCESThe life of a superhero won’t stop at covering you in bruises and scrapes, it\nwill also leave you permanently changed by many Experiences. While playing\nsuperheroes you have a chance to collect Experiences that will influence your\ndice rolls either positively or negatively.", + "achievementsscars-u": "ACHIEVEMENTS, SCARS, BONDS & REPUTATIONS", + "youlook-u": "YOU LOOK", + "hurt-u": "HURT -", + "brawncondition-u": " BRAWN", + "tired-u": "TIRED -", + "nonecondition-u": " NONE", + "othercondition-u": " OTHER", + "nervous-u": "NERVOUS -", + "nervescondition-u": " NERVES", + "likeafool-u": "LIKE A FOOL -", + "smoothcondition-u": " SMOOTH", + "distracted-u": "DISTRACTED -", + "focuscondition-u": " FOCUS", + "scared-u": "SCARED -", + "crimecondition-u": " CRIME", + "broken-u": "BROKEN -", + "exhausted-u": "EXHAUSTED -", + "powercondition-u": " POWER", + "allcondition-u": " ALL", + "your4thcondition-u": "YOUR 4TH CONDITION IS ALWAYS BROKEN ● WHEN EXHAUSTED YOU CAN’T GAIN OR SPEND POWER
WHEN POWERLESS YOU CAN’T SPEND POWER, AND CAN’T USE YOUR SUPERPOWER AND THE FEATS  CONNECTED TO IT", + "conditions_tt-u": "In the You Look section of your Sheet, you\ncan note down the Conditions you get on\nyour mission.\nConditions impose -1 to specific dice rolls, and\ncan be accumulated as consequence of your\nfailures.", + "weaponsandgadgets-u": "WEAPONS & GADGETS", + "gunsngear_tt-u": "There are two kinds of useful items: Weapons and Gear.
If you can rely on a Helpful item of Gear, the Director can grant you one of the following benefits, depending on the circumstances:
\n♦ GAIN +1 to a roll
\n♦ GAIN A SUCCESS automatically, without rolling the dice
\n♦ GAIN THE REQUISITES for a roll that would otherwise be impossible", + "gear-u": "GEAR", + "backpack-u": "BACKPACK", + "ride-u": "RIDE", + "ride_tt-u": "Speed races and thrilling chases are an everyday occurrence in the life of a Hero. As such, it’s essential that you procure at least one ride worthy of the name, as well as someone who can drive it.
\nRides have 4 main features:
\n♦ Name: The make and model, or nickname of the ride.
\n♦ Type: Car, motorbike, boat, helicopter/plane, or armored vehicle.
\n♦ Speed: Value 1 to 3, represents your starting Speed in a chase.
\n♦ Armor: Represents how many hits the ride can sustain before blowing up.", + "bag-u": "BAG", + "notes-u": "NOTES", + "cash-u": "CA$H", + "cash_tt-u": "You will begin the game with a set number of\nCash points. Cash represents the money you can easily access and will be instrumental to allow you to buy gear or information, and to bribe people.
\nUsually, an item or service will have a cost of 1 to 3 Cash", + "shot-u": "SHOT", + "heroes-u": "HEROES", + "powertier-u": "POWER TIER", + "powertiertext-u": "CHOOSE A POWER TIER TO DETERMINE THE SCALE OF YOUR POWERS AND OF YOUR MISSION", + "ridefeat-u": "FEAT", + "evilplan-u": "EVIL PLAN", + "strongspots-u": "STRONG SPOTS", + "weakspots-u": "WEAK SPOTS", + "villaindetails-u": "THE DIRECTOR GAINS ONE HEAT POINT WHEN THE HEAT RISES TO 6, 9, AND 12.", + "villainbase-u": "BASE", + "villainstorage-u": "STORAGE", + "villaincontacts-u": "CONTACTS & CLUES" +} \ No newline at end of file diff --git a/Outgunned Superheroes/translations/ja.json b/Outgunned Superheroes/translations/ja.json new file mode 100644 index 000000000000..f991c517b461 --- /dev/null +++ b/Outgunned Superheroes/translations/ja.json @@ -0,0 +1,107 @@ +{ + "charactertab-u": "CHARACTER", + "teamtab-u": "TEAM", + "villaintab-u": "VILLAIN", + "tooltips-u": "TOOLTIPS ", + "roll-u": "ROLL", + "reroll-u": "RE-ROLL", + "freereroll-u": "FREE RE-ROLL", + "allin-u": "ALL IN", + "name-u": "NAME", + "alias-u": "ALIAS", + "role-u": "ROLE", + "trope-u": "TROPE", + "origin-u": "ORIGIN", + "flaw-u": "FLAW", + "catchphrase-u": "CATCHPHRASE", + "brawn-u": "BRAWN", + "brawn_tt-u": "Use brawn for all actions that require physical effort", + "endure-u": "ENDUREHandle pain, keep going despite exhaustion, hold your liquor", + "fight-u": "FIGHTFight enemies bare handed or in close quarters", + "force-u": "FORCEHoist, push, pull, or break things", + "stunt-u": "STUNTJump or run recklessly, dodge bullets", + "nerves-u": "NERVES", + "nerves_tt-u": "You need nerves of steel for actions that require quick reflexes and steady hands", + "cool-u": "COOLKeep your cool, hold still, or show courage", + "drive-u": "DRIVEDrive a car or bike, pilot a plane or helicopter", + "shoot-u": "SHOOTShoot with guns or superpowers, throw objects with precision", + "survival-u": "SURVIVALFind your bearings in the wilds, improvise weapons or shelter, hunt your dinner", + "smooth-u": "SMOOTH", + "smooth_tt-u": "Show off how smooth you are whenever you have to interact with other people or want to manipulate them", + "flirt-u": "FLIRTSeduce someone or use your charm", + "leadership-u": "LEADERSHIPInspire, give orders, or intimidate people", + "speech-u": "SPEECHPersuade or deceive someone, or carry out negotiations", + "style-u": "STYLEShow style and elegance, clean up nice, or prove your artistic talent", + "focus-u": "FOCUS", + "focus_tt-u": "You’ll need focus to concentrate, to notice details, and to recall memories and knowledge", + "detect-u": "DETECTFind clues and intel, notice details, sniff out lies", + "fix-u": "FIXRepair a mechanism or vehicle, deactivate a trap", + "heal-u": "HEALGive first aid or comfort someone", + "know-u": "KNOWRemember information you learned, recall details and other useful\nknowledge", + "crime-u": "CRIME", + "crime_tt-u": "Your aptitude for crime will come in handy when acting in secret or to notice incoming threats", + "awareness-u": "AWARENESSKeep your eyes and ears open, notice incoming threats", + "dexterity-u": "DEXTERITYPerform sleight of hand, steal something, pick a lock", + "stealth-u": "STEALTHHide, sneak, or move quietly", + "streetwise-u": "STREETWISEInteract with criminals, recall information useful for moving in\nseedy neighborhoods or dealing with organized crime", + "grit-u": "GRITGrit is what makes you a Hero.\n\nWhen anyone else would run in panic, surrender, or give up hope, Grit allows you to get back\nup and keep fighting for what you believe in.", + "bad-u": "BAD!", + "gritpower-u": "POW!", + "badsufferacondition-u": "BAD: SUFFER A CONDITION", + "gain2power-u": "HOT: GAIN 1 POWER", + "power-u": "POWERWhen you get a success against all odds, when you make a great sacrifice,\nwhen you evoke a strong emotional response from the group, or when you’re at\nthe center of an epic and captivating scene, the Director can reward you with Power (⚡︎), up to 6 points.
\nYou can spend Power to gain several advantages:

\n︎⚡︎: Spend 1 Power to gain +1 to an Action or Reaction Roll.
\n⚡︎ ︎: Spend 1 Power to activate a Feat or Superpower.
\n⚡︎ ︎: Spend 1 or more Power to Show Off your Superpower.
\n⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎ : Spend 6 Power to immediately get a Spotlight.
", + "luck-u": "LUCK!You can spend your Luck to gain several advantages:

⚡︎: Spend 1 Luck gain +1 to an Action or Reaction Roll.
⚡︎: Spend 1 Luck to activate the special ability of some Feats.
⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎: Spend 6 Luck to immediately gain a Spotlight.
", + "adrenalinetext-u": " GAIN +1    6 TAKE THE SPOTLIGHT", + "spotlight-u": "SPOTLIGHT", + "spotlight_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "roulette-u": "DEATH ROULETTE", + "roulette_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "feats-u": "FEATSWhen diving into the action, you can rely on 3 Feats chosen among the ones for\nyour Role and Trope. Most Feats grant you a Free Re-roll when you act in a specific way. This greatly\nincreases your chances of success.\nOther Feats will allow you to take special actions or grant you other advantages, allowing your Hero to stand out from the crowd.", + "superpower-u": "SUPERPOWERAll Heroes can rely on an incredible Superpower tied to their Origin.\nWhen you pick a Role, you immediately gain a specific Superpower that allows\nyou to do incredible things, and to face any super-villain who dares to stand\nbetween you and the safety of the Universe.\nSuperpowers are a unique and more powerful variant of Feats.\nYour Superpower grants you passive skills that you can always rely on. Some\nSuperpowers also grant you super weapons, like kinetic or energy beams.\nAdditionally, some Superpowers allow you to spend Power (⚡) to take special actions.\nMost special actions are instantaneous, while others require a Quick Action or\na Full Turn in order to be activated.\nRemember that, while in combat, you can take a free Quick Action either\nbefore or after rolling the dice. If you use your Full Turn to activate a\nSuperpower, on the other hand, you cannot take other actions or\nmake an Action Roll.", + "mission-u": "MISSION", + "treasure-u": "TREASURE", + "experiences-u": "EXPERIENCESThe life of a superhero won’t stop at covering you in bruises and scrapes, it\nwill also leave you permanently changed by many Experiences. While playing\nsuperheroes you have a chance to collect Experiences that will influence your\ndice rolls either positively or negatively.", + "achievementsscars-u": "ACHIEVEMENTS, SCARS, BONDS & REPUTATIONS", + "youlook-u": "YOU LOOK", + "hurt-u": "HURT -", + "brawncondition-u": " BRAWN", + "tired-u": "TIRED -", + "nonecondition-u": " NONE", + "othercondition-u": " OTHER", + "nervous-u": "NERVOUS -", + "nervescondition-u": " NERVES", + "likeafool-u": "LIKE A FOOL -", + "smoothcondition-u": " SMOOTH", + "distracted-u": "DISTRACTED -", + "focuscondition-u": " FOCUS", + "scared-u": "SCARED -", + "crimecondition-u": " CRIME", + "broken-u": "BROKEN -", + "exhausted-u": "EXHAUSTED -", + "powercondition-u": " POWER", + "allcondition-u": " ALL", + "your4thcondition-u": "YOUR 4TH CONDITION IS ALWAYS BROKEN ● WHEN EXHAUSTED YOU CAN’T GAIN OR SPEND POWER
WHEN POWERLESS YOU CAN’T SPEND POWER, AND CAN’T USE YOUR SUPERPOWER AND THE FEATS  CONNECTED TO IT", + "conditions_tt-u": "In the You Look section of your Sheet, you\ncan note down the Conditions you get on\nyour mission.\nConditions impose -1 to specific dice rolls, and\ncan be accumulated as consequence of your\nfailures.", + "weaponsandgadgets-u": "WEAPONS & GADGETS", + "gunsngear_tt-u": "There are two kinds of useful items: Weapons and Gear.
If you can rely on a Helpful item of Gear, the Director can grant you one of the following benefits, depending on the circumstances:
\n♦ GAIN +1 to a roll
\n♦ GAIN A SUCCESS automatically, without rolling the dice
\n♦ GAIN THE REQUISITES for a roll that would otherwise be impossible", + "gear-u": "GEAR", + "backpack-u": "BACKPACK", + "ride-u": "RIDE", + "ride_tt-u": "Speed races and thrilling chases are an everyday occurrence in the life of a Hero. As such, it’s essential that you procure at least one ride worthy of the name, as well as someone who can drive it.
\nRides have 4 main features:
\n♦ Name: The make and model, or nickname of the ride.
\n♦ Type: Car, motorbike, boat, helicopter/plane, or armored vehicle.
\n♦ Speed: Value 1 to 3, represents your starting Speed in a chase.
\n♦ Armor: Represents how many hits the ride can sustain before blowing up.", + "bag-u": "BAG", + "notes-u": "NOTES", + "cash-u": "CA$H", + "cash_tt-u": "You will begin the game with a set number of\nCash points. Cash represents the money you can easily access and will be instrumental to allow you to buy gear or information, and to bribe people.
\nUsually, an item or service will have a cost of 1 to 3 Cash", + "shot-u": "SHOT", + "heroes-u": "HEROES", + "powertier-u": "POWER TIER", + "powertiertext-u": "CHOOSE A POWER TIER TO DETERMINE THE SCALE OF YOUR POWERS AND OF YOUR MISSION", + "ridefeat-u": "FEAT", + "evilplan-u": "EVIL PLAN", + "strongspots-u": "STRONG SPOTS", + "weakspots-u": "WEAK SPOTS", + "villaindetails-u": "THE DIRECTOR GAINS ONE HEAT POINT WHEN THE HEAT RISES TO 6, 9, AND 12.", + "villainbase-u": "BASE", + "villainstorage-u": "STORAGE", + "villaincontacts-u": "CONTACTS & CLUES" +} \ No newline at end of file diff --git a/Outgunned Superheroes/translations/ko.json b/Outgunned Superheroes/translations/ko.json new file mode 100644 index 000000000000..f991c517b461 --- /dev/null +++ b/Outgunned Superheroes/translations/ko.json @@ -0,0 +1,107 @@ +{ + "charactertab-u": "CHARACTER", + "teamtab-u": "TEAM", + "villaintab-u": "VILLAIN", + "tooltips-u": "TOOLTIPS ", + "roll-u": "ROLL", + "reroll-u": "RE-ROLL", + "freereroll-u": "FREE RE-ROLL", + "allin-u": "ALL IN", + "name-u": "NAME", + "alias-u": "ALIAS", + "role-u": "ROLE", + "trope-u": "TROPE", + "origin-u": "ORIGIN", + "flaw-u": "FLAW", + "catchphrase-u": "CATCHPHRASE", + "brawn-u": "BRAWN", + "brawn_tt-u": "Use brawn for all actions that require physical effort", + "endure-u": "ENDUREHandle pain, keep going despite exhaustion, hold your liquor", + "fight-u": "FIGHTFight enemies bare handed or in close quarters", + "force-u": "FORCEHoist, push, pull, or break things", + "stunt-u": "STUNTJump or run recklessly, dodge bullets", + "nerves-u": "NERVES", + "nerves_tt-u": "You need nerves of steel for actions that require quick reflexes and steady hands", + "cool-u": "COOLKeep your cool, hold still, or show courage", + "drive-u": "DRIVEDrive a car or bike, pilot a plane or helicopter", + "shoot-u": "SHOOTShoot with guns or superpowers, throw objects with precision", + "survival-u": "SURVIVALFind your bearings in the wilds, improvise weapons or shelter, hunt your dinner", + "smooth-u": "SMOOTH", + "smooth_tt-u": "Show off how smooth you are whenever you have to interact with other people or want to manipulate them", + "flirt-u": "FLIRTSeduce someone or use your charm", + "leadership-u": "LEADERSHIPInspire, give orders, or intimidate people", + "speech-u": "SPEECHPersuade or deceive someone, or carry out negotiations", + "style-u": "STYLEShow style and elegance, clean up nice, or prove your artistic talent", + "focus-u": "FOCUS", + "focus_tt-u": "You’ll need focus to concentrate, to notice details, and to recall memories and knowledge", + "detect-u": "DETECTFind clues and intel, notice details, sniff out lies", + "fix-u": "FIXRepair a mechanism or vehicle, deactivate a trap", + "heal-u": "HEALGive first aid or comfort someone", + "know-u": "KNOWRemember information you learned, recall details and other useful\nknowledge", + "crime-u": "CRIME", + "crime_tt-u": "Your aptitude for crime will come in handy when acting in secret or to notice incoming threats", + "awareness-u": "AWARENESSKeep your eyes and ears open, notice incoming threats", + "dexterity-u": "DEXTERITYPerform sleight of hand, steal something, pick a lock", + "stealth-u": "STEALTHHide, sneak, or move quietly", + "streetwise-u": "STREETWISEInteract with criminals, recall information useful for moving in\nseedy neighborhoods or dealing with organized crime", + "grit-u": "GRITGrit is what makes you a Hero.\n\nWhen anyone else would run in panic, surrender, or give up hope, Grit allows you to get back\nup and keep fighting for what you believe in.", + "bad-u": "BAD!", + "gritpower-u": "POW!", + "badsufferacondition-u": "BAD: SUFFER A CONDITION", + "gain2power-u": "HOT: GAIN 1 POWER", + "power-u": "POWERWhen you get a success against all odds, when you make a great sacrifice,\nwhen you evoke a strong emotional response from the group, or when you’re at\nthe center of an epic and captivating scene, the Director can reward you with Power (⚡︎), up to 6 points.
\nYou can spend Power to gain several advantages:

\n︎⚡︎: Spend 1 Power to gain +1 to an Action or Reaction Roll.
\n⚡︎ ︎: Spend 1 Power to activate a Feat or Superpower.
\n⚡︎ ︎: Spend 1 or more Power to Show Off your Superpower.
\n⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎ : Spend 6 Power to immediately get a Spotlight.
", + "luck-u": "LUCK!You can spend your Luck to gain several advantages:

⚡︎: Spend 1 Luck gain +1 to an Action or Reaction Roll.
⚡︎: Spend 1 Luck to activate the special ability of some Feats.
⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎: Spend 6 Luck to immediately gain a Spotlight.
", + "adrenalinetext-u": " GAIN +1    6 TAKE THE SPOTLIGHT", + "spotlight-u": "SPOTLIGHT", + "spotlight_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "roulette-u": "DEATH ROULETTE", + "roulette_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "feats-u": "FEATSWhen diving into the action, you can rely on 3 Feats chosen among the ones for\nyour Role and Trope. Most Feats grant you a Free Re-roll when you act in a specific way. This greatly\nincreases your chances of success.\nOther Feats will allow you to take special actions or grant you other advantages, allowing your Hero to stand out from the crowd.", + "superpower-u": "SUPERPOWERAll Heroes can rely on an incredible Superpower tied to their Origin.\nWhen you pick a Role, you immediately gain a specific Superpower that allows\nyou to do incredible things, and to face any super-villain who dares to stand\nbetween you and the safety of the Universe.\nSuperpowers are a unique and more powerful variant of Feats.\nYour Superpower grants you passive skills that you can always rely on. Some\nSuperpowers also grant you super weapons, like kinetic or energy beams.\nAdditionally, some Superpowers allow you to spend Power (⚡) to take special actions.\nMost special actions are instantaneous, while others require a Quick Action or\na Full Turn in order to be activated.\nRemember that, while in combat, you can take a free Quick Action either\nbefore or after rolling the dice. If you use your Full Turn to activate a\nSuperpower, on the other hand, you cannot take other actions or\nmake an Action Roll.", + "mission-u": "MISSION", + "treasure-u": "TREASURE", + "experiences-u": "EXPERIENCESThe life of a superhero won’t stop at covering you in bruises and scrapes, it\nwill also leave you permanently changed by many Experiences. While playing\nsuperheroes you have a chance to collect Experiences that will influence your\ndice rolls either positively or negatively.", + "achievementsscars-u": "ACHIEVEMENTS, SCARS, BONDS & REPUTATIONS", + "youlook-u": "YOU LOOK", + "hurt-u": "HURT -", + "brawncondition-u": " BRAWN", + "tired-u": "TIRED -", + "nonecondition-u": " NONE", + "othercondition-u": " OTHER", + "nervous-u": "NERVOUS -", + "nervescondition-u": " NERVES", + "likeafool-u": "LIKE A FOOL -", + "smoothcondition-u": " SMOOTH", + "distracted-u": "DISTRACTED -", + "focuscondition-u": " FOCUS", + "scared-u": "SCARED -", + "crimecondition-u": " CRIME", + "broken-u": "BROKEN -", + "exhausted-u": "EXHAUSTED -", + "powercondition-u": " POWER", + "allcondition-u": " ALL", + "your4thcondition-u": "YOUR 4TH CONDITION IS ALWAYS BROKEN ● WHEN EXHAUSTED YOU CAN’T GAIN OR SPEND POWER
WHEN POWERLESS YOU CAN’T SPEND POWER, AND CAN’T USE YOUR SUPERPOWER AND THE FEATS  CONNECTED TO IT", + "conditions_tt-u": "In the You Look section of your Sheet, you\ncan note down the Conditions you get on\nyour mission.\nConditions impose -1 to specific dice rolls, and\ncan be accumulated as consequence of your\nfailures.", + "weaponsandgadgets-u": "WEAPONS & GADGETS", + "gunsngear_tt-u": "There are two kinds of useful items: Weapons and Gear.
If you can rely on a Helpful item of Gear, the Director can grant you one of the following benefits, depending on the circumstances:
\n♦ GAIN +1 to a roll
\n♦ GAIN A SUCCESS automatically, without rolling the dice
\n♦ GAIN THE REQUISITES for a roll that would otherwise be impossible", + "gear-u": "GEAR", + "backpack-u": "BACKPACK", + "ride-u": "RIDE", + "ride_tt-u": "Speed races and thrilling chases are an everyday occurrence in the life of a Hero. As such, it’s essential that you procure at least one ride worthy of the name, as well as someone who can drive it.
\nRides have 4 main features:
\n♦ Name: The make and model, or nickname of the ride.
\n♦ Type: Car, motorbike, boat, helicopter/plane, or armored vehicle.
\n♦ Speed: Value 1 to 3, represents your starting Speed in a chase.
\n♦ Armor: Represents how many hits the ride can sustain before blowing up.", + "bag-u": "BAG", + "notes-u": "NOTES", + "cash-u": "CA$H", + "cash_tt-u": "You will begin the game with a set number of\nCash points. Cash represents the money you can easily access and will be instrumental to allow you to buy gear or information, and to bribe people.
\nUsually, an item or service will have a cost of 1 to 3 Cash", + "shot-u": "SHOT", + "heroes-u": "HEROES", + "powertier-u": "POWER TIER", + "powertiertext-u": "CHOOSE A POWER TIER TO DETERMINE THE SCALE OF YOUR POWERS AND OF YOUR MISSION", + "ridefeat-u": "FEAT", + "evilplan-u": "EVIL PLAN", + "strongspots-u": "STRONG SPOTS", + "weakspots-u": "WEAK SPOTS", + "villaindetails-u": "THE DIRECTOR GAINS ONE HEAT POINT WHEN THE HEAT RISES TO 6, 9, AND 12.", + "villainbase-u": "BASE", + "villainstorage-u": "STORAGE", + "villaincontacts-u": "CONTACTS & CLUES" +} \ No newline at end of file diff --git a/Outgunned Superheroes/translations/nl.json b/Outgunned Superheroes/translations/nl.json new file mode 100644 index 000000000000..f991c517b461 --- /dev/null +++ b/Outgunned Superheroes/translations/nl.json @@ -0,0 +1,107 @@ +{ + "charactertab-u": "CHARACTER", + "teamtab-u": "TEAM", + "villaintab-u": "VILLAIN", + "tooltips-u": "TOOLTIPS ", + "roll-u": "ROLL", + "reroll-u": "RE-ROLL", + "freereroll-u": "FREE RE-ROLL", + "allin-u": "ALL IN", + "name-u": "NAME", + "alias-u": "ALIAS", + "role-u": "ROLE", + "trope-u": "TROPE", + "origin-u": "ORIGIN", + "flaw-u": "FLAW", + "catchphrase-u": "CATCHPHRASE", + "brawn-u": "BRAWN", + "brawn_tt-u": "Use brawn for all actions that require physical effort", + "endure-u": "ENDUREHandle pain, keep going despite exhaustion, hold your liquor", + "fight-u": "FIGHTFight enemies bare handed or in close quarters", + "force-u": "FORCEHoist, push, pull, or break things", + "stunt-u": "STUNTJump or run recklessly, dodge bullets", + "nerves-u": "NERVES", + "nerves_tt-u": "You need nerves of steel for actions that require quick reflexes and steady hands", + "cool-u": "COOLKeep your cool, hold still, or show courage", + "drive-u": "DRIVEDrive a car or bike, pilot a plane or helicopter", + "shoot-u": "SHOOTShoot with guns or superpowers, throw objects with precision", + "survival-u": "SURVIVALFind your bearings in the wilds, improvise weapons or shelter, hunt your dinner", + "smooth-u": "SMOOTH", + "smooth_tt-u": "Show off how smooth you are whenever you have to interact with other people or want to manipulate them", + "flirt-u": "FLIRTSeduce someone or use your charm", + "leadership-u": "LEADERSHIPInspire, give orders, or intimidate people", + "speech-u": "SPEECHPersuade or deceive someone, or carry out negotiations", + "style-u": "STYLEShow style and elegance, clean up nice, or prove your artistic talent", + "focus-u": "FOCUS", + "focus_tt-u": "You’ll need focus to concentrate, to notice details, and to recall memories and knowledge", + "detect-u": "DETECTFind clues and intel, notice details, sniff out lies", + "fix-u": "FIXRepair a mechanism or vehicle, deactivate a trap", + "heal-u": "HEALGive first aid or comfort someone", + "know-u": "KNOWRemember information you learned, recall details and other useful\nknowledge", + "crime-u": "CRIME", + "crime_tt-u": "Your aptitude for crime will come in handy when acting in secret or to notice incoming threats", + "awareness-u": "AWARENESSKeep your eyes and ears open, notice incoming threats", + "dexterity-u": "DEXTERITYPerform sleight of hand, steal something, pick a lock", + "stealth-u": "STEALTHHide, sneak, or move quietly", + "streetwise-u": "STREETWISEInteract with criminals, recall information useful for moving in\nseedy neighborhoods or dealing with organized crime", + "grit-u": "GRITGrit is what makes you a Hero.\n\nWhen anyone else would run in panic, surrender, or give up hope, Grit allows you to get back\nup and keep fighting for what you believe in.", + "bad-u": "BAD!", + "gritpower-u": "POW!", + "badsufferacondition-u": "BAD: SUFFER A CONDITION", + "gain2power-u": "HOT: GAIN 1 POWER", + "power-u": "POWERWhen you get a success against all odds, when you make a great sacrifice,\nwhen you evoke a strong emotional response from the group, or when you’re at\nthe center of an epic and captivating scene, the Director can reward you with Power (⚡︎), up to 6 points.
\nYou can spend Power to gain several advantages:

\n︎⚡︎: Spend 1 Power to gain +1 to an Action or Reaction Roll.
\n⚡︎ ︎: Spend 1 Power to activate a Feat or Superpower.
\n⚡︎ ︎: Spend 1 or more Power to Show Off your Superpower.
\n⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎ : Spend 6 Power to immediately get a Spotlight.
", + "luck-u": "LUCK!You can spend your Luck to gain several advantages:

⚡︎: Spend 1 Luck gain +1 to an Action or Reaction Roll.
⚡︎: Spend 1 Luck to activate the special ability of some Feats.
⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎: Spend 6 Luck to immediately gain a Spotlight.
", + "adrenalinetext-u": " GAIN +1    6 TAKE THE SPOTLIGHT", + "spotlight-u": "SPOTLIGHT", + "spotlight_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "roulette-u": "DEATH ROULETTE", + "roulette_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "feats-u": "FEATSWhen diving into the action, you can rely on 3 Feats chosen among the ones for\nyour Role and Trope. Most Feats grant you a Free Re-roll when you act in a specific way. This greatly\nincreases your chances of success.\nOther Feats will allow you to take special actions or grant you other advantages, allowing your Hero to stand out from the crowd.", + "superpower-u": "SUPERPOWERAll Heroes can rely on an incredible Superpower tied to their Origin.\nWhen you pick a Role, you immediately gain a specific Superpower that allows\nyou to do incredible things, and to face any super-villain who dares to stand\nbetween you and the safety of the Universe.\nSuperpowers are a unique and more powerful variant of Feats.\nYour Superpower grants you passive skills that you can always rely on. Some\nSuperpowers also grant you super weapons, like kinetic or energy beams.\nAdditionally, some Superpowers allow you to spend Power (⚡) to take special actions.\nMost special actions are instantaneous, while others require a Quick Action or\na Full Turn in order to be activated.\nRemember that, while in combat, you can take a free Quick Action either\nbefore or after rolling the dice. If you use your Full Turn to activate a\nSuperpower, on the other hand, you cannot take other actions or\nmake an Action Roll.", + "mission-u": "MISSION", + "treasure-u": "TREASURE", + "experiences-u": "EXPERIENCESThe life of a superhero won’t stop at covering you in bruises and scrapes, it\nwill also leave you permanently changed by many Experiences. While playing\nsuperheroes you have a chance to collect Experiences that will influence your\ndice rolls either positively or negatively.", + "achievementsscars-u": "ACHIEVEMENTS, SCARS, BONDS & REPUTATIONS", + "youlook-u": "YOU LOOK", + "hurt-u": "HURT -", + "brawncondition-u": " BRAWN", + "tired-u": "TIRED -", + "nonecondition-u": " NONE", + "othercondition-u": " OTHER", + "nervous-u": "NERVOUS -", + "nervescondition-u": " NERVES", + "likeafool-u": "LIKE A FOOL -", + "smoothcondition-u": " SMOOTH", + "distracted-u": "DISTRACTED -", + "focuscondition-u": " FOCUS", + "scared-u": "SCARED -", + "crimecondition-u": " CRIME", + "broken-u": "BROKEN -", + "exhausted-u": "EXHAUSTED -", + "powercondition-u": " POWER", + "allcondition-u": " ALL", + "your4thcondition-u": "YOUR 4TH CONDITION IS ALWAYS BROKEN ● WHEN EXHAUSTED YOU CAN’T GAIN OR SPEND POWER
WHEN POWERLESS YOU CAN’T SPEND POWER, AND CAN’T USE YOUR SUPERPOWER AND THE FEATS  CONNECTED TO IT", + "conditions_tt-u": "In the You Look section of your Sheet, you\ncan note down the Conditions you get on\nyour mission.\nConditions impose -1 to specific dice rolls, and\ncan be accumulated as consequence of your\nfailures.", + "weaponsandgadgets-u": "WEAPONS & GADGETS", + "gunsngear_tt-u": "There are two kinds of useful items: Weapons and Gear.
If you can rely on a Helpful item of Gear, the Director can grant you one of the following benefits, depending on the circumstances:
\n♦ GAIN +1 to a roll
\n♦ GAIN A SUCCESS automatically, without rolling the dice
\n♦ GAIN THE REQUISITES for a roll that would otherwise be impossible", + "gear-u": "GEAR", + "backpack-u": "BACKPACK", + "ride-u": "RIDE", + "ride_tt-u": "Speed races and thrilling chases are an everyday occurrence in the life of a Hero. As such, it’s essential that you procure at least one ride worthy of the name, as well as someone who can drive it.
\nRides have 4 main features:
\n♦ Name: The make and model, or nickname of the ride.
\n♦ Type: Car, motorbike, boat, helicopter/plane, or armored vehicle.
\n♦ Speed: Value 1 to 3, represents your starting Speed in a chase.
\n♦ Armor: Represents how many hits the ride can sustain before blowing up.", + "bag-u": "BAG", + "notes-u": "NOTES", + "cash-u": "CA$H", + "cash_tt-u": "You will begin the game with a set number of\nCash points. Cash represents the money you can easily access and will be instrumental to allow you to buy gear or information, and to bribe people.
\nUsually, an item or service will have a cost of 1 to 3 Cash", + "shot-u": "SHOT", + "heroes-u": "HEROES", + "powertier-u": "POWER TIER", + "powertiertext-u": "CHOOSE A POWER TIER TO DETERMINE THE SCALE OF YOUR POWERS AND OF YOUR MISSION", + "ridefeat-u": "FEAT", + "evilplan-u": "EVIL PLAN", + "strongspots-u": "STRONG SPOTS", + "weakspots-u": "WEAK SPOTS", + "villaindetails-u": "THE DIRECTOR GAINS ONE HEAT POINT WHEN THE HEAT RISES TO 6, 9, AND 12.", + "villainbase-u": "BASE", + "villainstorage-u": "STORAGE", + "villaincontacts-u": "CONTACTS & CLUES" +} \ No newline at end of file diff --git a/Outgunned Superheroes/translations/pb.json b/Outgunned Superheroes/translations/pb.json new file mode 100644 index 000000000000..f991c517b461 --- /dev/null +++ b/Outgunned Superheroes/translations/pb.json @@ -0,0 +1,107 @@ +{ + "charactertab-u": "CHARACTER", + "teamtab-u": "TEAM", + "villaintab-u": "VILLAIN", + "tooltips-u": "TOOLTIPS ", + "roll-u": "ROLL", + "reroll-u": "RE-ROLL", + "freereroll-u": "FREE RE-ROLL", + "allin-u": "ALL IN", + "name-u": "NAME", + "alias-u": "ALIAS", + "role-u": "ROLE", + "trope-u": "TROPE", + "origin-u": "ORIGIN", + "flaw-u": "FLAW", + "catchphrase-u": "CATCHPHRASE", + "brawn-u": "BRAWN", + "brawn_tt-u": "Use brawn for all actions that require physical effort", + "endure-u": "ENDUREHandle pain, keep going despite exhaustion, hold your liquor", + "fight-u": "FIGHTFight enemies bare handed or in close quarters", + "force-u": "FORCEHoist, push, pull, or break things", + "stunt-u": "STUNTJump or run recklessly, dodge bullets", + "nerves-u": "NERVES", + "nerves_tt-u": "You need nerves of steel for actions that require quick reflexes and steady hands", + "cool-u": "COOLKeep your cool, hold still, or show courage", + "drive-u": "DRIVEDrive a car or bike, pilot a plane or helicopter", + "shoot-u": "SHOOTShoot with guns or superpowers, throw objects with precision", + "survival-u": "SURVIVALFind your bearings in the wilds, improvise weapons or shelter, hunt your dinner", + "smooth-u": "SMOOTH", + "smooth_tt-u": "Show off how smooth you are whenever you have to interact with other people or want to manipulate them", + "flirt-u": "FLIRTSeduce someone or use your charm", + "leadership-u": "LEADERSHIPInspire, give orders, or intimidate people", + "speech-u": "SPEECHPersuade or deceive someone, or carry out negotiations", + "style-u": "STYLEShow style and elegance, clean up nice, or prove your artistic talent", + "focus-u": "FOCUS", + "focus_tt-u": "You’ll need focus to concentrate, to notice details, and to recall memories and knowledge", + "detect-u": "DETECTFind clues and intel, notice details, sniff out lies", + "fix-u": "FIXRepair a mechanism or vehicle, deactivate a trap", + "heal-u": "HEALGive first aid or comfort someone", + "know-u": "KNOWRemember information you learned, recall details and other useful\nknowledge", + "crime-u": "CRIME", + "crime_tt-u": "Your aptitude for crime will come in handy when acting in secret or to notice incoming threats", + "awareness-u": "AWARENESSKeep your eyes and ears open, notice incoming threats", + "dexterity-u": "DEXTERITYPerform sleight of hand, steal something, pick a lock", + "stealth-u": "STEALTHHide, sneak, or move quietly", + "streetwise-u": "STREETWISEInteract with criminals, recall information useful for moving in\nseedy neighborhoods or dealing with organized crime", + "grit-u": "GRITGrit is what makes you a Hero.\n\nWhen anyone else would run in panic, surrender, or give up hope, Grit allows you to get back\nup and keep fighting for what you believe in.", + "bad-u": "BAD!", + "gritpower-u": "POW!", + "badsufferacondition-u": "BAD: SUFFER A CONDITION", + "gain2power-u": "HOT: GAIN 1 POWER", + "power-u": "POWERWhen you get a success against all odds, when you make a great sacrifice,\nwhen you evoke a strong emotional response from the group, or when you’re at\nthe center of an epic and captivating scene, the Director can reward you with Power (⚡︎), up to 6 points.
\nYou can spend Power to gain several advantages:

\n︎⚡︎: Spend 1 Power to gain +1 to an Action or Reaction Roll.
\n⚡︎ ︎: Spend 1 Power to activate a Feat or Superpower.
\n⚡︎ ︎: Spend 1 or more Power to Show Off your Superpower.
\n⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎ : Spend 6 Power to immediately get a Spotlight.
", + "luck-u": "LUCK!You can spend your Luck to gain several advantages:

⚡︎: Spend 1 Luck gain +1 to an Action or Reaction Roll.
⚡︎: Spend 1 Luck to activate the special ability of some Feats.
⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎: Spend 6 Luck to immediately gain a Spotlight.
", + "adrenalinetext-u": " GAIN +1    6 TAKE THE SPOTLIGHT", + "spotlight-u": "SPOTLIGHT", + "spotlight_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "roulette-u": "DEATH ROULETTE", + "roulette_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "feats-u": "FEATSWhen diving into the action, you can rely on 3 Feats chosen among the ones for\nyour Role and Trope. Most Feats grant you a Free Re-roll when you act in a specific way. This greatly\nincreases your chances of success.\nOther Feats will allow you to take special actions or grant you other advantages, allowing your Hero to stand out from the crowd.", + "superpower-u": "SUPERPOWERAll Heroes can rely on an incredible Superpower tied to their Origin.\nWhen you pick a Role, you immediately gain a specific Superpower that allows\nyou to do incredible things, and to face any super-villain who dares to stand\nbetween you and the safety of the Universe.\nSuperpowers are a unique and more powerful variant of Feats.\nYour Superpower grants you passive skills that you can always rely on. Some\nSuperpowers also grant you super weapons, like kinetic or energy beams.\nAdditionally, some Superpowers allow you to spend Power (⚡) to take special actions.\nMost special actions are instantaneous, while others require a Quick Action or\na Full Turn in order to be activated.\nRemember that, while in combat, you can take a free Quick Action either\nbefore or after rolling the dice. If you use your Full Turn to activate a\nSuperpower, on the other hand, you cannot take other actions or\nmake an Action Roll.", + "mission-u": "MISSION", + "treasure-u": "TREASURE", + "experiences-u": "EXPERIENCESThe life of a superhero won’t stop at covering you in bruises and scrapes, it\nwill also leave you permanently changed by many Experiences. While playing\nsuperheroes you have a chance to collect Experiences that will influence your\ndice rolls either positively or negatively.", + "achievementsscars-u": "ACHIEVEMENTS, SCARS, BONDS & REPUTATIONS", + "youlook-u": "YOU LOOK", + "hurt-u": "HURT -", + "brawncondition-u": " BRAWN", + "tired-u": "TIRED -", + "nonecondition-u": " NONE", + "othercondition-u": " OTHER", + "nervous-u": "NERVOUS -", + "nervescondition-u": " NERVES", + "likeafool-u": "LIKE A FOOL -", + "smoothcondition-u": " SMOOTH", + "distracted-u": "DISTRACTED -", + "focuscondition-u": " FOCUS", + "scared-u": "SCARED -", + "crimecondition-u": " CRIME", + "broken-u": "BROKEN -", + "exhausted-u": "EXHAUSTED -", + "powercondition-u": " POWER", + "allcondition-u": " ALL", + "your4thcondition-u": "YOUR 4TH CONDITION IS ALWAYS BROKEN ● WHEN EXHAUSTED YOU CAN’T GAIN OR SPEND POWER
WHEN POWERLESS YOU CAN’T SPEND POWER, AND CAN’T USE YOUR SUPERPOWER AND THE FEATS  CONNECTED TO IT", + "conditions_tt-u": "In the You Look section of your Sheet, you\ncan note down the Conditions you get on\nyour mission.\nConditions impose -1 to specific dice rolls, and\ncan be accumulated as consequence of your\nfailures.", + "weaponsandgadgets-u": "WEAPONS & GADGETS", + "gunsngear_tt-u": "There are two kinds of useful items: Weapons and Gear.
If you can rely on a Helpful item of Gear, the Director can grant you one of the following benefits, depending on the circumstances:
\n♦ GAIN +1 to a roll
\n♦ GAIN A SUCCESS automatically, without rolling the dice
\n♦ GAIN THE REQUISITES for a roll that would otherwise be impossible", + "gear-u": "GEAR", + "backpack-u": "BACKPACK", + "ride-u": "RIDE", + "ride_tt-u": "Speed races and thrilling chases are an everyday occurrence in the life of a Hero. As such, it’s essential that you procure at least one ride worthy of the name, as well as someone who can drive it.
\nRides have 4 main features:
\n♦ Name: The make and model, or nickname of the ride.
\n♦ Type: Car, motorbike, boat, helicopter/plane, or armored vehicle.
\n♦ Speed: Value 1 to 3, represents your starting Speed in a chase.
\n♦ Armor: Represents how many hits the ride can sustain before blowing up.", + "bag-u": "BAG", + "notes-u": "NOTES", + "cash-u": "CA$H", + "cash_tt-u": "You will begin the game with a set number of\nCash points. Cash represents the money you can easily access and will be instrumental to allow you to buy gear or information, and to bribe people.
\nUsually, an item or service will have a cost of 1 to 3 Cash", + "shot-u": "SHOT", + "heroes-u": "HEROES", + "powertier-u": "POWER TIER", + "powertiertext-u": "CHOOSE A POWER TIER TO DETERMINE THE SCALE OF YOUR POWERS AND OF YOUR MISSION", + "ridefeat-u": "FEAT", + "evilplan-u": "EVIL PLAN", + "strongspots-u": "STRONG SPOTS", + "weakspots-u": "WEAK SPOTS", + "villaindetails-u": "THE DIRECTOR GAINS ONE HEAT POINT WHEN THE HEAT RISES TO 6, 9, AND 12.", + "villainbase-u": "BASE", + "villainstorage-u": "STORAGE", + "villaincontacts-u": "CONTACTS & CLUES" +} \ No newline at end of file diff --git a/Outgunned Superheroes/translations/pl.json b/Outgunned Superheroes/translations/pl.json new file mode 100644 index 000000000000..f991c517b461 --- /dev/null +++ b/Outgunned Superheroes/translations/pl.json @@ -0,0 +1,107 @@ +{ + "charactertab-u": "CHARACTER", + "teamtab-u": "TEAM", + "villaintab-u": "VILLAIN", + "tooltips-u": "TOOLTIPS ", + "roll-u": "ROLL", + "reroll-u": "RE-ROLL", + "freereroll-u": "FREE RE-ROLL", + "allin-u": "ALL IN", + "name-u": "NAME", + "alias-u": "ALIAS", + "role-u": "ROLE", + "trope-u": "TROPE", + "origin-u": "ORIGIN", + "flaw-u": "FLAW", + "catchphrase-u": "CATCHPHRASE", + "brawn-u": "BRAWN", + "brawn_tt-u": "Use brawn for all actions that require physical effort", + "endure-u": "ENDUREHandle pain, keep going despite exhaustion, hold your liquor", + "fight-u": "FIGHTFight enemies bare handed or in close quarters", + "force-u": "FORCEHoist, push, pull, or break things", + "stunt-u": "STUNTJump or run recklessly, dodge bullets", + "nerves-u": "NERVES", + "nerves_tt-u": "You need nerves of steel for actions that require quick reflexes and steady hands", + "cool-u": "COOLKeep your cool, hold still, or show courage", + "drive-u": "DRIVEDrive a car or bike, pilot a plane or helicopter", + "shoot-u": "SHOOTShoot with guns or superpowers, throw objects with precision", + "survival-u": "SURVIVALFind your bearings in the wilds, improvise weapons or shelter, hunt your dinner", + "smooth-u": "SMOOTH", + "smooth_tt-u": "Show off how smooth you are whenever you have to interact with other people or want to manipulate them", + "flirt-u": "FLIRTSeduce someone or use your charm", + "leadership-u": "LEADERSHIPInspire, give orders, or intimidate people", + "speech-u": "SPEECHPersuade or deceive someone, or carry out negotiations", + "style-u": "STYLEShow style and elegance, clean up nice, or prove your artistic talent", + "focus-u": "FOCUS", + "focus_tt-u": "You’ll need focus to concentrate, to notice details, and to recall memories and knowledge", + "detect-u": "DETECTFind clues and intel, notice details, sniff out lies", + "fix-u": "FIXRepair a mechanism or vehicle, deactivate a trap", + "heal-u": "HEALGive first aid or comfort someone", + "know-u": "KNOWRemember information you learned, recall details and other useful\nknowledge", + "crime-u": "CRIME", + "crime_tt-u": "Your aptitude for crime will come in handy when acting in secret or to notice incoming threats", + "awareness-u": "AWARENESSKeep your eyes and ears open, notice incoming threats", + "dexterity-u": "DEXTERITYPerform sleight of hand, steal something, pick a lock", + "stealth-u": "STEALTHHide, sneak, or move quietly", + "streetwise-u": "STREETWISEInteract with criminals, recall information useful for moving in\nseedy neighborhoods or dealing with organized crime", + "grit-u": "GRITGrit is what makes you a Hero.\n\nWhen anyone else would run in panic, surrender, or give up hope, Grit allows you to get back\nup and keep fighting for what you believe in.", + "bad-u": "BAD!", + "gritpower-u": "POW!", + "badsufferacondition-u": "BAD: SUFFER A CONDITION", + "gain2power-u": "HOT: GAIN 1 POWER", + "power-u": "POWERWhen you get a success against all odds, when you make a great sacrifice,\nwhen you evoke a strong emotional response from the group, or when you’re at\nthe center of an epic and captivating scene, the Director can reward you with Power (⚡︎), up to 6 points.
\nYou can spend Power to gain several advantages:

\n︎⚡︎: Spend 1 Power to gain +1 to an Action or Reaction Roll.
\n⚡︎ ︎: Spend 1 Power to activate a Feat or Superpower.
\n⚡︎ ︎: Spend 1 or more Power to Show Off your Superpower.
\n⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎ : Spend 6 Power to immediately get a Spotlight.
", + "luck-u": "LUCK!You can spend your Luck to gain several advantages:

⚡︎: Spend 1 Luck gain +1 to an Action or Reaction Roll.
⚡︎: Spend 1 Luck to activate the special ability of some Feats.
⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎: Spend 6 Luck to immediately gain a Spotlight.
", + "adrenalinetext-u": " GAIN +1    6 TAKE THE SPOTLIGHT", + "spotlight-u": "SPOTLIGHT", + "spotlight_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "roulette-u": "DEATH ROULETTE", + "roulette_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "feats-u": "FEATSWhen diving into the action, you can rely on 3 Feats chosen among the ones for\nyour Role and Trope. Most Feats grant you a Free Re-roll when you act in a specific way. This greatly\nincreases your chances of success.\nOther Feats will allow you to take special actions or grant you other advantages, allowing your Hero to stand out from the crowd.", + "superpower-u": "SUPERPOWERAll Heroes can rely on an incredible Superpower tied to their Origin.\nWhen you pick a Role, you immediately gain a specific Superpower that allows\nyou to do incredible things, and to face any super-villain who dares to stand\nbetween you and the safety of the Universe.\nSuperpowers are a unique and more powerful variant of Feats.\nYour Superpower grants you passive skills that you can always rely on. Some\nSuperpowers also grant you super weapons, like kinetic or energy beams.\nAdditionally, some Superpowers allow you to spend Power (⚡) to take special actions.\nMost special actions are instantaneous, while others require a Quick Action or\na Full Turn in order to be activated.\nRemember that, while in combat, you can take a free Quick Action either\nbefore or after rolling the dice. If you use your Full Turn to activate a\nSuperpower, on the other hand, you cannot take other actions or\nmake an Action Roll.", + "mission-u": "MISSION", + "treasure-u": "TREASURE", + "experiences-u": "EXPERIENCESThe life of a superhero won’t stop at covering you in bruises and scrapes, it\nwill also leave you permanently changed by many Experiences. While playing\nsuperheroes you have a chance to collect Experiences that will influence your\ndice rolls either positively or negatively.", + "achievementsscars-u": "ACHIEVEMENTS, SCARS, BONDS & REPUTATIONS", + "youlook-u": "YOU LOOK", + "hurt-u": "HURT -", + "brawncondition-u": " BRAWN", + "tired-u": "TIRED -", + "nonecondition-u": " NONE", + "othercondition-u": " OTHER", + "nervous-u": "NERVOUS -", + "nervescondition-u": " NERVES", + "likeafool-u": "LIKE A FOOL -", + "smoothcondition-u": " SMOOTH", + "distracted-u": "DISTRACTED -", + "focuscondition-u": " FOCUS", + "scared-u": "SCARED -", + "crimecondition-u": " CRIME", + "broken-u": "BROKEN -", + "exhausted-u": "EXHAUSTED -", + "powercondition-u": " POWER", + "allcondition-u": " ALL", + "your4thcondition-u": "YOUR 4TH CONDITION IS ALWAYS BROKEN ● WHEN EXHAUSTED YOU CAN’T GAIN OR SPEND POWER
WHEN POWERLESS YOU CAN’T SPEND POWER, AND CAN’T USE YOUR SUPERPOWER AND THE FEATS  CONNECTED TO IT", + "conditions_tt-u": "In the You Look section of your Sheet, you\ncan note down the Conditions you get on\nyour mission.\nConditions impose -1 to specific dice rolls, and\ncan be accumulated as consequence of your\nfailures.", + "weaponsandgadgets-u": "WEAPONS & GADGETS", + "gunsngear_tt-u": "There are two kinds of useful items: Weapons and Gear.
If you can rely on a Helpful item of Gear, the Director can grant you one of the following benefits, depending on the circumstances:
\n♦ GAIN +1 to a roll
\n♦ GAIN A SUCCESS automatically, without rolling the dice
\n♦ GAIN THE REQUISITES for a roll that would otherwise be impossible", + "gear-u": "GEAR", + "backpack-u": "BACKPACK", + "ride-u": "RIDE", + "ride_tt-u": "Speed races and thrilling chases are an everyday occurrence in the life of a Hero. As such, it’s essential that you procure at least one ride worthy of the name, as well as someone who can drive it.
\nRides have 4 main features:
\n♦ Name: The make and model, or nickname of the ride.
\n♦ Type: Car, motorbike, boat, helicopter/plane, or armored vehicle.
\n♦ Speed: Value 1 to 3, represents your starting Speed in a chase.
\n♦ Armor: Represents how many hits the ride can sustain before blowing up.", + "bag-u": "BAG", + "notes-u": "NOTES", + "cash-u": "CA$H", + "cash_tt-u": "You will begin the game with a set number of\nCash points. Cash represents the money you can easily access and will be instrumental to allow you to buy gear or information, and to bribe people.
\nUsually, an item or service will have a cost of 1 to 3 Cash", + "shot-u": "SHOT", + "heroes-u": "HEROES", + "powertier-u": "POWER TIER", + "powertiertext-u": "CHOOSE A POWER TIER TO DETERMINE THE SCALE OF YOUR POWERS AND OF YOUR MISSION", + "ridefeat-u": "FEAT", + "evilplan-u": "EVIL PLAN", + "strongspots-u": "STRONG SPOTS", + "weakspots-u": "WEAK SPOTS", + "villaindetails-u": "THE DIRECTOR GAINS ONE HEAT POINT WHEN THE HEAT RISES TO 6, 9, AND 12.", + "villainbase-u": "BASE", + "villainstorage-u": "STORAGE", + "villaincontacts-u": "CONTACTS & CLUES" +} \ No newline at end of file diff --git a/Outgunned Superheroes/translations/pt.json b/Outgunned Superheroes/translations/pt.json new file mode 100644 index 000000000000..f991c517b461 --- /dev/null +++ b/Outgunned Superheroes/translations/pt.json @@ -0,0 +1,107 @@ +{ + "charactertab-u": "CHARACTER", + "teamtab-u": "TEAM", + "villaintab-u": "VILLAIN", + "tooltips-u": "TOOLTIPS ", + "roll-u": "ROLL", + "reroll-u": "RE-ROLL", + "freereroll-u": "FREE RE-ROLL", + "allin-u": "ALL IN", + "name-u": "NAME", + "alias-u": "ALIAS", + "role-u": "ROLE", + "trope-u": "TROPE", + "origin-u": "ORIGIN", + "flaw-u": "FLAW", + "catchphrase-u": "CATCHPHRASE", + "brawn-u": "BRAWN", + "brawn_tt-u": "Use brawn for all actions that require physical effort", + "endure-u": "ENDUREHandle pain, keep going despite exhaustion, hold your liquor", + "fight-u": "FIGHTFight enemies bare handed or in close quarters", + "force-u": "FORCEHoist, push, pull, or break things", + "stunt-u": "STUNTJump or run recklessly, dodge bullets", + "nerves-u": "NERVES", + "nerves_tt-u": "You need nerves of steel for actions that require quick reflexes and steady hands", + "cool-u": "COOLKeep your cool, hold still, or show courage", + "drive-u": "DRIVEDrive a car or bike, pilot a plane or helicopter", + "shoot-u": "SHOOTShoot with guns or superpowers, throw objects with precision", + "survival-u": "SURVIVALFind your bearings in the wilds, improvise weapons or shelter, hunt your dinner", + "smooth-u": "SMOOTH", + "smooth_tt-u": "Show off how smooth you are whenever you have to interact with other people or want to manipulate them", + "flirt-u": "FLIRTSeduce someone or use your charm", + "leadership-u": "LEADERSHIPInspire, give orders, or intimidate people", + "speech-u": "SPEECHPersuade or deceive someone, or carry out negotiations", + "style-u": "STYLEShow style and elegance, clean up nice, or prove your artistic talent", + "focus-u": "FOCUS", + "focus_tt-u": "You’ll need focus to concentrate, to notice details, and to recall memories and knowledge", + "detect-u": "DETECTFind clues and intel, notice details, sniff out lies", + "fix-u": "FIXRepair a mechanism or vehicle, deactivate a trap", + "heal-u": "HEALGive first aid or comfort someone", + "know-u": "KNOWRemember information you learned, recall details and other useful\nknowledge", + "crime-u": "CRIME", + "crime_tt-u": "Your aptitude for crime will come in handy when acting in secret or to notice incoming threats", + "awareness-u": "AWARENESSKeep your eyes and ears open, notice incoming threats", + "dexterity-u": "DEXTERITYPerform sleight of hand, steal something, pick a lock", + "stealth-u": "STEALTHHide, sneak, or move quietly", + "streetwise-u": "STREETWISEInteract with criminals, recall information useful for moving in\nseedy neighborhoods or dealing with organized crime", + "grit-u": "GRITGrit is what makes you a Hero.\n\nWhen anyone else would run in panic, surrender, or give up hope, Grit allows you to get back\nup and keep fighting for what you believe in.", + "bad-u": "BAD!", + "gritpower-u": "POW!", + "badsufferacondition-u": "BAD: SUFFER A CONDITION", + "gain2power-u": "HOT: GAIN 1 POWER", + "power-u": "POWERWhen you get a success against all odds, when you make a great sacrifice,\nwhen you evoke a strong emotional response from the group, or when you’re at\nthe center of an epic and captivating scene, the Director can reward you with Power (⚡︎), up to 6 points.
\nYou can spend Power to gain several advantages:

\n︎⚡︎: Spend 1 Power to gain +1 to an Action or Reaction Roll.
\n⚡︎ ︎: Spend 1 Power to activate a Feat or Superpower.
\n⚡︎ ︎: Spend 1 or more Power to Show Off your Superpower.
\n⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎ : Spend 6 Power to immediately get a Spotlight.
", + "luck-u": "LUCK!You can spend your Luck to gain several advantages:

⚡︎: Spend 1 Luck gain +1 to an Action or Reaction Roll.
⚡︎: Spend 1 Luck to activate the special ability of some Feats.
⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎: Spend 6 Luck to immediately gain a Spotlight.
", + "adrenalinetext-u": " GAIN +1    6 TAKE THE SPOTLIGHT", + "spotlight-u": "SPOTLIGHT", + "spotlight_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "roulette-u": "DEATH ROULETTE", + "roulette_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "feats-u": "FEATSWhen diving into the action, you can rely on 3 Feats chosen among the ones for\nyour Role and Trope. Most Feats grant you a Free Re-roll when you act in a specific way. This greatly\nincreases your chances of success.\nOther Feats will allow you to take special actions or grant you other advantages, allowing your Hero to stand out from the crowd.", + "superpower-u": "SUPERPOWERAll Heroes can rely on an incredible Superpower tied to their Origin.\nWhen you pick a Role, you immediately gain a specific Superpower that allows\nyou to do incredible things, and to face any super-villain who dares to stand\nbetween you and the safety of the Universe.\nSuperpowers are a unique and more powerful variant of Feats.\nYour Superpower grants you passive skills that you can always rely on. Some\nSuperpowers also grant you super weapons, like kinetic or energy beams.\nAdditionally, some Superpowers allow you to spend Power (⚡) to take special actions.\nMost special actions are instantaneous, while others require a Quick Action or\na Full Turn in order to be activated.\nRemember that, while in combat, you can take a free Quick Action either\nbefore or after rolling the dice. If you use your Full Turn to activate a\nSuperpower, on the other hand, you cannot take other actions or\nmake an Action Roll.", + "mission-u": "MISSION", + "treasure-u": "TREASURE", + "experiences-u": "EXPERIENCESThe life of a superhero won’t stop at covering you in bruises and scrapes, it\nwill also leave you permanently changed by many Experiences. While playing\nsuperheroes you have a chance to collect Experiences that will influence your\ndice rolls either positively or negatively.", + "achievementsscars-u": "ACHIEVEMENTS, SCARS, BONDS & REPUTATIONS", + "youlook-u": "YOU LOOK", + "hurt-u": "HURT -", + "brawncondition-u": " BRAWN", + "tired-u": "TIRED -", + "nonecondition-u": " NONE", + "othercondition-u": " OTHER", + "nervous-u": "NERVOUS -", + "nervescondition-u": " NERVES", + "likeafool-u": "LIKE A FOOL -", + "smoothcondition-u": " SMOOTH", + "distracted-u": "DISTRACTED -", + "focuscondition-u": " FOCUS", + "scared-u": "SCARED -", + "crimecondition-u": " CRIME", + "broken-u": "BROKEN -", + "exhausted-u": "EXHAUSTED -", + "powercondition-u": " POWER", + "allcondition-u": " ALL", + "your4thcondition-u": "YOUR 4TH CONDITION IS ALWAYS BROKEN ● WHEN EXHAUSTED YOU CAN’T GAIN OR SPEND POWER
WHEN POWERLESS YOU CAN’T SPEND POWER, AND CAN’T USE YOUR SUPERPOWER AND THE FEATS  CONNECTED TO IT", + "conditions_tt-u": "In the You Look section of your Sheet, you\ncan note down the Conditions you get on\nyour mission.\nConditions impose -1 to specific dice rolls, and\ncan be accumulated as consequence of your\nfailures.", + "weaponsandgadgets-u": "WEAPONS & GADGETS", + "gunsngear_tt-u": "There are two kinds of useful items: Weapons and Gear.
If you can rely on a Helpful item of Gear, the Director can grant you one of the following benefits, depending on the circumstances:
\n♦ GAIN +1 to a roll
\n♦ GAIN A SUCCESS automatically, without rolling the dice
\n♦ GAIN THE REQUISITES for a roll that would otherwise be impossible", + "gear-u": "GEAR", + "backpack-u": "BACKPACK", + "ride-u": "RIDE", + "ride_tt-u": "Speed races and thrilling chases are an everyday occurrence in the life of a Hero. As such, it’s essential that you procure at least one ride worthy of the name, as well as someone who can drive it.
\nRides have 4 main features:
\n♦ Name: The make and model, or nickname of the ride.
\n♦ Type: Car, motorbike, boat, helicopter/plane, or armored vehicle.
\n♦ Speed: Value 1 to 3, represents your starting Speed in a chase.
\n♦ Armor: Represents how many hits the ride can sustain before blowing up.", + "bag-u": "BAG", + "notes-u": "NOTES", + "cash-u": "CA$H", + "cash_tt-u": "You will begin the game with a set number of\nCash points. Cash represents the money you can easily access and will be instrumental to allow you to buy gear or information, and to bribe people.
\nUsually, an item or service will have a cost of 1 to 3 Cash", + "shot-u": "SHOT", + "heroes-u": "HEROES", + "powertier-u": "POWER TIER", + "powertiertext-u": "CHOOSE A POWER TIER TO DETERMINE THE SCALE OF YOUR POWERS AND OF YOUR MISSION", + "ridefeat-u": "FEAT", + "evilplan-u": "EVIL PLAN", + "strongspots-u": "STRONG SPOTS", + "weakspots-u": "WEAK SPOTS", + "villaindetails-u": "THE DIRECTOR GAINS ONE HEAT POINT WHEN THE HEAT RISES TO 6, 9, AND 12.", + "villainbase-u": "BASE", + "villainstorage-u": "STORAGE", + "villaincontacts-u": "CONTACTS & CLUES" +} \ No newline at end of file diff --git a/Outgunned Superheroes/translations/ru.json b/Outgunned Superheroes/translations/ru.json new file mode 100644 index 000000000000..f991c517b461 --- /dev/null +++ b/Outgunned Superheroes/translations/ru.json @@ -0,0 +1,107 @@ +{ + "charactertab-u": "CHARACTER", + "teamtab-u": "TEAM", + "villaintab-u": "VILLAIN", + "tooltips-u": "TOOLTIPS ", + "roll-u": "ROLL", + "reroll-u": "RE-ROLL", + "freereroll-u": "FREE RE-ROLL", + "allin-u": "ALL IN", + "name-u": "NAME", + "alias-u": "ALIAS", + "role-u": "ROLE", + "trope-u": "TROPE", + "origin-u": "ORIGIN", + "flaw-u": "FLAW", + "catchphrase-u": "CATCHPHRASE", + "brawn-u": "BRAWN", + "brawn_tt-u": "Use brawn for all actions that require physical effort", + "endure-u": "ENDUREHandle pain, keep going despite exhaustion, hold your liquor", + "fight-u": "FIGHTFight enemies bare handed or in close quarters", + "force-u": "FORCEHoist, push, pull, or break things", + "stunt-u": "STUNTJump or run recklessly, dodge bullets", + "nerves-u": "NERVES", + "nerves_tt-u": "You need nerves of steel for actions that require quick reflexes and steady hands", + "cool-u": "COOLKeep your cool, hold still, or show courage", + "drive-u": "DRIVEDrive a car or bike, pilot a plane or helicopter", + "shoot-u": "SHOOTShoot with guns or superpowers, throw objects with precision", + "survival-u": "SURVIVALFind your bearings in the wilds, improvise weapons or shelter, hunt your dinner", + "smooth-u": "SMOOTH", + "smooth_tt-u": "Show off how smooth you are whenever you have to interact with other people or want to manipulate them", + "flirt-u": "FLIRTSeduce someone or use your charm", + "leadership-u": "LEADERSHIPInspire, give orders, or intimidate people", + "speech-u": "SPEECHPersuade or deceive someone, or carry out negotiations", + "style-u": "STYLEShow style and elegance, clean up nice, or prove your artistic talent", + "focus-u": "FOCUS", + "focus_tt-u": "You’ll need focus to concentrate, to notice details, and to recall memories and knowledge", + "detect-u": "DETECTFind clues and intel, notice details, sniff out lies", + "fix-u": "FIXRepair a mechanism or vehicle, deactivate a trap", + "heal-u": "HEALGive first aid or comfort someone", + "know-u": "KNOWRemember information you learned, recall details and other useful\nknowledge", + "crime-u": "CRIME", + "crime_tt-u": "Your aptitude for crime will come in handy when acting in secret or to notice incoming threats", + "awareness-u": "AWARENESSKeep your eyes and ears open, notice incoming threats", + "dexterity-u": "DEXTERITYPerform sleight of hand, steal something, pick a lock", + "stealth-u": "STEALTHHide, sneak, or move quietly", + "streetwise-u": "STREETWISEInteract with criminals, recall information useful for moving in\nseedy neighborhoods or dealing with organized crime", + "grit-u": "GRITGrit is what makes you a Hero.\n\nWhen anyone else would run in panic, surrender, or give up hope, Grit allows you to get back\nup and keep fighting for what you believe in.", + "bad-u": "BAD!", + "gritpower-u": "POW!", + "badsufferacondition-u": "BAD: SUFFER A CONDITION", + "gain2power-u": "HOT: GAIN 1 POWER", + "power-u": "POWERWhen you get a success against all odds, when you make a great sacrifice,\nwhen you evoke a strong emotional response from the group, or when you’re at\nthe center of an epic and captivating scene, the Director can reward you with Power (⚡︎), up to 6 points.
\nYou can spend Power to gain several advantages:

\n︎⚡︎: Spend 1 Power to gain +1 to an Action or Reaction Roll.
\n⚡︎ ︎: Spend 1 Power to activate a Feat or Superpower.
\n⚡︎ ︎: Spend 1 or more Power to Show Off your Superpower.
\n⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎ : Spend 6 Power to immediately get a Spotlight.
", + "luck-u": "LUCK!You can spend your Luck to gain several advantages:

⚡︎: Spend 1 Luck gain +1 to an Action or Reaction Roll.
⚡︎: Spend 1 Luck to activate the special ability of some Feats.
⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎: Spend 6 Luck to immediately gain a Spotlight.
", + "adrenalinetext-u": " GAIN +1    6 TAKE THE SPOTLIGHT", + "spotlight-u": "SPOTLIGHT", + "spotlight_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "roulette-u": "DEATH ROULETTE", + "roulette_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "feats-u": "FEATSWhen diving into the action, you can rely on 3 Feats chosen among the ones for\nyour Role and Trope. Most Feats grant you a Free Re-roll when you act in a specific way. This greatly\nincreases your chances of success.\nOther Feats will allow you to take special actions or grant you other advantages, allowing your Hero to stand out from the crowd.", + "superpower-u": "SUPERPOWERAll Heroes can rely on an incredible Superpower tied to their Origin.\nWhen you pick a Role, you immediately gain a specific Superpower that allows\nyou to do incredible things, and to face any super-villain who dares to stand\nbetween you and the safety of the Universe.\nSuperpowers are a unique and more powerful variant of Feats.\nYour Superpower grants you passive skills that you can always rely on. Some\nSuperpowers also grant you super weapons, like kinetic or energy beams.\nAdditionally, some Superpowers allow you to spend Power (⚡) to take special actions.\nMost special actions are instantaneous, while others require a Quick Action or\na Full Turn in order to be activated.\nRemember that, while in combat, you can take a free Quick Action either\nbefore or after rolling the dice. If you use your Full Turn to activate a\nSuperpower, on the other hand, you cannot take other actions or\nmake an Action Roll.", + "mission-u": "MISSION", + "treasure-u": "TREASURE", + "experiences-u": "EXPERIENCESThe life of a superhero won’t stop at covering you in bruises and scrapes, it\nwill also leave you permanently changed by many Experiences. While playing\nsuperheroes you have a chance to collect Experiences that will influence your\ndice rolls either positively or negatively.", + "achievementsscars-u": "ACHIEVEMENTS, SCARS, BONDS & REPUTATIONS", + "youlook-u": "YOU LOOK", + "hurt-u": "HURT -", + "brawncondition-u": " BRAWN", + "tired-u": "TIRED -", + "nonecondition-u": " NONE", + "othercondition-u": " OTHER", + "nervous-u": "NERVOUS -", + "nervescondition-u": " NERVES", + "likeafool-u": "LIKE A FOOL -", + "smoothcondition-u": " SMOOTH", + "distracted-u": "DISTRACTED -", + "focuscondition-u": " FOCUS", + "scared-u": "SCARED -", + "crimecondition-u": " CRIME", + "broken-u": "BROKEN -", + "exhausted-u": "EXHAUSTED -", + "powercondition-u": " POWER", + "allcondition-u": " ALL", + "your4thcondition-u": "YOUR 4TH CONDITION IS ALWAYS BROKEN ● WHEN EXHAUSTED YOU CAN’T GAIN OR SPEND POWER
WHEN POWERLESS YOU CAN’T SPEND POWER, AND CAN’T USE YOUR SUPERPOWER AND THE FEATS  CONNECTED TO IT", + "conditions_tt-u": "In the You Look section of your Sheet, you\ncan note down the Conditions you get on\nyour mission.\nConditions impose -1 to specific dice rolls, and\ncan be accumulated as consequence of your\nfailures.", + "weaponsandgadgets-u": "WEAPONS & GADGETS", + "gunsngear_tt-u": "There are two kinds of useful items: Weapons and Gear.
If you can rely on a Helpful item of Gear, the Director can grant you one of the following benefits, depending on the circumstances:
\n♦ GAIN +1 to a roll
\n♦ GAIN A SUCCESS automatically, without rolling the dice
\n♦ GAIN THE REQUISITES for a roll that would otherwise be impossible", + "gear-u": "GEAR", + "backpack-u": "BACKPACK", + "ride-u": "RIDE", + "ride_tt-u": "Speed races and thrilling chases are an everyday occurrence in the life of a Hero. As such, it’s essential that you procure at least one ride worthy of the name, as well as someone who can drive it.
\nRides have 4 main features:
\n♦ Name: The make and model, or nickname of the ride.
\n♦ Type: Car, motorbike, boat, helicopter/plane, or armored vehicle.
\n♦ Speed: Value 1 to 3, represents your starting Speed in a chase.
\n♦ Armor: Represents how many hits the ride can sustain before blowing up.", + "bag-u": "BAG", + "notes-u": "NOTES", + "cash-u": "CA$H", + "cash_tt-u": "You will begin the game with a set number of\nCash points. Cash represents the money you can easily access and will be instrumental to allow you to buy gear or information, and to bribe people.
\nUsually, an item or service will have a cost of 1 to 3 Cash", + "shot-u": "SHOT", + "heroes-u": "HEROES", + "powertier-u": "POWER TIER", + "powertiertext-u": "CHOOSE A POWER TIER TO DETERMINE THE SCALE OF YOUR POWERS AND OF YOUR MISSION", + "ridefeat-u": "FEAT", + "evilplan-u": "EVIL PLAN", + "strongspots-u": "STRONG SPOTS", + "weakspots-u": "WEAK SPOTS", + "villaindetails-u": "THE DIRECTOR GAINS ONE HEAT POINT WHEN THE HEAT RISES TO 6, 9, AND 12.", + "villainbase-u": "BASE", + "villainstorage-u": "STORAGE", + "villaincontacts-u": "CONTACTS & CLUES" +} \ No newline at end of file diff --git a/Outgunned Superheroes/translations/sl.json b/Outgunned Superheroes/translations/sl.json new file mode 100644 index 000000000000..f991c517b461 --- /dev/null +++ b/Outgunned Superheroes/translations/sl.json @@ -0,0 +1,107 @@ +{ + "charactertab-u": "CHARACTER", + "teamtab-u": "TEAM", + "villaintab-u": "VILLAIN", + "tooltips-u": "TOOLTIPS ", + "roll-u": "ROLL", + "reroll-u": "RE-ROLL", + "freereroll-u": "FREE RE-ROLL", + "allin-u": "ALL IN", + "name-u": "NAME", + "alias-u": "ALIAS", + "role-u": "ROLE", + "trope-u": "TROPE", + "origin-u": "ORIGIN", + "flaw-u": "FLAW", + "catchphrase-u": "CATCHPHRASE", + "brawn-u": "BRAWN", + "brawn_tt-u": "Use brawn for all actions that require physical effort", + "endure-u": "ENDUREHandle pain, keep going despite exhaustion, hold your liquor", + "fight-u": "FIGHTFight enemies bare handed or in close quarters", + "force-u": "FORCEHoist, push, pull, or break things", + "stunt-u": "STUNTJump or run recklessly, dodge bullets", + "nerves-u": "NERVES", + "nerves_tt-u": "You need nerves of steel for actions that require quick reflexes and steady hands", + "cool-u": "COOLKeep your cool, hold still, or show courage", + "drive-u": "DRIVEDrive a car or bike, pilot a plane or helicopter", + "shoot-u": "SHOOTShoot with guns or superpowers, throw objects with precision", + "survival-u": "SURVIVALFind your bearings in the wilds, improvise weapons or shelter, hunt your dinner", + "smooth-u": "SMOOTH", + "smooth_tt-u": "Show off how smooth you are whenever you have to interact with other people or want to manipulate them", + "flirt-u": "FLIRTSeduce someone or use your charm", + "leadership-u": "LEADERSHIPInspire, give orders, or intimidate people", + "speech-u": "SPEECHPersuade or deceive someone, or carry out negotiations", + "style-u": "STYLEShow style and elegance, clean up nice, or prove your artistic talent", + "focus-u": "FOCUS", + "focus_tt-u": "You’ll need focus to concentrate, to notice details, and to recall memories and knowledge", + "detect-u": "DETECTFind clues and intel, notice details, sniff out lies", + "fix-u": "FIXRepair a mechanism or vehicle, deactivate a trap", + "heal-u": "HEALGive first aid or comfort someone", + "know-u": "KNOWRemember information you learned, recall details and other useful\nknowledge", + "crime-u": "CRIME", + "crime_tt-u": "Your aptitude for crime will come in handy when acting in secret or to notice incoming threats", + "awareness-u": "AWARENESSKeep your eyes and ears open, notice incoming threats", + "dexterity-u": "DEXTERITYPerform sleight of hand, steal something, pick a lock", + "stealth-u": "STEALTHHide, sneak, or move quietly", + "streetwise-u": "STREETWISEInteract with criminals, recall information useful for moving in\nseedy neighborhoods or dealing with organized crime", + "grit-u": "GRITGrit is what makes you a Hero.\n\nWhen anyone else would run in panic, surrender, or give up hope, Grit allows you to get back\nup and keep fighting for what you believe in.", + "bad-u": "BAD!", + "gritpower-u": "POW!", + "badsufferacondition-u": "BAD: SUFFER A CONDITION", + "gain2power-u": "HOT: GAIN 1 POWER", + "power-u": "POWERWhen you get a success against all odds, when you make a great sacrifice,\nwhen you evoke a strong emotional response from the group, or when you’re at\nthe center of an epic and captivating scene, the Director can reward you with Power (⚡︎), up to 6 points.
\nYou can spend Power to gain several advantages:

\n︎⚡︎: Spend 1 Power to gain +1 to an Action or Reaction Roll.
\n⚡︎ ︎: Spend 1 Power to activate a Feat or Superpower.
\n⚡︎ ︎: Spend 1 or more Power to Show Off your Superpower.
\n⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎ : Spend 6 Power to immediately get a Spotlight.
", + "luck-u": "LUCK!You can spend your Luck to gain several advantages:

⚡︎: Spend 1 Luck gain +1 to an Action or Reaction Roll.
⚡︎: Spend 1 Luck to activate the special ability of some Feats.
⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎: Spend 6 Luck to immediately gain a Spotlight.
", + "adrenalinetext-u": " GAIN +1    6 TAKE THE SPOTLIGHT", + "spotlight-u": "SPOTLIGHT", + "spotlight_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "roulette-u": "DEATH ROULETTE", + "roulette_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "feats-u": "FEATSWhen diving into the action, you can rely on 3 Feats chosen among the ones for\nyour Role and Trope. Most Feats grant you a Free Re-roll when you act in a specific way. This greatly\nincreases your chances of success.\nOther Feats will allow you to take special actions or grant you other advantages, allowing your Hero to stand out from the crowd.", + "superpower-u": "SUPERPOWERAll Heroes can rely on an incredible Superpower tied to their Origin.\nWhen you pick a Role, you immediately gain a specific Superpower that allows\nyou to do incredible things, and to face any super-villain who dares to stand\nbetween you and the safety of the Universe.\nSuperpowers are a unique and more powerful variant of Feats.\nYour Superpower grants you passive skills that you can always rely on. Some\nSuperpowers also grant you super weapons, like kinetic or energy beams.\nAdditionally, some Superpowers allow you to spend Power (⚡) to take special actions.\nMost special actions are instantaneous, while others require a Quick Action or\na Full Turn in order to be activated.\nRemember that, while in combat, you can take a free Quick Action either\nbefore or after rolling the dice. If you use your Full Turn to activate a\nSuperpower, on the other hand, you cannot take other actions or\nmake an Action Roll.", + "mission-u": "MISSION", + "treasure-u": "TREASURE", + "experiences-u": "EXPERIENCESThe life of a superhero won’t stop at covering you in bruises and scrapes, it\nwill also leave you permanently changed by many Experiences. While playing\nsuperheroes you have a chance to collect Experiences that will influence your\ndice rolls either positively or negatively.", + "achievementsscars-u": "ACHIEVEMENTS, SCARS, BONDS & REPUTATIONS", + "youlook-u": "YOU LOOK", + "hurt-u": "HURT -", + "brawncondition-u": " BRAWN", + "tired-u": "TIRED -", + "nonecondition-u": " NONE", + "othercondition-u": " OTHER", + "nervous-u": "NERVOUS -", + "nervescondition-u": " NERVES", + "likeafool-u": "LIKE A FOOL -", + "smoothcondition-u": " SMOOTH", + "distracted-u": "DISTRACTED -", + "focuscondition-u": " FOCUS", + "scared-u": "SCARED -", + "crimecondition-u": " CRIME", + "broken-u": "BROKEN -", + "exhausted-u": "EXHAUSTED -", + "powercondition-u": " POWER", + "allcondition-u": " ALL", + "your4thcondition-u": "YOUR 4TH CONDITION IS ALWAYS BROKEN ● WHEN EXHAUSTED YOU CAN’T GAIN OR SPEND POWER
WHEN POWERLESS YOU CAN’T SPEND POWER, AND CAN’T USE YOUR SUPERPOWER AND THE FEATS  CONNECTED TO IT", + "conditions_tt-u": "In the You Look section of your Sheet, you\ncan note down the Conditions you get on\nyour mission.\nConditions impose -1 to specific dice rolls, and\ncan be accumulated as consequence of your\nfailures.", + "weaponsandgadgets-u": "WEAPONS & GADGETS", + "gunsngear_tt-u": "There are two kinds of useful items: Weapons and Gear.
If you can rely on a Helpful item of Gear, the Director can grant you one of the following benefits, depending on the circumstances:
\n♦ GAIN +1 to a roll
\n♦ GAIN A SUCCESS automatically, without rolling the dice
\n♦ GAIN THE REQUISITES for a roll that would otherwise be impossible", + "gear-u": "GEAR", + "backpack-u": "BACKPACK", + "ride-u": "RIDE", + "ride_tt-u": "Speed races and thrilling chases are an everyday occurrence in the life of a Hero. As such, it’s essential that you procure at least one ride worthy of the name, as well as someone who can drive it.
\nRides have 4 main features:
\n♦ Name: The make and model, or nickname of the ride.
\n♦ Type: Car, motorbike, boat, helicopter/plane, or armored vehicle.
\n♦ Speed: Value 1 to 3, represents your starting Speed in a chase.
\n♦ Armor: Represents how many hits the ride can sustain before blowing up.", + "bag-u": "BAG", + "notes-u": "NOTES", + "cash-u": "CA$H", + "cash_tt-u": "You will begin the game with a set number of\nCash points. Cash represents the money you can easily access and will be instrumental to allow you to buy gear or information, and to bribe people.
\nUsually, an item or service will have a cost of 1 to 3 Cash", + "shot-u": "SHOT", + "heroes-u": "HEROES", + "powertier-u": "POWER TIER", + "powertiertext-u": "CHOOSE A POWER TIER TO DETERMINE THE SCALE OF YOUR POWERS AND OF YOUR MISSION", + "ridefeat-u": "FEAT", + "evilplan-u": "EVIL PLAN", + "strongspots-u": "STRONG SPOTS", + "weakspots-u": "WEAK SPOTS", + "villaindetails-u": "THE DIRECTOR GAINS ONE HEAT POINT WHEN THE HEAT RISES TO 6, 9, AND 12.", + "villainbase-u": "BASE", + "villainstorage-u": "STORAGE", + "villaincontacts-u": "CONTACTS & CLUES" +} \ No newline at end of file diff --git a/Outgunned Superheroes/translations/sv.json b/Outgunned Superheroes/translations/sv.json new file mode 100644 index 000000000000..f991c517b461 --- /dev/null +++ b/Outgunned Superheroes/translations/sv.json @@ -0,0 +1,107 @@ +{ + "charactertab-u": "CHARACTER", + "teamtab-u": "TEAM", + "villaintab-u": "VILLAIN", + "tooltips-u": "TOOLTIPS ", + "roll-u": "ROLL", + "reroll-u": "RE-ROLL", + "freereroll-u": "FREE RE-ROLL", + "allin-u": "ALL IN", + "name-u": "NAME", + "alias-u": "ALIAS", + "role-u": "ROLE", + "trope-u": "TROPE", + "origin-u": "ORIGIN", + "flaw-u": "FLAW", + "catchphrase-u": "CATCHPHRASE", + "brawn-u": "BRAWN", + "brawn_tt-u": "Use brawn for all actions that require physical effort", + "endure-u": "ENDUREHandle pain, keep going despite exhaustion, hold your liquor", + "fight-u": "FIGHTFight enemies bare handed or in close quarters", + "force-u": "FORCEHoist, push, pull, or break things", + "stunt-u": "STUNTJump or run recklessly, dodge bullets", + "nerves-u": "NERVES", + "nerves_tt-u": "You need nerves of steel for actions that require quick reflexes and steady hands", + "cool-u": "COOLKeep your cool, hold still, or show courage", + "drive-u": "DRIVEDrive a car or bike, pilot a plane or helicopter", + "shoot-u": "SHOOTShoot with guns or superpowers, throw objects with precision", + "survival-u": "SURVIVALFind your bearings in the wilds, improvise weapons or shelter, hunt your dinner", + "smooth-u": "SMOOTH", + "smooth_tt-u": "Show off how smooth you are whenever you have to interact with other people or want to manipulate them", + "flirt-u": "FLIRTSeduce someone or use your charm", + "leadership-u": "LEADERSHIPInspire, give orders, or intimidate people", + "speech-u": "SPEECHPersuade or deceive someone, or carry out negotiations", + "style-u": "STYLEShow style and elegance, clean up nice, or prove your artistic talent", + "focus-u": "FOCUS", + "focus_tt-u": "You’ll need focus to concentrate, to notice details, and to recall memories and knowledge", + "detect-u": "DETECTFind clues and intel, notice details, sniff out lies", + "fix-u": "FIXRepair a mechanism or vehicle, deactivate a trap", + "heal-u": "HEALGive first aid or comfort someone", + "know-u": "KNOWRemember information you learned, recall details and other useful\nknowledge", + "crime-u": "CRIME", + "crime_tt-u": "Your aptitude for crime will come in handy when acting in secret or to notice incoming threats", + "awareness-u": "AWARENESSKeep your eyes and ears open, notice incoming threats", + "dexterity-u": "DEXTERITYPerform sleight of hand, steal something, pick a lock", + "stealth-u": "STEALTHHide, sneak, or move quietly", + "streetwise-u": "STREETWISEInteract with criminals, recall information useful for moving in\nseedy neighborhoods or dealing with organized crime", + "grit-u": "GRITGrit is what makes you a Hero.\n\nWhen anyone else would run in panic, surrender, or give up hope, Grit allows you to get back\nup and keep fighting for what you believe in.", + "bad-u": "BAD!", + "gritpower-u": "POW!", + "badsufferacondition-u": "BAD: SUFFER A CONDITION", + "gain2power-u": "HOT: GAIN 1 POWER", + "power-u": "POWERWhen you get a success against all odds, when you make a great sacrifice,\nwhen you evoke a strong emotional response from the group, or when you’re at\nthe center of an epic and captivating scene, the Director can reward you with Power (⚡︎), up to 6 points.
\nYou can spend Power to gain several advantages:

\n︎⚡︎: Spend 1 Power to gain +1 to an Action or Reaction Roll.
\n⚡︎ ︎: Spend 1 Power to activate a Feat or Superpower.
\n⚡︎ ︎: Spend 1 or more Power to Show Off your Superpower.
\n⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎ : Spend 6 Power to immediately get a Spotlight.
", + "luck-u": "LUCK!You can spend your Luck to gain several advantages:

⚡︎: Spend 1 Luck gain +1 to an Action or Reaction Roll.
⚡︎: Spend 1 Luck to activate the special ability of some Feats.
⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎: Spend 6 Luck to immediately gain a Spotlight.
", + "adrenalinetext-u": " GAIN +1    6 TAKE THE SPOTLIGHT", + "spotlight-u": "SPOTLIGHT", + "spotlight_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "roulette-u": "DEATH ROULETTE", + "roulette_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "feats-u": "FEATSWhen diving into the action, you can rely on 3 Feats chosen among the ones for\nyour Role and Trope. Most Feats grant you a Free Re-roll when you act in a specific way. This greatly\nincreases your chances of success.\nOther Feats will allow you to take special actions or grant you other advantages, allowing your Hero to stand out from the crowd.", + "superpower-u": "SUPERPOWERAll Heroes can rely on an incredible Superpower tied to their Origin.\nWhen you pick a Role, you immediately gain a specific Superpower that allows\nyou to do incredible things, and to face any super-villain who dares to stand\nbetween you and the safety of the Universe.\nSuperpowers are a unique and more powerful variant of Feats.\nYour Superpower grants you passive skills that you can always rely on. Some\nSuperpowers also grant you super weapons, like kinetic or energy beams.\nAdditionally, some Superpowers allow you to spend Power (⚡) to take special actions.\nMost special actions are instantaneous, while others require a Quick Action or\na Full Turn in order to be activated.\nRemember that, while in combat, you can take a free Quick Action either\nbefore or after rolling the dice. If you use your Full Turn to activate a\nSuperpower, on the other hand, you cannot take other actions or\nmake an Action Roll.", + "mission-u": "MISSION", + "treasure-u": "TREASURE", + "experiences-u": "EXPERIENCESThe life of a superhero won’t stop at covering you in bruises and scrapes, it\nwill also leave you permanently changed by many Experiences. While playing\nsuperheroes you have a chance to collect Experiences that will influence your\ndice rolls either positively or negatively.", + "achievementsscars-u": "ACHIEVEMENTS, SCARS, BONDS & REPUTATIONS", + "youlook-u": "YOU LOOK", + "hurt-u": "HURT -", + "brawncondition-u": " BRAWN", + "tired-u": "TIRED -", + "nonecondition-u": " NONE", + "othercondition-u": " OTHER", + "nervous-u": "NERVOUS -", + "nervescondition-u": " NERVES", + "likeafool-u": "LIKE A FOOL -", + "smoothcondition-u": " SMOOTH", + "distracted-u": "DISTRACTED -", + "focuscondition-u": " FOCUS", + "scared-u": "SCARED -", + "crimecondition-u": " CRIME", + "broken-u": "BROKEN -", + "exhausted-u": "EXHAUSTED -", + "powercondition-u": " POWER", + "allcondition-u": " ALL", + "your4thcondition-u": "YOUR 4TH CONDITION IS ALWAYS BROKEN ● WHEN EXHAUSTED YOU CAN’T GAIN OR SPEND POWER
WHEN POWERLESS YOU CAN’T SPEND POWER, AND CAN’T USE YOUR SUPERPOWER AND THE FEATS  CONNECTED TO IT", + "conditions_tt-u": "In the You Look section of your Sheet, you\ncan note down the Conditions you get on\nyour mission.\nConditions impose -1 to specific dice rolls, and\ncan be accumulated as consequence of your\nfailures.", + "weaponsandgadgets-u": "WEAPONS & GADGETS", + "gunsngear_tt-u": "There are two kinds of useful items: Weapons and Gear.
If you can rely on a Helpful item of Gear, the Director can grant you one of the following benefits, depending on the circumstances:
\n♦ GAIN +1 to a roll
\n♦ GAIN A SUCCESS automatically, without rolling the dice
\n♦ GAIN THE REQUISITES for a roll that would otherwise be impossible", + "gear-u": "GEAR", + "backpack-u": "BACKPACK", + "ride-u": "RIDE", + "ride_tt-u": "Speed races and thrilling chases are an everyday occurrence in the life of a Hero. As such, it’s essential that you procure at least one ride worthy of the name, as well as someone who can drive it.
\nRides have 4 main features:
\n♦ Name: The make and model, or nickname of the ride.
\n♦ Type: Car, motorbike, boat, helicopter/plane, or armored vehicle.
\n♦ Speed: Value 1 to 3, represents your starting Speed in a chase.
\n♦ Armor: Represents how many hits the ride can sustain before blowing up.", + "bag-u": "BAG", + "notes-u": "NOTES", + "cash-u": "CA$H", + "cash_tt-u": "You will begin the game with a set number of\nCash points. Cash represents the money you can easily access and will be instrumental to allow you to buy gear or information, and to bribe people.
\nUsually, an item or service will have a cost of 1 to 3 Cash", + "shot-u": "SHOT", + "heroes-u": "HEROES", + "powertier-u": "POWER TIER", + "powertiertext-u": "CHOOSE A POWER TIER TO DETERMINE THE SCALE OF YOUR POWERS AND OF YOUR MISSION", + "ridefeat-u": "FEAT", + "evilplan-u": "EVIL PLAN", + "strongspots-u": "STRONG SPOTS", + "weakspots-u": "WEAK SPOTS", + "villaindetails-u": "THE DIRECTOR GAINS ONE HEAT POINT WHEN THE HEAT RISES TO 6, 9, AND 12.", + "villainbase-u": "BASE", + "villainstorage-u": "STORAGE", + "villaincontacts-u": "CONTACTS & CLUES" +} \ No newline at end of file diff --git a/Outgunned Superheroes/translations/tr.json b/Outgunned Superheroes/translations/tr.json new file mode 100644 index 000000000000..f991c517b461 --- /dev/null +++ b/Outgunned Superheroes/translations/tr.json @@ -0,0 +1,107 @@ +{ + "charactertab-u": "CHARACTER", + "teamtab-u": "TEAM", + "villaintab-u": "VILLAIN", + "tooltips-u": "TOOLTIPS ", + "roll-u": "ROLL", + "reroll-u": "RE-ROLL", + "freereroll-u": "FREE RE-ROLL", + "allin-u": "ALL IN", + "name-u": "NAME", + "alias-u": "ALIAS", + "role-u": "ROLE", + "trope-u": "TROPE", + "origin-u": "ORIGIN", + "flaw-u": "FLAW", + "catchphrase-u": "CATCHPHRASE", + "brawn-u": "BRAWN", + "brawn_tt-u": "Use brawn for all actions that require physical effort", + "endure-u": "ENDUREHandle pain, keep going despite exhaustion, hold your liquor", + "fight-u": "FIGHTFight enemies bare handed or in close quarters", + "force-u": "FORCEHoist, push, pull, or break things", + "stunt-u": "STUNTJump or run recklessly, dodge bullets", + "nerves-u": "NERVES", + "nerves_tt-u": "You need nerves of steel for actions that require quick reflexes and steady hands", + "cool-u": "COOLKeep your cool, hold still, or show courage", + "drive-u": "DRIVEDrive a car or bike, pilot a plane or helicopter", + "shoot-u": "SHOOTShoot with guns or superpowers, throw objects with precision", + "survival-u": "SURVIVALFind your bearings in the wilds, improvise weapons or shelter, hunt your dinner", + "smooth-u": "SMOOTH", + "smooth_tt-u": "Show off how smooth you are whenever you have to interact with other people or want to manipulate them", + "flirt-u": "FLIRTSeduce someone or use your charm", + "leadership-u": "LEADERSHIPInspire, give orders, or intimidate people", + "speech-u": "SPEECHPersuade or deceive someone, or carry out negotiations", + "style-u": "STYLEShow style and elegance, clean up nice, or prove your artistic talent", + "focus-u": "FOCUS", + "focus_tt-u": "You’ll need focus to concentrate, to notice details, and to recall memories and knowledge", + "detect-u": "DETECTFind clues and intel, notice details, sniff out lies", + "fix-u": "FIXRepair a mechanism or vehicle, deactivate a trap", + "heal-u": "HEALGive first aid or comfort someone", + "know-u": "KNOWRemember information you learned, recall details and other useful\nknowledge", + "crime-u": "CRIME", + "crime_tt-u": "Your aptitude for crime will come in handy when acting in secret or to notice incoming threats", + "awareness-u": "AWARENESSKeep your eyes and ears open, notice incoming threats", + "dexterity-u": "DEXTERITYPerform sleight of hand, steal something, pick a lock", + "stealth-u": "STEALTHHide, sneak, or move quietly", + "streetwise-u": "STREETWISEInteract with criminals, recall information useful for moving in\nseedy neighborhoods or dealing with organized crime", + "grit-u": "GRITGrit is what makes you a Hero.\n\nWhen anyone else would run in panic, surrender, or give up hope, Grit allows you to get back\nup and keep fighting for what you believe in.", + "bad-u": "BAD!", + "gritpower-u": "POW!", + "badsufferacondition-u": "BAD: SUFFER A CONDITION", + "gain2power-u": "HOT: GAIN 1 POWER", + "power-u": "POWERWhen you get a success against all odds, when you make a great sacrifice,\nwhen you evoke a strong emotional response from the group, or when you’re at\nthe center of an epic and captivating scene, the Director can reward you with Power (⚡︎), up to 6 points.
\nYou can spend Power to gain several advantages:

\n︎⚡︎: Spend 1 Power to gain +1 to an Action or Reaction Roll.
\n⚡︎ ︎: Spend 1 Power to activate a Feat or Superpower.
\n⚡︎ ︎: Spend 1 or more Power to Show Off your Superpower.
\n⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎ : Spend 6 Power to immediately get a Spotlight.
", + "luck-u": "LUCK!You can spend your Luck to gain several advantages:

⚡︎: Spend 1 Luck gain +1 to an Action or Reaction Roll.
⚡︎: Spend 1 Luck to activate the special ability of some Feats.
⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎: Spend 6 Luck to immediately gain a Spotlight.
", + "adrenalinetext-u": " GAIN +1    6 TAKE THE SPOTLIGHT", + "spotlight-u": "SPOTLIGHT", + "spotlight_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "roulette-u": "DEATH ROULETTE", + "roulette_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "feats-u": "FEATSWhen diving into the action, you can rely on 3 Feats chosen among the ones for\nyour Role and Trope. Most Feats grant you a Free Re-roll when you act in a specific way. This greatly\nincreases your chances of success.\nOther Feats will allow you to take special actions or grant you other advantages, allowing your Hero to stand out from the crowd.", + "superpower-u": "SUPERPOWERAll Heroes can rely on an incredible Superpower tied to their Origin.\nWhen you pick a Role, you immediately gain a specific Superpower that allows\nyou to do incredible things, and to face any super-villain who dares to stand\nbetween you and the safety of the Universe.\nSuperpowers are a unique and more powerful variant of Feats.\nYour Superpower grants you passive skills that you can always rely on. Some\nSuperpowers also grant you super weapons, like kinetic or energy beams.\nAdditionally, some Superpowers allow you to spend Power (⚡) to take special actions.\nMost special actions are instantaneous, while others require a Quick Action or\na Full Turn in order to be activated.\nRemember that, while in combat, you can take a free Quick Action either\nbefore or after rolling the dice. If you use your Full Turn to activate a\nSuperpower, on the other hand, you cannot take other actions or\nmake an Action Roll.", + "mission-u": "MISSION", + "treasure-u": "TREASURE", + "experiences-u": "EXPERIENCESThe life of a superhero won’t stop at covering you in bruises and scrapes, it\nwill also leave you permanently changed by many Experiences. While playing\nsuperheroes you have a chance to collect Experiences that will influence your\ndice rolls either positively or negatively.", + "achievementsscars-u": "ACHIEVEMENTS, SCARS, BONDS & REPUTATIONS", + "youlook-u": "YOU LOOK", + "hurt-u": "HURT -", + "brawncondition-u": " BRAWN", + "tired-u": "TIRED -", + "nonecondition-u": " NONE", + "othercondition-u": " OTHER", + "nervous-u": "NERVOUS -", + "nervescondition-u": " NERVES", + "likeafool-u": "LIKE A FOOL -", + "smoothcondition-u": " SMOOTH", + "distracted-u": "DISTRACTED -", + "focuscondition-u": " FOCUS", + "scared-u": "SCARED -", + "crimecondition-u": " CRIME", + "broken-u": "BROKEN -", + "exhausted-u": "EXHAUSTED -", + "powercondition-u": " POWER", + "allcondition-u": " ALL", + "your4thcondition-u": "YOUR 4TH CONDITION IS ALWAYS BROKEN ● WHEN EXHAUSTED YOU CAN’T GAIN OR SPEND POWER
WHEN POWERLESS YOU CAN’T SPEND POWER, AND CAN’T USE YOUR SUPERPOWER AND THE FEATS  CONNECTED TO IT", + "conditions_tt-u": "In the You Look section of your Sheet, you\ncan note down the Conditions you get on\nyour mission.\nConditions impose -1 to specific dice rolls, and\ncan be accumulated as consequence of your\nfailures.", + "weaponsandgadgets-u": "WEAPONS & GADGETS", + "gunsngear_tt-u": "There are two kinds of useful items: Weapons and Gear.
If you can rely on a Helpful item of Gear, the Director can grant you one of the following benefits, depending on the circumstances:
\n♦ GAIN +1 to a roll
\n♦ GAIN A SUCCESS automatically, without rolling the dice
\n♦ GAIN THE REQUISITES for a roll that would otherwise be impossible", + "gear-u": "GEAR", + "backpack-u": "BACKPACK", + "ride-u": "RIDE", + "ride_tt-u": "Speed races and thrilling chases are an everyday occurrence in the life of a Hero. As such, it’s essential that you procure at least one ride worthy of the name, as well as someone who can drive it.
\nRides have 4 main features:
\n♦ Name: The make and model, or nickname of the ride.
\n♦ Type: Car, motorbike, boat, helicopter/plane, or armored vehicle.
\n♦ Speed: Value 1 to 3, represents your starting Speed in a chase.
\n♦ Armor: Represents how many hits the ride can sustain before blowing up.", + "bag-u": "BAG", + "notes-u": "NOTES", + "cash-u": "CA$H", + "cash_tt-u": "You will begin the game with a set number of\nCash points. Cash represents the money you can easily access and will be instrumental to allow you to buy gear or information, and to bribe people.
\nUsually, an item or service will have a cost of 1 to 3 Cash", + "shot-u": "SHOT", + "heroes-u": "HEROES", + "powertier-u": "POWER TIER", + "powertiertext-u": "CHOOSE A POWER TIER TO DETERMINE THE SCALE OF YOUR POWERS AND OF YOUR MISSION", + "ridefeat-u": "FEAT", + "evilplan-u": "EVIL PLAN", + "strongspots-u": "STRONG SPOTS", + "weakspots-u": "WEAK SPOTS", + "villaindetails-u": "THE DIRECTOR GAINS ONE HEAT POINT WHEN THE HEAT RISES TO 6, 9, AND 12.", + "villainbase-u": "BASE", + "villainstorage-u": "STORAGE", + "villaincontacts-u": "CONTACTS & CLUES" +} \ No newline at end of file diff --git a/Outgunned Superheroes/translations/uk.json b/Outgunned Superheroes/translations/uk.json new file mode 100644 index 000000000000..f991c517b461 --- /dev/null +++ b/Outgunned Superheroes/translations/uk.json @@ -0,0 +1,107 @@ +{ + "charactertab-u": "CHARACTER", + "teamtab-u": "TEAM", + "villaintab-u": "VILLAIN", + "tooltips-u": "TOOLTIPS ", + "roll-u": "ROLL", + "reroll-u": "RE-ROLL", + "freereroll-u": "FREE RE-ROLL", + "allin-u": "ALL IN", + "name-u": "NAME", + "alias-u": "ALIAS", + "role-u": "ROLE", + "trope-u": "TROPE", + "origin-u": "ORIGIN", + "flaw-u": "FLAW", + "catchphrase-u": "CATCHPHRASE", + "brawn-u": "BRAWN", + "brawn_tt-u": "Use brawn for all actions that require physical effort", + "endure-u": "ENDUREHandle pain, keep going despite exhaustion, hold your liquor", + "fight-u": "FIGHTFight enemies bare handed or in close quarters", + "force-u": "FORCEHoist, push, pull, or break things", + "stunt-u": "STUNTJump or run recklessly, dodge bullets", + "nerves-u": "NERVES", + "nerves_tt-u": "You need nerves of steel for actions that require quick reflexes and steady hands", + "cool-u": "COOLKeep your cool, hold still, or show courage", + "drive-u": "DRIVEDrive a car or bike, pilot a plane or helicopter", + "shoot-u": "SHOOTShoot with guns or superpowers, throw objects with precision", + "survival-u": "SURVIVALFind your bearings in the wilds, improvise weapons or shelter, hunt your dinner", + "smooth-u": "SMOOTH", + "smooth_tt-u": "Show off how smooth you are whenever you have to interact with other people or want to manipulate them", + "flirt-u": "FLIRTSeduce someone or use your charm", + "leadership-u": "LEADERSHIPInspire, give orders, or intimidate people", + "speech-u": "SPEECHPersuade or deceive someone, or carry out negotiations", + "style-u": "STYLEShow style and elegance, clean up nice, or prove your artistic talent", + "focus-u": "FOCUS", + "focus_tt-u": "You’ll need focus to concentrate, to notice details, and to recall memories and knowledge", + "detect-u": "DETECTFind clues and intel, notice details, sniff out lies", + "fix-u": "FIXRepair a mechanism or vehicle, deactivate a trap", + "heal-u": "HEALGive first aid or comfort someone", + "know-u": "KNOWRemember information you learned, recall details and other useful\nknowledge", + "crime-u": "CRIME", + "crime_tt-u": "Your aptitude for crime will come in handy when acting in secret or to notice incoming threats", + "awareness-u": "AWARENESSKeep your eyes and ears open, notice incoming threats", + "dexterity-u": "DEXTERITYPerform sleight of hand, steal something, pick a lock", + "stealth-u": "STEALTHHide, sneak, or move quietly", + "streetwise-u": "STREETWISEInteract with criminals, recall information useful for moving in\nseedy neighborhoods or dealing with organized crime", + "grit-u": "GRITGrit is what makes you a Hero.\n\nWhen anyone else would run in panic, surrender, or give up hope, Grit allows you to get back\nup and keep fighting for what you believe in.", + "bad-u": "BAD!", + "gritpower-u": "POW!", + "badsufferacondition-u": "BAD: SUFFER A CONDITION", + "gain2power-u": "HOT: GAIN 1 POWER", + "power-u": "POWERWhen you get a success against all odds, when you make a great sacrifice,\nwhen you evoke a strong emotional response from the group, or when you’re at\nthe center of an epic and captivating scene, the Director can reward you with Power (⚡︎), up to 6 points.
\nYou can spend Power to gain several advantages:

\n︎⚡︎: Spend 1 Power to gain +1 to an Action or Reaction Roll.
\n⚡︎ ︎: Spend 1 Power to activate a Feat or Superpower.
\n⚡︎ ︎: Spend 1 or more Power to Show Off your Superpower.
\n⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎ : Spend 6 Power to immediately get a Spotlight.
", + "luck-u": "LUCK!You can spend your Luck to gain several advantages:

⚡︎: Spend 1 Luck gain +1 to an Action or Reaction Roll.
⚡︎: Spend 1 Luck to activate the special ability of some Feats.
⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎: Spend 6 Luck to immediately gain a Spotlight.
", + "adrenalinetext-u": " GAIN +1    6 TAKE THE SPOTLIGHT", + "spotlight-u": "SPOTLIGHT", + "spotlight_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "roulette-u": "DEATH ROULETTE", + "roulette_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "feats-u": "FEATSWhen diving into the action, you can rely on 3 Feats chosen among the ones for\nyour Role and Trope. Most Feats grant you a Free Re-roll when you act in a specific way. This greatly\nincreases your chances of success.\nOther Feats will allow you to take special actions or grant you other advantages, allowing your Hero to stand out from the crowd.", + "superpower-u": "SUPERPOWERAll Heroes can rely on an incredible Superpower tied to their Origin.\nWhen you pick a Role, you immediately gain a specific Superpower that allows\nyou to do incredible things, and to face any super-villain who dares to stand\nbetween you and the safety of the Universe.\nSuperpowers are a unique and more powerful variant of Feats.\nYour Superpower grants you passive skills that you can always rely on. Some\nSuperpowers also grant you super weapons, like kinetic or energy beams.\nAdditionally, some Superpowers allow you to spend Power (⚡) to take special actions.\nMost special actions are instantaneous, while others require a Quick Action or\na Full Turn in order to be activated.\nRemember that, while in combat, you can take a free Quick Action either\nbefore or after rolling the dice. If you use your Full Turn to activate a\nSuperpower, on the other hand, you cannot take other actions or\nmake an Action Roll.", + "mission-u": "MISSION", + "treasure-u": "TREASURE", + "experiences-u": "EXPERIENCESThe life of a superhero won’t stop at covering you in bruises and scrapes, it\nwill also leave you permanently changed by many Experiences. While playing\nsuperheroes you have a chance to collect Experiences that will influence your\ndice rolls either positively or negatively.", + "achievementsscars-u": "ACHIEVEMENTS, SCARS, BONDS & REPUTATIONS", + "youlook-u": "YOU LOOK", + "hurt-u": "HURT -", + "brawncondition-u": " BRAWN", + "tired-u": "TIRED -", + "nonecondition-u": " NONE", + "othercondition-u": " OTHER", + "nervous-u": "NERVOUS -", + "nervescondition-u": " NERVES", + "likeafool-u": "LIKE A FOOL -", + "smoothcondition-u": " SMOOTH", + "distracted-u": "DISTRACTED -", + "focuscondition-u": " FOCUS", + "scared-u": "SCARED -", + "crimecondition-u": " CRIME", + "broken-u": "BROKEN -", + "exhausted-u": "EXHAUSTED -", + "powercondition-u": " POWER", + "allcondition-u": " ALL", + "your4thcondition-u": "YOUR 4TH CONDITION IS ALWAYS BROKEN ● WHEN EXHAUSTED YOU CAN’T GAIN OR SPEND POWER
WHEN POWERLESS YOU CAN’T SPEND POWER, AND CAN’T USE YOUR SUPERPOWER AND THE FEATS  CONNECTED TO IT", + "conditions_tt-u": "In the You Look section of your Sheet, you\ncan note down the Conditions you get on\nyour mission.\nConditions impose -1 to specific dice rolls, and\ncan be accumulated as consequence of your\nfailures.", + "weaponsandgadgets-u": "WEAPONS & GADGETS", + "gunsngear_tt-u": "There are two kinds of useful items: Weapons and Gear.
If you can rely on a Helpful item of Gear, the Director can grant you one of the following benefits, depending on the circumstances:
\n♦ GAIN +1 to a roll
\n♦ GAIN A SUCCESS automatically, without rolling the dice
\n♦ GAIN THE REQUISITES for a roll that would otherwise be impossible", + "gear-u": "GEAR", + "backpack-u": "BACKPACK", + "ride-u": "RIDE", + "ride_tt-u": "Speed races and thrilling chases are an everyday occurrence in the life of a Hero. As such, it’s essential that you procure at least one ride worthy of the name, as well as someone who can drive it.
\nRides have 4 main features:
\n♦ Name: The make and model, or nickname of the ride.
\n♦ Type: Car, motorbike, boat, helicopter/plane, or armored vehicle.
\n♦ Speed: Value 1 to 3, represents your starting Speed in a chase.
\n♦ Armor: Represents how many hits the ride can sustain before blowing up.", + "bag-u": "BAG", + "notes-u": "NOTES", + "cash-u": "CA$H", + "cash_tt-u": "You will begin the game with a set number of\nCash points. Cash represents the money you can easily access and will be instrumental to allow you to buy gear or information, and to bribe people.
\nUsually, an item or service will have a cost of 1 to 3 Cash", + "shot-u": "SHOT", + "heroes-u": "HEROES", + "powertier-u": "POWER TIER", + "powertiertext-u": "CHOOSE A POWER TIER TO DETERMINE THE SCALE OF YOUR POWERS AND OF YOUR MISSION", + "ridefeat-u": "FEAT", + "evilplan-u": "EVIL PLAN", + "strongspots-u": "STRONG SPOTS", + "weakspots-u": "WEAK SPOTS", + "villaindetails-u": "THE DIRECTOR GAINS ONE HEAT POINT WHEN THE HEAT RISES TO 6, 9, AND 12.", + "villainbase-u": "BASE", + "villainstorage-u": "STORAGE", + "villaincontacts-u": "CONTACTS & CLUES" +} \ No newline at end of file diff --git a/Outgunned Superheroes/translations/zh.json b/Outgunned Superheroes/translations/zh.json new file mode 100644 index 000000000000..f991c517b461 --- /dev/null +++ b/Outgunned Superheroes/translations/zh.json @@ -0,0 +1,107 @@ +{ + "charactertab-u": "CHARACTER", + "teamtab-u": "TEAM", + "villaintab-u": "VILLAIN", + "tooltips-u": "TOOLTIPS ", + "roll-u": "ROLL", + "reroll-u": "RE-ROLL", + "freereroll-u": "FREE RE-ROLL", + "allin-u": "ALL IN", + "name-u": "NAME", + "alias-u": "ALIAS", + "role-u": "ROLE", + "trope-u": "TROPE", + "origin-u": "ORIGIN", + "flaw-u": "FLAW", + "catchphrase-u": "CATCHPHRASE", + "brawn-u": "BRAWN", + "brawn_tt-u": "Use brawn for all actions that require physical effort", + "endure-u": "ENDUREHandle pain, keep going despite exhaustion, hold your liquor", + "fight-u": "FIGHTFight enemies bare handed or in close quarters", + "force-u": "FORCEHoist, push, pull, or break things", + "stunt-u": "STUNTJump or run recklessly, dodge bullets", + "nerves-u": "NERVES", + "nerves_tt-u": "You need nerves of steel for actions that require quick reflexes and steady hands", + "cool-u": "COOLKeep your cool, hold still, or show courage", + "drive-u": "DRIVEDrive a car or bike, pilot a plane or helicopter", + "shoot-u": "SHOOTShoot with guns or superpowers, throw objects with precision", + "survival-u": "SURVIVALFind your bearings in the wilds, improvise weapons or shelter, hunt your dinner", + "smooth-u": "SMOOTH", + "smooth_tt-u": "Show off how smooth you are whenever you have to interact with other people or want to manipulate them", + "flirt-u": "FLIRTSeduce someone or use your charm", + "leadership-u": "LEADERSHIPInspire, give orders, or intimidate people", + "speech-u": "SPEECHPersuade or deceive someone, or carry out negotiations", + "style-u": "STYLEShow style and elegance, clean up nice, or prove your artistic talent", + "focus-u": "FOCUS", + "focus_tt-u": "You’ll need focus to concentrate, to notice details, and to recall memories and knowledge", + "detect-u": "DETECTFind clues and intel, notice details, sniff out lies", + "fix-u": "FIXRepair a mechanism or vehicle, deactivate a trap", + "heal-u": "HEALGive first aid or comfort someone", + "know-u": "KNOWRemember information you learned, recall details and other useful\nknowledge", + "crime-u": "CRIME", + "crime_tt-u": "Your aptitude for crime will come in handy when acting in secret or to notice incoming threats", + "awareness-u": "AWARENESSKeep your eyes and ears open, notice incoming threats", + "dexterity-u": "DEXTERITYPerform sleight of hand, steal something, pick a lock", + "stealth-u": "STEALTHHide, sneak, or move quietly", + "streetwise-u": "STREETWISEInteract with criminals, recall information useful for moving in\nseedy neighborhoods or dealing with organized crime", + "grit-u": "GRITGrit is what makes you a Hero.\n\nWhen anyone else would run in panic, surrender, or give up hope, Grit allows you to get back\nup and keep fighting for what you believe in.", + "bad-u": "BAD!", + "gritpower-u": "POW!", + "badsufferacondition-u": "BAD: SUFFER A CONDITION", + "gain2power-u": "HOT: GAIN 1 POWER", + "power-u": "POWERWhen you get a success against all odds, when you make a great sacrifice,\nwhen you evoke a strong emotional response from the group, or when you’re at\nthe center of an epic and captivating scene, the Director can reward you with Power (⚡︎), up to 6 points.
\nYou can spend Power to gain several advantages:

\n︎⚡︎: Spend 1 Power to gain +1 to an Action or Reaction Roll.
\n⚡︎ ︎: Spend 1 Power to activate a Feat or Superpower.
\n⚡︎ ︎: Spend 1 or more Power to Show Off your Superpower.
\n⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎ : Spend 6 Power to immediately get a Spotlight.
", + "luck-u": "LUCK!You can spend your Luck to gain several advantages:

⚡︎: Spend 1 Luck gain +1 to an Action or Reaction Roll.
⚡︎: Spend 1 Luck to activate the special ability of some Feats.
⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎: Spend 6 Luck to immediately gain a Spotlight.
", + "adrenalinetext-u": " GAIN +1    6 TAKE THE SPOTLIGHT", + "spotlight-u": "SPOTLIGHT", + "spotlight_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "roulette-u": "DEATH ROULETTE", + "roulette_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "feats-u": "FEATSWhen diving into the action, you can rely on 3 Feats chosen among the ones for\nyour Role and Trope. Most Feats grant you a Free Re-roll when you act in a specific way. This greatly\nincreases your chances of success.\nOther Feats will allow you to take special actions or grant you other advantages, allowing your Hero to stand out from the crowd.", + "superpower-u": "SUPERPOWERAll Heroes can rely on an incredible Superpower tied to their Origin.\nWhen you pick a Role, you immediately gain a specific Superpower that allows\nyou to do incredible things, and to face any super-villain who dares to stand\nbetween you and the safety of the Universe.\nSuperpowers are a unique and more powerful variant of Feats.\nYour Superpower grants you passive skills that you can always rely on. Some\nSuperpowers also grant you super weapons, like kinetic or energy beams.\nAdditionally, some Superpowers allow you to spend Power (⚡) to take special actions.\nMost special actions are instantaneous, while others require a Quick Action or\na Full Turn in order to be activated.\nRemember that, while in combat, you can take a free Quick Action either\nbefore or after rolling the dice. If you use your Full Turn to activate a\nSuperpower, on the other hand, you cannot take other actions or\nmake an Action Roll.", + "mission-u": "MISSION", + "treasure-u": "TREASURE", + "experiences-u": "EXPERIENCESThe life of a superhero won’t stop at covering you in bruises and scrapes, it\nwill also leave you permanently changed by many Experiences. While playing\nsuperheroes you have a chance to collect Experiences that will influence your\ndice rolls either positively or negatively.", + "achievementsscars-u": "ACHIEVEMENTS, SCARS, BONDS & REPUTATIONS", + "youlook-u": "YOU LOOK", + "hurt-u": "HURT -", + "brawncondition-u": " BRAWN", + "tired-u": "TIRED -", + "nonecondition-u": " NONE", + "othercondition-u": " OTHER", + "nervous-u": "NERVOUS -", + "nervescondition-u": " NERVES", + "likeafool-u": "LIKE A FOOL -", + "smoothcondition-u": " SMOOTH", + "distracted-u": "DISTRACTED -", + "focuscondition-u": " FOCUS", + "scared-u": "SCARED -", + "crimecondition-u": " CRIME", + "broken-u": "BROKEN -", + "exhausted-u": "EXHAUSTED -", + "powercondition-u": " POWER", + "allcondition-u": " ALL", + "your4thcondition-u": "YOUR 4TH CONDITION IS ALWAYS BROKEN ● WHEN EXHAUSTED YOU CAN’T GAIN OR SPEND POWER
WHEN POWERLESS YOU CAN’T SPEND POWER, AND CAN’T USE YOUR SUPERPOWER AND THE FEATS  CONNECTED TO IT", + "conditions_tt-u": "In the You Look section of your Sheet, you\ncan note down the Conditions you get on\nyour mission.\nConditions impose -1 to specific dice rolls, and\ncan be accumulated as consequence of your\nfailures.", + "weaponsandgadgets-u": "WEAPONS & GADGETS", + "gunsngear_tt-u": "There are two kinds of useful items: Weapons and Gear.
If you can rely on a Helpful item of Gear, the Director can grant you one of the following benefits, depending on the circumstances:
\n♦ GAIN +1 to a roll
\n♦ GAIN A SUCCESS automatically, without rolling the dice
\n♦ GAIN THE REQUISITES for a roll that would otherwise be impossible", + "gear-u": "GEAR", + "backpack-u": "BACKPACK", + "ride-u": "RIDE", + "ride_tt-u": "Speed races and thrilling chases are an everyday occurrence in the life of a Hero. As such, it’s essential that you procure at least one ride worthy of the name, as well as someone who can drive it.
\nRides have 4 main features:
\n♦ Name: The make and model, or nickname of the ride.
\n♦ Type: Car, motorbike, boat, helicopter/plane, or armored vehicle.
\n♦ Speed: Value 1 to 3, represents your starting Speed in a chase.
\n♦ Armor: Represents how many hits the ride can sustain before blowing up.", + "bag-u": "BAG", + "notes-u": "NOTES", + "cash-u": "CA$H", + "cash_tt-u": "You will begin the game with a set number of\nCash points. Cash represents the money you can easily access and will be instrumental to allow you to buy gear or information, and to bribe people.
\nUsually, an item or service will have a cost of 1 to 3 Cash", + "shot-u": "SHOT", + "heroes-u": "HEROES", + "powertier-u": "POWER TIER", + "powertiertext-u": "CHOOSE A POWER TIER TO DETERMINE THE SCALE OF YOUR POWERS AND OF YOUR MISSION", + "ridefeat-u": "FEAT", + "evilplan-u": "EVIL PLAN", + "strongspots-u": "STRONG SPOTS", + "weakspots-u": "WEAK SPOTS", + "villaindetails-u": "THE DIRECTOR GAINS ONE HEAT POINT WHEN THE HEAT RISES TO 6, 9, AND 12.", + "villainbase-u": "BASE", + "villainstorage-u": "STORAGE", + "villaincontacts-u": "CONTACTS & CLUES" +} \ No newline at end of file diff --git a/vaesen_official/translations/sv.json b/vaesen_official/translations/sv.json index 3f933beb95eb..92845b958d56 100644 --- a/vaesen_official/translations/sv.json +++ b/vaesen_official/translations/sv.json @@ -9,7 +9,7 @@ "animal": "djur", "archetype": "arketyp", "armor": "rustning", - "asset": "tillgångar", + "asset": "tillgång", "attack": "attack", "attributes": "grundegenskaper", "availability": "tillgänglighet", @@ -76,81 +76,81 @@ "name": "namn", "never": "aldrig", "no dice to roll": "inga tärningar att slå", - "NPC": "NPC", + "NPC": "SLP", "observation": "genomskåda", "observation (empathy)": "genomskåda (empati)", - "PC": "PC", - "personnel": "", + "PC": "RP", + "personnel": "personer", "physical": "fysiska", - "physique": "physique", - "power": "power", + "physique": "fysik", + "power": "kraft", "precision": "precision", - "protection": "protection", - "range": "range", - "ranged combat": "ranged combat", - "ranged combat (precision)": "ranged combat (precision)", - "relationships": "relationships", - "resources": "resources", + "protection": "skyddsvärde", + "range": "räckvidd", + "ranged combat": "skytte", + "ranged combat (precision)": "skytte (precision)", + "relationships": "relationer", + "resources": "tillgångar", "risk": "risk", "ritual": "ritual", - "roll": "roll", - "Save changes": "Save changes", - "secret": "secret", - "select one": "select one", - "sheet type": "sheet type", - "skill": "skill", - "skills": "skills", - "stealth": "stealth", - "stealth (precision)": "stealth (precision)", - "successes": "successes", - "talents": "talents", - "toughness": "toughness", + "roll": "slag", + "Save changes": "Spara ändringar", + "secret": "hemlighet", + "select one": "välj en", + "sheet type": "formulärtyp", + "skill": "färdighet", + "skills": "färdigheter", + "stealth": "lönndom", + "stealth (precision)": "lönndom (precision)", + "successes": "framgångar", + "talents": "talanger", + "toughness": "tålighet", "trauma": "trauma", - "type of building": "type of building", - "upgrades": "upgrades", - "vaesen": "vaesen", - "vigilance": "vigilance", - "vigilance (logic)": "vigilance (logic)", - "weapons": "weapons", - "whisper rolls to gm": "whisper rolls to gm", - "wounded": "wounded", - "tabs-vaesen-settings": "settings", - "tabs-vaesen-pc": "pc", - "tabs-vaesen-vaesen": "vaesen", - "tabs-vaesen-hq": "hq", - "tabs-vaesen-npc": "npc", - "tabs-vaesen-animal": "animal", - "new talent": "new talent", - "new condition": "new condition", - "new equipment": "new equipment", - "new weapon": "new weapon", - "new memento": "new memento", - "new insight": "new insight", - "new advantage": "new advantage", - "new relationship": "new relationship", - "new personnel": "new personnel", - "new contact": "new contact", - "new facility": "new facility", - "new magical-power": "new magical power", - "new magic-item": "new magic item", - "update talent": "update talent", - "update condition": "update condition", - "update equipment": "update equipment", - "update weapon": "update weapon", - "update memento": "update memento", - "update insight": "update insight", - "update advantage": "update advantage", - "update relationship": "update relationship", - "update personnel": "update personnel", - "update contact": "update contact", - "update facility": "update facility", - "update magical-power": "update magical power", - "update magic-item": "update magic item", - "push": "push", - "wound query": "Which wound have you gained by pushing?", - "roll bonus query": "How many additional dice do you want to roll (including advantages)?", - "skill query": "Which skill are you rolling?", - "punch": "punch", - "sheet type description": "What type of sheet new characters are made as. This can be changed after the character is made.", - "whisper description": "whisper description" + "type of building": "byggnadstyp", + "upgrades": "förbättringar", + "vaesen": "väsen", + "vigilance": "vaksamhet", + "vigilance (logic)": "vaksamhet (logik)", + "weapons": "vapen", + "whisper rolls to gm": "viska slag till GM", + "wounded": "skadad", + "tabs-vaesen-settings": "inställningar", + "tabs-vaesen-pc": "rp", + "tabs-vaesen-vaesen": "väsen", + "tabs-vaesen-hq": "hk", + "tabs-vaesen-npc": "slp", + "tabs-vaesen-animal": "djur", + "new talent": "ny talang", + "new condition": "nytt tillstånd", + "new equipment": "ny utrustning", + "new weapon": "nytt vapen", + "new memento": "nytt minnesföremål", + "new insight": "ny insikt", + "new advantage": "ny fördel", + "new relationship": "ny relation", + "new personnel": "ny person", + "new contact": "ny kontakt", + "new facility": "nytt utrymme", + "new magical-power": "ny magisk kraft", + "new magic-item": "nytt magiskt föremål", + "update talent": "uppdatera talang", + "update condition": "uppdatera tillstånd", + "update equipment": "uppdatera utrustning", + "update weapon": "uppdatera vapen", + "update memento": "uppdatera minnesföremål", + "update insight": "uppdatera insikt", + "update advantage": "uppdatera fördel", + "update relationship": "uppdatera relation", + "update personnel": "uppdatera personer", + "update contact": "uppdatera kontakt", + "update facility": "uppdatera utrymme", + "update magical-power": "uppdatera magisk kraft", + "update magic-item": "uppdatera magiskt föremål", + "push": "pressa slag", + "wound query": "Vilken tillstånd orsakar ditt pressade slag?", + "roll bonus query": "Hur många ytterligare tärningar vill du slå (inklusive fördelar)?", + "skill query": "Vilken färdighet slår du för?", + "punch": "slaganfall", + "sheet type description": "Vilken typ av formulär nya karaktärer använder. Detta kan ändras efter karaktären är skapad.", + "whisper description": "viskningsbeskrivning" } \ No newline at end of file