From 6fe9331008e4b7d244dca14f3879892ba040fe33 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 15:11:57 -0400 Subject: [PATCH 01/93] New translations translation.json (Swedish) --- vaesen_official/translations/sv.json | 44 ++++++++++++++-------------- 1 file changed, 22 insertions(+), 22 deletions(-) diff --git a/vaesen_official/translations/sv.json b/vaesen_official/translations/sv.json index 3f933beb95eb..6d547b3e075d 100644 --- a/vaesen_official/translations/sv.json +++ b/vaesen_official/translations/sv.json @@ -9,7 +9,7 @@ "animal": "djur", "archetype": "arketyp", "armor": "rustning", - "asset": "tillgångar", + "asset": "tillgång", "attack": "attack", "attributes": "grundegenskaper", "availability": "tillgänglighet", @@ -125,27 +125,27 @@ "new equipment": "new equipment", "new weapon": "new weapon", "new memento": "new memento", - "new insight": "new insight", - "new advantage": "new advantage", - "new relationship": "new relationship", - "new personnel": "new personnel", - "new contact": "new contact", - "new facility": "new facility", - "new magical-power": "new magical power", - "new magic-item": "new magic item", - "update talent": "update talent", - "update condition": "update condition", - "update equipment": "update equipment", - "update weapon": "update weapon", - "update memento": "update memento", - "update insight": "update insight", - "update advantage": "update advantage", - "update relationship": "update relationship", - "update personnel": "update personnel", - "update contact": "update contact", - "update facility": "update facility", - "update magical-power": "update magical power", - "update magic-item": "update magic item", + "new insight": "ny insikt", + "new advantage": "ny fördel", + "new relationship": "ny relation", + "new personnel": "ny person", + "new contact": "ny kontakt", + "new facility": "nytt utrymme", + "new magical-power": "ny magisk kraft", + "new magic-item": "nytt magiskt föremål", + "update talent": "uppdatera talang", + "update condition": "uppdatera tillstånd", + "update equipment": "uppdatera utrustning", + "update weapon": "uppdatera vapen", + "update memento": "uppdatera minnesföremål", + "update insight": "uppdatera insikt", + "update advantage": "uppdatera fördel", + "update relationship": "uppdatera relation", + "update personnel": "uppdatera personer", + "update contact": "uppdatera kontakt", + "update facility": "uppdatera utrymme", + "update magical-power": "uppdatera magisk kraft", + "update magic-item": "uppdatera magiskt föremål", "push": "push", "wound query": "Which wound have you gained by pushing?", "roll bonus query": "How many additional dice do you want to roll (including advantages)?", From d2b29d935318effaf4062faed414f569b1570ef7 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 15:16:26 -0400 Subject: [PATCH 02/93] New translations translation.json (French) --- Draw Steel/translations/fr.json | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/Draw Steel/translations/fr.json b/Draw Steel/translations/fr.json index b6d37e3419cc..737b4b172233 100644 --- a/Draw Steel/translations/fr.json +++ b/Draw Steel/translations/fr.json @@ -188,7 +188,7 @@ "power-roll-total": "Total", "tier": "Tier", "free-strike": "Free Strike", - "npc-toggle": "Monster", + "npc-toggle": "Use Monster Sheet", "movement": "Movement", "immunity": "Immunity", "weakness": "Weakness", @@ -428,7 +428,7 @@ "respite": "Respite", "initiative-title": "Roll 1d10", "initiative": "Initiative:", - "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero file) into the text box below, then click 'Import'.", + "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero, *.ds-monster, or *.ds-monster-group file) into the text box below, then click 'Import'.", "import-warning2": "This will overwrite attributes on this sheet. This cannot be undone.", "import-warning3": "The import feature is a work in progress. Check for mistakes.", "import-player": "Import Player", @@ -557,5 +557,13 @@ "villain-action": "Villain Actions", "villain-toggle": "Has Villain Actions", "magic": "Magic", - "psionic": "Psionic" + "psionic": "Psionic", + "npc-options-title": "Monster Options", + "has-villain-actions": "Has Villain Actions", + "free-strike-ability-text": "This ability may be used as a free strike.", + "roll-surge-damage": "Using Surges for Damage", + "roll-surge-potency": "Using Surges for Potency", + "roll-surge-potency-desc": "Surges used to increase potency by 1", + "roll-resource-gain": "Gain", + "damage-calc-or": "or" } From 788f94b05ff3ff85ff063ac94d2a2ade5c1b7753 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 15:16:48 -0400 Subject: [PATCH 03/93] New translations translation.json (French) --- Gumshoe/translations/fr.json | 364 +++++++++++++++++++++++++++++++++++ 1 file changed, 364 insertions(+) create mode 100644 Gumshoe/translations/fr.json diff --git a/Gumshoe/translations/fr.json b/Gumshoe/translations/fr.json new file mode 100644 index 000000000000..e09971bf059b --- /dev/null +++ b/Gumshoe/translations/fr.json @@ -0,0 +1,364 @@ +{ + "": "", + "aberrance-a": "Aberrance", + "abilities-tip0": "Act", + "abilities-tip1": "Spend", + "abilities-tip2": "Refresh", + "ability-bonuses": "Ability Bonus", + "ability-starting-o": "Ability Starting Values", + "academic-nba": "ACADEMIC ABILITIES", + "academic-toc": "Academic", + "accounting-a": "Accounting", + "action-ability": "Action Ability", + "action-order-w": "Action Order", + "adjust": "Adjust", + "adjust:-w": "Adjust: ", + "agent-name-i": "Agent Name", + "aircraft-e": "Aircraft", + "alertness:-n": "Alertness:", + "always": "Always", + "ammo-capacity:-w": "Ammo Capacity: ", + "anthropology-a": "Anthropology", + "archaeology-a": "Archaeology", + "architecture-a": "Architecture", + "armor": "Armor:", + "armor-notes:-n": "Armor Notes:", + "art-a": "Art", + "art-history-a": "Art History", + "assess-honesty-a": "Assess Honesty", + "associated-ability": "Associated Ability: ", + "astronomy-a": "Astronomy", + "athletics-a": "Athletics", + "auto-pool:-w": "Dedicated Auto Pool: ", + "automatic-w": "Automatic", + "background-i": "Background", + "ballistic-cloth": "Ballistic Cloth", + "banes-v": "Banes", + "bargain-a": "Bargain", + "biology-a": "Biology", + "blocks-v": "Blocks", + "bonus-ability-name": "Custom Ability Name", + "bonus-e": "Bonus", + "bonus-type": "Bonus Type:", + "both-barrels": "Both barrels", + "both-barrels-prompt": "Use both barrels?", + "bullet-safety-2e": "Safety", + "bullet-solace-2e": "Solace", + "bullet-symbol-2e": "Symbol", + "bullets:-r": "Bullets:", + "bullshit-detector-a": "Bullshit Detector", + "bureaucracy-a": "Bureaucracy", + "cancel": "Cancel", + "capacity:-w": "Capacity: ", + "cast-s": "Cast", + "casting-ability": "Casting Ability: ", + "casting-difficulty-s": "Casting Test Difficulty", + "casting-time-s": "Time", + "challenge-difficulty-s": "Total Challenge Difficulty", + "chemistry-a": "Chemistry", + "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "cherry-branch-height:-o": "Cherry Branch Height: ", + "Close": "Close", + "close-w": "Close", + "clue-e": "Clue", + "compulsions-v": "Compulsions", + "conceal-a": "Conceal", + "cop-talk-a": "Cop Talk", + "cost-challenge-s": "Cost per Continuing Challenge Test", + "cost-initial-s": "Initial Cost", + "cost-s": "Cost", + "cover-a": "Cover", + "cover:-o": "Cover: ", + "covers": "Covers", + "craft-a": "Craft", + "credit-rating": "Credit Rating: ", + "criminology-a": "Criminology", + "cryptography-a": "Cryptography", + "cthulhu-mythos-a": "Cthulhu Mythos", + "Custom": "Custom", + "custom-general-ability": "Custom", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "damage:-w": "Damage: ", + "data-recovery-a": "Data Recovery", + "description": "description", + "diagnosis-a": "Diagnosis", + "digital-intrusion-a": "Digital Intrusion", + "disguise-a": "Disguise", + "doubl-barreled-w": "Double Barreled", + "dreads-v": "Dreads", + "drive-i": "Drive", + "driving-a": "Driving", + "edit-abilities": "Edit Abilities", + "electronic-surveillance-a": "Electronic Surveillance", + "equipment": "equipment", + "explosive-devices-a": "Explosive Devices", + "explosive-w": "Explosives", + "explosives-a": "Explosives", + "explosives:-r": "Explosives:", + "extended-range-w": "(Extended Range)", + "features": "Features", + "filch-a": "Filch", + "Firearms": "Firearms", + "firearms-a": "Firearms", + "first-aid-a": "First Aid", + "flattery-a": "Flattery", + "fleeing-a": "Fleeing", + "flirting-a": "Flirting", + "forensic-pathology-a": "Forensic Pathology", + "forensics-a": "Forensics", + "forgery-a": "Forgery", + "full-auto": "Full auto", + "gambling-a": "Gambling", + "gen-build-points": "General Build Points: ", + "gen-points-info-2e": "Starting build points for general abilities. The default value for Trail of Cthulhu is 60, and the Night's Black Agents default is 70.", + "general-ability-warning": "general-ability-warning", + "general-toc": "General", + "geology-a": "Geology", + "Hand-to-Hand": "Hand-to-Hand", + "hand-to-hand-a": "Hand-to-Hand", + "health": "Health", + "health-a": "Health", + "health-h": "Health", + "health:-o": "Health: ", + "heavy-w": " Heavy", + "high-society-a": "High Society", + "history-a": "History", + "hit-rating:-n": "Hit Rating:", + "hit-threshold": "Hit Threshold", + "human-terrain-a": "Human Terrain", + "humanoid:-o": "Mundane", + "hypnosis-a": "Hypnosis", + "incantation-s": "Incantation", + "infiltration-a": "Infiltration", + "interpersonal-nba": "INTERPERSONAL ABILITIES", + "interpersonal-toc": "Interpersonal", + "interrogation-a": "Interrogation", + "intimidation-a": "Intimidation", + "inv-build-points": "Investigative Build Points: ", + "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "investigation": "Investigation", + "languages-a": "Languages", + "law-a": "Law", + "library-use-a": "Library Use", + "light-w": " Light", + "locksmith-a": "Locksmith", + "Long": "Long", + "long-w": "Long", + "magic": "Magic", + "magic-a": "Magic", + "magic-potential": "Magic Potential", + "magic:-n": "Magic:", + "mechanics-a": "Mechanics", + "medic-a": "Medic", + "medicine-a": "Medicine", + "melee-w": "Melee", + "melee:-r": "Melee:", + "military-armor": "Military Armor", + "military-science-a": "Military Science", + "monstrous:-o": "Monstrous", + "mos-ability-message-2e": "Click the checkbox to mark your MOS ability.", + "mythos-potential": "Mythos Potential", + "name-s": "Spell Name", + "name:-n": "Name:", + "Near": "Near", + "near-w": "Near", + "negotiation-a": "Negotiation", + "network-a": "Network", + "network-contacts": "Network Contacts", + "network:-o": "Network: ", + "never": "Never", + "new-feature": "New Feature", + "new-investigation": "New Investigation", + "nights-black-agents-o": "Night's Black Agents", + "none-u": "None", + "notes-n": "Notes", + "notes-placeholder": "Notes", + "notice-a": "Notice", + "npc": "NPC", + "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "npc-mode:-o": "NPC Mode: ", + "num-players:-o": "Number of Players: ", + "occult-a": "Occult", + "occult-studies-a": "Occult Studies", + "occupation-benefts-placeholder": "Occupation Benefits", + "occupation-i": "Occupation", + "occupation-placeholder": "Drag and drop an occupation", + "oral-history-a": "Oral History", + "other": "Other", + "other-placeholder-s": "e.g., Specific item", + "out-of-range-w": "(Out of Range)", + "outdoor-survival-a": "Outdoor Survival", + "pb-w": "Point-Blank", + "pc:-o": "PC", + "per-test": "...per Test", + "pharmacy-a": "Pharmacy", + "photography-a": "Photography", + "physics-a": "Physics", + "pillars-of-sanity": "Pillars of Sanity", + "piloting-a": "Piloting", + "pistol": "Pistol", + "pistol-submachine-gun": "Pistol/Submachine Gun", + "Point-Blank": "Point-Blank", + "point-spend": "Points spent: ", + "police-vest": "Police Vest", + "powers-v": "Powers", + "preparedness-a": "Preparedness", + "previous-patron-i": "Previous Patron", + "psi-a": "Psi", + "psychoanalysis-a": "Psychoanalysis", + "range": "Range", + "range-e": "Range", + "ranged-w": "Ranged", + "reassurance-a": "Reassurance", + "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked.", + "refresh-general": "Refresh General", + "refresh-investigative": "Refresh Investigative", + "requirements-v": "Requirements", + "research-a": "Research", + "resistance-pool-s": "Resistance Pool", + "resource-e": "Resource", + "riding-a": "Riding", + "rifle": "Rifle", + "ritual-s": "Ritual", + "roll-button": "Roll", + "sanity": "Sanity", + "sanity-a": "Sanity", + "sanity-h": "Sanity", + "sanity:-o": "Sanity: ", + "Scuffling": "Scuffling", + "scuffling-a": "Scuffling", + "Select One": "Select One", + "select-academic-ability": "Select Academic Ability", + "select-combat-range-w": "Select Combat Range", + "select-general-ability": "Select General Ability", + "select-interpersonal-ability": "Select Interpersonal Ability", + "select-one": "Select One", + "select-technical-ability": "Select Technical Ability", + "sense-trouble-a": "Sense Trouble", + "shadowing-a": "Shadowing", + "sheet-mode:-o": "Sheet Mode: ", + "sheet-settings-title": "Sheet Settings", + "Shooting": "Shooting", + "shooting-a": "Shooting", + "shotgun": "Shotgun", + "shrink-a": "Shrink", + "sources-of-stability": "Sources of Stability", + "special-weapons-training": "Special Weapons Training", + "specialization": "Specialization", + "speed-e": "Speed", + "spell-effect-s": "Effect of the Spell", + "spell-rules-description": "If the spell allows the expenditure of another ability in addition to Magic, you can swap on ability for the other at twice the price, unless otherwise noted in the spell for different ratios or forbids any swapping.", + "spells": "Spells", + "spend-auto-pool-prompt": "Spend Auto Pool Points?", + "spend-points-prompt": "Spend Points of ", + "stability": "Stability", + "stability-a": "Stability", + "stability-h": "Stability", + "stability-loss:-n": "Stability Loss:", + "stability:-o": "Stability: ", + "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", + "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "starting-stability-info-2e": "This is free stability rating that each player character starts with. The default value is 4.", + "stealth-a": "Stealth", + "stealth:-n": "Stealth:", + "streetwise-a": "Streetwise", + "surveillance-a": "Surveillance", + "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents.", + "system:-o": "System: ", + "tag-team-benefits": "Tag-Team Benefits", + "technical-nba": "TECHNICAL ABILITIES", + "technical-toc": "Technical", + "theology-a": "Theology", + "thrown-w": "Thrown", + "tip-ability": "Ability", + "tip-build-points": "Build", + "tip-free-points": "Free", + "tip-item-points": "Item", + "tip-max-points": "Max", + "tip-potential-free": "Free", + "tip-potential-skill-points": "Skill", + "tome-e": "Tome", + "tome-type-e": "Tome Type:", + "tradecraft-a": "Tradecraft", + "traffic-analysis-a": "Traffic Analysis", + "trail-of-cthulhu-o": "Trail of Cthulhu", + "trust": "Trust", + "type-s": "Type:", + "unarmed-attack": "Unarmed Attack", + "urban-survival-a": "Urban Survival", + "vampire": "Vampire", + "vampirology-a": "Vampirology", + "vehicle-e": "Vehicle", + "very-heavy-w": " Very Heavy", + "Weapons": "Weapons", + "weapons-a": "Weapons", + "weapons-w": "Weapons", + "whisper": "Whisper rolls to the GM", + "system-selection-header": "System Selection", + "yes": "Yes", + "no": "No", + "consume-sanity-prompt": "Does using Cthulhu Mythos also consume Sanity?", + "num-players-info": "This defines the default starting investigative build points, according to the tables defined in both systems.", + "whisper-info": "Whether rolls should be whispered to the gm or visible to all players.", + "select-repeating-general-ability-prompt": "Select a Custom General Ability", + "new-equipment": "New Equipment", + "new-spell": "New Spell", + "select-investigative-ability": "Select Investigative Ability", + "new-weapon": "New Weapon", + "initiative": "Initiative", + "ability-initiative": "Initiative Ability", + "roll-initiative": "Roll Initiative", + "current-pool": "Current Pool", + "consciousness-strain-prompt": "Strain Health for bonus (0-@{{max_strain}})? Current Health: @{{current_health}}, DC: @{{dc}}", + "consciousness-test": "Consciousness Test", + "consciousness-strain-bonus": "Strain Bonus:", + "success": "Success!", + "failure": "Failure!", + "dc-label": "DC:", + "casting": "Casting", + "occupational-benefits": "Occupational benefits", + "hit-rating-h": "Hit Rating", + "damage-resistances": "Damage Resistances", + "abilities-a": "Abilities", + "general_ability_warning": "Warning: Your second highest General ability rating must be at least half of your highest General ability rating.", + "free-points": "Free Points", + "credit-rating-a": "Credit Rating", + "evidence-collection-a": "Evidence Collection", + "outdoorsman-a": "Outdoorsman", + "general-nba": "GENERAL ABILITIES", + "electrical-repair-a": "Electrical Repair", + "firearms": "Firearms", + "mechanical-repair-a": "Mechanical Repair", + "attack-w": "Attack", + "slash-extended": "/Extended", + "parenthetical-extended": "(Extended)", + "stability-pool-prompt": "Current Stability Pool", + "conversion_note_repair_skill": "CONVERSION NOTE: Your lower rated old repair skill had {{0}} build points. These can be reallocated.", + "conversion_note_credit_rating": "TOC 2e CONVERSION NOTE: You have {{0}} build points from your old Credit Rating (rating {{1}} - default {{2}}) to reinvest. Determine your new Credit Rating based on the 2nd edition occupations.", + "conversion_note_cop_talk": "TOC 2e CONVERSION NOTE: You have {{0}} points from your old Cop Talk rating ({{1}}) to reinvest in Criminology or Streetwise.", + "full-auto-prompt": "Use full auto?", + "pick_category_skill_prompt": "Pick {{0}} skill {{1}}/{{2}}", + "select_skill_prompt": "Select Skill", + "choose_option_set_prompt": "Choose an option set for {{0}}", + "select_credit_rating_prompt": "Select Credit Rating for {{0}} ({{1}}-{{2}})", + "choose_specialization_prompt": "Choose Specialization for {{0}} {{1}}", + "optional_tag": "(Optional)", + "skip_specialization_option_label": "Skip Specialization", + "specify_specialty_prompt": "Specify {{0}} Specialty {{1}}/{{2}}", + "rating_display": " (Rating {{0}})", + "rating_display_each": " (each at Rating {{0}})", + "default_option_set_label": "Option Set {{0}} for group {{1}}", + "occupation-warning": "Warning: Selected occupation abilities will overwrite existing ratings for the same abilities. Proceed?", + "unknown": "Unknown", + "sheet-mode-info": "Select the default sheet mode when creating a new character.", + "starting-health-u": "Starting Health", + "starting-stability-u": "Starting Stability", + "starting-sanity-u": "Starting Sanity", + "starting-Cover-u": "Starting Cover", + "starting-network-u": "Starting Network", + "cherry-branch-height-u": "Cherry Branch Height", + "occupation-benefits-placeholder": "Occupation Benefits" +} \ No newline at end of file From dc56ce62167928c6156f2c3fc54ade6bd7acd2cf Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 15:18:34 -0400 Subject: [PATCH 04/93] New translations translation.json (Spanish) --- Delta Green 2/translations/es.json | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/Delta Green 2/translations/es.json b/Delta Green 2/translations/es.json index d2b714157840..3a306a1eaea4 100644 --- a/Delta Green 2/translations/es.json +++ b/Delta Green 2/translations/es.json @@ -12,8 +12,8 @@ "science 2": "Ciencia 2", "Agents rituals": "Rituales de los agentes", "ammunitions:": "Munición:", - "huge target:": "Gran objetivo:", - "power contest": "Desafío de poder", + "huge target:": "Blanco enorme:", + "power contest": "Prueba de Poder", "ritual cost": "Coste del ritual", "flawed ritual:": "Ritual fallido:", "accept": "Aceptar", @@ -76,13 +76,13 @@ "hit points:": "Puntos de Salud:", "armor:": "Armadura:", "short burst": "Ráfaga corta", - "short burst (×2)": "Ráfaga corta (x2)", + "short burst (×2)": "Ráfaga corta (×2)", "long burst": "Ráfaga larga", - "long burst (×2)": "Ráfaga larga (x2)", + "long burst (×2)": "Ráfaga larga (×2)", "short spray": "Rociada corta", - "short spray (×2)": "Rociada corta (x2)", + "short spray (×2)": "Rociada corta (×2)", "long spray": "Rociada larga", - "long spray (×2)": "Rociada larga (x2)", + "long spray (×2)": "Rociada larga (×2)", "abilities": "Habilidades", "accessory": "Accesorio", "accessory:": "Accesorio:", @@ -105,7 +105,7 @@ "14. wounds and ailments": "14. Heridas y dolencias", "15. armor and gear": "15. Protección corporal y equipo", "16. weapons": "16. Armas", - "16b. rituals": "16b. Ritulaes", + "16b. rituals": "16b. Rituales", "17. personal details and notes": "17. Detalles y notas personales", "18. developments which affect home and family": "18. Acontecimientos que afectan al hogar y a la familia", "19. special training": "19. Formación especial", @@ -211,7 +211,7 @@ "damage input": "Entrada de daño", "damage": "Daño", "damage:": "Daño:", - "damage (×2)": "daño (x2)", + "damage (×2)": "Daño (x2)", "DD": "DD", "demolitions fail checkbox": "Verificación de fallo de Demoliciones", "demolitions rank": "Valor de Demoliciones", @@ -327,7 +327,7 @@ "military_science_1": "Ciencia_militar_1", "military_science_2": "Ciencia_militar_2", "motivations": "Motivaciones", - "motivations and mental disorders": "Motivacione sy trastornos mentales", + "motivations and mental disorders": "Motivaciones y trastornos mentales", "name": "Nombre", "nationality": "Nacionalidad", "navigate fail checkbox": "Verificación de fallo de Orientación", @@ -472,7 +472,7 @@ "willpower points": "Puntos de Voluntad", "WP": "PV", "×5": "×5", - "yes: only Medicine, Surgery, or long-term rest can help further.": "si: sólo Medicina, Cirugía o un descanso prolongado pueden ayudar más.", + "yes: only Medicine, Surgery, or long-term rest can help further.": "Si: solo Medicina, Cirugía o un descanso prolongado pueden ayudar más.", "-": "-", "Check a damaged Bond’s box until the next Home scene ends.": "Marca todas las casillas de Lazos dañados hasta que la próxima escena en el Hogar finalice.", "complexity": "Complejidad", From 9392276aa574945aece3d706b09ebceba404d253 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 15:21:41 -0400 Subject: [PATCH 05/93] New translations translation.json (Spanish) --- Draw Steel/translations/es.json | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/Draw Steel/translations/es.json b/Draw Steel/translations/es.json index c4a2c725e511..2480ff635ebb 100644 --- a/Draw Steel/translations/es.json +++ b/Draw Steel/translations/es.json @@ -188,7 +188,7 @@ "power-roll-total": "Total", "tier": "Tier", "free-strike": "Ataque Básico", - "npc-toggle": "Monstruo", + "npc-toggle": "Use Monster Sheet", "movement": "Movimiento", "immunity": "Inmunidad", "weakness": "Vulnerabilidad", @@ -428,7 +428,7 @@ "respite": "Descanso", "initiative-title": "Tira 1d10", "initiative": "Iniciativa:", - "import-warning1": "Copia el contenido de los datos de exportación de Forge Steel (el archivo *.ds-hero) en la caja de texto debajo, luego haz click en 'Importar'.", + "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero, *.ds-monster, or *.ds-monster-group file) into the text box below, then click 'Import'.", "import-warning2": "Esto sobreescribirá información en esta ficha. Esta acción no puede deshacerse.", "import-warning3": "La función de importar es un trabajo en marcha. Revisa que no haya errores.", "import-player": "Importar Jugadore", @@ -557,5 +557,13 @@ "villain-action": "Acciones Villanas", "villain-toggle": "Tiene Acciones Villanas", "magic": "Magia", - "psionic": "Psiónica" + "psionic": "Psiónica", + "npc-options-title": "Monster Options", + "has-villain-actions": "Has Villain Actions", + "free-strike-ability-text": "This ability may be used as a free strike.", + "roll-surge-damage": "Using Surges for Damage", + "roll-surge-potency": "Using Surges for Potency", + "roll-surge-potency-desc": "Surges used to increase potency by 1", + "roll-resource-gain": "Gain", + "damage-calc-or": "or" } From 653f9c7b4a8f5f1c105fbf28d955a21dd4f2dc78 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 15:22:01 -0400 Subject: [PATCH 06/93] New translations translation.json (Spanish) --- Gumshoe/translations/es.json | 364 +++++++++++++++++++++++++++++++++++ 1 file changed, 364 insertions(+) create mode 100644 Gumshoe/translations/es.json diff --git a/Gumshoe/translations/es.json b/Gumshoe/translations/es.json new file mode 100644 index 000000000000..e09971bf059b --- /dev/null +++ b/Gumshoe/translations/es.json @@ -0,0 +1,364 @@ +{ + "": "", + "aberrance-a": "Aberrance", + "abilities-tip0": "Act", + "abilities-tip1": "Spend", + "abilities-tip2": "Refresh", + "ability-bonuses": "Ability Bonus", + "ability-starting-o": "Ability Starting Values", + "academic-nba": "ACADEMIC ABILITIES", + "academic-toc": "Academic", + "accounting-a": "Accounting", + "action-ability": "Action Ability", + "action-order-w": "Action Order", + "adjust": "Adjust", + "adjust:-w": "Adjust: ", + "agent-name-i": "Agent Name", + "aircraft-e": "Aircraft", + "alertness:-n": "Alertness:", + "always": "Always", + "ammo-capacity:-w": "Ammo Capacity: ", + "anthropology-a": "Anthropology", + "archaeology-a": "Archaeology", + "architecture-a": "Architecture", + "armor": "Armor:", + "armor-notes:-n": "Armor Notes:", + "art-a": "Art", + "art-history-a": "Art History", + "assess-honesty-a": "Assess Honesty", + "associated-ability": "Associated Ability: ", + "astronomy-a": "Astronomy", + "athletics-a": "Athletics", + "auto-pool:-w": "Dedicated Auto Pool: ", + "automatic-w": "Automatic", + "background-i": "Background", + "ballistic-cloth": "Ballistic Cloth", + "banes-v": "Banes", + "bargain-a": "Bargain", + "biology-a": "Biology", + "blocks-v": "Blocks", + "bonus-ability-name": "Custom Ability Name", + "bonus-e": "Bonus", + "bonus-type": "Bonus Type:", + "both-barrels": "Both barrels", + "both-barrels-prompt": "Use both barrels?", + "bullet-safety-2e": "Safety", + "bullet-solace-2e": "Solace", + "bullet-symbol-2e": "Symbol", + "bullets:-r": "Bullets:", + "bullshit-detector-a": "Bullshit Detector", + "bureaucracy-a": "Bureaucracy", + "cancel": "Cancel", + "capacity:-w": "Capacity: ", + "cast-s": "Cast", + "casting-ability": "Casting Ability: ", + "casting-difficulty-s": "Casting Test Difficulty", + "casting-time-s": "Time", + "challenge-difficulty-s": "Total Challenge Difficulty", + "chemistry-a": "Chemistry", + "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "cherry-branch-height:-o": "Cherry Branch Height: ", + "Close": "Close", + "close-w": "Close", + "clue-e": "Clue", + "compulsions-v": "Compulsions", + "conceal-a": "Conceal", + "cop-talk-a": "Cop Talk", + "cost-challenge-s": "Cost per Continuing Challenge Test", + "cost-initial-s": "Initial Cost", + "cost-s": "Cost", + "cover-a": "Cover", + "cover:-o": "Cover: ", + "covers": "Covers", + "craft-a": "Craft", + "credit-rating": "Credit Rating: ", + "criminology-a": "Criminology", + "cryptography-a": "Cryptography", + "cthulhu-mythos-a": "Cthulhu Mythos", + "Custom": "Custom", + "custom-general-ability": "Custom", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "damage:-w": "Damage: ", + "data-recovery-a": "Data Recovery", + "description": "description", + "diagnosis-a": "Diagnosis", + "digital-intrusion-a": "Digital Intrusion", + "disguise-a": "Disguise", + "doubl-barreled-w": "Double Barreled", + "dreads-v": "Dreads", + "drive-i": "Drive", + "driving-a": "Driving", + "edit-abilities": "Edit Abilities", + "electronic-surveillance-a": "Electronic Surveillance", + "equipment": "equipment", + "explosive-devices-a": "Explosive Devices", + "explosive-w": "Explosives", + "explosives-a": "Explosives", + "explosives:-r": "Explosives:", + "extended-range-w": "(Extended Range)", + "features": "Features", + "filch-a": "Filch", + "Firearms": "Firearms", + "firearms-a": "Firearms", + "first-aid-a": "First Aid", + "flattery-a": "Flattery", + "fleeing-a": "Fleeing", + "flirting-a": "Flirting", + "forensic-pathology-a": "Forensic Pathology", + "forensics-a": "Forensics", + "forgery-a": "Forgery", + "full-auto": "Full auto", + "gambling-a": "Gambling", + "gen-build-points": "General Build Points: ", + "gen-points-info-2e": "Starting build points for general abilities. The default value for Trail of Cthulhu is 60, and the Night's Black Agents default is 70.", + "general-ability-warning": "general-ability-warning", + "general-toc": "General", + "geology-a": "Geology", + "Hand-to-Hand": "Hand-to-Hand", + "hand-to-hand-a": "Hand-to-Hand", + "health": "Health", + "health-a": "Health", + "health-h": "Health", + "health:-o": "Health: ", + "heavy-w": " Heavy", + "high-society-a": "High Society", + "history-a": "History", + "hit-rating:-n": "Hit Rating:", + "hit-threshold": "Hit Threshold", + "human-terrain-a": "Human Terrain", + "humanoid:-o": "Mundane", + "hypnosis-a": "Hypnosis", + "incantation-s": "Incantation", + "infiltration-a": "Infiltration", + "interpersonal-nba": "INTERPERSONAL ABILITIES", + "interpersonal-toc": "Interpersonal", + "interrogation-a": "Interrogation", + "intimidation-a": "Intimidation", + "inv-build-points": "Investigative Build Points: ", + "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "investigation": "Investigation", + "languages-a": "Languages", + "law-a": "Law", + "library-use-a": "Library Use", + "light-w": " Light", + "locksmith-a": "Locksmith", + "Long": "Long", + "long-w": "Long", + "magic": "Magic", + "magic-a": "Magic", + "magic-potential": "Magic Potential", + "magic:-n": "Magic:", + "mechanics-a": "Mechanics", + "medic-a": "Medic", + "medicine-a": "Medicine", + "melee-w": "Melee", + "melee:-r": "Melee:", + "military-armor": "Military Armor", + "military-science-a": "Military Science", + "monstrous:-o": "Monstrous", + "mos-ability-message-2e": "Click the checkbox to mark your MOS ability.", + "mythos-potential": "Mythos Potential", + "name-s": "Spell Name", + "name:-n": "Name:", + "Near": "Near", + "near-w": "Near", + "negotiation-a": "Negotiation", + "network-a": "Network", + "network-contacts": "Network Contacts", + "network:-o": "Network: ", + "never": "Never", + "new-feature": "New Feature", + "new-investigation": "New Investigation", + "nights-black-agents-o": "Night's Black Agents", + "none-u": "None", + "notes-n": "Notes", + "notes-placeholder": "Notes", + "notice-a": "Notice", + "npc": "NPC", + "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "npc-mode:-o": "NPC Mode: ", + "num-players:-o": "Number of Players: ", + "occult-a": "Occult", + "occult-studies-a": "Occult Studies", + "occupation-benefts-placeholder": "Occupation Benefits", + "occupation-i": "Occupation", + "occupation-placeholder": "Drag and drop an occupation", + "oral-history-a": "Oral History", + "other": "Other", + "other-placeholder-s": "e.g., Specific item", + "out-of-range-w": "(Out of Range)", + "outdoor-survival-a": "Outdoor Survival", + "pb-w": "Point-Blank", + "pc:-o": "PC", + "per-test": "...per Test", + "pharmacy-a": "Pharmacy", + "photography-a": "Photography", + "physics-a": "Physics", + "pillars-of-sanity": "Pillars of Sanity", + "piloting-a": "Piloting", + "pistol": "Pistol", + "pistol-submachine-gun": "Pistol/Submachine Gun", + "Point-Blank": "Point-Blank", + "point-spend": "Points spent: ", + "police-vest": "Police Vest", + "powers-v": "Powers", + "preparedness-a": "Preparedness", + "previous-patron-i": "Previous Patron", + "psi-a": "Psi", + "psychoanalysis-a": "Psychoanalysis", + "range": "Range", + "range-e": "Range", + "ranged-w": "Ranged", + "reassurance-a": "Reassurance", + "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked.", + "refresh-general": "Refresh General", + "refresh-investigative": "Refresh Investigative", + "requirements-v": "Requirements", + "research-a": "Research", + "resistance-pool-s": "Resistance Pool", + "resource-e": "Resource", + "riding-a": "Riding", + "rifle": "Rifle", + "ritual-s": "Ritual", + "roll-button": "Roll", + "sanity": "Sanity", + "sanity-a": "Sanity", + "sanity-h": "Sanity", + "sanity:-o": "Sanity: ", + "Scuffling": "Scuffling", + "scuffling-a": "Scuffling", + "Select One": "Select One", + "select-academic-ability": "Select Academic Ability", + "select-combat-range-w": "Select Combat Range", + "select-general-ability": "Select General Ability", + "select-interpersonal-ability": "Select Interpersonal Ability", + "select-one": "Select One", + "select-technical-ability": "Select Technical Ability", + "sense-trouble-a": "Sense Trouble", + "shadowing-a": "Shadowing", + "sheet-mode:-o": "Sheet Mode: ", + "sheet-settings-title": "Sheet Settings", + "Shooting": "Shooting", + "shooting-a": "Shooting", + "shotgun": "Shotgun", + "shrink-a": "Shrink", + "sources-of-stability": "Sources of Stability", + "special-weapons-training": "Special Weapons Training", + "specialization": "Specialization", + "speed-e": "Speed", + "spell-effect-s": "Effect of the Spell", + "spell-rules-description": "If the spell allows the expenditure of another ability in addition to Magic, you can swap on ability for the other at twice the price, unless otherwise noted in the spell for different ratios or forbids any swapping.", + "spells": "Spells", + "spend-auto-pool-prompt": "Spend Auto Pool Points?", + "spend-points-prompt": "Spend Points of ", + "stability": "Stability", + "stability-a": "Stability", + "stability-h": "Stability", + "stability-loss:-n": "Stability Loss:", + "stability:-o": "Stability: ", + "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", + "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "starting-stability-info-2e": "This is free stability rating that each player character starts with. The default value is 4.", + "stealth-a": "Stealth", + "stealth:-n": "Stealth:", + "streetwise-a": "Streetwise", + "surveillance-a": "Surveillance", + "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents.", + "system:-o": "System: ", + "tag-team-benefits": "Tag-Team Benefits", + "technical-nba": "TECHNICAL ABILITIES", + "technical-toc": "Technical", + "theology-a": "Theology", + "thrown-w": "Thrown", + "tip-ability": "Ability", + "tip-build-points": "Build", + "tip-free-points": "Free", + "tip-item-points": "Item", + "tip-max-points": "Max", + "tip-potential-free": "Free", + "tip-potential-skill-points": "Skill", + "tome-e": "Tome", + "tome-type-e": "Tome Type:", + "tradecraft-a": "Tradecraft", + "traffic-analysis-a": "Traffic Analysis", + "trail-of-cthulhu-o": "Trail of Cthulhu", + "trust": "Trust", + "type-s": "Type:", + "unarmed-attack": "Unarmed Attack", + "urban-survival-a": "Urban Survival", + "vampire": "Vampire", + "vampirology-a": "Vampirology", + "vehicle-e": "Vehicle", + "very-heavy-w": " Very Heavy", + "Weapons": "Weapons", + "weapons-a": "Weapons", + "weapons-w": "Weapons", + "whisper": "Whisper rolls to the GM", + "system-selection-header": "System Selection", + "yes": "Yes", + "no": "No", + "consume-sanity-prompt": "Does using Cthulhu Mythos also consume Sanity?", + "num-players-info": "This defines the default starting investigative build points, according to the tables defined in both systems.", + "whisper-info": "Whether rolls should be whispered to the gm or visible to all players.", + "select-repeating-general-ability-prompt": "Select a Custom General Ability", + "new-equipment": "New Equipment", + "new-spell": "New Spell", + "select-investigative-ability": "Select Investigative Ability", + "new-weapon": "New Weapon", + "initiative": "Initiative", + "ability-initiative": "Initiative Ability", + "roll-initiative": "Roll Initiative", + "current-pool": "Current Pool", + "consciousness-strain-prompt": "Strain Health for bonus (0-@{{max_strain}})? Current Health: @{{current_health}}, DC: @{{dc}}", + "consciousness-test": "Consciousness Test", + "consciousness-strain-bonus": "Strain Bonus:", + "success": "Success!", + "failure": "Failure!", + "dc-label": "DC:", + "casting": "Casting", + "occupational-benefits": "Occupational benefits", + "hit-rating-h": "Hit Rating", + "damage-resistances": "Damage Resistances", + "abilities-a": "Abilities", + "general_ability_warning": "Warning: Your second highest General ability rating must be at least half of your highest General ability rating.", + "free-points": "Free Points", + "credit-rating-a": "Credit Rating", + "evidence-collection-a": "Evidence Collection", + "outdoorsman-a": "Outdoorsman", + "general-nba": "GENERAL ABILITIES", + "electrical-repair-a": "Electrical Repair", + "firearms": "Firearms", + "mechanical-repair-a": "Mechanical Repair", + "attack-w": "Attack", + "slash-extended": "/Extended", + "parenthetical-extended": "(Extended)", + "stability-pool-prompt": "Current Stability Pool", + "conversion_note_repair_skill": "CONVERSION NOTE: Your lower rated old repair skill had {{0}} build points. These can be reallocated.", + "conversion_note_credit_rating": "TOC 2e CONVERSION NOTE: You have {{0}} build points from your old Credit Rating (rating {{1}} - default {{2}}) to reinvest. Determine your new Credit Rating based on the 2nd edition occupations.", + "conversion_note_cop_talk": "TOC 2e CONVERSION NOTE: You have {{0}} points from your old Cop Talk rating ({{1}}) to reinvest in Criminology or Streetwise.", + "full-auto-prompt": "Use full auto?", + "pick_category_skill_prompt": "Pick {{0}} skill {{1}}/{{2}}", + "select_skill_prompt": "Select Skill", + "choose_option_set_prompt": "Choose an option set for {{0}}", + "select_credit_rating_prompt": "Select Credit Rating for {{0}} ({{1}}-{{2}})", + "choose_specialization_prompt": "Choose Specialization for {{0}} {{1}}", + "optional_tag": "(Optional)", + "skip_specialization_option_label": "Skip Specialization", + "specify_specialty_prompt": "Specify {{0}} Specialty {{1}}/{{2}}", + "rating_display": " (Rating {{0}})", + "rating_display_each": " (each at Rating {{0}})", + "default_option_set_label": "Option Set {{0}} for group {{1}}", + "occupation-warning": "Warning: Selected occupation abilities will overwrite existing ratings for the same abilities. Proceed?", + "unknown": "Unknown", + "sheet-mode-info": "Select the default sheet mode when creating a new character.", + "starting-health-u": "Starting Health", + "starting-stability-u": "Starting Stability", + "starting-sanity-u": "Starting Sanity", + "starting-Cover-u": "Starting Cover", + "starting-network-u": "Starting Network", + "cherry-branch-height-u": "Cherry Branch Height", + "occupation-benefits-placeholder": "Occupation Benefits" +} \ No newline at end of file From 57ff6743cc0adac886de0475886dafa7363f9f2a Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 15:26:44 -0400 Subject: [PATCH 07/93] New translations translation.json (Afrikaans) --- Draw Steel/translations/af.json | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/Draw Steel/translations/af.json b/Draw Steel/translations/af.json index b6d37e3419cc..737b4b172233 100644 --- a/Draw Steel/translations/af.json +++ b/Draw Steel/translations/af.json @@ -188,7 +188,7 @@ "power-roll-total": "Total", "tier": "Tier", "free-strike": "Free Strike", - "npc-toggle": "Monster", + "npc-toggle": "Use Monster Sheet", "movement": "Movement", "immunity": "Immunity", "weakness": "Weakness", @@ -428,7 +428,7 @@ "respite": "Respite", "initiative-title": "Roll 1d10", "initiative": "Initiative:", - "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero file) into the text box below, then click 'Import'.", + "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero, *.ds-monster, or *.ds-monster-group file) into the text box below, then click 'Import'.", "import-warning2": "This will overwrite attributes on this sheet. This cannot be undone.", "import-warning3": "The import feature is a work in progress. Check for mistakes.", "import-player": "Import Player", @@ -557,5 +557,13 @@ "villain-action": "Villain Actions", "villain-toggle": "Has Villain Actions", "magic": "Magic", - "psionic": "Psionic" + "psionic": "Psionic", + "npc-options-title": "Monster Options", + "has-villain-actions": "Has Villain Actions", + "free-strike-ability-text": "This ability may be used as a free strike.", + "roll-surge-damage": "Using Surges for Damage", + "roll-surge-potency": "Using Surges for Potency", + "roll-surge-potency-desc": "Surges used to increase potency by 1", + "roll-resource-gain": "Gain", + "damage-calc-or": "or" } From bac0446a89efabb035f2f4b144ca7f1355f1ca79 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 15:26:58 -0400 Subject: [PATCH 08/93] New translations translation.json (Afrikaans) --- Cypher Systems Official/translations/af.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Cypher Systems Official/translations/af.json b/Cypher Systems Official/translations/af.json index 803b8c50adc1..5f3aa79342b2 100644 --- a/Cypher Systems Official/translations/af.json +++ b/Cypher Systems Official/translations/af.json @@ -248,7 +248,7 @@ "plus-two-damage": "+2 damage", "plus-three-damage": "+3 damage", "plus-four-damage": "+4 damage", - "or": "of", + "or": "or", "minor-effect": "Minor effect", "major-effect": "Major effect", "distance": "Distance", From 17b73cb1bec608ccfd377c6f384f57d224d478c6 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 15:27:05 -0400 Subject: [PATCH 09/93] New translations translation.json (Afrikaans) --- Gumshoe/translations/af.json | 364 +++++++++++++++++++++++++++++++++++ 1 file changed, 364 insertions(+) create mode 100644 Gumshoe/translations/af.json diff --git a/Gumshoe/translations/af.json b/Gumshoe/translations/af.json new file mode 100644 index 000000000000..e09971bf059b --- /dev/null +++ b/Gumshoe/translations/af.json @@ -0,0 +1,364 @@ +{ + "": "", + "aberrance-a": "Aberrance", + "abilities-tip0": "Act", + "abilities-tip1": "Spend", + "abilities-tip2": "Refresh", + "ability-bonuses": "Ability Bonus", + "ability-starting-o": "Ability Starting Values", + "academic-nba": "ACADEMIC ABILITIES", + "academic-toc": "Academic", + "accounting-a": "Accounting", + "action-ability": "Action Ability", + "action-order-w": "Action Order", + "adjust": "Adjust", + "adjust:-w": "Adjust: ", + "agent-name-i": "Agent Name", + "aircraft-e": "Aircraft", + "alertness:-n": "Alertness:", + "always": "Always", + "ammo-capacity:-w": "Ammo Capacity: ", + "anthropology-a": "Anthropology", + "archaeology-a": "Archaeology", + "architecture-a": "Architecture", + "armor": "Armor:", + "armor-notes:-n": "Armor Notes:", + "art-a": "Art", + "art-history-a": "Art History", + "assess-honesty-a": "Assess Honesty", + "associated-ability": "Associated Ability: ", + "astronomy-a": "Astronomy", + "athletics-a": "Athletics", + "auto-pool:-w": "Dedicated Auto Pool: ", + "automatic-w": "Automatic", + "background-i": "Background", + "ballistic-cloth": "Ballistic Cloth", + "banes-v": "Banes", + "bargain-a": "Bargain", + "biology-a": "Biology", + "blocks-v": "Blocks", + "bonus-ability-name": "Custom Ability Name", + "bonus-e": "Bonus", + "bonus-type": "Bonus Type:", + "both-barrels": "Both barrels", + "both-barrels-prompt": "Use both barrels?", + "bullet-safety-2e": "Safety", + "bullet-solace-2e": "Solace", + "bullet-symbol-2e": "Symbol", + "bullets:-r": "Bullets:", + "bullshit-detector-a": "Bullshit Detector", + "bureaucracy-a": "Bureaucracy", + "cancel": "Cancel", + "capacity:-w": "Capacity: ", + "cast-s": "Cast", + "casting-ability": "Casting Ability: ", + "casting-difficulty-s": "Casting Test Difficulty", + "casting-time-s": "Time", + "challenge-difficulty-s": "Total Challenge Difficulty", + "chemistry-a": "Chemistry", + "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "cherry-branch-height:-o": "Cherry Branch Height: ", + "Close": "Close", + "close-w": "Close", + "clue-e": "Clue", + "compulsions-v": "Compulsions", + "conceal-a": "Conceal", + "cop-talk-a": "Cop Talk", + "cost-challenge-s": "Cost per Continuing Challenge Test", + "cost-initial-s": "Initial Cost", + "cost-s": "Cost", + "cover-a": "Cover", + "cover:-o": "Cover: ", + "covers": "Covers", + "craft-a": "Craft", + "credit-rating": "Credit Rating: ", + "criminology-a": "Criminology", + "cryptography-a": "Cryptography", + "cthulhu-mythos-a": "Cthulhu Mythos", + "Custom": "Custom", + "custom-general-ability": "Custom", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "damage:-w": "Damage: ", + "data-recovery-a": "Data Recovery", + "description": "description", + "diagnosis-a": "Diagnosis", + "digital-intrusion-a": "Digital Intrusion", + "disguise-a": "Disguise", + "doubl-barreled-w": "Double Barreled", + "dreads-v": "Dreads", + "drive-i": "Drive", + "driving-a": "Driving", + "edit-abilities": "Edit Abilities", + "electronic-surveillance-a": "Electronic Surveillance", + "equipment": "equipment", + "explosive-devices-a": "Explosive Devices", + "explosive-w": "Explosives", + "explosives-a": "Explosives", + "explosives:-r": "Explosives:", + "extended-range-w": "(Extended Range)", + "features": "Features", + "filch-a": "Filch", + "Firearms": "Firearms", + "firearms-a": "Firearms", + "first-aid-a": "First Aid", + "flattery-a": "Flattery", + "fleeing-a": "Fleeing", + "flirting-a": "Flirting", + "forensic-pathology-a": "Forensic Pathology", + "forensics-a": "Forensics", + "forgery-a": "Forgery", + "full-auto": "Full auto", + "gambling-a": "Gambling", + "gen-build-points": "General Build Points: ", + "gen-points-info-2e": "Starting build points for general abilities. The default value for Trail of Cthulhu is 60, and the Night's Black Agents default is 70.", + "general-ability-warning": "general-ability-warning", + "general-toc": "General", + "geology-a": "Geology", + "Hand-to-Hand": "Hand-to-Hand", + "hand-to-hand-a": "Hand-to-Hand", + "health": "Health", + "health-a": "Health", + "health-h": "Health", + "health:-o": "Health: ", + "heavy-w": " Heavy", + "high-society-a": "High Society", + "history-a": "History", + "hit-rating:-n": "Hit Rating:", + "hit-threshold": "Hit Threshold", + "human-terrain-a": "Human Terrain", + "humanoid:-o": "Mundane", + "hypnosis-a": "Hypnosis", + "incantation-s": "Incantation", + "infiltration-a": "Infiltration", + "interpersonal-nba": "INTERPERSONAL ABILITIES", + "interpersonal-toc": "Interpersonal", + "interrogation-a": "Interrogation", + "intimidation-a": "Intimidation", + "inv-build-points": "Investigative Build Points: ", + "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "investigation": "Investigation", + "languages-a": "Languages", + "law-a": "Law", + "library-use-a": "Library Use", + "light-w": " Light", + "locksmith-a": "Locksmith", + "Long": "Long", + "long-w": "Long", + "magic": "Magic", + "magic-a": "Magic", + "magic-potential": "Magic Potential", + "magic:-n": "Magic:", + "mechanics-a": "Mechanics", + "medic-a": "Medic", + "medicine-a": "Medicine", + "melee-w": "Melee", + "melee:-r": "Melee:", + "military-armor": "Military Armor", + "military-science-a": "Military Science", + "monstrous:-o": "Monstrous", + "mos-ability-message-2e": "Click the checkbox to mark your MOS ability.", + "mythos-potential": "Mythos Potential", + "name-s": "Spell Name", + "name:-n": "Name:", + "Near": "Near", + "near-w": "Near", + "negotiation-a": "Negotiation", + "network-a": "Network", + "network-contacts": "Network Contacts", + "network:-o": "Network: ", + "never": "Never", + "new-feature": "New Feature", + "new-investigation": "New Investigation", + "nights-black-agents-o": "Night's Black Agents", + "none-u": "None", + "notes-n": "Notes", + "notes-placeholder": "Notes", + "notice-a": "Notice", + "npc": "NPC", + "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "npc-mode:-o": "NPC Mode: ", + "num-players:-o": "Number of Players: ", + "occult-a": "Occult", + "occult-studies-a": "Occult Studies", + "occupation-benefts-placeholder": "Occupation Benefits", + "occupation-i": "Occupation", + "occupation-placeholder": "Drag and drop an occupation", + "oral-history-a": "Oral History", + "other": "Other", + "other-placeholder-s": "e.g., Specific item", + "out-of-range-w": "(Out of Range)", + "outdoor-survival-a": "Outdoor Survival", + "pb-w": "Point-Blank", + "pc:-o": "PC", + "per-test": "...per Test", + "pharmacy-a": "Pharmacy", + "photography-a": "Photography", + "physics-a": "Physics", + "pillars-of-sanity": "Pillars of Sanity", + "piloting-a": "Piloting", + "pistol": "Pistol", + "pistol-submachine-gun": "Pistol/Submachine Gun", + "Point-Blank": "Point-Blank", + "point-spend": "Points spent: ", + "police-vest": "Police Vest", + "powers-v": "Powers", + "preparedness-a": "Preparedness", + "previous-patron-i": "Previous Patron", + "psi-a": "Psi", + "psychoanalysis-a": "Psychoanalysis", + "range": "Range", + "range-e": "Range", + "ranged-w": "Ranged", + "reassurance-a": "Reassurance", + "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked.", + "refresh-general": "Refresh General", + "refresh-investigative": "Refresh Investigative", + "requirements-v": "Requirements", + "research-a": "Research", + "resistance-pool-s": "Resistance Pool", + "resource-e": "Resource", + "riding-a": "Riding", + "rifle": "Rifle", + "ritual-s": "Ritual", + "roll-button": "Roll", + "sanity": "Sanity", + "sanity-a": "Sanity", + "sanity-h": "Sanity", + "sanity:-o": "Sanity: ", + "Scuffling": "Scuffling", + "scuffling-a": "Scuffling", + "Select One": "Select One", + "select-academic-ability": "Select Academic Ability", + "select-combat-range-w": "Select Combat Range", + "select-general-ability": "Select General Ability", + "select-interpersonal-ability": "Select Interpersonal Ability", + "select-one": "Select One", + "select-technical-ability": "Select Technical Ability", + "sense-trouble-a": "Sense Trouble", + "shadowing-a": "Shadowing", + "sheet-mode:-o": "Sheet Mode: ", + "sheet-settings-title": "Sheet Settings", + "Shooting": "Shooting", + "shooting-a": "Shooting", + "shotgun": "Shotgun", + "shrink-a": "Shrink", + "sources-of-stability": "Sources of Stability", + "special-weapons-training": "Special Weapons Training", + "specialization": "Specialization", + "speed-e": "Speed", + "spell-effect-s": "Effect of the Spell", + "spell-rules-description": "If the spell allows the expenditure of another ability in addition to Magic, you can swap on ability for the other at twice the price, unless otherwise noted in the spell for different ratios or forbids any swapping.", + "spells": "Spells", + "spend-auto-pool-prompt": "Spend Auto Pool Points?", + "spend-points-prompt": "Spend Points of ", + "stability": "Stability", + "stability-a": "Stability", + "stability-h": "Stability", + "stability-loss:-n": "Stability Loss:", + "stability:-o": "Stability: ", + "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", + "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "starting-stability-info-2e": "This is free stability rating that each player character starts with. The default value is 4.", + "stealth-a": "Stealth", + "stealth:-n": "Stealth:", + "streetwise-a": "Streetwise", + "surveillance-a": "Surveillance", + "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents.", + "system:-o": "System: ", + "tag-team-benefits": "Tag-Team Benefits", + "technical-nba": "TECHNICAL ABILITIES", + "technical-toc": "Technical", + "theology-a": "Theology", + "thrown-w": "Thrown", + "tip-ability": "Ability", + "tip-build-points": "Build", + "tip-free-points": "Free", + "tip-item-points": "Item", + "tip-max-points": "Max", + "tip-potential-free": "Free", + "tip-potential-skill-points": "Skill", + "tome-e": "Tome", + "tome-type-e": "Tome Type:", + "tradecraft-a": "Tradecraft", + "traffic-analysis-a": "Traffic Analysis", + "trail-of-cthulhu-o": "Trail of Cthulhu", + "trust": "Trust", + "type-s": "Type:", + "unarmed-attack": "Unarmed Attack", + "urban-survival-a": "Urban Survival", + "vampire": "Vampire", + "vampirology-a": "Vampirology", + "vehicle-e": "Vehicle", + "very-heavy-w": " Very Heavy", + "Weapons": "Weapons", + "weapons-a": "Weapons", + "weapons-w": "Weapons", + "whisper": "Whisper rolls to the GM", + "system-selection-header": "System Selection", + "yes": "Yes", + "no": "No", + "consume-sanity-prompt": "Does using Cthulhu Mythos also consume Sanity?", + "num-players-info": "This defines the default starting investigative build points, according to the tables defined in both systems.", + "whisper-info": "Whether rolls should be whispered to the gm or visible to all players.", + "select-repeating-general-ability-prompt": "Select a Custom General Ability", + "new-equipment": "New Equipment", + "new-spell": "New Spell", + "select-investigative-ability": "Select Investigative Ability", + "new-weapon": "New Weapon", + "initiative": "Initiative", + "ability-initiative": "Initiative Ability", + "roll-initiative": "Roll Initiative", + "current-pool": "Current Pool", + "consciousness-strain-prompt": "Strain Health for bonus (0-@{{max_strain}})? Current Health: @{{current_health}}, DC: @{{dc}}", + "consciousness-test": "Consciousness Test", + "consciousness-strain-bonus": "Strain Bonus:", + "success": "Success!", + "failure": "Failure!", + "dc-label": "DC:", + "casting": "Casting", + "occupational-benefits": "Occupational benefits", + "hit-rating-h": "Hit Rating", + "damage-resistances": "Damage Resistances", + "abilities-a": "Abilities", + "general_ability_warning": "Warning: Your second highest General ability rating must be at least half of your highest General ability rating.", + "free-points": "Free Points", + "credit-rating-a": "Credit Rating", + "evidence-collection-a": "Evidence Collection", + "outdoorsman-a": "Outdoorsman", + "general-nba": "GENERAL ABILITIES", + "electrical-repair-a": "Electrical Repair", + "firearms": "Firearms", + "mechanical-repair-a": "Mechanical Repair", + "attack-w": "Attack", + "slash-extended": "/Extended", + "parenthetical-extended": "(Extended)", + "stability-pool-prompt": "Current Stability Pool", + "conversion_note_repair_skill": "CONVERSION NOTE: Your lower rated old repair skill had {{0}} build points. These can be reallocated.", + "conversion_note_credit_rating": "TOC 2e CONVERSION NOTE: You have {{0}} build points from your old Credit Rating (rating {{1}} - default {{2}}) to reinvest. Determine your new Credit Rating based on the 2nd edition occupations.", + "conversion_note_cop_talk": "TOC 2e CONVERSION NOTE: You have {{0}} points from your old Cop Talk rating ({{1}}) to reinvest in Criminology or Streetwise.", + "full-auto-prompt": "Use full auto?", + "pick_category_skill_prompt": "Pick {{0}} skill {{1}}/{{2}}", + "select_skill_prompt": "Select Skill", + "choose_option_set_prompt": "Choose an option set for {{0}}", + "select_credit_rating_prompt": "Select Credit Rating for {{0}} ({{1}}-{{2}})", + "choose_specialization_prompt": "Choose Specialization for {{0}} {{1}}", + "optional_tag": "(Optional)", + "skip_specialization_option_label": "Skip Specialization", + "specify_specialty_prompt": "Specify {{0}} Specialty {{1}}/{{2}}", + "rating_display": " (Rating {{0}})", + "rating_display_each": " (each at Rating {{0}})", + "default_option_set_label": "Option Set {{0}} for group {{1}}", + "occupation-warning": "Warning: Selected occupation abilities will overwrite existing ratings for the same abilities. Proceed?", + "unknown": "Unknown", + "sheet-mode-info": "Select the default sheet mode when creating a new character.", + "starting-health-u": "Starting Health", + "starting-stability-u": "Starting Stability", + "starting-sanity-u": "Starting Sanity", + "starting-Cover-u": "Starting Cover", + "starting-network-u": "Starting Network", + "cherry-branch-height-u": "Cherry Branch Height", + "occupation-benefits-placeholder": "Occupation Benefits" +} \ No newline at end of file From ba463dbf280e2afc530cd6bdb31d15d2257b241a Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 15:31:55 -0400 Subject: [PATCH 10/93] New translations translation.json (Catalan) --- Draw Steel/translations/ca.json | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/Draw Steel/translations/ca.json b/Draw Steel/translations/ca.json index b6d37e3419cc..737b4b172233 100644 --- a/Draw Steel/translations/ca.json +++ b/Draw Steel/translations/ca.json @@ -188,7 +188,7 @@ "power-roll-total": "Total", "tier": "Tier", "free-strike": "Free Strike", - "npc-toggle": "Monster", + "npc-toggle": "Use Monster Sheet", "movement": "Movement", "immunity": "Immunity", "weakness": "Weakness", @@ -428,7 +428,7 @@ "respite": "Respite", "initiative-title": "Roll 1d10", "initiative": "Initiative:", - "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero file) into the text box below, then click 'Import'.", + "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero, *.ds-monster, or *.ds-monster-group file) into the text box below, then click 'Import'.", "import-warning2": "This will overwrite attributes on this sheet. This cannot be undone.", "import-warning3": "The import feature is a work in progress. Check for mistakes.", "import-player": "Import Player", @@ -557,5 +557,13 @@ "villain-action": "Villain Actions", "villain-toggle": "Has Villain Actions", "magic": "Magic", - "psionic": "Psionic" + "psionic": "Psionic", + "npc-options-title": "Monster Options", + "has-villain-actions": "Has Villain Actions", + "free-strike-ability-text": "This ability may be used as a free strike.", + "roll-surge-damage": "Using Surges for Damage", + "roll-surge-potency": "Using Surges for Potency", + "roll-surge-potency-desc": "Surges used to increase potency by 1", + "roll-resource-gain": "Gain", + "damage-calc-or": "or" } From f3d6026ed868c173569781846711359e99f5676a Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 15:32:16 -0400 Subject: [PATCH 11/93] New translations translation.json (Catalan) --- Gumshoe/translations/ca.json | 364 +++++++++++++++++++++++++++++++++++ 1 file changed, 364 insertions(+) create mode 100644 Gumshoe/translations/ca.json diff --git a/Gumshoe/translations/ca.json b/Gumshoe/translations/ca.json new file mode 100644 index 000000000000..e09971bf059b --- /dev/null +++ b/Gumshoe/translations/ca.json @@ -0,0 +1,364 @@ +{ + "": "", + "aberrance-a": "Aberrance", + "abilities-tip0": "Act", + "abilities-tip1": "Spend", + "abilities-tip2": "Refresh", + "ability-bonuses": "Ability Bonus", + "ability-starting-o": "Ability Starting Values", + "academic-nba": "ACADEMIC ABILITIES", + "academic-toc": "Academic", + "accounting-a": "Accounting", + "action-ability": "Action Ability", + "action-order-w": "Action Order", + "adjust": "Adjust", + "adjust:-w": "Adjust: ", + "agent-name-i": "Agent Name", + "aircraft-e": "Aircraft", + "alertness:-n": "Alertness:", + "always": "Always", + "ammo-capacity:-w": "Ammo Capacity: ", + "anthropology-a": "Anthropology", + "archaeology-a": "Archaeology", + "architecture-a": "Architecture", + "armor": "Armor:", + "armor-notes:-n": "Armor Notes:", + "art-a": "Art", + "art-history-a": "Art History", + "assess-honesty-a": "Assess Honesty", + "associated-ability": "Associated Ability: ", + "astronomy-a": "Astronomy", + "athletics-a": "Athletics", + "auto-pool:-w": "Dedicated Auto Pool: ", + "automatic-w": "Automatic", + "background-i": "Background", + "ballistic-cloth": "Ballistic Cloth", + "banes-v": "Banes", + "bargain-a": "Bargain", + "biology-a": "Biology", + "blocks-v": "Blocks", + "bonus-ability-name": "Custom Ability Name", + "bonus-e": "Bonus", + "bonus-type": "Bonus Type:", + "both-barrels": "Both barrels", + "both-barrels-prompt": "Use both barrels?", + "bullet-safety-2e": "Safety", + "bullet-solace-2e": "Solace", + "bullet-symbol-2e": "Symbol", + "bullets:-r": "Bullets:", + "bullshit-detector-a": "Bullshit Detector", + "bureaucracy-a": "Bureaucracy", + "cancel": "Cancel", + "capacity:-w": "Capacity: ", + "cast-s": "Cast", + "casting-ability": "Casting Ability: ", + "casting-difficulty-s": "Casting Test Difficulty", + "casting-time-s": "Time", + "challenge-difficulty-s": "Total Challenge Difficulty", + "chemistry-a": "Chemistry", + "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "cherry-branch-height:-o": "Cherry Branch Height: ", + "Close": "Close", + "close-w": "Close", + "clue-e": "Clue", + "compulsions-v": "Compulsions", + "conceal-a": "Conceal", + "cop-talk-a": "Cop Talk", + "cost-challenge-s": "Cost per Continuing Challenge Test", + "cost-initial-s": "Initial Cost", + "cost-s": "Cost", + "cover-a": "Cover", + "cover:-o": "Cover: ", + "covers": "Covers", + "craft-a": "Craft", + "credit-rating": "Credit Rating: ", + "criminology-a": "Criminology", + "cryptography-a": "Cryptography", + "cthulhu-mythos-a": "Cthulhu Mythos", + "Custom": "Custom", + "custom-general-ability": "Custom", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "damage:-w": "Damage: ", + "data-recovery-a": "Data Recovery", + "description": "description", + "diagnosis-a": "Diagnosis", + "digital-intrusion-a": "Digital Intrusion", + "disguise-a": "Disguise", + "doubl-barreled-w": "Double Barreled", + "dreads-v": "Dreads", + "drive-i": "Drive", + "driving-a": "Driving", + "edit-abilities": "Edit Abilities", + "electronic-surveillance-a": "Electronic Surveillance", + "equipment": "equipment", + "explosive-devices-a": "Explosive Devices", + "explosive-w": "Explosives", + "explosives-a": "Explosives", + "explosives:-r": "Explosives:", + "extended-range-w": "(Extended Range)", + "features": "Features", + "filch-a": "Filch", + "Firearms": "Firearms", + "firearms-a": "Firearms", + "first-aid-a": "First Aid", + "flattery-a": "Flattery", + "fleeing-a": "Fleeing", + "flirting-a": "Flirting", + "forensic-pathology-a": "Forensic Pathology", + "forensics-a": "Forensics", + "forgery-a": "Forgery", + "full-auto": "Full auto", + "gambling-a": "Gambling", + "gen-build-points": "General Build Points: ", + "gen-points-info-2e": "Starting build points for general abilities. The default value for Trail of Cthulhu is 60, and the Night's Black Agents default is 70.", + "general-ability-warning": "general-ability-warning", + "general-toc": "General", + "geology-a": "Geology", + "Hand-to-Hand": "Hand-to-Hand", + "hand-to-hand-a": "Hand-to-Hand", + "health": "Health", + "health-a": "Health", + "health-h": "Health", + "health:-o": "Health: ", + "heavy-w": " Heavy", + "high-society-a": "High Society", + "history-a": "History", + "hit-rating:-n": "Hit Rating:", + "hit-threshold": "Hit Threshold", + "human-terrain-a": "Human Terrain", + "humanoid:-o": "Mundane", + "hypnosis-a": "Hypnosis", + "incantation-s": "Incantation", + "infiltration-a": "Infiltration", + "interpersonal-nba": "INTERPERSONAL ABILITIES", + "interpersonal-toc": "Interpersonal", + "interrogation-a": "Interrogation", + "intimidation-a": "Intimidation", + "inv-build-points": "Investigative Build Points: ", + "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "investigation": "Investigation", + "languages-a": "Languages", + "law-a": "Law", + "library-use-a": "Library Use", + "light-w": " Light", + "locksmith-a": "Locksmith", + "Long": "Long", + "long-w": "Long", + "magic": "Magic", + "magic-a": "Magic", + "magic-potential": "Magic Potential", + "magic:-n": "Magic:", + "mechanics-a": "Mechanics", + "medic-a": "Medic", + "medicine-a": "Medicine", + "melee-w": "Melee", + "melee:-r": "Melee:", + "military-armor": "Military Armor", + "military-science-a": "Military Science", + "monstrous:-o": "Monstrous", + "mos-ability-message-2e": "Click the checkbox to mark your MOS ability.", + "mythos-potential": "Mythos Potential", + "name-s": "Spell Name", + "name:-n": "Name:", + "Near": "Near", + "near-w": "Near", + "negotiation-a": "Negotiation", + "network-a": "Network", + "network-contacts": "Network Contacts", + "network:-o": "Network: ", + "never": "Never", + "new-feature": "New Feature", + "new-investigation": "New Investigation", + "nights-black-agents-o": "Night's Black Agents", + "none-u": "None", + "notes-n": "Notes", + "notes-placeholder": "Notes", + "notice-a": "Notice", + "npc": "NPC", + "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "npc-mode:-o": "NPC Mode: ", + "num-players:-o": "Number of Players: ", + "occult-a": "Occult", + "occult-studies-a": "Occult Studies", + "occupation-benefts-placeholder": "Occupation Benefits", + "occupation-i": "Occupation", + "occupation-placeholder": "Drag and drop an occupation", + "oral-history-a": "Oral History", + "other": "Other", + "other-placeholder-s": "e.g., Specific item", + "out-of-range-w": "(Out of Range)", + "outdoor-survival-a": "Outdoor Survival", + "pb-w": "Point-Blank", + "pc:-o": "PC", + "per-test": "...per Test", + "pharmacy-a": "Pharmacy", + "photography-a": "Photography", + "physics-a": "Physics", + "pillars-of-sanity": "Pillars of Sanity", + "piloting-a": "Piloting", + "pistol": "Pistol", + "pistol-submachine-gun": "Pistol/Submachine Gun", + "Point-Blank": "Point-Blank", + "point-spend": "Points spent: ", + "police-vest": "Police Vest", + "powers-v": "Powers", + "preparedness-a": "Preparedness", + "previous-patron-i": "Previous Patron", + "psi-a": "Psi", + "psychoanalysis-a": "Psychoanalysis", + "range": "Range", + "range-e": "Range", + "ranged-w": "Ranged", + "reassurance-a": "Reassurance", + "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked.", + "refresh-general": "Refresh General", + "refresh-investigative": "Refresh Investigative", + "requirements-v": "Requirements", + "research-a": "Research", + "resistance-pool-s": "Resistance Pool", + "resource-e": "Resource", + "riding-a": "Riding", + "rifle": "Rifle", + "ritual-s": "Ritual", + "roll-button": "Roll", + "sanity": "Sanity", + "sanity-a": "Sanity", + "sanity-h": "Sanity", + "sanity:-o": "Sanity: ", + "Scuffling": "Scuffling", + "scuffling-a": "Scuffling", + "Select One": "Select One", + "select-academic-ability": "Select Academic Ability", + "select-combat-range-w": "Select Combat Range", + "select-general-ability": "Select General Ability", + "select-interpersonal-ability": "Select Interpersonal Ability", + "select-one": "Select One", + "select-technical-ability": "Select Technical Ability", + "sense-trouble-a": "Sense Trouble", + "shadowing-a": "Shadowing", + "sheet-mode:-o": "Sheet Mode: ", + "sheet-settings-title": "Sheet Settings", + "Shooting": "Shooting", + "shooting-a": "Shooting", + "shotgun": "Shotgun", + "shrink-a": "Shrink", + "sources-of-stability": "Sources of Stability", + "special-weapons-training": "Special Weapons Training", + "specialization": "Specialization", + "speed-e": "Speed", + "spell-effect-s": "Effect of the Spell", + "spell-rules-description": "If the spell allows the expenditure of another ability in addition to Magic, you can swap on ability for the other at twice the price, unless otherwise noted in the spell for different ratios or forbids any swapping.", + "spells": "Spells", + "spend-auto-pool-prompt": "Spend Auto Pool Points?", + "spend-points-prompt": "Spend Points of ", + "stability": "Stability", + "stability-a": "Stability", + "stability-h": "Stability", + "stability-loss:-n": "Stability Loss:", + "stability:-o": "Stability: ", + "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", + "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "starting-stability-info-2e": "This is free stability rating that each player character starts with. The default value is 4.", + "stealth-a": "Stealth", + "stealth:-n": "Stealth:", + "streetwise-a": "Streetwise", + "surveillance-a": "Surveillance", + "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents.", + "system:-o": "System: ", + "tag-team-benefits": "Tag-Team Benefits", + "technical-nba": "TECHNICAL ABILITIES", + "technical-toc": "Technical", + "theology-a": "Theology", + "thrown-w": "Thrown", + "tip-ability": "Ability", + "tip-build-points": "Build", + "tip-free-points": "Free", + "tip-item-points": "Item", + "tip-max-points": "Max", + "tip-potential-free": "Free", + "tip-potential-skill-points": "Skill", + "tome-e": "Tome", + "tome-type-e": "Tome Type:", + "tradecraft-a": "Tradecraft", + "traffic-analysis-a": "Traffic Analysis", + "trail-of-cthulhu-o": "Trail of Cthulhu", + "trust": "Trust", + "type-s": "Type:", + "unarmed-attack": "Unarmed Attack", + "urban-survival-a": "Urban Survival", + "vampire": "Vampire", + "vampirology-a": "Vampirology", + "vehicle-e": "Vehicle", + "very-heavy-w": " Very Heavy", + "Weapons": "Weapons", + "weapons-a": "Weapons", + "weapons-w": "Weapons", + "whisper": "Whisper rolls to the GM", + "system-selection-header": "System Selection", + "yes": "Yes", + "no": "No", + "consume-sanity-prompt": "Does using Cthulhu Mythos also consume Sanity?", + "num-players-info": "This defines the default starting investigative build points, according to the tables defined in both systems.", + "whisper-info": "Whether rolls should be whispered to the gm or visible to all players.", + "select-repeating-general-ability-prompt": "Select a Custom General Ability", + "new-equipment": "New Equipment", + "new-spell": "New Spell", + "select-investigative-ability": "Select Investigative Ability", + "new-weapon": "New Weapon", + "initiative": "Initiative", + "ability-initiative": "Initiative Ability", + "roll-initiative": "Roll Initiative", + "current-pool": "Current Pool", + "consciousness-strain-prompt": "Strain Health for bonus (0-@{{max_strain}})? Current Health: @{{current_health}}, DC: @{{dc}}", + "consciousness-test": "Consciousness Test", + "consciousness-strain-bonus": "Strain Bonus:", + "success": "Success!", + "failure": "Failure!", + "dc-label": "DC:", + "casting": "Casting", + "occupational-benefits": "Occupational benefits", + "hit-rating-h": "Hit Rating", + "damage-resistances": "Damage Resistances", + "abilities-a": "Abilities", + "general_ability_warning": "Warning: Your second highest General ability rating must be at least half of your highest General ability rating.", + "free-points": "Free Points", + "credit-rating-a": "Credit Rating", + "evidence-collection-a": "Evidence Collection", + "outdoorsman-a": "Outdoorsman", + "general-nba": "GENERAL ABILITIES", + "electrical-repair-a": "Electrical Repair", + "firearms": "Firearms", + "mechanical-repair-a": "Mechanical Repair", + "attack-w": "Attack", + "slash-extended": "/Extended", + "parenthetical-extended": "(Extended)", + "stability-pool-prompt": "Current Stability Pool", + "conversion_note_repair_skill": "CONVERSION NOTE: Your lower rated old repair skill had {{0}} build points. These can be reallocated.", + "conversion_note_credit_rating": "TOC 2e CONVERSION NOTE: You have {{0}} build points from your old Credit Rating (rating {{1}} - default {{2}}) to reinvest. Determine your new Credit Rating based on the 2nd edition occupations.", + "conversion_note_cop_talk": "TOC 2e CONVERSION NOTE: You have {{0}} points from your old Cop Talk rating ({{1}}) to reinvest in Criminology or Streetwise.", + "full-auto-prompt": "Use full auto?", + "pick_category_skill_prompt": "Pick {{0}} skill {{1}}/{{2}}", + "select_skill_prompt": "Select Skill", + "choose_option_set_prompt": "Choose an option set for {{0}}", + "select_credit_rating_prompt": "Select Credit Rating for {{0}} ({{1}}-{{2}})", + "choose_specialization_prompt": "Choose Specialization for {{0}} {{1}}", + "optional_tag": "(Optional)", + "skip_specialization_option_label": "Skip Specialization", + "specify_specialty_prompt": "Specify {{0}} Specialty {{1}}/{{2}}", + "rating_display": " (Rating {{0}})", + "rating_display_each": " (each at Rating {{0}})", + "default_option_set_label": "Option Set {{0}} for group {{1}}", + "occupation-warning": "Warning: Selected occupation abilities will overwrite existing ratings for the same abilities. Proceed?", + "unknown": "Unknown", + "sheet-mode-info": "Select the default sheet mode when creating a new character.", + "starting-health-u": "Starting Health", + "starting-stability-u": "Starting Stability", + "starting-sanity-u": "Starting Sanity", + "starting-Cover-u": "Starting Cover", + "starting-network-u": "Starting Network", + "cherry-branch-height-u": "Cherry Branch Height", + "occupation-benefits-placeholder": "Occupation Benefits" +} \ No newline at end of file From 8f8d2738a9641c9e98650d518ac4793712a42dc9 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 15:37:20 -0400 Subject: [PATCH 12/93] New translations translation.json (Czech) --- Draw Steel/translations/cs.json | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/Draw Steel/translations/cs.json b/Draw Steel/translations/cs.json index b6d37e3419cc..737b4b172233 100644 --- a/Draw Steel/translations/cs.json +++ b/Draw Steel/translations/cs.json @@ -188,7 +188,7 @@ "power-roll-total": "Total", "tier": "Tier", "free-strike": "Free Strike", - "npc-toggle": "Monster", + "npc-toggle": "Use Monster Sheet", "movement": "Movement", "immunity": "Immunity", "weakness": "Weakness", @@ -428,7 +428,7 @@ "respite": "Respite", "initiative-title": "Roll 1d10", "initiative": "Initiative:", - "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero file) into the text box below, then click 'Import'.", + "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero, *.ds-monster, or *.ds-monster-group file) into the text box below, then click 'Import'.", "import-warning2": "This will overwrite attributes on this sheet. This cannot be undone.", "import-warning3": "The import feature is a work in progress. Check for mistakes.", "import-player": "Import Player", @@ -557,5 +557,13 @@ "villain-action": "Villain Actions", "villain-toggle": "Has Villain Actions", "magic": "Magic", - "psionic": "Psionic" + "psionic": "Psionic", + "npc-options-title": "Monster Options", + "has-villain-actions": "Has Villain Actions", + "free-strike-ability-text": "This ability may be used as a free strike.", + "roll-surge-damage": "Using Surges for Damage", + "roll-surge-potency": "Using Surges for Potency", + "roll-surge-potency-desc": "Surges used to increase potency by 1", + "roll-resource-gain": "Gain", + "damage-calc-or": "or" } From 459cf4922a8a4b5463abaf1a072ae49d34cd5762 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 15:37:34 -0400 Subject: [PATCH 13/93] New translations translation.json (Czech) --- Cypher Systems Official/translations/cs.json | 26 ++++++++++---------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/Cypher Systems Official/translations/cs.json b/Cypher Systems Official/translations/cs.json index b979a8250726..5f3aa79342b2 100644 --- a/Cypher Systems Official/translations/cs.json +++ b/Cypher Systems Official/translations/cs.json @@ -28,7 +28,7 @@ "click-expand": "Click to expand or reduce this section", "click-expand-all": "Click to expand or reduce all sections", "show-hide-settings": "Show / Hide Settings", - "close": "Zavřít", + "close": "Close", "npc": "NPC", "sheet-style": "Sheet Style:", "background": "background", @@ -86,7 +86,7 @@ "misc:": "Misc:", "use-api": "API buttons", "use-api-title": "Show API buttons in chat roll template. Requires a Pro account, with the Cypher Systems by Roll20 API Companion Script, activated in the current game.", - "equipment": "Vybavení", + "equipment": "Equipment", "task-difficulty": "Task difficulty", "roll-eff": "ROLL EFF.", "roll-effort": "Roll Effort", @@ -109,9 +109,9 @@ "special-damage-title": "Special damage that moved the PC down the damage track", "recovery": "recovery", "recovery-roll": "Recovery Roll", - "1-action": "1 akce", + "1-action": "1 action", "10-mins": "10 mins", - "1-hour": "1 hodina", + "1-hour": "1 hour", "10-hours": "10 hours", "limit": "limit", "armor": "armor", @@ -124,7 +124,7 @@ "cypher-name": "Name of the Cypher", "description": "Description", "cypher-description": "Description of the Cypher", - "level": "Úroveň", + "level": "Level", "show-hide-details": "Show/hide details", "artifact": "Artifact", "artifacts": "artifacts", @@ -143,7 +143,7 @@ "quantity-short": "Qty", "special-ability": "Special Ability", "special-abilities": "special abilities", - "ability": "Vlastnost", + "ability": "Ability", "ability-use-condition": "Conditions of use of this ability: enabler, action, once a day etc.", "use": "Use", "Enabler": "Enabler", @@ -158,17 +158,17 @@ "untrained": "Untrained", "trained": "Trained", "specialized": "Specialized", - "attack": "Útok", + "attack": "Attack", "attacks": "attacks", "atk-stat": "Stat used for this attack", "skilled": "Skilled", "mod": "Mod", - "damage": "zranění", + "damage": "Damage", "mod-title": "Reduction of the difficulty of the attack roll", "weapon": "Weapon", "weapons": "weapons", "notes": "Notes", - "initiative": "Iniciativa", + "initiative": "Initiative", "roll:": "Roll:", "beats-difficulty": "beats difficulty", "special:": "Special:", @@ -199,7 +199,7 @@ "loot": "Loot", "version": "Version", "ability-stat": "Stat used for this ability", - "none": "Žádné", + "none": "None", "null": "", "Cypher System": "Cypher System", "Numenéra": "Numenéra", @@ -231,7 +231,7 @@ "tier-6-adv-2": "Tier 6 Adv. #2", "tier-6-adv-3": "Tier 6 Adv. #3", "tier-6-adv-4": "Tier 6 Adv. #4", - "might-abbreviation": "S", + "might-abbreviation": "M", "speed-abbreviation": "S", "intellect-abbreviation": "I", "Action-abbreviation": "A", @@ -248,10 +248,10 @@ "plus-two-damage": "+2 damage", "plus-three-damage": "+3 damage", "plus-four-damage": "+4 damage", - "or": "nebo", + "or": "or", "minor-effect": "Minor effect", "major-effect": "Major effect", - "distance": "Vzdálenost", + "distance": "Distance", "immediate": "Immediate", "long": "Long", "very-long": "Very Long", From 4bdb3eb3bd1a858735435c0d9eecf83a4c1ef6df Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 15:37:42 -0400 Subject: [PATCH 14/93] New translations translation.json (Czech) --- Gumshoe/translations/cs.json | 364 +++++++++++++++++++++++++++++++++++ 1 file changed, 364 insertions(+) create mode 100644 Gumshoe/translations/cs.json diff --git a/Gumshoe/translations/cs.json b/Gumshoe/translations/cs.json new file mode 100644 index 000000000000..e09971bf059b --- /dev/null +++ b/Gumshoe/translations/cs.json @@ -0,0 +1,364 @@ +{ + "": "", + "aberrance-a": "Aberrance", + "abilities-tip0": "Act", + "abilities-tip1": "Spend", + "abilities-tip2": "Refresh", + "ability-bonuses": "Ability Bonus", + "ability-starting-o": "Ability Starting Values", + "academic-nba": "ACADEMIC ABILITIES", + "academic-toc": "Academic", + "accounting-a": "Accounting", + "action-ability": "Action Ability", + "action-order-w": "Action Order", + "adjust": "Adjust", + "adjust:-w": "Adjust: ", + "agent-name-i": "Agent Name", + "aircraft-e": "Aircraft", + "alertness:-n": "Alertness:", + "always": "Always", + "ammo-capacity:-w": "Ammo Capacity: ", + "anthropology-a": "Anthropology", + "archaeology-a": "Archaeology", + "architecture-a": "Architecture", + "armor": "Armor:", + "armor-notes:-n": "Armor Notes:", + "art-a": "Art", + "art-history-a": "Art History", + "assess-honesty-a": "Assess Honesty", + "associated-ability": "Associated Ability: ", + "astronomy-a": "Astronomy", + "athletics-a": "Athletics", + "auto-pool:-w": "Dedicated Auto Pool: ", + "automatic-w": "Automatic", + "background-i": "Background", + "ballistic-cloth": "Ballistic Cloth", + "banes-v": "Banes", + "bargain-a": "Bargain", + "biology-a": "Biology", + "blocks-v": "Blocks", + "bonus-ability-name": "Custom Ability Name", + "bonus-e": "Bonus", + "bonus-type": "Bonus Type:", + "both-barrels": "Both barrels", + "both-barrels-prompt": "Use both barrels?", + "bullet-safety-2e": "Safety", + "bullet-solace-2e": "Solace", + "bullet-symbol-2e": "Symbol", + "bullets:-r": "Bullets:", + "bullshit-detector-a": "Bullshit Detector", + "bureaucracy-a": "Bureaucracy", + "cancel": "Cancel", + "capacity:-w": "Capacity: ", + "cast-s": "Cast", + "casting-ability": "Casting Ability: ", + "casting-difficulty-s": "Casting Test Difficulty", + "casting-time-s": "Time", + "challenge-difficulty-s": "Total Challenge Difficulty", + "chemistry-a": "Chemistry", + "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "cherry-branch-height:-o": "Cherry Branch Height: ", + "Close": "Close", + "close-w": "Close", + "clue-e": "Clue", + "compulsions-v": "Compulsions", + "conceal-a": "Conceal", + "cop-talk-a": "Cop Talk", + "cost-challenge-s": "Cost per Continuing Challenge Test", + "cost-initial-s": "Initial Cost", + "cost-s": "Cost", + "cover-a": "Cover", + "cover:-o": "Cover: ", + "covers": "Covers", + "craft-a": "Craft", + "credit-rating": "Credit Rating: ", + "criminology-a": "Criminology", + "cryptography-a": "Cryptography", + "cthulhu-mythos-a": "Cthulhu Mythos", + "Custom": "Custom", + "custom-general-ability": "Custom", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "damage:-w": "Damage: ", + "data-recovery-a": "Data Recovery", + "description": "description", + "diagnosis-a": "Diagnosis", + "digital-intrusion-a": "Digital Intrusion", + "disguise-a": "Disguise", + "doubl-barreled-w": "Double Barreled", + "dreads-v": "Dreads", + "drive-i": "Drive", + "driving-a": "Driving", + "edit-abilities": "Edit Abilities", + "electronic-surveillance-a": "Electronic Surveillance", + "equipment": "equipment", + "explosive-devices-a": "Explosive Devices", + "explosive-w": "Explosives", + "explosives-a": "Explosives", + "explosives:-r": "Explosives:", + "extended-range-w": "(Extended Range)", + "features": "Features", + "filch-a": "Filch", + "Firearms": "Firearms", + "firearms-a": "Firearms", + "first-aid-a": "First Aid", + "flattery-a": "Flattery", + "fleeing-a": "Fleeing", + "flirting-a": "Flirting", + "forensic-pathology-a": "Forensic Pathology", + "forensics-a": "Forensics", + "forgery-a": "Forgery", + "full-auto": "Full auto", + "gambling-a": "Gambling", + "gen-build-points": "General Build Points: ", + "gen-points-info-2e": "Starting build points for general abilities. The default value for Trail of Cthulhu is 60, and the Night's Black Agents default is 70.", + "general-ability-warning": "general-ability-warning", + "general-toc": "General", + "geology-a": "Geology", + "Hand-to-Hand": "Hand-to-Hand", + "hand-to-hand-a": "Hand-to-Hand", + "health": "Health", + "health-a": "Health", + "health-h": "Health", + "health:-o": "Health: ", + "heavy-w": " Heavy", + "high-society-a": "High Society", + "history-a": "History", + "hit-rating:-n": "Hit Rating:", + "hit-threshold": "Hit Threshold", + "human-terrain-a": "Human Terrain", + "humanoid:-o": "Mundane", + "hypnosis-a": "Hypnosis", + "incantation-s": "Incantation", + "infiltration-a": "Infiltration", + "interpersonal-nba": "INTERPERSONAL ABILITIES", + "interpersonal-toc": "Interpersonal", + "interrogation-a": "Interrogation", + "intimidation-a": "Intimidation", + "inv-build-points": "Investigative Build Points: ", + "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "investigation": "Investigation", + "languages-a": "Languages", + "law-a": "Law", + "library-use-a": "Library Use", + "light-w": " Light", + "locksmith-a": "Locksmith", + "Long": "Long", + "long-w": "Long", + "magic": "Magic", + "magic-a": "Magic", + "magic-potential": "Magic Potential", + "magic:-n": "Magic:", + "mechanics-a": "Mechanics", + "medic-a": "Medic", + "medicine-a": "Medicine", + "melee-w": "Melee", + "melee:-r": "Melee:", + "military-armor": "Military Armor", + "military-science-a": "Military Science", + "monstrous:-o": "Monstrous", + "mos-ability-message-2e": "Click the checkbox to mark your MOS ability.", + "mythos-potential": "Mythos Potential", + "name-s": "Spell Name", + "name:-n": "Name:", + "Near": "Near", + "near-w": "Near", + "negotiation-a": "Negotiation", + "network-a": "Network", + "network-contacts": "Network Contacts", + "network:-o": "Network: ", + "never": "Never", + "new-feature": "New Feature", + "new-investigation": "New Investigation", + "nights-black-agents-o": "Night's Black Agents", + "none-u": "None", + "notes-n": "Notes", + "notes-placeholder": "Notes", + "notice-a": "Notice", + "npc": "NPC", + "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "npc-mode:-o": "NPC Mode: ", + "num-players:-o": "Number of Players: ", + "occult-a": "Occult", + "occult-studies-a": "Occult Studies", + "occupation-benefts-placeholder": "Occupation Benefits", + "occupation-i": "Occupation", + "occupation-placeholder": "Drag and drop an occupation", + "oral-history-a": "Oral History", + "other": "Other", + "other-placeholder-s": "e.g., Specific item", + "out-of-range-w": "(Out of Range)", + "outdoor-survival-a": "Outdoor Survival", + "pb-w": "Point-Blank", + "pc:-o": "PC", + "per-test": "...per Test", + "pharmacy-a": "Pharmacy", + "photography-a": "Photography", + "physics-a": "Physics", + "pillars-of-sanity": "Pillars of Sanity", + "piloting-a": "Piloting", + "pistol": "Pistol", + "pistol-submachine-gun": "Pistol/Submachine Gun", + "Point-Blank": "Point-Blank", + "point-spend": "Points spent: ", + "police-vest": "Police Vest", + "powers-v": "Powers", + "preparedness-a": "Preparedness", + "previous-patron-i": "Previous Patron", + "psi-a": "Psi", + "psychoanalysis-a": "Psychoanalysis", + "range": "Range", + "range-e": "Range", + "ranged-w": "Ranged", + "reassurance-a": "Reassurance", + "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked.", + "refresh-general": "Refresh General", + "refresh-investigative": "Refresh Investigative", + "requirements-v": "Requirements", + "research-a": "Research", + "resistance-pool-s": "Resistance Pool", + "resource-e": "Resource", + "riding-a": "Riding", + "rifle": "Rifle", + "ritual-s": "Ritual", + "roll-button": "Roll", + "sanity": "Sanity", + "sanity-a": "Sanity", + "sanity-h": "Sanity", + "sanity:-o": "Sanity: ", + "Scuffling": "Scuffling", + "scuffling-a": "Scuffling", + "Select One": "Select One", + "select-academic-ability": "Select Academic Ability", + "select-combat-range-w": "Select Combat Range", + "select-general-ability": "Select General Ability", + "select-interpersonal-ability": "Select Interpersonal Ability", + "select-one": "Select One", + "select-technical-ability": "Select Technical Ability", + "sense-trouble-a": "Sense Trouble", + "shadowing-a": "Shadowing", + "sheet-mode:-o": "Sheet Mode: ", + "sheet-settings-title": "Sheet Settings", + "Shooting": "Shooting", + "shooting-a": "Shooting", + "shotgun": "Shotgun", + "shrink-a": "Shrink", + "sources-of-stability": "Sources of Stability", + "special-weapons-training": "Special Weapons Training", + "specialization": "Specialization", + "speed-e": "Speed", + "spell-effect-s": "Effect of the Spell", + "spell-rules-description": "If the spell allows the expenditure of another ability in addition to Magic, you can swap on ability for the other at twice the price, unless otherwise noted in the spell for different ratios or forbids any swapping.", + "spells": "Spells", + "spend-auto-pool-prompt": "Spend Auto Pool Points?", + "spend-points-prompt": "Spend Points of ", + "stability": "Stability", + "stability-a": "Stability", + "stability-h": "Stability", + "stability-loss:-n": "Stability Loss:", + "stability:-o": "Stability: ", + "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", + "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "starting-stability-info-2e": "This is free stability rating that each player character starts with. The default value is 4.", + "stealth-a": "Stealth", + "stealth:-n": "Stealth:", + "streetwise-a": "Streetwise", + "surveillance-a": "Surveillance", + "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents.", + "system:-o": "System: ", + "tag-team-benefits": "Tag-Team Benefits", + "technical-nba": "TECHNICAL ABILITIES", + "technical-toc": "Technical", + "theology-a": "Theology", + "thrown-w": "Thrown", + "tip-ability": "Ability", + "tip-build-points": "Build", + "tip-free-points": "Free", + "tip-item-points": "Item", + "tip-max-points": "Max", + "tip-potential-free": "Free", + "tip-potential-skill-points": "Skill", + "tome-e": "Tome", + "tome-type-e": "Tome Type:", + "tradecraft-a": "Tradecraft", + "traffic-analysis-a": "Traffic Analysis", + "trail-of-cthulhu-o": "Trail of Cthulhu", + "trust": "Trust", + "type-s": "Type:", + "unarmed-attack": "Unarmed Attack", + "urban-survival-a": "Urban Survival", + "vampire": "Vampire", + "vampirology-a": "Vampirology", + "vehicle-e": "Vehicle", + "very-heavy-w": " Very Heavy", + "Weapons": "Weapons", + "weapons-a": "Weapons", + "weapons-w": "Weapons", + "whisper": "Whisper rolls to the GM", + "system-selection-header": "System Selection", + "yes": "Yes", + "no": "No", + "consume-sanity-prompt": "Does using Cthulhu Mythos also consume Sanity?", + "num-players-info": "This defines the default starting investigative build points, according to the tables defined in both systems.", + "whisper-info": "Whether rolls should be whispered to the gm or visible to all players.", + "select-repeating-general-ability-prompt": "Select a Custom General Ability", + "new-equipment": "New Equipment", + "new-spell": "New Spell", + "select-investigative-ability": "Select Investigative Ability", + "new-weapon": "New Weapon", + "initiative": "Initiative", + "ability-initiative": "Initiative Ability", + "roll-initiative": "Roll Initiative", + "current-pool": "Current Pool", + "consciousness-strain-prompt": "Strain Health for bonus (0-@{{max_strain}})? Current Health: @{{current_health}}, DC: @{{dc}}", + "consciousness-test": "Consciousness Test", + "consciousness-strain-bonus": "Strain Bonus:", + "success": "Success!", + "failure": "Failure!", + "dc-label": "DC:", + "casting": "Casting", + "occupational-benefits": "Occupational benefits", + "hit-rating-h": "Hit Rating", + "damage-resistances": "Damage Resistances", + "abilities-a": "Abilities", + "general_ability_warning": "Warning: Your second highest General ability rating must be at least half of your highest General ability rating.", + "free-points": "Free Points", + "credit-rating-a": "Credit Rating", + "evidence-collection-a": "Evidence Collection", + "outdoorsman-a": "Outdoorsman", + "general-nba": "GENERAL ABILITIES", + "electrical-repair-a": "Electrical Repair", + "firearms": "Firearms", + "mechanical-repair-a": "Mechanical Repair", + "attack-w": "Attack", + "slash-extended": "/Extended", + "parenthetical-extended": "(Extended)", + "stability-pool-prompt": "Current Stability Pool", + "conversion_note_repair_skill": "CONVERSION NOTE: Your lower rated old repair skill had {{0}} build points. These can be reallocated.", + "conversion_note_credit_rating": "TOC 2e CONVERSION NOTE: You have {{0}} build points from your old Credit Rating (rating {{1}} - default {{2}}) to reinvest. Determine your new Credit Rating based on the 2nd edition occupations.", + "conversion_note_cop_talk": "TOC 2e CONVERSION NOTE: You have {{0}} points from your old Cop Talk rating ({{1}}) to reinvest in Criminology or Streetwise.", + "full-auto-prompt": "Use full auto?", + "pick_category_skill_prompt": "Pick {{0}} skill {{1}}/{{2}}", + "select_skill_prompt": "Select Skill", + "choose_option_set_prompt": "Choose an option set for {{0}}", + "select_credit_rating_prompt": "Select Credit Rating for {{0}} ({{1}}-{{2}})", + "choose_specialization_prompt": "Choose Specialization for {{0}} {{1}}", + "optional_tag": "(Optional)", + "skip_specialization_option_label": "Skip Specialization", + "specify_specialty_prompt": "Specify {{0}} Specialty {{1}}/{{2}}", + "rating_display": " (Rating {{0}})", + "rating_display_each": " (each at Rating {{0}})", + "default_option_set_label": "Option Set {{0}} for group {{1}}", + "occupation-warning": "Warning: Selected occupation abilities will overwrite existing ratings for the same abilities. Proceed?", + "unknown": "Unknown", + "sheet-mode-info": "Select the default sheet mode when creating a new character.", + "starting-health-u": "Starting Health", + "starting-stability-u": "Starting Stability", + "starting-sanity-u": "Starting Sanity", + "starting-Cover-u": "Starting Cover", + "starting-network-u": "Starting Network", + "cherry-branch-height-u": "Cherry Branch Height", + "occupation-benefits-placeholder": "Occupation Benefits" +} \ No newline at end of file From 2d569898299f3447c50de8325545430b660ee895 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 15:42:24 -0400 Subject: [PATCH 15/93] New translations translation.json (Danish) --- Draw Steel/translations/da.json | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/Draw Steel/translations/da.json b/Draw Steel/translations/da.json index b6d37e3419cc..737b4b172233 100644 --- a/Draw Steel/translations/da.json +++ b/Draw Steel/translations/da.json @@ -188,7 +188,7 @@ "power-roll-total": "Total", "tier": "Tier", "free-strike": "Free Strike", - "npc-toggle": "Monster", + "npc-toggle": "Use Monster Sheet", "movement": "Movement", "immunity": "Immunity", "weakness": "Weakness", @@ -428,7 +428,7 @@ "respite": "Respite", "initiative-title": "Roll 1d10", "initiative": "Initiative:", - "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero file) into the text box below, then click 'Import'.", + "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero, *.ds-monster, or *.ds-monster-group file) into the text box below, then click 'Import'.", "import-warning2": "This will overwrite attributes on this sheet. This cannot be undone.", "import-warning3": "The import feature is a work in progress. Check for mistakes.", "import-player": "Import Player", @@ -557,5 +557,13 @@ "villain-action": "Villain Actions", "villain-toggle": "Has Villain Actions", "magic": "Magic", - "psionic": "Psionic" + "psionic": "Psionic", + "npc-options-title": "Monster Options", + "has-villain-actions": "Has Villain Actions", + "free-strike-ability-text": "This ability may be used as a free strike.", + "roll-surge-damage": "Using Surges for Damage", + "roll-surge-potency": "Using Surges for Potency", + "roll-surge-potency-desc": "Surges used to increase potency by 1", + "roll-resource-gain": "Gain", + "damage-calc-or": "or" } From b3e3720dc12f00639d654c83079f6e76be6d4983 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 15:42:37 -0400 Subject: [PATCH 16/93] New translations translation.json (Danish) --- Cypher Systems Official/translations/da.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Cypher Systems Official/translations/da.json b/Cypher Systems Official/translations/da.json index d811211c59a7..5f3aa79342b2 100644 --- a/Cypher Systems Official/translations/da.json +++ b/Cypher Systems Official/translations/da.json @@ -28,7 +28,7 @@ "click-expand": "Click to expand or reduce this section", "click-expand-all": "Click to expand or reduce all sections", "show-hide-settings": "Show / Hide Settings", - "close": "Luk", + "close": "Close", "npc": "NPC", "sheet-style": "Sheet Style:", "background": "background", @@ -124,7 +124,7 @@ "cypher-name": "Name of the Cypher", "description": "Description", "cypher-description": "Description of the Cypher", - "level": "Niveau", + "level": "Level", "show-hide-details": "Show/hide details", "artifact": "Artifact", "artifacts": "artifacts", @@ -199,7 +199,7 @@ "loot": "Loot", "version": "Version", "ability-stat": "Stat used for this ability", - "none": "Ingen", + "none": "None", "null": "", "Cypher System": "Cypher System", "Numenéra": "Numenéra", @@ -248,7 +248,7 @@ "plus-two-damage": "+2 damage", "plus-three-damage": "+3 damage", "plus-four-damage": "+4 damage", - "or": "eller", + "or": "or", "minor-effect": "Minor effect", "major-effect": "Major effect", "distance": "Distance", From dacab4a7e09191d3e254085ccdd2ea87e2f7e64f Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 15:42:44 -0400 Subject: [PATCH 17/93] New translations translation.json (Danish) --- Gumshoe/translations/da.json | 364 +++++++++++++++++++++++++++++++++++ 1 file changed, 364 insertions(+) create mode 100644 Gumshoe/translations/da.json diff --git a/Gumshoe/translations/da.json b/Gumshoe/translations/da.json new file mode 100644 index 000000000000..e09971bf059b --- /dev/null +++ b/Gumshoe/translations/da.json @@ -0,0 +1,364 @@ +{ + "": "", + "aberrance-a": "Aberrance", + "abilities-tip0": "Act", + "abilities-tip1": "Spend", + "abilities-tip2": "Refresh", + "ability-bonuses": "Ability Bonus", + "ability-starting-o": "Ability Starting Values", + "academic-nba": "ACADEMIC ABILITIES", + "academic-toc": "Academic", + "accounting-a": "Accounting", + "action-ability": "Action Ability", + "action-order-w": "Action Order", + "adjust": "Adjust", + "adjust:-w": "Adjust: ", + "agent-name-i": "Agent Name", + "aircraft-e": "Aircraft", + "alertness:-n": "Alertness:", + "always": "Always", + "ammo-capacity:-w": "Ammo Capacity: ", + "anthropology-a": "Anthropology", + "archaeology-a": "Archaeology", + "architecture-a": "Architecture", + "armor": "Armor:", + "armor-notes:-n": "Armor Notes:", + "art-a": "Art", + "art-history-a": "Art History", + "assess-honesty-a": "Assess Honesty", + "associated-ability": "Associated Ability: ", + "astronomy-a": "Astronomy", + "athletics-a": "Athletics", + "auto-pool:-w": "Dedicated Auto Pool: ", + "automatic-w": "Automatic", + "background-i": "Background", + "ballistic-cloth": "Ballistic Cloth", + "banes-v": "Banes", + "bargain-a": "Bargain", + "biology-a": "Biology", + "blocks-v": "Blocks", + "bonus-ability-name": "Custom Ability Name", + "bonus-e": "Bonus", + "bonus-type": "Bonus Type:", + "both-barrels": "Both barrels", + "both-barrels-prompt": "Use both barrels?", + "bullet-safety-2e": "Safety", + "bullet-solace-2e": "Solace", + "bullet-symbol-2e": "Symbol", + "bullets:-r": "Bullets:", + "bullshit-detector-a": "Bullshit Detector", + "bureaucracy-a": "Bureaucracy", + "cancel": "Cancel", + "capacity:-w": "Capacity: ", + "cast-s": "Cast", + "casting-ability": "Casting Ability: ", + "casting-difficulty-s": "Casting Test Difficulty", + "casting-time-s": "Time", + "challenge-difficulty-s": "Total Challenge Difficulty", + "chemistry-a": "Chemistry", + "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "cherry-branch-height:-o": "Cherry Branch Height: ", + "Close": "Close", + "close-w": "Close", + "clue-e": "Clue", + "compulsions-v": "Compulsions", + "conceal-a": "Conceal", + "cop-talk-a": "Cop Talk", + "cost-challenge-s": "Cost per Continuing Challenge Test", + "cost-initial-s": "Initial Cost", + "cost-s": "Cost", + "cover-a": "Cover", + "cover:-o": "Cover: ", + "covers": "Covers", + "craft-a": "Craft", + "credit-rating": "Credit Rating: ", + "criminology-a": "Criminology", + "cryptography-a": "Cryptography", + "cthulhu-mythos-a": "Cthulhu Mythos", + "Custom": "Custom", + "custom-general-ability": "Custom", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "damage:-w": "Damage: ", + "data-recovery-a": "Data Recovery", + "description": "description", + "diagnosis-a": "Diagnosis", + "digital-intrusion-a": "Digital Intrusion", + "disguise-a": "Disguise", + "doubl-barreled-w": "Double Barreled", + "dreads-v": "Dreads", + "drive-i": "Drive", + "driving-a": "Driving", + "edit-abilities": "Edit Abilities", + "electronic-surveillance-a": "Electronic Surveillance", + "equipment": "equipment", + "explosive-devices-a": "Explosive Devices", + "explosive-w": "Explosives", + "explosives-a": "Explosives", + "explosives:-r": "Explosives:", + "extended-range-w": "(Extended Range)", + "features": "Features", + "filch-a": "Filch", + "Firearms": "Firearms", + "firearms-a": "Firearms", + "first-aid-a": "First Aid", + "flattery-a": "Flattery", + "fleeing-a": "Fleeing", + "flirting-a": "Flirting", + "forensic-pathology-a": "Forensic Pathology", + "forensics-a": "Forensics", + "forgery-a": "Forgery", + "full-auto": "Full auto", + "gambling-a": "Gambling", + "gen-build-points": "General Build Points: ", + "gen-points-info-2e": "Starting build points for general abilities. The default value for Trail of Cthulhu is 60, and the Night's Black Agents default is 70.", + "general-ability-warning": "general-ability-warning", + "general-toc": "General", + "geology-a": "Geology", + "Hand-to-Hand": "Hand-to-Hand", + "hand-to-hand-a": "Hand-to-Hand", + "health": "Health", + "health-a": "Health", + "health-h": "Health", + "health:-o": "Health: ", + "heavy-w": " Heavy", + "high-society-a": "High Society", + "history-a": "History", + "hit-rating:-n": "Hit Rating:", + "hit-threshold": "Hit Threshold", + "human-terrain-a": "Human Terrain", + "humanoid:-o": "Mundane", + "hypnosis-a": "Hypnosis", + "incantation-s": "Incantation", + "infiltration-a": "Infiltration", + "interpersonal-nba": "INTERPERSONAL ABILITIES", + "interpersonal-toc": "Interpersonal", + "interrogation-a": "Interrogation", + "intimidation-a": "Intimidation", + "inv-build-points": "Investigative Build Points: ", + "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "investigation": "Investigation", + "languages-a": "Languages", + "law-a": "Law", + "library-use-a": "Library Use", + "light-w": " Light", + "locksmith-a": "Locksmith", + "Long": "Long", + "long-w": "Long", + "magic": "Magic", + "magic-a": "Magic", + "magic-potential": "Magic Potential", + "magic:-n": "Magic:", + "mechanics-a": "Mechanics", + "medic-a": "Medic", + "medicine-a": "Medicine", + "melee-w": "Melee", + "melee:-r": "Melee:", + "military-armor": "Military Armor", + "military-science-a": "Military Science", + "monstrous:-o": "Monstrous", + "mos-ability-message-2e": "Click the checkbox to mark your MOS ability.", + "mythos-potential": "Mythos Potential", + "name-s": "Spell Name", + "name:-n": "Name:", + "Near": "Near", + "near-w": "Near", + "negotiation-a": "Negotiation", + "network-a": "Network", + "network-contacts": "Network Contacts", + "network:-o": "Network: ", + "never": "Never", + "new-feature": "New Feature", + "new-investigation": "New Investigation", + "nights-black-agents-o": "Night's Black Agents", + "none-u": "None", + "notes-n": "Notes", + "notes-placeholder": "Notes", + "notice-a": "Notice", + "npc": "NPC", + "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "npc-mode:-o": "NPC Mode: ", + "num-players:-o": "Number of Players: ", + "occult-a": "Occult", + "occult-studies-a": "Occult Studies", + "occupation-benefts-placeholder": "Occupation Benefits", + "occupation-i": "Occupation", + "occupation-placeholder": "Drag and drop an occupation", + "oral-history-a": "Oral History", + "other": "Other", + "other-placeholder-s": "e.g., Specific item", + "out-of-range-w": "(Out of Range)", + "outdoor-survival-a": "Outdoor Survival", + "pb-w": "Point-Blank", + "pc:-o": "PC", + "per-test": "...per Test", + "pharmacy-a": "Pharmacy", + "photography-a": "Photography", + "physics-a": "Physics", + "pillars-of-sanity": "Pillars of Sanity", + "piloting-a": "Piloting", + "pistol": "Pistol", + "pistol-submachine-gun": "Pistol/Submachine Gun", + "Point-Blank": "Point-Blank", + "point-spend": "Points spent: ", + "police-vest": "Police Vest", + "powers-v": "Powers", + "preparedness-a": "Preparedness", + "previous-patron-i": "Previous Patron", + "psi-a": "Psi", + "psychoanalysis-a": "Psychoanalysis", + "range": "Range", + "range-e": "Range", + "ranged-w": "Ranged", + "reassurance-a": "Reassurance", + "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked.", + "refresh-general": "Refresh General", + "refresh-investigative": "Refresh Investigative", + "requirements-v": "Requirements", + "research-a": "Research", + "resistance-pool-s": "Resistance Pool", + "resource-e": "Resource", + "riding-a": "Riding", + "rifle": "Rifle", + "ritual-s": "Ritual", + "roll-button": "Roll", + "sanity": "Sanity", + "sanity-a": "Sanity", + "sanity-h": "Sanity", + "sanity:-o": "Sanity: ", + "Scuffling": "Scuffling", + "scuffling-a": "Scuffling", + "Select One": "Select One", + "select-academic-ability": "Select Academic Ability", + "select-combat-range-w": "Select Combat Range", + "select-general-ability": "Select General Ability", + "select-interpersonal-ability": "Select Interpersonal Ability", + "select-one": "Select One", + "select-technical-ability": "Select Technical Ability", + "sense-trouble-a": "Sense Trouble", + "shadowing-a": "Shadowing", + "sheet-mode:-o": "Sheet Mode: ", + "sheet-settings-title": "Sheet Settings", + "Shooting": "Shooting", + "shooting-a": "Shooting", + "shotgun": "Shotgun", + "shrink-a": "Shrink", + "sources-of-stability": "Sources of Stability", + "special-weapons-training": "Special Weapons Training", + "specialization": "Specialization", + "speed-e": "Speed", + "spell-effect-s": "Effect of the Spell", + "spell-rules-description": "If the spell allows the expenditure of another ability in addition to Magic, you can swap on ability for the other at twice the price, unless otherwise noted in the spell for different ratios or forbids any swapping.", + "spells": "Spells", + "spend-auto-pool-prompt": "Spend Auto Pool Points?", + "spend-points-prompt": "Spend Points of ", + "stability": "Stability", + "stability-a": "Stability", + "stability-h": "Stability", + "stability-loss:-n": "Stability Loss:", + "stability:-o": "Stability: ", + "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", + "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "starting-stability-info-2e": "This is free stability rating that each player character starts with. The default value is 4.", + "stealth-a": "Stealth", + "stealth:-n": "Stealth:", + "streetwise-a": "Streetwise", + "surveillance-a": "Surveillance", + "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents.", + "system:-o": "System: ", + "tag-team-benefits": "Tag-Team Benefits", + "technical-nba": "TECHNICAL ABILITIES", + "technical-toc": "Technical", + "theology-a": "Theology", + "thrown-w": "Thrown", + "tip-ability": "Ability", + "tip-build-points": "Build", + "tip-free-points": "Free", + "tip-item-points": "Item", + "tip-max-points": "Max", + "tip-potential-free": "Free", + "tip-potential-skill-points": "Skill", + "tome-e": "Tome", + "tome-type-e": "Tome Type:", + "tradecraft-a": "Tradecraft", + "traffic-analysis-a": "Traffic Analysis", + "trail-of-cthulhu-o": "Trail of Cthulhu", + "trust": "Trust", + "type-s": "Type:", + "unarmed-attack": "Unarmed Attack", + "urban-survival-a": "Urban Survival", + "vampire": "Vampire", + "vampirology-a": "Vampirology", + "vehicle-e": "Vehicle", + "very-heavy-w": " Very Heavy", + "Weapons": "Weapons", + "weapons-a": "Weapons", + "weapons-w": "Weapons", + "whisper": "Whisper rolls to the GM", + "system-selection-header": "System Selection", + "yes": "Yes", + "no": "No", + "consume-sanity-prompt": "Does using Cthulhu Mythos also consume Sanity?", + "num-players-info": "This defines the default starting investigative build points, according to the tables defined in both systems.", + "whisper-info": "Whether rolls should be whispered to the gm or visible to all players.", + "select-repeating-general-ability-prompt": "Select a Custom General Ability", + "new-equipment": "New Equipment", + "new-spell": "New Spell", + "select-investigative-ability": "Select Investigative Ability", + "new-weapon": "New Weapon", + "initiative": "Initiative", + "ability-initiative": "Initiative Ability", + "roll-initiative": "Roll Initiative", + "current-pool": "Current Pool", + "consciousness-strain-prompt": "Strain Health for bonus (0-@{{max_strain}})? Current Health: @{{current_health}}, DC: @{{dc}}", + "consciousness-test": "Consciousness Test", + "consciousness-strain-bonus": "Strain Bonus:", + "success": "Success!", + "failure": "Failure!", + "dc-label": "DC:", + "casting": "Casting", + "occupational-benefits": "Occupational benefits", + "hit-rating-h": "Hit Rating", + "damage-resistances": "Damage Resistances", + "abilities-a": "Abilities", + "general_ability_warning": "Warning: Your second highest General ability rating must be at least half of your highest General ability rating.", + "free-points": "Free Points", + "credit-rating-a": "Credit Rating", + "evidence-collection-a": "Evidence Collection", + "outdoorsman-a": "Outdoorsman", + "general-nba": "GENERAL ABILITIES", + "electrical-repair-a": "Electrical Repair", + "firearms": "Firearms", + "mechanical-repair-a": "Mechanical Repair", + "attack-w": "Attack", + "slash-extended": "/Extended", + "parenthetical-extended": "(Extended)", + "stability-pool-prompt": "Current Stability Pool", + "conversion_note_repair_skill": "CONVERSION NOTE: Your lower rated old repair skill had {{0}} build points. These can be reallocated.", + "conversion_note_credit_rating": "TOC 2e CONVERSION NOTE: You have {{0}} build points from your old Credit Rating (rating {{1}} - default {{2}}) to reinvest. Determine your new Credit Rating based on the 2nd edition occupations.", + "conversion_note_cop_talk": "TOC 2e CONVERSION NOTE: You have {{0}} points from your old Cop Talk rating ({{1}}) to reinvest in Criminology or Streetwise.", + "full-auto-prompt": "Use full auto?", + "pick_category_skill_prompt": "Pick {{0}} skill {{1}}/{{2}}", + "select_skill_prompt": "Select Skill", + "choose_option_set_prompt": "Choose an option set for {{0}}", + "select_credit_rating_prompt": "Select Credit Rating for {{0}} ({{1}}-{{2}})", + "choose_specialization_prompt": "Choose Specialization for {{0}} {{1}}", + "optional_tag": "(Optional)", + "skip_specialization_option_label": "Skip Specialization", + "specify_specialty_prompt": "Specify {{0}} Specialty {{1}}/{{2}}", + "rating_display": " (Rating {{0}})", + "rating_display_each": " (each at Rating {{0}})", + "default_option_set_label": "Option Set {{0}} for group {{1}}", + "occupation-warning": "Warning: Selected occupation abilities will overwrite existing ratings for the same abilities. Proceed?", + "unknown": "Unknown", + "sheet-mode-info": "Select the default sheet mode when creating a new character.", + "starting-health-u": "Starting Health", + "starting-stability-u": "Starting Stability", + "starting-sanity-u": "Starting Sanity", + "starting-Cover-u": "Starting Cover", + "starting-network-u": "Starting Network", + "cherry-branch-height-u": "Cherry Branch Height", + "occupation-benefits-placeholder": "Occupation Benefits" +} \ No newline at end of file From 89cce38edcae846535f8a640474c520ebef26a6e Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 15:47:27 -0400 Subject: [PATCH 18/93] New translations translation.json (German) --- Draw Steel/translations/de.json | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/Draw Steel/translations/de.json b/Draw Steel/translations/de.json index b6d37e3419cc..737b4b172233 100644 --- a/Draw Steel/translations/de.json +++ b/Draw Steel/translations/de.json @@ -188,7 +188,7 @@ "power-roll-total": "Total", "tier": "Tier", "free-strike": "Free Strike", - "npc-toggle": "Monster", + "npc-toggle": "Use Monster Sheet", "movement": "Movement", "immunity": "Immunity", "weakness": "Weakness", @@ -428,7 +428,7 @@ "respite": "Respite", "initiative-title": "Roll 1d10", "initiative": "Initiative:", - "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero file) into the text box below, then click 'Import'.", + "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero, *.ds-monster, or *.ds-monster-group file) into the text box below, then click 'Import'.", "import-warning2": "This will overwrite attributes on this sheet. This cannot be undone.", "import-warning3": "The import feature is a work in progress. Check for mistakes.", "import-player": "Import Player", @@ -557,5 +557,13 @@ "villain-action": "Villain Actions", "villain-toggle": "Has Villain Actions", "magic": "Magic", - "psionic": "Psionic" + "psionic": "Psionic", + "npc-options-title": "Monster Options", + "has-villain-actions": "Has Villain Actions", + "free-strike-ability-text": "This ability may be used as a free strike.", + "roll-surge-damage": "Using Surges for Damage", + "roll-surge-potency": "Using Surges for Potency", + "roll-surge-potency-desc": "Surges used to increase potency by 1", + "roll-resource-gain": "Gain", + "damage-calc-or": "or" } From 81fff997f3134b7f57431dab6d03dcb4f3d17f5e Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 15:47:46 -0400 Subject: [PATCH 19/93] New translations translation.json (German) --- Gumshoe/translations/de.json | 364 +++++++++++++++++++++++++++++++++++ 1 file changed, 364 insertions(+) create mode 100644 Gumshoe/translations/de.json diff --git a/Gumshoe/translations/de.json b/Gumshoe/translations/de.json new file mode 100644 index 000000000000..e09971bf059b --- /dev/null +++ b/Gumshoe/translations/de.json @@ -0,0 +1,364 @@ +{ + "": "", + "aberrance-a": "Aberrance", + "abilities-tip0": "Act", + "abilities-tip1": "Spend", + "abilities-tip2": "Refresh", + "ability-bonuses": "Ability Bonus", + "ability-starting-o": "Ability Starting Values", + "academic-nba": "ACADEMIC ABILITIES", + "academic-toc": "Academic", + "accounting-a": "Accounting", + "action-ability": "Action Ability", + "action-order-w": "Action Order", + "adjust": "Adjust", + "adjust:-w": "Adjust: ", + "agent-name-i": "Agent Name", + "aircraft-e": "Aircraft", + "alertness:-n": "Alertness:", + "always": "Always", + "ammo-capacity:-w": "Ammo Capacity: ", + "anthropology-a": "Anthropology", + "archaeology-a": "Archaeology", + "architecture-a": "Architecture", + "armor": "Armor:", + "armor-notes:-n": "Armor Notes:", + "art-a": "Art", + "art-history-a": "Art History", + "assess-honesty-a": "Assess Honesty", + "associated-ability": "Associated Ability: ", + "astronomy-a": "Astronomy", + "athletics-a": "Athletics", + "auto-pool:-w": "Dedicated Auto Pool: ", + "automatic-w": "Automatic", + "background-i": "Background", + "ballistic-cloth": "Ballistic Cloth", + "banes-v": "Banes", + "bargain-a": "Bargain", + "biology-a": "Biology", + "blocks-v": "Blocks", + "bonus-ability-name": "Custom Ability Name", + "bonus-e": "Bonus", + "bonus-type": "Bonus Type:", + "both-barrels": "Both barrels", + "both-barrels-prompt": "Use both barrels?", + "bullet-safety-2e": "Safety", + "bullet-solace-2e": "Solace", + "bullet-symbol-2e": "Symbol", + "bullets:-r": "Bullets:", + "bullshit-detector-a": "Bullshit Detector", + "bureaucracy-a": "Bureaucracy", + "cancel": "Cancel", + "capacity:-w": "Capacity: ", + "cast-s": "Cast", + "casting-ability": "Casting Ability: ", + "casting-difficulty-s": "Casting Test Difficulty", + "casting-time-s": "Time", + "challenge-difficulty-s": "Total Challenge Difficulty", + "chemistry-a": "Chemistry", + "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "cherry-branch-height:-o": "Cherry Branch Height: ", + "Close": "Close", + "close-w": "Close", + "clue-e": "Clue", + "compulsions-v": "Compulsions", + "conceal-a": "Conceal", + "cop-talk-a": "Cop Talk", + "cost-challenge-s": "Cost per Continuing Challenge Test", + "cost-initial-s": "Initial Cost", + "cost-s": "Cost", + "cover-a": "Cover", + "cover:-o": "Cover: ", + "covers": "Covers", + "craft-a": "Craft", + "credit-rating": "Credit Rating: ", + "criminology-a": "Criminology", + "cryptography-a": "Cryptography", + "cthulhu-mythos-a": "Cthulhu Mythos", + "Custom": "Custom", + "custom-general-ability": "Custom", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "damage:-w": "Damage: ", + "data-recovery-a": "Data Recovery", + "description": "description", + "diagnosis-a": "Diagnosis", + "digital-intrusion-a": "Digital Intrusion", + "disguise-a": "Disguise", + "doubl-barreled-w": "Double Barreled", + "dreads-v": "Dreads", + "drive-i": "Drive", + "driving-a": "Driving", + "edit-abilities": "Edit Abilities", + "electronic-surveillance-a": "Electronic Surveillance", + "equipment": "equipment", + "explosive-devices-a": "Explosive Devices", + "explosive-w": "Explosives", + "explosives-a": "Explosives", + "explosives:-r": "Explosives:", + "extended-range-w": "(Extended Range)", + "features": "Features", + "filch-a": "Filch", + "Firearms": "Firearms", + "firearms-a": "Firearms", + "first-aid-a": "First Aid", + "flattery-a": "Flattery", + "fleeing-a": "Fleeing", + "flirting-a": "Flirting", + "forensic-pathology-a": "Forensic Pathology", + "forensics-a": "Forensics", + "forgery-a": "Forgery", + "full-auto": "Full auto", + "gambling-a": "Gambling", + "gen-build-points": "General Build Points: ", + "gen-points-info-2e": "Starting build points for general abilities. The default value for Trail of Cthulhu is 60, and the Night's Black Agents default is 70.", + "general-ability-warning": "general-ability-warning", + "general-toc": "General", + "geology-a": "Geology", + "Hand-to-Hand": "Hand-to-Hand", + "hand-to-hand-a": "Hand-to-Hand", + "health": "Health", + "health-a": "Health", + "health-h": "Health", + "health:-o": "Health: ", + "heavy-w": " Heavy", + "high-society-a": "High Society", + "history-a": "History", + "hit-rating:-n": "Hit Rating:", + "hit-threshold": "Hit Threshold", + "human-terrain-a": "Human Terrain", + "humanoid:-o": "Mundane", + "hypnosis-a": "Hypnosis", + "incantation-s": "Incantation", + "infiltration-a": "Infiltration", + "interpersonal-nba": "INTERPERSONAL ABILITIES", + "interpersonal-toc": "Interpersonal", + "interrogation-a": "Interrogation", + "intimidation-a": "Intimidation", + "inv-build-points": "Investigative Build Points: ", + "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "investigation": "Investigation", + "languages-a": "Languages", + "law-a": "Law", + "library-use-a": "Library Use", + "light-w": " Light", + "locksmith-a": "Locksmith", + "Long": "Long", + "long-w": "Long", + "magic": "Magic", + "magic-a": "Magic", + "magic-potential": "Magic Potential", + "magic:-n": "Magic:", + "mechanics-a": "Mechanics", + "medic-a": "Medic", + "medicine-a": "Medicine", + "melee-w": "Melee", + "melee:-r": "Melee:", + "military-armor": "Military Armor", + "military-science-a": "Military Science", + "monstrous:-o": "Monstrous", + "mos-ability-message-2e": "Click the checkbox to mark your MOS ability.", + "mythos-potential": "Mythos Potential", + "name-s": "Spell Name", + "name:-n": "Name:", + "Near": "Near", + "near-w": "Near", + "negotiation-a": "Negotiation", + "network-a": "Network", + "network-contacts": "Network Contacts", + "network:-o": "Network: ", + "never": "Never", + "new-feature": "New Feature", + "new-investigation": "New Investigation", + "nights-black-agents-o": "Night's Black Agents", + "none-u": "None", + "notes-n": "Notes", + "notes-placeholder": "Notes", + "notice-a": "Notice", + "npc": "NPC", + "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "npc-mode:-o": "NPC Mode: ", + "num-players:-o": "Number of Players: ", + "occult-a": "Occult", + "occult-studies-a": "Occult Studies", + "occupation-benefts-placeholder": "Occupation Benefits", + "occupation-i": "Occupation", + "occupation-placeholder": "Drag and drop an occupation", + "oral-history-a": "Oral History", + "other": "Other", + "other-placeholder-s": "e.g., Specific item", + "out-of-range-w": "(Out of Range)", + "outdoor-survival-a": "Outdoor Survival", + "pb-w": "Point-Blank", + "pc:-o": "PC", + "per-test": "...per Test", + "pharmacy-a": "Pharmacy", + "photography-a": "Photography", + "physics-a": "Physics", + "pillars-of-sanity": "Pillars of Sanity", + "piloting-a": "Piloting", + "pistol": "Pistol", + "pistol-submachine-gun": "Pistol/Submachine Gun", + "Point-Blank": "Point-Blank", + "point-spend": "Points spent: ", + "police-vest": "Police Vest", + "powers-v": "Powers", + "preparedness-a": "Preparedness", + "previous-patron-i": "Previous Patron", + "psi-a": "Psi", + "psychoanalysis-a": "Psychoanalysis", + "range": "Range", + "range-e": "Range", + "ranged-w": "Ranged", + "reassurance-a": "Reassurance", + "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked.", + "refresh-general": "Refresh General", + "refresh-investigative": "Refresh Investigative", + "requirements-v": "Requirements", + "research-a": "Research", + "resistance-pool-s": "Resistance Pool", + "resource-e": "Resource", + "riding-a": "Riding", + "rifle": "Rifle", + "ritual-s": "Ritual", + "roll-button": "Roll", + "sanity": "Sanity", + "sanity-a": "Sanity", + "sanity-h": "Sanity", + "sanity:-o": "Sanity: ", + "Scuffling": "Scuffling", + "scuffling-a": "Scuffling", + "Select One": "Select One", + "select-academic-ability": "Select Academic Ability", + "select-combat-range-w": "Select Combat Range", + "select-general-ability": "Select General Ability", + "select-interpersonal-ability": "Select Interpersonal Ability", + "select-one": "Select One", + "select-technical-ability": "Select Technical Ability", + "sense-trouble-a": "Sense Trouble", + "shadowing-a": "Shadowing", + "sheet-mode:-o": "Sheet Mode: ", + "sheet-settings-title": "Sheet Settings", + "Shooting": "Shooting", + "shooting-a": "Shooting", + "shotgun": "Shotgun", + "shrink-a": "Shrink", + "sources-of-stability": "Sources of Stability", + "special-weapons-training": "Special Weapons Training", + "specialization": "Specialization", + "speed-e": "Speed", + "spell-effect-s": "Effect of the Spell", + "spell-rules-description": "If the spell allows the expenditure of another ability in addition to Magic, you can swap on ability for the other at twice the price, unless otherwise noted in the spell for different ratios or forbids any swapping.", + "spells": "Spells", + "spend-auto-pool-prompt": "Spend Auto Pool Points?", + "spend-points-prompt": "Spend Points of ", + "stability": "Stability", + "stability-a": "Stability", + "stability-h": "Stability", + "stability-loss:-n": "Stability Loss:", + "stability:-o": "Stability: ", + "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", + "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "starting-stability-info-2e": "This is free stability rating that each player character starts with. The default value is 4.", + "stealth-a": "Stealth", + "stealth:-n": "Stealth:", + "streetwise-a": "Streetwise", + "surveillance-a": "Surveillance", + "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents.", + "system:-o": "System: ", + "tag-team-benefits": "Tag-Team Benefits", + "technical-nba": "TECHNICAL ABILITIES", + "technical-toc": "Technical", + "theology-a": "Theology", + "thrown-w": "Thrown", + "tip-ability": "Ability", + "tip-build-points": "Build", + "tip-free-points": "Free", + "tip-item-points": "Item", + "tip-max-points": "Max", + "tip-potential-free": "Free", + "tip-potential-skill-points": "Skill", + "tome-e": "Tome", + "tome-type-e": "Tome Type:", + "tradecraft-a": "Tradecraft", + "traffic-analysis-a": "Traffic Analysis", + "trail-of-cthulhu-o": "Trail of Cthulhu", + "trust": "Trust", + "type-s": "Type:", + "unarmed-attack": "Unarmed Attack", + "urban-survival-a": "Urban Survival", + "vampire": "Vampire", + "vampirology-a": "Vampirology", + "vehicle-e": "Vehicle", + "very-heavy-w": " Very Heavy", + "Weapons": "Weapons", + "weapons-a": "Weapons", + "weapons-w": "Weapons", + "whisper": "Whisper rolls to the GM", + "system-selection-header": "System Selection", + "yes": "Yes", + "no": "No", + "consume-sanity-prompt": "Does using Cthulhu Mythos also consume Sanity?", + "num-players-info": "This defines the default starting investigative build points, according to the tables defined in both systems.", + "whisper-info": "Whether rolls should be whispered to the gm or visible to all players.", + "select-repeating-general-ability-prompt": "Select a Custom General Ability", + "new-equipment": "New Equipment", + "new-spell": "New Spell", + "select-investigative-ability": "Select Investigative Ability", + "new-weapon": "New Weapon", + "initiative": "Initiative", + "ability-initiative": "Initiative Ability", + "roll-initiative": "Roll Initiative", + "current-pool": "Current Pool", + "consciousness-strain-prompt": "Strain Health for bonus (0-@{{max_strain}})? Current Health: @{{current_health}}, DC: @{{dc}}", + "consciousness-test": "Consciousness Test", + "consciousness-strain-bonus": "Strain Bonus:", + "success": "Success!", + "failure": "Failure!", + "dc-label": "DC:", + "casting": "Casting", + "occupational-benefits": "Occupational benefits", + "hit-rating-h": "Hit Rating", + "damage-resistances": "Damage Resistances", + "abilities-a": "Abilities", + "general_ability_warning": "Warning: Your second highest General ability rating must be at least half of your highest General ability rating.", + "free-points": "Free Points", + "credit-rating-a": "Credit Rating", + "evidence-collection-a": "Evidence Collection", + "outdoorsman-a": "Outdoorsman", + "general-nba": "GENERAL ABILITIES", + "electrical-repair-a": "Electrical Repair", + "firearms": "Firearms", + "mechanical-repair-a": "Mechanical Repair", + "attack-w": "Attack", + "slash-extended": "/Extended", + "parenthetical-extended": "(Extended)", + "stability-pool-prompt": "Current Stability Pool", + "conversion_note_repair_skill": "CONVERSION NOTE: Your lower rated old repair skill had {{0}} build points. These can be reallocated.", + "conversion_note_credit_rating": "TOC 2e CONVERSION NOTE: You have {{0}} build points from your old Credit Rating (rating {{1}} - default {{2}}) to reinvest. Determine your new Credit Rating based on the 2nd edition occupations.", + "conversion_note_cop_talk": "TOC 2e CONVERSION NOTE: You have {{0}} points from your old Cop Talk rating ({{1}}) to reinvest in Criminology or Streetwise.", + "full-auto-prompt": "Use full auto?", + "pick_category_skill_prompt": "Pick {{0}} skill {{1}}/{{2}}", + "select_skill_prompt": "Select Skill", + "choose_option_set_prompt": "Choose an option set for {{0}}", + "select_credit_rating_prompt": "Select Credit Rating for {{0}} ({{1}}-{{2}})", + "choose_specialization_prompt": "Choose Specialization for {{0}} {{1}}", + "optional_tag": "(Optional)", + "skip_specialization_option_label": "Skip Specialization", + "specify_specialty_prompt": "Specify {{0}} Specialty {{1}}/{{2}}", + "rating_display": " (Rating {{0}})", + "rating_display_each": " (each at Rating {{0}})", + "default_option_set_label": "Option Set {{0}} for group {{1}}", + "occupation-warning": "Warning: Selected occupation abilities will overwrite existing ratings for the same abilities. Proceed?", + "unknown": "Unknown", + "sheet-mode-info": "Select the default sheet mode when creating a new character.", + "starting-health-u": "Starting Health", + "starting-stability-u": "Starting Stability", + "starting-sanity-u": "Starting Sanity", + "starting-Cover-u": "Starting Cover", + "starting-network-u": "Starting Network", + "cherry-branch-height-u": "Cherry Branch Height", + "occupation-benefits-placeholder": "Occupation Benefits" +} \ No newline at end of file From 29d5c8db11360d469e414294e3b7f758952ad036 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 15:52:19 -0400 Subject: [PATCH 20/93] New translations translation.json (Greek) --- Draw Steel/translations/el.json | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/Draw Steel/translations/el.json b/Draw Steel/translations/el.json index b6d37e3419cc..737b4b172233 100644 --- a/Draw Steel/translations/el.json +++ b/Draw Steel/translations/el.json @@ -188,7 +188,7 @@ "power-roll-total": "Total", "tier": "Tier", "free-strike": "Free Strike", - "npc-toggle": "Monster", + "npc-toggle": "Use Monster Sheet", "movement": "Movement", "immunity": "Immunity", "weakness": "Weakness", @@ -428,7 +428,7 @@ "respite": "Respite", "initiative-title": "Roll 1d10", "initiative": "Initiative:", - "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero file) into the text box below, then click 'Import'.", + "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero, *.ds-monster, or *.ds-monster-group file) into the text box below, then click 'Import'.", "import-warning2": "This will overwrite attributes on this sheet. This cannot be undone.", "import-warning3": "The import feature is a work in progress. Check for mistakes.", "import-player": "Import Player", @@ -557,5 +557,13 @@ "villain-action": "Villain Actions", "villain-toggle": "Has Villain Actions", "magic": "Magic", - "psionic": "Psionic" + "psionic": "Psionic", + "npc-options-title": "Monster Options", + "has-villain-actions": "Has Villain Actions", + "free-strike-ability-text": "This ability may be used as a free strike.", + "roll-surge-damage": "Using Surges for Damage", + "roll-surge-potency": "Using Surges for Potency", + "roll-surge-potency-desc": "Surges used to increase potency by 1", + "roll-resource-gain": "Gain", + "damage-calc-or": "or" } From 999792bb55c1e41bc9917f098ad43ef83d7050d6 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 15:52:32 -0400 Subject: [PATCH 21/93] New translations translation.json (Greek) --- Cypher Systems Official/translations/el.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/Cypher Systems Official/translations/el.json b/Cypher Systems Official/translations/el.json index 8cfbace3471d..5f3aa79342b2 100644 --- a/Cypher Systems Official/translations/el.json +++ b/Cypher Systems Official/translations/el.json @@ -28,7 +28,7 @@ "click-expand": "Click to expand or reduce this section", "click-expand-all": "Click to expand or reduce all sections", "show-hide-settings": "Show / Hide Settings", - "close": "Κλείσιμο", + "close": "Close", "npc": "NPC", "sheet-style": "Sheet Style:", "background": "background", @@ -124,7 +124,7 @@ "cypher-name": "Name of the Cypher", "description": "Description", "cypher-description": "Description of the Cypher", - "level": "Επίπεδο", + "level": "Level", "show-hide-details": "Show/hide details", "artifact": "Artifact", "artifacts": "artifacts", @@ -162,7 +162,7 @@ "attacks": "attacks", "atk-stat": "Stat used for this attack", "skilled": "Skilled", - "mod": "Τροποποίηση", + "mod": "Mod", "damage": "Damage", "mod-title": "Reduction of the difficulty of the attack roll", "weapon": "Weapon", @@ -199,7 +199,7 @@ "loot": "Loot", "version": "Version", "ability-stat": "Stat used for this ability", - "none": "Καμία", + "none": "None", "null": "", "Cypher System": "Cypher System", "Numenéra": "Numenéra", @@ -248,7 +248,7 @@ "plus-two-damage": "+2 damage", "plus-three-damage": "+3 damage", "plus-four-damage": "+4 damage", - "or": "ή", + "or": "or", "minor-effect": "Minor effect", "major-effect": "Major effect", "distance": "Distance", From 3abd4ece2c2f303490c10d15cd61f99a1dfb124a Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 15:52:40 -0400 Subject: [PATCH 22/93] New translations translation.json (Greek) --- Gumshoe/translations/el.json | 364 +++++++++++++++++++++++++++++++++++ 1 file changed, 364 insertions(+) create mode 100644 Gumshoe/translations/el.json diff --git a/Gumshoe/translations/el.json b/Gumshoe/translations/el.json new file mode 100644 index 000000000000..e09971bf059b --- /dev/null +++ b/Gumshoe/translations/el.json @@ -0,0 +1,364 @@ +{ + "": "", + "aberrance-a": "Aberrance", + "abilities-tip0": "Act", + "abilities-tip1": "Spend", + "abilities-tip2": "Refresh", + "ability-bonuses": "Ability Bonus", + "ability-starting-o": "Ability Starting Values", + "academic-nba": "ACADEMIC ABILITIES", + "academic-toc": "Academic", + "accounting-a": "Accounting", + "action-ability": "Action Ability", + "action-order-w": "Action Order", + "adjust": "Adjust", + "adjust:-w": "Adjust: ", + "agent-name-i": "Agent Name", + "aircraft-e": "Aircraft", + "alertness:-n": "Alertness:", + "always": "Always", + "ammo-capacity:-w": "Ammo Capacity: ", + "anthropology-a": "Anthropology", + "archaeology-a": "Archaeology", + "architecture-a": "Architecture", + "armor": "Armor:", + "armor-notes:-n": "Armor Notes:", + "art-a": "Art", + "art-history-a": "Art History", + "assess-honesty-a": "Assess Honesty", + "associated-ability": "Associated Ability: ", + "astronomy-a": "Astronomy", + "athletics-a": "Athletics", + "auto-pool:-w": "Dedicated Auto Pool: ", + "automatic-w": "Automatic", + "background-i": "Background", + "ballistic-cloth": "Ballistic Cloth", + "banes-v": "Banes", + "bargain-a": "Bargain", + "biology-a": "Biology", + "blocks-v": "Blocks", + "bonus-ability-name": "Custom Ability Name", + "bonus-e": "Bonus", + "bonus-type": "Bonus Type:", + "both-barrels": "Both barrels", + "both-barrels-prompt": "Use both barrels?", + "bullet-safety-2e": "Safety", + "bullet-solace-2e": "Solace", + "bullet-symbol-2e": "Symbol", + "bullets:-r": "Bullets:", + "bullshit-detector-a": "Bullshit Detector", + "bureaucracy-a": "Bureaucracy", + "cancel": "Cancel", + "capacity:-w": "Capacity: ", + "cast-s": "Cast", + "casting-ability": "Casting Ability: ", + "casting-difficulty-s": "Casting Test Difficulty", + "casting-time-s": "Time", + "challenge-difficulty-s": "Total Challenge Difficulty", + "chemistry-a": "Chemistry", + "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "cherry-branch-height:-o": "Cherry Branch Height: ", + "Close": "Close", + "close-w": "Close", + "clue-e": "Clue", + "compulsions-v": "Compulsions", + "conceal-a": "Conceal", + "cop-talk-a": "Cop Talk", + "cost-challenge-s": "Cost per Continuing Challenge Test", + "cost-initial-s": "Initial Cost", + "cost-s": "Cost", + "cover-a": "Cover", + "cover:-o": "Cover: ", + "covers": "Covers", + "craft-a": "Craft", + "credit-rating": "Credit Rating: ", + "criminology-a": "Criminology", + "cryptography-a": "Cryptography", + "cthulhu-mythos-a": "Cthulhu Mythos", + "Custom": "Custom", + "custom-general-ability": "Custom", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "damage:-w": "Damage: ", + "data-recovery-a": "Data Recovery", + "description": "description", + "diagnosis-a": "Diagnosis", + "digital-intrusion-a": "Digital Intrusion", + "disguise-a": "Disguise", + "doubl-barreled-w": "Double Barreled", + "dreads-v": "Dreads", + "drive-i": "Drive", + "driving-a": "Driving", + "edit-abilities": "Edit Abilities", + "electronic-surveillance-a": "Electronic Surveillance", + "equipment": "equipment", + "explosive-devices-a": "Explosive Devices", + "explosive-w": "Explosives", + "explosives-a": "Explosives", + "explosives:-r": "Explosives:", + "extended-range-w": "(Extended Range)", + "features": "Features", + "filch-a": "Filch", + "Firearms": "Firearms", + "firearms-a": "Firearms", + "first-aid-a": "First Aid", + "flattery-a": "Flattery", + "fleeing-a": "Fleeing", + "flirting-a": "Flirting", + "forensic-pathology-a": "Forensic Pathology", + "forensics-a": "Forensics", + "forgery-a": "Forgery", + "full-auto": "Full auto", + "gambling-a": "Gambling", + "gen-build-points": "General Build Points: ", + "gen-points-info-2e": "Starting build points for general abilities. The default value for Trail of Cthulhu is 60, and the Night's Black Agents default is 70.", + "general-ability-warning": "general-ability-warning", + "general-toc": "General", + "geology-a": "Geology", + "Hand-to-Hand": "Hand-to-Hand", + "hand-to-hand-a": "Hand-to-Hand", + "health": "Health", + "health-a": "Health", + "health-h": "Health", + "health:-o": "Health: ", + "heavy-w": " Heavy", + "high-society-a": "High Society", + "history-a": "History", + "hit-rating:-n": "Hit Rating:", + "hit-threshold": "Hit Threshold", + "human-terrain-a": "Human Terrain", + "humanoid:-o": "Mundane", + "hypnosis-a": "Hypnosis", + "incantation-s": "Incantation", + "infiltration-a": "Infiltration", + "interpersonal-nba": "INTERPERSONAL ABILITIES", + "interpersonal-toc": "Interpersonal", + "interrogation-a": "Interrogation", + "intimidation-a": "Intimidation", + "inv-build-points": "Investigative Build Points: ", + "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "investigation": "Investigation", + "languages-a": "Languages", + "law-a": "Law", + "library-use-a": "Library Use", + "light-w": " Light", + "locksmith-a": "Locksmith", + "Long": "Long", + "long-w": "Long", + "magic": "Magic", + "magic-a": "Magic", + "magic-potential": "Magic Potential", + "magic:-n": "Magic:", + "mechanics-a": "Mechanics", + "medic-a": "Medic", + "medicine-a": "Medicine", + "melee-w": "Melee", + "melee:-r": "Melee:", + "military-armor": "Military Armor", + "military-science-a": "Military Science", + "monstrous:-o": "Monstrous", + "mos-ability-message-2e": "Click the checkbox to mark your MOS ability.", + "mythos-potential": "Mythos Potential", + "name-s": "Spell Name", + "name:-n": "Name:", + "Near": "Near", + "near-w": "Near", + "negotiation-a": "Negotiation", + "network-a": "Network", + "network-contacts": "Network Contacts", + "network:-o": "Network: ", + "never": "Never", + "new-feature": "New Feature", + "new-investigation": "New Investigation", + "nights-black-agents-o": "Night's Black Agents", + "none-u": "None", + "notes-n": "Notes", + "notes-placeholder": "Notes", + "notice-a": "Notice", + "npc": "NPC", + "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "npc-mode:-o": "NPC Mode: ", + "num-players:-o": "Number of Players: ", + "occult-a": "Occult", + "occult-studies-a": "Occult Studies", + "occupation-benefts-placeholder": "Occupation Benefits", + "occupation-i": "Occupation", + "occupation-placeholder": "Drag and drop an occupation", + "oral-history-a": "Oral History", + "other": "Other", + "other-placeholder-s": "e.g., Specific item", + "out-of-range-w": "(Out of Range)", + "outdoor-survival-a": "Outdoor Survival", + "pb-w": "Point-Blank", + "pc:-o": "PC", + "per-test": "...per Test", + "pharmacy-a": "Pharmacy", + "photography-a": "Photography", + "physics-a": "Physics", + "pillars-of-sanity": "Pillars of Sanity", + "piloting-a": "Piloting", + "pistol": "Pistol", + "pistol-submachine-gun": "Pistol/Submachine Gun", + "Point-Blank": "Point-Blank", + "point-spend": "Points spent: ", + "police-vest": "Police Vest", + "powers-v": "Powers", + "preparedness-a": "Preparedness", + "previous-patron-i": "Previous Patron", + "psi-a": "Psi", + "psychoanalysis-a": "Psychoanalysis", + "range": "Range", + "range-e": "Range", + "ranged-w": "Ranged", + "reassurance-a": "Reassurance", + "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked.", + "refresh-general": "Refresh General", + "refresh-investigative": "Refresh Investigative", + "requirements-v": "Requirements", + "research-a": "Research", + "resistance-pool-s": "Resistance Pool", + "resource-e": "Resource", + "riding-a": "Riding", + "rifle": "Rifle", + "ritual-s": "Ritual", + "roll-button": "Roll", + "sanity": "Sanity", + "sanity-a": "Sanity", + "sanity-h": "Sanity", + "sanity:-o": "Sanity: ", + "Scuffling": "Scuffling", + "scuffling-a": "Scuffling", + "Select One": "Select One", + "select-academic-ability": "Select Academic Ability", + "select-combat-range-w": "Select Combat Range", + "select-general-ability": "Select General Ability", + "select-interpersonal-ability": "Select Interpersonal Ability", + "select-one": "Select One", + "select-technical-ability": "Select Technical Ability", + "sense-trouble-a": "Sense Trouble", + "shadowing-a": "Shadowing", + "sheet-mode:-o": "Sheet Mode: ", + "sheet-settings-title": "Sheet Settings", + "Shooting": "Shooting", + "shooting-a": "Shooting", + "shotgun": "Shotgun", + "shrink-a": "Shrink", + "sources-of-stability": "Sources of Stability", + "special-weapons-training": "Special Weapons Training", + "specialization": "Specialization", + "speed-e": "Speed", + "spell-effect-s": "Effect of the Spell", + "spell-rules-description": "If the spell allows the expenditure of another ability in addition to Magic, you can swap on ability for the other at twice the price, unless otherwise noted in the spell for different ratios or forbids any swapping.", + "spells": "Spells", + "spend-auto-pool-prompt": "Spend Auto Pool Points?", + "spend-points-prompt": "Spend Points of ", + "stability": "Stability", + "stability-a": "Stability", + "stability-h": "Stability", + "stability-loss:-n": "Stability Loss:", + "stability:-o": "Stability: ", + "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", + "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "starting-stability-info-2e": "This is free stability rating that each player character starts with. The default value is 4.", + "stealth-a": "Stealth", + "stealth:-n": "Stealth:", + "streetwise-a": "Streetwise", + "surveillance-a": "Surveillance", + "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents.", + "system:-o": "System: ", + "tag-team-benefits": "Tag-Team Benefits", + "technical-nba": "TECHNICAL ABILITIES", + "technical-toc": "Technical", + "theology-a": "Theology", + "thrown-w": "Thrown", + "tip-ability": "Ability", + "tip-build-points": "Build", + "tip-free-points": "Free", + "tip-item-points": "Item", + "tip-max-points": "Max", + "tip-potential-free": "Free", + "tip-potential-skill-points": "Skill", + "tome-e": "Tome", + "tome-type-e": "Tome Type:", + "tradecraft-a": "Tradecraft", + "traffic-analysis-a": "Traffic Analysis", + "trail-of-cthulhu-o": "Trail of Cthulhu", + "trust": "Trust", + "type-s": "Type:", + "unarmed-attack": "Unarmed Attack", + "urban-survival-a": "Urban Survival", + "vampire": "Vampire", + "vampirology-a": "Vampirology", + "vehicle-e": "Vehicle", + "very-heavy-w": " Very Heavy", + "Weapons": "Weapons", + "weapons-a": "Weapons", + "weapons-w": "Weapons", + "whisper": "Whisper rolls to the GM", + "system-selection-header": "System Selection", + "yes": "Yes", + "no": "No", + "consume-sanity-prompt": "Does using Cthulhu Mythos also consume Sanity?", + "num-players-info": "This defines the default starting investigative build points, according to the tables defined in both systems.", + "whisper-info": "Whether rolls should be whispered to the gm or visible to all players.", + "select-repeating-general-ability-prompt": "Select a Custom General Ability", + "new-equipment": "New Equipment", + "new-spell": "New Spell", + "select-investigative-ability": "Select Investigative Ability", + "new-weapon": "New Weapon", + "initiative": "Initiative", + "ability-initiative": "Initiative Ability", + "roll-initiative": "Roll Initiative", + "current-pool": "Current Pool", + "consciousness-strain-prompt": "Strain Health for bonus (0-@{{max_strain}})? Current Health: @{{current_health}}, DC: @{{dc}}", + "consciousness-test": "Consciousness Test", + "consciousness-strain-bonus": "Strain Bonus:", + "success": "Success!", + "failure": "Failure!", + "dc-label": "DC:", + "casting": "Casting", + "occupational-benefits": "Occupational benefits", + "hit-rating-h": "Hit Rating", + "damage-resistances": "Damage Resistances", + "abilities-a": "Abilities", + "general_ability_warning": "Warning: Your second highest General ability rating must be at least half of your highest General ability rating.", + "free-points": "Free Points", + "credit-rating-a": "Credit Rating", + "evidence-collection-a": "Evidence Collection", + "outdoorsman-a": "Outdoorsman", + "general-nba": "GENERAL ABILITIES", + "electrical-repair-a": "Electrical Repair", + "firearms": "Firearms", + "mechanical-repair-a": "Mechanical Repair", + "attack-w": "Attack", + "slash-extended": "/Extended", + "parenthetical-extended": "(Extended)", + "stability-pool-prompt": "Current Stability Pool", + "conversion_note_repair_skill": "CONVERSION NOTE: Your lower rated old repair skill had {{0}} build points. These can be reallocated.", + "conversion_note_credit_rating": "TOC 2e CONVERSION NOTE: You have {{0}} build points from your old Credit Rating (rating {{1}} - default {{2}}) to reinvest. Determine your new Credit Rating based on the 2nd edition occupations.", + "conversion_note_cop_talk": "TOC 2e CONVERSION NOTE: You have {{0}} points from your old Cop Talk rating ({{1}}) to reinvest in Criminology or Streetwise.", + "full-auto-prompt": "Use full auto?", + "pick_category_skill_prompt": "Pick {{0}} skill {{1}}/{{2}}", + "select_skill_prompt": "Select Skill", + "choose_option_set_prompt": "Choose an option set for {{0}}", + "select_credit_rating_prompt": "Select Credit Rating for {{0}} ({{1}}-{{2}})", + "choose_specialization_prompt": "Choose Specialization for {{0}} {{1}}", + "optional_tag": "(Optional)", + "skip_specialization_option_label": "Skip Specialization", + "specify_specialty_prompt": "Specify {{0}} Specialty {{1}}/{{2}}", + "rating_display": " (Rating {{0}})", + "rating_display_each": " (each at Rating {{0}})", + "default_option_set_label": "Option Set {{0}} for group {{1}}", + "occupation-warning": "Warning: Selected occupation abilities will overwrite existing ratings for the same abilities. Proceed?", + "unknown": "Unknown", + "sheet-mode-info": "Select the default sheet mode when creating a new character.", + "starting-health-u": "Starting Health", + "starting-stability-u": "Starting Stability", + "starting-sanity-u": "Starting Sanity", + "starting-Cover-u": "Starting Cover", + "starting-network-u": "Starting Network", + "cherry-branch-height-u": "Cherry Branch Height", + "occupation-benefits-placeholder": "Occupation Benefits" +} \ No newline at end of file From b5616eefff90d56b8d6480b009fac8fe5eb56ce1 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 15:57:15 -0400 Subject: [PATCH 23/93] New translations translation.json (Finnish) --- Draw Steel/translations/fi.json | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/Draw Steel/translations/fi.json b/Draw Steel/translations/fi.json index b6d37e3419cc..737b4b172233 100644 --- a/Draw Steel/translations/fi.json +++ b/Draw Steel/translations/fi.json @@ -188,7 +188,7 @@ "power-roll-total": "Total", "tier": "Tier", "free-strike": "Free Strike", - "npc-toggle": "Monster", + "npc-toggle": "Use Monster Sheet", "movement": "Movement", "immunity": "Immunity", "weakness": "Weakness", @@ -428,7 +428,7 @@ "respite": "Respite", "initiative-title": "Roll 1d10", "initiative": "Initiative:", - "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero file) into the text box below, then click 'Import'.", + "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero, *.ds-monster, or *.ds-monster-group file) into the text box below, then click 'Import'.", "import-warning2": "This will overwrite attributes on this sheet. This cannot be undone.", "import-warning3": "The import feature is a work in progress. Check for mistakes.", "import-player": "Import Player", @@ -557,5 +557,13 @@ "villain-action": "Villain Actions", "villain-toggle": "Has Villain Actions", "magic": "Magic", - "psionic": "Psionic" + "psionic": "Psionic", + "npc-options-title": "Monster Options", + "has-villain-actions": "Has Villain Actions", + "free-strike-ability-text": "This ability may be used as a free strike.", + "roll-surge-damage": "Using Surges for Damage", + "roll-surge-potency": "Using Surges for Potency", + "roll-surge-potency-desc": "Surges used to increase potency by 1", + "roll-resource-gain": "Gain", + "damage-calc-or": "or" } From e6305e6730f81fb477ac3a2d0407080a1ae6d0c5 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 15:57:34 -0400 Subject: [PATCH 24/93] New translations translation.json (Finnish) --- Gumshoe/translations/fi.json | 364 +++++++++++++++++++++++++++++++++++ 1 file changed, 364 insertions(+) create mode 100644 Gumshoe/translations/fi.json diff --git a/Gumshoe/translations/fi.json b/Gumshoe/translations/fi.json new file mode 100644 index 000000000000..e09971bf059b --- /dev/null +++ b/Gumshoe/translations/fi.json @@ -0,0 +1,364 @@ +{ + "": "", + "aberrance-a": "Aberrance", + "abilities-tip0": "Act", + "abilities-tip1": "Spend", + "abilities-tip2": "Refresh", + "ability-bonuses": "Ability Bonus", + "ability-starting-o": "Ability Starting Values", + "academic-nba": "ACADEMIC ABILITIES", + "academic-toc": "Academic", + "accounting-a": "Accounting", + "action-ability": "Action Ability", + "action-order-w": "Action Order", + "adjust": "Adjust", + "adjust:-w": "Adjust: ", + "agent-name-i": "Agent Name", + "aircraft-e": "Aircraft", + "alertness:-n": "Alertness:", + "always": "Always", + "ammo-capacity:-w": "Ammo Capacity: ", + "anthropology-a": "Anthropology", + "archaeology-a": "Archaeology", + "architecture-a": "Architecture", + "armor": "Armor:", + "armor-notes:-n": "Armor Notes:", + "art-a": "Art", + "art-history-a": "Art History", + "assess-honesty-a": "Assess Honesty", + "associated-ability": "Associated Ability: ", + "astronomy-a": "Astronomy", + "athletics-a": "Athletics", + "auto-pool:-w": "Dedicated Auto Pool: ", + "automatic-w": "Automatic", + "background-i": "Background", + "ballistic-cloth": "Ballistic Cloth", + "banes-v": "Banes", + "bargain-a": "Bargain", + "biology-a": "Biology", + "blocks-v": "Blocks", + "bonus-ability-name": "Custom Ability Name", + "bonus-e": "Bonus", + "bonus-type": "Bonus Type:", + "both-barrels": "Both barrels", + "both-barrels-prompt": "Use both barrels?", + "bullet-safety-2e": "Safety", + "bullet-solace-2e": "Solace", + "bullet-symbol-2e": "Symbol", + "bullets:-r": "Bullets:", + "bullshit-detector-a": "Bullshit Detector", + "bureaucracy-a": "Bureaucracy", + "cancel": "Cancel", + "capacity:-w": "Capacity: ", + "cast-s": "Cast", + "casting-ability": "Casting Ability: ", + "casting-difficulty-s": "Casting Test Difficulty", + "casting-time-s": "Time", + "challenge-difficulty-s": "Total Challenge Difficulty", + "chemistry-a": "Chemistry", + "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "cherry-branch-height:-o": "Cherry Branch Height: ", + "Close": "Close", + "close-w": "Close", + "clue-e": "Clue", + "compulsions-v": "Compulsions", + "conceal-a": "Conceal", + "cop-talk-a": "Cop Talk", + "cost-challenge-s": "Cost per Continuing Challenge Test", + "cost-initial-s": "Initial Cost", + "cost-s": "Cost", + "cover-a": "Cover", + "cover:-o": "Cover: ", + "covers": "Covers", + "craft-a": "Craft", + "credit-rating": "Credit Rating: ", + "criminology-a": "Criminology", + "cryptography-a": "Cryptography", + "cthulhu-mythos-a": "Cthulhu Mythos", + "Custom": "Custom", + "custom-general-ability": "Custom", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "damage:-w": "Damage: ", + "data-recovery-a": "Data Recovery", + "description": "description", + "diagnosis-a": "Diagnosis", + "digital-intrusion-a": "Digital Intrusion", + "disguise-a": "Disguise", + "doubl-barreled-w": "Double Barreled", + "dreads-v": "Dreads", + "drive-i": "Drive", + "driving-a": "Driving", + "edit-abilities": "Edit Abilities", + "electronic-surveillance-a": "Electronic Surveillance", + "equipment": "equipment", + "explosive-devices-a": "Explosive Devices", + "explosive-w": "Explosives", + "explosives-a": "Explosives", + "explosives:-r": "Explosives:", + "extended-range-w": "(Extended Range)", + "features": "Features", + "filch-a": "Filch", + "Firearms": "Firearms", + "firearms-a": "Firearms", + "first-aid-a": "First Aid", + "flattery-a": "Flattery", + "fleeing-a": "Fleeing", + "flirting-a": "Flirting", + "forensic-pathology-a": "Forensic Pathology", + "forensics-a": "Forensics", + "forgery-a": "Forgery", + "full-auto": "Full auto", + "gambling-a": "Gambling", + "gen-build-points": "General Build Points: ", + "gen-points-info-2e": "Starting build points for general abilities. The default value for Trail of Cthulhu is 60, and the Night's Black Agents default is 70.", + "general-ability-warning": "general-ability-warning", + "general-toc": "General", + "geology-a": "Geology", + "Hand-to-Hand": "Hand-to-Hand", + "hand-to-hand-a": "Hand-to-Hand", + "health": "Health", + "health-a": "Health", + "health-h": "Health", + "health:-o": "Health: ", + "heavy-w": " Heavy", + "high-society-a": "High Society", + "history-a": "History", + "hit-rating:-n": "Hit Rating:", + "hit-threshold": "Hit Threshold", + "human-terrain-a": "Human Terrain", + "humanoid:-o": "Mundane", + "hypnosis-a": "Hypnosis", + "incantation-s": "Incantation", + "infiltration-a": "Infiltration", + "interpersonal-nba": "INTERPERSONAL ABILITIES", + "interpersonal-toc": "Interpersonal", + "interrogation-a": "Interrogation", + "intimidation-a": "Intimidation", + "inv-build-points": "Investigative Build Points: ", + "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "investigation": "Investigation", + "languages-a": "Languages", + "law-a": "Law", + "library-use-a": "Library Use", + "light-w": " Light", + "locksmith-a": "Locksmith", + "Long": "Long", + "long-w": "Long", + "magic": "Magic", + "magic-a": "Magic", + "magic-potential": "Magic Potential", + "magic:-n": "Magic:", + "mechanics-a": "Mechanics", + "medic-a": "Medic", + "medicine-a": "Medicine", + "melee-w": "Melee", + "melee:-r": "Melee:", + "military-armor": "Military Armor", + "military-science-a": "Military Science", + "monstrous:-o": "Monstrous", + "mos-ability-message-2e": "Click the checkbox to mark your MOS ability.", + "mythos-potential": "Mythos Potential", + "name-s": "Spell Name", + "name:-n": "Name:", + "Near": "Near", + "near-w": "Near", + "negotiation-a": "Negotiation", + "network-a": "Network", + "network-contacts": "Network Contacts", + "network:-o": "Network: ", + "never": "Never", + "new-feature": "New Feature", + "new-investigation": "New Investigation", + "nights-black-agents-o": "Night's Black Agents", + "none-u": "None", + "notes-n": "Notes", + "notes-placeholder": "Notes", + "notice-a": "Notice", + "npc": "NPC", + "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "npc-mode:-o": "NPC Mode: ", + "num-players:-o": "Number of Players: ", + "occult-a": "Occult", + "occult-studies-a": "Occult Studies", + "occupation-benefts-placeholder": "Occupation Benefits", + "occupation-i": "Occupation", + "occupation-placeholder": "Drag and drop an occupation", + "oral-history-a": "Oral History", + "other": "Other", + "other-placeholder-s": "e.g., Specific item", + "out-of-range-w": "(Out of Range)", + "outdoor-survival-a": "Outdoor Survival", + "pb-w": "Point-Blank", + "pc:-o": "PC", + "per-test": "...per Test", + "pharmacy-a": "Pharmacy", + "photography-a": "Photography", + "physics-a": "Physics", + "pillars-of-sanity": "Pillars of Sanity", + "piloting-a": "Piloting", + "pistol": "Pistol", + "pistol-submachine-gun": "Pistol/Submachine Gun", + "Point-Blank": "Point-Blank", + "point-spend": "Points spent: ", + "police-vest": "Police Vest", + "powers-v": "Powers", + "preparedness-a": "Preparedness", + "previous-patron-i": "Previous Patron", + "psi-a": "Psi", + "psychoanalysis-a": "Psychoanalysis", + "range": "Range", + "range-e": "Range", + "ranged-w": "Ranged", + "reassurance-a": "Reassurance", + "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked.", + "refresh-general": "Refresh General", + "refresh-investigative": "Refresh Investigative", + "requirements-v": "Requirements", + "research-a": "Research", + "resistance-pool-s": "Resistance Pool", + "resource-e": "Resource", + "riding-a": "Riding", + "rifle": "Rifle", + "ritual-s": "Ritual", + "roll-button": "Roll", + "sanity": "Sanity", + "sanity-a": "Sanity", + "sanity-h": "Sanity", + "sanity:-o": "Sanity: ", + "Scuffling": "Scuffling", + "scuffling-a": "Scuffling", + "Select One": "Select One", + "select-academic-ability": "Select Academic Ability", + "select-combat-range-w": "Select Combat Range", + "select-general-ability": "Select General Ability", + "select-interpersonal-ability": "Select Interpersonal Ability", + "select-one": "Select One", + "select-technical-ability": "Select Technical Ability", + "sense-trouble-a": "Sense Trouble", + "shadowing-a": "Shadowing", + "sheet-mode:-o": "Sheet Mode: ", + "sheet-settings-title": "Sheet Settings", + "Shooting": "Shooting", + "shooting-a": "Shooting", + "shotgun": "Shotgun", + "shrink-a": "Shrink", + "sources-of-stability": "Sources of Stability", + "special-weapons-training": "Special Weapons Training", + "specialization": "Specialization", + "speed-e": "Speed", + "spell-effect-s": "Effect of the Spell", + "spell-rules-description": "If the spell allows the expenditure of another ability in addition to Magic, you can swap on ability for the other at twice the price, unless otherwise noted in the spell for different ratios or forbids any swapping.", + "spells": "Spells", + "spend-auto-pool-prompt": "Spend Auto Pool Points?", + "spend-points-prompt": "Spend Points of ", + "stability": "Stability", + "stability-a": "Stability", + "stability-h": "Stability", + "stability-loss:-n": "Stability Loss:", + "stability:-o": "Stability: ", + "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", + "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "starting-stability-info-2e": "This is free stability rating that each player character starts with. The default value is 4.", + "stealth-a": "Stealth", + "stealth:-n": "Stealth:", + "streetwise-a": "Streetwise", + "surveillance-a": "Surveillance", + "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents.", + "system:-o": "System: ", + "tag-team-benefits": "Tag-Team Benefits", + "technical-nba": "TECHNICAL ABILITIES", + "technical-toc": "Technical", + "theology-a": "Theology", + "thrown-w": "Thrown", + "tip-ability": "Ability", + "tip-build-points": "Build", + "tip-free-points": "Free", + "tip-item-points": "Item", + "tip-max-points": "Max", + "tip-potential-free": "Free", + "tip-potential-skill-points": "Skill", + "tome-e": "Tome", + "tome-type-e": "Tome Type:", + "tradecraft-a": "Tradecraft", + "traffic-analysis-a": "Traffic Analysis", + "trail-of-cthulhu-o": "Trail of Cthulhu", + "trust": "Trust", + "type-s": "Type:", + "unarmed-attack": "Unarmed Attack", + "urban-survival-a": "Urban Survival", + "vampire": "Vampire", + "vampirology-a": "Vampirology", + "vehicle-e": "Vehicle", + "very-heavy-w": " Very Heavy", + "Weapons": "Weapons", + "weapons-a": "Weapons", + "weapons-w": "Weapons", + "whisper": "Whisper rolls to the GM", + "system-selection-header": "System Selection", + "yes": "Yes", + "no": "No", + "consume-sanity-prompt": "Does using Cthulhu Mythos also consume Sanity?", + "num-players-info": "This defines the default starting investigative build points, according to the tables defined in both systems.", + "whisper-info": "Whether rolls should be whispered to the gm or visible to all players.", + "select-repeating-general-ability-prompt": "Select a Custom General Ability", + "new-equipment": "New Equipment", + "new-spell": "New Spell", + "select-investigative-ability": "Select Investigative Ability", + "new-weapon": "New Weapon", + "initiative": "Initiative", + "ability-initiative": "Initiative Ability", + "roll-initiative": "Roll Initiative", + "current-pool": "Current Pool", + "consciousness-strain-prompt": "Strain Health for bonus (0-@{{max_strain}})? Current Health: @{{current_health}}, DC: @{{dc}}", + "consciousness-test": "Consciousness Test", + "consciousness-strain-bonus": "Strain Bonus:", + "success": "Success!", + "failure": "Failure!", + "dc-label": "DC:", + "casting": "Casting", + "occupational-benefits": "Occupational benefits", + "hit-rating-h": "Hit Rating", + "damage-resistances": "Damage Resistances", + "abilities-a": "Abilities", + "general_ability_warning": "Warning: Your second highest General ability rating must be at least half of your highest General ability rating.", + "free-points": "Free Points", + "credit-rating-a": "Credit Rating", + "evidence-collection-a": "Evidence Collection", + "outdoorsman-a": "Outdoorsman", + "general-nba": "GENERAL ABILITIES", + "electrical-repair-a": "Electrical Repair", + "firearms": "Firearms", + "mechanical-repair-a": "Mechanical Repair", + "attack-w": "Attack", + "slash-extended": "/Extended", + "parenthetical-extended": "(Extended)", + "stability-pool-prompt": "Current Stability Pool", + "conversion_note_repair_skill": "CONVERSION NOTE: Your lower rated old repair skill had {{0}} build points. These can be reallocated.", + "conversion_note_credit_rating": "TOC 2e CONVERSION NOTE: You have {{0}} build points from your old Credit Rating (rating {{1}} - default {{2}}) to reinvest. Determine your new Credit Rating based on the 2nd edition occupations.", + "conversion_note_cop_talk": "TOC 2e CONVERSION NOTE: You have {{0}} points from your old Cop Talk rating ({{1}}) to reinvest in Criminology or Streetwise.", + "full-auto-prompt": "Use full auto?", + "pick_category_skill_prompt": "Pick {{0}} skill {{1}}/{{2}}", + "select_skill_prompt": "Select Skill", + "choose_option_set_prompt": "Choose an option set for {{0}}", + "select_credit_rating_prompt": "Select Credit Rating for {{0}} ({{1}}-{{2}})", + "choose_specialization_prompt": "Choose Specialization for {{0}} {{1}}", + "optional_tag": "(Optional)", + "skip_specialization_option_label": "Skip Specialization", + "specify_specialty_prompt": "Specify {{0}} Specialty {{1}}/{{2}}", + "rating_display": " (Rating {{0}})", + "rating_display_each": " (each at Rating {{0}})", + "default_option_set_label": "Option Set {{0}} for group {{1}}", + "occupation-warning": "Warning: Selected occupation abilities will overwrite existing ratings for the same abilities. Proceed?", + "unknown": "Unknown", + "sheet-mode-info": "Select the default sheet mode when creating a new character.", + "starting-health-u": "Starting Health", + "starting-stability-u": "Starting Stability", + "starting-sanity-u": "Starting Sanity", + "starting-Cover-u": "Starting Cover", + "starting-network-u": "Starting Network", + "cherry-branch-height-u": "Cherry Branch Height", + "occupation-benefits-placeholder": "Occupation Benefits" +} \ No newline at end of file From 8b9e302472ff53d723be37e359ee63035780fdd6 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 16:02:16 -0400 Subject: [PATCH 25/93] New translations translation.json (Hebrew) --- Draw Steel/translations/he.json | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/Draw Steel/translations/he.json b/Draw Steel/translations/he.json index b6d37e3419cc..737b4b172233 100644 --- a/Draw Steel/translations/he.json +++ b/Draw Steel/translations/he.json @@ -188,7 +188,7 @@ "power-roll-total": "Total", "tier": "Tier", "free-strike": "Free Strike", - "npc-toggle": "Monster", + "npc-toggle": "Use Monster Sheet", "movement": "Movement", "immunity": "Immunity", "weakness": "Weakness", @@ -428,7 +428,7 @@ "respite": "Respite", "initiative-title": "Roll 1d10", "initiative": "Initiative:", - "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero file) into the text box below, then click 'Import'.", + "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero, *.ds-monster, or *.ds-monster-group file) into the text box below, then click 'Import'.", "import-warning2": "This will overwrite attributes on this sheet. This cannot be undone.", "import-warning3": "The import feature is a work in progress. Check for mistakes.", "import-player": "Import Player", @@ -557,5 +557,13 @@ "villain-action": "Villain Actions", "villain-toggle": "Has Villain Actions", "magic": "Magic", - "psionic": "Psionic" + "psionic": "Psionic", + "npc-options-title": "Monster Options", + "has-villain-actions": "Has Villain Actions", + "free-strike-ability-text": "This ability may be used as a free strike.", + "roll-surge-damage": "Using Surges for Damage", + "roll-surge-potency": "Using Surges for Potency", + "roll-surge-potency-desc": "Surges used to increase potency by 1", + "roll-resource-gain": "Gain", + "damage-calc-or": "or" } From 3dee8044ac95d8afc039079c6debc4999958ad86 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 16:02:36 -0400 Subject: [PATCH 26/93] New translations translation.json (Hebrew) --- Gumshoe/translations/he.json | 364 +++++++++++++++++++++++++++++++++++ 1 file changed, 364 insertions(+) create mode 100644 Gumshoe/translations/he.json diff --git a/Gumshoe/translations/he.json b/Gumshoe/translations/he.json new file mode 100644 index 000000000000..e09971bf059b --- /dev/null +++ b/Gumshoe/translations/he.json @@ -0,0 +1,364 @@ +{ + "": "", + "aberrance-a": "Aberrance", + "abilities-tip0": "Act", + "abilities-tip1": "Spend", + "abilities-tip2": "Refresh", + "ability-bonuses": "Ability Bonus", + "ability-starting-o": "Ability Starting Values", + "academic-nba": "ACADEMIC ABILITIES", + "academic-toc": "Academic", + "accounting-a": "Accounting", + "action-ability": "Action Ability", + "action-order-w": "Action Order", + "adjust": "Adjust", + "adjust:-w": "Adjust: ", + "agent-name-i": "Agent Name", + "aircraft-e": "Aircraft", + "alertness:-n": "Alertness:", + "always": "Always", + "ammo-capacity:-w": "Ammo Capacity: ", + "anthropology-a": "Anthropology", + "archaeology-a": "Archaeology", + "architecture-a": "Architecture", + "armor": "Armor:", + "armor-notes:-n": "Armor Notes:", + "art-a": "Art", + "art-history-a": "Art History", + "assess-honesty-a": "Assess Honesty", + "associated-ability": "Associated Ability: ", + "astronomy-a": "Astronomy", + "athletics-a": "Athletics", + "auto-pool:-w": "Dedicated Auto Pool: ", + "automatic-w": "Automatic", + "background-i": "Background", + "ballistic-cloth": "Ballistic Cloth", + "banes-v": "Banes", + "bargain-a": "Bargain", + "biology-a": "Biology", + "blocks-v": "Blocks", + "bonus-ability-name": "Custom Ability Name", + "bonus-e": "Bonus", + "bonus-type": "Bonus Type:", + "both-barrels": "Both barrels", + "both-barrels-prompt": "Use both barrels?", + "bullet-safety-2e": "Safety", + "bullet-solace-2e": "Solace", + "bullet-symbol-2e": "Symbol", + "bullets:-r": "Bullets:", + "bullshit-detector-a": "Bullshit Detector", + "bureaucracy-a": "Bureaucracy", + "cancel": "Cancel", + "capacity:-w": "Capacity: ", + "cast-s": "Cast", + "casting-ability": "Casting Ability: ", + "casting-difficulty-s": "Casting Test Difficulty", + "casting-time-s": "Time", + "challenge-difficulty-s": "Total Challenge Difficulty", + "chemistry-a": "Chemistry", + "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "cherry-branch-height:-o": "Cherry Branch Height: ", + "Close": "Close", + "close-w": "Close", + "clue-e": "Clue", + "compulsions-v": "Compulsions", + "conceal-a": "Conceal", + "cop-talk-a": "Cop Talk", + "cost-challenge-s": "Cost per Continuing Challenge Test", + "cost-initial-s": "Initial Cost", + "cost-s": "Cost", + "cover-a": "Cover", + "cover:-o": "Cover: ", + "covers": "Covers", + "craft-a": "Craft", + "credit-rating": "Credit Rating: ", + "criminology-a": "Criminology", + "cryptography-a": "Cryptography", + "cthulhu-mythos-a": "Cthulhu Mythos", + "Custom": "Custom", + "custom-general-ability": "Custom", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "damage:-w": "Damage: ", + "data-recovery-a": "Data Recovery", + "description": "description", + "diagnosis-a": "Diagnosis", + "digital-intrusion-a": "Digital Intrusion", + "disguise-a": "Disguise", + "doubl-barreled-w": "Double Barreled", + "dreads-v": "Dreads", + "drive-i": "Drive", + "driving-a": "Driving", + "edit-abilities": "Edit Abilities", + "electronic-surveillance-a": "Electronic Surveillance", + "equipment": "equipment", + "explosive-devices-a": "Explosive Devices", + "explosive-w": "Explosives", + "explosives-a": "Explosives", + "explosives:-r": "Explosives:", + "extended-range-w": "(Extended Range)", + "features": "Features", + "filch-a": "Filch", + "Firearms": "Firearms", + "firearms-a": "Firearms", + "first-aid-a": "First Aid", + "flattery-a": "Flattery", + "fleeing-a": "Fleeing", + "flirting-a": "Flirting", + "forensic-pathology-a": "Forensic Pathology", + "forensics-a": "Forensics", + "forgery-a": "Forgery", + "full-auto": "Full auto", + "gambling-a": "Gambling", + "gen-build-points": "General Build Points: ", + "gen-points-info-2e": "Starting build points for general abilities. The default value for Trail of Cthulhu is 60, and the Night's Black Agents default is 70.", + "general-ability-warning": "general-ability-warning", + "general-toc": "General", + "geology-a": "Geology", + "Hand-to-Hand": "Hand-to-Hand", + "hand-to-hand-a": "Hand-to-Hand", + "health": "Health", + "health-a": "Health", + "health-h": "Health", + "health:-o": "Health: ", + "heavy-w": " Heavy", + "high-society-a": "High Society", + "history-a": "History", + "hit-rating:-n": "Hit Rating:", + "hit-threshold": "Hit Threshold", + "human-terrain-a": "Human Terrain", + "humanoid:-o": "Mundane", + "hypnosis-a": "Hypnosis", + "incantation-s": "Incantation", + "infiltration-a": "Infiltration", + "interpersonal-nba": "INTERPERSONAL ABILITIES", + "interpersonal-toc": "Interpersonal", + "interrogation-a": "Interrogation", + "intimidation-a": "Intimidation", + "inv-build-points": "Investigative Build Points: ", + "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "investigation": "Investigation", + "languages-a": "Languages", + "law-a": "Law", + "library-use-a": "Library Use", + "light-w": " Light", + "locksmith-a": "Locksmith", + "Long": "Long", + "long-w": "Long", + "magic": "Magic", + "magic-a": "Magic", + "magic-potential": "Magic Potential", + "magic:-n": "Magic:", + "mechanics-a": "Mechanics", + "medic-a": "Medic", + "medicine-a": "Medicine", + "melee-w": "Melee", + "melee:-r": "Melee:", + "military-armor": "Military Armor", + "military-science-a": "Military Science", + "monstrous:-o": "Monstrous", + "mos-ability-message-2e": "Click the checkbox to mark your MOS ability.", + "mythos-potential": "Mythos Potential", + "name-s": "Spell Name", + "name:-n": "Name:", + "Near": "Near", + "near-w": "Near", + "negotiation-a": "Negotiation", + "network-a": "Network", + "network-contacts": "Network Contacts", + "network:-o": "Network: ", + "never": "Never", + "new-feature": "New Feature", + "new-investigation": "New Investigation", + "nights-black-agents-o": "Night's Black Agents", + "none-u": "None", + "notes-n": "Notes", + "notes-placeholder": "Notes", + "notice-a": "Notice", + "npc": "NPC", + "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "npc-mode:-o": "NPC Mode: ", + "num-players:-o": "Number of Players: ", + "occult-a": "Occult", + "occult-studies-a": "Occult Studies", + "occupation-benefts-placeholder": "Occupation Benefits", + "occupation-i": "Occupation", + "occupation-placeholder": "Drag and drop an occupation", + "oral-history-a": "Oral History", + "other": "Other", + "other-placeholder-s": "e.g., Specific item", + "out-of-range-w": "(Out of Range)", + "outdoor-survival-a": "Outdoor Survival", + "pb-w": "Point-Blank", + "pc:-o": "PC", + "per-test": "...per Test", + "pharmacy-a": "Pharmacy", + "photography-a": "Photography", + "physics-a": "Physics", + "pillars-of-sanity": "Pillars of Sanity", + "piloting-a": "Piloting", + "pistol": "Pistol", + "pistol-submachine-gun": "Pistol/Submachine Gun", + "Point-Blank": "Point-Blank", + "point-spend": "Points spent: ", + "police-vest": "Police Vest", + "powers-v": "Powers", + "preparedness-a": "Preparedness", + "previous-patron-i": "Previous Patron", + "psi-a": "Psi", + "psychoanalysis-a": "Psychoanalysis", + "range": "Range", + "range-e": "Range", + "ranged-w": "Ranged", + "reassurance-a": "Reassurance", + "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked.", + "refresh-general": "Refresh General", + "refresh-investigative": "Refresh Investigative", + "requirements-v": "Requirements", + "research-a": "Research", + "resistance-pool-s": "Resistance Pool", + "resource-e": "Resource", + "riding-a": "Riding", + "rifle": "Rifle", + "ritual-s": "Ritual", + "roll-button": "Roll", + "sanity": "Sanity", + "sanity-a": "Sanity", + "sanity-h": "Sanity", + "sanity:-o": "Sanity: ", + "Scuffling": "Scuffling", + "scuffling-a": "Scuffling", + "Select One": "Select One", + "select-academic-ability": "Select Academic Ability", + "select-combat-range-w": "Select Combat Range", + "select-general-ability": "Select General Ability", + "select-interpersonal-ability": "Select Interpersonal Ability", + "select-one": "Select One", + "select-technical-ability": "Select Technical Ability", + "sense-trouble-a": "Sense Trouble", + "shadowing-a": "Shadowing", + "sheet-mode:-o": "Sheet Mode: ", + "sheet-settings-title": "Sheet Settings", + "Shooting": "Shooting", + "shooting-a": "Shooting", + "shotgun": "Shotgun", + "shrink-a": "Shrink", + "sources-of-stability": "Sources of Stability", + "special-weapons-training": "Special Weapons Training", + "specialization": "Specialization", + "speed-e": "Speed", + "spell-effect-s": "Effect of the Spell", + "spell-rules-description": "If the spell allows the expenditure of another ability in addition to Magic, you can swap on ability for the other at twice the price, unless otherwise noted in the spell for different ratios or forbids any swapping.", + "spells": "Spells", + "spend-auto-pool-prompt": "Spend Auto Pool Points?", + "spend-points-prompt": "Spend Points of ", + "stability": "Stability", + "stability-a": "Stability", + "stability-h": "Stability", + "stability-loss:-n": "Stability Loss:", + "stability:-o": "Stability: ", + "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", + "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "starting-stability-info-2e": "This is free stability rating that each player character starts with. The default value is 4.", + "stealth-a": "Stealth", + "stealth:-n": "Stealth:", + "streetwise-a": "Streetwise", + "surveillance-a": "Surveillance", + "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents.", + "system:-o": "System: ", + "tag-team-benefits": "Tag-Team Benefits", + "technical-nba": "TECHNICAL ABILITIES", + "technical-toc": "Technical", + "theology-a": "Theology", + "thrown-w": "Thrown", + "tip-ability": "Ability", + "tip-build-points": "Build", + "tip-free-points": "Free", + "tip-item-points": "Item", + "tip-max-points": "Max", + "tip-potential-free": "Free", + "tip-potential-skill-points": "Skill", + "tome-e": "Tome", + "tome-type-e": "Tome Type:", + "tradecraft-a": "Tradecraft", + "traffic-analysis-a": "Traffic Analysis", + "trail-of-cthulhu-o": "Trail of Cthulhu", + "trust": "Trust", + "type-s": "Type:", + "unarmed-attack": "Unarmed Attack", + "urban-survival-a": "Urban Survival", + "vampire": "Vampire", + "vampirology-a": "Vampirology", + "vehicle-e": "Vehicle", + "very-heavy-w": " Very Heavy", + "Weapons": "Weapons", + "weapons-a": "Weapons", + "weapons-w": "Weapons", + "whisper": "Whisper rolls to the GM", + "system-selection-header": "System Selection", + "yes": "Yes", + "no": "No", + "consume-sanity-prompt": "Does using Cthulhu Mythos also consume Sanity?", + "num-players-info": "This defines the default starting investigative build points, according to the tables defined in both systems.", + "whisper-info": "Whether rolls should be whispered to the gm or visible to all players.", + "select-repeating-general-ability-prompt": "Select a Custom General Ability", + "new-equipment": "New Equipment", + "new-spell": "New Spell", + "select-investigative-ability": "Select Investigative Ability", + "new-weapon": "New Weapon", + "initiative": "Initiative", + "ability-initiative": "Initiative Ability", + "roll-initiative": "Roll Initiative", + "current-pool": "Current Pool", + "consciousness-strain-prompt": "Strain Health for bonus (0-@{{max_strain}})? Current Health: @{{current_health}}, DC: @{{dc}}", + "consciousness-test": "Consciousness Test", + "consciousness-strain-bonus": "Strain Bonus:", + "success": "Success!", + "failure": "Failure!", + "dc-label": "DC:", + "casting": "Casting", + "occupational-benefits": "Occupational benefits", + "hit-rating-h": "Hit Rating", + "damage-resistances": "Damage Resistances", + "abilities-a": "Abilities", + "general_ability_warning": "Warning: Your second highest General ability rating must be at least half of your highest General ability rating.", + "free-points": "Free Points", + "credit-rating-a": "Credit Rating", + "evidence-collection-a": "Evidence Collection", + "outdoorsman-a": "Outdoorsman", + "general-nba": "GENERAL ABILITIES", + "electrical-repair-a": "Electrical Repair", + "firearms": "Firearms", + "mechanical-repair-a": "Mechanical Repair", + "attack-w": "Attack", + "slash-extended": "/Extended", + "parenthetical-extended": "(Extended)", + "stability-pool-prompt": "Current Stability Pool", + "conversion_note_repair_skill": "CONVERSION NOTE: Your lower rated old repair skill had {{0}} build points. These can be reallocated.", + "conversion_note_credit_rating": "TOC 2e CONVERSION NOTE: You have {{0}} build points from your old Credit Rating (rating {{1}} - default {{2}}) to reinvest. Determine your new Credit Rating based on the 2nd edition occupations.", + "conversion_note_cop_talk": "TOC 2e CONVERSION NOTE: You have {{0}} points from your old Cop Talk rating ({{1}}) to reinvest in Criminology or Streetwise.", + "full-auto-prompt": "Use full auto?", + "pick_category_skill_prompt": "Pick {{0}} skill {{1}}/{{2}}", + "select_skill_prompt": "Select Skill", + "choose_option_set_prompt": "Choose an option set for {{0}}", + "select_credit_rating_prompt": "Select Credit Rating for {{0}} ({{1}}-{{2}})", + "choose_specialization_prompt": "Choose Specialization for {{0}} {{1}}", + "optional_tag": "(Optional)", + "skip_specialization_option_label": "Skip Specialization", + "specify_specialty_prompt": "Specify {{0}} Specialty {{1}}/{{2}}", + "rating_display": " (Rating {{0}})", + "rating_display_each": " (each at Rating {{0}})", + "default_option_set_label": "Option Set {{0}} for group {{1}}", + "occupation-warning": "Warning: Selected occupation abilities will overwrite existing ratings for the same abilities. Proceed?", + "unknown": "Unknown", + "sheet-mode-info": "Select the default sheet mode when creating a new character.", + "starting-health-u": "Starting Health", + "starting-stability-u": "Starting Stability", + "starting-sanity-u": "Starting Sanity", + "starting-Cover-u": "Starting Cover", + "starting-network-u": "Starting Network", + "cherry-branch-height-u": "Cherry Branch Height", + "occupation-benefits-placeholder": "Occupation Benefits" +} \ No newline at end of file From 7267b65bede2c33085bc38a48b232d78bb509c16 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 16:07:28 -0400 Subject: [PATCH 27/93] New translations translation.json (Hungarian) --- Draw Steel/translations/hu.json | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/Draw Steel/translations/hu.json b/Draw Steel/translations/hu.json index b6d37e3419cc..737b4b172233 100644 --- a/Draw Steel/translations/hu.json +++ b/Draw Steel/translations/hu.json @@ -188,7 +188,7 @@ "power-roll-total": "Total", "tier": "Tier", "free-strike": "Free Strike", - "npc-toggle": "Monster", + "npc-toggle": "Use Monster Sheet", "movement": "Movement", "immunity": "Immunity", "weakness": "Weakness", @@ -428,7 +428,7 @@ "respite": "Respite", "initiative-title": "Roll 1d10", "initiative": "Initiative:", - "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero file) into the text box below, then click 'Import'.", + "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero, *.ds-monster, or *.ds-monster-group file) into the text box below, then click 'Import'.", "import-warning2": "This will overwrite attributes on this sheet. This cannot be undone.", "import-warning3": "The import feature is a work in progress. Check for mistakes.", "import-player": "Import Player", @@ -557,5 +557,13 @@ "villain-action": "Villain Actions", "villain-toggle": "Has Villain Actions", "magic": "Magic", - "psionic": "Psionic" + "psionic": "Psionic", + "npc-options-title": "Monster Options", + "has-villain-actions": "Has Villain Actions", + "free-strike-ability-text": "This ability may be used as a free strike.", + "roll-surge-damage": "Using Surges for Damage", + "roll-surge-potency": "Using Surges for Potency", + "roll-surge-potency-desc": "Surges used to increase potency by 1", + "roll-resource-gain": "Gain", + "damage-calc-or": "or" } From 25fa05c84809c2a9b17481d8a7599cf0fb6ed50a Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 16:07:48 -0400 Subject: [PATCH 28/93] New translations translation.json (Hungarian) --- Gumshoe/translations/hu.json | 364 +++++++++++++++++++++++++++++++++++ 1 file changed, 364 insertions(+) create mode 100644 Gumshoe/translations/hu.json diff --git a/Gumshoe/translations/hu.json b/Gumshoe/translations/hu.json new file mode 100644 index 000000000000..e09971bf059b --- /dev/null +++ b/Gumshoe/translations/hu.json @@ -0,0 +1,364 @@ +{ + "": "", + "aberrance-a": "Aberrance", + "abilities-tip0": "Act", + "abilities-tip1": "Spend", + "abilities-tip2": "Refresh", + "ability-bonuses": "Ability Bonus", + "ability-starting-o": "Ability Starting Values", + "academic-nba": "ACADEMIC ABILITIES", + "academic-toc": "Academic", + "accounting-a": "Accounting", + "action-ability": "Action Ability", + "action-order-w": "Action Order", + "adjust": "Adjust", + "adjust:-w": "Adjust: ", + "agent-name-i": "Agent Name", + "aircraft-e": "Aircraft", + "alertness:-n": "Alertness:", + "always": "Always", + "ammo-capacity:-w": "Ammo Capacity: ", + "anthropology-a": "Anthropology", + "archaeology-a": "Archaeology", + "architecture-a": "Architecture", + "armor": "Armor:", + "armor-notes:-n": "Armor Notes:", + "art-a": "Art", + "art-history-a": "Art History", + "assess-honesty-a": "Assess Honesty", + "associated-ability": "Associated Ability: ", + "astronomy-a": "Astronomy", + "athletics-a": "Athletics", + "auto-pool:-w": "Dedicated Auto Pool: ", + "automatic-w": "Automatic", + "background-i": "Background", + "ballistic-cloth": "Ballistic Cloth", + "banes-v": "Banes", + "bargain-a": "Bargain", + "biology-a": "Biology", + "blocks-v": "Blocks", + "bonus-ability-name": "Custom Ability Name", + "bonus-e": "Bonus", + "bonus-type": "Bonus Type:", + "both-barrels": "Both barrels", + "both-barrels-prompt": "Use both barrels?", + "bullet-safety-2e": "Safety", + "bullet-solace-2e": "Solace", + "bullet-symbol-2e": "Symbol", + "bullets:-r": "Bullets:", + "bullshit-detector-a": "Bullshit Detector", + "bureaucracy-a": "Bureaucracy", + "cancel": "Cancel", + "capacity:-w": "Capacity: ", + "cast-s": "Cast", + "casting-ability": "Casting Ability: ", + "casting-difficulty-s": "Casting Test Difficulty", + "casting-time-s": "Time", + "challenge-difficulty-s": "Total Challenge Difficulty", + "chemistry-a": "Chemistry", + "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "cherry-branch-height:-o": "Cherry Branch Height: ", + "Close": "Close", + "close-w": "Close", + "clue-e": "Clue", + "compulsions-v": "Compulsions", + "conceal-a": "Conceal", + "cop-talk-a": "Cop Talk", + "cost-challenge-s": "Cost per Continuing Challenge Test", + "cost-initial-s": "Initial Cost", + "cost-s": "Cost", + "cover-a": "Cover", + "cover:-o": "Cover: ", + "covers": "Covers", + "craft-a": "Craft", + "credit-rating": "Credit Rating: ", + "criminology-a": "Criminology", + "cryptography-a": "Cryptography", + "cthulhu-mythos-a": "Cthulhu Mythos", + "Custom": "Custom", + "custom-general-ability": "Custom", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "damage:-w": "Damage: ", + "data-recovery-a": "Data Recovery", + "description": "description", + "diagnosis-a": "Diagnosis", + "digital-intrusion-a": "Digital Intrusion", + "disguise-a": "Disguise", + "doubl-barreled-w": "Double Barreled", + "dreads-v": "Dreads", + "drive-i": "Drive", + "driving-a": "Driving", + "edit-abilities": "Edit Abilities", + "electronic-surveillance-a": "Electronic Surveillance", + "equipment": "equipment", + "explosive-devices-a": "Explosive Devices", + "explosive-w": "Explosives", + "explosives-a": "Explosives", + "explosives:-r": "Explosives:", + "extended-range-w": "(Extended Range)", + "features": "Features", + "filch-a": "Filch", + "Firearms": "Firearms", + "firearms-a": "Firearms", + "first-aid-a": "First Aid", + "flattery-a": "Flattery", + "fleeing-a": "Fleeing", + "flirting-a": "Flirting", + "forensic-pathology-a": "Forensic Pathology", + "forensics-a": "Forensics", + "forgery-a": "Forgery", + "full-auto": "Full auto", + "gambling-a": "Gambling", + "gen-build-points": "General Build Points: ", + "gen-points-info-2e": "Starting build points for general abilities. The default value for Trail of Cthulhu is 60, and the Night's Black Agents default is 70.", + "general-ability-warning": "general-ability-warning", + "general-toc": "General", + "geology-a": "Geology", + "Hand-to-Hand": "Hand-to-Hand", + "hand-to-hand-a": "Hand-to-Hand", + "health": "Health", + "health-a": "Health", + "health-h": "Health", + "health:-o": "Health: ", + "heavy-w": " Heavy", + "high-society-a": "High Society", + "history-a": "History", + "hit-rating:-n": "Hit Rating:", + "hit-threshold": "Hit Threshold", + "human-terrain-a": "Human Terrain", + "humanoid:-o": "Mundane", + "hypnosis-a": "Hypnosis", + "incantation-s": "Incantation", + "infiltration-a": "Infiltration", + "interpersonal-nba": "INTERPERSONAL ABILITIES", + "interpersonal-toc": "Interpersonal", + "interrogation-a": "Interrogation", + "intimidation-a": "Intimidation", + "inv-build-points": "Investigative Build Points: ", + "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "investigation": "Investigation", + "languages-a": "Languages", + "law-a": "Law", + "library-use-a": "Library Use", + "light-w": " Light", + "locksmith-a": "Locksmith", + "Long": "Long", + "long-w": "Long", + "magic": "Magic", + "magic-a": "Magic", + "magic-potential": "Magic Potential", + "magic:-n": "Magic:", + "mechanics-a": "Mechanics", + "medic-a": "Medic", + "medicine-a": "Medicine", + "melee-w": "Melee", + "melee:-r": "Melee:", + "military-armor": "Military Armor", + "military-science-a": "Military Science", + "monstrous:-o": "Monstrous", + "mos-ability-message-2e": "Click the checkbox to mark your MOS ability.", + "mythos-potential": "Mythos Potential", + "name-s": "Spell Name", + "name:-n": "Name:", + "Near": "Near", + "near-w": "Near", + "negotiation-a": "Negotiation", + "network-a": "Network", + "network-contacts": "Network Contacts", + "network:-o": "Network: ", + "never": "Never", + "new-feature": "New Feature", + "new-investigation": "New Investigation", + "nights-black-agents-o": "Night's Black Agents", + "none-u": "None", + "notes-n": "Notes", + "notes-placeholder": "Notes", + "notice-a": "Notice", + "npc": "NPC", + "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "npc-mode:-o": "NPC Mode: ", + "num-players:-o": "Number of Players: ", + "occult-a": "Occult", + "occult-studies-a": "Occult Studies", + "occupation-benefts-placeholder": "Occupation Benefits", + "occupation-i": "Occupation", + "occupation-placeholder": "Drag and drop an occupation", + "oral-history-a": "Oral History", + "other": "Other", + "other-placeholder-s": "e.g., Specific item", + "out-of-range-w": "(Out of Range)", + "outdoor-survival-a": "Outdoor Survival", + "pb-w": "Point-Blank", + "pc:-o": "PC", + "per-test": "...per Test", + "pharmacy-a": "Pharmacy", + "photography-a": "Photography", + "physics-a": "Physics", + "pillars-of-sanity": "Pillars of Sanity", + "piloting-a": "Piloting", + "pistol": "Pistol", + "pistol-submachine-gun": "Pistol/Submachine Gun", + "Point-Blank": "Point-Blank", + "point-spend": "Points spent: ", + "police-vest": "Police Vest", + "powers-v": "Powers", + "preparedness-a": "Preparedness", + "previous-patron-i": "Previous Patron", + "psi-a": "Psi", + "psychoanalysis-a": "Psychoanalysis", + "range": "Range", + "range-e": "Range", + "ranged-w": "Ranged", + "reassurance-a": "Reassurance", + "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked.", + "refresh-general": "Refresh General", + "refresh-investigative": "Refresh Investigative", + "requirements-v": "Requirements", + "research-a": "Research", + "resistance-pool-s": "Resistance Pool", + "resource-e": "Resource", + "riding-a": "Riding", + "rifle": "Rifle", + "ritual-s": "Ritual", + "roll-button": "Roll", + "sanity": "Sanity", + "sanity-a": "Sanity", + "sanity-h": "Sanity", + "sanity:-o": "Sanity: ", + "Scuffling": "Scuffling", + "scuffling-a": "Scuffling", + "Select One": "Select One", + "select-academic-ability": "Select Academic Ability", + "select-combat-range-w": "Select Combat Range", + "select-general-ability": "Select General Ability", + "select-interpersonal-ability": "Select Interpersonal Ability", + "select-one": "Select One", + "select-technical-ability": "Select Technical Ability", + "sense-trouble-a": "Sense Trouble", + "shadowing-a": "Shadowing", + "sheet-mode:-o": "Sheet Mode: ", + "sheet-settings-title": "Sheet Settings", + "Shooting": "Shooting", + "shooting-a": "Shooting", + "shotgun": "Shotgun", + "shrink-a": "Shrink", + "sources-of-stability": "Sources of Stability", + "special-weapons-training": "Special Weapons Training", + "specialization": "Specialization", + "speed-e": "Speed", + "spell-effect-s": "Effect of the Spell", + "spell-rules-description": "If the spell allows the expenditure of another ability in addition to Magic, you can swap on ability for the other at twice the price, unless otherwise noted in the spell for different ratios or forbids any swapping.", + "spells": "Spells", + "spend-auto-pool-prompt": "Spend Auto Pool Points?", + "spend-points-prompt": "Spend Points of ", + "stability": "Stability", + "stability-a": "Stability", + "stability-h": "Stability", + "stability-loss:-n": "Stability Loss:", + "stability:-o": "Stability: ", + "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", + "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "starting-stability-info-2e": "This is free stability rating that each player character starts with. The default value is 4.", + "stealth-a": "Stealth", + "stealth:-n": "Stealth:", + "streetwise-a": "Streetwise", + "surveillance-a": "Surveillance", + "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents.", + "system:-o": "System: ", + "tag-team-benefits": "Tag-Team Benefits", + "technical-nba": "TECHNICAL ABILITIES", + "technical-toc": "Technical", + "theology-a": "Theology", + "thrown-w": "Thrown", + "tip-ability": "Ability", + "tip-build-points": "Build", + "tip-free-points": "Free", + "tip-item-points": "Item", + "tip-max-points": "Max", + "tip-potential-free": "Free", + "tip-potential-skill-points": "Skill", + "tome-e": "Tome", + "tome-type-e": "Tome Type:", + "tradecraft-a": "Tradecraft", + "traffic-analysis-a": "Traffic Analysis", + "trail-of-cthulhu-o": "Trail of Cthulhu", + "trust": "Trust", + "type-s": "Type:", + "unarmed-attack": "Unarmed Attack", + "urban-survival-a": "Urban Survival", + "vampire": "Vampire", + "vampirology-a": "Vampirology", + "vehicle-e": "Vehicle", + "very-heavy-w": " Very Heavy", + "Weapons": "Weapons", + "weapons-a": "Weapons", + "weapons-w": "Weapons", + "whisper": "Whisper rolls to the GM", + "system-selection-header": "System Selection", + "yes": "Yes", + "no": "No", + "consume-sanity-prompt": "Does using Cthulhu Mythos also consume Sanity?", + "num-players-info": "This defines the default starting investigative build points, according to the tables defined in both systems.", + "whisper-info": "Whether rolls should be whispered to the gm or visible to all players.", + "select-repeating-general-ability-prompt": "Select a Custom General Ability", + "new-equipment": "New Equipment", + "new-spell": "New Spell", + "select-investigative-ability": "Select Investigative Ability", + "new-weapon": "New Weapon", + "initiative": "Initiative", + "ability-initiative": "Initiative Ability", + "roll-initiative": "Roll Initiative", + "current-pool": "Current Pool", + "consciousness-strain-prompt": "Strain Health for bonus (0-@{{max_strain}})? Current Health: @{{current_health}}, DC: @{{dc}}", + "consciousness-test": "Consciousness Test", + "consciousness-strain-bonus": "Strain Bonus:", + "success": "Success!", + "failure": "Failure!", + "dc-label": "DC:", + "casting": "Casting", + "occupational-benefits": "Occupational benefits", + "hit-rating-h": "Hit Rating", + "damage-resistances": "Damage Resistances", + "abilities-a": "Abilities", + "general_ability_warning": "Warning: Your second highest General ability rating must be at least half of your highest General ability rating.", + "free-points": "Free Points", + "credit-rating-a": "Credit Rating", + "evidence-collection-a": "Evidence Collection", + "outdoorsman-a": "Outdoorsman", + "general-nba": "GENERAL ABILITIES", + "electrical-repair-a": "Electrical Repair", + "firearms": "Firearms", + "mechanical-repair-a": "Mechanical Repair", + "attack-w": "Attack", + "slash-extended": "/Extended", + "parenthetical-extended": "(Extended)", + "stability-pool-prompt": "Current Stability Pool", + "conversion_note_repair_skill": "CONVERSION NOTE: Your lower rated old repair skill had {{0}} build points. These can be reallocated.", + "conversion_note_credit_rating": "TOC 2e CONVERSION NOTE: You have {{0}} build points from your old Credit Rating (rating {{1}} - default {{2}}) to reinvest. Determine your new Credit Rating based on the 2nd edition occupations.", + "conversion_note_cop_talk": "TOC 2e CONVERSION NOTE: You have {{0}} points from your old Cop Talk rating ({{1}}) to reinvest in Criminology or Streetwise.", + "full-auto-prompt": "Use full auto?", + "pick_category_skill_prompt": "Pick {{0}} skill {{1}}/{{2}}", + "select_skill_prompt": "Select Skill", + "choose_option_set_prompt": "Choose an option set for {{0}}", + "select_credit_rating_prompt": "Select Credit Rating for {{0}} ({{1}}-{{2}})", + "choose_specialization_prompt": "Choose Specialization for {{0}} {{1}}", + "optional_tag": "(Optional)", + "skip_specialization_option_label": "Skip Specialization", + "specify_specialty_prompt": "Specify {{0}} Specialty {{1}}/{{2}}", + "rating_display": " (Rating {{0}})", + "rating_display_each": " (each at Rating {{0}})", + "default_option_set_label": "Option Set {{0}} for group {{1}}", + "occupation-warning": "Warning: Selected occupation abilities will overwrite existing ratings for the same abilities. Proceed?", + "unknown": "Unknown", + "sheet-mode-info": "Select the default sheet mode when creating a new character.", + "starting-health-u": "Starting Health", + "starting-stability-u": "Starting Stability", + "starting-sanity-u": "Starting Sanity", + "starting-Cover-u": "Starting Cover", + "starting-network-u": "Starting Network", + "cherry-branch-height-u": "Cherry Branch Height", + "occupation-benefits-placeholder": "Occupation Benefits" +} \ No newline at end of file From 905ddde86783b6a47baeaa939525b81890631a3c Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 16:12:40 -0400 Subject: [PATCH 29/93] New translations translation.json (Italian) --- Draw Steel/translations/it.json | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/Draw Steel/translations/it.json b/Draw Steel/translations/it.json index b6d37e3419cc..737b4b172233 100644 --- a/Draw Steel/translations/it.json +++ b/Draw Steel/translations/it.json @@ -188,7 +188,7 @@ "power-roll-total": "Total", "tier": "Tier", "free-strike": "Free Strike", - "npc-toggle": "Monster", + "npc-toggle": "Use Monster Sheet", "movement": "Movement", "immunity": "Immunity", "weakness": "Weakness", @@ -428,7 +428,7 @@ "respite": "Respite", "initiative-title": "Roll 1d10", "initiative": "Initiative:", - "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero file) into the text box below, then click 'Import'.", + "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero, *.ds-monster, or *.ds-monster-group file) into the text box below, then click 'Import'.", "import-warning2": "This will overwrite attributes on this sheet. This cannot be undone.", "import-warning3": "The import feature is a work in progress. Check for mistakes.", "import-player": "Import Player", @@ -557,5 +557,13 @@ "villain-action": "Villain Actions", "villain-toggle": "Has Villain Actions", "magic": "Magic", - "psionic": "Psionic" + "psionic": "Psionic", + "npc-options-title": "Monster Options", + "has-villain-actions": "Has Villain Actions", + "free-strike-ability-text": "This ability may be used as a free strike.", + "roll-surge-damage": "Using Surges for Damage", + "roll-surge-potency": "Using Surges for Potency", + "roll-surge-potency-desc": "Surges used to increase potency by 1", + "roll-resource-gain": "Gain", + "damage-calc-or": "or" } From c152c19677826c5096e27c883d95e4b905bdd69e Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 16:13:00 -0400 Subject: [PATCH 30/93] New translations translation.json (Italian) --- Gumshoe/translations/it.json | 364 +++++++++++++++++++++++++++++++++++ 1 file changed, 364 insertions(+) create mode 100644 Gumshoe/translations/it.json diff --git a/Gumshoe/translations/it.json b/Gumshoe/translations/it.json new file mode 100644 index 000000000000..e09971bf059b --- /dev/null +++ b/Gumshoe/translations/it.json @@ -0,0 +1,364 @@ +{ + "": "", + "aberrance-a": "Aberrance", + "abilities-tip0": "Act", + "abilities-tip1": "Spend", + "abilities-tip2": "Refresh", + "ability-bonuses": "Ability Bonus", + "ability-starting-o": "Ability Starting Values", + "academic-nba": "ACADEMIC ABILITIES", + "academic-toc": "Academic", + "accounting-a": "Accounting", + "action-ability": "Action Ability", + "action-order-w": "Action Order", + "adjust": "Adjust", + "adjust:-w": "Adjust: ", + "agent-name-i": "Agent Name", + "aircraft-e": "Aircraft", + "alertness:-n": "Alertness:", + "always": "Always", + "ammo-capacity:-w": "Ammo Capacity: ", + "anthropology-a": "Anthropology", + "archaeology-a": "Archaeology", + "architecture-a": "Architecture", + "armor": "Armor:", + "armor-notes:-n": "Armor Notes:", + "art-a": "Art", + "art-history-a": "Art History", + "assess-honesty-a": "Assess Honesty", + "associated-ability": "Associated Ability: ", + "astronomy-a": "Astronomy", + "athletics-a": "Athletics", + "auto-pool:-w": "Dedicated Auto Pool: ", + "automatic-w": "Automatic", + "background-i": "Background", + "ballistic-cloth": "Ballistic Cloth", + "banes-v": "Banes", + "bargain-a": "Bargain", + "biology-a": "Biology", + "blocks-v": "Blocks", + "bonus-ability-name": "Custom Ability Name", + "bonus-e": "Bonus", + "bonus-type": "Bonus Type:", + "both-barrels": "Both barrels", + "both-barrels-prompt": "Use both barrels?", + "bullet-safety-2e": "Safety", + "bullet-solace-2e": "Solace", + "bullet-symbol-2e": "Symbol", + "bullets:-r": "Bullets:", + "bullshit-detector-a": "Bullshit Detector", + "bureaucracy-a": "Bureaucracy", + "cancel": "Cancel", + "capacity:-w": "Capacity: ", + "cast-s": "Cast", + "casting-ability": "Casting Ability: ", + "casting-difficulty-s": "Casting Test Difficulty", + "casting-time-s": "Time", + "challenge-difficulty-s": "Total Challenge Difficulty", + "chemistry-a": "Chemistry", + "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "cherry-branch-height:-o": "Cherry Branch Height: ", + "Close": "Close", + "close-w": "Close", + "clue-e": "Clue", + "compulsions-v": "Compulsions", + "conceal-a": "Conceal", + "cop-talk-a": "Cop Talk", + "cost-challenge-s": "Cost per Continuing Challenge Test", + "cost-initial-s": "Initial Cost", + "cost-s": "Cost", + "cover-a": "Cover", + "cover:-o": "Cover: ", + "covers": "Covers", + "craft-a": "Craft", + "credit-rating": "Credit Rating: ", + "criminology-a": "Criminology", + "cryptography-a": "Cryptography", + "cthulhu-mythos-a": "Cthulhu Mythos", + "Custom": "Custom", + "custom-general-ability": "Custom", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "damage:-w": "Damage: ", + "data-recovery-a": "Data Recovery", + "description": "description", + "diagnosis-a": "Diagnosis", + "digital-intrusion-a": "Digital Intrusion", + "disguise-a": "Disguise", + "doubl-barreled-w": "Double Barreled", + "dreads-v": "Dreads", + "drive-i": "Drive", + "driving-a": "Driving", + "edit-abilities": "Edit Abilities", + "electronic-surveillance-a": "Electronic Surveillance", + "equipment": "equipment", + "explosive-devices-a": "Explosive Devices", + "explosive-w": "Explosives", + "explosives-a": "Explosives", + "explosives:-r": "Explosives:", + "extended-range-w": "(Extended Range)", + "features": "Features", + "filch-a": "Filch", + "Firearms": "Firearms", + "firearms-a": "Firearms", + "first-aid-a": "First Aid", + "flattery-a": "Flattery", + "fleeing-a": "Fleeing", + "flirting-a": "Flirting", + "forensic-pathology-a": "Forensic Pathology", + "forensics-a": "Forensics", + "forgery-a": "Forgery", + "full-auto": "Full auto", + "gambling-a": "Gambling", + "gen-build-points": "General Build Points: ", + "gen-points-info-2e": "Starting build points for general abilities. The default value for Trail of Cthulhu is 60, and the Night's Black Agents default is 70.", + "general-ability-warning": "general-ability-warning", + "general-toc": "General", + "geology-a": "Geology", + "Hand-to-Hand": "Hand-to-Hand", + "hand-to-hand-a": "Hand-to-Hand", + "health": "Health", + "health-a": "Health", + "health-h": "Health", + "health:-o": "Health: ", + "heavy-w": " Heavy", + "high-society-a": "High Society", + "history-a": "History", + "hit-rating:-n": "Hit Rating:", + "hit-threshold": "Hit Threshold", + "human-terrain-a": "Human Terrain", + "humanoid:-o": "Mundane", + "hypnosis-a": "Hypnosis", + "incantation-s": "Incantation", + "infiltration-a": "Infiltration", + "interpersonal-nba": "INTERPERSONAL ABILITIES", + "interpersonal-toc": "Interpersonal", + "interrogation-a": "Interrogation", + "intimidation-a": "Intimidation", + "inv-build-points": "Investigative Build Points: ", + "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "investigation": "Investigation", + "languages-a": "Languages", + "law-a": "Law", + "library-use-a": "Library Use", + "light-w": " Light", + "locksmith-a": "Locksmith", + "Long": "Long", + "long-w": "Long", + "magic": "Magic", + "magic-a": "Magic", + "magic-potential": "Magic Potential", + "magic:-n": "Magic:", + "mechanics-a": "Mechanics", + "medic-a": "Medic", + "medicine-a": "Medicine", + "melee-w": "Melee", + "melee:-r": "Melee:", + "military-armor": "Military Armor", + "military-science-a": "Military Science", + "monstrous:-o": "Monstrous", + "mos-ability-message-2e": "Click the checkbox to mark your MOS ability.", + "mythos-potential": "Mythos Potential", + "name-s": "Spell Name", + "name:-n": "Name:", + "Near": "Near", + "near-w": "Near", + "negotiation-a": "Negotiation", + "network-a": "Network", + "network-contacts": "Network Contacts", + "network:-o": "Network: ", + "never": "Never", + "new-feature": "New Feature", + "new-investigation": "New Investigation", + "nights-black-agents-o": "Night's Black Agents", + "none-u": "None", + "notes-n": "Notes", + "notes-placeholder": "Notes", + "notice-a": "Notice", + "npc": "NPC", + "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "npc-mode:-o": "NPC Mode: ", + "num-players:-o": "Number of Players: ", + "occult-a": "Occult", + "occult-studies-a": "Occult Studies", + "occupation-benefts-placeholder": "Occupation Benefits", + "occupation-i": "Occupation", + "occupation-placeholder": "Drag and drop an occupation", + "oral-history-a": "Oral History", + "other": "Other", + "other-placeholder-s": "e.g., Specific item", + "out-of-range-w": "(Out of Range)", + "outdoor-survival-a": "Outdoor Survival", + "pb-w": "Point-Blank", + "pc:-o": "PC", + "per-test": "...per Test", + "pharmacy-a": "Pharmacy", + "photography-a": "Photography", + "physics-a": "Physics", + "pillars-of-sanity": "Pillars of Sanity", + "piloting-a": "Piloting", + "pistol": "Pistol", + "pistol-submachine-gun": "Pistol/Submachine Gun", + "Point-Blank": "Point-Blank", + "point-spend": "Points spent: ", + "police-vest": "Police Vest", + "powers-v": "Powers", + "preparedness-a": "Preparedness", + "previous-patron-i": "Previous Patron", + "psi-a": "Psi", + "psychoanalysis-a": "Psychoanalysis", + "range": "Range", + "range-e": "Range", + "ranged-w": "Ranged", + "reassurance-a": "Reassurance", + "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked.", + "refresh-general": "Refresh General", + "refresh-investigative": "Refresh Investigative", + "requirements-v": "Requirements", + "research-a": "Research", + "resistance-pool-s": "Resistance Pool", + "resource-e": "Resource", + "riding-a": "Riding", + "rifle": "Rifle", + "ritual-s": "Ritual", + "roll-button": "Roll", + "sanity": "Sanity", + "sanity-a": "Sanity", + "sanity-h": "Sanity", + "sanity:-o": "Sanity: ", + "Scuffling": "Scuffling", + "scuffling-a": "Scuffling", + "Select One": "Select One", + "select-academic-ability": "Select Academic Ability", + "select-combat-range-w": "Select Combat Range", + "select-general-ability": "Select General Ability", + "select-interpersonal-ability": "Select Interpersonal Ability", + "select-one": "Select One", + "select-technical-ability": "Select Technical Ability", + "sense-trouble-a": "Sense Trouble", + "shadowing-a": "Shadowing", + "sheet-mode:-o": "Sheet Mode: ", + "sheet-settings-title": "Sheet Settings", + "Shooting": "Shooting", + "shooting-a": "Shooting", + "shotgun": "Shotgun", + "shrink-a": "Shrink", + "sources-of-stability": "Sources of Stability", + "special-weapons-training": "Special Weapons Training", + "specialization": "Specialization", + "speed-e": "Speed", + "spell-effect-s": "Effect of the Spell", + "spell-rules-description": "If the spell allows the expenditure of another ability in addition to Magic, you can swap on ability for the other at twice the price, unless otherwise noted in the spell for different ratios or forbids any swapping.", + "spells": "Spells", + "spend-auto-pool-prompt": "Spend Auto Pool Points?", + "spend-points-prompt": "Spend Points of ", + "stability": "Stability", + "stability-a": "Stability", + "stability-h": "Stability", + "stability-loss:-n": "Stability Loss:", + "stability:-o": "Stability: ", + "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", + "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "starting-stability-info-2e": "This is free stability rating that each player character starts with. The default value is 4.", + "stealth-a": "Stealth", + "stealth:-n": "Stealth:", + "streetwise-a": "Streetwise", + "surveillance-a": "Surveillance", + "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents.", + "system:-o": "System: ", + "tag-team-benefits": "Tag-Team Benefits", + "technical-nba": "TECHNICAL ABILITIES", + "technical-toc": "Technical", + "theology-a": "Theology", + "thrown-w": "Thrown", + "tip-ability": "Ability", + "tip-build-points": "Build", + "tip-free-points": "Free", + "tip-item-points": "Item", + "tip-max-points": "Max", + "tip-potential-free": "Free", + "tip-potential-skill-points": "Skill", + "tome-e": "Tome", + "tome-type-e": "Tome Type:", + "tradecraft-a": "Tradecraft", + "traffic-analysis-a": "Traffic Analysis", + "trail-of-cthulhu-o": "Trail of Cthulhu", + "trust": "Trust", + "type-s": "Type:", + "unarmed-attack": "Unarmed Attack", + "urban-survival-a": "Urban Survival", + "vampire": "Vampire", + "vampirology-a": "Vampirology", + "vehicle-e": "Vehicle", + "very-heavy-w": " Very Heavy", + "Weapons": "Weapons", + "weapons-a": "Weapons", + "weapons-w": "Weapons", + "whisper": "Whisper rolls to the GM", + "system-selection-header": "System Selection", + "yes": "Yes", + "no": "No", + "consume-sanity-prompt": "Does using Cthulhu Mythos also consume Sanity?", + "num-players-info": "This defines the default starting investigative build points, according to the tables defined in both systems.", + "whisper-info": "Whether rolls should be whispered to the gm or visible to all players.", + "select-repeating-general-ability-prompt": "Select a Custom General Ability", + "new-equipment": "New Equipment", + "new-spell": "New Spell", + "select-investigative-ability": "Select Investigative Ability", + "new-weapon": "New Weapon", + "initiative": "Initiative", + "ability-initiative": "Initiative Ability", + "roll-initiative": "Roll Initiative", + "current-pool": "Current Pool", + "consciousness-strain-prompt": "Strain Health for bonus (0-@{{max_strain}})? Current Health: @{{current_health}}, DC: @{{dc}}", + "consciousness-test": "Consciousness Test", + "consciousness-strain-bonus": "Strain Bonus:", + "success": "Success!", + "failure": "Failure!", + "dc-label": "DC:", + "casting": "Casting", + "occupational-benefits": "Occupational benefits", + "hit-rating-h": "Hit Rating", + "damage-resistances": "Damage Resistances", + "abilities-a": "Abilities", + "general_ability_warning": "Warning: Your second highest General ability rating must be at least half of your highest General ability rating.", + "free-points": "Free Points", + "credit-rating-a": "Credit Rating", + "evidence-collection-a": "Evidence Collection", + "outdoorsman-a": "Outdoorsman", + "general-nba": "GENERAL ABILITIES", + "electrical-repair-a": "Electrical Repair", + "firearms": "Firearms", + "mechanical-repair-a": "Mechanical Repair", + "attack-w": "Attack", + "slash-extended": "/Extended", + "parenthetical-extended": "(Extended)", + "stability-pool-prompt": "Current Stability Pool", + "conversion_note_repair_skill": "CONVERSION NOTE: Your lower rated old repair skill had {{0}} build points. These can be reallocated.", + "conversion_note_credit_rating": "TOC 2e CONVERSION NOTE: You have {{0}} build points from your old Credit Rating (rating {{1}} - default {{2}}) to reinvest. Determine your new Credit Rating based on the 2nd edition occupations.", + "conversion_note_cop_talk": "TOC 2e CONVERSION NOTE: You have {{0}} points from your old Cop Talk rating ({{1}}) to reinvest in Criminology or Streetwise.", + "full-auto-prompt": "Use full auto?", + "pick_category_skill_prompt": "Pick {{0}} skill {{1}}/{{2}}", + "select_skill_prompt": "Select Skill", + "choose_option_set_prompt": "Choose an option set for {{0}}", + "select_credit_rating_prompt": "Select Credit Rating for {{0}} ({{1}}-{{2}})", + "choose_specialization_prompt": "Choose Specialization for {{0}} {{1}}", + "optional_tag": "(Optional)", + "skip_specialization_option_label": "Skip Specialization", + "specify_specialty_prompt": "Specify {{0}} Specialty {{1}}/{{2}}", + "rating_display": " (Rating {{0}})", + "rating_display_each": " (each at Rating {{0}})", + "default_option_set_label": "Option Set {{0}} for group {{1}}", + "occupation-warning": "Warning: Selected occupation abilities will overwrite existing ratings for the same abilities. Proceed?", + "unknown": "Unknown", + "sheet-mode-info": "Select the default sheet mode when creating a new character.", + "starting-health-u": "Starting Health", + "starting-stability-u": "Starting Stability", + "starting-sanity-u": "Starting Sanity", + "starting-Cover-u": "Starting Cover", + "starting-network-u": "Starting Network", + "cherry-branch-height-u": "Cherry Branch Height", + "occupation-benefits-placeholder": "Occupation Benefits" +} \ No newline at end of file From 2bfd76459c7f7ec59b9499bc788ccc9105e1f066 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 16:17:50 -0400 Subject: [PATCH 31/93] New translations translation.json (Japanese) --- Draw Steel/translations/ja.json | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/Draw Steel/translations/ja.json b/Draw Steel/translations/ja.json index b6d37e3419cc..737b4b172233 100644 --- a/Draw Steel/translations/ja.json +++ b/Draw Steel/translations/ja.json @@ -188,7 +188,7 @@ "power-roll-total": "Total", "tier": "Tier", "free-strike": "Free Strike", - "npc-toggle": "Monster", + "npc-toggle": "Use Monster Sheet", "movement": "Movement", "immunity": "Immunity", "weakness": "Weakness", @@ -428,7 +428,7 @@ "respite": "Respite", "initiative-title": "Roll 1d10", "initiative": "Initiative:", - "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero file) into the text box below, then click 'Import'.", + "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero, *.ds-monster, or *.ds-monster-group file) into the text box below, then click 'Import'.", "import-warning2": "This will overwrite attributes on this sheet. This cannot be undone.", "import-warning3": "The import feature is a work in progress. Check for mistakes.", "import-player": "Import Player", @@ -557,5 +557,13 @@ "villain-action": "Villain Actions", "villain-toggle": "Has Villain Actions", "magic": "Magic", - "psionic": "Psionic" + "psionic": "Psionic", + "npc-options-title": "Monster Options", + "has-villain-actions": "Has Villain Actions", + "free-strike-ability-text": "This ability may be used as a free strike.", + "roll-surge-damage": "Using Surges for Damage", + "roll-surge-potency": "Using Surges for Potency", + "roll-surge-potency-desc": "Surges used to increase potency by 1", + "roll-resource-gain": "Gain", + "damage-calc-or": "or" } From 2a958f12997f47ba94476f9f206d279225c4e1e3 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 16:18:04 -0400 Subject: [PATCH 32/93] New translations translation.json (Japanese) --- Cypher Systems Official/translations/ja.json | 44 ++++++++++---------- 1 file changed, 22 insertions(+), 22 deletions(-) diff --git a/Cypher Systems Official/translations/ja.json b/Cypher Systems Official/translations/ja.json index d4b6032f5755..5f3aa79342b2 100644 --- a/Cypher Systems Official/translations/ja.json +++ b/Cypher Systems Official/translations/ja.json @@ -1,6 +1,6 @@ { "name": "name", - "is-a": "は", + "is-a": "is a", "descriptor": "descriptor", "type": "type", "who": "who", @@ -37,7 +37,7 @@ "solid-color": "Solid color", "rolls-type": "Rolls type:", "action": "action", - "Action": "アクション", + "Action": "Action", "actions": "actions", "action-section": "Action Section", "action-section-title": "Roll using the Action section parameters", @@ -48,7 +48,7 @@ "assets": "Assets", "use-assets:": "Use Assets:", "use-assets-title": "Ask for/Use assets in attributes, skills and attacks rolls", - "bonus": "ボーナス", + "bonus": "Bonus", "use-bonus:": "Use Bonus:", "use-bonus-title": "Ask for/Use roll bonus in attributes, skills and attacks rolls", "bonus-title": "Penalty or Bonus to the ROLL", @@ -86,7 +86,7 @@ "misc:": "Misc:", "use-api": "API buttons", "use-api-title": "Show API buttons in chat roll template. Requires a Pro account, with the Cypher Systems by Roll20 API Companion Script, activated in the current game.", - "equipment": "装備", + "equipment": "Equipment", "task-difficulty": "Task difficulty", "roll-eff": "ROLL EFF.", "roll-effort": "Roll Effort", @@ -101,7 +101,7 @@ "debilitated": "debilitated", "dead": "dead", "action-roll-help": "Roll with Stat, Skill or Attack button", - "reset": "リセット", + "reset": "reset", "reset-action-title": "Reset Action parameters", "rest": "rest", "rest-title": "Complete rest of the character (will reset Damage Track, Recovery rolls and current Stats)", @@ -109,9 +109,9 @@ "special-damage-title": "Special damage that moved the PC down the damage track", "recovery": "recovery", "recovery-roll": "Recovery Roll", - "1-action": "1アクション", + "1-action": "1 action", "10-mins": "10 mins", - "1-hour": "1 時間", + "1-hour": "1 hour", "10-hours": "10 hours", "limit": "limit", "armor": "armor", @@ -124,7 +124,7 @@ "cypher-name": "Name of the Cypher", "description": "Description", "cypher-description": "Description of the Cypher", - "level": "ユーザレベル", + "level": "Level", "show-hide-details": "Show/hide details", "artifact": "Artifact", "artifacts": "artifacts", @@ -143,12 +143,12 @@ "quantity-short": "Qty", "special-ability": "Special Ability", "special-abilities": "special abilities", - "ability": "能力値", + "ability": "Ability", "ability-use-condition": "Conditions of use of this ability: enabler, action, once a day etc.", "use": "Use", "Enabler": "Enabler", - "Other": "その他", - "skill": "技能", + "Other": "Other", + "skill": "Skill", "skills": "skills", "skill-stat": "Stat used for this skill", "skill-lvl": "Level of the skill", @@ -158,17 +158,17 @@ "untrained": "Untrained", "trained": "Trained", "specialized": "Specialized", - "attack": "攻撃", + "attack": "Attack", "attacks": "attacks", "atk-stat": "Stat used for this attack", "skilled": "Skilled", "mod": "Mod", - "damage": "ダメージ", + "damage": "Damage", "mod-title": "Reduction of the difficulty of the attack roll", "weapon": "Weapon", "weapons": "weapons", "notes": "Notes", - "initiative": "イニシアチブ", + "initiative": "Initiative", "roll:": "Roll:", "beats-difficulty": "beats difficulty", "special:": "Special:", @@ -182,12 +182,12 @@ "final": "Final", "not-depleted": "Not depleted", "last-use!": "Last use!", - "points": "点", + "points": "Points", "next": "next", "health": "Health", "current-value": "Current value", "maximum-value": "Maximum value", - "movement": "移動", + "movement": "Movement", "short": "Short", "modifications": "Modifications", "modification-level": "Modification level", @@ -199,7 +199,7 @@ "loot": "Loot", "version": "Version", "ability-stat": "Stat used for this ability", - "none": "無し", + "none": "None", "null": "", "Cypher System": "Cypher System", "Numenéra": "Numenéra", @@ -231,8 +231,8 @@ "tier-6-adv-2": "Tier 6 Adv. #2", "tier-6-adv-3": "Tier 6 Adv. #3", "tier-6-adv-4": "Tier 6 Adv. #4", - "might-abbreviation": "物", - "speed-abbreviation": "動", + "might-abbreviation": "M", + "speed-abbreviation": "S", "intellect-abbreviation": "I", "Action-abbreviation": "A", "Enabler-abbreviation": "E", @@ -240,7 +240,7 @@ "inability-abbreviation": "I", "untrained-abbreviation": "U", "trained-abbreviation": "T", - "specialized-abbreviation": "動", + "specialized-abbreviation": "S", "used": "Used", "simple-font": "Simple Font", "limit-subsection-height": "Limit subsections height", @@ -248,10 +248,10 @@ "plus-two-damage": "+2 damage", "plus-three-damage": "+3 damage", "plus-four-damage": "+4 damage", - "or": "または", + "or": "or", "minor-effect": "Minor effect", "major-effect": "Major effect", - "distance": "距離", + "distance": "Distance", "immediate": "Immediate", "long": "Long", "very-long": "Very Long", From c42d104db26a5692957497152c0cda29f842795b Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 16:18:12 -0400 Subject: [PATCH 33/93] New translations translation.json (Japanese) --- Gumshoe/translations/ja.json | 364 +++++++++++++++++++++++++++++++++++ 1 file changed, 364 insertions(+) create mode 100644 Gumshoe/translations/ja.json diff --git a/Gumshoe/translations/ja.json b/Gumshoe/translations/ja.json new file mode 100644 index 000000000000..e09971bf059b --- /dev/null +++ b/Gumshoe/translations/ja.json @@ -0,0 +1,364 @@ +{ + "": "", + "aberrance-a": "Aberrance", + "abilities-tip0": "Act", + "abilities-tip1": "Spend", + "abilities-tip2": "Refresh", + "ability-bonuses": "Ability Bonus", + "ability-starting-o": "Ability Starting Values", + "academic-nba": "ACADEMIC ABILITIES", + "academic-toc": "Academic", + "accounting-a": "Accounting", + "action-ability": "Action Ability", + "action-order-w": "Action Order", + "adjust": "Adjust", + "adjust:-w": "Adjust: ", + "agent-name-i": "Agent Name", + "aircraft-e": "Aircraft", + "alertness:-n": "Alertness:", + "always": "Always", + "ammo-capacity:-w": "Ammo Capacity: ", + "anthropology-a": "Anthropology", + "archaeology-a": "Archaeology", + "architecture-a": "Architecture", + "armor": "Armor:", + "armor-notes:-n": "Armor Notes:", + "art-a": "Art", + "art-history-a": "Art History", + "assess-honesty-a": "Assess Honesty", + "associated-ability": "Associated Ability: ", + "astronomy-a": "Astronomy", + "athletics-a": "Athletics", + "auto-pool:-w": "Dedicated Auto Pool: ", + "automatic-w": "Automatic", + "background-i": "Background", + "ballistic-cloth": "Ballistic Cloth", + "banes-v": "Banes", + "bargain-a": "Bargain", + "biology-a": "Biology", + "blocks-v": "Blocks", + "bonus-ability-name": "Custom Ability Name", + "bonus-e": "Bonus", + "bonus-type": "Bonus Type:", + "both-barrels": "Both barrels", + "both-barrels-prompt": "Use both barrels?", + "bullet-safety-2e": "Safety", + "bullet-solace-2e": "Solace", + "bullet-symbol-2e": "Symbol", + "bullets:-r": "Bullets:", + "bullshit-detector-a": "Bullshit Detector", + "bureaucracy-a": "Bureaucracy", + "cancel": "Cancel", + "capacity:-w": "Capacity: ", + "cast-s": "Cast", + "casting-ability": "Casting Ability: ", + "casting-difficulty-s": "Casting Test Difficulty", + "casting-time-s": "Time", + "challenge-difficulty-s": "Total Challenge Difficulty", + "chemistry-a": "Chemistry", + "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "cherry-branch-height:-o": "Cherry Branch Height: ", + "Close": "Close", + "close-w": "Close", + "clue-e": "Clue", + "compulsions-v": "Compulsions", + "conceal-a": "Conceal", + "cop-talk-a": "Cop Talk", + "cost-challenge-s": "Cost per Continuing Challenge Test", + "cost-initial-s": "Initial Cost", + "cost-s": "Cost", + "cover-a": "Cover", + "cover:-o": "Cover: ", + "covers": "Covers", + "craft-a": "Craft", + "credit-rating": "Credit Rating: ", + "criminology-a": "Criminology", + "cryptography-a": "Cryptography", + "cthulhu-mythos-a": "Cthulhu Mythos", + "Custom": "Custom", + "custom-general-ability": "Custom", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "damage:-w": "Damage: ", + "data-recovery-a": "Data Recovery", + "description": "description", + "diagnosis-a": "Diagnosis", + "digital-intrusion-a": "Digital Intrusion", + "disguise-a": "Disguise", + "doubl-barreled-w": "Double Barreled", + "dreads-v": "Dreads", + "drive-i": "Drive", + "driving-a": "Driving", + "edit-abilities": "Edit Abilities", + "electronic-surveillance-a": "Electronic Surveillance", + "equipment": "equipment", + "explosive-devices-a": "Explosive Devices", + "explosive-w": "Explosives", + "explosives-a": "Explosives", + "explosives:-r": "Explosives:", + "extended-range-w": "(Extended Range)", + "features": "Features", + "filch-a": "Filch", + "Firearms": "Firearms", + "firearms-a": "Firearms", + "first-aid-a": "First Aid", + "flattery-a": "Flattery", + "fleeing-a": "Fleeing", + "flirting-a": "Flirting", + "forensic-pathology-a": "Forensic Pathology", + "forensics-a": "Forensics", + "forgery-a": "Forgery", + "full-auto": "Full auto", + "gambling-a": "Gambling", + "gen-build-points": "General Build Points: ", + "gen-points-info-2e": "Starting build points for general abilities. The default value for Trail of Cthulhu is 60, and the Night's Black Agents default is 70.", + "general-ability-warning": "general-ability-warning", + "general-toc": "General", + "geology-a": "Geology", + "Hand-to-Hand": "Hand-to-Hand", + "hand-to-hand-a": "Hand-to-Hand", + "health": "Health", + "health-a": "Health", + "health-h": "Health", + "health:-o": "Health: ", + "heavy-w": " Heavy", + "high-society-a": "High Society", + "history-a": "History", + "hit-rating:-n": "Hit Rating:", + "hit-threshold": "Hit Threshold", + "human-terrain-a": "Human Terrain", + "humanoid:-o": "Mundane", + "hypnosis-a": "Hypnosis", + "incantation-s": "Incantation", + "infiltration-a": "Infiltration", + "interpersonal-nba": "INTERPERSONAL ABILITIES", + "interpersonal-toc": "Interpersonal", + "interrogation-a": "Interrogation", + "intimidation-a": "Intimidation", + "inv-build-points": "Investigative Build Points: ", + "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "investigation": "Investigation", + "languages-a": "Languages", + "law-a": "Law", + "library-use-a": "Library Use", + "light-w": " Light", + "locksmith-a": "Locksmith", + "Long": "Long", + "long-w": "Long", + "magic": "Magic", + "magic-a": "Magic", + "magic-potential": "Magic Potential", + "magic:-n": "Magic:", + "mechanics-a": "Mechanics", + "medic-a": "Medic", + "medicine-a": "Medicine", + "melee-w": "Melee", + "melee:-r": "Melee:", + "military-armor": "Military Armor", + "military-science-a": "Military Science", + "monstrous:-o": "Monstrous", + "mos-ability-message-2e": "Click the checkbox to mark your MOS ability.", + "mythos-potential": "Mythos Potential", + "name-s": "Spell Name", + "name:-n": "Name:", + "Near": "Near", + "near-w": "Near", + "negotiation-a": "Negotiation", + "network-a": "Network", + "network-contacts": "Network Contacts", + "network:-o": "Network: ", + "never": "Never", + "new-feature": "New Feature", + "new-investigation": "New Investigation", + "nights-black-agents-o": "Night's Black Agents", + "none-u": "None", + "notes-n": "Notes", + "notes-placeholder": "Notes", + "notice-a": "Notice", + "npc": "NPC", + "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "npc-mode:-o": "NPC Mode: ", + "num-players:-o": "Number of Players: ", + "occult-a": "Occult", + "occult-studies-a": "Occult Studies", + "occupation-benefts-placeholder": "Occupation Benefits", + "occupation-i": "Occupation", + "occupation-placeholder": "Drag and drop an occupation", + "oral-history-a": "Oral History", + "other": "Other", + "other-placeholder-s": "e.g., Specific item", + "out-of-range-w": "(Out of Range)", + "outdoor-survival-a": "Outdoor Survival", + "pb-w": "Point-Blank", + "pc:-o": "PC", + "per-test": "...per Test", + "pharmacy-a": "Pharmacy", + "photography-a": "Photography", + "physics-a": "Physics", + "pillars-of-sanity": "Pillars of Sanity", + "piloting-a": "Piloting", + "pistol": "Pistol", + "pistol-submachine-gun": "Pistol/Submachine Gun", + "Point-Blank": "Point-Blank", + "point-spend": "Points spent: ", + "police-vest": "Police Vest", + "powers-v": "Powers", + "preparedness-a": "Preparedness", + "previous-patron-i": "Previous Patron", + "psi-a": "Psi", + "psychoanalysis-a": "Psychoanalysis", + "range": "Range", + "range-e": "Range", + "ranged-w": "Ranged", + "reassurance-a": "Reassurance", + "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked.", + "refresh-general": "Refresh General", + "refresh-investigative": "Refresh Investigative", + "requirements-v": "Requirements", + "research-a": "Research", + "resistance-pool-s": "Resistance Pool", + "resource-e": "Resource", + "riding-a": "Riding", + "rifle": "Rifle", + "ritual-s": "Ritual", + "roll-button": "Roll", + "sanity": "Sanity", + "sanity-a": "Sanity", + "sanity-h": "Sanity", + "sanity:-o": "Sanity: ", + "Scuffling": "Scuffling", + "scuffling-a": "Scuffling", + "Select One": "Select One", + "select-academic-ability": "Select Academic Ability", + "select-combat-range-w": "Select Combat Range", + "select-general-ability": "Select General Ability", + "select-interpersonal-ability": "Select Interpersonal Ability", + "select-one": "Select One", + "select-technical-ability": "Select Technical Ability", + "sense-trouble-a": "Sense Trouble", + "shadowing-a": "Shadowing", + "sheet-mode:-o": "Sheet Mode: ", + "sheet-settings-title": "Sheet Settings", + "Shooting": "Shooting", + "shooting-a": "Shooting", + "shotgun": "Shotgun", + "shrink-a": "Shrink", + "sources-of-stability": "Sources of Stability", + "special-weapons-training": "Special Weapons Training", + "specialization": "Specialization", + "speed-e": "Speed", + "spell-effect-s": "Effect of the Spell", + "spell-rules-description": "If the spell allows the expenditure of another ability in addition to Magic, you can swap on ability for the other at twice the price, unless otherwise noted in the spell for different ratios or forbids any swapping.", + "spells": "Spells", + "spend-auto-pool-prompt": "Spend Auto Pool Points?", + "spend-points-prompt": "Spend Points of ", + "stability": "Stability", + "stability-a": "Stability", + "stability-h": "Stability", + "stability-loss:-n": "Stability Loss:", + "stability:-o": "Stability: ", + "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", + "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "starting-stability-info-2e": "This is free stability rating that each player character starts with. The default value is 4.", + "stealth-a": "Stealth", + "stealth:-n": "Stealth:", + "streetwise-a": "Streetwise", + "surveillance-a": "Surveillance", + "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents.", + "system:-o": "System: ", + "tag-team-benefits": "Tag-Team Benefits", + "technical-nba": "TECHNICAL ABILITIES", + "technical-toc": "Technical", + "theology-a": "Theology", + "thrown-w": "Thrown", + "tip-ability": "Ability", + "tip-build-points": "Build", + "tip-free-points": "Free", + "tip-item-points": "Item", + "tip-max-points": "Max", + "tip-potential-free": "Free", + "tip-potential-skill-points": "Skill", + "tome-e": "Tome", + "tome-type-e": "Tome Type:", + "tradecraft-a": "Tradecraft", + "traffic-analysis-a": "Traffic Analysis", + "trail-of-cthulhu-o": "Trail of Cthulhu", + "trust": "Trust", + "type-s": "Type:", + "unarmed-attack": "Unarmed Attack", + "urban-survival-a": "Urban Survival", + "vampire": "Vampire", + "vampirology-a": "Vampirology", + "vehicle-e": "Vehicle", + "very-heavy-w": " Very Heavy", + "Weapons": "Weapons", + "weapons-a": "Weapons", + "weapons-w": "Weapons", + "whisper": "Whisper rolls to the GM", + "system-selection-header": "System Selection", + "yes": "Yes", + "no": "No", + "consume-sanity-prompt": "Does using Cthulhu Mythos also consume Sanity?", + "num-players-info": "This defines the default starting investigative build points, according to the tables defined in both systems.", + "whisper-info": "Whether rolls should be whispered to the gm or visible to all players.", + "select-repeating-general-ability-prompt": "Select a Custom General Ability", + "new-equipment": "New Equipment", + "new-spell": "New Spell", + "select-investigative-ability": "Select Investigative Ability", + "new-weapon": "New Weapon", + "initiative": "Initiative", + "ability-initiative": "Initiative Ability", + "roll-initiative": "Roll Initiative", + "current-pool": "Current Pool", + "consciousness-strain-prompt": "Strain Health for bonus (0-@{{max_strain}})? Current Health: @{{current_health}}, DC: @{{dc}}", + "consciousness-test": "Consciousness Test", + "consciousness-strain-bonus": "Strain Bonus:", + "success": "Success!", + "failure": "Failure!", + "dc-label": "DC:", + "casting": "Casting", + "occupational-benefits": "Occupational benefits", + "hit-rating-h": "Hit Rating", + "damage-resistances": "Damage Resistances", + "abilities-a": "Abilities", + "general_ability_warning": "Warning: Your second highest General ability rating must be at least half of your highest General ability rating.", + "free-points": "Free Points", + "credit-rating-a": "Credit Rating", + "evidence-collection-a": "Evidence Collection", + "outdoorsman-a": "Outdoorsman", + "general-nba": "GENERAL ABILITIES", + "electrical-repair-a": "Electrical Repair", + "firearms": "Firearms", + "mechanical-repair-a": "Mechanical Repair", + "attack-w": "Attack", + "slash-extended": "/Extended", + "parenthetical-extended": "(Extended)", + "stability-pool-prompt": "Current Stability Pool", + "conversion_note_repair_skill": "CONVERSION NOTE: Your lower rated old repair skill had {{0}} build points. These can be reallocated.", + "conversion_note_credit_rating": "TOC 2e CONVERSION NOTE: You have {{0}} build points from your old Credit Rating (rating {{1}} - default {{2}}) to reinvest. Determine your new Credit Rating based on the 2nd edition occupations.", + "conversion_note_cop_talk": "TOC 2e CONVERSION NOTE: You have {{0}} points from your old Cop Talk rating ({{1}}) to reinvest in Criminology or Streetwise.", + "full-auto-prompt": "Use full auto?", + "pick_category_skill_prompt": "Pick {{0}} skill {{1}}/{{2}}", + "select_skill_prompt": "Select Skill", + "choose_option_set_prompt": "Choose an option set for {{0}}", + "select_credit_rating_prompt": "Select Credit Rating for {{0}} ({{1}}-{{2}})", + "choose_specialization_prompt": "Choose Specialization for {{0}} {{1}}", + "optional_tag": "(Optional)", + "skip_specialization_option_label": "Skip Specialization", + "specify_specialty_prompt": "Specify {{0}} Specialty {{1}}/{{2}}", + "rating_display": " (Rating {{0}})", + "rating_display_each": " (each at Rating {{0}})", + "default_option_set_label": "Option Set {{0}} for group {{1}}", + "occupation-warning": "Warning: Selected occupation abilities will overwrite existing ratings for the same abilities. Proceed?", + "unknown": "Unknown", + "sheet-mode-info": "Select the default sheet mode when creating a new character.", + "starting-health-u": "Starting Health", + "starting-stability-u": "Starting Stability", + "starting-sanity-u": "Starting Sanity", + "starting-Cover-u": "Starting Cover", + "starting-network-u": "Starting Network", + "cherry-branch-height-u": "Cherry Branch Height", + "occupation-benefits-placeholder": "Occupation Benefits" +} \ No newline at end of file From a6c9833e76b4ea9d59d250ef320bbfb766e54a87 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 16:22:53 -0400 Subject: [PATCH 34/93] New translations translation.json (Korean) --- Draw Steel/translations/ko.json | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/Draw Steel/translations/ko.json b/Draw Steel/translations/ko.json index b6d37e3419cc..737b4b172233 100644 --- a/Draw Steel/translations/ko.json +++ b/Draw Steel/translations/ko.json @@ -188,7 +188,7 @@ "power-roll-total": "Total", "tier": "Tier", "free-strike": "Free Strike", - "npc-toggle": "Monster", + "npc-toggle": "Use Monster Sheet", "movement": "Movement", "immunity": "Immunity", "weakness": "Weakness", @@ -428,7 +428,7 @@ "respite": "Respite", "initiative-title": "Roll 1d10", "initiative": "Initiative:", - "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero file) into the text box below, then click 'Import'.", + "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero, *.ds-monster, or *.ds-monster-group file) into the text box below, then click 'Import'.", "import-warning2": "This will overwrite attributes on this sheet. This cannot be undone.", "import-warning3": "The import feature is a work in progress. Check for mistakes.", "import-player": "Import Player", @@ -557,5 +557,13 @@ "villain-action": "Villain Actions", "villain-toggle": "Has Villain Actions", "magic": "Magic", - "psionic": "Psionic" + "psionic": "Psionic", + "npc-options-title": "Monster Options", + "has-villain-actions": "Has Villain Actions", + "free-strike-ability-text": "This ability may be used as a free strike.", + "roll-surge-damage": "Using Surges for Damage", + "roll-surge-potency": "Using Surges for Potency", + "roll-surge-potency-desc": "Surges used to increase potency by 1", + "roll-resource-gain": "Gain", + "damage-calc-or": "or" } From 48e4f32f1f7618cbe9b49e51cb7b01db9624192d Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 16:23:13 -0400 Subject: [PATCH 35/93] New translations translation.json (Korean) --- Gumshoe/translations/ko.json | 364 +++++++++++++++++++++++++++++++++++ 1 file changed, 364 insertions(+) create mode 100644 Gumshoe/translations/ko.json diff --git a/Gumshoe/translations/ko.json b/Gumshoe/translations/ko.json new file mode 100644 index 000000000000..e09971bf059b --- /dev/null +++ b/Gumshoe/translations/ko.json @@ -0,0 +1,364 @@ +{ + "": "", + "aberrance-a": "Aberrance", + "abilities-tip0": "Act", + "abilities-tip1": "Spend", + "abilities-tip2": "Refresh", + "ability-bonuses": "Ability Bonus", + "ability-starting-o": "Ability Starting Values", + "academic-nba": "ACADEMIC ABILITIES", + "academic-toc": "Academic", + "accounting-a": "Accounting", + "action-ability": "Action Ability", + "action-order-w": "Action Order", + "adjust": "Adjust", + "adjust:-w": "Adjust: ", + "agent-name-i": "Agent Name", + "aircraft-e": "Aircraft", + "alertness:-n": "Alertness:", + "always": "Always", + "ammo-capacity:-w": "Ammo Capacity: ", + "anthropology-a": "Anthropology", + "archaeology-a": "Archaeology", + "architecture-a": "Architecture", + "armor": "Armor:", + "armor-notes:-n": "Armor Notes:", + "art-a": "Art", + "art-history-a": "Art History", + "assess-honesty-a": "Assess Honesty", + "associated-ability": "Associated Ability: ", + "astronomy-a": "Astronomy", + "athletics-a": "Athletics", + "auto-pool:-w": "Dedicated Auto Pool: ", + "automatic-w": "Automatic", + "background-i": "Background", + "ballistic-cloth": "Ballistic Cloth", + "banes-v": "Banes", + "bargain-a": "Bargain", + "biology-a": "Biology", + "blocks-v": "Blocks", + "bonus-ability-name": "Custom Ability Name", + "bonus-e": "Bonus", + "bonus-type": "Bonus Type:", + "both-barrels": "Both barrels", + "both-barrels-prompt": "Use both barrels?", + "bullet-safety-2e": "Safety", + "bullet-solace-2e": "Solace", + "bullet-symbol-2e": "Symbol", + "bullets:-r": "Bullets:", + "bullshit-detector-a": "Bullshit Detector", + "bureaucracy-a": "Bureaucracy", + "cancel": "Cancel", + "capacity:-w": "Capacity: ", + "cast-s": "Cast", + "casting-ability": "Casting Ability: ", + "casting-difficulty-s": "Casting Test Difficulty", + "casting-time-s": "Time", + "challenge-difficulty-s": "Total Challenge Difficulty", + "chemistry-a": "Chemistry", + "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "cherry-branch-height:-o": "Cherry Branch Height: ", + "Close": "Close", + "close-w": "Close", + "clue-e": "Clue", + "compulsions-v": "Compulsions", + "conceal-a": "Conceal", + "cop-talk-a": "Cop Talk", + "cost-challenge-s": "Cost per Continuing Challenge Test", + "cost-initial-s": "Initial Cost", + "cost-s": "Cost", + "cover-a": "Cover", + "cover:-o": "Cover: ", + "covers": "Covers", + "craft-a": "Craft", + "credit-rating": "Credit Rating: ", + "criminology-a": "Criminology", + "cryptography-a": "Cryptography", + "cthulhu-mythos-a": "Cthulhu Mythos", + "Custom": "Custom", + "custom-general-ability": "Custom", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "damage:-w": "Damage: ", + "data-recovery-a": "Data Recovery", + "description": "description", + "diagnosis-a": "Diagnosis", + "digital-intrusion-a": "Digital Intrusion", + "disguise-a": "Disguise", + "doubl-barreled-w": "Double Barreled", + "dreads-v": "Dreads", + "drive-i": "Drive", + "driving-a": "Driving", + "edit-abilities": "Edit Abilities", + "electronic-surveillance-a": "Electronic Surveillance", + "equipment": "equipment", + "explosive-devices-a": "Explosive Devices", + "explosive-w": "Explosives", + "explosives-a": "Explosives", + "explosives:-r": "Explosives:", + "extended-range-w": "(Extended Range)", + "features": "Features", + "filch-a": "Filch", + "Firearms": "Firearms", + "firearms-a": "Firearms", + "first-aid-a": "First Aid", + "flattery-a": "Flattery", + "fleeing-a": "Fleeing", + "flirting-a": "Flirting", + "forensic-pathology-a": "Forensic Pathology", + "forensics-a": "Forensics", + "forgery-a": "Forgery", + "full-auto": "Full auto", + "gambling-a": "Gambling", + "gen-build-points": "General Build Points: ", + "gen-points-info-2e": "Starting build points for general abilities. The default value for Trail of Cthulhu is 60, and the Night's Black Agents default is 70.", + "general-ability-warning": "general-ability-warning", + "general-toc": "General", + "geology-a": "Geology", + "Hand-to-Hand": "Hand-to-Hand", + "hand-to-hand-a": "Hand-to-Hand", + "health": "Health", + "health-a": "Health", + "health-h": "Health", + "health:-o": "Health: ", + "heavy-w": " Heavy", + "high-society-a": "High Society", + "history-a": "History", + "hit-rating:-n": "Hit Rating:", + "hit-threshold": "Hit Threshold", + "human-terrain-a": "Human Terrain", + "humanoid:-o": "Mundane", + "hypnosis-a": "Hypnosis", + "incantation-s": "Incantation", + "infiltration-a": "Infiltration", + "interpersonal-nba": "INTERPERSONAL ABILITIES", + "interpersonal-toc": "Interpersonal", + "interrogation-a": "Interrogation", + "intimidation-a": "Intimidation", + "inv-build-points": "Investigative Build Points: ", + "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "investigation": "Investigation", + "languages-a": "Languages", + "law-a": "Law", + "library-use-a": "Library Use", + "light-w": " Light", + "locksmith-a": "Locksmith", + "Long": "Long", + "long-w": "Long", + "magic": "Magic", + "magic-a": "Magic", + "magic-potential": "Magic Potential", + "magic:-n": "Magic:", + "mechanics-a": "Mechanics", + "medic-a": "Medic", + "medicine-a": "Medicine", + "melee-w": "Melee", + "melee:-r": "Melee:", + "military-armor": "Military Armor", + "military-science-a": "Military Science", + "monstrous:-o": "Monstrous", + "mos-ability-message-2e": "Click the checkbox to mark your MOS ability.", + "mythos-potential": "Mythos Potential", + "name-s": "Spell Name", + "name:-n": "Name:", + "Near": "Near", + "near-w": "Near", + "negotiation-a": "Negotiation", + "network-a": "Network", + "network-contacts": "Network Contacts", + "network:-o": "Network: ", + "never": "Never", + "new-feature": "New Feature", + "new-investigation": "New Investigation", + "nights-black-agents-o": "Night's Black Agents", + "none-u": "None", + "notes-n": "Notes", + "notes-placeholder": "Notes", + "notice-a": "Notice", + "npc": "NPC", + "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "npc-mode:-o": "NPC Mode: ", + "num-players:-o": "Number of Players: ", + "occult-a": "Occult", + "occult-studies-a": "Occult Studies", + "occupation-benefts-placeholder": "Occupation Benefits", + "occupation-i": "Occupation", + "occupation-placeholder": "Drag and drop an occupation", + "oral-history-a": "Oral History", + "other": "Other", + "other-placeholder-s": "e.g., Specific item", + "out-of-range-w": "(Out of Range)", + "outdoor-survival-a": "Outdoor Survival", + "pb-w": "Point-Blank", + "pc:-o": "PC", + "per-test": "...per Test", + "pharmacy-a": "Pharmacy", + "photography-a": "Photography", + "physics-a": "Physics", + "pillars-of-sanity": "Pillars of Sanity", + "piloting-a": "Piloting", + "pistol": "Pistol", + "pistol-submachine-gun": "Pistol/Submachine Gun", + "Point-Blank": "Point-Blank", + "point-spend": "Points spent: ", + "police-vest": "Police Vest", + "powers-v": "Powers", + "preparedness-a": "Preparedness", + "previous-patron-i": "Previous Patron", + "psi-a": "Psi", + "psychoanalysis-a": "Psychoanalysis", + "range": "Range", + "range-e": "Range", + "ranged-w": "Ranged", + "reassurance-a": "Reassurance", + "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked.", + "refresh-general": "Refresh General", + "refresh-investigative": "Refresh Investigative", + "requirements-v": "Requirements", + "research-a": "Research", + "resistance-pool-s": "Resistance Pool", + "resource-e": "Resource", + "riding-a": "Riding", + "rifle": "Rifle", + "ritual-s": "Ritual", + "roll-button": "Roll", + "sanity": "Sanity", + "sanity-a": "Sanity", + "sanity-h": "Sanity", + "sanity:-o": "Sanity: ", + "Scuffling": "Scuffling", + "scuffling-a": "Scuffling", + "Select One": "Select One", + "select-academic-ability": "Select Academic Ability", + "select-combat-range-w": "Select Combat Range", + "select-general-ability": "Select General Ability", + "select-interpersonal-ability": "Select Interpersonal Ability", + "select-one": "Select One", + "select-technical-ability": "Select Technical Ability", + "sense-trouble-a": "Sense Trouble", + "shadowing-a": "Shadowing", + "sheet-mode:-o": "Sheet Mode: ", + "sheet-settings-title": "Sheet Settings", + "Shooting": "Shooting", + "shooting-a": "Shooting", + "shotgun": "Shotgun", + "shrink-a": "Shrink", + "sources-of-stability": "Sources of Stability", + "special-weapons-training": "Special Weapons Training", + "specialization": "Specialization", + "speed-e": "Speed", + "spell-effect-s": "Effect of the Spell", + "spell-rules-description": "If the spell allows the expenditure of another ability in addition to Magic, you can swap on ability for the other at twice the price, unless otherwise noted in the spell for different ratios or forbids any swapping.", + "spells": "Spells", + "spend-auto-pool-prompt": "Spend Auto Pool Points?", + "spend-points-prompt": "Spend Points of ", + "stability": "Stability", + "stability-a": "Stability", + "stability-h": "Stability", + "stability-loss:-n": "Stability Loss:", + "stability:-o": "Stability: ", + "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", + "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "starting-stability-info-2e": "This is free stability rating that each player character starts with. The default value is 4.", + "stealth-a": "Stealth", + "stealth:-n": "Stealth:", + "streetwise-a": "Streetwise", + "surveillance-a": "Surveillance", + "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents.", + "system:-o": "System: ", + "tag-team-benefits": "Tag-Team Benefits", + "technical-nba": "TECHNICAL ABILITIES", + "technical-toc": "Technical", + "theology-a": "Theology", + "thrown-w": "Thrown", + "tip-ability": "Ability", + "tip-build-points": "Build", + "tip-free-points": "Free", + "tip-item-points": "Item", + "tip-max-points": "Max", + "tip-potential-free": "Free", + "tip-potential-skill-points": "Skill", + "tome-e": "Tome", + "tome-type-e": "Tome Type:", + "tradecraft-a": "Tradecraft", + "traffic-analysis-a": "Traffic Analysis", + "trail-of-cthulhu-o": "Trail of Cthulhu", + "trust": "Trust", + "type-s": "Type:", + "unarmed-attack": "Unarmed Attack", + "urban-survival-a": "Urban Survival", + "vampire": "Vampire", + "vampirology-a": "Vampirology", + "vehicle-e": "Vehicle", + "very-heavy-w": " Very Heavy", + "Weapons": "Weapons", + "weapons-a": "Weapons", + "weapons-w": "Weapons", + "whisper": "Whisper rolls to the GM", + "system-selection-header": "System Selection", + "yes": "Yes", + "no": "No", + "consume-sanity-prompt": "Does using Cthulhu Mythos also consume Sanity?", + "num-players-info": "This defines the default starting investigative build points, according to the tables defined in both systems.", + "whisper-info": "Whether rolls should be whispered to the gm or visible to all players.", + "select-repeating-general-ability-prompt": "Select a Custom General Ability", + "new-equipment": "New Equipment", + "new-spell": "New Spell", + "select-investigative-ability": "Select Investigative Ability", + "new-weapon": "New Weapon", + "initiative": "Initiative", + "ability-initiative": "Initiative Ability", + "roll-initiative": "Roll Initiative", + "current-pool": "Current Pool", + "consciousness-strain-prompt": "Strain Health for bonus (0-@{{max_strain}})? Current Health: @{{current_health}}, DC: @{{dc}}", + "consciousness-test": "Consciousness Test", + "consciousness-strain-bonus": "Strain Bonus:", + "success": "Success!", + "failure": "Failure!", + "dc-label": "DC:", + "casting": "Casting", + "occupational-benefits": "Occupational benefits", + "hit-rating-h": "Hit Rating", + "damage-resistances": "Damage Resistances", + "abilities-a": "Abilities", + "general_ability_warning": "Warning: Your second highest General ability rating must be at least half of your highest General ability rating.", + "free-points": "Free Points", + "credit-rating-a": "Credit Rating", + "evidence-collection-a": "Evidence Collection", + "outdoorsman-a": "Outdoorsman", + "general-nba": "GENERAL ABILITIES", + "electrical-repair-a": "Electrical Repair", + "firearms": "Firearms", + "mechanical-repair-a": "Mechanical Repair", + "attack-w": "Attack", + "slash-extended": "/Extended", + "parenthetical-extended": "(Extended)", + "stability-pool-prompt": "Current Stability Pool", + "conversion_note_repair_skill": "CONVERSION NOTE: Your lower rated old repair skill had {{0}} build points. These can be reallocated.", + "conversion_note_credit_rating": "TOC 2e CONVERSION NOTE: You have {{0}} build points from your old Credit Rating (rating {{1}} - default {{2}}) to reinvest. Determine your new Credit Rating based on the 2nd edition occupations.", + "conversion_note_cop_talk": "TOC 2e CONVERSION NOTE: You have {{0}} points from your old Cop Talk rating ({{1}}) to reinvest in Criminology or Streetwise.", + "full-auto-prompt": "Use full auto?", + "pick_category_skill_prompt": "Pick {{0}} skill {{1}}/{{2}}", + "select_skill_prompt": "Select Skill", + "choose_option_set_prompt": "Choose an option set for {{0}}", + "select_credit_rating_prompt": "Select Credit Rating for {{0}} ({{1}}-{{2}})", + "choose_specialization_prompt": "Choose Specialization for {{0}} {{1}}", + "optional_tag": "(Optional)", + "skip_specialization_option_label": "Skip Specialization", + "specify_specialty_prompt": "Specify {{0}} Specialty {{1}}/{{2}}", + "rating_display": " (Rating {{0}})", + "rating_display_each": " (each at Rating {{0}})", + "default_option_set_label": "Option Set {{0}} for group {{1}}", + "occupation-warning": "Warning: Selected occupation abilities will overwrite existing ratings for the same abilities. Proceed?", + "unknown": "Unknown", + "sheet-mode-info": "Select the default sheet mode when creating a new character.", + "starting-health-u": "Starting Health", + "starting-stability-u": "Starting Stability", + "starting-sanity-u": "Starting Sanity", + "starting-Cover-u": "Starting Cover", + "starting-network-u": "Starting Network", + "cherry-branch-height-u": "Cherry Branch Height", + "occupation-benefits-placeholder": "Occupation Benefits" +} \ No newline at end of file From bb92611d4c1ebf401e6131b5e8fc2f9fb22ec4eb Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 16:27:50 -0400 Subject: [PATCH 36/93] New translations translation.json (Dutch) --- Draw Steel/translations/nl.json | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/Draw Steel/translations/nl.json b/Draw Steel/translations/nl.json index b6d37e3419cc..737b4b172233 100644 --- a/Draw Steel/translations/nl.json +++ b/Draw Steel/translations/nl.json @@ -188,7 +188,7 @@ "power-roll-total": "Total", "tier": "Tier", "free-strike": "Free Strike", - "npc-toggle": "Monster", + "npc-toggle": "Use Monster Sheet", "movement": "Movement", "immunity": "Immunity", "weakness": "Weakness", @@ -428,7 +428,7 @@ "respite": "Respite", "initiative-title": "Roll 1d10", "initiative": "Initiative:", - "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero file) into the text box below, then click 'Import'.", + "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero, *.ds-monster, or *.ds-monster-group file) into the text box below, then click 'Import'.", "import-warning2": "This will overwrite attributes on this sheet. This cannot be undone.", "import-warning3": "The import feature is a work in progress. Check for mistakes.", "import-player": "Import Player", @@ -557,5 +557,13 @@ "villain-action": "Villain Actions", "villain-toggle": "Has Villain Actions", "magic": "Magic", - "psionic": "Psionic" + "psionic": "Psionic", + "npc-options-title": "Monster Options", + "has-villain-actions": "Has Villain Actions", + "free-strike-ability-text": "This ability may be used as a free strike.", + "roll-surge-damage": "Using Surges for Damage", + "roll-surge-potency": "Using Surges for Potency", + "roll-surge-potency-desc": "Surges used to increase potency by 1", + "roll-resource-gain": "Gain", + "damage-calc-or": "or" } From 46edd5848d5aa578ad586b88efabe6061a53c703 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 16:28:03 -0400 Subject: [PATCH 37/93] New translations translation.json (Dutch) --- Cypher Systems Official/translations/nl.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Cypher Systems Official/translations/nl.json b/Cypher Systems Official/translations/nl.json index 6eadea4ad5a1..5f3aa79342b2 100644 --- a/Cypher Systems Official/translations/nl.json +++ b/Cypher Systems Official/translations/nl.json @@ -199,7 +199,7 @@ "loot": "Loot", "version": "Version", "ability-stat": "Stat used for this ability", - "none": "Geen", + "none": "None", "null": "", "Cypher System": "Cypher System", "Numenéra": "Numenéra", @@ -248,7 +248,7 @@ "plus-two-damage": "+2 damage", "plus-three-damage": "+3 damage", "plus-four-damage": "+4 damage", - "or": "of", + "or": "or", "minor-effect": "Minor effect", "major-effect": "Major effect", "distance": "Distance", From 371c99a7d4ac7159c931783833d9b7d8e720ca62 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 16:28:13 -0400 Subject: [PATCH 38/93] New translations translation.json (Dutch) --- Gumshoe/translations/nl.json | 364 +++++++++++++++++++++++++++++++++++ 1 file changed, 364 insertions(+) create mode 100644 Gumshoe/translations/nl.json diff --git a/Gumshoe/translations/nl.json b/Gumshoe/translations/nl.json new file mode 100644 index 000000000000..e09971bf059b --- /dev/null +++ b/Gumshoe/translations/nl.json @@ -0,0 +1,364 @@ +{ + "": "", + "aberrance-a": "Aberrance", + "abilities-tip0": "Act", + "abilities-tip1": "Spend", + "abilities-tip2": "Refresh", + "ability-bonuses": "Ability Bonus", + "ability-starting-o": "Ability Starting Values", + "academic-nba": "ACADEMIC ABILITIES", + "academic-toc": "Academic", + "accounting-a": "Accounting", + "action-ability": "Action Ability", + "action-order-w": "Action Order", + "adjust": "Adjust", + "adjust:-w": "Adjust: ", + "agent-name-i": "Agent Name", + "aircraft-e": "Aircraft", + "alertness:-n": "Alertness:", + "always": "Always", + "ammo-capacity:-w": "Ammo Capacity: ", + "anthropology-a": "Anthropology", + "archaeology-a": "Archaeology", + "architecture-a": "Architecture", + "armor": "Armor:", + "armor-notes:-n": "Armor Notes:", + "art-a": "Art", + "art-history-a": "Art History", + "assess-honesty-a": "Assess Honesty", + "associated-ability": "Associated Ability: ", + "astronomy-a": "Astronomy", + "athletics-a": "Athletics", + "auto-pool:-w": "Dedicated Auto Pool: ", + "automatic-w": "Automatic", + "background-i": "Background", + "ballistic-cloth": "Ballistic Cloth", + "banes-v": "Banes", + "bargain-a": "Bargain", + "biology-a": "Biology", + "blocks-v": "Blocks", + "bonus-ability-name": "Custom Ability Name", + "bonus-e": "Bonus", + "bonus-type": "Bonus Type:", + "both-barrels": "Both barrels", + "both-barrels-prompt": "Use both barrels?", + "bullet-safety-2e": "Safety", + "bullet-solace-2e": "Solace", + "bullet-symbol-2e": "Symbol", + "bullets:-r": "Bullets:", + "bullshit-detector-a": "Bullshit Detector", + "bureaucracy-a": "Bureaucracy", + "cancel": "Cancel", + "capacity:-w": "Capacity: ", + "cast-s": "Cast", + "casting-ability": "Casting Ability: ", + "casting-difficulty-s": "Casting Test Difficulty", + "casting-time-s": "Time", + "challenge-difficulty-s": "Total Challenge Difficulty", + "chemistry-a": "Chemistry", + "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "cherry-branch-height:-o": "Cherry Branch Height: ", + "Close": "Close", + "close-w": "Close", + "clue-e": "Clue", + "compulsions-v": "Compulsions", + "conceal-a": "Conceal", + "cop-talk-a": "Cop Talk", + "cost-challenge-s": "Cost per Continuing Challenge Test", + "cost-initial-s": "Initial Cost", + "cost-s": "Cost", + "cover-a": "Cover", + "cover:-o": "Cover: ", + "covers": "Covers", + "craft-a": "Craft", + "credit-rating": "Credit Rating: ", + "criminology-a": "Criminology", + "cryptography-a": "Cryptography", + "cthulhu-mythos-a": "Cthulhu Mythos", + "Custom": "Custom", + "custom-general-ability": "Custom", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "damage:-w": "Damage: ", + "data-recovery-a": "Data Recovery", + "description": "description", + "diagnosis-a": "Diagnosis", + "digital-intrusion-a": "Digital Intrusion", + "disguise-a": "Disguise", + "doubl-barreled-w": "Double Barreled", + "dreads-v": "Dreads", + "drive-i": "Drive", + "driving-a": "Driving", + "edit-abilities": "Edit Abilities", + "electronic-surveillance-a": "Electronic Surveillance", + "equipment": "equipment", + "explosive-devices-a": "Explosive Devices", + "explosive-w": "Explosives", + "explosives-a": "Explosives", + "explosives:-r": "Explosives:", + "extended-range-w": "(Extended Range)", + "features": "Features", + "filch-a": "Filch", + "Firearms": "Firearms", + "firearms-a": "Firearms", + "first-aid-a": "First Aid", + "flattery-a": "Flattery", + "fleeing-a": "Fleeing", + "flirting-a": "Flirting", + "forensic-pathology-a": "Forensic Pathology", + "forensics-a": "Forensics", + "forgery-a": "Forgery", + "full-auto": "Full auto", + "gambling-a": "Gambling", + "gen-build-points": "General Build Points: ", + "gen-points-info-2e": "Starting build points for general abilities. The default value for Trail of Cthulhu is 60, and the Night's Black Agents default is 70.", + "general-ability-warning": "general-ability-warning", + "general-toc": "General", + "geology-a": "Geology", + "Hand-to-Hand": "Hand-to-Hand", + "hand-to-hand-a": "Hand-to-Hand", + "health": "Health", + "health-a": "Health", + "health-h": "Health", + "health:-o": "Health: ", + "heavy-w": " Heavy", + "high-society-a": "High Society", + "history-a": "History", + "hit-rating:-n": "Hit Rating:", + "hit-threshold": "Hit Threshold", + "human-terrain-a": "Human Terrain", + "humanoid:-o": "Mundane", + "hypnosis-a": "Hypnosis", + "incantation-s": "Incantation", + "infiltration-a": "Infiltration", + "interpersonal-nba": "INTERPERSONAL ABILITIES", + "interpersonal-toc": "Interpersonal", + "interrogation-a": "Interrogation", + "intimidation-a": "Intimidation", + "inv-build-points": "Investigative Build Points: ", + "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "investigation": "Investigation", + "languages-a": "Languages", + "law-a": "Law", + "library-use-a": "Library Use", + "light-w": " Light", + "locksmith-a": "Locksmith", + "Long": "Long", + "long-w": "Long", + "magic": "Magic", + "magic-a": "Magic", + "magic-potential": "Magic Potential", + "magic:-n": "Magic:", + "mechanics-a": "Mechanics", + "medic-a": "Medic", + "medicine-a": "Medicine", + "melee-w": "Melee", + "melee:-r": "Melee:", + "military-armor": "Military Armor", + "military-science-a": "Military Science", + "monstrous:-o": "Monstrous", + "mos-ability-message-2e": "Click the checkbox to mark your MOS ability.", + "mythos-potential": "Mythos Potential", + "name-s": "Spell Name", + "name:-n": "Name:", + "Near": "Near", + "near-w": "Near", + "negotiation-a": "Negotiation", + "network-a": "Network", + "network-contacts": "Network Contacts", + "network:-o": "Network: ", + "never": "Never", + "new-feature": "New Feature", + "new-investigation": "New Investigation", + "nights-black-agents-o": "Night's Black Agents", + "none-u": "None", + "notes-n": "Notes", + "notes-placeholder": "Notes", + "notice-a": "Notice", + "npc": "NPC", + "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "npc-mode:-o": "NPC Mode: ", + "num-players:-o": "Number of Players: ", + "occult-a": "Occult", + "occult-studies-a": "Occult Studies", + "occupation-benefts-placeholder": "Occupation Benefits", + "occupation-i": "Occupation", + "occupation-placeholder": "Drag and drop an occupation", + "oral-history-a": "Oral History", + "other": "Other", + "other-placeholder-s": "e.g., Specific item", + "out-of-range-w": "(Out of Range)", + "outdoor-survival-a": "Outdoor Survival", + "pb-w": "Point-Blank", + "pc:-o": "PC", + "per-test": "...per Test", + "pharmacy-a": "Pharmacy", + "photography-a": "Photography", + "physics-a": "Physics", + "pillars-of-sanity": "Pillars of Sanity", + "piloting-a": "Piloting", + "pistol": "Pistol", + "pistol-submachine-gun": "Pistol/Submachine Gun", + "Point-Blank": "Point-Blank", + "point-spend": "Points spent: ", + "police-vest": "Police Vest", + "powers-v": "Powers", + "preparedness-a": "Preparedness", + "previous-patron-i": "Previous Patron", + "psi-a": "Psi", + "psychoanalysis-a": "Psychoanalysis", + "range": "Range", + "range-e": "Range", + "ranged-w": "Ranged", + "reassurance-a": "Reassurance", + "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked.", + "refresh-general": "Refresh General", + "refresh-investigative": "Refresh Investigative", + "requirements-v": "Requirements", + "research-a": "Research", + "resistance-pool-s": "Resistance Pool", + "resource-e": "Resource", + "riding-a": "Riding", + "rifle": "Rifle", + "ritual-s": "Ritual", + "roll-button": "Roll", + "sanity": "Sanity", + "sanity-a": "Sanity", + "sanity-h": "Sanity", + "sanity:-o": "Sanity: ", + "Scuffling": "Scuffling", + "scuffling-a": "Scuffling", + "Select One": "Select One", + "select-academic-ability": "Select Academic Ability", + "select-combat-range-w": "Select Combat Range", + "select-general-ability": "Select General Ability", + "select-interpersonal-ability": "Select Interpersonal Ability", + "select-one": "Select One", + "select-technical-ability": "Select Technical Ability", + "sense-trouble-a": "Sense Trouble", + "shadowing-a": "Shadowing", + "sheet-mode:-o": "Sheet Mode: ", + "sheet-settings-title": "Sheet Settings", + "Shooting": "Shooting", + "shooting-a": "Shooting", + "shotgun": "Shotgun", + "shrink-a": "Shrink", + "sources-of-stability": "Sources of Stability", + "special-weapons-training": "Special Weapons Training", + "specialization": "Specialization", + "speed-e": "Speed", + "spell-effect-s": "Effect of the Spell", + "spell-rules-description": "If the spell allows the expenditure of another ability in addition to Magic, you can swap on ability for the other at twice the price, unless otherwise noted in the spell for different ratios or forbids any swapping.", + "spells": "Spells", + "spend-auto-pool-prompt": "Spend Auto Pool Points?", + "spend-points-prompt": "Spend Points of ", + "stability": "Stability", + "stability-a": "Stability", + "stability-h": "Stability", + "stability-loss:-n": "Stability Loss:", + "stability:-o": "Stability: ", + "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", + "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "starting-stability-info-2e": "This is free stability rating that each player character starts with. The default value is 4.", + "stealth-a": "Stealth", + "stealth:-n": "Stealth:", + "streetwise-a": "Streetwise", + "surveillance-a": "Surveillance", + "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents.", + "system:-o": "System: ", + "tag-team-benefits": "Tag-Team Benefits", + "technical-nba": "TECHNICAL ABILITIES", + "technical-toc": "Technical", + "theology-a": "Theology", + "thrown-w": "Thrown", + "tip-ability": "Ability", + "tip-build-points": "Build", + "tip-free-points": "Free", + "tip-item-points": "Item", + "tip-max-points": "Max", + "tip-potential-free": "Free", + "tip-potential-skill-points": "Skill", + "tome-e": "Tome", + "tome-type-e": "Tome Type:", + "tradecraft-a": "Tradecraft", + "traffic-analysis-a": "Traffic Analysis", + "trail-of-cthulhu-o": "Trail of Cthulhu", + "trust": "Trust", + "type-s": "Type:", + "unarmed-attack": "Unarmed Attack", + "urban-survival-a": "Urban Survival", + "vampire": "Vampire", + "vampirology-a": "Vampirology", + "vehicle-e": "Vehicle", + "very-heavy-w": " Very Heavy", + "Weapons": "Weapons", + "weapons-a": "Weapons", + "weapons-w": "Weapons", + "whisper": "Whisper rolls to the GM", + "system-selection-header": "System Selection", + "yes": "Yes", + "no": "No", + "consume-sanity-prompt": "Does using Cthulhu Mythos also consume Sanity?", + "num-players-info": "This defines the default starting investigative build points, according to the tables defined in both systems.", + "whisper-info": "Whether rolls should be whispered to the gm or visible to all players.", + "select-repeating-general-ability-prompt": "Select a Custom General Ability", + "new-equipment": "New Equipment", + "new-spell": "New Spell", + "select-investigative-ability": "Select Investigative Ability", + "new-weapon": "New Weapon", + "initiative": "Initiative", + "ability-initiative": "Initiative Ability", + "roll-initiative": "Roll Initiative", + "current-pool": "Current Pool", + "consciousness-strain-prompt": "Strain Health for bonus (0-@{{max_strain}})? Current Health: @{{current_health}}, DC: @{{dc}}", + "consciousness-test": "Consciousness Test", + "consciousness-strain-bonus": "Strain Bonus:", + "success": "Success!", + "failure": "Failure!", + "dc-label": "DC:", + "casting": "Casting", + "occupational-benefits": "Occupational benefits", + "hit-rating-h": "Hit Rating", + "damage-resistances": "Damage Resistances", + "abilities-a": "Abilities", + "general_ability_warning": "Warning: Your second highest General ability rating must be at least half of your highest General ability rating.", + "free-points": "Free Points", + "credit-rating-a": "Credit Rating", + "evidence-collection-a": "Evidence Collection", + "outdoorsman-a": "Outdoorsman", + "general-nba": "GENERAL ABILITIES", + "electrical-repair-a": "Electrical Repair", + "firearms": "Firearms", + "mechanical-repair-a": "Mechanical Repair", + "attack-w": "Attack", + "slash-extended": "/Extended", + "parenthetical-extended": "(Extended)", + "stability-pool-prompt": "Current Stability Pool", + "conversion_note_repair_skill": "CONVERSION NOTE: Your lower rated old repair skill had {{0}} build points. These can be reallocated.", + "conversion_note_credit_rating": "TOC 2e CONVERSION NOTE: You have {{0}} build points from your old Credit Rating (rating {{1}} - default {{2}}) to reinvest. Determine your new Credit Rating based on the 2nd edition occupations.", + "conversion_note_cop_talk": "TOC 2e CONVERSION NOTE: You have {{0}} points from your old Cop Talk rating ({{1}}) to reinvest in Criminology or Streetwise.", + "full-auto-prompt": "Use full auto?", + "pick_category_skill_prompt": "Pick {{0}} skill {{1}}/{{2}}", + "select_skill_prompt": "Select Skill", + "choose_option_set_prompt": "Choose an option set for {{0}}", + "select_credit_rating_prompt": "Select Credit Rating for {{0}} ({{1}}-{{2}})", + "choose_specialization_prompt": "Choose Specialization for {{0}} {{1}}", + "optional_tag": "(Optional)", + "skip_specialization_option_label": "Skip Specialization", + "specify_specialty_prompt": "Specify {{0}} Specialty {{1}}/{{2}}", + "rating_display": " (Rating {{0}})", + "rating_display_each": " (each at Rating {{0}})", + "default_option_set_label": "Option Set {{0}} for group {{1}}", + "occupation-warning": "Warning: Selected occupation abilities will overwrite existing ratings for the same abilities. Proceed?", + "unknown": "Unknown", + "sheet-mode-info": "Select the default sheet mode when creating a new character.", + "starting-health-u": "Starting Health", + "starting-stability-u": "Starting Stability", + "starting-sanity-u": "Starting Sanity", + "starting-Cover-u": "Starting Cover", + "starting-network-u": "Starting Network", + "cherry-branch-height-u": "Cherry Branch Height", + "occupation-benefits-placeholder": "Occupation Benefits" +} \ No newline at end of file From cf61bf614772d27b85888b15d300f58691eeff50 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 16:33:00 -0400 Subject: [PATCH 39/93] New translations translation.json (Polish) --- Draw Steel/translations/pl.json | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/Draw Steel/translations/pl.json b/Draw Steel/translations/pl.json index b6d37e3419cc..737b4b172233 100644 --- a/Draw Steel/translations/pl.json +++ b/Draw Steel/translations/pl.json @@ -188,7 +188,7 @@ "power-roll-total": "Total", "tier": "Tier", "free-strike": "Free Strike", - "npc-toggle": "Monster", + "npc-toggle": "Use Monster Sheet", "movement": "Movement", "immunity": "Immunity", "weakness": "Weakness", @@ -428,7 +428,7 @@ "respite": "Respite", "initiative-title": "Roll 1d10", "initiative": "Initiative:", - "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero file) into the text box below, then click 'Import'.", + "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero, *.ds-monster, or *.ds-monster-group file) into the text box below, then click 'Import'.", "import-warning2": "This will overwrite attributes on this sheet. This cannot be undone.", "import-warning3": "The import feature is a work in progress. Check for mistakes.", "import-player": "Import Player", @@ -557,5 +557,13 @@ "villain-action": "Villain Actions", "villain-toggle": "Has Villain Actions", "magic": "Magic", - "psionic": "Psionic" + "psionic": "Psionic", + "npc-options-title": "Monster Options", + "has-villain-actions": "Has Villain Actions", + "free-strike-ability-text": "This ability may be used as a free strike.", + "roll-surge-damage": "Using Surges for Damage", + "roll-surge-potency": "Using Surges for Potency", + "roll-surge-potency-desc": "Surges used to increase potency by 1", + "roll-resource-gain": "Gain", + "damage-calc-or": "or" } From 6773297fd062e80cdf88bb3a7ae34ce606e1bb0b Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 16:33:14 -0400 Subject: [PATCH 40/93] New translations translation.json (Polish) --- Cypher Systems Official/translations/pl.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/Cypher Systems Official/translations/pl.json b/Cypher Systems Official/translations/pl.json index d9924ad31512..5f3aa79342b2 100644 --- a/Cypher Systems Official/translations/pl.json +++ b/Cypher Systems Official/translations/pl.json @@ -28,7 +28,7 @@ "click-expand": "Click to expand or reduce this section", "click-expand-all": "Click to expand or reduce all sections", "show-hide-settings": "Show / Hide Settings", - "close": "Zamknij", + "close": "Close", "npc": "NPC", "sheet-style": "Sheet Style:", "background": "background", @@ -45,7 +45,7 @@ "roll-queries-title": "Roll using roll queries for parameters", "use:": "Use:", "asset": "Asset", - "assets": "Dobytek ", + "assets": "Assets", "use-assets:": "Use Assets:", "use-assets-title": "Ask for/Use assets in attributes, skills and attacks rolls", "bonus": "Bonus", @@ -124,7 +124,7 @@ "cypher-name": "Name of the Cypher", "description": "Description", "cypher-description": "Description of the Cypher", - "level": "Poziom", + "level": "Level", "show-hide-details": "Show/hide details", "artifact": "Artifact", "artifacts": "artifacts", @@ -199,7 +199,7 @@ "loot": "Loot", "version": "Version", "ability-stat": "Stat used for this ability", - "none": "Brak", + "none": "None", "null": "", "Cypher System": "Cypher System", "Numenéra": "Numenéra", @@ -248,13 +248,13 @@ "plus-two-damage": "+2 damage", "plus-three-damage": "+3 damage", "plus-four-damage": "+4 damage", - "or": "lub", + "or": "or", "minor-effect": "Minor effect", "major-effect": "Major effect", "distance": "Distance", "immediate": "Immediate", "long": "Long", - "very-long": "Bardzo długa", + "very-long": "Very Long", "ammunition": "Ammunition", "ammotype": "Ammunition Type", "initiative:": "Initiative:", From 6750b7900626559478b1d4e63f7865fb701e854b Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 16:33:21 -0400 Subject: [PATCH 41/93] New translations translation.json (Polish) --- Gumshoe/translations/pl.json | 364 +++++++++++++++++++++++++++++++++++ 1 file changed, 364 insertions(+) create mode 100644 Gumshoe/translations/pl.json diff --git a/Gumshoe/translations/pl.json b/Gumshoe/translations/pl.json new file mode 100644 index 000000000000..e09971bf059b --- /dev/null +++ b/Gumshoe/translations/pl.json @@ -0,0 +1,364 @@ +{ + "": "", + "aberrance-a": "Aberrance", + "abilities-tip0": "Act", + "abilities-tip1": "Spend", + "abilities-tip2": "Refresh", + "ability-bonuses": "Ability Bonus", + "ability-starting-o": "Ability Starting Values", + "academic-nba": "ACADEMIC ABILITIES", + "academic-toc": "Academic", + "accounting-a": "Accounting", + "action-ability": "Action Ability", + "action-order-w": "Action Order", + "adjust": "Adjust", + "adjust:-w": "Adjust: ", + "agent-name-i": "Agent Name", + "aircraft-e": "Aircraft", + "alertness:-n": "Alertness:", + "always": "Always", + "ammo-capacity:-w": "Ammo Capacity: ", + "anthropology-a": "Anthropology", + "archaeology-a": "Archaeology", + "architecture-a": "Architecture", + "armor": "Armor:", + "armor-notes:-n": "Armor Notes:", + "art-a": "Art", + "art-history-a": "Art History", + "assess-honesty-a": "Assess Honesty", + "associated-ability": "Associated Ability: ", + "astronomy-a": "Astronomy", + "athletics-a": "Athletics", + "auto-pool:-w": "Dedicated Auto Pool: ", + "automatic-w": "Automatic", + "background-i": "Background", + "ballistic-cloth": "Ballistic Cloth", + "banes-v": "Banes", + "bargain-a": "Bargain", + "biology-a": "Biology", + "blocks-v": "Blocks", + "bonus-ability-name": "Custom Ability Name", + "bonus-e": "Bonus", + "bonus-type": "Bonus Type:", + "both-barrels": "Both barrels", + "both-barrels-prompt": "Use both barrels?", + "bullet-safety-2e": "Safety", + "bullet-solace-2e": "Solace", + "bullet-symbol-2e": "Symbol", + "bullets:-r": "Bullets:", + "bullshit-detector-a": "Bullshit Detector", + "bureaucracy-a": "Bureaucracy", + "cancel": "Cancel", + "capacity:-w": "Capacity: ", + "cast-s": "Cast", + "casting-ability": "Casting Ability: ", + "casting-difficulty-s": "Casting Test Difficulty", + "casting-time-s": "Time", + "challenge-difficulty-s": "Total Challenge Difficulty", + "chemistry-a": "Chemistry", + "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "cherry-branch-height:-o": "Cherry Branch Height: ", + "Close": "Close", + "close-w": "Close", + "clue-e": "Clue", + "compulsions-v": "Compulsions", + "conceal-a": "Conceal", + "cop-talk-a": "Cop Talk", + "cost-challenge-s": "Cost per Continuing Challenge Test", + "cost-initial-s": "Initial Cost", + "cost-s": "Cost", + "cover-a": "Cover", + "cover:-o": "Cover: ", + "covers": "Covers", + "craft-a": "Craft", + "credit-rating": "Credit Rating: ", + "criminology-a": "Criminology", + "cryptography-a": "Cryptography", + "cthulhu-mythos-a": "Cthulhu Mythos", + "Custom": "Custom", + "custom-general-ability": "Custom", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "damage:-w": "Damage: ", + "data-recovery-a": "Data Recovery", + "description": "description", + "diagnosis-a": "Diagnosis", + "digital-intrusion-a": "Digital Intrusion", + "disguise-a": "Disguise", + "doubl-barreled-w": "Double Barreled", + "dreads-v": "Dreads", + "drive-i": "Drive", + "driving-a": "Driving", + "edit-abilities": "Edit Abilities", + "electronic-surveillance-a": "Electronic Surveillance", + "equipment": "equipment", + "explosive-devices-a": "Explosive Devices", + "explosive-w": "Explosives", + "explosives-a": "Explosives", + "explosives:-r": "Explosives:", + "extended-range-w": "(Extended Range)", + "features": "Features", + "filch-a": "Filch", + "Firearms": "Firearms", + "firearms-a": "Firearms", + "first-aid-a": "First Aid", + "flattery-a": "Flattery", + "fleeing-a": "Fleeing", + "flirting-a": "Flirting", + "forensic-pathology-a": "Forensic Pathology", + "forensics-a": "Forensics", + "forgery-a": "Forgery", + "full-auto": "Full auto", + "gambling-a": "Gambling", + "gen-build-points": "General Build Points: ", + "gen-points-info-2e": "Starting build points for general abilities. The default value for Trail of Cthulhu is 60, and the Night's Black Agents default is 70.", + "general-ability-warning": "general-ability-warning", + "general-toc": "General", + "geology-a": "Geology", + "Hand-to-Hand": "Hand-to-Hand", + "hand-to-hand-a": "Hand-to-Hand", + "health": "Health", + "health-a": "Health", + "health-h": "Health", + "health:-o": "Health: ", + "heavy-w": " Heavy", + "high-society-a": "High Society", + "history-a": "History", + "hit-rating:-n": "Hit Rating:", + "hit-threshold": "Hit Threshold", + "human-terrain-a": "Human Terrain", + "humanoid:-o": "Mundane", + "hypnosis-a": "Hypnosis", + "incantation-s": "Incantation", + "infiltration-a": "Infiltration", + "interpersonal-nba": "INTERPERSONAL ABILITIES", + "interpersonal-toc": "Interpersonal", + "interrogation-a": "Interrogation", + "intimidation-a": "Intimidation", + "inv-build-points": "Investigative Build Points: ", + "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "investigation": "Investigation", + "languages-a": "Languages", + "law-a": "Law", + "library-use-a": "Library Use", + "light-w": " Light", + "locksmith-a": "Locksmith", + "Long": "Long", + "long-w": "Long", + "magic": "Magic", + "magic-a": "Magic", + "magic-potential": "Magic Potential", + "magic:-n": "Magic:", + "mechanics-a": "Mechanics", + "medic-a": "Medic", + "medicine-a": "Medicine", + "melee-w": "Melee", + "melee:-r": "Melee:", + "military-armor": "Military Armor", + "military-science-a": "Military Science", + "monstrous:-o": "Monstrous", + "mos-ability-message-2e": "Click the checkbox to mark your MOS ability.", + "mythos-potential": "Mythos Potential", + "name-s": "Spell Name", + "name:-n": "Name:", + "Near": "Near", + "near-w": "Near", + "negotiation-a": "Negotiation", + "network-a": "Network", + "network-contacts": "Network Contacts", + "network:-o": "Network: ", + "never": "Never", + "new-feature": "New Feature", + "new-investigation": "New Investigation", + "nights-black-agents-o": "Night's Black Agents", + "none-u": "None", + "notes-n": "Notes", + "notes-placeholder": "Notes", + "notice-a": "Notice", + "npc": "NPC", + "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "npc-mode:-o": "NPC Mode: ", + "num-players:-o": "Number of Players: ", + "occult-a": "Occult", + "occult-studies-a": "Occult Studies", + "occupation-benefts-placeholder": "Occupation Benefits", + "occupation-i": "Occupation", + "occupation-placeholder": "Drag and drop an occupation", + "oral-history-a": "Oral History", + "other": "Other", + "other-placeholder-s": "e.g., Specific item", + "out-of-range-w": "(Out of Range)", + "outdoor-survival-a": "Outdoor Survival", + "pb-w": "Point-Blank", + "pc:-o": "PC", + "per-test": "...per Test", + "pharmacy-a": "Pharmacy", + "photography-a": "Photography", + "physics-a": "Physics", + "pillars-of-sanity": "Pillars of Sanity", + "piloting-a": "Piloting", + "pistol": "Pistol", + "pistol-submachine-gun": "Pistol/Submachine Gun", + "Point-Blank": "Point-Blank", + "point-spend": "Points spent: ", + "police-vest": "Police Vest", + "powers-v": "Powers", + "preparedness-a": "Preparedness", + "previous-patron-i": "Previous Patron", + "psi-a": "Psi", + "psychoanalysis-a": "Psychoanalysis", + "range": "Range", + "range-e": "Range", + "ranged-w": "Ranged", + "reassurance-a": "Reassurance", + "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked.", + "refresh-general": "Refresh General", + "refresh-investigative": "Refresh Investigative", + "requirements-v": "Requirements", + "research-a": "Research", + "resistance-pool-s": "Resistance Pool", + "resource-e": "Resource", + "riding-a": "Riding", + "rifle": "Rifle", + "ritual-s": "Ritual", + "roll-button": "Roll", + "sanity": "Sanity", + "sanity-a": "Sanity", + "sanity-h": "Sanity", + "sanity:-o": "Sanity: ", + "Scuffling": "Scuffling", + "scuffling-a": "Scuffling", + "Select One": "Select One", + "select-academic-ability": "Select Academic Ability", + "select-combat-range-w": "Select Combat Range", + "select-general-ability": "Select General Ability", + "select-interpersonal-ability": "Select Interpersonal Ability", + "select-one": "Select One", + "select-technical-ability": "Select Technical Ability", + "sense-trouble-a": "Sense Trouble", + "shadowing-a": "Shadowing", + "sheet-mode:-o": "Sheet Mode: ", + "sheet-settings-title": "Sheet Settings", + "Shooting": "Shooting", + "shooting-a": "Shooting", + "shotgun": "Shotgun", + "shrink-a": "Shrink", + "sources-of-stability": "Sources of Stability", + "special-weapons-training": "Special Weapons Training", + "specialization": "Specialization", + "speed-e": "Speed", + "spell-effect-s": "Effect of the Spell", + "spell-rules-description": "If the spell allows the expenditure of another ability in addition to Magic, you can swap on ability for the other at twice the price, unless otherwise noted in the spell for different ratios or forbids any swapping.", + "spells": "Spells", + "spend-auto-pool-prompt": "Spend Auto Pool Points?", + "spend-points-prompt": "Spend Points of ", + "stability": "Stability", + "stability-a": "Stability", + "stability-h": "Stability", + "stability-loss:-n": "Stability Loss:", + "stability:-o": "Stability: ", + "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", + "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "starting-stability-info-2e": "This is free stability rating that each player character starts with. The default value is 4.", + "stealth-a": "Stealth", + "stealth:-n": "Stealth:", + "streetwise-a": "Streetwise", + "surveillance-a": "Surveillance", + "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents.", + "system:-o": "System: ", + "tag-team-benefits": "Tag-Team Benefits", + "technical-nba": "TECHNICAL ABILITIES", + "technical-toc": "Technical", + "theology-a": "Theology", + "thrown-w": "Thrown", + "tip-ability": "Ability", + "tip-build-points": "Build", + "tip-free-points": "Free", + "tip-item-points": "Item", + "tip-max-points": "Max", + "tip-potential-free": "Free", + "tip-potential-skill-points": "Skill", + "tome-e": "Tome", + "tome-type-e": "Tome Type:", + "tradecraft-a": "Tradecraft", + "traffic-analysis-a": "Traffic Analysis", + "trail-of-cthulhu-o": "Trail of Cthulhu", + "trust": "Trust", + "type-s": "Type:", + "unarmed-attack": "Unarmed Attack", + "urban-survival-a": "Urban Survival", + "vampire": "Vampire", + "vampirology-a": "Vampirology", + "vehicle-e": "Vehicle", + "very-heavy-w": " Very Heavy", + "Weapons": "Weapons", + "weapons-a": "Weapons", + "weapons-w": "Weapons", + "whisper": "Whisper rolls to the GM", + "system-selection-header": "System Selection", + "yes": "Yes", + "no": "No", + "consume-sanity-prompt": "Does using Cthulhu Mythos also consume Sanity?", + "num-players-info": "This defines the default starting investigative build points, according to the tables defined in both systems.", + "whisper-info": "Whether rolls should be whispered to the gm or visible to all players.", + "select-repeating-general-ability-prompt": "Select a Custom General Ability", + "new-equipment": "New Equipment", + "new-spell": "New Spell", + "select-investigative-ability": "Select Investigative Ability", + "new-weapon": "New Weapon", + "initiative": "Initiative", + "ability-initiative": "Initiative Ability", + "roll-initiative": "Roll Initiative", + "current-pool": "Current Pool", + "consciousness-strain-prompt": "Strain Health for bonus (0-@{{max_strain}})? Current Health: @{{current_health}}, DC: @{{dc}}", + "consciousness-test": "Consciousness Test", + "consciousness-strain-bonus": "Strain Bonus:", + "success": "Success!", + "failure": "Failure!", + "dc-label": "DC:", + "casting": "Casting", + "occupational-benefits": "Occupational benefits", + "hit-rating-h": "Hit Rating", + "damage-resistances": "Damage Resistances", + "abilities-a": "Abilities", + "general_ability_warning": "Warning: Your second highest General ability rating must be at least half of your highest General ability rating.", + "free-points": "Free Points", + "credit-rating-a": "Credit Rating", + "evidence-collection-a": "Evidence Collection", + "outdoorsman-a": "Outdoorsman", + "general-nba": "GENERAL ABILITIES", + "electrical-repair-a": "Electrical Repair", + "firearms": "Firearms", + "mechanical-repair-a": "Mechanical Repair", + "attack-w": "Attack", + "slash-extended": "/Extended", + "parenthetical-extended": "(Extended)", + "stability-pool-prompt": "Current Stability Pool", + "conversion_note_repair_skill": "CONVERSION NOTE: Your lower rated old repair skill had {{0}} build points. These can be reallocated.", + "conversion_note_credit_rating": "TOC 2e CONVERSION NOTE: You have {{0}} build points from your old Credit Rating (rating {{1}} - default {{2}}) to reinvest. Determine your new Credit Rating based on the 2nd edition occupations.", + "conversion_note_cop_talk": "TOC 2e CONVERSION NOTE: You have {{0}} points from your old Cop Talk rating ({{1}}) to reinvest in Criminology or Streetwise.", + "full-auto-prompt": "Use full auto?", + "pick_category_skill_prompt": "Pick {{0}} skill {{1}}/{{2}}", + "select_skill_prompt": "Select Skill", + "choose_option_set_prompt": "Choose an option set for {{0}}", + "select_credit_rating_prompt": "Select Credit Rating for {{0}} ({{1}}-{{2}})", + "choose_specialization_prompt": "Choose Specialization for {{0}} {{1}}", + "optional_tag": "(Optional)", + "skip_specialization_option_label": "Skip Specialization", + "specify_specialty_prompt": "Specify {{0}} Specialty {{1}}/{{2}}", + "rating_display": " (Rating {{0}})", + "rating_display_each": " (each at Rating {{0}})", + "default_option_set_label": "Option Set {{0}} for group {{1}}", + "occupation-warning": "Warning: Selected occupation abilities will overwrite existing ratings for the same abilities. Proceed?", + "unknown": "Unknown", + "sheet-mode-info": "Select the default sheet mode when creating a new character.", + "starting-health-u": "Starting Health", + "starting-stability-u": "Starting Stability", + "starting-sanity-u": "Starting Sanity", + "starting-Cover-u": "Starting Cover", + "starting-network-u": "Starting Network", + "cherry-branch-height-u": "Cherry Branch Height", + "occupation-benefits-placeholder": "Occupation Benefits" +} \ No newline at end of file From e2cefeae1681864b93225a7ffc79872060fa99ec Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 16:38:08 -0400 Subject: [PATCH 42/93] New translations translation.json (Portuguese) --- Draw Steel/translations/pt.json | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/Draw Steel/translations/pt.json b/Draw Steel/translations/pt.json index b6d37e3419cc..737b4b172233 100644 --- a/Draw Steel/translations/pt.json +++ b/Draw Steel/translations/pt.json @@ -188,7 +188,7 @@ "power-roll-total": "Total", "tier": "Tier", "free-strike": "Free Strike", - "npc-toggle": "Monster", + "npc-toggle": "Use Monster Sheet", "movement": "Movement", "immunity": "Immunity", "weakness": "Weakness", @@ -428,7 +428,7 @@ "respite": "Respite", "initiative-title": "Roll 1d10", "initiative": "Initiative:", - "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero file) into the text box below, then click 'Import'.", + "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero, *.ds-monster, or *.ds-monster-group file) into the text box below, then click 'Import'.", "import-warning2": "This will overwrite attributes on this sheet. This cannot be undone.", "import-warning3": "The import feature is a work in progress. Check for mistakes.", "import-player": "Import Player", @@ -557,5 +557,13 @@ "villain-action": "Villain Actions", "villain-toggle": "Has Villain Actions", "magic": "Magic", - "psionic": "Psionic" + "psionic": "Psionic", + "npc-options-title": "Monster Options", + "has-villain-actions": "Has Villain Actions", + "free-strike-ability-text": "This ability may be used as a free strike.", + "roll-surge-damage": "Using Surges for Damage", + "roll-surge-potency": "Using Surges for Potency", + "roll-surge-potency-desc": "Surges used to increase potency by 1", + "roll-resource-gain": "Gain", + "damage-calc-or": "or" } From ae7bda7dc858e736141acb08af1376f4877e2471 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 16:38:28 -0400 Subject: [PATCH 43/93] New translations translation.json (Portuguese) --- Gumshoe/translations/pt.json | 364 +++++++++++++++++++++++++++++++++++ 1 file changed, 364 insertions(+) create mode 100644 Gumshoe/translations/pt.json diff --git a/Gumshoe/translations/pt.json b/Gumshoe/translations/pt.json new file mode 100644 index 000000000000..e09971bf059b --- /dev/null +++ b/Gumshoe/translations/pt.json @@ -0,0 +1,364 @@ +{ + "": "", + "aberrance-a": "Aberrance", + "abilities-tip0": "Act", + "abilities-tip1": "Spend", + "abilities-tip2": "Refresh", + "ability-bonuses": "Ability Bonus", + "ability-starting-o": "Ability Starting Values", + "academic-nba": "ACADEMIC ABILITIES", + "academic-toc": "Academic", + "accounting-a": "Accounting", + "action-ability": "Action Ability", + "action-order-w": "Action Order", + "adjust": "Adjust", + "adjust:-w": "Adjust: ", + "agent-name-i": "Agent Name", + "aircraft-e": "Aircraft", + "alertness:-n": "Alertness:", + "always": "Always", + "ammo-capacity:-w": "Ammo Capacity: ", + "anthropology-a": "Anthropology", + "archaeology-a": "Archaeology", + "architecture-a": "Architecture", + "armor": "Armor:", + "armor-notes:-n": "Armor Notes:", + "art-a": "Art", + "art-history-a": "Art History", + "assess-honesty-a": "Assess Honesty", + "associated-ability": "Associated Ability: ", + "astronomy-a": "Astronomy", + "athletics-a": "Athletics", + "auto-pool:-w": "Dedicated Auto Pool: ", + "automatic-w": "Automatic", + "background-i": "Background", + "ballistic-cloth": "Ballistic Cloth", + "banes-v": "Banes", + "bargain-a": "Bargain", + "biology-a": "Biology", + "blocks-v": "Blocks", + "bonus-ability-name": "Custom Ability Name", + "bonus-e": "Bonus", + "bonus-type": "Bonus Type:", + "both-barrels": "Both barrels", + "both-barrels-prompt": "Use both barrels?", + "bullet-safety-2e": "Safety", + "bullet-solace-2e": "Solace", + "bullet-symbol-2e": "Symbol", + "bullets:-r": "Bullets:", + "bullshit-detector-a": "Bullshit Detector", + "bureaucracy-a": "Bureaucracy", + "cancel": "Cancel", + "capacity:-w": "Capacity: ", + "cast-s": "Cast", + "casting-ability": "Casting Ability: ", + "casting-difficulty-s": "Casting Test Difficulty", + "casting-time-s": "Time", + "challenge-difficulty-s": "Total Challenge Difficulty", + "chemistry-a": "Chemistry", + "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "cherry-branch-height:-o": "Cherry Branch Height: ", + "Close": "Close", + "close-w": "Close", + "clue-e": "Clue", + "compulsions-v": "Compulsions", + "conceal-a": "Conceal", + "cop-talk-a": "Cop Talk", + "cost-challenge-s": "Cost per Continuing Challenge Test", + "cost-initial-s": "Initial Cost", + "cost-s": "Cost", + "cover-a": "Cover", + "cover:-o": "Cover: ", + "covers": "Covers", + "craft-a": "Craft", + "credit-rating": "Credit Rating: ", + "criminology-a": "Criminology", + "cryptography-a": "Cryptography", + "cthulhu-mythos-a": "Cthulhu Mythos", + "Custom": "Custom", + "custom-general-ability": "Custom", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "damage:-w": "Damage: ", + "data-recovery-a": "Data Recovery", + "description": "description", + "diagnosis-a": "Diagnosis", + "digital-intrusion-a": "Digital Intrusion", + "disguise-a": "Disguise", + "doubl-barreled-w": "Double Barreled", + "dreads-v": "Dreads", + "drive-i": "Drive", + "driving-a": "Driving", + "edit-abilities": "Edit Abilities", + "electronic-surveillance-a": "Electronic Surveillance", + "equipment": "equipment", + "explosive-devices-a": "Explosive Devices", + "explosive-w": "Explosives", + "explosives-a": "Explosives", + "explosives:-r": "Explosives:", + "extended-range-w": "(Extended Range)", + "features": "Features", + "filch-a": "Filch", + "Firearms": "Firearms", + "firearms-a": "Firearms", + "first-aid-a": "First Aid", + "flattery-a": "Flattery", + "fleeing-a": "Fleeing", + "flirting-a": "Flirting", + "forensic-pathology-a": "Forensic Pathology", + "forensics-a": "Forensics", + "forgery-a": "Forgery", + "full-auto": "Full auto", + "gambling-a": "Gambling", + "gen-build-points": "General Build Points: ", + "gen-points-info-2e": "Starting build points for general abilities. The default value for Trail of Cthulhu is 60, and the Night's Black Agents default is 70.", + "general-ability-warning": "general-ability-warning", + "general-toc": "General", + "geology-a": "Geology", + "Hand-to-Hand": "Hand-to-Hand", + "hand-to-hand-a": "Hand-to-Hand", + "health": "Health", + "health-a": "Health", + "health-h": "Health", + "health:-o": "Health: ", + "heavy-w": " Heavy", + "high-society-a": "High Society", + "history-a": "History", + "hit-rating:-n": "Hit Rating:", + "hit-threshold": "Hit Threshold", + "human-terrain-a": "Human Terrain", + "humanoid:-o": "Mundane", + "hypnosis-a": "Hypnosis", + "incantation-s": "Incantation", + "infiltration-a": "Infiltration", + "interpersonal-nba": "INTERPERSONAL ABILITIES", + "interpersonal-toc": "Interpersonal", + "interrogation-a": "Interrogation", + "intimidation-a": "Intimidation", + "inv-build-points": "Investigative Build Points: ", + "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "investigation": "Investigation", + "languages-a": "Languages", + "law-a": "Law", + "library-use-a": "Library Use", + "light-w": " Light", + "locksmith-a": "Locksmith", + "Long": "Long", + "long-w": "Long", + "magic": "Magic", + "magic-a": "Magic", + "magic-potential": "Magic Potential", + "magic:-n": "Magic:", + "mechanics-a": "Mechanics", + "medic-a": "Medic", + "medicine-a": "Medicine", + "melee-w": "Melee", + "melee:-r": "Melee:", + "military-armor": "Military Armor", + "military-science-a": "Military Science", + "monstrous:-o": "Monstrous", + "mos-ability-message-2e": "Click the checkbox to mark your MOS ability.", + "mythos-potential": "Mythos Potential", + "name-s": "Spell Name", + "name:-n": "Name:", + "Near": "Near", + "near-w": "Near", + "negotiation-a": "Negotiation", + "network-a": "Network", + "network-contacts": "Network Contacts", + "network:-o": "Network: ", + "never": "Never", + "new-feature": "New Feature", + "new-investigation": "New Investigation", + "nights-black-agents-o": "Night's Black Agents", + "none-u": "None", + "notes-n": "Notes", + "notes-placeholder": "Notes", + "notice-a": "Notice", + "npc": "NPC", + "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "npc-mode:-o": "NPC Mode: ", + "num-players:-o": "Number of Players: ", + "occult-a": "Occult", + "occult-studies-a": "Occult Studies", + "occupation-benefts-placeholder": "Occupation Benefits", + "occupation-i": "Occupation", + "occupation-placeholder": "Drag and drop an occupation", + "oral-history-a": "Oral History", + "other": "Other", + "other-placeholder-s": "e.g., Specific item", + "out-of-range-w": "(Out of Range)", + "outdoor-survival-a": "Outdoor Survival", + "pb-w": "Point-Blank", + "pc:-o": "PC", + "per-test": "...per Test", + "pharmacy-a": "Pharmacy", + "photography-a": "Photography", + "physics-a": "Physics", + "pillars-of-sanity": "Pillars of Sanity", + "piloting-a": "Piloting", + "pistol": "Pistol", + "pistol-submachine-gun": "Pistol/Submachine Gun", + "Point-Blank": "Point-Blank", + "point-spend": "Points spent: ", + "police-vest": "Police Vest", + "powers-v": "Powers", + "preparedness-a": "Preparedness", + "previous-patron-i": "Previous Patron", + "psi-a": "Psi", + "psychoanalysis-a": "Psychoanalysis", + "range": "Range", + "range-e": "Range", + "ranged-w": "Ranged", + "reassurance-a": "Reassurance", + "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked.", + "refresh-general": "Refresh General", + "refresh-investigative": "Refresh Investigative", + "requirements-v": "Requirements", + "research-a": "Research", + "resistance-pool-s": "Resistance Pool", + "resource-e": "Resource", + "riding-a": "Riding", + "rifle": "Rifle", + "ritual-s": "Ritual", + "roll-button": "Roll", + "sanity": "Sanity", + "sanity-a": "Sanity", + "sanity-h": "Sanity", + "sanity:-o": "Sanity: ", + "Scuffling": "Scuffling", + "scuffling-a": "Scuffling", + "Select One": "Select One", + "select-academic-ability": "Select Academic Ability", + "select-combat-range-w": "Select Combat Range", + "select-general-ability": "Select General Ability", + "select-interpersonal-ability": "Select Interpersonal Ability", + "select-one": "Select One", + "select-technical-ability": "Select Technical Ability", + "sense-trouble-a": "Sense Trouble", + "shadowing-a": "Shadowing", + "sheet-mode:-o": "Sheet Mode: ", + "sheet-settings-title": "Sheet Settings", + "Shooting": "Shooting", + "shooting-a": "Shooting", + "shotgun": "Shotgun", + "shrink-a": "Shrink", + "sources-of-stability": "Sources of Stability", + "special-weapons-training": "Special Weapons Training", + "specialization": "Specialization", + "speed-e": "Speed", + "spell-effect-s": "Effect of the Spell", + "spell-rules-description": "If the spell allows the expenditure of another ability in addition to Magic, you can swap on ability for the other at twice the price, unless otherwise noted in the spell for different ratios or forbids any swapping.", + "spells": "Spells", + "spend-auto-pool-prompt": "Spend Auto Pool Points?", + "spend-points-prompt": "Spend Points of ", + "stability": "Stability", + "stability-a": "Stability", + "stability-h": "Stability", + "stability-loss:-n": "Stability Loss:", + "stability:-o": "Stability: ", + "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", + "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "starting-stability-info-2e": "This is free stability rating that each player character starts with. The default value is 4.", + "stealth-a": "Stealth", + "stealth:-n": "Stealth:", + "streetwise-a": "Streetwise", + "surveillance-a": "Surveillance", + "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents.", + "system:-o": "System: ", + "tag-team-benefits": "Tag-Team Benefits", + "technical-nba": "TECHNICAL ABILITIES", + "technical-toc": "Technical", + "theology-a": "Theology", + "thrown-w": "Thrown", + "tip-ability": "Ability", + "tip-build-points": "Build", + "tip-free-points": "Free", + "tip-item-points": "Item", + "tip-max-points": "Max", + "tip-potential-free": "Free", + "tip-potential-skill-points": "Skill", + "tome-e": "Tome", + "tome-type-e": "Tome Type:", + "tradecraft-a": "Tradecraft", + "traffic-analysis-a": "Traffic Analysis", + "trail-of-cthulhu-o": "Trail of Cthulhu", + "trust": "Trust", + "type-s": "Type:", + "unarmed-attack": "Unarmed Attack", + "urban-survival-a": "Urban Survival", + "vampire": "Vampire", + "vampirology-a": "Vampirology", + "vehicle-e": "Vehicle", + "very-heavy-w": " Very Heavy", + "Weapons": "Weapons", + "weapons-a": "Weapons", + "weapons-w": "Weapons", + "whisper": "Whisper rolls to the GM", + "system-selection-header": "System Selection", + "yes": "Yes", + "no": "No", + "consume-sanity-prompt": "Does using Cthulhu Mythos also consume Sanity?", + "num-players-info": "This defines the default starting investigative build points, according to the tables defined in both systems.", + "whisper-info": "Whether rolls should be whispered to the gm or visible to all players.", + "select-repeating-general-ability-prompt": "Select a Custom General Ability", + "new-equipment": "New Equipment", + "new-spell": "New Spell", + "select-investigative-ability": "Select Investigative Ability", + "new-weapon": "New Weapon", + "initiative": "Initiative", + "ability-initiative": "Initiative Ability", + "roll-initiative": "Roll Initiative", + "current-pool": "Current Pool", + "consciousness-strain-prompt": "Strain Health for bonus (0-@{{max_strain}})? Current Health: @{{current_health}}, DC: @{{dc}}", + "consciousness-test": "Consciousness Test", + "consciousness-strain-bonus": "Strain Bonus:", + "success": "Success!", + "failure": "Failure!", + "dc-label": "DC:", + "casting": "Casting", + "occupational-benefits": "Occupational benefits", + "hit-rating-h": "Hit Rating", + "damage-resistances": "Damage Resistances", + "abilities-a": "Abilities", + "general_ability_warning": "Warning: Your second highest General ability rating must be at least half of your highest General ability rating.", + "free-points": "Free Points", + "credit-rating-a": "Credit Rating", + "evidence-collection-a": "Evidence Collection", + "outdoorsman-a": "Outdoorsman", + "general-nba": "GENERAL ABILITIES", + "electrical-repair-a": "Electrical Repair", + "firearms": "Firearms", + "mechanical-repair-a": "Mechanical Repair", + "attack-w": "Attack", + "slash-extended": "/Extended", + "parenthetical-extended": "(Extended)", + "stability-pool-prompt": "Current Stability Pool", + "conversion_note_repair_skill": "CONVERSION NOTE: Your lower rated old repair skill had {{0}} build points. These can be reallocated.", + "conversion_note_credit_rating": "TOC 2e CONVERSION NOTE: You have {{0}} build points from your old Credit Rating (rating {{1}} - default {{2}}) to reinvest. Determine your new Credit Rating based on the 2nd edition occupations.", + "conversion_note_cop_talk": "TOC 2e CONVERSION NOTE: You have {{0}} points from your old Cop Talk rating ({{1}}) to reinvest in Criminology or Streetwise.", + "full-auto-prompt": "Use full auto?", + "pick_category_skill_prompt": "Pick {{0}} skill {{1}}/{{2}}", + "select_skill_prompt": "Select Skill", + "choose_option_set_prompt": "Choose an option set for {{0}}", + "select_credit_rating_prompt": "Select Credit Rating for {{0}} ({{1}}-{{2}})", + "choose_specialization_prompt": "Choose Specialization for {{0}} {{1}}", + "optional_tag": "(Optional)", + "skip_specialization_option_label": "Skip Specialization", + "specify_specialty_prompt": "Specify {{0}} Specialty {{1}}/{{2}}", + "rating_display": " (Rating {{0}})", + "rating_display_each": " (each at Rating {{0}})", + "default_option_set_label": "Option Set {{0}} for group {{1}}", + "occupation-warning": "Warning: Selected occupation abilities will overwrite existing ratings for the same abilities. Proceed?", + "unknown": "Unknown", + "sheet-mode-info": "Select the default sheet mode when creating a new character.", + "starting-health-u": "Starting Health", + "starting-stability-u": "Starting Stability", + "starting-sanity-u": "Starting Sanity", + "starting-Cover-u": "Starting Cover", + "starting-network-u": "Starting Network", + "cherry-branch-height-u": "Cherry Branch Height", + "occupation-benefits-placeholder": "Occupation Benefits" +} \ No newline at end of file From 94a27d79518afb3b2a9cb525c1838214833bce0e Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 16:43:11 -0400 Subject: [PATCH 44/93] New translations translation.json (Russian) --- Draw Steel/translations/ru.json | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/Draw Steel/translations/ru.json b/Draw Steel/translations/ru.json index b6d37e3419cc..737b4b172233 100644 --- a/Draw Steel/translations/ru.json +++ b/Draw Steel/translations/ru.json @@ -188,7 +188,7 @@ "power-roll-total": "Total", "tier": "Tier", "free-strike": "Free Strike", - "npc-toggle": "Monster", + "npc-toggle": "Use Monster Sheet", "movement": "Movement", "immunity": "Immunity", "weakness": "Weakness", @@ -428,7 +428,7 @@ "respite": "Respite", "initiative-title": "Roll 1d10", "initiative": "Initiative:", - "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero file) into the text box below, then click 'Import'.", + "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero, *.ds-monster, or *.ds-monster-group file) into the text box below, then click 'Import'.", "import-warning2": "This will overwrite attributes on this sheet. This cannot be undone.", "import-warning3": "The import feature is a work in progress. Check for mistakes.", "import-player": "Import Player", @@ -557,5 +557,13 @@ "villain-action": "Villain Actions", "villain-toggle": "Has Villain Actions", "magic": "Magic", - "psionic": "Psionic" + "psionic": "Psionic", + "npc-options-title": "Monster Options", + "has-villain-actions": "Has Villain Actions", + "free-strike-ability-text": "This ability may be used as a free strike.", + "roll-surge-damage": "Using Surges for Damage", + "roll-surge-potency": "Using Surges for Potency", + "roll-surge-potency-desc": "Surges used to increase potency by 1", + "roll-resource-gain": "Gain", + "damage-calc-or": "or" } From 2d6f0276e869b5369db8f3fb799c8d4f904d1a3f Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 16:43:24 -0400 Subject: [PATCH 45/93] New translations translation.json (Russian) --- Cypher Systems Official/translations/ru.json | 50 ++++++++++---------- 1 file changed, 25 insertions(+), 25 deletions(-) diff --git a/Cypher Systems Official/translations/ru.json b/Cypher Systems Official/translations/ru.json index ef67793ba9b9..5f3aa79342b2 100644 --- a/Cypher Systems Official/translations/ru.json +++ b/Cypher Systems Official/translations/ru.json @@ -28,16 +28,16 @@ "click-expand": "Click to expand or reduce this section", "click-expand-all": "Click to expand or reduce all sections", "show-hide-settings": "Show / Hide Settings", - "close": "Закрыть", - "npc": "НИП", + "close": "Close", + "npc": "NPC", "sheet-style": "Sheet Style:", "background": "background", - "background:": "Происхождение:", + "background:": "Background:", "image": "Image", "solid-color": "Solid color", "rolls-type": "Rolls type:", - "action": "действие", - "Action": "Действие", + "action": "action", + "Action": "Action", "actions": "actions", "action-section": "Action Section", "action-section-title": "Roll using the Action section parameters", @@ -48,7 +48,7 @@ "assets": "Assets", "use-assets:": "Use Assets:", "use-assets-title": "Ask for/Use assets in attributes, skills and attacks rolls", - "bonus": "Бонус", + "bonus": "Bonus", "use-bonus:": "Use Bonus:", "use-bonus-title": "Ask for/Use roll bonus in attributes, skills and attacks rolls", "bonus-title": "Penalty or Bonus to the ROLL", @@ -86,7 +86,7 @@ "misc:": "Misc:", "use-api": "API buttons", "use-api-title": "Show API buttons in chat roll template. Requires a Pro account, with the Cypher Systems by Roll20 API Companion Script, activated in the current game.", - "equipment": "Экипировка", + "equipment": "Equipment", "task-difficulty": "Task difficulty", "roll-eff": "ROLL EFF.", "roll-effort": "Roll Effort", @@ -109,9 +109,9 @@ "special-damage-title": "Special damage that moved the PC down the damage track", "recovery": "recovery", "recovery-roll": "Recovery Roll", - "1-action": "1 действие", + "1-action": "1 action", "10-mins": "10 mins", - "1-hour": "1 час", + "1-hour": "1 hour", "10-hours": "10 hours", "limit": "limit", "armor": "armor", @@ -124,7 +124,7 @@ "cypher-name": "Name of the Cypher", "description": "Description", "cypher-description": "Description of the Cypher", - "level": "Уровень", + "level": "Level", "show-hide-details": "Show/hide details", "artifact": "Artifact", "artifacts": "artifacts", @@ -143,12 +143,12 @@ "quantity-short": "Qty", "special-ability": "Special Ability", "special-abilities": "special abilities", - "ability": "Умение", + "ability": "Ability", "ability-use-condition": "Conditions of use of this ability: enabler, action, once a day etc.", "use": "Use", "Enabler": "Enabler", - "Other": "Другое", - "skill": "Скилл", + "Other": "Other", + "skill": "Skill", "skills": "skills", "skill-stat": "Stat used for this skill", "skill-lvl": "Level of the skill", @@ -158,17 +158,17 @@ "untrained": "Untrained", "trained": "Trained", "specialized": "Specialized", - "attack": "Атака", + "attack": "Attack", "attacks": "attacks", "atk-stat": "Stat used for this attack", "skilled": "Skilled", - "mod": "Модифицировать", - "damage": "Урон", + "mod": "Mod", + "damage": "Damage", "mod-title": "Reduction of the difficulty of the attack roll", "weapon": "Weapon", "weapons": "weapons", "notes": "Notes", - "initiative": "Инициатива", + "initiative": "Initiative", "roll:": "Roll:", "beats-difficulty": "beats difficulty", "special:": "Special:", @@ -176,18 +176,18 @@ "success!": "Success!", "failure": "Failure", "target-number": "Target Number", - "target-number-short": "ТН", + "target-number-short": "TN", "apply-cost-api": "Apply cost (API)", "steps": "Steps", "final": "Final", "not-depleted": "Not depleted", "last-use!": "Last use!", - "points": "Очки", + "points": "Points", "next": "next", "health": "Health", "current-value": "Current value", "maximum-value": "Maximum value", - "movement": "Передвижение", + "movement": "Movement", "short": "Short", "modifications": "Modifications", "modification-level": "Modification level", @@ -199,7 +199,7 @@ "loot": "Loot", "version": "Version", "ability-stat": "Stat used for this ability", - "none": "Без", + "none": "None", "null": "", "Cypher System": "Cypher System", "Numenéra": "Numenéra", @@ -232,7 +232,7 @@ "tier-6-adv-3": "Tier 6 Adv. #3", "tier-6-adv-4": "Tier 6 Adv. #4", "might-abbreviation": "M", - "speed-abbreviation": "С", + "speed-abbreviation": "S", "intellect-abbreviation": "I", "Action-abbreviation": "A", "Enabler-abbreviation": "E", @@ -240,7 +240,7 @@ "inability-abbreviation": "I", "untrained-abbreviation": "U", "trained-abbreviation": "T", - "specialized-abbreviation": "С", + "specialized-abbreviation": "S", "used": "Used", "simple-font": "Simple Font", "limit-subsection-height": "Limit subsections height", @@ -248,10 +248,10 @@ "plus-two-damage": "+2 damage", "plus-three-damage": "+3 damage", "plus-four-damage": "+4 damage", - "or": "или", + "or": "or", "minor-effect": "Minor effect", "major-effect": "Major effect", - "distance": "Дистанция", + "distance": "Distance", "immediate": "Immediate", "long": "Long", "very-long": "Very Long", From b73d289d1ef26188b43f906275b5d722dccaa2a8 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 16:43:32 -0400 Subject: [PATCH 46/93] New translations translation.json (Russian) --- Gumshoe/translations/ru.json | 364 +++++++++++++++++++++++++++++++++++ 1 file changed, 364 insertions(+) create mode 100644 Gumshoe/translations/ru.json diff --git a/Gumshoe/translations/ru.json b/Gumshoe/translations/ru.json new file mode 100644 index 000000000000..e09971bf059b --- /dev/null +++ b/Gumshoe/translations/ru.json @@ -0,0 +1,364 @@ +{ + "": "", + "aberrance-a": "Aberrance", + "abilities-tip0": "Act", + "abilities-tip1": "Spend", + "abilities-tip2": "Refresh", + "ability-bonuses": "Ability Bonus", + "ability-starting-o": "Ability Starting Values", + "academic-nba": "ACADEMIC ABILITIES", + "academic-toc": "Academic", + "accounting-a": "Accounting", + "action-ability": "Action Ability", + "action-order-w": "Action Order", + "adjust": "Adjust", + "adjust:-w": "Adjust: ", + "agent-name-i": "Agent Name", + "aircraft-e": "Aircraft", + "alertness:-n": "Alertness:", + "always": "Always", + "ammo-capacity:-w": "Ammo Capacity: ", + "anthropology-a": "Anthropology", + "archaeology-a": "Archaeology", + "architecture-a": "Architecture", + "armor": "Armor:", + "armor-notes:-n": "Armor Notes:", + "art-a": "Art", + "art-history-a": "Art History", + "assess-honesty-a": "Assess Honesty", + "associated-ability": "Associated Ability: ", + "astronomy-a": "Astronomy", + "athletics-a": "Athletics", + "auto-pool:-w": "Dedicated Auto Pool: ", + "automatic-w": "Automatic", + "background-i": "Background", + "ballistic-cloth": "Ballistic Cloth", + "banes-v": "Banes", + "bargain-a": "Bargain", + "biology-a": "Biology", + "blocks-v": "Blocks", + "bonus-ability-name": "Custom Ability Name", + "bonus-e": "Bonus", + "bonus-type": "Bonus Type:", + "both-barrels": "Both barrels", + "both-barrels-prompt": "Use both barrels?", + "bullet-safety-2e": "Safety", + "bullet-solace-2e": "Solace", + "bullet-symbol-2e": "Symbol", + "bullets:-r": "Bullets:", + "bullshit-detector-a": "Bullshit Detector", + "bureaucracy-a": "Bureaucracy", + "cancel": "Cancel", + "capacity:-w": "Capacity: ", + "cast-s": "Cast", + "casting-ability": "Casting Ability: ", + "casting-difficulty-s": "Casting Test Difficulty", + "casting-time-s": "Time", + "challenge-difficulty-s": "Total Challenge Difficulty", + "chemistry-a": "Chemistry", + "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "cherry-branch-height:-o": "Cherry Branch Height: ", + "Close": "Close", + "close-w": "Close", + "clue-e": "Clue", + "compulsions-v": "Compulsions", + "conceal-a": "Conceal", + "cop-talk-a": "Cop Talk", + "cost-challenge-s": "Cost per Continuing Challenge Test", + "cost-initial-s": "Initial Cost", + "cost-s": "Cost", + "cover-a": "Cover", + "cover:-o": "Cover: ", + "covers": "Covers", + "craft-a": "Craft", + "credit-rating": "Credit Rating: ", + "criminology-a": "Criminology", + "cryptography-a": "Cryptography", + "cthulhu-mythos-a": "Cthulhu Mythos", + "Custom": "Custom", + "custom-general-ability": "Custom", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "damage:-w": "Damage: ", + "data-recovery-a": "Data Recovery", + "description": "description", + "diagnosis-a": "Diagnosis", + "digital-intrusion-a": "Digital Intrusion", + "disguise-a": "Disguise", + "doubl-barreled-w": "Double Barreled", + "dreads-v": "Dreads", + "drive-i": "Drive", + "driving-a": "Driving", + "edit-abilities": "Edit Abilities", + "electronic-surveillance-a": "Electronic Surveillance", + "equipment": "equipment", + "explosive-devices-a": "Explosive Devices", + "explosive-w": "Explosives", + "explosives-a": "Explosives", + "explosives:-r": "Explosives:", + "extended-range-w": "(Extended Range)", + "features": "Features", + "filch-a": "Filch", + "Firearms": "Firearms", + "firearms-a": "Firearms", + "first-aid-a": "First Aid", + "flattery-a": "Flattery", + "fleeing-a": "Fleeing", + "flirting-a": "Flirting", + "forensic-pathology-a": "Forensic Pathology", + "forensics-a": "Forensics", + "forgery-a": "Forgery", + "full-auto": "Full auto", + "gambling-a": "Gambling", + "gen-build-points": "General Build Points: ", + "gen-points-info-2e": "Starting build points for general abilities. The default value for Trail of Cthulhu is 60, and the Night's Black Agents default is 70.", + "general-ability-warning": "general-ability-warning", + "general-toc": "General", + "geology-a": "Geology", + "Hand-to-Hand": "Hand-to-Hand", + "hand-to-hand-a": "Hand-to-Hand", + "health": "Health", + "health-a": "Health", + "health-h": "Health", + "health:-o": "Health: ", + "heavy-w": " Heavy", + "high-society-a": "High Society", + "history-a": "History", + "hit-rating:-n": "Hit Rating:", + "hit-threshold": "Hit Threshold", + "human-terrain-a": "Human Terrain", + "humanoid:-o": "Mundane", + "hypnosis-a": "Hypnosis", + "incantation-s": "Incantation", + "infiltration-a": "Infiltration", + "interpersonal-nba": "INTERPERSONAL ABILITIES", + "interpersonal-toc": "Interpersonal", + "interrogation-a": "Interrogation", + "intimidation-a": "Intimidation", + "inv-build-points": "Investigative Build Points: ", + "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "investigation": "Investigation", + "languages-a": "Languages", + "law-a": "Law", + "library-use-a": "Library Use", + "light-w": " Light", + "locksmith-a": "Locksmith", + "Long": "Long", + "long-w": "Long", + "magic": "Magic", + "magic-a": "Magic", + "magic-potential": "Magic Potential", + "magic:-n": "Magic:", + "mechanics-a": "Mechanics", + "medic-a": "Medic", + "medicine-a": "Medicine", + "melee-w": "Melee", + "melee:-r": "Melee:", + "military-armor": "Military Armor", + "military-science-a": "Military Science", + "monstrous:-o": "Monstrous", + "mos-ability-message-2e": "Click the checkbox to mark your MOS ability.", + "mythos-potential": "Mythos Potential", + "name-s": "Spell Name", + "name:-n": "Name:", + "Near": "Near", + "near-w": "Near", + "negotiation-a": "Negotiation", + "network-a": "Network", + "network-contacts": "Network Contacts", + "network:-o": "Network: ", + "never": "Never", + "new-feature": "New Feature", + "new-investigation": "New Investigation", + "nights-black-agents-o": "Night's Black Agents", + "none-u": "None", + "notes-n": "Notes", + "notes-placeholder": "Notes", + "notice-a": "Notice", + "npc": "NPC", + "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "npc-mode:-o": "NPC Mode: ", + "num-players:-o": "Number of Players: ", + "occult-a": "Occult", + "occult-studies-a": "Occult Studies", + "occupation-benefts-placeholder": "Occupation Benefits", + "occupation-i": "Occupation", + "occupation-placeholder": "Drag and drop an occupation", + "oral-history-a": "Oral History", + "other": "Other", + "other-placeholder-s": "e.g., Specific item", + "out-of-range-w": "(Out of Range)", + "outdoor-survival-a": "Outdoor Survival", + "pb-w": "Point-Blank", + "pc:-o": "PC", + "per-test": "...per Test", + "pharmacy-a": "Pharmacy", + "photography-a": "Photography", + "physics-a": "Physics", + "pillars-of-sanity": "Pillars of Sanity", + "piloting-a": "Piloting", + "pistol": "Pistol", + "pistol-submachine-gun": "Pistol/Submachine Gun", + "Point-Blank": "Point-Blank", + "point-spend": "Points spent: ", + "police-vest": "Police Vest", + "powers-v": "Powers", + "preparedness-a": "Preparedness", + "previous-patron-i": "Previous Patron", + "psi-a": "Psi", + "psychoanalysis-a": "Psychoanalysis", + "range": "Range", + "range-e": "Range", + "ranged-w": "Ranged", + "reassurance-a": "Reassurance", + "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked.", + "refresh-general": "Refresh General", + "refresh-investigative": "Refresh Investigative", + "requirements-v": "Requirements", + "research-a": "Research", + "resistance-pool-s": "Resistance Pool", + "resource-e": "Resource", + "riding-a": "Riding", + "rifle": "Rifle", + "ritual-s": "Ritual", + "roll-button": "Roll", + "sanity": "Sanity", + "sanity-a": "Sanity", + "sanity-h": "Sanity", + "sanity:-o": "Sanity: ", + "Scuffling": "Scuffling", + "scuffling-a": "Scuffling", + "Select One": "Select One", + "select-academic-ability": "Select Academic Ability", + "select-combat-range-w": "Select Combat Range", + "select-general-ability": "Select General Ability", + "select-interpersonal-ability": "Select Interpersonal Ability", + "select-one": "Select One", + "select-technical-ability": "Select Technical Ability", + "sense-trouble-a": "Sense Trouble", + "shadowing-a": "Shadowing", + "sheet-mode:-o": "Sheet Mode: ", + "sheet-settings-title": "Sheet Settings", + "Shooting": "Shooting", + "shooting-a": "Shooting", + "shotgun": "Shotgun", + "shrink-a": "Shrink", + "sources-of-stability": "Sources of Stability", + "special-weapons-training": "Special Weapons Training", + "specialization": "Specialization", + "speed-e": "Speed", + "spell-effect-s": "Effect of the Spell", + "spell-rules-description": "If the spell allows the expenditure of another ability in addition to Magic, you can swap on ability for the other at twice the price, unless otherwise noted in the spell for different ratios or forbids any swapping.", + "spells": "Spells", + "spend-auto-pool-prompt": "Spend Auto Pool Points?", + "spend-points-prompt": "Spend Points of ", + "stability": "Stability", + "stability-a": "Stability", + "stability-h": "Stability", + "stability-loss:-n": "Stability Loss:", + "stability:-o": "Stability: ", + "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", + "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "starting-stability-info-2e": "This is free stability rating that each player character starts with. The default value is 4.", + "stealth-a": "Stealth", + "stealth:-n": "Stealth:", + "streetwise-a": "Streetwise", + "surveillance-a": "Surveillance", + "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents.", + "system:-o": "System: ", + "tag-team-benefits": "Tag-Team Benefits", + "technical-nba": "TECHNICAL ABILITIES", + "technical-toc": "Technical", + "theology-a": "Theology", + "thrown-w": "Thrown", + "tip-ability": "Ability", + "tip-build-points": "Build", + "tip-free-points": "Free", + "tip-item-points": "Item", + "tip-max-points": "Max", + "tip-potential-free": "Free", + "tip-potential-skill-points": "Skill", + "tome-e": "Tome", + "tome-type-e": "Tome Type:", + "tradecraft-a": "Tradecraft", + "traffic-analysis-a": "Traffic Analysis", + "trail-of-cthulhu-o": "Trail of Cthulhu", + "trust": "Trust", + "type-s": "Type:", + "unarmed-attack": "Unarmed Attack", + "urban-survival-a": "Urban Survival", + "vampire": "Vampire", + "vampirology-a": "Vampirology", + "vehicle-e": "Vehicle", + "very-heavy-w": " Very Heavy", + "Weapons": "Weapons", + "weapons-a": "Weapons", + "weapons-w": "Weapons", + "whisper": "Whisper rolls to the GM", + "system-selection-header": "System Selection", + "yes": "Yes", + "no": "No", + "consume-sanity-prompt": "Does using Cthulhu Mythos also consume Sanity?", + "num-players-info": "This defines the default starting investigative build points, according to the tables defined in both systems.", + "whisper-info": "Whether rolls should be whispered to the gm or visible to all players.", + "select-repeating-general-ability-prompt": "Select a Custom General Ability", + "new-equipment": "New Equipment", + "new-spell": "New Spell", + "select-investigative-ability": "Select Investigative Ability", + "new-weapon": "New Weapon", + "initiative": "Initiative", + "ability-initiative": "Initiative Ability", + "roll-initiative": "Roll Initiative", + "current-pool": "Current Pool", + "consciousness-strain-prompt": "Strain Health for bonus (0-@{{max_strain}})? Current Health: @{{current_health}}, DC: @{{dc}}", + "consciousness-test": "Consciousness Test", + "consciousness-strain-bonus": "Strain Bonus:", + "success": "Success!", + "failure": "Failure!", + "dc-label": "DC:", + "casting": "Casting", + "occupational-benefits": "Occupational benefits", + "hit-rating-h": "Hit Rating", + "damage-resistances": "Damage Resistances", + "abilities-a": "Abilities", + "general_ability_warning": "Warning: Your second highest General ability rating must be at least half of your highest General ability rating.", + "free-points": "Free Points", + "credit-rating-a": "Credit Rating", + "evidence-collection-a": "Evidence Collection", + "outdoorsman-a": "Outdoorsman", + "general-nba": "GENERAL ABILITIES", + "electrical-repair-a": "Electrical Repair", + "firearms": "Firearms", + "mechanical-repair-a": "Mechanical Repair", + "attack-w": "Attack", + "slash-extended": "/Extended", + "parenthetical-extended": "(Extended)", + "stability-pool-prompt": "Current Stability Pool", + "conversion_note_repair_skill": "CONVERSION NOTE: Your lower rated old repair skill had {{0}} build points. These can be reallocated.", + "conversion_note_credit_rating": "TOC 2e CONVERSION NOTE: You have {{0}} build points from your old Credit Rating (rating {{1}} - default {{2}}) to reinvest. Determine your new Credit Rating based on the 2nd edition occupations.", + "conversion_note_cop_talk": "TOC 2e CONVERSION NOTE: You have {{0}} points from your old Cop Talk rating ({{1}}) to reinvest in Criminology or Streetwise.", + "full-auto-prompt": "Use full auto?", + "pick_category_skill_prompt": "Pick {{0}} skill {{1}}/{{2}}", + "select_skill_prompt": "Select Skill", + "choose_option_set_prompt": "Choose an option set for {{0}}", + "select_credit_rating_prompt": "Select Credit Rating for {{0}} ({{1}}-{{2}})", + "choose_specialization_prompt": "Choose Specialization for {{0}} {{1}}", + "optional_tag": "(Optional)", + "skip_specialization_option_label": "Skip Specialization", + "specify_specialty_prompt": "Specify {{0}} Specialty {{1}}/{{2}}", + "rating_display": " (Rating {{0}})", + "rating_display_each": " (each at Rating {{0}})", + "default_option_set_label": "Option Set {{0}} for group {{1}}", + "occupation-warning": "Warning: Selected occupation abilities will overwrite existing ratings for the same abilities. Proceed?", + "unknown": "Unknown", + "sheet-mode-info": "Select the default sheet mode when creating a new character.", + "starting-health-u": "Starting Health", + "starting-stability-u": "Starting Stability", + "starting-sanity-u": "Starting Sanity", + "starting-Cover-u": "Starting Cover", + "starting-network-u": "Starting Network", + "cherry-branch-height-u": "Cherry Branch Height", + "occupation-benefits-placeholder": "Occupation Benefits" +} \ No newline at end of file From ac47fe227a99294c17504292618b06dceb7bc45a Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 16:48:06 -0400 Subject: [PATCH 47/93] New translations translation.json (Slovenian) --- Draw Steel/translations/sl.json | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/Draw Steel/translations/sl.json b/Draw Steel/translations/sl.json index b6d37e3419cc..737b4b172233 100644 --- a/Draw Steel/translations/sl.json +++ b/Draw Steel/translations/sl.json @@ -188,7 +188,7 @@ "power-roll-total": "Total", "tier": "Tier", "free-strike": "Free Strike", - "npc-toggle": "Monster", + "npc-toggle": "Use Monster Sheet", "movement": "Movement", "immunity": "Immunity", "weakness": "Weakness", @@ -428,7 +428,7 @@ "respite": "Respite", "initiative-title": "Roll 1d10", "initiative": "Initiative:", - "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero file) into the text box below, then click 'Import'.", + "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero, *.ds-monster, or *.ds-monster-group file) into the text box below, then click 'Import'.", "import-warning2": "This will overwrite attributes on this sheet. This cannot be undone.", "import-warning3": "The import feature is a work in progress. Check for mistakes.", "import-player": "Import Player", @@ -557,5 +557,13 @@ "villain-action": "Villain Actions", "villain-toggle": "Has Villain Actions", "magic": "Magic", - "psionic": "Psionic" + "psionic": "Psionic", + "npc-options-title": "Monster Options", + "has-villain-actions": "Has Villain Actions", + "free-strike-ability-text": "This ability may be used as a free strike.", + "roll-surge-damage": "Using Surges for Damage", + "roll-surge-potency": "Using Surges for Potency", + "roll-surge-potency-desc": "Surges used to increase potency by 1", + "roll-resource-gain": "Gain", + "damage-calc-or": "or" } From fc56e5b565b8d0f0e940bbf6afaef58b0a51a00c Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 16:48:26 -0400 Subject: [PATCH 48/93] New translations translation.json (Slovenian) --- Gumshoe/translations/sl.json | 364 +++++++++++++++++++++++++++++++++++ 1 file changed, 364 insertions(+) create mode 100644 Gumshoe/translations/sl.json diff --git a/Gumshoe/translations/sl.json b/Gumshoe/translations/sl.json new file mode 100644 index 000000000000..e09971bf059b --- /dev/null +++ b/Gumshoe/translations/sl.json @@ -0,0 +1,364 @@ +{ + "": "", + "aberrance-a": "Aberrance", + "abilities-tip0": "Act", + "abilities-tip1": "Spend", + "abilities-tip2": "Refresh", + "ability-bonuses": "Ability Bonus", + "ability-starting-o": "Ability Starting Values", + "academic-nba": "ACADEMIC ABILITIES", + "academic-toc": "Academic", + "accounting-a": "Accounting", + "action-ability": "Action Ability", + "action-order-w": "Action Order", + "adjust": "Adjust", + "adjust:-w": "Adjust: ", + "agent-name-i": "Agent Name", + "aircraft-e": "Aircraft", + "alertness:-n": "Alertness:", + "always": "Always", + "ammo-capacity:-w": "Ammo Capacity: ", + "anthropology-a": "Anthropology", + "archaeology-a": "Archaeology", + "architecture-a": "Architecture", + "armor": "Armor:", + "armor-notes:-n": "Armor Notes:", + "art-a": "Art", + "art-history-a": "Art History", + "assess-honesty-a": "Assess Honesty", + "associated-ability": "Associated Ability: ", + "astronomy-a": "Astronomy", + "athletics-a": "Athletics", + "auto-pool:-w": "Dedicated Auto Pool: ", + "automatic-w": "Automatic", + "background-i": "Background", + "ballistic-cloth": "Ballistic Cloth", + "banes-v": "Banes", + "bargain-a": "Bargain", + "biology-a": "Biology", + "blocks-v": "Blocks", + "bonus-ability-name": "Custom Ability Name", + "bonus-e": "Bonus", + "bonus-type": "Bonus Type:", + "both-barrels": "Both barrels", + "both-barrels-prompt": "Use both barrels?", + "bullet-safety-2e": "Safety", + "bullet-solace-2e": "Solace", + "bullet-symbol-2e": "Symbol", + "bullets:-r": "Bullets:", + "bullshit-detector-a": "Bullshit Detector", + "bureaucracy-a": "Bureaucracy", + "cancel": "Cancel", + "capacity:-w": "Capacity: ", + "cast-s": "Cast", + "casting-ability": "Casting Ability: ", + "casting-difficulty-s": "Casting Test Difficulty", + "casting-time-s": "Time", + "challenge-difficulty-s": "Total Challenge Difficulty", + "chemistry-a": "Chemistry", + "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "cherry-branch-height:-o": "Cherry Branch Height: ", + "Close": "Close", + "close-w": "Close", + "clue-e": "Clue", + "compulsions-v": "Compulsions", + "conceal-a": "Conceal", + "cop-talk-a": "Cop Talk", + "cost-challenge-s": "Cost per Continuing Challenge Test", + "cost-initial-s": "Initial Cost", + "cost-s": "Cost", + "cover-a": "Cover", + "cover:-o": "Cover: ", + "covers": "Covers", + "craft-a": "Craft", + "credit-rating": "Credit Rating: ", + "criminology-a": "Criminology", + "cryptography-a": "Cryptography", + "cthulhu-mythos-a": "Cthulhu Mythos", + "Custom": "Custom", + "custom-general-ability": "Custom", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "damage:-w": "Damage: ", + "data-recovery-a": "Data Recovery", + "description": "description", + "diagnosis-a": "Diagnosis", + "digital-intrusion-a": "Digital Intrusion", + "disguise-a": "Disguise", + "doubl-barreled-w": "Double Barreled", + "dreads-v": "Dreads", + "drive-i": "Drive", + "driving-a": "Driving", + "edit-abilities": "Edit Abilities", + "electronic-surveillance-a": "Electronic Surveillance", + "equipment": "equipment", + "explosive-devices-a": "Explosive Devices", + "explosive-w": "Explosives", + "explosives-a": "Explosives", + "explosives:-r": "Explosives:", + "extended-range-w": "(Extended Range)", + "features": "Features", + "filch-a": "Filch", + "Firearms": "Firearms", + "firearms-a": "Firearms", + "first-aid-a": "First Aid", + "flattery-a": "Flattery", + "fleeing-a": "Fleeing", + "flirting-a": "Flirting", + "forensic-pathology-a": "Forensic Pathology", + "forensics-a": "Forensics", + "forgery-a": "Forgery", + "full-auto": "Full auto", + "gambling-a": "Gambling", + "gen-build-points": "General Build Points: ", + "gen-points-info-2e": "Starting build points for general abilities. The default value for Trail of Cthulhu is 60, and the Night's Black Agents default is 70.", + "general-ability-warning": "general-ability-warning", + "general-toc": "General", + "geology-a": "Geology", + "Hand-to-Hand": "Hand-to-Hand", + "hand-to-hand-a": "Hand-to-Hand", + "health": "Health", + "health-a": "Health", + "health-h": "Health", + "health:-o": "Health: ", + "heavy-w": " Heavy", + "high-society-a": "High Society", + "history-a": "History", + "hit-rating:-n": "Hit Rating:", + "hit-threshold": "Hit Threshold", + "human-terrain-a": "Human Terrain", + "humanoid:-o": "Mundane", + "hypnosis-a": "Hypnosis", + "incantation-s": "Incantation", + "infiltration-a": "Infiltration", + "interpersonal-nba": "INTERPERSONAL ABILITIES", + "interpersonal-toc": "Interpersonal", + "interrogation-a": "Interrogation", + "intimidation-a": "Intimidation", + "inv-build-points": "Investigative Build Points: ", + "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "investigation": "Investigation", + "languages-a": "Languages", + "law-a": "Law", + "library-use-a": "Library Use", + "light-w": " Light", + "locksmith-a": "Locksmith", + "Long": "Long", + "long-w": "Long", + "magic": "Magic", + "magic-a": "Magic", + "magic-potential": "Magic Potential", + "magic:-n": "Magic:", + "mechanics-a": "Mechanics", + "medic-a": "Medic", + "medicine-a": "Medicine", + "melee-w": "Melee", + "melee:-r": "Melee:", + "military-armor": "Military Armor", + "military-science-a": "Military Science", + "monstrous:-o": "Monstrous", + "mos-ability-message-2e": "Click the checkbox to mark your MOS ability.", + "mythos-potential": "Mythos Potential", + "name-s": "Spell Name", + "name:-n": "Name:", + "Near": "Near", + "near-w": "Near", + "negotiation-a": "Negotiation", + "network-a": "Network", + "network-contacts": "Network Contacts", + "network:-o": "Network: ", + "never": "Never", + "new-feature": "New Feature", + "new-investigation": "New Investigation", + "nights-black-agents-o": "Night's Black Agents", + "none-u": "None", + "notes-n": "Notes", + "notes-placeholder": "Notes", + "notice-a": "Notice", + "npc": "NPC", + "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "npc-mode:-o": "NPC Mode: ", + "num-players:-o": "Number of Players: ", + "occult-a": "Occult", + "occult-studies-a": "Occult Studies", + "occupation-benefts-placeholder": "Occupation Benefits", + "occupation-i": "Occupation", + "occupation-placeholder": "Drag and drop an occupation", + "oral-history-a": "Oral History", + "other": "Other", + "other-placeholder-s": "e.g., Specific item", + "out-of-range-w": "(Out of Range)", + "outdoor-survival-a": "Outdoor Survival", + "pb-w": "Point-Blank", + "pc:-o": "PC", + "per-test": "...per Test", + "pharmacy-a": "Pharmacy", + "photography-a": "Photography", + "physics-a": "Physics", + "pillars-of-sanity": "Pillars of Sanity", + "piloting-a": "Piloting", + "pistol": "Pistol", + "pistol-submachine-gun": "Pistol/Submachine Gun", + "Point-Blank": "Point-Blank", + "point-spend": "Points spent: ", + "police-vest": "Police Vest", + "powers-v": "Powers", + "preparedness-a": "Preparedness", + "previous-patron-i": "Previous Patron", + "psi-a": "Psi", + "psychoanalysis-a": "Psychoanalysis", + "range": "Range", + "range-e": "Range", + "ranged-w": "Ranged", + "reassurance-a": "Reassurance", + "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked.", + "refresh-general": "Refresh General", + "refresh-investigative": "Refresh Investigative", + "requirements-v": "Requirements", + "research-a": "Research", + "resistance-pool-s": "Resistance Pool", + "resource-e": "Resource", + "riding-a": "Riding", + "rifle": "Rifle", + "ritual-s": "Ritual", + "roll-button": "Roll", + "sanity": "Sanity", + "sanity-a": "Sanity", + "sanity-h": "Sanity", + "sanity:-o": "Sanity: ", + "Scuffling": "Scuffling", + "scuffling-a": "Scuffling", + "Select One": "Select One", + "select-academic-ability": "Select Academic Ability", + "select-combat-range-w": "Select Combat Range", + "select-general-ability": "Select General Ability", + "select-interpersonal-ability": "Select Interpersonal Ability", + "select-one": "Select One", + "select-technical-ability": "Select Technical Ability", + "sense-trouble-a": "Sense Trouble", + "shadowing-a": "Shadowing", + "sheet-mode:-o": "Sheet Mode: ", + "sheet-settings-title": "Sheet Settings", + "Shooting": "Shooting", + "shooting-a": "Shooting", + "shotgun": "Shotgun", + "shrink-a": "Shrink", + "sources-of-stability": "Sources of Stability", + "special-weapons-training": "Special Weapons Training", + "specialization": "Specialization", + "speed-e": "Speed", + "spell-effect-s": "Effect of the Spell", + "spell-rules-description": "If the spell allows the expenditure of another ability in addition to Magic, you can swap on ability for the other at twice the price, unless otherwise noted in the spell for different ratios or forbids any swapping.", + "spells": "Spells", + "spend-auto-pool-prompt": "Spend Auto Pool Points?", + "spend-points-prompt": "Spend Points of ", + "stability": "Stability", + "stability-a": "Stability", + "stability-h": "Stability", + "stability-loss:-n": "Stability Loss:", + "stability:-o": "Stability: ", + "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", + "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "starting-stability-info-2e": "This is free stability rating that each player character starts with. The default value is 4.", + "stealth-a": "Stealth", + "stealth:-n": "Stealth:", + "streetwise-a": "Streetwise", + "surveillance-a": "Surveillance", + "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents.", + "system:-o": "System: ", + "tag-team-benefits": "Tag-Team Benefits", + "technical-nba": "TECHNICAL ABILITIES", + "technical-toc": "Technical", + "theology-a": "Theology", + "thrown-w": "Thrown", + "tip-ability": "Ability", + "tip-build-points": "Build", + "tip-free-points": "Free", + "tip-item-points": "Item", + "tip-max-points": "Max", + "tip-potential-free": "Free", + "tip-potential-skill-points": "Skill", + "tome-e": "Tome", + "tome-type-e": "Tome Type:", + "tradecraft-a": "Tradecraft", + "traffic-analysis-a": "Traffic Analysis", + "trail-of-cthulhu-o": "Trail of Cthulhu", + "trust": "Trust", + "type-s": "Type:", + "unarmed-attack": "Unarmed Attack", + "urban-survival-a": "Urban Survival", + "vampire": "Vampire", + "vampirology-a": "Vampirology", + "vehicle-e": "Vehicle", + "very-heavy-w": " Very Heavy", + "Weapons": "Weapons", + "weapons-a": "Weapons", + "weapons-w": "Weapons", + "whisper": "Whisper rolls to the GM", + "system-selection-header": "System Selection", + "yes": "Yes", + "no": "No", + "consume-sanity-prompt": "Does using Cthulhu Mythos also consume Sanity?", + "num-players-info": "This defines the default starting investigative build points, according to the tables defined in both systems.", + "whisper-info": "Whether rolls should be whispered to the gm or visible to all players.", + "select-repeating-general-ability-prompt": "Select a Custom General Ability", + "new-equipment": "New Equipment", + "new-spell": "New Spell", + "select-investigative-ability": "Select Investigative Ability", + "new-weapon": "New Weapon", + "initiative": "Initiative", + "ability-initiative": "Initiative Ability", + "roll-initiative": "Roll Initiative", + "current-pool": "Current Pool", + "consciousness-strain-prompt": "Strain Health for bonus (0-@{{max_strain}})? Current Health: @{{current_health}}, DC: @{{dc}}", + "consciousness-test": "Consciousness Test", + "consciousness-strain-bonus": "Strain Bonus:", + "success": "Success!", + "failure": "Failure!", + "dc-label": "DC:", + "casting": "Casting", + "occupational-benefits": "Occupational benefits", + "hit-rating-h": "Hit Rating", + "damage-resistances": "Damage Resistances", + "abilities-a": "Abilities", + "general_ability_warning": "Warning: Your second highest General ability rating must be at least half of your highest General ability rating.", + "free-points": "Free Points", + "credit-rating-a": "Credit Rating", + "evidence-collection-a": "Evidence Collection", + "outdoorsman-a": "Outdoorsman", + "general-nba": "GENERAL ABILITIES", + "electrical-repair-a": "Electrical Repair", + "firearms": "Firearms", + "mechanical-repair-a": "Mechanical Repair", + "attack-w": "Attack", + "slash-extended": "/Extended", + "parenthetical-extended": "(Extended)", + "stability-pool-prompt": "Current Stability Pool", + "conversion_note_repair_skill": "CONVERSION NOTE: Your lower rated old repair skill had {{0}} build points. These can be reallocated.", + "conversion_note_credit_rating": "TOC 2e CONVERSION NOTE: You have {{0}} build points from your old Credit Rating (rating {{1}} - default {{2}}) to reinvest. Determine your new Credit Rating based on the 2nd edition occupations.", + "conversion_note_cop_talk": "TOC 2e CONVERSION NOTE: You have {{0}} points from your old Cop Talk rating ({{1}}) to reinvest in Criminology or Streetwise.", + "full-auto-prompt": "Use full auto?", + "pick_category_skill_prompt": "Pick {{0}} skill {{1}}/{{2}}", + "select_skill_prompt": "Select Skill", + "choose_option_set_prompt": "Choose an option set for {{0}}", + "select_credit_rating_prompt": "Select Credit Rating for {{0}} ({{1}}-{{2}})", + "choose_specialization_prompt": "Choose Specialization for {{0}} {{1}}", + "optional_tag": "(Optional)", + "skip_specialization_option_label": "Skip Specialization", + "specify_specialty_prompt": "Specify {{0}} Specialty {{1}}/{{2}}", + "rating_display": " (Rating {{0}})", + "rating_display_each": " (each at Rating {{0}})", + "default_option_set_label": "Option Set {{0}} for group {{1}}", + "occupation-warning": "Warning: Selected occupation abilities will overwrite existing ratings for the same abilities. Proceed?", + "unknown": "Unknown", + "sheet-mode-info": "Select the default sheet mode when creating a new character.", + "starting-health-u": "Starting Health", + "starting-stability-u": "Starting Stability", + "starting-sanity-u": "Starting Sanity", + "starting-Cover-u": "Starting Cover", + "starting-network-u": "Starting Network", + "cherry-branch-height-u": "Cherry Branch Height", + "occupation-benefits-placeholder": "Occupation Benefits" +} \ No newline at end of file From 6f24d558d81ad98fee3adbd320c0dae4bcdaf30b Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 16:53:06 -0400 Subject: [PATCH 49/93] New translations translation.json (Swedish) --- Draw Steel/translations/sv.json | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/Draw Steel/translations/sv.json b/Draw Steel/translations/sv.json index b6d37e3419cc..737b4b172233 100644 --- a/Draw Steel/translations/sv.json +++ b/Draw Steel/translations/sv.json @@ -188,7 +188,7 @@ "power-roll-total": "Total", "tier": "Tier", "free-strike": "Free Strike", - "npc-toggle": "Monster", + "npc-toggle": "Use Monster Sheet", "movement": "Movement", "immunity": "Immunity", "weakness": "Weakness", @@ -428,7 +428,7 @@ "respite": "Respite", "initiative-title": "Roll 1d10", "initiative": "Initiative:", - "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero file) into the text box below, then click 'Import'.", + "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero, *.ds-monster, or *.ds-monster-group file) into the text box below, then click 'Import'.", "import-warning2": "This will overwrite attributes on this sheet. This cannot be undone.", "import-warning3": "The import feature is a work in progress. Check for mistakes.", "import-player": "Import Player", @@ -557,5 +557,13 @@ "villain-action": "Villain Actions", "villain-toggle": "Has Villain Actions", "magic": "Magic", - "psionic": "Psionic" + "psionic": "Psionic", + "npc-options-title": "Monster Options", + "has-villain-actions": "Has Villain Actions", + "free-strike-ability-text": "This ability may be used as a free strike.", + "roll-surge-damage": "Using Surges for Damage", + "roll-surge-potency": "Using Surges for Potency", + "roll-surge-potency-desc": "Surges used to increase potency by 1", + "roll-resource-gain": "Gain", + "damage-calc-or": "or" } From 2d1fd313f8389b6918b9561dec3b6ed3b36535eb Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 16:53:20 -0400 Subject: [PATCH 50/93] New translations translation.json (Swedish) --- Cypher Systems Official/translations/sv.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/Cypher Systems Official/translations/sv.json b/Cypher Systems Official/translations/sv.json index a25bb35ca1a5..5f3aa79342b2 100644 --- a/Cypher Systems Official/translations/sv.json +++ b/Cypher Systems Official/translations/sv.json @@ -28,7 +28,7 @@ "click-expand": "Click to expand or reduce this section", "click-expand-all": "Click to expand or reduce all sections", "show-hide-settings": "Show / Hide Settings", - "close": "Stäng", + "close": "Close", "npc": "NPC", "sheet-style": "Sheet Style:", "background": "background", @@ -45,7 +45,7 @@ "roll-queries-title": "Roll using roll queries for parameters", "use:": "Use:", "asset": "Asset", - "assets": "Tillgångar", + "assets": "Assets", "use-assets:": "Use Assets:", "use-assets-title": "Ask for/Use assets in attributes, skills and attacks rolls", "bonus": "Bonus", @@ -124,7 +124,7 @@ "cypher-name": "Name of the Cypher", "description": "Description", "cypher-description": "Description of the Cypher", - "level": "Nivå", + "level": "Level", "show-hide-details": "Show/hide details", "artifact": "Artifact", "artifacts": "artifacts", @@ -199,7 +199,7 @@ "loot": "Loot", "version": "Version", "ability-stat": "Stat used for this ability", - "none": "Inga", + "none": "None", "null": "", "Cypher System": "Cypher System", "Numenéra": "Numenéra", @@ -248,7 +248,7 @@ "plus-two-damage": "+2 damage", "plus-three-damage": "+3 damage", "plus-four-damage": "+4 damage", - "or": "eller", + "or": "or", "minor-effect": "Minor effect", "major-effect": "Major effect", "distance": "Distance", From 3b59a2dfcc1fe3c621888f57f2a69c5264d9170a Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 16:53:28 -0400 Subject: [PATCH 51/93] New translations translation.json (Swedish) --- Gumshoe/translations/sv.json | 364 +++++++++++++++++++++++++++++++++++ 1 file changed, 364 insertions(+) create mode 100644 Gumshoe/translations/sv.json diff --git a/Gumshoe/translations/sv.json b/Gumshoe/translations/sv.json new file mode 100644 index 000000000000..e09971bf059b --- /dev/null +++ b/Gumshoe/translations/sv.json @@ -0,0 +1,364 @@ +{ + "": "", + "aberrance-a": "Aberrance", + "abilities-tip0": "Act", + "abilities-tip1": "Spend", + "abilities-tip2": "Refresh", + "ability-bonuses": "Ability Bonus", + "ability-starting-o": "Ability Starting Values", + "academic-nba": "ACADEMIC ABILITIES", + "academic-toc": "Academic", + "accounting-a": "Accounting", + "action-ability": "Action Ability", + "action-order-w": "Action Order", + "adjust": "Adjust", + "adjust:-w": "Adjust: ", + "agent-name-i": "Agent Name", + "aircraft-e": "Aircraft", + "alertness:-n": "Alertness:", + "always": "Always", + "ammo-capacity:-w": "Ammo Capacity: ", + "anthropology-a": "Anthropology", + "archaeology-a": "Archaeology", + "architecture-a": "Architecture", + "armor": "Armor:", + "armor-notes:-n": "Armor Notes:", + "art-a": "Art", + "art-history-a": "Art History", + "assess-honesty-a": "Assess Honesty", + "associated-ability": "Associated Ability: ", + "astronomy-a": "Astronomy", + "athletics-a": "Athletics", + "auto-pool:-w": "Dedicated Auto Pool: ", + "automatic-w": "Automatic", + "background-i": "Background", + "ballistic-cloth": "Ballistic Cloth", + "banes-v": "Banes", + "bargain-a": "Bargain", + "biology-a": "Biology", + "blocks-v": "Blocks", + "bonus-ability-name": "Custom Ability Name", + "bonus-e": "Bonus", + "bonus-type": "Bonus Type:", + "both-barrels": "Both barrels", + "both-barrels-prompt": "Use both barrels?", + "bullet-safety-2e": "Safety", + "bullet-solace-2e": "Solace", + "bullet-symbol-2e": "Symbol", + "bullets:-r": "Bullets:", + "bullshit-detector-a": "Bullshit Detector", + "bureaucracy-a": "Bureaucracy", + "cancel": "Cancel", + "capacity:-w": "Capacity: ", + "cast-s": "Cast", + "casting-ability": "Casting Ability: ", + "casting-difficulty-s": "Casting Test Difficulty", + "casting-time-s": "Time", + "challenge-difficulty-s": "Total Challenge Difficulty", + "chemistry-a": "Chemistry", + "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "cherry-branch-height:-o": "Cherry Branch Height: ", + "Close": "Close", + "close-w": "Close", + "clue-e": "Clue", + "compulsions-v": "Compulsions", + "conceal-a": "Conceal", + "cop-talk-a": "Cop Talk", + "cost-challenge-s": "Cost per Continuing Challenge Test", + "cost-initial-s": "Initial Cost", + "cost-s": "Cost", + "cover-a": "Cover", + "cover:-o": "Cover: ", + "covers": "Covers", + "craft-a": "Craft", + "credit-rating": "Credit Rating: ", + "criminology-a": "Criminology", + "cryptography-a": "Cryptography", + "cthulhu-mythos-a": "Cthulhu Mythos", + "Custom": "Custom", + "custom-general-ability": "Custom", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "damage:-w": "Damage: ", + "data-recovery-a": "Data Recovery", + "description": "description", + "diagnosis-a": "Diagnosis", + "digital-intrusion-a": "Digital Intrusion", + "disguise-a": "Disguise", + "doubl-barreled-w": "Double Barreled", + "dreads-v": "Dreads", + "drive-i": "Drive", + "driving-a": "Driving", + "edit-abilities": "Edit Abilities", + "electronic-surveillance-a": "Electronic Surveillance", + "equipment": "equipment", + "explosive-devices-a": "Explosive Devices", + "explosive-w": "Explosives", + "explosives-a": "Explosives", + "explosives:-r": "Explosives:", + "extended-range-w": "(Extended Range)", + "features": "Features", + "filch-a": "Filch", + "Firearms": "Firearms", + "firearms-a": "Firearms", + "first-aid-a": "First Aid", + "flattery-a": "Flattery", + "fleeing-a": "Fleeing", + "flirting-a": "Flirting", + "forensic-pathology-a": "Forensic Pathology", + "forensics-a": "Forensics", + "forgery-a": "Forgery", + "full-auto": "Full auto", + "gambling-a": "Gambling", + "gen-build-points": "General Build Points: ", + "gen-points-info-2e": "Starting build points for general abilities. The default value for Trail of Cthulhu is 60, and the Night's Black Agents default is 70.", + "general-ability-warning": "general-ability-warning", + "general-toc": "General", + "geology-a": "Geology", + "Hand-to-Hand": "Hand-to-Hand", + "hand-to-hand-a": "Hand-to-Hand", + "health": "Health", + "health-a": "Health", + "health-h": "Health", + "health:-o": "Health: ", + "heavy-w": " Heavy", + "high-society-a": "High Society", + "history-a": "History", + "hit-rating:-n": "Hit Rating:", + "hit-threshold": "Hit Threshold", + "human-terrain-a": "Human Terrain", + "humanoid:-o": "Mundane", + "hypnosis-a": "Hypnosis", + "incantation-s": "Incantation", + "infiltration-a": "Infiltration", + "interpersonal-nba": "INTERPERSONAL ABILITIES", + "interpersonal-toc": "Interpersonal", + "interrogation-a": "Interrogation", + "intimidation-a": "Intimidation", + "inv-build-points": "Investigative Build Points: ", + "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "investigation": "Investigation", + "languages-a": "Languages", + "law-a": "Law", + "library-use-a": "Library Use", + "light-w": " Light", + "locksmith-a": "Locksmith", + "Long": "Long", + "long-w": "Long", + "magic": "Magic", + "magic-a": "Magic", + "magic-potential": "Magic Potential", + "magic:-n": "Magic:", + "mechanics-a": "Mechanics", + "medic-a": "Medic", + "medicine-a": "Medicine", + "melee-w": "Melee", + "melee:-r": "Melee:", + "military-armor": "Military Armor", + "military-science-a": "Military Science", + "monstrous:-o": "Monstrous", + "mos-ability-message-2e": "Click the checkbox to mark your MOS ability.", + "mythos-potential": "Mythos Potential", + "name-s": "Spell Name", + "name:-n": "Name:", + "Near": "Near", + "near-w": "Near", + "negotiation-a": "Negotiation", + "network-a": "Network", + "network-contacts": "Network Contacts", + "network:-o": "Network: ", + "never": "Never", + "new-feature": "New Feature", + "new-investigation": "New Investigation", + "nights-black-agents-o": "Night's Black Agents", + "none-u": "None", + "notes-n": "Notes", + "notes-placeholder": "Notes", + "notice-a": "Notice", + "npc": "NPC", + "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "npc-mode:-o": "NPC Mode: ", + "num-players:-o": "Number of Players: ", + "occult-a": "Occult", + "occult-studies-a": "Occult Studies", + "occupation-benefts-placeholder": "Occupation Benefits", + "occupation-i": "Occupation", + "occupation-placeholder": "Drag and drop an occupation", + "oral-history-a": "Oral History", + "other": "Other", + "other-placeholder-s": "e.g., Specific item", + "out-of-range-w": "(Out of Range)", + "outdoor-survival-a": "Outdoor Survival", + "pb-w": "Point-Blank", + "pc:-o": "PC", + "per-test": "...per Test", + "pharmacy-a": "Pharmacy", + "photography-a": "Photography", + "physics-a": "Physics", + "pillars-of-sanity": "Pillars of Sanity", + "piloting-a": "Piloting", + "pistol": "Pistol", + "pistol-submachine-gun": "Pistol/Submachine Gun", + "Point-Blank": "Point-Blank", + "point-spend": "Points spent: ", + "police-vest": "Police Vest", + "powers-v": "Powers", + "preparedness-a": "Preparedness", + "previous-patron-i": "Previous Patron", + "psi-a": "Psi", + "psychoanalysis-a": "Psychoanalysis", + "range": "Range", + "range-e": "Range", + "ranged-w": "Ranged", + "reassurance-a": "Reassurance", + "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked.", + "refresh-general": "Refresh General", + "refresh-investigative": "Refresh Investigative", + "requirements-v": "Requirements", + "research-a": "Research", + "resistance-pool-s": "Resistance Pool", + "resource-e": "Resource", + "riding-a": "Riding", + "rifle": "Rifle", + "ritual-s": "Ritual", + "roll-button": "Roll", + "sanity": "Sanity", + "sanity-a": "Sanity", + "sanity-h": "Sanity", + "sanity:-o": "Sanity: ", + "Scuffling": "Scuffling", + "scuffling-a": "Scuffling", + "Select One": "Select One", + "select-academic-ability": "Select Academic Ability", + "select-combat-range-w": "Select Combat Range", + "select-general-ability": "Select General Ability", + "select-interpersonal-ability": "Select Interpersonal Ability", + "select-one": "Select One", + "select-technical-ability": "Select Technical Ability", + "sense-trouble-a": "Sense Trouble", + "shadowing-a": "Shadowing", + "sheet-mode:-o": "Sheet Mode: ", + "sheet-settings-title": "Sheet Settings", + "Shooting": "Shooting", + "shooting-a": "Shooting", + "shotgun": "Shotgun", + "shrink-a": "Shrink", + "sources-of-stability": "Sources of Stability", + "special-weapons-training": "Special Weapons Training", + "specialization": "Specialization", + "speed-e": "Speed", + "spell-effect-s": "Effect of the Spell", + "spell-rules-description": "If the spell allows the expenditure of another ability in addition to Magic, you can swap on ability for the other at twice the price, unless otherwise noted in the spell for different ratios or forbids any swapping.", + "spells": "Spells", + "spend-auto-pool-prompt": "Spend Auto Pool Points?", + "spend-points-prompt": "Spend Points of ", + "stability": "Stability", + "stability-a": "Stability", + "stability-h": "Stability", + "stability-loss:-n": "Stability Loss:", + "stability:-o": "Stability: ", + "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", + "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "starting-stability-info-2e": "This is free stability rating that each player character starts with. The default value is 4.", + "stealth-a": "Stealth", + "stealth:-n": "Stealth:", + "streetwise-a": "Streetwise", + "surveillance-a": "Surveillance", + "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents.", + "system:-o": "System: ", + "tag-team-benefits": "Tag-Team Benefits", + "technical-nba": "TECHNICAL ABILITIES", + "technical-toc": "Technical", + "theology-a": "Theology", + "thrown-w": "Thrown", + "tip-ability": "Ability", + "tip-build-points": "Build", + "tip-free-points": "Free", + "tip-item-points": "Item", + "tip-max-points": "Max", + "tip-potential-free": "Free", + "tip-potential-skill-points": "Skill", + "tome-e": "Tome", + "tome-type-e": "Tome Type:", + "tradecraft-a": "Tradecraft", + "traffic-analysis-a": "Traffic Analysis", + "trail-of-cthulhu-o": "Trail of Cthulhu", + "trust": "Trust", + "type-s": "Type:", + "unarmed-attack": "Unarmed Attack", + "urban-survival-a": "Urban Survival", + "vampire": "Vampire", + "vampirology-a": "Vampirology", + "vehicle-e": "Vehicle", + "very-heavy-w": " Very Heavy", + "Weapons": "Weapons", + "weapons-a": "Weapons", + "weapons-w": "Weapons", + "whisper": "Whisper rolls to the GM", + "system-selection-header": "System Selection", + "yes": "Yes", + "no": "No", + "consume-sanity-prompt": "Does using Cthulhu Mythos also consume Sanity?", + "num-players-info": "This defines the default starting investigative build points, according to the tables defined in both systems.", + "whisper-info": "Whether rolls should be whispered to the gm or visible to all players.", + "select-repeating-general-ability-prompt": "Select a Custom General Ability", + "new-equipment": "New Equipment", + "new-spell": "New Spell", + "select-investigative-ability": "Select Investigative Ability", + "new-weapon": "New Weapon", + "initiative": "Initiative", + "ability-initiative": "Initiative Ability", + "roll-initiative": "Roll Initiative", + "current-pool": "Current Pool", + "consciousness-strain-prompt": "Strain Health for bonus (0-@{{max_strain}})? Current Health: @{{current_health}}, DC: @{{dc}}", + "consciousness-test": "Consciousness Test", + "consciousness-strain-bonus": "Strain Bonus:", + "success": "Success!", + "failure": "Failure!", + "dc-label": "DC:", + "casting": "Casting", + "occupational-benefits": "Occupational benefits", + "hit-rating-h": "Hit Rating", + "damage-resistances": "Damage Resistances", + "abilities-a": "Abilities", + "general_ability_warning": "Warning: Your second highest General ability rating must be at least half of your highest General ability rating.", + "free-points": "Free Points", + "credit-rating-a": "Credit Rating", + "evidence-collection-a": "Evidence Collection", + "outdoorsman-a": "Outdoorsman", + "general-nba": "GENERAL ABILITIES", + "electrical-repair-a": "Electrical Repair", + "firearms": "Firearms", + "mechanical-repair-a": "Mechanical Repair", + "attack-w": "Attack", + "slash-extended": "/Extended", + "parenthetical-extended": "(Extended)", + "stability-pool-prompt": "Current Stability Pool", + "conversion_note_repair_skill": "CONVERSION NOTE: Your lower rated old repair skill had {{0}} build points. These can be reallocated.", + "conversion_note_credit_rating": "TOC 2e CONVERSION NOTE: You have {{0}} build points from your old Credit Rating (rating {{1}} - default {{2}}) to reinvest. Determine your new Credit Rating based on the 2nd edition occupations.", + "conversion_note_cop_talk": "TOC 2e CONVERSION NOTE: You have {{0}} points from your old Cop Talk rating ({{1}}) to reinvest in Criminology or Streetwise.", + "full-auto-prompt": "Use full auto?", + "pick_category_skill_prompt": "Pick {{0}} skill {{1}}/{{2}}", + "select_skill_prompt": "Select Skill", + "choose_option_set_prompt": "Choose an option set for {{0}}", + "select_credit_rating_prompt": "Select Credit Rating for {{0}} ({{1}}-{{2}})", + "choose_specialization_prompt": "Choose Specialization for {{0}} {{1}}", + "optional_tag": "(Optional)", + "skip_specialization_option_label": "Skip Specialization", + "specify_specialty_prompt": "Specify {{0}} Specialty {{1}}/{{2}}", + "rating_display": " (Rating {{0}})", + "rating_display_each": " (each at Rating {{0}})", + "default_option_set_label": "Option Set {{0}} for group {{1}}", + "occupation-warning": "Warning: Selected occupation abilities will overwrite existing ratings for the same abilities. Proceed?", + "unknown": "Unknown", + "sheet-mode-info": "Select the default sheet mode when creating a new character.", + "starting-health-u": "Starting Health", + "starting-stability-u": "Starting Stability", + "starting-sanity-u": "Starting Sanity", + "starting-Cover-u": "Starting Cover", + "starting-network-u": "Starting Network", + "cherry-branch-height-u": "Cherry Branch Height", + "occupation-benefits-placeholder": "Occupation Benefits" +} \ No newline at end of file From 472b8f0b5cd04299db731866e999870a2252bd5f Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 16:57:56 -0400 Subject: [PATCH 52/93] New translations translation.json (Turkish) --- Draw Steel/translations/tr.json | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/Draw Steel/translations/tr.json b/Draw Steel/translations/tr.json index b6d37e3419cc..737b4b172233 100644 --- a/Draw Steel/translations/tr.json +++ b/Draw Steel/translations/tr.json @@ -188,7 +188,7 @@ "power-roll-total": "Total", "tier": "Tier", "free-strike": "Free Strike", - "npc-toggle": "Monster", + "npc-toggle": "Use Monster Sheet", "movement": "Movement", "immunity": "Immunity", "weakness": "Weakness", @@ -428,7 +428,7 @@ "respite": "Respite", "initiative-title": "Roll 1d10", "initiative": "Initiative:", - "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero file) into the text box below, then click 'Import'.", + "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero, *.ds-monster, or *.ds-monster-group file) into the text box below, then click 'Import'.", "import-warning2": "This will overwrite attributes on this sheet. This cannot be undone.", "import-warning3": "The import feature is a work in progress. Check for mistakes.", "import-player": "Import Player", @@ -557,5 +557,13 @@ "villain-action": "Villain Actions", "villain-toggle": "Has Villain Actions", "magic": "Magic", - "psionic": "Psionic" + "psionic": "Psionic", + "npc-options-title": "Monster Options", + "has-villain-actions": "Has Villain Actions", + "free-strike-ability-text": "This ability may be used as a free strike.", + "roll-surge-damage": "Using Surges for Damage", + "roll-surge-potency": "Using Surges for Potency", + "roll-surge-potency-desc": "Surges used to increase potency by 1", + "roll-resource-gain": "Gain", + "damage-calc-or": "or" } From b843dd598a7632d9cb2bed7f418ddc339c33cabe Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 16:58:08 -0400 Subject: [PATCH 53/93] New translations translation.json (Turkish) --- Cypher Systems Official/translations/tr.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Cypher Systems Official/translations/tr.json b/Cypher Systems Official/translations/tr.json index 12084879b140..5f3aa79342b2 100644 --- a/Cypher Systems Official/translations/tr.json +++ b/Cypher Systems Official/translations/tr.json @@ -248,7 +248,7 @@ "plus-two-damage": "+2 damage", "plus-three-damage": "+3 damage", "plus-four-damage": "+4 damage", - "or": "ya da ", + "or": "or", "minor-effect": "Minor effect", "major-effect": "Major effect", "distance": "Distance", From c0bd6835104e5deaab39ba71b8e8e0df7bccefd1 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 16:58:16 -0400 Subject: [PATCH 54/93] New translations translation.json (Turkish) --- Gumshoe/translations/tr.json | 364 +++++++++++++++++++++++++++++++++++ 1 file changed, 364 insertions(+) create mode 100644 Gumshoe/translations/tr.json diff --git a/Gumshoe/translations/tr.json b/Gumshoe/translations/tr.json new file mode 100644 index 000000000000..e09971bf059b --- /dev/null +++ b/Gumshoe/translations/tr.json @@ -0,0 +1,364 @@ +{ + "": "", + "aberrance-a": "Aberrance", + "abilities-tip0": "Act", + "abilities-tip1": "Spend", + "abilities-tip2": "Refresh", + "ability-bonuses": "Ability Bonus", + "ability-starting-o": "Ability Starting Values", + "academic-nba": "ACADEMIC ABILITIES", + "academic-toc": "Academic", + "accounting-a": "Accounting", + "action-ability": "Action Ability", + "action-order-w": "Action Order", + "adjust": "Adjust", + "adjust:-w": "Adjust: ", + "agent-name-i": "Agent Name", + "aircraft-e": "Aircraft", + "alertness:-n": "Alertness:", + "always": "Always", + "ammo-capacity:-w": "Ammo Capacity: ", + "anthropology-a": "Anthropology", + "archaeology-a": "Archaeology", + "architecture-a": "Architecture", + "armor": "Armor:", + "armor-notes:-n": "Armor Notes:", + "art-a": "Art", + "art-history-a": "Art History", + "assess-honesty-a": "Assess Honesty", + "associated-ability": "Associated Ability: ", + "astronomy-a": "Astronomy", + "athletics-a": "Athletics", + "auto-pool:-w": "Dedicated Auto Pool: ", + "automatic-w": "Automatic", + "background-i": "Background", + "ballistic-cloth": "Ballistic Cloth", + "banes-v": "Banes", + "bargain-a": "Bargain", + "biology-a": "Biology", + "blocks-v": "Blocks", + "bonus-ability-name": "Custom Ability Name", + "bonus-e": "Bonus", + "bonus-type": "Bonus Type:", + "both-barrels": "Both barrels", + "both-barrels-prompt": "Use both barrels?", + "bullet-safety-2e": "Safety", + "bullet-solace-2e": "Solace", + "bullet-symbol-2e": "Symbol", + "bullets:-r": "Bullets:", + "bullshit-detector-a": "Bullshit Detector", + "bureaucracy-a": "Bureaucracy", + "cancel": "Cancel", + "capacity:-w": "Capacity: ", + "cast-s": "Cast", + "casting-ability": "Casting Ability: ", + "casting-difficulty-s": "Casting Test Difficulty", + "casting-time-s": "Time", + "challenge-difficulty-s": "Total Challenge Difficulty", + "chemistry-a": "Chemistry", + "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "cherry-branch-height:-o": "Cherry Branch Height: ", + "Close": "Close", + "close-w": "Close", + "clue-e": "Clue", + "compulsions-v": "Compulsions", + "conceal-a": "Conceal", + "cop-talk-a": "Cop Talk", + "cost-challenge-s": "Cost per Continuing Challenge Test", + "cost-initial-s": "Initial Cost", + "cost-s": "Cost", + "cover-a": "Cover", + "cover:-o": "Cover: ", + "covers": "Covers", + "craft-a": "Craft", + "credit-rating": "Credit Rating: ", + "criminology-a": "Criminology", + "cryptography-a": "Cryptography", + "cthulhu-mythos-a": "Cthulhu Mythos", + "Custom": "Custom", + "custom-general-ability": "Custom", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "damage:-w": "Damage: ", + "data-recovery-a": "Data Recovery", + "description": "description", + "diagnosis-a": "Diagnosis", + "digital-intrusion-a": "Digital Intrusion", + "disguise-a": "Disguise", + "doubl-barreled-w": "Double Barreled", + "dreads-v": "Dreads", + "drive-i": "Drive", + "driving-a": "Driving", + "edit-abilities": "Edit Abilities", + "electronic-surveillance-a": "Electronic Surveillance", + "equipment": "equipment", + "explosive-devices-a": "Explosive Devices", + "explosive-w": "Explosives", + "explosives-a": "Explosives", + "explosives:-r": "Explosives:", + "extended-range-w": "(Extended Range)", + "features": "Features", + "filch-a": "Filch", + "Firearms": "Firearms", + "firearms-a": "Firearms", + "first-aid-a": "First Aid", + "flattery-a": "Flattery", + "fleeing-a": "Fleeing", + "flirting-a": "Flirting", + "forensic-pathology-a": "Forensic Pathology", + "forensics-a": "Forensics", + "forgery-a": "Forgery", + "full-auto": "Full auto", + "gambling-a": "Gambling", + "gen-build-points": "General Build Points: ", + "gen-points-info-2e": "Starting build points for general abilities. The default value for Trail of Cthulhu is 60, and the Night's Black Agents default is 70.", + "general-ability-warning": "general-ability-warning", + "general-toc": "General", + "geology-a": "Geology", + "Hand-to-Hand": "Hand-to-Hand", + "hand-to-hand-a": "Hand-to-Hand", + "health": "Health", + "health-a": "Health", + "health-h": "Health", + "health:-o": "Health: ", + "heavy-w": " Heavy", + "high-society-a": "High Society", + "history-a": "History", + "hit-rating:-n": "Hit Rating:", + "hit-threshold": "Hit Threshold", + "human-terrain-a": "Human Terrain", + "humanoid:-o": "Mundane", + "hypnosis-a": "Hypnosis", + "incantation-s": "Incantation", + "infiltration-a": "Infiltration", + "interpersonal-nba": "INTERPERSONAL ABILITIES", + "interpersonal-toc": "Interpersonal", + "interrogation-a": "Interrogation", + "intimidation-a": "Intimidation", + "inv-build-points": "Investigative Build Points: ", + "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "investigation": "Investigation", + "languages-a": "Languages", + "law-a": "Law", + "library-use-a": "Library Use", + "light-w": " Light", + "locksmith-a": "Locksmith", + "Long": "Long", + "long-w": "Long", + "magic": "Magic", + "magic-a": "Magic", + "magic-potential": "Magic Potential", + "magic:-n": "Magic:", + "mechanics-a": "Mechanics", + "medic-a": "Medic", + "medicine-a": "Medicine", + "melee-w": "Melee", + "melee:-r": "Melee:", + "military-armor": "Military Armor", + "military-science-a": "Military Science", + "monstrous:-o": "Monstrous", + "mos-ability-message-2e": "Click the checkbox to mark your MOS ability.", + "mythos-potential": "Mythos Potential", + "name-s": "Spell Name", + "name:-n": "Name:", + "Near": "Near", + "near-w": "Near", + "negotiation-a": "Negotiation", + "network-a": "Network", + "network-contacts": "Network Contacts", + "network:-o": "Network: ", + "never": "Never", + "new-feature": "New Feature", + "new-investigation": "New Investigation", + "nights-black-agents-o": "Night's Black Agents", + "none-u": "None", + "notes-n": "Notes", + "notes-placeholder": "Notes", + "notice-a": "Notice", + "npc": "NPC", + "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "npc-mode:-o": "NPC Mode: ", + "num-players:-o": "Number of Players: ", + "occult-a": "Occult", + "occult-studies-a": "Occult Studies", + "occupation-benefts-placeholder": "Occupation Benefits", + "occupation-i": "Occupation", + "occupation-placeholder": "Drag and drop an occupation", + "oral-history-a": "Oral History", + "other": "Other", + "other-placeholder-s": "e.g., Specific item", + "out-of-range-w": "(Out of Range)", + "outdoor-survival-a": "Outdoor Survival", + "pb-w": "Point-Blank", + "pc:-o": "PC", + "per-test": "...per Test", + "pharmacy-a": "Pharmacy", + "photography-a": "Photography", + "physics-a": "Physics", + "pillars-of-sanity": "Pillars of Sanity", + "piloting-a": "Piloting", + "pistol": "Pistol", + "pistol-submachine-gun": "Pistol/Submachine Gun", + "Point-Blank": "Point-Blank", + "point-spend": "Points spent: ", + "police-vest": "Police Vest", + "powers-v": "Powers", + "preparedness-a": "Preparedness", + "previous-patron-i": "Previous Patron", + "psi-a": "Psi", + "psychoanalysis-a": "Psychoanalysis", + "range": "Range", + "range-e": "Range", + "ranged-w": "Ranged", + "reassurance-a": "Reassurance", + "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked.", + "refresh-general": "Refresh General", + "refresh-investigative": "Refresh Investigative", + "requirements-v": "Requirements", + "research-a": "Research", + "resistance-pool-s": "Resistance Pool", + "resource-e": "Resource", + "riding-a": "Riding", + "rifle": "Rifle", + "ritual-s": "Ritual", + "roll-button": "Roll", + "sanity": "Sanity", + "sanity-a": "Sanity", + "sanity-h": "Sanity", + "sanity:-o": "Sanity: ", + "Scuffling": "Scuffling", + "scuffling-a": "Scuffling", + "Select One": "Select One", + "select-academic-ability": "Select Academic Ability", + "select-combat-range-w": "Select Combat Range", + "select-general-ability": "Select General Ability", + "select-interpersonal-ability": "Select Interpersonal Ability", + "select-one": "Select One", + "select-technical-ability": "Select Technical Ability", + "sense-trouble-a": "Sense Trouble", + "shadowing-a": "Shadowing", + "sheet-mode:-o": "Sheet Mode: ", + "sheet-settings-title": "Sheet Settings", + "Shooting": "Shooting", + "shooting-a": "Shooting", + "shotgun": "Shotgun", + "shrink-a": "Shrink", + "sources-of-stability": "Sources of Stability", + "special-weapons-training": "Special Weapons Training", + "specialization": "Specialization", + "speed-e": "Speed", + "spell-effect-s": "Effect of the Spell", + "spell-rules-description": "If the spell allows the expenditure of another ability in addition to Magic, you can swap on ability for the other at twice the price, unless otherwise noted in the spell for different ratios or forbids any swapping.", + "spells": "Spells", + "spend-auto-pool-prompt": "Spend Auto Pool Points?", + "spend-points-prompt": "Spend Points of ", + "stability": "Stability", + "stability-a": "Stability", + "stability-h": "Stability", + "stability-loss:-n": "Stability Loss:", + "stability:-o": "Stability: ", + "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", + "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "starting-stability-info-2e": "This is free stability rating that each player character starts with. The default value is 4.", + "stealth-a": "Stealth", + "stealth:-n": "Stealth:", + "streetwise-a": "Streetwise", + "surveillance-a": "Surveillance", + "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents.", + "system:-o": "System: ", + "tag-team-benefits": "Tag-Team Benefits", + "technical-nba": "TECHNICAL ABILITIES", + "technical-toc": "Technical", + "theology-a": "Theology", + "thrown-w": "Thrown", + "tip-ability": "Ability", + "tip-build-points": "Build", + "tip-free-points": "Free", + "tip-item-points": "Item", + "tip-max-points": "Max", + "tip-potential-free": "Free", + "tip-potential-skill-points": "Skill", + "tome-e": "Tome", + "tome-type-e": "Tome Type:", + "tradecraft-a": "Tradecraft", + "traffic-analysis-a": "Traffic Analysis", + "trail-of-cthulhu-o": "Trail of Cthulhu", + "trust": "Trust", + "type-s": "Type:", + "unarmed-attack": "Unarmed Attack", + "urban-survival-a": "Urban Survival", + "vampire": "Vampire", + "vampirology-a": "Vampirology", + "vehicle-e": "Vehicle", + "very-heavy-w": " Very Heavy", + "Weapons": "Weapons", + "weapons-a": "Weapons", + "weapons-w": "Weapons", + "whisper": "Whisper rolls to the GM", + "system-selection-header": "System Selection", + "yes": "Yes", + "no": "No", + "consume-sanity-prompt": "Does using Cthulhu Mythos also consume Sanity?", + "num-players-info": "This defines the default starting investigative build points, according to the tables defined in both systems.", + "whisper-info": "Whether rolls should be whispered to the gm or visible to all players.", + "select-repeating-general-ability-prompt": "Select a Custom General Ability", + "new-equipment": "New Equipment", + "new-spell": "New Spell", + "select-investigative-ability": "Select Investigative Ability", + "new-weapon": "New Weapon", + "initiative": "Initiative", + "ability-initiative": "Initiative Ability", + "roll-initiative": "Roll Initiative", + "current-pool": "Current Pool", + "consciousness-strain-prompt": "Strain Health for bonus (0-@{{max_strain}})? Current Health: @{{current_health}}, DC: @{{dc}}", + "consciousness-test": "Consciousness Test", + "consciousness-strain-bonus": "Strain Bonus:", + "success": "Success!", + "failure": "Failure!", + "dc-label": "DC:", + "casting": "Casting", + "occupational-benefits": "Occupational benefits", + "hit-rating-h": "Hit Rating", + "damage-resistances": "Damage Resistances", + "abilities-a": "Abilities", + "general_ability_warning": "Warning: Your second highest General ability rating must be at least half of your highest General ability rating.", + "free-points": "Free Points", + "credit-rating-a": "Credit Rating", + "evidence-collection-a": "Evidence Collection", + "outdoorsman-a": "Outdoorsman", + "general-nba": "GENERAL ABILITIES", + "electrical-repair-a": "Electrical Repair", + "firearms": "Firearms", + "mechanical-repair-a": "Mechanical Repair", + "attack-w": "Attack", + "slash-extended": "/Extended", + "parenthetical-extended": "(Extended)", + "stability-pool-prompt": "Current Stability Pool", + "conversion_note_repair_skill": "CONVERSION NOTE: Your lower rated old repair skill had {{0}} build points. These can be reallocated.", + "conversion_note_credit_rating": "TOC 2e CONVERSION NOTE: You have {{0}} build points from your old Credit Rating (rating {{1}} - default {{2}}) to reinvest. Determine your new Credit Rating based on the 2nd edition occupations.", + "conversion_note_cop_talk": "TOC 2e CONVERSION NOTE: You have {{0}} points from your old Cop Talk rating ({{1}}) to reinvest in Criminology or Streetwise.", + "full-auto-prompt": "Use full auto?", + "pick_category_skill_prompt": "Pick {{0}} skill {{1}}/{{2}}", + "select_skill_prompt": "Select Skill", + "choose_option_set_prompt": "Choose an option set for {{0}}", + "select_credit_rating_prompt": "Select Credit Rating for {{0}} ({{1}}-{{2}})", + "choose_specialization_prompt": "Choose Specialization for {{0}} {{1}}", + "optional_tag": "(Optional)", + "skip_specialization_option_label": "Skip Specialization", + "specify_specialty_prompt": "Specify {{0}} Specialty {{1}}/{{2}}", + "rating_display": " (Rating {{0}})", + "rating_display_each": " (each at Rating {{0}})", + "default_option_set_label": "Option Set {{0}} for group {{1}}", + "occupation-warning": "Warning: Selected occupation abilities will overwrite existing ratings for the same abilities. Proceed?", + "unknown": "Unknown", + "sheet-mode-info": "Select the default sheet mode when creating a new character.", + "starting-health-u": "Starting Health", + "starting-stability-u": "Starting Stability", + "starting-sanity-u": "Starting Sanity", + "starting-Cover-u": "Starting Cover", + "starting-network-u": "Starting Network", + "cherry-branch-height-u": "Cherry Branch Height", + "occupation-benefits-placeholder": "Occupation Benefits" +} \ No newline at end of file From d71dc7d867522e451c0373416a2d7ec23a1ca711 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 17:02:55 -0400 Subject: [PATCH 55/93] New translations translation.json (Ukrainian) --- Draw Steel/translations/uk.json | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/Draw Steel/translations/uk.json b/Draw Steel/translations/uk.json index b6d37e3419cc..737b4b172233 100644 --- a/Draw Steel/translations/uk.json +++ b/Draw Steel/translations/uk.json @@ -188,7 +188,7 @@ "power-roll-total": "Total", "tier": "Tier", "free-strike": "Free Strike", - "npc-toggle": "Monster", + "npc-toggle": "Use Monster Sheet", "movement": "Movement", "immunity": "Immunity", "weakness": "Weakness", @@ -428,7 +428,7 @@ "respite": "Respite", "initiative-title": "Roll 1d10", "initiative": "Initiative:", - "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero file) into the text box below, then click 'Import'.", + "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero, *.ds-monster, or *.ds-monster-group file) into the text box below, then click 'Import'.", "import-warning2": "This will overwrite attributes on this sheet. This cannot be undone.", "import-warning3": "The import feature is a work in progress. Check for mistakes.", "import-player": "Import Player", @@ -557,5 +557,13 @@ "villain-action": "Villain Actions", "villain-toggle": "Has Villain Actions", "magic": "Magic", - "psionic": "Psionic" + "psionic": "Psionic", + "npc-options-title": "Monster Options", + "has-villain-actions": "Has Villain Actions", + "free-strike-ability-text": "This ability may be used as a free strike.", + "roll-surge-damage": "Using Surges for Damage", + "roll-surge-potency": "Using Surges for Potency", + "roll-surge-potency-desc": "Surges used to increase potency by 1", + "roll-resource-gain": "Gain", + "damage-calc-or": "or" } From c67c6a242c622afabfde96dc79dcf76f47483047 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 17:03:16 -0400 Subject: [PATCH 56/93] New translations translation.json (Ukrainian) --- Gumshoe/translations/uk.json | 364 +++++++++++++++++++++++++++++++++++ 1 file changed, 364 insertions(+) create mode 100644 Gumshoe/translations/uk.json diff --git a/Gumshoe/translations/uk.json b/Gumshoe/translations/uk.json new file mode 100644 index 000000000000..e09971bf059b --- /dev/null +++ b/Gumshoe/translations/uk.json @@ -0,0 +1,364 @@ +{ + "": "", + "aberrance-a": "Aberrance", + "abilities-tip0": "Act", + "abilities-tip1": "Spend", + "abilities-tip2": "Refresh", + "ability-bonuses": "Ability Bonus", + "ability-starting-o": "Ability Starting Values", + "academic-nba": "ACADEMIC ABILITIES", + "academic-toc": "Academic", + "accounting-a": "Accounting", + "action-ability": "Action Ability", + "action-order-w": "Action Order", + "adjust": "Adjust", + "adjust:-w": "Adjust: ", + "agent-name-i": "Agent Name", + "aircraft-e": "Aircraft", + "alertness:-n": "Alertness:", + "always": "Always", + "ammo-capacity:-w": "Ammo Capacity: ", + "anthropology-a": "Anthropology", + "archaeology-a": "Archaeology", + "architecture-a": "Architecture", + "armor": "Armor:", + "armor-notes:-n": "Armor Notes:", + "art-a": "Art", + "art-history-a": "Art History", + "assess-honesty-a": "Assess Honesty", + "associated-ability": "Associated Ability: ", + "astronomy-a": "Astronomy", + "athletics-a": "Athletics", + "auto-pool:-w": "Dedicated Auto Pool: ", + "automatic-w": "Automatic", + "background-i": "Background", + "ballistic-cloth": "Ballistic Cloth", + "banes-v": "Banes", + "bargain-a": "Bargain", + "biology-a": "Biology", + "blocks-v": "Blocks", + "bonus-ability-name": "Custom Ability Name", + "bonus-e": "Bonus", + "bonus-type": "Bonus Type:", + "both-barrels": "Both barrels", + "both-barrels-prompt": "Use both barrels?", + "bullet-safety-2e": "Safety", + "bullet-solace-2e": "Solace", + "bullet-symbol-2e": "Symbol", + "bullets:-r": "Bullets:", + "bullshit-detector-a": "Bullshit Detector", + "bureaucracy-a": "Bureaucracy", + "cancel": "Cancel", + "capacity:-w": "Capacity: ", + "cast-s": "Cast", + "casting-ability": "Casting Ability: ", + "casting-difficulty-s": "Casting Test Difficulty", + "casting-time-s": "Time", + "challenge-difficulty-s": "Total Challenge Difficulty", + "chemistry-a": "Chemistry", + "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "cherry-branch-height:-o": "Cherry Branch Height: ", + "Close": "Close", + "close-w": "Close", + "clue-e": "Clue", + "compulsions-v": "Compulsions", + "conceal-a": "Conceal", + "cop-talk-a": "Cop Talk", + "cost-challenge-s": "Cost per Continuing Challenge Test", + "cost-initial-s": "Initial Cost", + "cost-s": "Cost", + "cover-a": "Cover", + "cover:-o": "Cover: ", + "covers": "Covers", + "craft-a": "Craft", + "credit-rating": "Credit Rating: ", + "criminology-a": "Criminology", + "cryptography-a": "Cryptography", + "cthulhu-mythos-a": "Cthulhu Mythos", + "Custom": "Custom", + "custom-general-ability": "Custom", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "damage:-w": "Damage: ", + "data-recovery-a": "Data Recovery", + "description": "description", + "diagnosis-a": "Diagnosis", + "digital-intrusion-a": "Digital Intrusion", + "disguise-a": "Disguise", + "doubl-barreled-w": "Double Barreled", + "dreads-v": "Dreads", + "drive-i": "Drive", + "driving-a": "Driving", + "edit-abilities": "Edit Abilities", + "electronic-surveillance-a": "Electronic Surveillance", + "equipment": "equipment", + "explosive-devices-a": "Explosive Devices", + "explosive-w": "Explosives", + "explosives-a": "Explosives", + "explosives:-r": "Explosives:", + "extended-range-w": "(Extended Range)", + "features": "Features", + "filch-a": "Filch", + "Firearms": "Firearms", + "firearms-a": "Firearms", + "first-aid-a": "First Aid", + "flattery-a": "Flattery", + "fleeing-a": "Fleeing", + "flirting-a": "Flirting", + "forensic-pathology-a": "Forensic Pathology", + "forensics-a": "Forensics", + "forgery-a": "Forgery", + "full-auto": "Full auto", + "gambling-a": "Gambling", + "gen-build-points": "General Build Points: ", + "gen-points-info-2e": "Starting build points for general abilities. The default value for Trail of Cthulhu is 60, and the Night's Black Agents default is 70.", + "general-ability-warning": "general-ability-warning", + "general-toc": "General", + "geology-a": "Geology", + "Hand-to-Hand": "Hand-to-Hand", + "hand-to-hand-a": "Hand-to-Hand", + "health": "Health", + "health-a": "Health", + "health-h": "Health", + "health:-o": "Health: ", + "heavy-w": " Heavy", + "high-society-a": "High Society", + "history-a": "History", + "hit-rating:-n": "Hit Rating:", + "hit-threshold": "Hit Threshold", + "human-terrain-a": "Human Terrain", + "humanoid:-o": "Mundane", + "hypnosis-a": "Hypnosis", + "incantation-s": "Incantation", + "infiltration-a": "Infiltration", + "interpersonal-nba": "INTERPERSONAL ABILITIES", + "interpersonal-toc": "Interpersonal", + "interrogation-a": "Interrogation", + "intimidation-a": "Intimidation", + "inv-build-points": "Investigative Build Points: ", + "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "investigation": "Investigation", + "languages-a": "Languages", + "law-a": "Law", + "library-use-a": "Library Use", + "light-w": " Light", + "locksmith-a": "Locksmith", + "Long": "Long", + "long-w": "Long", + "magic": "Magic", + "magic-a": "Magic", + "magic-potential": "Magic Potential", + "magic:-n": "Magic:", + "mechanics-a": "Mechanics", + "medic-a": "Medic", + "medicine-a": "Medicine", + "melee-w": "Melee", + "melee:-r": "Melee:", + "military-armor": "Military Armor", + "military-science-a": "Military Science", + "monstrous:-o": "Monstrous", + "mos-ability-message-2e": "Click the checkbox to mark your MOS ability.", + "mythos-potential": "Mythos Potential", + "name-s": "Spell Name", + "name:-n": "Name:", + "Near": "Near", + "near-w": "Near", + "negotiation-a": "Negotiation", + "network-a": "Network", + "network-contacts": "Network Contacts", + "network:-o": "Network: ", + "never": "Never", + "new-feature": "New Feature", + "new-investigation": "New Investigation", + "nights-black-agents-o": "Night's Black Agents", + "none-u": "None", + "notes-n": "Notes", + "notes-placeholder": "Notes", + "notice-a": "Notice", + "npc": "NPC", + "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "npc-mode:-o": "NPC Mode: ", + "num-players:-o": "Number of Players: ", + "occult-a": "Occult", + "occult-studies-a": "Occult Studies", + "occupation-benefts-placeholder": "Occupation Benefits", + "occupation-i": "Occupation", + "occupation-placeholder": "Drag and drop an occupation", + "oral-history-a": "Oral History", + "other": "Other", + "other-placeholder-s": "e.g., Specific item", + "out-of-range-w": "(Out of Range)", + "outdoor-survival-a": "Outdoor Survival", + "pb-w": "Point-Blank", + "pc:-o": "PC", + "per-test": "...per Test", + "pharmacy-a": "Pharmacy", + "photography-a": "Photography", + "physics-a": "Physics", + "pillars-of-sanity": "Pillars of Sanity", + "piloting-a": "Piloting", + "pistol": "Pistol", + "pistol-submachine-gun": "Pistol/Submachine Gun", + "Point-Blank": "Point-Blank", + "point-spend": "Points spent: ", + "police-vest": "Police Vest", + "powers-v": "Powers", + "preparedness-a": "Preparedness", + "previous-patron-i": "Previous Patron", + "psi-a": "Psi", + "psychoanalysis-a": "Psychoanalysis", + "range": "Range", + "range-e": "Range", + "ranged-w": "Ranged", + "reassurance-a": "Reassurance", + "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked.", + "refresh-general": "Refresh General", + "refresh-investigative": "Refresh Investigative", + "requirements-v": "Requirements", + "research-a": "Research", + "resistance-pool-s": "Resistance Pool", + "resource-e": "Resource", + "riding-a": "Riding", + "rifle": "Rifle", + "ritual-s": "Ritual", + "roll-button": "Roll", + "sanity": "Sanity", + "sanity-a": "Sanity", + "sanity-h": "Sanity", + "sanity:-o": "Sanity: ", + "Scuffling": "Scuffling", + "scuffling-a": "Scuffling", + "Select One": "Select One", + "select-academic-ability": "Select Academic Ability", + "select-combat-range-w": "Select Combat Range", + "select-general-ability": "Select General Ability", + "select-interpersonal-ability": "Select Interpersonal Ability", + "select-one": "Select One", + "select-technical-ability": "Select Technical Ability", + "sense-trouble-a": "Sense Trouble", + "shadowing-a": "Shadowing", + "sheet-mode:-o": "Sheet Mode: ", + "sheet-settings-title": "Sheet Settings", + "Shooting": "Shooting", + "shooting-a": "Shooting", + "shotgun": "Shotgun", + "shrink-a": "Shrink", + "sources-of-stability": "Sources of Stability", + "special-weapons-training": "Special Weapons Training", + "specialization": "Specialization", + "speed-e": "Speed", + "spell-effect-s": "Effect of the Spell", + "spell-rules-description": "If the spell allows the expenditure of another ability in addition to Magic, you can swap on ability for the other at twice the price, unless otherwise noted in the spell for different ratios or forbids any swapping.", + "spells": "Spells", + "spend-auto-pool-prompt": "Spend Auto Pool Points?", + "spend-points-prompt": "Spend Points of ", + "stability": "Stability", + "stability-a": "Stability", + "stability-h": "Stability", + "stability-loss:-n": "Stability Loss:", + "stability:-o": "Stability: ", + "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", + "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "starting-stability-info-2e": "This is free stability rating that each player character starts with. The default value is 4.", + "stealth-a": "Stealth", + "stealth:-n": "Stealth:", + "streetwise-a": "Streetwise", + "surveillance-a": "Surveillance", + "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents.", + "system:-o": "System: ", + "tag-team-benefits": "Tag-Team Benefits", + "technical-nba": "TECHNICAL ABILITIES", + "technical-toc": "Technical", + "theology-a": "Theology", + "thrown-w": "Thrown", + "tip-ability": "Ability", + "tip-build-points": "Build", + "tip-free-points": "Free", + "tip-item-points": "Item", + "tip-max-points": "Max", + "tip-potential-free": "Free", + "tip-potential-skill-points": "Skill", + "tome-e": "Tome", + "tome-type-e": "Tome Type:", + "tradecraft-a": "Tradecraft", + "traffic-analysis-a": "Traffic Analysis", + "trail-of-cthulhu-o": "Trail of Cthulhu", + "trust": "Trust", + "type-s": "Type:", + "unarmed-attack": "Unarmed Attack", + "urban-survival-a": "Urban Survival", + "vampire": "Vampire", + "vampirology-a": "Vampirology", + "vehicle-e": "Vehicle", + "very-heavy-w": " Very Heavy", + "Weapons": "Weapons", + "weapons-a": "Weapons", + "weapons-w": "Weapons", + "whisper": "Whisper rolls to the GM", + "system-selection-header": "System Selection", + "yes": "Yes", + "no": "No", + "consume-sanity-prompt": "Does using Cthulhu Mythos also consume Sanity?", + "num-players-info": "This defines the default starting investigative build points, according to the tables defined in both systems.", + "whisper-info": "Whether rolls should be whispered to the gm or visible to all players.", + "select-repeating-general-ability-prompt": "Select a Custom General Ability", + "new-equipment": "New Equipment", + "new-spell": "New Spell", + "select-investigative-ability": "Select Investigative Ability", + "new-weapon": "New Weapon", + "initiative": "Initiative", + "ability-initiative": "Initiative Ability", + "roll-initiative": "Roll Initiative", + "current-pool": "Current Pool", + "consciousness-strain-prompt": "Strain Health for bonus (0-@{{max_strain}})? Current Health: @{{current_health}}, DC: @{{dc}}", + "consciousness-test": "Consciousness Test", + "consciousness-strain-bonus": "Strain Bonus:", + "success": "Success!", + "failure": "Failure!", + "dc-label": "DC:", + "casting": "Casting", + "occupational-benefits": "Occupational benefits", + "hit-rating-h": "Hit Rating", + "damage-resistances": "Damage Resistances", + "abilities-a": "Abilities", + "general_ability_warning": "Warning: Your second highest General ability rating must be at least half of your highest General ability rating.", + "free-points": "Free Points", + "credit-rating-a": "Credit Rating", + "evidence-collection-a": "Evidence Collection", + "outdoorsman-a": "Outdoorsman", + "general-nba": "GENERAL ABILITIES", + "electrical-repair-a": "Electrical Repair", + "firearms": "Firearms", + "mechanical-repair-a": "Mechanical Repair", + "attack-w": "Attack", + "slash-extended": "/Extended", + "parenthetical-extended": "(Extended)", + "stability-pool-prompt": "Current Stability Pool", + "conversion_note_repair_skill": "CONVERSION NOTE: Your lower rated old repair skill had {{0}} build points. These can be reallocated.", + "conversion_note_credit_rating": "TOC 2e CONVERSION NOTE: You have {{0}} build points from your old Credit Rating (rating {{1}} - default {{2}}) to reinvest. Determine your new Credit Rating based on the 2nd edition occupations.", + "conversion_note_cop_talk": "TOC 2e CONVERSION NOTE: You have {{0}} points from your old Cop Talk rating ({{1}}) to reinvest in Criminology or Streetwise.", + "full-auto-prompt": "Use full auto?", + "pick_category_skill_prompt": "Pick {{0}} skill {{1}}/{{2}}", + "select_skill_prompt": "Select Skill", + "choose_option_set_prompt": "Choose an option set for {{0}}", + "select_credit_rating_prompt": "Select Credit Rating for {{0}} ({{1}}-{{2}})", + "choose_specialization_prompt": "Choose Specialization for {{0}} {{1}}", + "optional_tag": "(Optional)", + "skip_specialization_option_label": "Skip Specialization", + "specify_specialty_prompt": "Specify {{0}} Specialty {{1}}/{{2}}", + "rating_display": " (Rating {{0}})", + "rating_display_each": " (each at Rating {{0}})", + "default_option_set_label": "Option Set {{0}} for group {{1}}", + "occupation-warning": "Warning: Selected occupation abilities will overwrite existing ratings for the same abilities. Proceed?", + "unknown": "Unknown", + "sheet-mode-info": "Select the default sheet mode when creating a new character.", + "starting-health-u": "Starting Health", + "starting-stability-u": "Starting Stability", + "starting-sanity-u": "Starting Sanity", + "starting-Cover-u": "Starting Cover", + "starting-network-u": "Starting Network", + "cherry-branch-height-u": "Cherry Branch Height", + "occupation-benefits-placeholder": "Occupation Benefits" +} \ No newline at end of file From af9ff2916a2648c1ed0212dd20d38c1330d9ef37 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 17:08:07 -0400 Subject: [PATCH 57/93] New translations translation.json (Chinese Traditional) --- Draw Steel/translations/zh.json | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/Draw Steel/translations/zh.json b/Draw Steel/translations/zh.json index b6d37e3419cc..737b4b172233 100644 --- a/Draw Steel/translations/zh.json +++ b/Draw Steel/translations/zh.json @@ -188,7 +188,7 @@ "power-roll-total": "Total", "tier": "Tier", "free-strike": "Free Strike", - "npc-toggle": "Monster", + "npc-toggle": "Use Monster Sheet", "movement": "Movement", "immunity": "Immunity", "weakness": "Weakness", @@ -428,7 +428,7 @@ "respite": "Respite", "initiative-title": "Roll 1d10", "initiative": "Initiative:", - "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero file) into the text box below, then click 'Import'.", + "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero, *.ds-monster, or *.ds-monster-group file) into the text box below, then click 'Import'.", "import-warning2": "This will overwrite attributes on this sheet. This cannot be undone.", "import-warning3": "The import feature is a work in progress. Check for mistakes.", "import-player": "Import Player", @@ -557,5 +557,13 @@ "villain-action": "Villain Actions", "villain-toggle": "Has Villain Actions", "magic": "Magic", - "psionic": "Psionic" + "psionic": "Psionic", + "npc-options-title": "Monster Options", + "has-villain-actions": "Has Villain Actions", + "free-strike-ability-text": "This ability may be used as a free strike.", + "roll-surge-damage": "Using Surges for Damage", + "roll-surge-potency": "Using Surges for Potency", + "roll-surge-potency-desc": "Surges used to increase potency by 1", + "roll-resource-gain": "Gain", + "damage-calc-or": "or" } From 6b5f31f8aa5856717c07e4f514486a65f84fdd3d Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 17:08:28 -0400 Subject: [PATCH 58/93] New translations translation.json (Chinese Traditional) --- Gumshoe/translations/zh.json | 364 +++++++++++++++++++++++++++++++++++ 1 file changed, 364 insertions(+) create mode 100644 Gumshoe/translations/zh.json diff --git a/Gumshoe/translations/zh.json b/Gumshoe/translations/zh.json new file mode 100644 index 000000000000..e09971bf059b --- /dev/null +++ b/Gumshoe/translations/zh.json @@ -0,0 +1,364 @@ +{ + "": "", + "aberrance-a": "Aberrance", + "abilities-tip0": "Act", + "abilities-tip1": "Spend", + "abilities-tip2": "Refresh", + "ability-bonuses": "Ability Bonus", + "ability-starting-o": "Ability Starting Values", + "academic-nba": "ACADEMIC ABILITIES", + "academic-toc": "Academic", + "accounting-a": "Accounting", + "action-ability": "Action Ability", + "action-order-w": "Action Order", + "adjust": "Adjust", + "adjust:-w": "Adjust: ", + "agent-name-i": "Agent Name", + "aircraft-e": "Aircraft", + "alertness:-n": "Alertness:", + "always": "Always", + "ammo-capacity:-w": "Ammo Capacity: ", + "anthropology-a": "Anthropology", + "archaeology-a": "Archaeology", + "architecture-a": "Architecture", + "armor": "Armor:", + "armor-notes:-n": "Armor Notes:", + "art-a": "Art", + "art-history-a": "Art History", + "assess-honesty-a": "Assess Honesty", + "associated-ability": "Associated Ability: ", + "astronomy-a": "Astronomy", + "athletics-a": "Athletics", + "auto-pool:-w": "Dedicated Auto Pool: ", + "automatic-w": "Automatic", + "background-i": "Background", + "ballistic-cloth": "Ballistic Cloth", + "banes-v": "Banes", + "bargain-a": "Bargain", + "biology-a": "Biology", + "blocks-v": "Blocks", + "bonus-ability-name": "Custom Ability Name", + "bonus-e": "Bonus", + "bonus-type": "Bonus Type:", + "both-barrels": "Both barrels", + "both-barrels-prompt": "Use both barrels?", + "bullet-safety-2e": "Safety", + "bullet-solace-2e": "Solace", + "bullet-symbol-2e": "Symbol", + "bullets:-r": "Bullets:", + "bullshit-detector-a": "Bullshit Detector", + "bureaucracy-a": "Bureaucracy", + "cancel": "Cancel", + "capacity:-w": "Capacity: ", + "cast-s": "Cast", + "casting-ability": "Casting Ability: ", + "casting-difficulty-s": "Casting Test Difficulty", + "casting-time-s": "Time", + "challenge-difficulty-s": "Total Challenge Difficulty", + "chemistry-a": "Chemistry", + "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "cherry-branch-height:-o": "Cherry Branch Height: ", + "Close": "Close", + "close-w": "Close", + "clue-e": "Clue", + "compulsions-v": "Compulsions", + "conceal-a": "Conceal", + "cop-talk-a": "Cop Talk", + "cost-challenge-s": "Cost per Continuing Challenge Test", + "cost-initial-s": "Initial Cost", + "cost-s": "Cost", + "cover-a": "Cover", + "cover:-o": "Cover: ", + "covers": "Covers", + "craft-a": "Craft", + "credit-rating": "Credit Rating: ", + "criminology-a": "Criminology", + "cryptography-a": "Cryptography", + "cthulhu-mythos-a": "Cthulhu Mythos", + "Custom": "Custom", + "custom-general-ability": "Custom", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "damage:-w": "Damage: ", + "data-recovery-a": "Data Recovery", + "description": "description", + "diagnosis-a": "Diagnosis", + "digital-intrusion-a": "Digital Intrusion", + "disguise-a": "Disguise", + "doubl-barreled-w": "Double Barreled", + "dreads-v": "Dreads", + "drive-i": "Drive", + "driving-a": "Driving", + "edit-abilities": "Edit Abilities", + "electronic-surveillance-a": "Electronic Surveillance", + "equipment": "equipment", + "explosive-devices-a": "Explosive Devices", + "explosive-w": "Explosives", + "explosives-a": "Explosives", + "explosives:-r": "Explosives:", + "extended-range-w": "(Extended Range)", + "features": "Features", + "filch-a": "Filch", + "Firearms": "Firearms", + "firearms-a": "Firearms", + "first-aid-a": "First Aid", + "flattery-a": "Flattery", + "fleeing-a": "Fleeing", + "flirting-a": "Flirting", + "forensic-pathology-a": "Forensic Pathology", + "forensics-a": "Forensics", + "forgery-a": "Forgery", + "full-auto": "Full auto", + "gambling-a": "Gambling", + "gen-build-points": "General Build Points: ", + "gen-points-info-2e": "Starting build points for general abilities. The default value for Trail of Cthulhu is 60, and the Night's Black Agents default is 70.", + "general-ability-warning": "general-ability-warning", + "general-toc": "General", + "geology-a": "Geology", + "Hand-to-Hand": "Hand-to-Hand", + "hand-to-hand-a": "Hand-to-Hand", + "health": "Health", + "health-a": "Health", + "health-h": "Health", + "health:-o": "Health: ", + "heavy-w": " Heavy", + "high-society-a": "High Society", + "history-a": "History", + "hit-rating:-n": "Hit Rating:", + "hit-threshold": "Hit Threshold", + "human-terrain-a": "Human Terrain", + "humanoid:-o": "Mundane", + "hypnosis-a": "Hypnosis", + "incantation-s": "Incantation", + "infiltration-a": "Infiltration", + "interpersonal-nba": "INTERPERSONAL ABILITIES", + "interpersonal-toc": "Interpersonal", + "interrogation-a": "Interrogation", + "intimidation-a": "Intimidation", + "inv-build-points": "Investigative Build Points: ", + "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "investigation": "Investigation", + "languages-a": "Languages", + "law-a": "Law", + "library-use-a": "Library Use", + "light-w": " Light", + "locksmith-a": "Locksmith", + "Long": "Long", + "long-w": "Long", + "magic": "Magic", + "magic-a": "Magic", + "magic-potential": "Magic Potential", + "magic:-n": "Magic:", + "mechanics-a": "Mechanics", + "medic-a": "Medic", + "medicine-a": "Medicine", + "melee-w": "Melee", + "melee:-r": "Melee:", + "military-armor": "Military Armor", + "military-science-a": "Military Science", + "monstrous:-o": "Monstrous", + "mos-ability-message-2e": "Click the checkbox to mark your MOS ability.", + "mythos-potential": "Mythos Potential", + "name-s": "Spell Name", + "name:-n": "Name:", + "Near": "Near", + "near-w": "Near", + "negotiation-a": "Negotiation", + "network-a": "Network", + "network-contacts": "Network Contacts", + "network:-o": "Network: ", + "never": "Never", + "new-feature": "New Feature", + "new-investigation": "New Investigation", + "nights-black-agents-o": "Night's Black Agents", + "none-u": "None", + "notes-n": "Notes", + "notes-placeholder": "Notes", + "notice-a": "Notice", + "npc": "NPC", + "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "npc-mode:-o": "NPC Mode: ", + "num-players:-o": "Number of Players: ", + "occult-a": "Occult", + "occult-studies-a": "Occult Studies", + "occupation-benefts-placeholder": "Occupation Benefits", + "occupation-i": "Occupation", + "occupation-placeholder": "Drag and drop an occupation", + "oral-history-a": "Oral History", + "other": "Other", + "other-placeholder-s": "e.g., Specific item", + "out-of-range-w": "(Out of Range)", + "outdoor-survival-a": "Outdoor Survival", + "pb-w": "Point-Blank", + "pc:-o": "PC", + "per-test": "...per Test", + "pharmacy-a": "Pharmacy", + "photography-a": "Photography", + "physics-a": "Physics", + "pillars-of-sanity": "Pillars of Sanity", + "piloting-a": "Piloting", + "pistol": "Pistol", + "pistol-submachine-gun": "Pistol/Submachine Gun", + "Point-Blank": "Point-Blank", + "point-spend": "Points spent: ", + "police-vest": "Police Vest", + "powers-v": "Powers", + "preparedness-a": "Preparedness", + "previous-patron-i": "Previous Patron", + "psi-a": "Psi", + "psychoanalysis-a": "Psychoanalysis", + "range": "Range", + "range-e": "Range", + "ranged-w": "Ranged", + "reassurance-a": "Reassurance", + "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked.", + "refresh-general": "Refresh General", + "refresh-investigative": "Refresh Investigative", + "requirements-v": "Requirements", + "research-a": "Research", + "resistance-pool-s": "Resistance Pool", + "resource-e": "Resource", + "riding-a": "Riding", + "rifle": "Rifle", + "ritual-s": "Ritual", + "roll-button": "Roll", + "sanity": "Sanity", + "sanity-a": "Sanity", + "sanity-h": "Sanity", + "sanity:-o": "Sanity: ", + "Scuffling": "Scuffling", + "scuffling-a": "Scuffling", + "Select One": "Select One", + "select-academic-ability": "Select Academic Ability", + "select-combat-range-w": "Select Combat Range", + "select-general-ability": "Select General Ability", + "select-interpersonal-ability": "Select Interpersonal Ability", + "select-one": "Select One", + "select-technical-ability": "Select Technical Ability", + "sense-trouble-a": "Sense Trouble", + "shadowing-a": "Shadowing", + "sheet-mode:-o": "Sheet Mode: ", + "sheet-settings-title": "Sheet Settings", + "Shooting": "Shooting", + "shooting-a": "Shooting", + "shotgun": "Shotgun", + "shrink-a": "Shrink", + "sources-of-stability": "Sources of Stability", + "special-weapons-training": "Special Weapons Training", + "specialization": "Specialization", + "speed-e": "Speed", + "spell-effect-s": "Effect of the Spell", + "spell-rules-description": "If the spell allows the expenditure of another ability in addition to Magic, you can swap on ability for the other at twice the price, unless otherwise noted in the spell for different ratios or forbids any swapping.", + "spells": "Spells", + "spend-auto-pool-prompt": "Spend Auto Pool Points?", + "spend-points-prompt": "Spend Points of ", + "stability": "Stability", + "stability-a": "Stability", + "stability-h": "Stability", + "stability-loss:-n": "Stability Loss:", + "stability:-o": "Stability: ", + "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", + "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "starting-stability-info-2e": "This is free stability rating that each player character starts with. The default value is 4.", + "stealth-a": "Stealth", + "stealth:-n": "Stealth:", + "streetwise-a": "Streetwise", + "surveillance-a": "Surveillance", + "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents.", + "system:-o": "System: ", + "tag-team-benefits": "Tag-Team Benefits", + "technical-nba": "TECHNICAL ABILITIES", + "technical-toc": "Technical", + "theology-a": "Theology", + "thrown-w": "Thrown", + "tip-ability": "Ability", + "tip-build-points": "Build", + "tip-free-points": "Free", + "tip-item-points": "Item", + "tip-max-points": "Max", + "tip-potential-free": "Free", + "tip-potential-skill-points": "Skill", + "tome-e": "Tome", + "tome-type-e": "Tome Type:", + "tradecraft-a": "Tradecraft", + "traffic-analysis-a": "Traffic Analysis", + "trail-of-cthulhu-o": "Trail of Cthulhu", + "trust": "Trust", + "type-s": "Type:", + "unarmed-attack": "Unarmed Attack", + "urban-survival-a": "Urban Survival", + "vampire": "Vampire", + "vampirology-a": "Vampirology", + "vehicle-e": "Vehicle", + "very-heavy-w": " Very Heavy", + "Weapons": "Weapons", + "weapons-a": "Weapons", + "weapons-w": "Weapons", + "whisper": "Whisper rolls to the GM", + "system-selection-header": "System Selection", + "yes": "Yes", + "no": "No", + "consume-sanity-prompt": "Does using Cthulhu Mythos also consume Sanity?", + "num-players-info": "This defines the default starting investigative build points, according to the tables defined in both systems.", + "whisper-info": "Whether rolls should be whispered to the gm or visible to all players.", + "select-repeating-general-ability-prompt": "Select a Custom General Ability", + "new-equipment": "New Equipment", + "new-spell": "New Spell", + "select-investigative-ability": "Select Investigative Ability", + "new-weapon": "New Weapon", + "initiative": "Initiative", + "ability-initiative": "Initiative Ability", + "roll-initiative": "Roll Initiative", + "current-pool": "Current Pool", + "consciousness-strain-prompt": "Strain Health for bonus (0-@{{max_strain}})? Current Health: @{{current_health}}, DC: @{{dc}}", + "consciousness-test": "Consciousness Test", + "consciousness-strain-bonus": "Strain Bonus:", + "success": "Success!", + "failure": "Failure!", + "dc-label": "DC:", + "casting": "Casting", + "occupational-benefits": "Occupational benefits", + "hit-rating-h": "Hit Rating", + "damage-resistances": "Damage Resistances", + "abilities-a": "Abilities", + "general_ability_warning": "Warning: Your second highest General ability rating must be at least half of your highest General ability rating.", + "free-points": "Free Points", + "credit-rating-a": "Credit Rating", + "evidence-collection-a": "Evidence Collection", + "outdoorsman-a": "Outdoorsman", + "general-nba": "GENERAL ABILITIES", + "electrical-repair-a": "Electrical Repair", + "firearms": "Firearms", + "mechanical-repair-a": "Mechanical Repair", + "attack-w": "Attack", + "slash-extended": "/Extended", + "parenthetical-extended": "(Extended)", + "stability-pool-prompt": "Current Stability Pool", + "conversion_note_repair_skill": "CONVERSION NOTE: Your lower rated old repair skill had {{0}} build points. These can be reallocated.", + "conversion_note_credit_rating": "TOC 2e CONVERSION NOTE: You have {{0}} build points from your old Credit Rating (rating {{1}} - default {{2}}) to reinvest. Determine your new Credit Rating based on the 2nd edition occupations.", + "conversion_note_cop_talk": "TOC 2e CONVERSION NOTE: You have {{0}} points from your old Cop Talk rating ({{1}}) to reinvest in Criminology or Streetwise.", + "full-auto-prompt": "Use full auto?", + "pick_category_skill_prompt": "Pick {{0}} skill {{1}}/{{2}}", + "select_skill_prompt": "Select Skill", + "choose_option_set_prompt": "Choose an option set for {{0}}", + "select_credit_rating_prompt": "Select Credit Rating for {{0}} ({{1}}-{{2}})", + "choose_specialization_prompt": "Choose Specialization for {{0}} {{1}}", + "optional_tag": "(Optional)", + "skip_specialization_option_label": "Skip Specialization", + "specify_specialty_prompt": "Specify {{0}} Specialty {{1}}/{{2}}", + "rating_display": " (Rating {{0}})", + "rating_display_each": " (each at Rating {{0}})", + "default_option_set_label": "Option Set {{0}} for group {{1}}", + "occupation-warning": "Warning: Selected occupation abilities will overwrite existing ratings for the same abilities. Proceed?", + "unknown": "Unknown", + "sheet-mode-info": "Select the default sheet mode when creating a new character.", + "starting-health-u": "Starting Health", + "starting-stability-u": "Starting Stability", + "starting-sanity-u": "Starting Sanity", + "starting-Cover-u": "Starting Cover", + "starting-network-u": "Starting Network", + "cherry-branch-height-u": "Cherry Branch Height", + "occupation-benefits-placeholder": "Occupation Benefits" +} \ No newline at end of file From 54f38dd50e4df2a3a3aaf06f51736ff8993c8bd2 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 17:13:12 -0400 Subject: [PATCH 59/93] New translations translation.json (English) --- Draw Steel/translations/en.json | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/Draw Steel/translations/en.json b/Draw Steel/translations/en.json index b6d37e3419cc..737b4b172233 100644 --- a/Draw Steel/translations/en.json +++ b/Draw Steel/translations/en.json @@ -188,7 +188,7 @@ "power-roll-total": "Total", "tier": "Tier", "free-strike": "Free Strike", - "npc-toggle": "Monster", + "npc-toggle": "Use Monster Sheet", "movement": "Movement", "immunity": "Immunity", "weakness": "Weakness", @@ -428,7 +428,7 @@ "respite": "Respite", "initiative-title": "Roll 1d10", "initiative": "Initiative:", - "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero file) into the text box below, then click 'Import'.", + "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero, *.ds-monster, or *.ds-monster-group file) into the text box below, then click 'Import'.", "import-warning2": "This will overwrite attributes on this sheet. This cannot be undone.", "import-warning3": "The import feature is a work in progress. Check for mistakes.", "import-player": "Import Player", @@ -557,5 +557,13 @@ "villain-action": "Villain Actions", "villain-toggle": "Has Villain Actions", "magic": "Magic", - "psionic": "Psionic" + "psionic": "Psionic", + "npc-options-title": "Monster Options", + "has-villain-actions": "Has Villain Actions", + "free-strike-ability-text": "This ability may be used as a free strike.", + "roll-surge-damage": "Using Surges for Damage", + "roll-surge-potency": "Using Surges for Potency", + "roll-surge-potency-desc": "Surges used to increase potency by 1", + "roll-resource-gain": "Gain", + "damage-calc-or": "or" } From 92b648599186c1e54a929bc44e02ef7baa76890c Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 17:13:32 -0400 Subject: [PATCH 60/93] New translations translation.json (English) --- Gumshoe/translations/en.json | 364 +++++++++++++++++++++++++++++++++++ 1 file changed, 364 insertions(+) create mode 100644 Gumshoe/translations/en.json diff --git a/Gumshoe/translations/en.json b/Gumshoe/translations/en.json new file mode 100644 index 000000000000..e09971bf059b --- /dev/null +++ b/Gumshoe/translations/en.json @@ -0,0 +1,364 @@ +{ + "": "", + "aberrance-a": "Aberrance", + "abilities-tip0": "Act", + "abilities-tip1": "Spend", + "abilities-tip2": "Refresh", + "ability-bonuses": "Ability Bonus", + "ability-starting-o": "Ability Starting Values", + "academic-nba": "ACADEMIC ABILITIES", + "academic-toc": "Academic", + "accounting-a": "Accounting", + "action-ability": "Action Ability", + "action-order-w": "Action Order", + "adjust": "Adjust", + "adjust:-w": "Adjust: ", + "agent-name-i": "Agent Name", + "aircraft-e": "Aircraft", + "alertness:-n": "Alertness:", + "always": "Always", + "ammo-capacity:-w": "Ammo Capacity: ", + "anthropology-a": "Anthropology", + "archaeology-a": "Archaeology", + "architecture-a": "Architecture", + "armor": "Armor:", + "armor-notes:-n": "Armor Notes:", + "art-a": "Art", + "art-history-a": "Art History", + "assess-honesty-a": "Assess Honesty", + "associated-ability": "Associated Ability: ", + "astronomy-a": "Astronomy", + "athletics-a": "Athletics", + "auto-pool:-w": "Dedicated Auto Pool: ", + "automatic-w": "Automatic", + "background-i": "Background", + "ballistic-cloth": "Ballistic Cloth", + "banes-v": "Banes", + "bargain-a": "Bargain", + "biology-a": "Biology", + "blocks-v": "Blocks", + "bonus-ability-name": "Custom Ability Name", + "bonus-e": "Bonus", + "bonus-type": "Bonus Type:", + "both-barrels": "Both barrels", + "both-barrels-prompt": "Use both barrels?", + "bullet-safety-2e": "Safety", + "bullet-solace-2e": "Solace", + "bullet-symbol-2e": "Symbol", + "bullets:-r": "Bullets:", + "bullshit-detector-a": "Bullshit Detector", + "bureaucracy-a": "Bureaucracy", + "cancel": "Cancel", + "capacity:-w": "Capacity: ", + "cast-s": "Cast", + "casting-ability": "Casting Ability: ", + "casting-difficulty-s": "Casting Test Difficulty", + "casting-time-s": "Time", + "challenge-difficulty-s": "Total Challenge Difficulty", + "chemistry-a": "Chemistry", + "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "cherry-branch-height:-o": "Cherry Branch Height: ", + "Close": "Close", + "close-w": "Close", + "clue-e": "Clue", + "compulsions-v": "Compulsions", + "conceal-a": "Conceal", + "cop-talk-a": "Cop Talk", + "cost-challenge-s": "Cost per Continuing Challenge Test", + "cost-initial-s": "Initial Cost", + "cost-s": "Cost", + "cover-a": "Cover", + "cover:-o": "Cover: ", + "covers": "Covers", + "craft-a": "Craft", + "credit-rating": "Credit Rating: ", + "criminology-a": "Criminology", + "cryptography-a": "Cryptography", + "cthulhu-mythos-a": "Cthulhu Mythos", + "Custom": "Custom", + "custom-general-ability": "Custom", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "damage:-w": "Damage: ", + "data-recovery-a": "Data Recovery", + "description": "description", + "diagnosis-a": "Diagnosis", + "digital-intrusion-a": "Digital Intrusion", + "disguise-a": "Disguise", + "doubl-barreled-w": "Double Barreled", + "dreads-v": "Dreads", + "drive-i": "Drive", + "driving-a": "Driving", + "edit-abilities": "Edit Abilities", + "electronic-surveillance-a": "Electronic Surveillance", + "equipment": "equipment", + "explosive-devices-a": "Explosive Devices", + "explosive-w": "Explosives", + "explosives-a": "Explosives", + "explosives:-r": "Explosives:", + "extended-range-w": "(Extended Range)", + "features": "Features", + "filch-a": "Filch", + "Firearms": "Firearms", + "firearms-a": "Firearms", + "first-aid-a": "First Aid", + "flattery-a": "Flattery", + "fleeing-a": "Fleeing", + "flirting-a": "Flirting", + "forensic-pathology-a": "Forensic Pathology", + "forensics-a": "Forensics", + "forgery-a": "Forgery", + "full-auto": "Full auto", + "gambling-a": "Gambling", + "gen-build-points": "General Build Points: ", + "gen-points-info-2e": "Starting build points for general abilities. The default value for Trail of Cthulhu is 60, and the Night's Black Agents default is 70.", + "general-ability-warning": "general-ability-warning", + "general-toc": "General", + "geology-a": "Geology", + "Hand-to-Hand": "Hand-to-Hand", + "hand-to-hand-a": "Hand-to-Hand", + "health": "Health", + "health-a": "Health", + "health-h": "Health", + "health:-o": "Health: ", + "heavy-w": " Heavy", + "high-society-a": "High Society", + "history-a": "History", + "hit-rating:-n": "Hit Rating:", + "hit-threshold": "Hit Threshold", + "human-terrain-a": "Human Terrain", + "humanoid:-o": "Mundane", + "hypnosis-a": "Hypnosis", + "incantation-s": "Incantation", + "infiltration-a": "Infiltration", + "interpersonal-nba": "INTERPERSONAL ABILITIES", + "interpersonal-toc": "Interpersonal", + "interrogation-a": "Interrogation", + "intimidation-a": "Intimidation", + "inv-build-points": "Investigative Build Points: ", + "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "investigation": "Investigation", + "languages-a": "Languages", + "law-a": "Law", + "library-use-a": "Library Use", + "light-w": " Light", + "locksmith-a": "Locksmith", + "Long": "Long", + "long-w": "Long", + "magic": "Magic", + "magic-a": "Magic", + "magic-potential": "Magic Potential", + "magic:-n": "Magic:", + "mechanics-a": "Mechanics", + "medic-a": "Medic", + "medicine-a": "Medicine", + "melee-w": "Melee", + "melee:-r": "Melee:", + "military-armor": "Military Armor", + "military-science-a": "Military Science", + "monstrous:-o": "Monstrous", + "mos-ability-message-2e": "Click the checkbox to mark your MOS ability.", + "mythos-potential": "Mythos Potential", + "name-s": "Spell Name", + "name:-n": "Name:", + "Near": "Near", + "near-w": "Near", + "negotiation-a": "Negotiation", + "network-a": "Network", + "network-contacts": "Network Contacts", + "network:-o": "Network: ", + "never": "Never", + "new-feature": "New Feature", + "new-investigation": "New Investigation", + "nights-black-agents-o": "Night's Black Agents", + "none-u": "None", + "notes-n": "Notes", + "notes-placeholder": "Notes", + "notice-a": "Notice", + "npc": "NPC", + "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "npc-mode:-o": "NPC Mode: ", + "num-players:-o": "Number of Players: ", + "occult-a": "Occult", + "occult-studies-a": "Occult Studies", + "occupation-benefts-placeholder": "Occupation Benefits", + "occupation-i": "Occupation", + "occupation-placeholder": "Drag and drop an occupation", + "oral-history-a": "Oral History", + "other": "Other", + "other-placeholder-s": "e.g., Specific item", + "out-of-range-w": "(Out of Range)", + "outdoor-survival-a": "Outdoor Survival", + "pb-w": "Point-Blank", + "pc:-o": "PC", + "per-test": "...per Test", + "pharmacy-a": "Pharmacy", + "photography-a": "Photography", + "physics-a": "Physics", + "pillars-of-sanity": "Pillars of Sanity", + "piloting-a": "Piloting", + "pistol": "Pistol", + "pistol-submachine-gun": "Pistol/Submachine Gun", + "Point-Blank": "Point-Blank", + "point-spend": "Points spent: ", + "police-vest": "Police Vest", + "powers-v": "Powers", + "preparedness-a": "Preparedness", + "previous-patron-i": "Previous Patron", + "psi-a": "Psi", + "psychoanalysis-a": "Psychoanalysis", + "range": "Range", + "range-e": "Range", + "ranged-w": "Ranged", + "reassurance-a": "Reassurance", + "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked.", + "refresh-general": "Refresh General", + "refresh-investigative": "Refresh Investigative", + "requirements-v": "Requirements", + "research-a": "Research", + "resistance-pool-s": "Resistance Pool", + "resource-e": "Resource", + "riding-a": "Riding", + "rifle": "Rifle", + "ritual-s": "Ritual", + "roll-button": "Roll", + "sanity": "Sanity", + "sanity-a": "Sanity", + "sanity-h": "Sanity", + "sanity:-o": "Sanity: ", + "Scuffling": "Scuffling", + "scuffling-a": "Scuffling", + "Select One": "Select One", + "select-academic-ability": "Select Academic Ability", + "select-combat-range-w": "Select Combat Range", + "select-general-ability": "Select General Ability", + "select-interpersonal-ability": "Select Interpersonal Ability", + "select-one": "Select One", + "select-technical-ability": "Select Technical Ability", + "sense-trouble-a": "Sense Trouble", + "shadowing-a": "Shadowing", + "sheet-mode:-o": "Sheet Mode: ", + "sheet-settings-title": "Sheet Settings", + "Shooting": "Shooting", + "shooting-a": "Shooting", + "shotgun": "Shotgun", + "shrink-a": "Shrink", + "sources-of-stability": "Sources of Stability", + "special-weapons-training": "Special Weapons Training", + "specialization": "Specialization", + "speed-e": "Speed", + "spell-effect-s": "Effect of the Spell", + "spell-rules-description": "If the spell allows the expenditure of another ability in addition to Magic, you can swap on ability for the other at twice the price, unless otherwise noted in the spell for different ratios or forbids any swapping.", + "spells": "Spells", + "spend-auto-pool-prompt": "Spend Auto Pool Points?", + "spend-points-prompt": "Spend Points of ", + "stability": "Stability", + "stability-a": "Stability", + "stability-h": "Stability", + "stability-loss:-n": "Stability Loss:", + "stability:-o": "Stability: ", + "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", + "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "starting-stability-info-2e": "This is free stability rating that each player character starts with. The default value is 4.", + "stealth-a": "Stealth", + "stealth:-n": "Stealth:", + "streetwise-a": "Streetwise", + "surveillance-a": "Surveillance", + "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents.", + "system:-o": "System: ", + "tag-team-benefits": "Tag-Team Benefits", + "technical-nba": "TECHNICAL ABILITIES", + "technical-toc": "Technical", + "theology-a": "Theology", + "thrown-w": "Thrown", + "tip-ability": "Ability", + "tip-build-points": "Build", + "tip-free-points": "Free", + "tip-item-points": "Item", + "tip-max-points": "Max", + "tip-potential-free": "Free", + "tip-potential-skill-points": "Skill", + "tome-e": "Tome", + "tome-type-e": "Tome Type:", + "tradecraft-a": "Tradecraft", + "traffic-analysis-a": "Traffic Analysis", + "trail-of-cthulhu-o": "Trail of Cthulhu", + "trust": "Trust", + "type-s": "Type:", + "unarmed-attack": "Unarmed Attack", + "urban-survival-a": "Urban Survival", + "vampire": "Vampire", + "vampirology-a": "Vampirology", + "vehicle-e": "Vehicle", + "very-heavy-w": " Very Heavy", + "Weapons": "Weapons", + "weapons-a": "Weapons", + "weapons-w": "Weapons", + "whisper": "Whisper rolls to the GM", + "system-selection-header": "System Selection", + "yes": "Yes", + "no": "No", + "consume-sanity-prompt": "Does using Cthulhu Mythos also consume Sanity?", + "num-players-info": "This defines the default starting investigative build points, according to the tables defined in both systems.", + "whisper-info": "Whether rolls should be whispered to the gm or visible to all players.", + "select-repeating-general-ability-prompt": "Select a Custom General Ability", + "new-equipment": "New Equipment", + "new-spell": "New Spell", + "select-investigative-ability": "Select Investigative Ability", + "new-weapon": "New Weapon", + "initiative": "Initiative", + "ability-initiative": "Initiative Ability", + "roll-initiative": "Roll Initiative", + "current-pool": "Current Pool", + "consciousness-strain-prompt": "Strain Health for bonus (0-@{{max_strain}})? Current Health: @{{current_health}}, DC: @{{dc}}", + "consciousness-test": "Consciousness Test", + "consciousness-strain-bonus": "Strain Bonus:", + "success": "Success!", + "failure": "Failure!", + "dc-label": "DC:", + "casting": "Casting", + "occupational-benefits": "Occupational benefits", + "hit-rating-h": "Hit Rating", + "damage-resistances": "Damage Resistances", + "abilities-a": "Abilities", + "general_ability_warning": "Warning: Your second highest General ability rating must be at least half of your highest General ability rating.", + "free-points": "Free Points", + "credit-rating-a": "Credit Rating", + "evidence-collection-a": "Evidence Collection", + "outdoorsman-a": "Outdoorsman", + "general-nba": "GENERAL ABILITIES", + "electrical-repair-a": "Electrical Repair", + "firearms": "Firearms", + "mechanical-repair-a": "Mechanical Repair", + "attack-w": "Attack", + "slash-extended": "/Extended", + "parenthetical-extended": "(Extended)", + "stability-pool-prompt": "Current Stability Pool", + "conversion_note_repair_skill": "CONVERSION NOTE: Your lower rated old repair skill had {{0}} build points. These can be reallocated.", + "conversion_note_credit_rating": "TOC 2e CONVERSION NOTE: You have {{0}} build points from your old Credit Rating (rating {{1}} - default {{2}}) to reinvest. Determine your new Credit Rating based on the 2nd edition occupations.", + "conversion_note_cop_talk": "TOC 2e CONVERSION NOTE: You have {{0}} points from your old Cop Talk rating ({{1}}) to reinvest in Criminology or Streetwise.", + "full-auto-prompt": "Use full auto?", + "pick_category_skill_prompt": "Pick {{0}} skill {{1}}/{{2}}", + "select_skill_prompt": "Select Skill", + "choose_option_set_prompt": "Choose an option set for {{0}}", + "select_credit_rating_prompt": "Select Credit Rating for {{0}} ({{1}}-{{2}})", + "choose_specialization_prompt": "Choose Specialization for {{0}} {{1}}", + "optional_tag": "(Optional)", + "skip_specialization_option_label": "Skip Specialization", + "specify_specialty_prompt": "Specify {{0}} Specialty {{1}}/{{2}}", + "rating_display": " (Rating {{0}})", + "rating_display_each": " (each at Rating {{0}})", + "default_option_set_label": "Option Set {{0}} for group {{1}}", + "occupation-warning": "Warning: Selected occupation abilities will overwrite existing ratings for the same abilities. Proceed?", + "unknown": "Unknown", + "sheet-mode-info": "Select the default sheet mode when creating a new character.", + "starting-health-u": "Starting Health", + "starting-stability-u": "Starting Stability", + "starting-sanity-u": "Starting Sanity", + "starting-Cover-u": "Starting Cover", + "starting-network-u": "Starting Network", + "cherry-branch-height-u": "Cherry Branch Height", + "occupation-benefits-placeholder": "Occupation Benefits" +} \ No newline at end of file From 6bf0ab576fd3fd888103411ca7990bdf0d2c33fb Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 17:18:15 -0400 Subject: [PATCH 61/93] New translations translation.json (Portuguese, Brazilian) --- Draw Steel/translations/pb.json | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/Draw Steel/translations/pb.json b/Draw Steel/translations/pb.json index b6d37e3419cc..737b4b172233 100644 --- a/Draw Steel/translations/pb.json +++ b/Draw Steel/translations/pb.json @@ -188,7 +188,7 @@ "power-roll-total": "Total", "tier": "Tier", "free-strike": "Free Strike", - "npc-toggle": "Monster", + "npc-toggle": "Use Monster Sheet", "movement": "Movement", "immunity": "Immunity", "weakness": "Weakness", @@ -428,7 +428,7 @@ "respite": "Respite", "initiative-title": "Roll 1d10", "initiative": "Initiative:", - "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero file) into the text box below, then click 'Import'.", + "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero, *.ds-monster, or *.ds-monster-group file) into the text box below, then click 'Import'.", "import-warning2": "This will overwrite attributes on this sheet. This cannot be undone.", "import-warning3": "The import feature is a work in progress. Check for mistakes.", "import-player": "Import Player", @@ -557,5 +557,13 @@ "villain-action": "Villain Actions", "villain-toggle": "Has Villain Actions", "magic": "Magic", - "psionic": "Psionic" + "psionic": "Psionic", + "npc-options-title": "Monster Options", + "has-villain-actions": "Has Villain Actions", + "free-strike-ability-text": "This ability may be used as a free strike.", + "roll-surge-damage": "Using Surges for Damage", + "roll-surge-potency": "Using Surges for Potency", + "roll-surge-potency-desc": "Surges used to increase potency by 1", + "roll-resource-gain": "Gain", + "damage-calc-or": "or" } From 5b1200aa1a6064ac05d7a50bf206c329dcf6ee61 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 17:18:35 -0400 Subject: [PATCH 62/93] New translations translation.json (Portuguese, Brazilian) --- Gumshoe/translations/pb.json | 364 +++++++++++++++++++++++++++++++++++ 1 file changed, 364 insertions(+) create mode 100644 Gumshoe/translations/pb.json diff --git a/Gumshoe/translations/pb.json b/Gumshoe/translations/pb.json new file mode 100644 index 000000000000..e09971bf059b --- /dev/null +++ b/Gumshoe/translations/pb.json @@ -0,0 +1,364 @@ +{ + "": "", + "aberrance-a": "Aberrance", + "abilities-tip0": "Act", + "abilities-tip1": "Spend", + "abilities-tip2": "Refresh", + "ability-bonuses": "Ability Bonus", + "ability-starting-o": "Ability Starting Values", + "academic-nba": "ACADEMIC ABILITIES", + "academic-toc": "Academic", + "accounting-a": "Accounting", + "action-ability": "Action Ability", + "action-order-w": "Action Order", + "adjust": "Adjust", + "adjust:-w": "Adjust: ", + "agent-name-i": "Agent Name", + "aircraft-e": "Aircraft", + "alertness:-n": "Alertness:", + "always": "Always", + "ammo-capacity:-w": "Ammo Capacity: ", + "anthropology-a": "Anthropology", + "archaeology-a": "Archaeology", + "architecture-a": "Architecture", + "armor": "Armor:", + "armor-notes:-n": "Armor Notes:", + "art-a": "Art", + "art-history-a": "Art History", + "assess-honesty-a": "Assess Honesty", + "associated-ability": "Associated Ability: ", + "astronomy-a": "Astronomy", + "athletics-a": "Athletics", + "auto-pool:-w": "Dedicated Auto Pool: ", + "automatic-w": "Automatic", + "background-i": "Background", + "ballistic-cloth": "Ballistic Cloth", + "banes-v": "Banes", + "bargain-a": "Bargain", + "biology-a": "Biology", + "blocks-v": "Blocks", + "bonus-ability-name": "Custom Ability Name", + "bonus-e": "Bonus", + "bonus-type": "Bonus Type:", + "both-barrels": "Both barrels", + "both-barrels-prompt": "Use both barrels?", + "bullet-safety-2e": "Safety", + "bullet-solace-2e": "Solace", + "bullet-symbol-2e": "Symbol", + "bullets:-r": "Bullets:", + "bullshit-detector-a": "Bullshit Detector", + "bureaucracy-a": "Bureaucracy", + "cancel": "Cancel", + "capacity:-w": "Capacity: ", + "cast-s": "Cast", + "casting-ability": "Casting Ability: ", + "casting-difficulty-s": "Casting Test Difficulty", + "casting-time-s": "Time", + "challenge-difficulty-s": "Total Challenge Difficulty", + "chemistry-a": "Chemistry", + "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "cherry-branch-height:-o": "Cherry Branch Height: ", + "Close": "Close", + "close-w": "Close", + "clue-e": "Clue", + "compulsions-v": "Compulsions", + "conceal-a": "Conceal", + "cop-talk-a": "Cop Talk", + "cost-challenge-s": "Cost per Continuing Challenge Test", + "cost-initial-s": "Initial Cost", + "cost-s": "Cost", + "cover-a": "Cover", + "cover:-o": "Cover: ", + "covers": "Covers", + "craft-a": "Craft", + "credit-rating": "Credit Rating: ", + "criminology-a": "Criminology", + "cryptography-a": "Cryptography", + "cthulhu-mythos-a": "Cthulhu Mythos", + "Custom": "Custom", + "custom-general-ability": "Custom", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "damage:-w": "Damage: ", + "data-recovery-a": "Data Recovery", + "description": "description", + "diagnosis-a": "Diagnosis", + "digital-intrusion-a": "Digital Intrusion", + "disguise-a": "Disguise", + "doubl-barreled-w": "Double Barreled", + "dreads-v": "Dreads", + "drive-i": "Drive", + "driving-a": "Driving", + "edit-abilities": "Edit Abilities", + "electronic-surveillance-a": "Electronic Surveillance", + "equipment": "equipment", + "explosive-devices-a": "Explosive Devices", + "explosive-w": "Explosives", + "explosives-a": "Explosives", + "explosives:-r": "Explosives:", + "extended-range-w": "(Extended Range)", + "features": "Features", + "filch-a": "Filch", + "Firearms": "Firearms", + "firearms-a": "Firearms", + "first-aid-a": "First Aid", + "flattery-a": "Flattery", + "fleeing-a": "Fleeing", + "flirting-a": "Flirting", + "forensic-pathology-a": "Forensic Pathology", + "forensics-a": "Forensics", + "forgery-a": "Forgery", + "full-auto": "Full auto", + "gambling-a": "Gambling", + "gen-build-points": "General Build Points: ", + "gen-points-info-2e": "Starting build points for general abilities. The default value for Trail of Cthulhu is 60, and the Night's Black Agents default is 70.", + "general-ability-warning": "general-ability-warning", + "general-toc": "General", + "geology-a": "Geology", + "Hand-to-Hand": "Hand-to-Hand", + "hand-to-hand-a": "Hand-to-Hand", + "health": "Health", + "health-a": "Health", + "health-h": "Health", + "health:-o": "Health: ", + "heavy-w": " Heavy", + "high-society-a": "High Society", + "history-a": "History", + "hit-rating:-n": "Hit Rating:", + "hit-threshold": "Hit Threshold", + "human-terrain-a": "Human Terrain", + "humanoid:-o": "Mundane", + "hypnosis-a": "Hypnosis", + "incantation-s": "Incantation", + "infiltration-a": "Infiltration", + "interpersonal-nba": "INTERPERSONAL ABILITIES", + "interpersonal-toc": "Interpersonal", + "interrogation-a": "Interrogation", + "intimidation-a": "Intimidation", + "inv-build-points": "Investigative Build Points: ", + "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "investigation": "Investigation", + "languages-a": "Languages", + "law-a": "Law", + "library-use-a": "Library Use", + "light-w": " Light", + "locksmith-a": "Locksmith", + "Long": "Long", + "long-w": "Long", + "magic": "Magic", + "magic-a": "Magic", + "magic-potential": "Magic Potential", + "magic:-n": "Magic:", + "mechanics-a": "Mechanics", + "medic-a": "Medic", + "medicine-a": "Medicine", + "melee-w": "Melee", + "melee:-r": "Melee:", + "military-armor": "Military Armor", + "military-science-a": "Military Science", + "monstrous:-o": "Monstrous", + "mos-ability-message-2e": "Click the checkbox to mark your MOS ability.", + "mythos-potential": "Mythos Potential", + "name-s": "Spell Name", + "name:-n": "Name:", + "Near": "Near", + "near-w": "Near", + "negotiation-a": "Negotiation", + "network-a": "Network", + "network-contacts": "Network Contacts", + "network:-o": "Network: ", + "never": "Never", + "new-feature": "New Feature", + "new-investigation": "New Investigation", + "nights-black-agents-o": "Night's Black Agents", + "none-u": "None", + "notes-n": "Notes", + "notes-placeholder": "Notes", + "notice-a": "Notice", + "npc": "NPC", + "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "npc-mode:-o": "NPC Mode: ", + "num-players:-o": "Number of Players: ", + "occult-a": "Occult", + "occult-studies-a": "Occult Studies", + "occupation-benefts-placeholder": "Occupation Benefits", + "occupation-i": "Occupation", + "occupation-placeholder": "Drag and drop an occupation", + "oral-history-a": "Oral History", + "other": "Other", + "other-placeholder-s": "e.g., Specific item", + "out-of-range-w": "(Out of Range)", + "outdoor-survival-a": "Outdoor Survival", + "pb-w": "Point-Blank", + "pc:-o": "PC", + "per-test": "...per Test", + "pharmacy-a": "Pharmacy", + "photography-a": "Photography", + "physics-a": "Physics", + "pillars-of-sanity": "Pillars of Sanity", + "piloting-a": "Piloting", + "pistol": "Pistol", + "pistol-submachine-gun": "Pistol/Submachine Gun", + "Point-Blank": "Point-Blank", + "point-spend": "Points spent: ", + "police-vest": "Police Vest", + "powers-v": "Powers", + "preparedness-a": "Preparedness", + "previous-patron-i": "Previous Patron", + "psi-a": "Psi", + "psychoanalysis-a": "Psychoanalysis", + "range": "Range", + "range-e": "Range", + "ranged-w": "Ranged", + "reassurance-a": "Reassurance", + "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked.", + "refresh-general": "Refresh General", + "refresh-investigative": "Refresh Investigative", + "requirements-v": "Requirements", + "research-a": "Research", + "resistance-pool-s": "Resistance Pool", + "resource-e": "Resource", + "riding-a": "Riding", + "rifle": "Rifle", + "ritual-s": "Ritual", + "roll-button": "Roll", + "sanity": "Sanity", + "sanity-a": "Sanity", + "sanity-h": "Sanity", + "sanity:-o": "Sanity: ", + "Scuffling": "Scuffling", + "scuffling-a": "Scuffling", + "Select One": "Select One", + "select-academic-ability": "Select Academic Ability", + "select-combat-range-w": "Select Combat Range", + "select-general-ability": "Select General Ability", + "select-interpersonal-ability": "Select Interpersonal Ability", + "select-one": "Select One", + "select-technical-ability": "Select Technical Ability", + "sense-trouble-a": "Sense Trouble", + "shadowing-a": "Shadowing", + "sheet-mode:-o": "Sheet Mode: ", + "sheet-settings-title": "Sheet Settings", + "Shooting": "Shooting", + "shooting-a": "Shooting", + "shotgun": "Shotgun", + "shrink-a": "Shrink", + "sources-of-stability": "Sources of Stability", + "special-weapons-training": "Special Weapons Training", + "specialization": "Specialization", + "speed-e": "Speed", + "spell-effect-s": "Effect of the Spell", + "spell-rules-description": "If the spell allows the expenditure of another ability in addition to Magic, you can swap on ability for the other at twice the price, unless otherwise noted in the spell for different ratios or forbids any swapping.", + "spells": "Spells", + "spend-auto-pool-prompt": "Spend Auto Pool Points?", + "spend-points-prompt": "Spend Points of ", + "stability": "Stability", + "stability-a": "Stability", + "stability-h": "Stability", + "stability-loss:-n": "Stability Loss:", + "stability:-o": "Stability: ", + "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", + "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "starting-stability-info-2e": "This is free stability rating that each player character starts with. The default value is 4.", + "stealth-a": "Stealth", + "stealth:-n": "Stealth:", + "streetwise-a": "Streetwise", + "surveillance-a": "Surveillance", + "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents.", + "system:-o": "System: ", + "tag-team-benefits": "Tag-Team Benefits", + "technical-nba": "TECHNICAL ABILITIES", + "technical-toc": "Technical", + "theology-a": "Theology", + "thrown-w": "Thrown", + "tip-ability": "Ability", + "tip-build-points": "Build", + "tip-free-points": "Free", + "tip-item-points": "Item", + "tip-max-points": "Max", + "tip-potential-free": "Free", + "tip-potential-skill-points": "Skill", + "tome-e": "Tome", + "tome-type-e": "Tome Type:", + "tradecraft-a": "Tradecraft", + "traffic-analysis-a": "Traffic Analysis", + "trail-of-cthulhu-o": "Trail of Cthulhu", + "trust": "Trust", + "type-s": "Type:", + "unarmed-attack": "Unarmed Attack", + "urban-survival-a": "Urban Survival", + "vampire": "Vampire", + "vampirology-a": "Vampirology", + "vehicle-e": "Vehicle", + "very-heavy-w": " Very Heavy", + "Weapons": "Weapons", + "weapons-a": "Weapons", + "weapons-w": "Weapons", + "whisper": "Whisper rolls to the GM", + "system-selection-header": "System Selection", + "yes": "Yes", + "no": "No", + "consume-sanity-prompt": "Does using Cthulhu Mythos also consume Sanity?", + "num-players-info": "This defines the default starting investigative build points, according to the tables defined in both systems.", + "whisper-info": "Whether rolls should be whispered to the gm or visible to all players.", + "select-repeating-general-ability-prompt": "Select a Custom General Ability", + "new-equipment": "New Equipment", + "new-spell": "New Spell", + "select-investigative-ability": "Select Investigative Ability", + "new-weapon": "New Weapon", + "initiative": "Initiative", + "ability-initiative": "Initiative Ability", + "roll-initiative": "Roll Initiative", + "current-pool": "Current Pool", + "consciousness-strain-prompt": "Strain Health for bonus (0-@{{max_strain}})? Current Health: @{{current_health}}, DC: @{{dc}}", + "consciousness-test": "Consciousness Test", + "consciousness-strain-bonus": "Strain Bonus:", + "success": "Success!", + "failure": "Failure!", + "dc-label": "DC:", + "casting": "Casting", + "occupational-benefits": "Occupational benefits", + "hit-rating-h": "Hit Rating", + "damage-resistances": "Damage Resistances", + "abilities-a": "Abilities", + "general_ability_warning": "Warning: Your second highest General ability rating must be at least half of your highest General ability rating.", + "free-points": "Free Points", + "credit-rating-a": "Credit Rating", + "evidence-collection-a": "Evidence Collection", + "outdoorsman-a": "Outdoorsman", + "general-nba": "GENERAL ABILITIES", + "electrical-repair-a": "Electrical Repair", + "firearms": "Firearms", + "mechanical-repair-a": "Mechanical Repair", + "attack-w": "Attack", + "slash-extended": "/Extended", + "parenthetical-extended": "(Extended)", + "stability-pool-prompt": "Current Stability Pool", + "conversion_note_repair_skill": "CONVERSION NOTE: Your lower rated old repair skill had {{0}} build points. These can be reallocated.", + "conversion_note_credit_rating": "TOC 2e CONVERSION NOTE: You have {{0}} build points from your old Credit Rating (rating {{1}} - default {{2}}) to reinvest. Determine your new Credit Rating based on the 2nd edition occupations.", + "conversion_note_cop_talk": "TOC 2e CONVERSION NOTE: You have {{0}} points from your old Cop Talk rating ({{1}}) to reinvest in Criminology or Streetwise.", + "full-auto-prompt": "Use full auto?", + "pick_category_skill_prompt": "Pick {{0}} skill {{1}}/{{2}}", + "select_skill_prompt": "Select Skill", + "choose_option_set_prompt": "Choose an option set for {{0}}", + "select_credit_rating_prompt": "Select Credit Rating for {{0}} ({{1}}-{{2}})", + "choose_specialization_prompt": "Choose Specialization for {{0}} {{1}}", + "optional_tag": "(Optional)", + "skip_specialization_option_label": "Skip Specialization", + "specify_specialty_prompt": "Specify {{0}} Specialty {{1}}/{{2}}", + "rating_display": " (Rating {{0}})", + "rating_display_each": " (each at Rating {{0}})", + "default_option_set_label": "Option Set {{0}} for group {{1}}", + "occupation-warning": "Warning: Selected occupation abilities will overwrite existing ratings for the same abilities. Proceed?", + "unknown": "Unknown", + "sheet-mode-info": "Select the default sheet mode when creating a new character.", + "starting-health-u": "Starting Health", + "starting-stability-u": "Starting Stability", + "starting-sanity-u": "Starting Sanity", + "starting-Cover-u": "Starting Cover", + "starting-network-u": "Starting Network", + "cherry-branch-height-u": "Cherry Branch Height", + "occupation-benefits-placeholder": "Occupation Benefits" +} \ No newline at end of file From ffb22e746cae4e66a7e70a71069612721289d5be Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 17:36:17 -0400 Subject: [PATCH 63/93] New translations translation.json (Swedish) --- vaesen_official/translations/sv.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/vaesen_official/translations/sv.json b/vaesen_official/translations/sv.json index 6d547b3e075d..724b22ebfaad 100644 --- a/vaesen_official/translations/sv.json +++ b/vaesen_official/translations/sv.json @@ -80,7 +80,7 @@ "observation": "genomskåda", "observation (empathy)": "genomskåda (empati)", "PC": "PC", - "personnel": "", + "personnel": "personer", "physical": "fysiska", "physique": "physique", "power": "power", @@ -146,11 +146,11 @@ "update facility": "uppdatera utrymme", "update magical-power": "uppdatera magisk kraft", "update magic-item": "uppdatera magiskt föremål", - "push": "push", - "wound query": "Which wound have you gained by pushing?", - "roll bonus query": "How many additional dice do you want to roll (including advantages)?", - "skill query": "Which skill are you rolling?", - "punch": "punch", - "sheet type description": "What type of sheet new characters are made as. This can be changed after the character is made.", - "whisper description": "whisper description" + "push": "pressa slag", + "wound query": "Vilken tillstånd orsakar ditt pressade slag?", + "roll bonus query": "Hur många ytterligare tärningar vill du slå (inklusive fördelar)?", + "skill query": "Vilken färdighet slår du för?", + "punch": "slaganfall", + "sheet type description": "Vilken typ av formulär nya karaktärer använder. Detta kan ändras efter karaktären är skapad.", + "whisper description": "viskningsbeskrivning" } \ No newline at end of file From 85d03397079447c732992b228f583e74d91f8e5f Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 17:36:18 -0400 Subject: [PATCH 64/93] New translations translation.json (French) --- Outgunned Superheroes/translations/fr.json | 107 +++++++++++++++++++++ 1 file changed, 107 insertions(+) create mode 100644 Outgunned Superheroes/translations/fr.json diff --git a/Outgunned Superheroes/translations/fr.json b/Outgunned Superheroes/translations/fr.json new file mode 100644 index 000000000000..f991c517b461 --- /dev/null +++ b/Outgunned Superheroes/translations/fr.json @@ -0,0 +1,107 @@ +{ + "charactertab-u": "CHARACTER", + "teamtab-u": "TEAM", + "villaintab-u": "VILLAIN", + "tooltips-u": "TOOLTIPS ", + "roll-u": "ROLL", + "reroll-u": "RE-ROLL", + "freereroll-u": "FREE RE-ROLL", + "allin-u": "ALL IN", + "name-u": "NAME", + "alias-u": "ALIAS", + "role-u": "ROLE", + "trope-u": "TROPE", + "origin-u": "ORIGIN", + "flaw-u": "FLAW", + "catchphrase-u": "CATCHPHRASE", + "brawn-u": "BRAWN", + "brawn_tt-u": "Use brawn for all actions that require physical effort", + "endure-u": "ENDUREHandle pain, keep going despite exhaustion, hold your liquor", + "fight-u": "FIGHTFight enemies bare handed or in close quarters", + "force-u": "FORCEHoist, push, pull, or break things", + "stunt-u": "STUNTJump or run recklessly, dodge bullets", + "nerves-u": "NERVES", + "nerves_tt-u": "You need nerves of steel for actions that require quick reflexes and steady hands", + "cool-u": "COOLKeep your cool, hold still, or show courage", + "drive-u": "DRIVEDrive a car or bike, pilot a plane or helicopter", + "shoot-u": "SHOOTShoot with guns or superpowers, throw objects with precision", + "survival-u": "SURVIVALFind your bearings in the wilds, improvise weapons or shelter, hunt your dinner", + "smooth-u": "SMOOTH", + "smooth_tt-u": "Show off how smooth you are whenever you have to interact with other people or want to manipulate them", + "flirt-u": "FLIRTSeduce someone or use your charm", + "leadership-u": "LEADERSHIPInspire, give orders, or intimidate people", + "speech-u": "SPEECHPersuade or deceive someone, or carry out negotiations", + "style-u": "STYLEShow style and elegance, clean up nice, or prove your artistic talent", + "focus-u": "FOCUS", + "focus_tt-u": "You’ll need focus to concentrate, to notice details, and to recall memories and knowledge", + "detect-u": "DETECTFind clues and intel, notice details, sniff out lies", + "fix-u": "FIXRepair a mechanism or vehicle, deactivate a trap", + "heal-u": "HEALGive first aid or comfort someone", + "know-u": "KNOWRemember information you learned, recall details and other useful\nknowledge", + "crime-u": "CRIME", + "crime_tt-u": "Your aptitude for crime will come in handy when acting in secret or to notice incoming threats", + "awareness-u": "AWARENESSKeep your eyes and ears open, notice incoming threats", + "dexterity-u": "DEXTERITYPerform sleight of hand, steal something, pick a lock", + "stealth-u": "STEALTHHide, sneak, or move quietly", + "streetwise-u": "STREETWISEInteract with criminals, recall information useful for moving in\nseedy neighborhoods or dealing with organized crime", + "grit-u": "GRITGrit is what makes you a Hero.\n\nWhen anyone else would run in panic, surrender, or give up hope, Grit allows you to get back\nup and keep fighting for what you believe in.", + "bad-u": "BAD!", + "gritpower-u": "POW!", + "badsufferacondition-u": "BAD: SUFFER A CONDITION", + "gain2power-u": "HOT: GAIN 1 POWER", + "power-u": "POWERWhen you get a success against all odds, when you make a great sacrifice,\nwhen you evoke a strong emotional response from the group, or when you’re at\nthe center of an epic and captivating scene, the Director can reward you with Power (⚡︎), up to 6 points.
\nYou can spend Power to gain several advantages:

\n︎⚡︎: Spend 1 Power to gain +1 to an Action or Reaction Roll.
\n⚡︎ ︎: Spend 1 Power to activate a Feat or Superpower.
\n⚡︎ ︎: Spend 1 or more Power to Show Off your Superpower.
\n⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎ : Spend 6 Power to immediately get a Spotlight.
", + "luck-u": "LUCK!You can spend your Luck to gain several advantages:

⚡︎: Spend 1 Luck gain +1 to an Action or Reaction Roll.
⚡︎: Spend 1 Luck to activate the special ability of some Feats.
⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎: Spend 6 Luck to immediately gain a Spotlight.
", + "adrenalinetext-u": " GAIN +1    6 TAKE THE SPOTLIGHT", + "spotlight-u": "SPOTLIGHT", + "spotlight_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "roulette-u": "DEATH ROULETTE", + "roulette_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "feats-u": "FEATSWhen diving into the action, you can rely on 3 Feats chosen among the ones for\nyour Role and Trope. Most Feats grant you a Free Re-roll when you act in a specific way. This greatly\nincreases your chances of success.\nOther Feats will allow you to take special actions or grant you other advantages, allowing your Hero to stand out from the crowd.", + "superpower-u": "SUPERPOWERAll Heroes can rely on an incredible Superpower tied to their Origin.\nWhen you pick a Role, you immediately gain a specific Superpower that allows\nyou to do incredible things, and to face any super-villain who dares to stand\nbetween you and the safety of the Universe.\nSuperpowers are a unique and more powerful variant of Feats.\nYour Superpower grants you passive skills that you can always rely on. Some\nSuperpowers also grant you super weapons, like kinetic or energy beams.\nAdditionally, some Superpowers allow you to spend Power (⚡) to take special actions.\nMost special actions are instantaneous, while others require a Quick Action or\na Full Turn in order to be activated.\nRemember that, while in combat, you can take a free Quick Action either\nbefore or after rolling the dice. If you use your Full Turn to activate a\nSuperpower, on the other hand, you cannot take other actions or\nmake an Action Roll.", + "mission-u": "MISSION", + "treasure-u": "TREASURE", + "experiences-u": "EXPERIENCESThe life of a superhero won’t stop at covering you in bruises and scrapes, it\nwill also leave you permanently changed by many Experiences. While playing\nsuperheroes you have a chance to collect Experiences that will influence your\ndice rolls either positively or negatively.", + "achievementsscars-u": "ACHIEVEMENTS, SCARS, BONDS & REPUTATIONS", + "youlook-u": "YOU LOOK", + "hurt-u": "HURT -", + "brawncondition-u": " BRAWN", + "tired-u": "TIRED -", + "nonecondition-u": " NONE", + "othercondition-u": " OTHER", + "nervous-u": "NERVOUS -", + "nervescondition-u": " NERVES", + "likeafool-u": "LIKE A FOOL -", + "smoothcondition-u": " SMOOTH", + "distracted-u": "DISTRACTED -", + "focuscondition-u": " FOCUS", + "scared-u": "SCARED -", + "crimecondition-u": " CRIME", + "broken-u": "BROKEN -", + "exhausted-u": "EXHAUSTED -", + "powercondition-u": " POWER", + "allcondition-u": " ALL", + "your4thcondition-u": "YOUR 4TH CONDITION IS ALWAYS BROKEN ● WHEN EXHAUSTED YOU CAN’T GAIN OR SPEND POWER
WHEN POWERLESS YOU CAN’T SPEND POWER, AND CAN’T USE YOUR SUPERPOWER AND THE FEATS  CONNECTED TO IT", + "conditions_tt-u": "In the You Look section of your Sheet, you\ncan note down the Conditions you get on\nyour mission.\nConditions impose -1 to specific dice rolls, and\ncan be accumulated as consequence of your\nfailures.", + "weaponsandgadgets-u": "WEAPONS & GADGETS", + "gunsngear_tt-u": "There are two kinds of useful items: Weapons and Gear.
If you can rely on a Helpful item of Gear, the Director can grant you one of the following benefits, depending on the circumstances:
\n♦ GAIN +1 to a roll
\n♦ GAIN A SUCCESS automatically, without rolling the dice
\n♦ GAIN THE REQUISITES for a roll that would otherwise be impossible", + "gear-u": "GEAR", + "backpack-u": "BACKPACK", + "ride-u": "RIDE", + "ride_tt-u": "Speed races and thrilling chases are an everyday occurrence in the life of a Hero. As such, it’s essential that you procure at least one ride worthy of the name, as well as someone who can drive it.
\nRides have 4 main features:
\n♦ Name: The make and model, or nickname of the ride.
\n♦ Type: Car, motorbike, boat, helicopter/plane, or armored vehicle.
\n♦ Speed: Value 1 to 3, represents your starting Speed in a chase.
\n♦ Armor: Represents how many hits the ride can sustain before blowing up.", + "bag-u": "BAG", + "notes-u": "NOTES", + "cash-u": "CA$H", + "cash_tt-u": "You will begin the game with a set number of\nCash points. Cash represents the money you can easily access and will be instrumental to allow you to buy gear or information, and to bribe people.
\nUsually, an item or service will have a cost of 1 to 3 Cash", + "shot-u": "SHOT", + "heroes-u": "HEROES", + "powertier-u": "POWER TIER", + "powertiertext-u": "CHOOSE A POWER TIER TO DETERMINE THE SCALE OF YOUR POWERS AND OF YOUR MISSION", + "ridefeat-u": "FEAT", + "evilplan-u": "EVIL PLAN", + "strongspots-u": "STRONG SPOTS", + "weakspots-u": "WEAK SPOTS", + "villaindetails-u": "THE DIRECTOR GAINS ONE HEAT POINT WHEN THE HEAT RISES TO 6, 9, AND 12.", + "villainbase-u": "BASE", + "villainstorage-u": "STORAGE", + "villaincontacts-u": "CONTACTS & CLUES" +} \ No newline at end of file From 3e63dd0008a27c00bd6e28b9d6eb023462acba48 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 17:36:19 -0400 Subject: [PATCH 65/93] New translations translation.json (Spanish) --- Outgunned Superheroes/translations/es.json | 107 +++++++++++++++++++++ 1 file changed, 107 insertions(+) create mode 100644 Outgunned Superheroes/translations/es.json diff --git a/Outgunned Superheroes/translations/es.json b/Outgunned Superheroes/translations/es.json new file mode 100644 index 000000000000..f991c517b461 --- /dev/null +++ b/Outgunned Superheroes/translations/es.json @@ -0,0 +1,107 @@ +{ + "charactertab-u": "CHARACTER", + "teamtab-u": "TEAM", + "villaintab-u": "VILLAIN", + "tooltips-u": "TOOLTIPS ", + "roll-u": "ROLL", + "reroll-u": "RE-ROLL", + "freereroll-u": "FREE RE-ROLL", + "allin-u": "ALL IN", + "name-u": "NAME", + "alias-u": "ALIAS", + "role-u": "ROLE", + "trope-u": "TROPE", + "origin-u": "ORIGIN", + "flaw-u": "FLAW", + "catchphrase-u": "CATCHPHRASE", + "brawn-u": "BRAWN", + "brawn_tt-u": "Use brawn for all actions that require physical effort", + "endure-u": "ENDUREHandle pain, keep going despite exhaustion, hold your liquor", + "fight-u": "FIGHTFight enemies bare handed or in close quarters", + "force-u": "FORCEHoist, push, pull, or break things", + "stunt-u": "STUNTJump or run recklessly, dodge bullets", + "nerves-u": "NERVES", + "nerves_tt-u": "You need nerves of steel for actions that require quick reflexes and steady hands", + "cool-u": "COOLKeep your cool, hold still, or show courage", + "drive-u": "DRIVEDrive a car or bike, pilot a plane or helicopter", + "shoot-u": "SHOOTShoot with guns or superpowers, throw objects with precision", + "survival-u": "SURVIVALFind your bearings in the wilds, improvise weapons or shelter, hunt your dinner", + "smooth-u": "SMOOTH", + "smooth_tt-u": "Show off how smooth you are whenever you have to interact with other people or want to manipulate them", + "flirt-u": "FLIRTSeduce someone or use your charm", + "leadership-u": "LEADERSHIPInspire, give orders, or intimidate people", + "speech-u": "SPEECHPersuade or deceive someone, or carry out negotiations", + "style-u": "STYLEShow style and elegance, clean up nice, or prove your artistic talent", + "focus-u": "FOCUS", + "focus_tt-u": "You’ll need focus to concentrate, to notice details, and to recall memories and knowledge", + "detect-u": "DETECTFind clues and intel, notice details, sniff out lies", + "fix-u": "FIXRepair a mechanism or vehicle, deactivate a trap", + "heal-u": "HEALGive first aid or comfort someone", + "know-u": "KNOWRemember information you learned, recall details and other useful\nknowledge", + "crime-u": "CRIME", + "crime_tt-u": "Your aptitude for crime will come in handy when acting in secret or to notice incoming threats", + "awareness-u": "AWARENESSKeep your eyes and ears open, notice incoming threats", + "dexterity-u": "DEXTERITYPerform sleight of hand, steal something, pick a lock", + "stealth-u": "STEALTHHide, sneak, or move quietly", + "streetwise-u": "STREETWISEInteract with criminals, recall information useful for moving in\nseedy neighborhoods or dealing with organized crime", + "grit-u": "GRITGrit is what makes you a Hero.\n\nWhen anyone else would run in panic, surrender, or give up hope, Grit allows you to get back\nup and keep fighting for what you believe in.", + "bad-u": "BAD!", + "gritpower-u": "POW!", + "badsufferacondition-u": "BAD: SUFFER A CONDITION", + "gain2power-u": "HOT: GAIN 1 POWER", + "power-u": "POWERWhen you get a success against all odds, when you make a great sacrifice,\nwhen you evoke a strong emotional response from the group, or when you’re at\nthe center of an epic and captivating scene, the Director can reward you with Power (⚡︎), up to 6 points.
\nYou can spend Power to gain several advantages:

\n︎⚡︎: Spend 1 Power to gain +1 to an Action or Reaction Roll.
\n⚡︎ ︎: Spend 1 Power to activate a Feat or Superpower.
\n⚡︎ ︎: Spend 1 or more Power to Show Off your Superpower.
\n⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎ : Spend 6 Power to immediately get a Spotlight.
", + "luck-u": "LUCK!You can spend your Luck to gain several advantages:

⚡︎: Spend 1 Luck gain +1 to an Action or Reaction Roll.
⚡︎: Spend 1 Luck to activate the special ability of some Feats.
⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎: Spend 6 Luck to immediately gain a Spotlight.
", + "adrenalinetext-u": " GAIN +1    6 TAKE THE SPOTLIGHT", + "spotlight-u": "SPOTLIGHT", + "spotlight_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "roulette-u": "DEATH ROULETTE", + "roulette_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "feats-u": "FEATSWhen diving into the action, you can rely on 3 Feats chosen among the ones for\nyour Role and Trope. Most Feats grant you a Free Re-roll when you act in a specific way. This greatly\nincreases your chances of success.\nOther Feats will allow you to take special actions or grant you other advantages, allowing your Hero to stand out from the crowd.", + "superpower-u": "SUPERPOWERAll Heroes can rely on an incredible Superpower tied to their Origin.\nWhen you pick a Role, you immediately gain a specific Superpower that allows\nyou to do incredible things, and to face any super-villain who dares to stand\nbetween you and the safety of the Universe.\nSuperpowers are a unique and more powerful variant of Feats.\nYour Superpower grants you passive skills that you can always rely on. Some\nSuperpowers also grant you super weapons, like kinetic or energy beams.\nAdditionally, some Superpowers allow you to spend Power (⚡) to take special actions.\nMost special actions are instantaneous, while others require a Quick Action or\na Full Turn in order to be activated.\nRemember that, while in combat, you can take a free Quick Action either\nbefore or after rolling the dice. If you use your Full Turn to activate a\nSuperpower, on the other hand, you cannot take other actions or\nmake an Action Roll.", + "mission-u": "MISSION", + "treasure-u": "TREASURE", + "experiences-u": "EXPERIENCESThe life of a superhero won’t stop at covering you in bruises and scrapes, it\nwill also leave you permanently changed by many Experiences. While playing\nsuperheroes you have a chance to collect Experiences that will influence your\ndice rolls either positively or negatively.", + "achievementsscars-u": "ACHIEVEMENTS, SCARS, BONDS & REPUTATIONS", + "youlook-u": "YOU LOOK", + "hurt-u": "HURT -", + "brawncondition-u": " BRAWN", + "tired-u": "TIRED -", + "nonecondition-u": " NONE", + "othercondition-u": " OTHER", + "nervous-u": "NERVOUS -", + "nervescondition-u": " NERVES", + "likeafool-u": "LIKE A FOOL -", + "smoothcondition-u": " SMOOTH", + "distracted-u": "DISTRACTED -", + "focuscondition-u": " FOCUS", + "scared-u": "SCARED -", + "crimecondition-u": " CRIME", + "broken-u": "BROKEN -", + "exhausted-u": "EXHAUSTED -", + "powercondition-u": " POWER", + "allcondition-u": " ALL", + "your4thcondition-u": "YOUR 4TH CONDITION IS ALWAYS BROKEN ● WHEN EXHAUSTED YOU CAN’T GAIN OR SPEND POWER
WHEN POWERLESS YOU CAN’T SPEND POWER, AND CAN’T USE YOUR SUPERPOWER AND THE FEATS  CONNECTED TO IT", + "conditions_tt-u": "In the You Look section of your Sheet, you\ncan note down the Conditions you get on\nyour mission.\nConditions impose -1 to specific dice rolls, and\ncan be accumulated as consequence of your\nfailures.", + "weaponsandgadgets-u": "WEAPONS & GADGETS", + "gunsngear_tt-u": "There are two kinds of useful items: Weapons and Gear.
If you can rely on a Helpful item of Gear, the Director can grant you one of the following benefits, depending on the circumstances:
\n♦ GAIN +1 to a roll
\n♦ GAIN A SUCCESS automatically, without rolling the dice
\n♦ GAIN THE REQUISITES for a roll that would otherwise be impossible", + "gear-u": "GEAR", + "backpack-u": "BACKPACK", + "ride-u": "RIDE", + "ride_tt-u": "Speed races and thrilling chases are an everyday occurrence in the life of a Hero. As such, it’s essential that you procure at least one ride worthy of the name, as well as someone who can drive it.
\nRides have 4 main features:
\n♦ Name: The make and model, or nickname of the ride.
\n♦ Type: Car, motorbike, boat, helicopter/plane, or armored vehicle.
\n♦ Speed: Value 1 to 3, represents your starting Speed in a chase.
\n♦ Armor: Represents how many hits the ride can sustain before blowing up.", + "bag-u": "BAG", + "notes-u": "NOTES", + "cash-u": "CA$H", + "cash_tt-u": "You will begin the game with a set number of\nCash points. Cash represents the money you can easily access and will be instrumental to allow you to buy gear or information, and to bribe people.
\nUsually, an item or service will have a cost of 1 to 3 Cash", + "shot-u": "SHOT", + "heroes-u": "HEROES", + "powertier-u": "POWER TIER", + "powertiertext-u": "CHOOSE A POWER TIER TO DETERMINE THE SCALE OF YOUR POWERS AND OF YOUR MISSION", + "ridefeat-u": "FEAT", + "evilplan-u": "EVIL PLAN", + "strongspots-u": "STRONG SPOTS", + "weakspots-u": "WEAK SPOTS", + "villaindetails-u": "THE DIRECTOR GAINS ONE HEAT POINT WHEN THE HEAT RISES TO 6, 9, AND 12.", + "villainbase-u": "BASE", + "villainstorage-u": "STORAGE", + "villaincontacts-u": "CONTACTS & CLUES" +} \ No newline at end of file From db33c5419d8f42a36177e1bb57f79ab637a9953d Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 17:36:20 -0400 Subject: [PATCH 66/93] New translations translation.json (Afrikaans) --- Outgunned Superheroes/translations/af.json | 107 +++++++++++++++++++++ 1 file changed, 107 insertions(+) create mode 100644 Outgunned Superheroes/translations/af.json diff --git a/Outgunned Superheroes/translations/af.json b/Outgunned Superheroes/translations/af.json new file mode 100644 index 000000000000..f991c517b461 --- /dev/null +++ b/Outgunned Superheroes/translations/af.json @@ -0,0 +1,107 @@ +{ + "charactertab-u": "CHARACTER", + "teamtab-u": "TEAM", + "villaintab-u": "VILLAIN", + "tooltips-u": "TOOLTIPS ", + "roll-u": "ROLL", + "reroll-u": "RE-ROLL", + "freereroll-u": "FREE RE-ROLL", + "allin-u": "ALL IN", + "name-u": "NAME", + "alias-u": "ALIAS", + "role-u": "ROLE", + "trope-u": "TROPE", + "origin-u": "ORIGIN", + "flaw-u": "FLAW", + "catchphrase-u": "CATCHPHRASE", + "brawn-u": "BRAWN", + "brawn_tt-u": "Use brawn for all actions that require physical effort", + "endure-u": "ENDUREHandle pain, keep going despite exhaustion, hold your liquor", + "fight-u": "FIGHTFight enemies bare handed or in close quarters", + "force-u": "FORCEHoist, push, pull, or break things", + "stunt-u": "STUNTJump or run recklessly, dodge bullets", + "nerves-u": "NERVES", + "nerves_tt-u": "You need nerves of steel for actions that require quick reflexes and steady hands", + "cool-u": "COOLKeep your cool, hold still, or show courage", + "drive-u": "DRIVEDrive a car or bike, pilot a plane or helicopter", + "shoot-u": "SHOOTShoot with guns or superpowers, throw objects with precision", + "survival-u": "SURVIVALFind your bearings in the wilds, improvise weapons or shelter, hunt your dinner", + "smooth-u": "SMOOTH", + "smooth_tt-u": "Show off how smooth you are whenever you have to interact with other people or want to manipulate them", + "flirt-u": "FLIRTSeduce someone or use your charm", + "leadership-u": "LEADERSHIPInspire, give orders, or intimidate people", + "speech-u": "SPEECHPersuade or deceive someone, or carry out negotiations", + "style-u": "STYLEShow style and elegance, clean up nice, or prove your artistic talent", + "focus-u": "FOCUS", + "focus_tt-u": "You’ll need focus to concentrate, to notice details, and to recall memories and knowledge", + "detect-u": "DETECTFind clues and intel, notice details, sniff out lies", + "fix-u": "FIXRepair a mechanism or vehicle, deactivate a trap", + "heal-u": "HEALGive first aid or comfort someone", + "know-u": "KNOWRemember information you learned, recall details and other useful\nknowledge", + "crime-u": "CRIME", + "crime_tt-u": "Your aptitude for crime will come in handy when acting in secret or to notice incoming threats", + "awareness-u": "AWARENESSKeep your eyes and ears open, notice incoming threats", + "dexterity-u": "DEXTERITYPerform sleight of hand, steal something, pick a lock", + "stealth-u": "STEALTHHide, sneak, or move quietly", + "streetwise-u": "STREETWISEInteract with criminals, recall information useful for moving in\nseedy neighborhoods or dealing with organized crime", + "grit-u": "GRITGrit is what makes you a Hero.\n\nWhen anyone else would run in panic, surrender, or give up hope, Grit allows you to get back\nup and keep fighting for what you believe in.", + "bad-u": "BAD!", + "gritpower-u": "POW!", + "badsufferacondition-u": "BAD: SUFFER A CONDITION", + "gain2power-u": "HOT: GAIN 1 POWER", + "power-u": "POWERWhen you get a success against all odds, when you make a great sacrifice,\nwhen you evoke a strong emotional response from the group, or when you’re at\nthe center of an epic and captivating scene, the Director can reward you with Power (⚡︎), up to 6 points.
\nYou can spend Power to gain several advantages:

\n︎⚡︎: Spend 1 Power to gain +1 to an Action or Reaction Roll.
\n⚡︎ ︎: Spend 1 Power to activate a Feat or Superpower.
\n⚡︎ ︎: Spend 1 or more Power to Show Off your Superpower.
\n⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎ : Spend 6 Power to immediately get a Spotlight.
", + "luck-u": "LUCK!You can spend your Luck to gain several advantages:

⚡︎: Spend 1 Luck gain +1 to an Action or Reaction Roll.
⚡︎: Spend 1 Luck to activate the special ability of some Feats.
⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎: Spend 6 Luck to immediately gain a Spotlight.
", + "adrenalinetext-u": " GAIN +1    6 TAKE THE SPOTLIGHT", + "spotlight-u": "SPOTLIGHT", + "spotlight_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "roulette-u": "DEATH ROULETTE", + "roulette_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "feats-u": "FEATSWhen diving into the action, you can rely on 3 Feats chosen among the ones for\nyour Role and Trope. Most Feats grant you a Free Re-roll when you act in a specific way. This greatly\nincreases your chances of success.\nOther Feats will allow you to take special actions or grant you other advantages, allowing your Hero to stand out from the crowd.", + "superpower-u": "SUPERPOWERAll Heroes can rely on an incredible Superpower tied to their Origin.\nWhen you pick a Role, you immediately gain a specific Superpower that allows\nyou to do incredible things, and to face any super-villain who dares to stand\nbetween you and the safety of the Universe.\nSuperpowers are a unique and more powerful variant of Feats.\nYour Superpower grants you passive skills that you can always rely on. Some\nSuperpowers also grant you super weapons, like kinetic or energy beams.\nAdditionally, some Superpowers allow you to spend Power (⚡) to take special actions.\nMost special actions are instantaneous, while others require a Quick Action or\na Full Turn in order to be activated.\nRemember that, while in combat, you can take a free Quick Action either\nbefore or after rolling the dice. If you use your Full Turn to activate a\nSuperpower, on the other hand, you cannot take other actions or\nmake an Action Roll.", + "mission-u": "MISSION", + "treasure-u": "TREASURE", + "experiences-u": "EXPERIENCESThe life of a superhero won’t stop at covering you in bruises and scrapes, it\nwill also leave you permanently changed by many Experiences. While playing\nsuperheroes you have a chance to collect Experiences that will influence your\ndice rolls either positively or negatively.", + "achievementsscars-u": "ACHIEVEMENTS, SCARS, BONDS & REPUTATIONS", + "youlook-u": "YOU LOOK", + "hurt-u": "HURT -", + "brawncondition-u": " BRAWN", + "tired-u": "TIRED -", + "nonecondition-u": " NONE", + "othercondition-u": " OTHER", + "nervous-u": "NERVOUS -", + "nervescondition-u": " NERVES", + "likeafool-u": "LIKE A FOOL -", + "smoothcondition-u": " SMOOTH", + "distracted-u": "DISTRACTED -", + "focuscondition-u": " FOCUS", + "scared-u": "SCARED -", + "crimecondition-u": " CRIME", + "broken-u": "BROKEN -", + "exhausted-u": "EXHAUSTED -", + "powercondition-u": " POWER", + "allcondition-u": " ALL", + "your4thcondition-u": "YOUR 4TH CONDITION IS ALWAYS BROKEN ● WHEN EXHAUSTED YOU CAN’T GAIN OR SPEND POWER
WHEN POWERLESS YOU CAN’T SPEND POWER, AND CAN’T USE YOUR SUPERPOWER AND THE FEATS  CONNECTED TO IT", + "conditions_tt-u": "In the You Look section of your Sheet, you\ncan note down the Conditions you get on\nyour mission.\nConditions impose -1 to specific dice rolls, and\ncan be accumulated as consequence of your\nfailures.", + "weaponsandgadgets-u": "WEAPONS & GADGETS", + "gunsngear_tt-u": "There are two kinds of useful items: Weapons and Gear.
If you can rely on a Helpful item of Gear, the Director can grant you one of the following benefits, depending on the circumstances:
\n♦ GAIN +1 to a roll
\n♦ GAIN A SUCCESS automatically, without rolling the dice
\n♦ GAIN THE REQUISITES for a roll that would otherwise be impossible", + "gear-u": "GEAR", + "backpack-u": "BACKPACK", + "ride-u": "RIDE", + "ride_tt-u": "Speed races and thrilling chases are an everyday occurrence in the life of a Hero. As such, it’s essential that you procure at least one ride worthy of the name, as well as someone who can drive it.
\nRides have 4 main features:
\n♦ Name: The make and model, or nickname of the ride.
\n♦ Type: Car, motorbike, boat, helicopter/plane, or armored vehicle.
\n♦ Speed: Value 1 to 3, represents your starting Speed in a chase.
\n♦ Armor: Represents how many hits the ride can sustain before blowing up.", + "bag-u": "BAG", + "notes-u": "NOTES", + "cash-u": "CA$H", + "cash_tt-u": "You will begin the game with a set number of\nCash points. Cash represents the money you can easily access and will be instrumental to allow you to buy gear or information, and to bribe people.
\nUsually, an item or service will have a cost of 1 to 3 Cash", + "shot-u": "SHOT", + "heroes-u": "HEROES", + "powertier-u": "POWER TIER", + "powertiertext-u": "CHOOSE A POWER TIER TO DETERMINE THE SCALE OF YOUR POWERS AND OF YOUR MISSION", + "ridefeat-u": "FEAT", + "evilplan-u": "EVIL PLAN", + "strongspots-u": "STRONG SPOTS", + "weakspots-u": "WEAK SPOTS", + "villaindetails-u": "THE DIRECTOR GAINS ONE HEAT POINT WHEN THE HEAT RISES TO 6, 9, AND 12.", + "villainbase-u": "BASE", + "villainstorage-u": "STORAGE", + "villaincontacts-u": "CONTACTS & CLUES" +} \ No newline at end of file From 0222a6b0cf147dd0a7c815f639f5f581ace24a5c Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 17:36:22 -0400 Subject: [PATCH 67/93] New translations translation.json (Catalan) --- Outgunned Superheroes/translations/ca.json | 107 +++++++++++++++++++++ 1 file changed, 107 insertions(+) create mode 100644 Outgunned Superheroes/translations/ca.json diff --git a/Outgunned Superheroes/translations/ca.json b/Outgunned Superheroes/translations/ca.json new file mode 100644 index 000000000000..f991c517b461 --- /dev/null +++ b/Outgunned Superheroes/translations/ca.json @@ -0,0 +1,107 @@ +{ + "charactertab-u": "CHARACTER", + "teamtab-u": "TEAM", + "villaintab-u": "VILLAIN", + "tooltips-u": "TOOLTIPS ", + "roll-u": "ROLL", + "reroll-u": "RE-ROLL", + "freereroll-u": "FREE RE-ROLL", + "allin-u": "ALL IN", + "name-u": "NAME", + "alias-u": "ALIAS", + "role-u": "ROLE", + "trope-u": "TROPE", + "origin-u": "ORIGIN", + "flaw-u": "FLAW", + "catchphrase-u": "CATCHPHRASE", + "brawn-u": "BRAWN", + "brawn_tt-u": "Use brawn for all actions that require physical effort", + "endure-u": "ENDUREHandle pain, keep going despite exhaustion, hold your liquor", + "fight-u": "FIGHTFight enemies bare handed or in close quarters", + "force-u": "FORCEHoist, push, pull, or break things", + "stunt-u": "STUNTJump or run recklessly, dodge bullets", + "nerves-u": "NERVES", + "nerves_tt-u": "You need nerves of steel for actions that require quick reflexes and steady hands", + "cool-u": "COOLKeep your cool, hold still, or show courage", + "drive-u": "DRIVEDrive a car or bike, pilot a plane or helicopter", + "shoot-u": "SHOOTShoot with guns or superpowers, throw objects with precision", + "survival-u": "SURVIVALFind your bearings in the wilds, improvise weapons or shelter, hunt your dinner", + "smooth-u": "SMOOTH", + "smooth_tt-u": "Show off how smooth you are whenever you have to interact with other people or want to manipulate them", + "flirt-u": "FLIRTSeduce someone or use your charm", + "leadership-u": "LEADERSHIPInspire, give orders, or intimidate people", + "speech-u": "SPEECHPersuade or deceive someone, or carry out negotiations", + "style-u": "STYLEShow style and elegance, clean up nice, or prove your artistic talent", + "focus-u": "FOCUS", + "focus_tt-u": "You’ll need focus to concentrate, to notice details, and to recall memories and knowledge", + "detect-u": "DETECTFind clues and intel, notice details, sniff out lies", + "fix-u": "FIXRepair a mechanism or vehicle, deactivate a trap", + "heal-u": "HEALGive first aid or comfort someone", + "know-u": "KNOWRemember information you learned, recall details and other useful\nknowledge", + "crime-u": "CRIME", + "crime_tt-u": "Your aptitude for crime will come in handy when acting in secret or to notice incoming threats", + "awareness-u": "AWARENESSKeep your eyes and ears open, notice incoming threats", + "dexterity-u": "DEXTERITYPerform sleight of hand, steal something, pick a lock", + "stealth-u": "STEALTHHide, sneak, or move quietly", + "streetwise-u": "STREETWISEInteract with criminals, recall information useful for moving in\nseedy neighborhoods or dealing with organized crime", + "grit-u": "GRITGrit is what makes you a Hero.\n\nWhen anyone else would run in panic, surrender, or give up hope, Grit allows you to get back\nup and keep fighting for what you believe in.", + "bad-u": "BAD!", + "gritpower-u": "POW!", + "badsufferacondition-u": "BAD: SUFFER A CONDITION", + "gain2power-u": "HOT: GAIN 1 POWER", + "power-u": "POWERWhen you get a success against all odds, when you make a great sacrifice,\nwhen you evoke a strong emotional response from the group, or when you’re at\nthe center of an epic and captivating scene, the Director can reward you with Power (⚡︎), up to 6 points.
\nYou can spend Power to gain several advantages:

\n︎⚡︎: Spend 1 Power to gain +1 to an Action or Reaction Roll.
\n⚡︎ ︎: Spend 1 Power to activate a Feat or Superpower.
\n⚡︎ ︎: Spend 1 or more Power to Show Off your Superpower.
\n⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎ : Spend 6 Power to immediately get a Spotlight.
", + "luck-u": "LUCK!You can spend your Luck to gain several advantages:

⚡︎: Spend 1 Luck gain +1 to an Action or Reaction Roll.
⚡︎: Spend 1 Luck to activate the special ability of some Feats.
⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎: Spend 6 Luck to immediately gain a Spotlight.
", + "adrenalinetext-u": " GAIN +1    6 TAKE THE SPOTLIGHT", + "spotlight-u": "SPOTLIGHT", + "spotlight_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "roulette-u": "DEATH ROULETTE", + "roulette_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "feats-u": "FEATSWhen diving into the action, you can rely on 3 Feats chosen among the ones for\nyour Role and Trope. Most Feats grant you a Free Re-roll when you act in a specific way. This greatly\nincreases your chances of success.\nOther Feats will allow you to take special actions or grant you other advantages, allowing your Hero to stand out from the crowd.", + "superpower-u": "SUPERPOWERAll Heroes can rely on an incredible Superpower tied to their Origin.\nWhen you pick a Role, you immediately gain a specific Superpower that allows\nyou to do incredible things, and to face any super-villain who dares to stand\nbetween you and the safety of the Universe.\nSuperpowers are a unique and more powerful variant of Feats.\nYour Superpower grants you passive skills that you can always rely on. Some\nSuperpowers also grant you super weapons, like kinetic or energy beams.\nAdditionally, some Superpowers allow you to spend Power (⚡) to take special actions.\nMost special actions are instantaneous, while others require a Quick Action or\na Full Turn in order to be activated.\nRemember that, while in combat, you can take a free Quick Action either\nbefore or after rolling the dice. If you use your Full Turn to activate a\nSuperpower, on the other hand, you cannot take other actions or\nmake an Action Roll.", + "mission-u": "MISSION", + "treasure-u": "TREASURE", + "experiences-u": "EXPERIENCESThe life of a superhero won’t stop at covering you in bruises and scrapes, it\nwill also leave you permanently changed by many Experiences. While playing\nsuperheroes you have a chance to collect Experiences that will influence your\ndice rolls either positively or negatively.", + "achievementsscars-u": "ACHIEVEMENTS, SCARS, BONDS & REPUTATIONS", + "youlook-u": "YOU LOOK", + "hurt-u": "HURT -", + "brawncondition-u": " BRAWN", + "tired-u": "TIRED -", + "nonecondition-u": " NONE", + "othercondition-u": " OTHER", + "nervous-u": "NERVOUS -", + "nervescondition-u": " NERVES", + "likeafool-u": "LIKE A FOOL -", + "smoothcondition-u": " SMOOTH", + "distracted-u": "DISTRACTED -", + "focuscondition-u": " FOCUS", + "scared-u": "SCARED -", + "crimecondition-u": " CRIME", + "broken-u": "BROKEN -", + "exhausted-u": "EXHAUSTED -", + "powercondition-u": " POWER", + "allcondition-u": " ALL", + "your4thcondition-u": "YOUR 4TH CONDITION IS ALWAYS BROKEN ● WHEN EXHAUSTED YOU CAN’T GAIN OR SPEND POWER
WHEN POWERLESS YOU CAN’T SPEND POWER, AND CAN’T USE YOUR SUPERPOWER AND THE FEATS  CONNECTED TO IT", + "conditions_tt-u": "In the You Look section of your Sheet, you\ncan note down the Conditions you get on\nyour mission.\nConditions impose -1 to specific dice rolls, and\ncan be accumulated as consequence of your\nfailures.", + "weaponsandgadgets-u": "WEAPONS & GADGETS", + "gunsngear_tt-u": "There are two kinds of useful items: Weapons and Gear.
If you can rely on a Helpful item of Gear, the Director can grant you one of the following benefits, depending on the circumstances:
\n♦ GAIN +1 to a roll
\n♦ GAIN A SUCCESS automatically, without rolling the dice
\n♦ GAIN THE REQUISITES for a roll that would otherwise be impossible", + "gear-u": "GEAR", + "backpack-u": "BACKPACK", + "ride-u": "RIDE", + "ride_tt-u": "Speed races and thrilling chases are an everyday occurrence in the life of a Hero. As such, it’s essential that you procure at least one ride worthy of the name, as well as someone who can drive it.
\nRides have 4 main features:
\n♦ Name: The make and model, or nickname of the ride.
\n♦ Type: Car, motorbike, boat, helicopter/plane, or armored vehicle.
\n♦ Speed: Value 1 to 3, represents your starting Speed in a chase.
\n♦ Armor: Represents how many hits the ride can sustain before blowing up.", + "bag-u": "BAG", + "notes-u": "NOTES", + "cash-u": "CA$H", + "cash_tt-u": "You will begin the game with a set number of\nCash points. Cash represents the money you can easily access and will be instrumental to allow you to buy gear or information, and to bribe people.
\nUsually, an item or service will have a cost of 1 to 3 Cash", + "shot-u": "SHOT", + "heroes-u": "HEROES", + "powertier-u": "POWER TIER", + "powertiertext-u": "CHOOSE A POWER TIER TO DETERMINE THE SCALE OF YOUR POWERS AND OF YOUR MISSION", + "ridefeat-u": "FEAT", + "evilplan-u": "EVIL PLAN", + "strongspots-u": "STRONG SPOTS", + "weakspots-u": "WEAK SPOTS", + "villaindetails-u": "THE DIRECTOR GAINS ONE HEAT POINT WHEN THE HEAT RISES TO 6, 9, AND 12.", + "villainbase-u": "BASE", + "villainstorage-u": "STORAGE", + "villaincontacts-u": "CONTACTS & CLUES" +} \ No newline at end of file From 240e37346d87150ddb52fb94cf9548abd8d56a0b Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 17:36:23 -0400 Subject: [PATCH 68/93] New translations translation.json (Czech) --- Outgunned Superheroes/translations/cs.json | 107 +++++++++++++++++++++ 1 file changed, 107 insertions(+) create mode 100644 Outgunned Superheroes/translations/cs.json diff --git a/Outgunned Superheroes/translations/cs.json b/Outgunned Superheroes/translations/cs.json new file mode 100644 index 000000000000..f991c517b461 --- /dev/null +++ b/Outgunned Superheroes/translations/cs.json @@ -0,0 +1,107 @@ +{ + "charactertab-u": "CHARACTER", + "teamtab-u": "TEAM", + "villaintab-u": "VILLAIN", + "tooltips-u": "TOOLTIPS ", + "roll-u": "ROLL", + "reroll-u": "RE-ROLL", + "freereroll-u": "FREE RE-ROLL", + "allin-u": "ALL IN", + "name-u": "NAME", + "alias-u": "ALIAS", + "role-u": "ROLE", + "trope-u": "TROPE", + "origin-u": "ORIGIN", + "flaw-u": "FLAW", + "catchphrase-u": "CATCHPHRASE", + "brawn-u": "BRAWN", + "brawn_tt-u": "Use brawn for all actions that require physical effort", + "endure-u": "ENDUREHandle pain, keep going despite exhaustion, hold your liquor", + "fight-u": "FIGHTFight enemies bare handed or in close quarters", + "force-u": "FORCEHoist, push, pull, or break things", + "stunt-u": "STUNTJump or run recklessly, dodge bullets", + "nerves-u": "NERVES", + "nerves_tt-u": "You need nerves of steel for actions that require quick reflexes and steady hands", + "cool-u": "COOLKeep your cool, hold still, or show courage", + "drive-u": "DRIVEDrive a car or bike, pilot a plane or helicopter", + "shoot-u": "SHOOTShoot with guns or superpowers, throw objects with precision", + "survival-u": "SURVIVALFind your bearings in the wilds, improvise weapons or shelter, hunt your dinner", + "smooth-u": "SMOOTH", + "smooth_tt-u": "Show off how smooth you are whenever you have to interact with other people or want to manipulate them", + "flirt-u": "FLIRTSeduce someone or use your charm", + "leadership-u": "LEADERSHIPInspire, give orders, or intimidate people", + "speech-u": "SPEECHPersuade or deceive someone, or carry out negotiations", + "style-u": "STYLEShow style and elegance, clean up nice, or prove your artistic talent", + "focus-u": "FOCUS", + "focus_tt-u": "You’ll need focus to concentrate, to notice details, and to recall memories and knowledge", + "detect-u": "DETECTFind clues and intel, notice details, sniff out lies", + "fix-u": "FIXRepair a mechanism or vehicle, deactivate a trap", + "heal-u": "HEALGive first aid or comfort someone", + "know-u": "KNOWRemember information you learned, recall details and other useful\nknowledge", + "crime-u": "CRIME", + "crime_tt-u": "Your aptitude for crime will come in handy when acting in secret or to notice incoming threats", + "awareness-u": "AWARENESSKeep your eyes and ears open, notice incoming threats", + "dexterity-u": "DEXTERITYPerform sleight of hand, steal something, pick a lock", + "stealth-u": "STEALTHHide, sneak, or move quietly", + "streetwise-u": "STREETWISEInteract with criminals, recall information useful for moving in\nseedy neighborhoods or dealing with organized crime", + "grit-u": "GRITGrit is what makes you a Hero.\n\nWhen anyone else would run in panic, surrender, or give up hope, Grit allows you to get back\nup and keep fighting for what you believe in.", + "bad-u": "BAD!", + "gritpower-u": "POW!", + "badsufferacondition-u": "BAD: SUFFER A CONDITION", + "gain2power-u": "HOT: GAIN 1 POWER", + "power-u": "POWERWhen you get a success against all odds, when you make a great sacrifice,\nwhen you evoke a strong emotional response from the group, or when you’re at\nthe center of an epic and captivating scene, the Director can reward you with Power (⚡︎), up to 6 points.
\nYou can spend Power to gain several advantages:

\n︎⚡︎: Spend 1 Power to gain +1 to an Action or Reaction Roll.
\n⚡︎ ︎: Spend 1 Power to activate a Feat or Superpower.
\n⚡︎ ︎: Spend 1 or more Power to Show Off your Superpower.
\n⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎ : Spend 6 Power to immediately get a Spotlight.
", + "luck-u": "LUCK!You can spend your Luck to gain several advantages:

⚡︎: Spend 1 Luck gain +1 to an Action or Reaction Roll.
⚡︎: Spend 1 Luck to activate the special ability of some Feats.
⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎: Spend 6 Luck to immediately gain a Spotlight.
", + "adrenalinetext-u": " GAIN +1    6 TAKE THE SPOTLIGHT", + "spotlight-u": "SPOTLIGHT", + "spotlight_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "roulette-u": "DEATH ROULETTE", + "roulette_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "feats-u": "FEATSWhen diving into the action, you can rely on 3 Feats chosen among the ones for\nyour Role and Trope. Most Feats grant you a Free Re-roll when you act in a specific way. This greatly\nincreases your chances of success.\nOther Feats will allow you to take special actions or grant you other advantages, allowing your Hero to stand out from the crowd.", + "superpower-u": "SUPERPOWERAll Heroes can rely on an incredible Superpower tied to their Origin.\nWhen you pick a Role, you immediately gain a specific Superpower that allows\nyou to do incredible things, and to face any super-villain who dares to stand\nbetween you and the safety of the Universe.\nSuperpowers are a unique and more powerful variant of Feats.\nYour Superpower grants you passive skills that you can always rely on. Some\nSuperpowers also grant you super weapons, like kinetic or energy beams.\nAdditionally, some Superpowers allow you to spend Power (⚡) to take special actions.\nMost special actions are instantaneous, while others require a Quick Action or\na Full Turn in order to be activated.\nRemember that, while in combat, you can take a free Quick Action either\nbefore or after rolling the dice. If you use your Full Turn to activate a\nSuperpower, on the other hand, you cannot take other actions or\nmake an Action Roll.", + "mission-u": "MISSION", + "treasure-u": "TREASURE", + "experiences-u": "EXPERIENCESThe life of a superhero won’t stop at covering you in bruises and scrapes, it\nwill also leave you permanently changed by many Experiences. While playing\nsuperheroes you have a chance to collect Experiences that will influence your\ndice rolls either positively or negatively.", + "achievementsscars-u": "ACHIEVEMENTS, SCARS, BONDS & REPUTATIONS", + "youlook-u": "YOU LOOK", + "hurt-u": "HURT -", + "brawncondition-u": " BRAWN", + "tired-u": "TIRED -", + "nonecondition-u": " NONE", + "othercondition-u": " OTHER", + "nervous-u": "NERVOUS -", + "nervescondition-u": " NERVES", + "likeafool-u": "LIKE A FOOL -", + "smoothcondition-u": " SMOOTH", + "distracted-u": "DISTRACTED -", + "focuscondition-u": " FOCUS", + "scared-u": "SCARED -", + "crimecondition-u": " CRIME", + "broken-u": "BROKEN -", + "exhausted-u": "EXHAUSTED -", + "powercondition-u": " POWER", + "allcondition-u": " ALL", + "your4thcondition-u": "YOUR 4TH CONDITION IS ALWAYS BROKEN ● WHEN EXHAUSTED YOU CAN’T GAIN OR SPEND POWER
WHEN POWERLESS YOU CAN’T SPEND POWER, AND CAN’T USE YOUR SUPERPOWER AND THE FEATS  CONNECTED TO IT", + "conditions_tt-u": "In the You Look section of your Sheet, you\ncan note down the Conditions you get on\nyour mission.\nConditions impose -1 to specific dice rolls, and\ncan be accumulated as consequence of your\nfailures.", + "weaponsandgadgets-u": "WEAPONS & GADGETS", + "gunsngear_tt-u": "There are two kinds of useful items: Weapons and Gear.
If you can rely on a Helpful item of Gear, the Director can grant you one of the following benefits, depending on the circumstances:
\n♦ GAIN +1 to a roll
\n♦ GAIN A SUCCESS automatically, without rolling the dice
\n♦ GAIN THE REQUISITES for a roll that would otherwise be impossible", + "gear-u": "GEAR", + "backpack-u": "BACKPACK", + "ride-u": "RIDE", + "ride_tt-u": "Speed races and thrilling chases are an everyday occurrence in the life of a Hero. As such, it’s essential that you procure at least one ride worthy of the name, as well as someone who can drive it.
\nRides have 4 main features:
\n♦ Name: The make and model, or nickname of the ride.
\n♦ Type: Car, motorbike, boat, helicopter/plane, or armored vehicle.
\n♦ Speed: Value 1 to 3, represents your starting Speed in a chase.
\n♦ Armor: Represents how many hits the ride can sustain before blowing up.", + "bag-u": "BAG", + "notes-u": "NOTES", + "cash-u": "CA$H", + "cash_tt-u": "You will begin the game with a set number of\nCash points. Cash represents the money you can easily access and will be instrumental to allow you to buy gear or information, and to bribe people.
\nUsually, an item or service will have a cost of 1 to 3 Cash", + "shot-u": "SHOT", + "heroes-u": "HEROES", + "powertier-u": "POWER TIER", + "powertiertext-u": "CHOOSE A POWER TIER TO DETERMINE THE SCALE OF YOUR POWERS AND OF YOUR MISSION", + "ridefeat-u": "FEAT", + "evilplan-u": "EVIL PLAN", + "strongspots-u": "STRONG SPOTS", + "weakspots-u": "WEAK SPOTS", + "villaindetails-u": "THE DIRECTOR GAINS ONE HEAT POINT WHEN THE HEAT RISES TO 6, 9, AND 12.", + "villainbase-u": "BASE", + "villainstorage-u": "STORAGE", + "villaincontacts-u": "CONTACTS & CLUES" +} \ No newline at end of file From e54c35d2c58bdb4bfd1d5842c8044c6325cda297 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 17:36:25 -0400 Subject: [PATCH 69/93] New translations translation.json (Danish) --- Outgunned Superheroes/translations/da.json | 107 +++++++++++++++++++++ 1 file changed, 107 insertions(+) create mode 100644 Outgunned Superheroes/translations/da.json diff --git a/Outgunned Superheroes/translations/da.json b/Outgunned Superheroes/translations/da.json new file mode 100644 index 000000000000..f991c517b461 --- /dev/null +++ b/Outgunned Superheroes/translations/da.json @@ -0,0 +1,107 @@ +{ + "charactertab-u": "CHARACTER", + "teamtab-u": "TEAM", + "villaintab-u": "VILLAIN", + "tooltips-u": "TOOLTIPS ", + "roll-u": "ROLL", + "reroll-u": "RE-ROLL", + "freereroll-u": "FREE RE-ROLL", + "allin-u": "ALL IN", + "name-u": "NAME", + "alias-u": "ALIAS", + "role-u": "ROLE", + "trope-u": "TROPE", + "origin-u": "ORIGIN", + "flaw-u": "FLAW", + "catchphrase-u": "CATCHPHRASE", + "brawn-u": "BRAWN", + "brawn_tt-u": "Use brawn for all actions that require physical effort", + "endure-u": "ENDUREHandle pain, keep going despite exhaustion, hold your liquor", + "fight-u": "FIGHTFight enemies bare handed or in close quarters", + "force-u": "FORCEHoist, push, pull, or break things", + "stunt-u": "STUNTJump or run recklessly, dodge bullets", + "nerves-u": "NERVES", + "nerves_tt-u": "You need nerves of steel for actions that require quick reflexes and steady hands", + "cool-u": "COOLKeep your cool, hold still, or show courage", + "drive-u": "DRIVEDrive a car or bike, pilot a plane or helicopter", + "shoot-u": "SHOOTShoot with guns or superpowers, throw objects with precision", + "survival-u": "SURVIVALFind your bearings in the wilds, improvise weapons or shelter, hunt your dinner", + "smooth-u": "SMOOTH", + "smooth_tt-u": "Show off how smooth you are whenever you have to interact with other people or want to manipulate them", + "flirt-u": "FLIRTSeduce someone or use your charm", + "leadership-u": "LEADERSHIPInspire, give orders, or intimidate people", + "speech-u": "SPEECHPersuade or deceive someone, or carry out negotiations", + "style-u": "STYLEShow style and elegance, clean up nice, or prove your artistic talent", + "focus-u": "FOCUS", + "focus_tt-u": "You’ll need focus to concentrate, to notice details, and to recall memories and knowledge", + "detect-u": "DETECTFind clues and intel, notice details, sniff out lies", + "fix-u": "FIXRepair a mechanism or vehicle, deactivate a trap", + "heal-u": "HEALGive first aid or comfort someone", + "know-u": "KNOWRemember information you learned, recall details and other useful\nknowledge", + "crime-u": "CRIME", + "crime_tt-u": "Your aptitude for crime will come in handy when acting in secret or to notice incoming threats", + "awareness-u": "AWARENESSKeep your eyes and ears open, notice incoming threats", + "dexterity-u": "DEXTERITYPerform sleight of hand, steal something, pick a lock", + "stealth-u": "STEALTHHide, sneak, or move quietly", + "streetwise-u": "STREETWISEInteract with criminals, recall information useful for moving in\nseedy neighborhoods or dealing with organized crime", + "grit-u": "GRITGrit is what makes you a Hero.\n\nWhen anyone else would run in panic, surrender, or give up hope, Grit allows you to get back\nup and keep fighting for what you believe in.", + "bad-u": "BAD!", + "gritpower-u": "POW!", + "badsufferacondition-u": "BAD: SUFFER A CONDITION", + "gain2power-u": "HOT: GAIN 1 POWER", + "power-u": "POWERWhen you get a success against all odds, when you make a great sacrifice,\nwhen you evoke a strong emotional response from the group, or when you’re at\nthe center of an epic and captivating scene, the Director can reward you with Power (⚡︎), up to 6 points.
\nYou can spend Power to gain several advantages:

\n︎⚡︎: Spend 1 Power to gain +1 to an Action or Reaction Roll.
\n⚡︎ ︎: Spend 1 Power to activate a Feat or Superpower.
\n⚡︎ ︎: Spend 1 or more Power to Show Off your Superpower.
\n⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎ : Spend 6 Power to immediately get a Spotlight.
", + "luck-u": "LUCK!You can spend your Luck to gain several advantages:

⚡︎: Spend 1 Luck gain +1 to an Action or Reaction Roll.
⚡︎: Spend 1 Luck to activate the special ability of some Feats.
⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎: Spend 6 Luck to immediately gain a Spotlight.
", + "adrenalinetext-u": " GAIN +1    6 TAKE THE SPOTLIGHT", + "spotlight-u": "SPOTLIGHT", + "spotlight_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "roulette-u": "DEATH ROULETTE", + "roulette_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "feats-u": "FEATSWhen diving into the action, you can rely on 3 Feats chosen among the ones for\nyour Role and Trope. Most Feats grant you a Free Re-roll when you act in a specific way. This greatly\nincreases your chances of success.\nOther Feats will allow you to take special actions or grant you other advantages, allowing your Hero to stand out from the crowd.", + "superpower-u": "SUPERPOWERAll Heroes can rely on an incredible Superpower tied to their Origin.\nWhen you pick a Role, you immediately gain a specific Superpower that allows\nyou to do incredible things, and to face any super-villain who dares to stand\nbetween you and the safety of the Universe.\nSuperpowers are a unique and more powerful variant of Feats.\nYour Superpower grants you passive skills that you can always rely on. Some\nSuperpowers also grant you super weapons, like kinetic or energy beams.\nAdditionally, some Superpowers allow you to spend Power (⚡) to take special actions.\nMost special actions are instantaneous, while others require a Quick Action or\na Full Turn in order to be activated.\nRemember that, while in combat, you can take a free Quick Action either\nbefore or after rolling the dice. If you use your Full Turn to activate a\nSuperpower, on the other hand, you cannot take other actions or\nmake an Action Roll.", + "mission-u": "MISSION", + "treasure-u": "TREASURE", + "experiences-u": "EXPERIENCESThe life of a superhero won’t stop at covering you in bruises and scrapes, it\nwill also leave you permanently changed by many Experiences. While playing\nsuperheroes you have a chance to collect Experiences that will influence your\ndice rolls either positively or negatively.", + "achievementsscars-u": "ACHIEVEMENTS, SCARS, BONDS & REPUTATIONS", + "youlook-u": "YOU LOOK", + "hurt-u": "HURT -", + "brawncondition-u": " BRAWN", + "tired-u": "TIRED -", + "nonecondition-u": " NONE", + "othercondition-u": " OTHER", + "nervous-u": "NERVOUS -", + "nervescondition-u": " NERVES", + "likeafool-u": "LIKE A FOOL -", + "smoothcondition-u": " SMOOTH", + "distracted-u": "DISTRACTED -", + "focuscondition-u": " FOCUS", + "scared-u": "SCARED -", + "crimecondition-u": " CRIME", + "broken-u": "BROKEN -", + "exhausted-u": "EXHAUSTED -", + "powercondition-u": " POWER", + "allcondition-u": " ALL", + "your4thcondition-u": "YOUR 4TH CONDITION IS ALWAYS BROKEN ● WHEN EXHAUSTED YOU CAN’T GAIN OR SPEND POWER
WHEN POWERLESS YOU CAN’T SPEND POWER, AND CAN’T USE YOUR SUPERPOWER AND THE FEATS  CONNECTED TO IT", + "conditions_tt-u": "In the You Look section of your Sheet, you\ncan note down the Conditions you get on\nyour mission.\nConditions impose -1 to specific dice rolls, and\ncan be accumulated as consequence of your\nfailures.", + "weaponsandgadgets-u": "WEAPONS & GADGETS", + "gunsngear_tt-u": "There are two kinds of useful items: Weapons and Gear.
If you can rely on a Helpful item of Gear, the Director can grant you one of the following benefits, depending on the circumstances:
\n♦ GAIN +1 to a roll
\n♦ GAIN A SUCCESS automatically, without rolling the dice
\n♦ GAIN THE REQUISITES for a roll that would otherwise be impossible", + "gear-u": "GEAR", + "backpack-u": "BACKPACK", + "ride-u": "RIDE", + "ride_tt-u": "Speed races and thrilling chases are an everyday occurrence in the life of a Hero. As such, it’s essential that you procure at least one ride worthy of the name, as well as someone who can drive it.
\nRides have 4 main features:
\n♦ Name: The make and model, or nickname of the ride.
\n♦ Type: Car, motorbike, boat, helicopter/plane, or armored vehicle.
\n♦ Speed: Value 1 to 3, represents your starting Speed in a chase.
\n♦ Armor: Represents how many hits the ride can sustain before blowing up.", + "bag-u": "BAG", + "notes-u": "NOTES", + "cash-u": "CA$H", + "cash_tt-u": "You will begin the game with a set number of\nCash points. Cash represents the money you can easily access and will be instrumental to allow you to buy gear or information, and to bribe people.
\nUsually, an item or service will have a cost of 1 to 3 Cash", + "shot-u": "SHOT", + "heroes-u": "HEROES", + "powertier-u": "POWER TIER", + "powertiertext-u": "CHOOSE A POWER TIER TO DETERMINE THE SCALE OF YOUR POWERS AND OF YOUR MISSION", + "ridefeat-u": "FEAT", + "evilplan-u": "EVIL PLAN", + "strongspots-u": "STRONG SPOTS", + "weakspots-u": "WEAK SPOTS", + "villaindetails-u": "THE DIRECTOR GAINS ONE HEAT POINT WHEN THE HEAT RISES TO 6, 9, AND 12.", + "villainbase-u": "BASE", + "villainstorage-u": "STORAGE", + "villaincontacts-u": "CONTACTS & CLUES" +} \ No newline at end of file From f44820d298902e3a7c1778133655373cb38038af Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 17:36:26 -0400 Subject: [PATCH 70/93] New translations translation.json (German) --- Outgunned Superheroes/translations/de.json | 107 +++++++++++++++++++++ 1 file changed, 107 insertions(+) create mode 100644 Outgunned Superheroes/translations/de.json diff --git a/Outgunned Superheroes/translations/de.json b/Outgunned Superheroes/translations/de.json new file mode 100644 index 000000000000..f991c517b461 --- /dev/null +++ b/Outgunned Superheroes/translations/de.json @@ -0,0 +1,107 @@ +{ + "charactertab-u": "CHARACTER", + "teamtab-u": "TEAM", + "villaintab-u": "VILLAIN", + "tooltips-u": "TOOLTIPS ", + "roll-u": "ROLL", + "reroll-u": "RE-ROLL", + "freereroll-u": "FREE RE-ROLL", + "allin-u": "ALL IN", + "name-u": "NAME", + "alias-u": "ALIAS", + "role-u": "ROLE", + "trope-u": "TROPE", + "origin-u": "ORIGIN", + "flaw-u": "FLAW", + "catchphrase-u": "CATCHPHRASE", + "brawn-u": "BRAWN", + "brawn_tt-u": "Use brawn for all actions that require physical effort", + "endure-u": "ENDUREHandle pain, keep going despite exhaustion, hold your liquor", + "fight-u": "FIGHTFight enemies bare handed or in close quarters", + "force-u": "FORCEHoist, push, pull, or break things", + "stunt-u": "STUNTJump or run recklessly, dodge bullets", + "nerves-u": "NERVES", + "nerves_tt-u": "You need nerves of steel for actions that require quick reflexes and steady hands", + "cool-u": "COOLKeep your cool, hold still, or show courage", + "drive-u": "DRIVEDrive a car or bike, pilot a plane or helicopter", + "shoot-u": "SHOOTShoot with guns or superpowers, throw objects with precision", + "survival-u": "SURVIVALFind your bearings in the wilds, improvise weapons or shelter, hunt your dinner", + "smooth-u": "SMOOTH", + "smooth_tt-u": "Show off how smooth you are whenever you have to interact with other people or want to manipulate them", + "flirt-u": "FLIRTSeduce someone or use your charm", + "leadership-u": "LEADERSHIPInspire, give orders, or intimidate people", + "speech-u": "SPEECHPersuade or deceive someone, or carry out negotiations", + "style-u": "STYLEShow style and elegance, clean up nice, or prove your artistic talent", + "focus-u": "FOCUS", + "focus_tt-u": "You’ll need focus to concentrate, to notice details, and to recall memories and knowledge", + "detect-u": "DETECTFind clues and intel, notice details, sniff out lies", + "fix-u": "FIXRepair a mechanism or vehicle, deactivate a trap", + "heal-u": "HEALGive first aid or comfort someone", + "know-u": "KNOWRemember information you learned, recall details and other useful\nknowledge", + "crime-u": "CRIME", + "crime_tt-u": "Your aptitude for crime will come in handy when acting in secret or to notice incoming threats", + "awareness-u": "AWARENESSKeep your eyes and ears open, notice incoming threats", + "dexterity-u": "DEXTERITYPerform sleight of hand, steal something, pick a lock", + "stealth-u": "STEALTHHide, sneak, or move quietly", + "streetwise-u": "STREETWISEInteract with criminals, recall information useful for moving in\nseedy neighborhoods or dealing with organized crime", + "grit-u": "GRITGrit is what makes you a Hero.\n\nWhen anyone else would run in panic, surrender, or give up hope, Grit allows you to get back\nup and keep fighting for what you believe in.", + "bad-u": "BAD!", + "gritpower-u": "POW!", + "badsufferacondition-u": "BAD: SUFFER A CONDITION", + "gain2power-u": "HOT: GAIN 1 POWER", + "power-u": "POWERWhen you get a success against all odds, when you make a great sacrifice,\nwhen you evoke a strong emotional response from the group, or when you’re at\nthe center of an epic and captivating scene, the Director can reward you with Power (⚡︎), up to 6 points.
\nYou can spend Power to gain several advantages:

\n︎⚡︎: Spend 1 Power to gain +1 to an Action or Reaction Roll.
\n⚡︎ ︎: Spend 1 Power to activate a Feat or Superpower.
\n⚡︎ ︎: Spend 1 or more Power to Show Off your Superpower.
\n⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎ : Spend 6 Power to immediately get a Spotlight.
", + "luck-u": "LUCK!You can spend your Luck to gain several advantages:

⚡︎: Spend 1 Luck gain +1 to an Action or Reaction Roll.
⚡︎: Spend 1 Luck to activate the special ability of some Feats.
⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎: Spend 6 Luck to immediately gain a Spotlight.
", + "adrenalinetext-u": " GAIN +1    6 TAKE THE SPOTLIGHT", + "spotlight-u": "SPOTLIGHT", + "spotlight_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "roulette-u": "DEATH ROULETTE", + "roulette_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "feats-u": "FEATSWhen diving into the action, you can rely on 3 Feats chosen among the ones for\nyour Role and Trope. Most Feats grant you a Free Re-roll when you act in a specific way. This greatly\nincreases your chances of success.\nOther Feats will allow you to take special actions or grant you other advantages, allowing your Hero to stand out from the crowd.", + "superpower-u": "SUPERPOWERAll Heroes can rely on an incredible Superpower tied to their Origin.\nWhen you pick a Role, you immediately gain a specific Superpower that allows\nyou to do incredible things, and to face any super-villain who dares to stand\nbetween you and the safety of the Universe.\nSuperpowers are a unique and more powerful variant of Feats.\nYour Superpower grants you passive skills that you can always rely on. Some\nSuperpowers also grant you super weapons, like kinetic or energy beams.\nAdditionally, some Superpowers allow you to spend Power (⚡) to take special actions.\nMost special actions are instantaneous, while others require a Quick Action or\na Full Turn in order to be activated.\nRemember that, while in combat, you can take a free Quick Action either\nbefore or after rolling the dice. If you use your Full Turn to activate a\nSuperpower, on the other hand, you cannot take other actions or\nmake an Action Roll.", + "mission-u": "MISSION", + "treasure-u": "TREASURE", + "experiences-u": "EXPERIENCESThe life of a superhero won’t stop at covering you in bruises and scrapes, it\nwill also leave you permanently changed by many Experiences. While playing\nsuperheroes you have a chance to collect Experiences that will influence your\ndice rolls either positively or negatively.", + "achievementsscars-u": "ACHIEVEMENTS, SCARS, BONDS & REPUTATIONS", + "youlook-u": "YOU LOOK", + "hurt-u": "HURT -", + "brawncondition-u": " BRAWN", + "tired-u": "TIRED -", + "nonecondition-u": " NONE", + "othercondition-u": " OTHER", + "nervous-u": "NERVOUS -", + "nervescondition-u": " NERVES", + "likeafool-u": "LIKE A FOOL -", + "smoothcondition-u": " SMOOTH", + "distracted-u": "DISTRACTED -", + "focuscondition-u": " FOCUS", + "scared-u": "SCARED -", + "crimecondition-u": " CRIME", + "broken-u": "BROKEN -", + "exhausted-u": "EXHAUSTED -", + "powercondition-u": " POWER", + "allcondition-u": " ALL", + "your4thcondition-u": "YOUR 4TH CONDITION IS ALWAYS BROKEN ● WHEN EXHAUSTED YOU CAN’T GAIN OR SPEND POWER
WHEN POWERLESS YOU CAN’T SPEND POWER, AND CAN’T USE YOUR SUPERPOWER AND THE FEATS  CONNECTED TO IT", + "conditions_tt-u": "In the You Look section of your Sheet, you\ncan note down the Conditions you get on\nyour mission.\nConditions impose -1 to specific dice rolls, and\ncan be accumulated as consequence of your\nfailures.", + "weaponsandgadgets-u": "WEAPONS & GADGETS", + "gunsngear_tt-u": "There are two kinds of useful items: Weapons and Gear.
If you can rely on a Helpful item of Gear, the Director can grant you one of the following benefits, depending on the circumstances:
\n♦ GAIN +1 to a roll
\n♦ GAIN A SUCCESS automatically, without rolling the dice
\n♦ GAIN THE REQUISITES for a roll that would otherwise be impossible", + "gear-u": "GEAR", + "backpack-u": "BACKPACK", + "ride-u": "RIDE", + "ride_tt-u": "Speed races and thrilling chases are an everyday occurrence in the life of a Hero. As such, it’s essential that you procure at least one ride worthy of the name, as well as someone who can drive it.
\nRides have 4 main features:
\n♦ Name: The make and model, or nickname of the ride.
\n♦ Type: Car, motorbike, boat, helicopter/plane, or armored vehicle.
\n♦ Speed: Value 1 to 3, represents your starting Speed in a chase.
\n♦ Armor: Represents how many hits the ride can sustain before blowing up.", + "bag-u": "BAG", + "notes-u": "NOTES", + "cash-u": "CA$H", + "cash_tt-u": "You will begin the game with a set number of\nCash points. Cash represents the money you can easily access and will be instrumental to allow you to buy gear or information, and to bribe people.
\nUsually, an item or service will have a cost of 1 to 3 Cash", + "shot-u": "SHOT", + "heroes-u": "HEROES", + "powertier-u": "POWER TIER", + "powertiertext-u": "CHOOSE A POWER TIER TO DETERMINE THE SCALE OF YOUR POWERS AND OF YOUR MISSION", + "ridefeat-u": "FEAT", + "evilplan-u": "EVIL PLAN", + "strongspots-u": "STRONG SPOTS", + "weakspots-u": "WEAK SPOTS", + "villaindetails-u": "THE DIRECTOR GAINS ONE HEAT POINT WHEN THE HEAT RISES TO 6, 9, AND 12.", + "villainbase-u": "BASE", + "villainstorage-u": "STORAGE", + "villaincontacts-u": "CONTACTS & CLUES" +} \ No newline at end of file From d3009075ad8d8cf58139c86463267c969e6da0d0 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 17:36:27 -0400 Subject: [PATCH 71/93] New translations translation.json (Greek) --- Outgunned Superheroes/translations/el.json | 107 +++++++++++++++++++++ 1 file changed, 107 insertions(+) create mode 100644 Outgunned Superheroes/translations/el.json diff --git a/Outgunned Superheroes/translations/el.json b/Outgunned Superheroes/translations/el.json new file mode 100644 index 000000000000..f991c517b461 --- /dev/null +++ b/Outgunned Superheroes/translations/el.json @@ -0,0 +1,107 @@ +{ + "charactertab-u": "CHARACTER", + "teamtab-u": "TEAM", + "villaintab-u": "VILLAIN", + "tooltips-u": "TOOLTIPS ", + "roll-u": "ROLL", + "reroll-u": "RE-ROLL", + "freereroll-u": "FREE RE-ROLL", + "allin-u": "ALL IN", + "name-u": "NAME", + "alias-u": "ALIAS", + "role-u": "ROLE", + "trope-u": "TROPE", + "origin-u": "ORIGIN", + "flaw-u": "FLAW", + "catchphrase-u": "CATCHPHRASE", + "brawn-u": "BRAWN", + "brawn_tt-u": "Use brawn for all actions that require physical effort", + "endure-u": "ENDUREHandle pain, keep going despite exhaustion, hold your liquor", + "fight-u": "FIGHTFight enemies bare handed or in close quarters", + "force-u": "FORCEHoist, push, pull, or break things", + "stunt-u": "STUNTJump or run recklessly, dodge bullets", + "nerves-u": "NERVES", + "nerves_tt-u": "You need nerves of steel for actions that require quick reflexes and steady hands", + "cool-u": "COOLKeep your cool, hold still, or show courage", + "drive-u": "DRIVEDrive a car or bike, pilot a plane or helicopter", + "shoot-u": "SHOOTShoot with guns or superpowers, throw objects with precision", + "survival-u": "SURVIVALFind your bearings in the wilds, improvise weapons or shelter, hunt your dinner", + "smooth-u": "SMOOTH", + "smooth_tt-u": "Show off how smooth you are whenever you have to interact with other people or want to manipulate them", + "flirt-u": "FLIRTSeduce someone or use your charm", + "leadership-u": "LEADERSHIPInspire, give orders, or intimidate people", + "speech-u": "SPEECHPersuade or deceive someone, or carry out negotiations", + "style-u": "STYLEShow style and elegance, clean up nice, or prove your artistic talent", + "focus-u": "FOCUS", + "focus_tt-u": "You’ll need focus to concentrate, to notice details, and to recall memories and knowledge", + "detect-u": "DETECTFind clues and intel, notice details, sniff out lies", + "fix-u": "FIXRepair a mechanism or vehicle, deactivate a trap", + "heal-u": "HEALGive first aid or comfort someone", + "know-u": "KNOWRemember information you learned, recall details and other useful\nknowledge", + "crime-u": "CRIME", + "crime_tt-u": "Your aptitude for crime will come in handy when acting in secret or to notice incoming threats", + "awareness-u": "AWARENESSKeep your eyes and ears open, notice incoming threats", + "dexterity-u": "DEXTERITYPerform sleight of hand, steal something, pick a lock", + "stealth-u": "STEALTHHide, sneak, or move quietly", + "streetwise-u": "STREETWISEInteract with criminals, recall information useful for moving in\nseedy neighborhoods or dealing with organized crime", + "grit-u": "GRITGrit is what makes you a Hero.\n\nWhen anyone else would run in panic, surrender, or give up hope, Grit allows you to get back\nup and keep fighting for what you believe in.", + "bad-u": "BAD!", + "gritpower-u": "POW!", + "badsufferacondition-u": "BAD: SUFFER A CONDITION", + "gain2power-u": "HOT: GAIN 1 POWER", + "power-u": "POWERWhen you get a success against all odds, when you make a great sacrifice,\nwhen you evoke a strong emotional response from the group, or when you’re at\nthe center of an epic and captivating scene, the Director can reward you with Power (⚡︎), up to 6 points.
\nYou can spend Power to gain several advantages:

\n︎⚡︎: Spend 1 Power to gain +1 to an Action or Reaction Roll.
\n⚡︎ ︎: Spend 1 Power to activate a Feat or Superpower.
\n⚡︎ ︎: Spend 1 or more Power to Show Off your Superpower.
\n⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎ : Spend 6 Power to immediately get a Spotlight.
", + "luck-u": "LUCK!You can spend your Luck to gain several advantages:

⚡︎: Spend 1 Luck gain +1 to an Action or Reaction Roll.
⚡︎: Spend 1 Luck to activate the special ability of some Feats.
⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎: Spend 6 Luck to immediately gain a Spotlight.
", + "adrenalinetext-u": " GAIN +1    6 TAKE THE SPOTLIGHT", + "spotlight-u": "SPOTLIGHT", + "spotlight_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "roulette-u": "DEATH ROULETTE", + "roulette_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "feats-u": "FEATSWhen diving into the action, you can rely on 3 Feats chosen among the ones for\nyour Role and Trope. Most Feats grant you a Free Re-roll when you act in a specific way. This greatly\nincreases your chances of success.\nOther Feats will allow you to take special actions or grant you other advantages, allowing your Hero to stand out from the crowd.", + "superpower-u": "SUPERPOWERAll Heroes can rely on an incredible Superpower tied to their Origin.\nWhen you pick a Role, you immediately gain a specific Superpower that allows\nyou to do incredible things, and to face any super-villain who dares to stand\nbetween you and the safety of the Universe.\nSuperpowers are a unique and more powerful variant of Feats.\nYour Superpower grants you passive skills that you can always rely on. Some\nSuperpowers also grant you super weapons, like kinetic or energy beams.\nAdditionally, some Superpowers allow you to spend Power (⚡) to take special actions.\nMost special actions are instantaneous, while others require a Quick Action or\na Full Turn in order to be activated.\nRemember that, while in combat, you can take a free Quick Action either\nbefore or after rolling the dice. If you use your Full Turn to activate a\nSuperpower, on the other hand, you cannot take other actions or\nmake an Action Roll.", + "mission-u": "MISSION", + "treasure-u": "TREASURE", + "experiences-u": "EXPERIENCESThe life of a superhero won’t stop at covering you in bruises and scrapes, it\nwill also leave you permanently changed by many Experiences. While playing\nsuperheroes you have a chance to collect Experiences that will influence your\ndice rolls either positively or negatively.", + "achievementsscars-u": "ACHIEVEMENTS, SCARS, BONDS & REPUTATIONS", + "youlook-u": "YOU LOOK", + "hurt-u": "HURT -", + "brawncondition-u": " BRAWN", + "tired-u": "TIRED -", + "nonecondition-u": " NONE", + "othercondition-u": " OTHER", + "nervous-u": "NERVOUS -", + "nervescondition-u": " NERVES", + "likeafool-u": "LIKE A FOOL -", + "smoothcondition-u": " SMOOTH", + "distracted-u": "DISTRACTED -", + "focuscondition-u": " FOCUS", + "scared-u": "SCARED -", + "crimecondition-u": " CRIME", + "broken-u": "BROKEN -", + "exhausted-u": "EXHAUSTED -", + "powercondition-u": " POWER", + "allcondition-u": " ALL", + "your4thcondition-u": "YOUR 4TH CONDITION IS ALWAYS BROKEN ● WHEN EXHAUSTED YOU CAN’T GAIN OR SPEND POWER
WHEN POWERLESS YOU CAN’T SPEND POWER, AND CAN’T USE YOUR SUPERPOWER AND THE FEATS  CONNECTED TO IT", + "conditions_tt-u": "In the You Look section of your Sheet, you\ncan note down the Conditions you get on\nyour mission.\nConditions impose -1 to specific dice rolls, and\ncan be accumulated as consequence of your\nfailures.", + "weaponsandgadgets-u": "WEAPONS & GADGETS", + "gunsngear_tt-u": "There are two kinds of useful items: Weapons and Gear.
If you can rely on a Helpful item of Gear, the Director can grant you one of the following benefits, depending on the circumstances:
\n♦ GAIN +1 to a roll
\n♦ GAIN A SUCCESS automatically, without rolling the dice
\n♦ GAIN THE REQUISITES for a roll that would otherwise be impossible", + "gear-u": "GEAR", + "backpack-u": "BACKPACK", + "ride-u": "RIDE", + "ride_tt-u": "Speed races and thrilling chases are an everyday occurrence in the life of a Hero. As such, it’s essential that you procure at least one ride worthy of the name, as well as someone who can drive it.
\nRides have 4 main features:
\n♦ Name: The make and model, or nickname of the ride.
\n♦ Type: Car, motorbike, boat, helicopter/plane, or armored vehicle.
\n♦ Speed: Value 1 to 3, represents your starting Speed in a chase.
\n♦ Armor: Represents how many hits the ride can sustain before blowing up.", + "bag-u": "BAG", + "notes-u": "NOTES", + "cash-u": "CA$H", + "cash_tt-u": "You will begin the game with a set number of\nCash points. Cash represents the money you can easily access and will be instrumental to allow you to buy gear or information, and to bribe people.
\nUsually, an item or service will have a cost of 1 to 3 Cash", + "shot-u": "SHOT", + "heroes-u": "HEROES", + "powertier-u": "POWER TIER", + "powertiertext-u": "CHOOSE A POWER TIER TO DETERMINE THE SCALE OF YOUR POWERS AND OF YOUR MISSION", + "ridefeat-u": "FEAT", + "evilplan-u": "EVIL PLAN", + "strongspots-u": "STRONG SPOTS", + "weakspots-u": "WEAK SPOTS", + "villaindetails-u": "THE DIRECTOR GAINS ONE HEAT POINT WHEN THE HEAT RISES TO 6, 9, AND 12.", + "villainbase-u": "BASE", + "villainstorage-u": "STORAGE", + "villaincontacts-u": "CONTACTS & CLUES" +} \ No newline at end of file From bd758a0eda14241df917f0f6520ab6803b6e45bc Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 17:36:28 -0400 Subject: [PATCH 72/93] New translations translation.json (Finnish) --- Outgunned Superheroes/translations/fi.json | 107 +++++++++++++++++++++ 1 file changed, 107 insertions(+) create mode 100644 Outgunned Superheroes/translations/fi.json diff --git a/Outgunned Superheroes/translations/fi.json b/Outgunned Superheroes/translations/fi.json new file mode 100644 index 000000000000..f991c517b461 --- /dev/null +++ b/Outgunned Superheroes/translations/fi.json @@ -0,0 +1,107 @@ +{ + "charactertab-u": "CHARACTER", + "teamtab-u": "TEAM", + "villaintab-u": "VILLAIN", + "tooltips-u": "TOOLTIPS ", + "roll-u": "ROLL", + "reroll-u": "RE-ROLL", + "freereroll-u": "FREE RE-ROLL", + "allin-u": "ALL IN", + "name-u": "NAME", + "alias-u": "ALIAS", + "role-u": "ROLE", + "trope-u": "TROPE", + "origin-u": "ORIGIN", + "flaw-u": "FLAW", + "catchphrase-u": "CATCHPHRASE", + "brawn-u": "BRAWN", + "brawn_tt-u": "Use brawn for all actions that require physical effort", + "endure-u": "ENDUREHandle pain, keep going despite exhaustion, hold your liquor", + "fight-u": "FIGHTFight enemies bare handed or in close quarters", + "force-u": "FORCEHoist, push, pull, or break things", + "stunt-u": "STUNTJump or run recklessly, dodge bullets", + "nerves-u": "NERVES", + "nerves_tt-u": "You need nerves of steel for actions that require quick reflexes and steady hands", + "cool-u": "COOLKeep your cool, hold still, or show courage", + "drive-u": "DRIVEDrive a car or bike, pilot a plane or helicopter", + "shoot-u": "SHOOTShoot with guns or superpowers, throw objects with precision", + "survival-u": "SURVIVALFind your bearings in the wilds, improvise weapons or shelter, hunt your dinner", + "smooth-u": "SMOOTH", + "smooth_tt-u": "Show off how smooth you are whenever you have to interact with other people or want to manipulate them", + "flirt-u": "FLIRTSeduce someone or use your charm", + "leadership-u": "LEADERSHIPInspire, give orders, or intimidate people", + "speech-u": "SPEECHPersuade or deceive someone, or carry out negotiations", + "style-u": "STYLEShow style and elegance, clean up nice, or prove your artistic talent", + "focus-u": "FOCUS", + "focus_tt-u": "You’ll need focus to concentrate, to notice details, and to recall memories and knowledge", + "detect-u": "DETECTFind clues and intel, notice details, sniff out lies", + "fix-u": "FIXRepair a mechanism or vehicle, deactivate a trap", + "heal-u": "HEALGive first aid or comfort someone", + "know-u": "KNOWRemember information you learned, recall details and other useful\nknowledge", + "crime-u": "CRIME", + "crime_tt-u": "Your aptitude for crime will come in handy when acting in secret or to notice incoming threats", + "awareness-u": "AWARENESSKeep your eyes and ears open, notice incoming threats", + "dexterity-u": "DEXTERITYPerform sleight of hand, steal something, pick a lock", + "stealth-u": "STEALTHHide, sneak, or move quietly", + "streetwise-u": "STREETWISEInteract with criminals, recall information useful for moving in\nseedy neighborhoods or dealing with organized crime", + "grit-u": "GRITGrit is what makes you a Hero.\n\nWhen anyone else would run in panic, surrender, or give up hope, Grit allows you to get back\nup and keep fighting for what you believe in.", + "bad-u": "BAD!", + "gritpower-u": "POW!", + "badsufferacondition-u": "BAD: SUFFER A CONDITION", + "gain2power-u": "HOT: GAIN 1 POWER", + "power-u": "POWERWhen you get a success against all odds, when you make a great sacrifice,\nwhen you evoke a strong emotional response from the group, or when you’re at\nthe center of an epic and captivating scene, the Director can reward you with Power (⚡︎), up to 6 points.
\nYou can spend Power to gain several advantages:

\n︎⚡︎: Spend 1 Power to gain +1 to an Action or Reaction Roll.
\n⚡︎ ︎: Spend 1 Power to activate a Feat or Superpower.
\n⚡︎ ︎: Spend 1 or more Power to Show Off your Superpower.
\n⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎ : Spend 6 Power to immediately get a Spotlight.
", + "luck-u": "LUCK!You can spend your Luck to gain several advantages:

⚡︎: Spend 1 Luck gain +1 to an Action or Reaction Roll.
⚡︎: Spend 1 Luck to activate the special ability of some Feats.
⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎: Spend 6 Luck to immediately gain a Spotlight.
", + "adrenalinetext-u": " GAIN +1    6 TAKE THE SPOTLIGHT", + "spotlight-u": "SPOTLIGHT", + "spotlight_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "roulette-u": "DEATH ROULETTE", + "roulette_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "feats-u": "FEATSWhen diving into the action, you can rely on 3 Feats chosen among the ones for\nyour Role and Trope. Most Feats grant you a Free Re-roll when you act in a specific way. This greatly\nincreases your chances of success.\nOther Feats will allow you to take special actions or grant you other advantages, allowing your Hero to stand out from the crowd.", + "superpower-u": "SUPERPOWERAll Heroes can rely on an incredible Superpower tied to their Origin.\nWhen you pick a Role, you immediately gain a specific Superpower that allows\nyou to do incredible things, and to face any super-villain who dares to stand\nbetween you and the safety of the Universe.\nSuperpowers are a unique and more powerful variant of Feats.\nYour Superpower grants you passive skills that you can always rely on. Some\nSuperpowers also grant you super weapons, like kinetic or energy beams.\nAdditionally, some Superpowers allow you to spend Power (⚡) to take special actions.\nMost special actions are instantaneous, while others require a Quick Action or\na Full Turn in order to be activated.\nRemember that, while in combat, you can take a free Quick Action either\nbefore or after rolling the dice. If you use your Full Turn to activate a\nSuperpower, on the other hand, you cannot take other actions or\nmake an Action Roll.", + "mission-u": "MISSION", + "treasure-u": "TREASURE", + "experiences-u": "EXPERIENCESThe life of a superhero won’t stop at covering you in bruises and scrapes, it\nwill also leave you permanently changed by many Experiences. While playing\nsuperheroes you have a chance to collect Experiences that will influence your\ndice rolls either positively or negatively.", + "achievementsscars-u": "ACHIEVEMENTS, SCARS, BONDS & REPUTATIONS", + "youlook-u": "YOU LOOK", + "hurt-u": "HURT -", + "brawncondition-u": " BRAWN", + "tired-u": "TIRED -", + "nonecondition-u": " NONE", + "othercondition-u": " OTHER", + "nervous-u": "NERVOUS -", + "nervescondition-u": " NERVES", + "likeafool-u": "LIKE A FOOL -", + "smoothcondition-u": " SMOOTH", + "distracted-u": "DISTRACTED -", + "focuscondition-u": " FOCUS", + "scared-u": "SCARED -", + "crimecondition-u": " CRIME", + "broken-u": "BROKEN -", + "exhausted-u": "EXHAUSTED -", + "powercondition-u": " POWER", + "allcondition-u": " ALL", + "your4thcondition-u": "YOUR 4TH CONDITION IS ALWAYS BROKEN ● WHEN EXHAUSTED YOU CAN’T GAIN OR SPEND POWER
WHEN POWERLESS YOU CAN’T SPEND POWER, AND CAN’T USE YOUR SUPERPOWER AND THE FEATS  CONNECTED TO IT", + "conditions_tt-u": "In the You Look section of your Sheet, you\ncan note down the Conditions you get on\nyour mission.\nConditions impose -1 to specific dice rolls, and\ncan be accumulated as consequence of your\nfailures.", + "weaponsandgadgets-u": "WEAPONS & GADGETS", + "gunsngear_tt-u": "There are two kinds of useful items: Weapons and Gear.
If you can rely on a Helpful item of Gear, the Director can grant you one of the following benefits, depending on the circumstances:
\n♦ GAIN +1 to a roll
\n♦ GAIN A SUCCESS automatically, without rolling the dice
\n♦ GAIN THE REQUISITES for a roll that would otherwise be impossible", + "gear-u": "GEAR", + "backpack-u": "BACKPACK", + "ride-u": "RIDE", + "ride_tt-u": "Speed races and thrilling chases are an everyday occurrence in the life of a Hero. As such, it’s essential that you procure at least one ride worthy of the name, as well as someone who can drive it.
\nRides have 4 main features:
\n♦ Name: The make and model, or nickname of the ride.
\n♦ Type: Car, motorbike, boat, helicopter/plane, or armored vehicle.
\n♦ Speed: Value 1 to 3, represents your starting Speed in a chase.
\n♦ Armor: Represents how many hits the ride can sustain before blowing up.", + "bag-u": "BAG", + "notes-u": "NOTES", + "cash-u": "CA$H", + "cash_tt-u": "You will begin the game with a set number of\nCash points. Cash represents the money you can easily access and will be instrumental to allow you to buy gear or information, and to bribe people.
\nUsually, an item or service will have a cost of 1 to 3 Cash", + "shot-u": "SHOT", + "heroes-u": "HEROES", + "powertier-u": "POWER TIER", + "powertiertext-u": "CHOOSE A POWER TIER TO DETERMINE THE SCALE OF YOUR POWERS AND OF YOUR MISSION", + "ridefeat-u": "FEAT", + "evilplan-u": "EVIL PLAN", + "strongspots-u": "STRONG SPOTS", + "weakspots-u": "WEAK SPOTS", + "villaindetails-u": "THE DIRECTOR GAINS ONE HEAT POINT WHEN THE HEAT RISES TO 6, 9, AND 12.", + "villainbase-u": "BASE", + "villainstorage-u": "STORAGE", + "villaincontacts-u": "CONTACTS & CLUES" +} \ No newline at end of file From 1e3a7827026890748ba54fbd08a581b78b79e105 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 17:36:30 -0400 Subject: [PATCH 73/93] New translations translation.json (Hebrew) --- Outgunned Superheroes/translations/he.json | 107 +++++++++++++++++++++ 1 file changed, 107 insertions(+) create mode 100644 Outgunned Superheroes/translations/he.json diff --git a/Outgunned Superheroes/translations/he.json b/Outgunned Superheroes/translations/he.json new file mode 100644 index 000000000000..f991c517b461 --- /dev/null +++ b/Outgunned Superheroes/translations/he.json @@ -0,0 +1,107 @@ +{ + "charactertab-u": "CHARACTER", + "teamtab-u": "TEAM", + "villaintab-u": "VILLAIN", + "tooltips-u": "TOOLTIPS ", + "roll-u": "ROLL", + "reroll-u": "RE-ROLL", + "freereroll-u": "FREE RE-ROLL", + "allin-u": "ALL IN", + "name-u": "NAME", + "alias-u": "ALIAS", + "role-u": "ROLE", + "trope-u": "TROPE", + "origin-u": "ORIGIN", + "flaw-u": "FLAW", + "catchphrase-u": "CATCHPHRASE", + "brawn-u": "BRAWN", + "brawn_tt-u": "Use brawn for all actions that require physical effort", + "endure-u": "ENDUREHandle pain, keep going despite exhaustion, hold your liquor", + "fight-u": "FIGHTFight enemies bare handed or in close quarters", + "force-u": "FORCEHoist, push, pull, or break things", + "stunt-u": "STUNTJump or run recklessly, dodge bullets", + "nerves-u": "NERVES", + "nerves_tt-u": "You need nerves of steel for actions that require quick reflexes and steady hands", + "cool-u": "COOLKeep your cool, hold still, or show courage", + "drive-u": "DRIVEDrive a car or bike, pilot a plane or helicopter", + "shoot-u": "SHOOTShoot with guns or superpowers, throw objects with precision", + "survival-u": "SURVIVALFind your bearings in the wilds, improvise weapons or shelter, hunt your dinner", + "smooth-u": "SMOOTH", + "smooth_tt-u": "Show off how smooth you are whenever you have to interact with other people or want to manipulate them", + "flirt-u": "FLIRTSeduce someone or use your charm", + "leadership-u": "LEADERSHIPInspire, give orders, or intimidate people", + "speech-u": "SPEECHPersuade or deceive someone, or carry out negotiations", + "style-u": "STYLEShow style and elegance, clean up nice, or prove your artistic talent", + "focus-u": "FOCUS", + "focus_tt-u": "You’ll need focus to concentrate, to notice details, and to recall memories and knowledge", + "detect-u": "DETECTFind clues and intel, notice details, sniff out lies", + "fix-u": "FIXRepair a mechanism or vehicle, deactivate a trap", + "heal-u": "HEALGive first aid or comfort someone", + "know-u": "KNOWRemember information you learned, recall details and other useful\nknowledge", + "crime-u": "CRIME", + "crime_tt-u": "Your aptitude for crime will come in handy when acting in secret or to notice incoming threats", + "awareness-u": "AWARENESSKeep your eyes and ears open, notice incoming threats", + "dexterity-u": "DEXTERITYPerform sleight of hand, steal something, pick a lock", + "stealth-u": "STEALTHHide, sneak, or move quietly", + "streetwise-u": "STREETWISEInteract with criminals, recall information useful for moving in\nseedy neighborhoods or dealing with organized crime", + "grit-u": "GRITGrit is what makes you a Hero.\n\nWhen anyone else would run in panic, surrender, or give up hope, Grit allows you to get back\nup and keep fighting for what you believe in.", + "bad-u": "BAD!", + "gritpower-u": "POW!", + "badsufferacondition-u": "BAD: SUFFER A CONDITION", + "gain2power-u": "HOT: GAIN 1 POWER", + "power-u": "POWERWhen you get a success against all odds, when you make a great sacrifice,\nwhen you evoke a strong emotional response from the group, or when you’re at\nthe center of an epic and captivating scene, the Director can reward you with Power (⚡︎), up to 6 points.
\nYou can spend Power to gain several advantages:

\n︎⚡︎: Spend 1 Power to gain +1 to an Action or Reaction Roll.
\n⚡︎ ︎: Spend 1 Power to activate a Feat or Superpower.
\n⚡︎ ︎: Spend 1 or more Power to Show Off your Superpower.
\n⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎ : Spend 6 Power to immediately get a Spotlight.
", + "luck-u": "LUCK!You can spend your Luck to gain several advantages:

⚡︎: Spend 1 Luck gain +1 to an Action or Reaction Roll.
⚡︎: Spend 1 Luck to activate the special ability of some Feats.
⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎: Spend 6 Luck to immediately gain a Spotlight.
", + "adrenalinetext-u": " GAIN +1    6 TAKE THE SPOTLIGHT", + "spotlight-u": "SPOTLIGHT", + "spotlight_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "roulette-u": "DEATH ROULETTE", + "roulette_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "feats-u": "FEATSWhen diving into the action, you can rely on 3 Feats chosen among the ones for\nyour Role and Trope. Most Feats grant you a Free Re-roll when you act in a specific way. This greatly\nincreases your chances of success.\nOther Feats will allow you to take special actions or grant you other advantages, allowing your Hero to stand out from the crowd.", + "superpower-u": "SUPERPOWERAll Heroes can rely on an incredible Superpower tied to their Origin.\nWhen you pick a Role, you immediately gain a specific Superpower that allows\nyou to do incredible things, and to face any super-villain who dares to stand\nbetween you and the safety of the Universe.\nSuperpowers are a unique and more powerful variant of Feats.\nYour Superpower grants you passive skills that you can always rely on. Some\nSuperpowers also grant you super weapons, like kinetic or energy beams.\nAdditionally, some Superpowers allow you to spend Power (⚡) to take special actions.\nMost special actions are instantaneous, while others require a Quick Action or\na Full Turn in order to be activated.\nRemember that, while in combat, you can take a free Quick Action either\nbefore or after rolling the dice. If you use your Full Turn to activate a\nSuperpower, on the other hand, you cannot take other actions or\nmake an Action Roll.", + "mission-u": "MISSION", + "treasure-u": "TREASURE", + "experiences-u": "EXPERIENCESThe life of a superhero won’t stop at covering you in bruises and scrapes, it\nwill also leave you permanently changed by many Experiences. While playing\nsuperheroes you have a chance to collect Experiences that will influence your\ndice rolls either positively or negatively.", + "achievementsscars-u": "ACHIEVEMENTS, SCARS, BONDS & REPUTATIONS", + "youlook-u": "YOU LOOK", + "hurt-u": "HURT -", + "brawncondition-u": " BRAWN", + "tired-u": "TIRED -", + "nonecondition-u": " NONE", + "othercondition-u": " OTHER", + "nervous-u": "NERVOUS -", + "nervescondition-u": " NERVES", + "likeafool-u": "LIKE A FOOL -", + "smoothcondition-u": " SMOOTH", + "distracted-u": "DISTRACTED -", + "focuscondition-u": " FOCUS", + "scared-u": "SCARED -", + "crimecondition-u": " CRIME", + "broken-u": "BROKEN -", + "exhausted-u": "EXHAUSTED -", + "powercondition-u": " POWER", + "allcondition-u": " ALL", + "your4thcondition-u": "YOUR 4TH CONDITION IS ALWAYS BROKEN ● WHEN EXHAUSTED YOU CAN’T GAIN OR SPEND POWER
WHEN POWERLESS YOU CAN’T SPEND POWER, AND CAN’T USE YOUR SUPERPOWER AND THE FEATS  CONNECTED TO IT", + "conditions_tt-u": "In the You Look section of your Sheet, you\ncan note down the Conditions you get on\nyour mission.\nConditions impose -1 to specific dice rolls, and\ncan be accumulated as consequence of your\nfailures.", + "weaponsandgadgets-u": "WEAPONS & GADGETS", + "gunsngear_tt-u": "There are two kinds of useful items: Weapons and Gear.
If you can rely on a Helpful item of Gear, the Director can grant you one of the following benefits, depending on the circumstances:
\n♦ GAIN +1 to a roll
\n♦ GAIN A SUCCESS automatically, without rolling the dice
\n♦ GAIN THE REQUISITES for a roll that would otherwise be impossible", + "gear-u": "GEAR", + "backpack-u": "BACKPACK", + "ride-u": "RIDE", + "ride_tt-u": "Speed races and thrilling chases are an everyday occurrence in the life of a Hero. As such, it’s essential that you procure at least one ride worthy of the name, as well as someone who can drive it.
\nRides have 4 main features:
\n♦ Name: The make and model, or nickname of the ride.
\n♦ Type: Car, motorbike, boat, helicopter/plane, or armored vehicle.
\n♦ Speed: Value 1 to 3, represents your starting Speed in a chase.
\n♦ Armor: Represents how many hits the ride can sustain before blowing up.", + "bag-u": "BAG", + "notes-u": "NOTES", + "cash-u": "CA$H", + "cash_tt-u": "You will begin the game with a set number of\nCash points. Cash represents the money you can easily access and will be instrumental to allow you to buy gear or information, and to bribe people.
\nUsually, an item or service will have a cost of 1 to 3 Cash", + "shot-u": "SHOT", + "heroes-u": "HEROES", + "powertier-u": "POWER TIER", + "powertiertext-u": "CHOOSE A POWER TIER TO DETERMINE THE SCALE OF YOUR POWERS AND OF YOUR MISSION", + "ridefeat-u": "FEAT", + "evilplan-u": "EVIL PLAN", + "strongspots-u": "STRONG SPOTS", + "weakspots-u": "WEAK SPOTS", + "villaindetails-u": "THE DIRECTOR GAINS ONE HEAT POINT WHEN THE HEAT RISES TO 6, 9, AND 12.", + "villainbase-u": "BASE", + "villainstorage-u": "STORAGE", + "villaincontacts-u": "CONTACTS & CLUES" +} \ No newline at end of file From 8ad43dc9a1f1997448a39c4a3f55a8ec4171735e Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 17:36:31 -0400 Subject: [PATCH 74/93] New translations translation.json (Hungarian) --- Outgunned Superheroes/translations/hu.json | 107 +++++++++++++++++++++ 1 file changed, 107 insertions(+) create mode 100644 Outgunned Superheroes/translations/hu.json diff --git a/Outgunned Superheroes/translations/hu.json b/Outgunned Superheroes/translations/hu.json new file mode 100644 index 000000000000..f991c517b461 --- /dev/null +++ b/Outgunned Superheroes/translations/hu.json @@ -0,0 +1,107 @@ +{ + "charactertab-u": "CHARACTER", + "teamtab-u": "TEAM", + "villaintab-u": "VILLAIN", + "tooltips-u": "TOOLTIPS ", + "roll-u": "ROLL", + "reroll-u": "RE-ROLL", + "freereroll-u": "FREE RE-ROLL", + "allin-u": "ALL IN", + "name-u": "NAME", + "alias-u": "ALIAS", + "role-u": "ROLE", + "trope-u": "TROPE", + "origin-u": "ORIGIN", + "flaw-u": "FLAW", + "catchphrase-u": "CATCHPHRASE", + "brawn-u": "BRAWN", + "brawn_tt-u": "Use brawn for all actions that require physical effort", + "endure-u": "ENDUREHandle pain, keep going despite exhaustion, hold your liquor", + "fight-u": "FIGHTFight enemies bare handed or in close quarters", + "force-u": "FORCEHoist, push, pull, or break things", + "stunt-u": "STUNTJump or run recklessly, dodge bullets", + "nerves-u": "NERVES", + "nerves_tt-u": "You need nerves of steel for actions that require quick reflexes and steady hands", + "cool-u": "COOLKeep your cool, hold still, or show courage", + "drive-u": "DRIVEDrive a car or bike, pilot a plane or helicopter", + "shoot-u": "SHOOTShoot with guns or superpowers, throw objects with precision", + "survival-u": "SURVIVALFind your bearings in the wilds, improvise weapons or shelter, hunt your dinner", + "smooth-u": "SMOOTH", + "smooth_tt-u": "Show off how smooth you are whenever you have to interact with other people or want to manipulate them", + "flirt-u": "FLIRTSeduce someone or use your charm", + "leadership-u": "LEADERSHIPInspire, give orders, or intimidate people", + "speech-u": "SPEECHPersuade or deceive someone, or carry out negotiations", + "style-u": "STYLEShow style and elegance, clean up nice, or prove your artistic talent", + "focus-u": "FOCUS", + "focus_tt-u": "You’ll need focus to concentrate, to notice details, and to recall memories and knowledge", + "detect-u": "DETECTFind clues and intel, notice details, sniff out lies", + "fix-u": "FIXRepair a mechanism or vehicle, deactivate a trap", + "heal-u": "HEALGive first aid or comfort someone", + "know-u": "KNOWRemember information you learned, recall details and other useful\nknowledge", + "crime-u": "CRIME", + "crime_tt-u": "Your aptitude for crime will come in handy when acting in secret or to notice incoming threats", + "awareness-u": "AWARENESSKeep your eyes and ears open, notice incoming threats", + "dexterity-u": "DEXTERITYPerform sleight of hand, steal something, pick a lock", + "stealth-u": "STEALTHHide, sneak, or move quietly", + "streetwise-u": "STREETWISEInteract with criminals, recall information useful for moving in\nseedy neighborhoods or dealing with organized crime", + "grit-u": "GRITGrit is what makes you a Hero.\n\nWhen anyone else would run in panic, surrender, or give up hope, Grit allows you to get back\nup and keep fighting for what you believe in.", + "bad-u": "BAD!", + "gritpower-u": "POW!", + "badsufferacondition-u": "BAD: SUFFER A CONDITION", + "gain2power-u": "HOT: GAIN 1 POWER", + "power-u": "POWERWhen you get a success against all odds, when you make a great sacrifice,\nwhen you evoke a strong emotional response from the group, or when you’re at\nthe center of an epic and captivating scene, the Director can reward you with Power (⚡︎), up to 6 points.
\nYou can spend Power to gain several advantages:

\n︎⚡︎: Spend 1 Power to gain +1 to an Action or Reaction Roll.
\n⚡︎ ︎: Spend 1 Power to activate a Feat or Superpower.
\n⚡︎ ︎: Spend 1 or more Power to Show Off your Superpower.
\n⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎ : Spend 6 Power to immediately get a Spotlight.
", + "luck-u": "LUCK!You can spend your Luck to gain several advantages:

⚡︎: Spend 1 Luck gain +1 to an Action or Reaction Roll.
⚡︎: Spend 1 Luck to activate the special ability of some Feats.
⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎: Spend 6 Luck to immediately gain a Spotlight.
", + "adrenalinetext-u": " GAIN +1    6 TAKE THE SPOTLIGHT", + "spotlight-u": "SPOTLIGHT", + "spotlight_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "roulette-u": "DEATH ROULETTE", + "roulette_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "feats-u": "FEATSWhen diving into the action, you can rely on 3 Feats chosen among the ones for\nyour Role and Trope. Most Feats grant you a Free Re-roll when you act in a specific way. This greatly\nincreases your chances of success.\nOther Feats will allow you to take special actions or grant you other advantages, allowing your Hero to stand out from the crowd.", + "superpower-u": "SUPERPOWERAll Heroes can rely on an incredible Superpower tied to their Origin.\nWhen you pick a Role, you immediately gain a specific Superpower that allows\nyou to do incredible things, and to face any super-villain who dares to stand\nbetween you and the safety of the Universe.\nSuperpowers are a unique and more powerful variant of Feats.\nYour Superpower grants you passive skills that you can always rely on. Some\nSuperpowers also grant you super weapons, like kinetic or energy beams.\nAdditionally, some Superpowers allow you to spend Power (⚡) to take special actions.\nMost special actions are instantaneous, while others require a Quick Action or\na Full Turn in order to be activated.\nRemember that, while in combat, you can take a free Quick Action either\nbefore or after rolling the dice. If you use your Full Turn to activate a\nSuperpower, on the other hand, you cannot take other actions or\nmake an Action Roll.", + "mission-u": "MISSION", + "treasure-u": "TREASURE", + "experiences-u": "EXPERIENCESThe life of a superhero won’t stop at covering you in bruises and scrapes, it\nwill also leave you permanently changed by many Experiences. While playing\nsuperheroes you have a chance to collect Experiences that will influence your\ndice rolls either positively or negatively.", + "achievementsscars-u": "ACHIEVEMENTS, SCARS, BONDS & REPUTATIONS", + "youlook-u": "YOU LOOK", + "hurt-u": "HURT -", + "brawncondition-u": " BRAWN", + "tired-u": "TIRED -", + "nonecondition-u": " NONE", + "othercondition-u": " OTHER", + "nervous-u": "NERVOUS -", + "nervescondition-u": " NERVES", + "likeafool-u": "LIKE A FOOL -", + "smoothcondition-u": " SMOOTH", + "distracted-u": "DISTRACTED -", + "focuscondition-u": " FOCUS", + "scared-u": "SCARED -", + "crimecondition-u": " CRIME", + "broken-u": "BROKEN -", + "exhausted-u": "EXHAUSTED -", + "powercondition-u": " POWER", + "allcondition-u": " ALL", + "your4thcondition-u": "YOUR 4TH CONDITION IS ALWAYS BROKEN ● WHEN EXHAUSTED YOU CAN’T GAIN OR SPEND POWER
WHEN POWERLESS YOU CAN’T SPEND POWER, AND CAN’T USE YOUR SUPERPOWER AND THE FEATS  CONNECTED TO IT", + "conditions_tt-u": "In the You Look section of your Sheet, you\ncan note down the Conditions you get on\nyour mission.\nConditions impose -1 to specific dice rolls, and\ncan be accumulated as consequence of your\nfailures.", + "weaponsandgadgets-u": "WEAPONS & GADGETS", + "gunsngear_tt-u": "There are two kinds of useful items: Weapons and Gear.
If you can rely on a Helpful item of Gear, the Director can grant you one of the following benefits, depending on the circumstances:
\n♦ GAIN +1 to a roll
\n♦ GAIN A SUCCESS automatically, without rolling the dice
\n♦ GAIN THE REQUISITES for a roll that would otherwise be impossible", + "gear-u": "GEAR", + "backpack-u": "BACKPACK", + "ride-u": "RIDE", + "ride_tt-u": "Speed races and thrilling chases are an everyday occurrence in the life of a Hero. As such, it’s essential that you procure at least one ride worthy of the name, as well as someone who can drive it.
\nRides have 4 main features:
\n♦ Name: The make and model, or nickname of the ride.
\n♦ Type: Car, motorbike, boat, helicopter/plane, or armored vehicle.
\n♦ Speed: Value 1 to 3, represents your starting Speed in a chase.
\n♦ Armor: Represents how many hits the ride can sustain before blowing up.", + "bag-u": "BAG", + "notes-u": "NOTES", + "cash-u": "CA$H", + "cash_tt-u": "You will begin the game with a set number of\nCash points. Cash represents the money you can easily access and will be instrumental to allow you to buy gear or information, and to bribe people.
\nUsually, an item or service will have a cost of 1 to 3 Cash", + "shot-u": "SHOT", + "heroes-u": "HEROES", + "powertier-u": "POWER TIER", + "powertiertext-u": "CHOOSE A POWER TIER TO DETERMINE THE SCALE OF YOUR POWERS AND OF YOUR MISSION", + "ridefeat-u": "FEAT", + "evilplan-u": "EVIL PLAN", + "strongspots-u": "STRONG SPOTS", + "weakspots-u": "WEAK SPOTS", + "villaindetails-u": "THE DIRECTOR GAINS ONE HEAT POINT WHEN THE HEAT RISES TO 6, 9, AND 12.", + "villainbase-u": "BASE", + "villainstorage-u": "STORAGE", + "villaincontacts-u": "CONTACTS & CLUES" +} \ No newline at end of file From cd523272980d97af95b1005b41a09865dcae4032 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 17:36:32 -0400 Subject: [PATCH 75/93] New translations translation.json (Italian) --- Outgunned Superheroes/translations/it.json | 107 +++++++++++++++++++++ 1 file changed, 107 insertions(+) create mode 100644 Outgunned Superheroes/translations/it.json diff --git a/Outgunned Superheroes/translations/it.json b/Outgunned Superheroes/translations/it.json new file mode 100644 index 000000000000..f991c517b461 --- /dev/null +++ b/Outgunned Superheroes/translations/it.json @@ -0,0 +1,107 @@ +{ + "charactertab-u": "CHARACTER", + "teamtab-u": "TEAM", + "villaintab-u": "VILLAIN", + "tooltips-u": "TOOLTIPS ", + "roll-u": "ROLL", + "reroll-u": "RE-ROLL", + "freereroll-u": "FREE RE-ROLL", + "allin-u": "ALL IN", + "name-u": "NAME", + "alias-u": "ALIAS", + "role-u": "ROLE", + "trope-u": "TROPE", + "origin-u": "ORIGIN", + "flaw-u": "FLAW", + "catchphrase-u": "CATCHPHRASE", + "brawn-u": "BRAWN", + "brawn_tt-u": "Use brawn for all actions that require physical effort", + "endure-u": "ENDUREHandle pain, keep going despite exhaustion, hold your liquor", + "fight-u": "FIGHTFight enemies bare handed or in close quarters", + "force-u": "FORCEHoist, push, pull, or break things", + "stunt-u": "STUNTJump or run recklessly, dodge bullets", + "nerves-u": "NERVES", + "nerves_tt-u": "You need nerves of steel for actions that require quick reflexes and steady hands", + "cool-u": "COOLKeep your cool, hold still, or show courage", + "drive-u": "DRIVEDrive a car or bike, pilot a plane or helicopter", + "shoot-u": "SHOOTShoot with guns or superpowers, throw objects with precision", + "survival-u": "SURVIVALFind your bearings in the wilds, improvise weapons or shelter, hunt your dinner", + "smooth-u": "SMOOTH", + "smooth_tt-u": "Show off how smooth you are whenever you have to interact with other people or want to manipulate them", + "flirt-u": "FLIRTSeduce someone or use your charm", + "leadership-u": "LEADERSHIPInspire, give orders, or intimidate people", + "speech-u": "SPEECHPersuade or deceive someone, or carry out negotiations", + "style-u": "STYLEShow style and elegance, clean up nice, or prove your artistic talent", + "focus-u": "FOCUS", + "focus_tt-u": "You’ll need focus to concentrate, to notice details, and to recall memories and knowledge", + "detect-u": "DETECTFind clues and intel, notice details, sniff out lies", + "fix-u": "FIXRepair a mechanism or vehicle, deactivate a trap", + "heal-u": "HEALGive first aid or comfort someone", + "know-u": "KNOWRemember information you learned, recall details and other useful\nknowledge", + "crime-u": "CRIME", + "crime_tt-u": "Your aptitude for crime will come in handy when acting in secret or to notice incoming threats", + "awareness-u": "AWARENESSKeep your eyes and ears open, notice incoming threats", + "dexterity-u": "DEXTERITYPerform sleight of hand, steal something, pick a lock", + "stealth-u": "STEALTHHide, sneak, or move quietly", + "streetwise-u": "STREETWISEInteract with criminals, recall information useful for moving in\nseedy neighborhoods or dealing with organized crime", + "grit-u": "GRITGrit is what makes you a Hero.\n\nWhen anyone else would run in panic, surrender, or give up hope, Grit allows you to get back\nup and keep fighting for what you believe in.", + "bad-u": "BAD!", + "gritpower-u": "POW!", + "badsufferacondition-u": "BAD: SUFFER A CONDITION", + "gain2power-u": "HOT: GAIN 1 POWER", + "power-u": "POWERWhen you get a success against all odds, when you make a great sacrifice,\nwhen you evoke a strong emotional response from the group, or when you’re at\nthe center of an epic and captivating scene, the Director can reward you with Power (⚡︎), up to 6 points.
\nYou can spend Power to gain several advantages:

\n︎⚡︎: Spend 1 Power to gain +1 to an Action or Reaction Roll.
\n⚡︎ ︎: Spend 1 Power to activate a Feat or Superpower.
\n⚡︎ ︎: Spend 1 or more Power to Show Off your Superpower.
\n⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎ : Spend 6 Power to immediately get a Spotlight.
", + "luck-u": "LUCK!You can spend your Luck to gain several advantages:

⚡︎: Spend 1 Luck gain +1 to an Action or Reaction Roll.
⚡︎: Spend 1 Luck to activate the special ability of some Feats.
⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎: Spend 6 Luck to immediately gain a Spotlight.
", + "adrenalinetext-u": " GAIN +1    6 TAKE THE SPOTLIGHT", + "spotlight-u": "SPOTLIGHT", + "spotlight_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "roulette-u": "DEATH ROULETTE", + "roulette_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "feats-u": "FEATSWhen diving into the action, you can rely on 3 Feats chosen among the ones for\nyour Role and Trope. Most Feats grant you a Free Re-roll when you act in a specific way. This greatly\nincreases your chances of success.\nOther Feats will allow you to take special actions or grant you other advantages, allowing your Hero to stand out from the crowd.", + "superpower-u": "SUPERPOWERAll Heroes can rely on an incredible Superpower tied to their Origin.\nWhen you pick a Role, you immediately gain a specific Superpower that allows\nyou to do incredible things, and to face any super-villain who dares to stand\nbetween you and the safety of the Universe.\nSuperpowers are a unique and more powerful variant of Feats.\nYour Superpower grants you passive skills that you can always rely on. Some\nSuperpowers also grant you super weapons, like kinetic or energy beams.\nAdditionally, some Superpowers allow you to spend Power (⚡) to take special actions.\nMost special actions are instantaneous, while others require a Quick Action or\na Full Turn in order to be activated.\nRemember that, while in combat, you can take a free Quick Action either\nbefore or after rolling the dice. If you use your Full Turn to activate a\nSuperpower, on the other hand, you cannot take other actions or\nmake an Action Roll.", + "mission-u": "MISSION", + "treasure-u": "TREASURE", + "experiences-u": "EXPERIENCESThe life of a superhero won’t stop at covering you in bruises and scrapes, it\nwill also leave you permanently changed by many Experiences. While playing\nsuperheroes you have a chance to collect Experiences that will influence your\ndice rolls either positively or negatively.", + "achievementsscars-u": "ACHIEVEMENTS, SCARS, BONDS & REPUTATIONS", + "youlook-u": "YOU LOOK", + "hurt-u": "HURT -", + "brawncondition-u": " BRAWN", + "tired-u": "TIRED -", + "nonecondition-u": " NONE", + "othercondition-u": " OTHER", + "nervous-u": "NERVOUS -", + "nervescondition-u": " NERVES", + "likeafool-u": "LIKE A FOOL -", + "smoothcondition-u": " SMOOTH", + "distracted-u": "DISTRACTED -", + "focuscondition-u": " FOCUS", + "scared-u": "SCARED -", + "crimecondition-u": " CRIME", + "broken-u": "BROKEN -", + "exhausted-u": "EXHAUSTED -", + "powercondition-u": " POWER", + "allcondition-u": " ALL", + "your4thcondition-u": "YOUR 4TH CONDITION IS ALWAYS BROKEN ● WHEN EXHAUSTED YOU CAN’T GAIN OR SPEND POWER
WHEN POWERLESS YOU CAN’T SPEND POWER, AND CAN’T USE YOUR SUPERPOWER AND THE FEATS  CONNECTED TO IT", + "conditions_tt-u": "In the You Look section of your Sheet, you\ncan note down the Conditions you get on\nyour mission.\nConditions impose -1 to specific dice rolls, and\ncan be accumulated as consequence of your\nfailures.", + "weaponsandgadgets-u": "WEAPONS & GADGETS", + "gunsngear_tt-u": "There are two kinds of useful items: Weapons and Gear.
If you can rely on a Helpful item of Gear, the Director can grant you one of the following benefits, depending on the circumstances:
\n♦ GAIN +1 to a roll
\n♦ GAIN A SUCCESS automatically, without rolling the dice
\n♦ GAIN THE REQUISITES for a roll that would otherwise be impossible", + "gear-u": "GEAR", + "backpack-u": "BACKPACK", + "ride-u": "RIDE", + "ride_tt-u": "Speed races and thrilling chases are an everyday occurrence in the life of a Hero. As such, it’s essential that you procure at least one ride worthy of the name, as well as someone who can drive it.
\nRides have 4 main features:
\n♦ Name: The make and model, or nickname of the ride.
\n♦ Type: Car, motorbike, boat, helicopter/plane, or armored vehicle.
\n♦ Speed: Value 1 to 3, represents your starting Speed in a chase.
\n♦ Armor: Represents how many hits the ride can sustain before blowing up.", + "bag-u": "BAG", + "notes-u": "NOTES", + "cash-u": "CA$H", + "cash_tt-u": "You will begin the game with a set number of\nCash points. Cash represents the money you can easily access and will be instrumental to allow you to buy gear or information, and to bribe people.
\nUsually, an item or service will have a cost of 1 to 3 Cash", + "shot-u": "SHOT", + "heroes-u": "HEROES", + "powertier-u": "POWER TIER", + "powertiertext-u": "CHOOSE A POWER TIER TO DETERMINE THE SCALE OF YOUR POWERS AND OF YOUR MISSION", + "ridefeat-u": "FEAT", + "evilplan-u": "EVIL PLAN", + "strongspots-u": "STRONG SPOTS", + "weakspots-u": "WEAK SPOTS", + "villaindetails-u": "THE DIRECTOR GAINS ONE HEAT POINT WHEN THE HEAT RISES TO 6, 9, AND 12.", + "villainbase-u": "BASE", + "villainstorage-u": "STORAGE", + "villaincontacts-u": "CONTACTS & CLUES" +} \ No newline at end of file From ed953686442849fa8a211f57f0e3b6767192449c Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 17:36:34 -0400 Subject: [PATCH 76/93] New translations translation.json (Japanese) --- Outgunned Superheroes/translations/ja.json | 107 +++++++++++++++++++++ 1 file changed, 107 insertions(+) create mode 100644 Outgunned Superheroes/translations/ja.json diff --git a/Outgunned Superheroes/translations/ja.json b/Outgunned Superheroes/translations/ja.json new file mode 100644 index 000000000000..f991c517b461 --- /dev/null +++ b/Outgunned Superheroes/translations/ja.json @@ -0,0 +1,107 @@ +{ + "charactertab-u": "CHARACTER", + "teamtab-u": "TEAM", + "villaintab-u": "VILLAIN", + "tooltips-u": "TOOLTIPS ", + "roll-u": "ROLL", + "reroll-u": "RE-ROLL", + "freereroll-u": "FREE RE-ROLL", + "allin-u": "ALL IN", + "name-u": "NAME", + "alias-u": "ALIAS", + "role-u": "ROLE", + "trope-u": "TROPE", + "origin-u": "ORIGIN", + "flaw-u": "FLAW", + "catchphrase-u": "CATCHPHRASE", + "brawn-u": "BRAWN", + "brawn_tt-u": "Use brawn for all actions that require physical effort", + "endure-u": "ENDUREHandle pain, keep going despite exhaustion, hold your liquor", + "fight-u": "FIGHTFight enemies bare handed or in close quarters", + "force-u": "FORCEHoist, push, pull, or break things", + "stunt-u": "STUNTJump or run recklessly, dodge bullets", + "nerves-u": "NERVES", + "nerves_tt-u": "You need nerves of steel for actions that require quick reflexes and steady hands", + "cool-u": "COOLKeep your cool, hold still, or show courage", + "drive-u": "DRIVEDrive a car or bike, pilot a plane or helicopter", + "shoot-u": "SHOOTShoot with guns or superpowers, throw objects with precision", + "survival-u": "SURVIVALFind your bearings in the wilds, improvise weapons or shelter, hunt your dinner", + "smooth-u": "SMOOTH", + "smooth_tt-u": "Show off how smooth you are whenever you have to interact with other people or want to manipulate them", + "flirt-u": "FLIRTSeduce someone or use your charm", + "leadership-u": "LEADERSHIPInspire, give orders, or intimidate people", + "speech-u": "SPEECHPersuade or deceive someone, or carry out negotiations", + "style-u": "STYLEShow style and elegance, clean up nice, or prove your artistic talent", + "focus-u": "FOCUS", + "focus_tt-u": "You’ll need focus to concentrate, to notice details, and to recall memories and knowledge", + "detect-u": "DETECTFind clues and intel, notice details, sniff out lies", + "fix-u": "FIXRepair a mechanism or vehicle, deactivate a trap", + "heal-u": "HEALGive first aid or comfort someone", + "know-u": "KNOWRemember information you learned, recall details and other useful\nknowledge", + "crime-u": "CRIME", + "crime_tt-u": "Your aptitude for crime will come in handy when acting in secret or to notice incoming threats", + "awareness-u": "AWARENESSKeep your eyes and ears open, notice incoming threats", + "dexterity-u": "DEXTERITYPerform sleight of hand, steal something, pick a lock", + "stealth-u": "STEALTHHide, sneak, or move quietly", + "streetwise-u": "STREETWISEInteract with criminals, recall information useful for moving in\nseedy neighborhoods or dealing with organized crime", + "grit-u": "GRITGrit is what makes you a Hero.\n\nWhen anyone else would run in panic, surrender, or give up hope, Grit allows you to get back\nup and keep fighting for what you believe in.", + "bad-u": "BAD!", + "gritpower-u": "POW!", + "badsufferacondition-u": "BAD: SUFFER A CONDITION", + "gain2power-u": "HOT: GAIN 1 POWER", + "power-u": "POWERWhen you get a success against all odds, when you make a great sacrifice,\nwhen you evoke a strong emotional response from the group, or when you’re at\nthe center of an epic and captivating scene, the Director can reward you with Power (⚡︎), up to 6 points.
\nYou can spend Power to gain several advantages:

\n︎⚡︎: Spend 1 Power to gain +1 to an Action or Reaction Roll.
\n⚡︎ ︎: Spend 1 Power to activate a Feat or Superpower.
\n⚡︎ ︎: Spend 1 or more Power to Show Off your Superpower.
\n⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎ : Spend 6 Power to immediately get a Spotlight.
", + "luck-u": "LUCK!You can spend your Luck to gain several advantages:

⚡︎: Spend 1 Luck gain +1 to an Action or Reaction Roll.
⚡︎: Spend 1 Luck to activate the special ability of some Feats.
⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎: Spend 6 Luck to immediately gain a Spotlight.
", + "adrenalinetext-u": " GAIN +1    6 TAKE THE SPOTLIGHT", + "spotlight-u": "SPOTLIGHT", + "spotlight_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "roulette-u": "DEATH ROULETTE", + "roulette_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "feats-u": "FEATSWhen diving into the action, you can rely on 3 Feats chosen among the ones for\nyour Role and Trope. Most Feats grant you a Free Re-roll when you act in a specific way. This greatly\nincreases your chances of success.\nOther Feats will allow you to take special actions or grant you other advantages, allowing your Hero to stand out from the crowd.", + "superpower-u": "SUPERPOWERAll Heroes can rely on an incredible Superpower tied to their Origin.\nWhen you pick a Role, you immediately gain a specific Superpower that allows\nyou to do incredible things, and to face any super-villain who dares to stand\nbetween you and the safety of the Universe.\nSuperpowers are a unique and more powerful variant of Feats.\nYour Superpower grants you passive skills that you can always rely on. Some\nSuperpowers also grant you super weapons, like kinetic or energy beams.\nAdditionally, some Superpowers allow you to spend Power (⚡) to take special actions.\nMost special actions are instantaneous, while others require a Quick Action or\na Full Turn in order to be activated.\nRemember that, while in combat, you can take a free Quick Action either\nbefore or after rolling the dice. If you use your Full Turn to activate a\nSuperpower, on the other hand, you cannot take other actions or\nmake an Action Roll.", + "mission-u": "MISSION", + "treasure-u": "TREASURE", + "experiences-u": "EXPERIENCESThe life of a superhero won’t stop at covering you in bruises and scrapes, it\nwill also leave you permanently changed by many Experiences. While playing\nsuperheroes you have a chance to collect Experiences that will influence your\ndice rolls either positively or negatively.", + "achievementsscars-u": "ACHIEVEMENTS, SCARS, BONDS & REPUTATIONS", + "youlook-u": "YOU LOOK", + "hurt-u": "HURT -", + "brawncondition-u": " BRAWN", + "tired-u": "TIRED -", + "nonecondition-u": " NONE", + "othercondition-u": " OTHER", + "nervous-u": "NERVOUS -", + "nervescondition-u": " NERVES", + "likeafool-u": "LIKE A FOOL -", + "smoothcondition-u": " SMOOTH", + "distracted-u": "DISTRACTED -", + "focuscondition-u": " FOCUS", + "scared-u": "SCARED -", + "crimecondition-u": " CRIME", + "broken-u": "BROKEN -", + "exhausted-u": "EXHAUSTED -", + "powercondition-u": " POWER", + "allcondition-u": " ALL", + "your4thcondition-u": "YOUR 4TH CONDITION IS ALWAYS BROKEN ● WHEN EXHAUSTED YOU CAN’T GAIN OR SPEND POWER
WHEN POWERLESS YOU CAN’T SPEND POWER, AND CAN’T USE YOUR SUPERPOWER AND THE FEATS  CONNECTED TO IT", + "conditions_tt-u": "In the You Look section of your Sheet, you\ncan note down the Conditions you get on\nyour mission.\nConditions impose -1 to specific dice rolls, and\ncan be accumulated as consequence of your\nfailures.", + "weaponsandgadgets-u": "WEAPONS & GADGETS", + "gunsngear_tt-u": "There are two kinds of useful items: Weapons and Gear.
If you can rely on a Helpful item of Gear, the Director can grant you one of the following benefits, depending on the circumstances:
\n♦ GAIN +1 to a roll
\n♦ GAIN A SUCCESS automatically, without rolling the dice
\n♦ GAIN THE REQUISITES for a roll that would otherwise be impossible", + "gear-u": "GEAR", + "backpack-u": "BACKPACK", + "ride-u": "RIDE", + "ride_tt-u": "Speed races and thrilling chases are an everyday occurrence in the life of a Hero. As such, it’s essential that you procure at least one ride worthy of the name, as well as someone who can drive it.
\nRides have 4 main features:
\n♦ Name: The make and model, or nickname of the ride.
\n♦ Type: Car, motorbike, boat, helicopter/plane, or armored vehicle.
\n♦ Speed: Value 1 to 3, represents your starting Speed in a chase.
\n♦ Armor: Represents how many hits the ride can sustain before blowing up.", + "bag-u": "BAG", + "notes-u": "NOTES", + "cash-u": "CA$H", + "cash_tt-u": "You will begin the game with a set number of\nCash points. Cash represents the money you can easily access and will be instrumental to allow you to buy gear or information, and to bribe people.
\nUsually, an item or service will have a cost of 1 to 3 Cash", + "shot-u": "SHOT", + "heroes-u": "HEROES", + "powertier-u": "POWER TIER", + "powertiertext-u": "CHOOSE A POWER TIER TO DETERMINE THE SCALE OF YOUR POWERS AND OF YOUR MISSION", + "ridefeat-u": "FEAT", + "evilplan-u": "EVIL PLAN", + "strongspots-u": "STRONG SPOTS", + "weakspots-u": "WEAK SPOTS", + "villaindetails-u": "THE DIRECTOR GAINS ONE HEAT POINT WHEN THE HEAT RISES TO 6, 9, AND 12.", + "villainbase-u": "BASE", + "villainstorage-u": "STORAGE", + "villaincontacts-u": "CONTACTS & CLUES" +} \ No newline at end of file From 72d0c099fa55bd193f8ea6968ad11db280af904e Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 17:36:35 -0400 Subject: [PATCH 77/93] New translations translation.json (Korean) --- Outgunned Superheroes/translations/ko.json | 107 +++++++++++++++++++++ 1 file changed, 107 insertions(+) create mode 100644 Outgunned Superheroes/translations/ko.json diff --git a/Outgunned Superheroes/translations/ko.json b/Outgunned Superheroes/translations/ko.json new file mode 100644 index 000000000000..f991c517b461 --- /dev/null +++ b/Outgunned Superheroes/translations/ko.json @@ -0,0 +1,107 @@ +{ + "charactertab-u": "CHARACTER", + "teamtab-u": "TEAM", + "villaintab-u": "VILLAIN", + "tooltips-u": "TOOLTIPS ", + "roll-u": "ROLL", + "reroll-u": "RE-ROLL", + "freereroll-u": "FREE RE-ROLL", + "allin-u": "ALL IN", + "name-u": "NAME", + "alias-u": "ALIAS", + "role-u": "ROLE", + "trope-u": "TROPE", + "origin-u": "ORIGIN", + "flaw-u": "FLAW", + "catchphrase-u": "CATCHPHRASE", + "brawn-u": "BRAWN", + "brawn_tt-u": "Use brawn for all actions that require physical effort", + "endure-u": "ENDUREHandle pain, keep going despite exhaustion, hold your liquor", + "fight-u": "FIGHTFight enemies bare handed or in close quarters", + "force-u": "FORCEHoist, push, pull, or break things", + "stunt-u": "STUNTJump or run recklessly, dodge bullets", + "nerves-u": "NERVES", + "nerves_tt-u": "You need nerves of steel for actions that require quick reflexes and steady hands", + "cool-u": "COOLKeep your cool, hold still, or show courage", + "drive-u": "DRIVEDrive a car or bike, pilot a plane or helicopter", + "shoot-u": "SHOOTShoot with guns or superpowers, throw objects with precision", + "survival-u": "SURVIVALFind your bearings in the wilds, improvise weapons or shelter, hunt your dinner", + "smooth-u": "SMOOTH", + "smooth_tt-u": "Show off how smooth you are whenever you have to interact with other people or want to manipulate them", + "flirt-u": "FLIRTSeduce someone or use your charm", + "leadership-u": "LEADERSHIPInspire, give orders, or intimidate people", + "speech-u": "SPEECHPersuade or deceive someone, or carry out negotiations", + "style-u": "STYLEShow style and elegance, clean up nice, or prove your artistic talent", + "focus-u": "FOCUS", + "focus_tt-u": "You’ll need focus to concentrate, to notice details, and to recall memories and knowledge", + "detect-u": "DETECTFind clues and intel, notice details, sniff out lies", + "fix-u": "FIXRepair a mechanism or vehicle, deactivate a trap", + "heal-u": "HEALGive first aid or comfort someone", + "know-u": "KNOWRemember information you learned, recall details and other useful\nknowledge", + "crime-u": "CRIME", + "crime_tt-u": "Your aptitude for crime will come in handy when acting in secret or to notice incoming threats", + "awareness-u": "AWARENESSKeep your eyes and ears open, notice incoming threats", + "dexterity-u": "DEXTERITYPerform sleight of hand, steal something, pick a lock", + "stealth-u": "STEALTHHide, sneak, or move quietly", + "streetwise-u": "STREETWISEInteract with criminals, recall information useful for moving in\nseedy neighborhoods or dealing with organized crime", + "grit-u": "GRITGrit is what makes you a Hero.\n\nWhen anyone else would run in panic, surrender, or give up hope, Grit allows you to get back\nup and keep fighting for what you believe in.", + "bad-u": "BAD!", + "gritpower-u": "POW!", + "badsufferacondition-u": "BAD: SUFFER A CONDITION", + "gain2power-u": "HOT: GAIN 1 POWER", + "power-u": "POWERWhen you get a success against all odds, when you make a great sacrifice,\nwhen you evoke a strong emotional response from the group, or when you’re at\nthe center of an epic and captivating scene, the Director can reward you with Power (⚡︎), up to 6 points.
\nYou can spend Power to gain several advantages:

\n︎⚡︎: Spend 1 Power to gain +1 to an Action or Reaction Roll.
\n⚡︎ ︎: Spend 1 Power to activate a Feat or Superpower.
\n⚡︎ ︎: Spend 1 or more Power to Show Off your Superpower.
\n⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎ : Spend 6 Power to immediately get a Spotlight.
", + "luck-u": "LUCK!You can spend your Luck to gain several advantages:

⚡︎: Spend 1 Luck gain +1 to an Action or Reaction Roll.
⚡︎: Spend 1 Luck to activate the special ability of some Feats.
⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎: Spend 6 Luck to immediately gain a Spotlight.
", + "adrenalinetext-u": " GAIN +1    6 TAKE THE SPOTLIGHT", + "spotlight-u": "SPOTLIGHT", + "spotlight_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "roulette-u": "DEATH ROULETTE", + "roulette_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "feats-u": "FEATSWhen diving into the action, you can rely on 3 Feats chosen among the ones for\nyour Role and Trope. Most Feats grant you a Free Re-roll when you act in a specific way. This greatly\nincreases your chances of success.\nOther Feats will allow you to take special actions or grant you other advantages, allowing your Hero to stand out from the crowd.", + "superpower-u": "SUPERPOWERAll Heroes can rely on an incredible Superpower tied to their Origin.\nWhen you pick a Role, you immediately gain a specific Superpower that allows\nyou to do incredible things, and to face any super-villain who dares to stand\nbetween you and the safety of the Universe.\nSuperpowers are a unique and more powerful variant of Feats.\nYour Superpower grants you passive skills that you can always rely on. Some\nSuperpowers also grant you super weapons, like kinetic or energy beams.\nAdditionally, some Superpowers allow you to spend Power (⚡) to take special actions.\nMost special actions are instantaneous, while others require a Quick Action or\na Full Turn in order to be activated.\nRemember that, while in combat, you can take a free Quick Action either\nbefore or after rolling the dice. If you use your Full Turn to activate a\nSuperpower, on the other hand, you cannot take other actions or\nmake an Action Roll.", + "mission-u": "MISSION", + "treasure-u": "TREASURE", + "experiences-u": "EXPERIENCESThe life of a superhero won’t stop at covering you in bruises and scrapes, it\nwill also leave you permanently changed by many Experiences. While playing\nsuperheroes you have a chance to collect Experiences that will influence your\ndice rolls either positively or negatively.", + "achievementsscars-u": "ACHIEVEMENTS, SCARS, BONDS & REPUTATIONS", + "youlook-u": "YOU LOOK", + "hurt-u": "HURT -", + "brawncondition-u": " BRAWN", + "tired-u": "TIRED -", + "nonecondition-u": " NONE", + "othercondition-u": " OTHER", + "nervous-u": "NERVOUS -", + "nervescondition-u": " NERVES", + "likeafool-u": "LIKE A FOOL -", + "smoothcondition-u": " SMOOTH", + "distracted-u": "DISTRACTED -", + "focuscondition-u": " FOCUS", + "scared-u": "SCARED -", + "crimecondition-u": " CRIME", + "broken-u": "BROKEN -", + "exhausted-u": "EXHAUSTED -", + "powercondition-u": " POWER", + "allcondition-u": " ALL", + "your4thcondition-u": "YOUR 4TH CONDITION IS ALWAYS BROKEN ● WHEN EXHAUSTED YOU CAN’T GAIN OR SPEND POWER
WHEN POWERLESS YOU CAN’T SPEND POWER, AND CAN’T USE YOUR SUPERPOWER AND THE FEATS  CONNECTED TO IT", + "conditions_tt-u": "In the You Look section of your Sheet, you\ncan note down the Conditions you get on\nyour mission.\nConditions impose -1 to specific dice rolls, and\ncan be accumulated as consequence of your\nfailures.", + "weaponsandgadgets-u": "WEAPONS & GADGETS", + "gunsngear_tt-u": "There are two kinds of useful items: Weapons and Gear.
If you can rely on a Helpful item of Gear, the Director can grant you one of the following benefits, depending on the circumstances:
\n♦ GAIN +1 to a roll
\n♦ GAIN A SUCCESS automatically, without rolling the dice
\n♦ GAIN THE REQUISITES for a roll that would otherwise be impossible", + "gear-u": "GEAR", + "backpack-u": "BACKPACK", + "ride-u": "RIDE", + "ride_tt-u": "Speed races and thrilling chases are an everyday occurrence in the life of a Hero. As such, it’s essential that you procure at least one ride worthy of the name, as well as someone who can drive it.
\nRides have 4 main features:
\n♦ Name: The make and model, or nickname of the ride.
\n♦ Type: Car, motorbike, boat, helicopter/plane, or armored vehicle.
\n♦ Speed: Value 1 to 3, represents your starting Speed in a chase.
\n♦ Armor: Represents how many hits the ride can sustain before blowing up.", + "bag-u": "BAG", + "notes-u": "NOTES", + "cash-u": "CA$H", + "cash_tt-u": "You will begin the game with a set number of\nCash points. Cash represents the money you can easily access and will be instrumental to allow you to buy gear or information, and to bribe people.
\nUsually, an item or service will have a cost of 1 to 3 Cash", + "shot-u": "SHOT", + "heroes-u": "HEROES", + "powertier-u": "POWER TIER", + "powertiertext-u": "CHOOSE A POWER TIER TO DETERMINE THE SCALE OF YOUR POWERS AND OF YOUR MISSION", + "ridefeat-u": "FEAT", + "evilplan-u": "EVIL PLAN", + "strongspots-u": "STRONG SPOTS", + "weakspots-u": "WEAK SPOTS", + "villaindetails-u": "THE DIRECTOR GAINS ONE HEAT POINT WHEN THE HEAT RISES TO 6, 9, AND 12.", + "villainbase-u": "BASE", + "villainstorage-u": "STORAGE", + "villaincontacts-u": "CONTACTS & CLUES" +} \ No newline at end of file From 4f57717bc44fc51a4b1d512d4fb7c330bc7bf930 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 17:36:36 -0400 Subject: [PATCH 78/93] New translations translation.json (Dutch) --- Outgunned Superheroes/translations/nl.json | 107 +++++++++++++++++++++ 1 file changed, 107 insertions(+) create mode 100644 Outgunned Superheroes/translations/nl.json diff --git a/Outgunned Superheroes/translations/nl.json b/Outgunned Superheroes/translations/nl.json new file mode 100644 index 000000000000..f991c517b461 --- /dev/null +++ b/Outgunned Superheroes/translations/nl.json @@ -0,0 +1,107 @@ +{ + "charactertab-u": "CHARACTER", + "teamtab-u": "TEAM", + "villaintab-u": "VILLAIN", + "tooltips-u": "TOOLTIPS ", + "roll-u": "ROLL", + "reroll-u": "RE-ROLL", + "freereroll-u": "FREE RE-ROLL", + "allin-u": "ALL IN", + "name-u": "NAME", + "alias-u": "ALIAS", + "role-u": "ROLE", + "trope-u": "TROPE", + "origin-u": "ORIGIN", + "flaw-u": "FLAW", + "catchphrase-u": "CATCHPHRASE", + "brawn-u": "BRAWN", + "brawn_tt-u": "Use brawn for all actions that require physical effort", + "endure-u": "ENDUREHandle pain, keep going despite exhaustion, hold your liquor", + "fight-u": "FIGHTFight enemies bare handed or in close quarters", + "force-u": "FORCEHoist, push, pull, or break things", + "stunt-u": "STUNTJump or run recklessly, dodge bullets", + "nerves-u": "NERVES", + "nerves_tt-u": "You need nerves of steel for actions that require quick reflexes and steady hands", + "cool-u": "COOLKeep your cool, hold still, or show courage", + "drive-u": "DRIVEDrive a car or bike, pilot a plane or helicopter", + "shoot-u": "SHOOTShoot with guns or superpowers, throw objects with precision", + "survival-u": "SURVIVALFind your bearings in the wilds, improvise weapons or shelter, hunt your dinner", + "smooth-u": "SMOOTH", + "smooth_tt-u": "Show off how smooth you are whenever you have to interact with other people or want to manipulate them", + "flirt-u": "FLIRTSeduce someone or use your charm", + "leadership-u": "LEADERSHIPInspire, give orders, or intimidate people", + "speech-u": "SPEECHPersuade or deceive someone, or carry out negotiations", + "style-u": "STYLEShow style and elegance, clean up nice, or prove your artistic talent", + "focus-u": "FOCUS", + "focus_tt-u": "You’ll need focus to concentrate, to notice details, and to recall memories and knowledge", + "detect-u": "DETECTFind clues and intel, notice details, sniff out lies", + "fix-u": "FIXRepair a mechanism or vehicle, deactivate a trap", + "heal-u": "HEALGive first aid or comfort someone", + "know-u": "KNOWRemember information you learned, recall details and other useful\nknowledge", + "crime-u": "CRIME", + "crime_tt-u": "Your aptitude for crime will come in handy when acting in secret or to notice incoming threats", + "awareness-u": "AWARENESSKeep your eyes and ears open, notice incoming threats", + "dexterity-u": "DEXTERITYPerform sleight of hand, steal something, pick a lock", + "stealth-u": "STEALTHHide, sneak, or move quietly", + "streetwise-u": "STREETWISEInteract with criminals, recall information useful for moving in\nseedy neighborhoods or dealing with organized crime", + "grit-u": "GRITGrit is what makes you a Hero.\n\nWhen anyone else would run in panic, surrender, or give up hope, Grit allows you to get back\nup and keep fighting for what you believe in.", + "bad-u": "BAD!", + "gritpower-u": "POW!", + "badsufferacondition-u": "BAD: SUFFER A CONDITION", + "gain2power-u": "HOT: GAIN 1 POWER", + "power-u": "POWERWhen you get a success against all odds, when you make a great sacrifice,\nwhen you evoke a strong emotional response from the group, or when you’re at\nthe center of an epic and captivating scene, the Director can reward you with Power (⚡︎), up to 6 points.
\nYou can spend Power to gain several advantages:

\n︎⚡︎: Spend 1 Power to gain +1 to an Action or Reaction Roll.
\n⚡︎ ︎: Spend 1 Power to activate a Feat or Superpower.
\n⚡︎ ︎: Spend 1 or more Power to Show Off your Superpower.
\n⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎ : Spend 6 Power to immediately get a Spotlight.
", + "luck-u": "LUCK!You can spend your Luck to gain several advantages:

⚡︎: Spend 1 Luck gain +1 to an Action or Reaction Roll.
⚡︎: Spend 1 Luck to activate the special ability of some Feats.
⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎: Spend 6 Luck to immediately gain a Spotlight.
", + "adrenalinetext-u": " GAIN +1    6 TAKE THE SPOTLIGHT", + "spotlight-u": "SPOTLIGHT", + "spotlight_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "roulette-u": "DEATH ROULETTE", + "roulette_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "feats-u": "FEATSWhen diving into the action, you can rely on 3 Feats chosen among the ones for\nyour Role and Trope. Most Feats grant you a Free Re-roll when you act in a specific way. This greatly\nincreases your chances of success.\nOther Feats will allow you to take special actions or grant you other advantages, allowing your Hero to stand out from the crowd.", + "superpower-u": "SUPERPOWERAll Heroes can rely on an incredible Superpower tied to their Origin.\nWhen you pick a Role, you immediately gain a specific Superpower that allows\nyou to do incredible things, and to face any super-villain who dares to stand\nbetween you and the safety of the Universe.\nSuperpowers are a unique and more powerful variant of Feats.\nYour Superpower grants you passive skills that you can always rely on. Some\nSuperpowers also grant you super weapons, like kinetic or energy beams.\nAdditionally, some Superpowers allow you to spend Power (⚡) to take special actions.\nMost special actions are instantaneous, while others require a Quick Action or\na Full Turn in order to be activated.\nRemember that, while in combat, you can take a free Quick Action either\nbefore or after rolling the dice. If you use your Full Turn to activate a\nSuperpower, on the other hand, you cannot take other actions or\nmake an Action Roll.", + "mission-u": "MISSION", + "treasure-u": "TREASURE", + "experiences-u": "EXPERIENCESThe life of a superhero won’t stop at covering you in bruises and scrapes, it\nwill also leave you permanently changed by many Experiences. While playing\nsuperheroes you have a chance to collect Experiences that will influence your\ndice rolls either positively or negatively.", + "achievementsscars-u": "ACHIEVEMENTS, SCARS, BONDS & REPUTATIONS", + "youlook-u": "YOU LOOK", + "hurt-u": "HURT -", + "brawncondition-u": " BRAWN", + "tired-u": "TIRED -", + "nonecondition-u": " NONE", + "othercondition-u": " OTHER", + "nervous-u": "NERVOUS -", + "nervescondition-u": " NERVES", + "likeafool-u": "LIKE A FOOL -", + "smoothcondition-u": " SMOOTH", + "distracted-u": "DISTRACTED -", + "focuscondition-u": " FOCUS", + "scared-u": "SCARED -", + "crimecondition-u": " CRIME", + "broken-u": "BROKEN -", + "exhausted-u": "EXHAUSTED -", + "powercondition-u": " POWER", + "allcondition-u": " ALL", + "your4thcondition-u": "YOUR 4TH CONDITION IS ALWAYS BROKEN ● WHEN EXHAUSTED YOU CAN’T GAIN OR SPEND POWER
WHEN POWERLESS YOU CAN’T SPEND POWER, AND CAN’T USE YOUR SUPERPOWER AND THE FEATS  CONNECTED TO IT", + "conditions_tt-u": "In the You Look section of your Sheet, you\ncan note down the Conditions you get on\nyour mission.\nConditions impose -1 to specific dice rolls, and\ncan be accumulated as consequence of your\nfailures.", + "weaponsandgadgets-u": "WEAPONS & GADGETS", + "gunsngear_tt-u": "There are two kinds of useful items: Weapons and Gear.
If you can rely on a Helpful item of Gear, the Director can grant you one of the following benefits, depending on the circumstances:
\n♦ GAIN +1 to a roll
\n♦ GAIN A SUCCESS automatically, without rolling the dice
\n♦ GAIN THE REQUISITES for a roll that would otherwise be impossible", + "gear-u": "GEAR", + "backpack-u": "BACKPACK", + "ride-u": "RIDE", + "ride_tt-u": "Speed races and thrilling chases are an everyday occurrence in the life of a Hero. As such, it’s essential that you procure at least one ride worthy of the name, as well as someone who can drive it.
\nRides have 4 main features:
\n♦ Name: The make and model, or nickname of the ride.
\n♦ Type: Car, motorbike, boat, helicopter/plane, or armored vehicle.
\n♦ Speed: Value 1 to 3, represents your starting Speed in a chase.
\n♦ Armor: Represents how many hits the ride can sustain before blowing up.", + "bag-u": "BAG", + "notes-u": "NOTES", + "cash-u": "CA$H", + "cash_tt-u": "You will begin the game with a set number of\nCash points. Cash represents the money you can easily access and will be instrumental to allow you to buy gear or information, and to bribe people.
\nUsually, an item or service will have a cost of 1 to 3 Cash", + "shot-u": "SHOT", + "heroes-u": "HEROES", + "powertier-u": "POWER TIER", + "powertiertext-u": "CHOOSE A POWER TIER TO DETERMINE THE SCALE OF YOUR POWERS AND OF YOUR MISSION", + "ridefeat-u": "FEAT", + "evilplan-u": "EVIL PLAN", + "strongspots-u": "STRONG SPOTS", + "weakspots-u": "WEAK SPOTS", + "villaindetails-u": "THE DIRECTOR GAINS ONE HEAT POINT WHEN THE HEAT RISES TO 6, 9, AND 12.", + "villainbase-u": "BASE", + "villainstorage-u": "STORAGE", + "villaincontacts-u": "CONTACTS & CLUES" +} \ No newline at end of file From 4d1f997f8992027f42ac5cc28557aadeaef110ed Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 17:36:38 -0400 Subject: [PATCH 79/93] New translations translation.json (Polish) --- Outgunned Superheroes/translations/pl.json | 107 +++++++++++++++++++++ 1 file changed, 107 insertions(+) create mode 100644 Outgunned Superheroes/translations/pl.json diff --git a/Outgunned Superheroes/translations/pl.json b/Outgunned Superheroes/translations/pl.json new file mode 100644 index 000000000000..f991c517b461 --- /dev/null +++ b/Outgunned Superheroes/translations/pl.json @@ -0,0 +1,107 @@ +{ + "charactertab-u": "CHARACTER", + "teamtab-u": "TEAM", + "villaintab-u": "VILLAIN", + "tooltips-u": "TOOLTIPS ", + "roll-u": "ROLL", + "reroll-u": "RE-ROLL", + "freereroll-u": "FREE RE-ROLL", + "allin-u": "ALL IN", + "name-u": "NAME", + "alias-u": "ALIAS", + "role-u": "ROLE", + "trope-u": "TROPE", + "origin-u": "ORIGIN", + "flaw-u": "FLAW", + "catchphrase-u": "CATCHPHRASE", + "brawn-u": "BRAWN", + "brawn_tt-u": "Use brawn for all actions that require physical effort", + "endure-u": "ENDUREHandle pain, keep going despite exhaustion, hold your liquor", + "fight-u": "FIGHTFight enemies bare handed or in close quarters", + "force-u": "FORCEHoist, push, pull, or break things", + "stunt-u": "STUNTJump or run recklessly, dodge bullets", + "nerves-u": "NERVES", + "nerves_tt-u": "You need nerves of steel for actions that require quick reflexes and steady hands", + "cool-u": "COOLKeep your cool, hold still, or show courage", + "drive-u": "DRIVEDrive a car or bike, pilot a plane or helicopter", + "shoot-u": "SHOOTShoot with guns or superpowers, throw objects with precision", + "survival-u": "SURVIVALFind your bearings in the wilds, improvise weapons or shelter, hunt your dinner", + "smooth-u": "SMOOTH", + "smooth_tt-u": "Show off how smooth you are whenever you have to interact with other people or want to manipulate them", + "flirt-u": "FLIRTSeduce someone or use your charm", + "leadership-u": "LEADERSHIPInspire, give orders, or intimidate people", + "speech-u": "SPEECHPersuade or deceive someone, or carry out negotiations", + "style-u": "STYLEShow style and elegance, clean up nice, or prove your artistic talent", + "focus-u": "FOCUS", + "focus_tt-u": "You’ll need focus to concentrate, to notice details, and to recall memories and knowledge", + "detect-u": "DETECTFind clues and intel, notice details, sniff out lies", + "fix-u": "FIXRepair a mechanism or vehicle, deactivate a trap", + "heal-u": "HEALGive first aid or comfort someone", + "know-u": "KNOWRemember information you learned, recall details and other useful\nknowledge", + "crime-u": "CRIME", + "crime_tt-u": "Your aptitude for crime will come in handy when acting in secret or to notice incoming threats", + "awareness-u": "AWARENESSKeep your eyes and ears open, notice incoming threats", + "dexterity-u": "DEXTERITYPerform sleight of hand, steal something, pick a lock", + "stealth-u": "STEALTHHide, sneak, or move quietly", + "streetwise-u": "STREETWISEInteract with criminals, recall information useful for moving in\nseedy neighborhoods or dealing with organized crime", + "grit-u": "GRITGrit is what makes you a Hero.\n\nWhen anyone else would run in panic, surrender, or give up hope, Grit allows you to get back\nup and keep fighting for what you believe in.", + "bad-u": "BAD!", + "gritpower-u": "POW!", + "badsufferacondition-u": "BAD: SUFFER A CONDITION", + "gain2power-u": "HOT: GAIN 1 POWER", + "power-u": "POWERWhen you get a success against all odds, when you make a great sacrifice,\nwhen you evoke a strong emotional response from the group, or when you’re at\nthe center of an epic and captivating scene, the Director can reward you with Power (⚡︎), up to 6 points.
\nYou can spend Power to gain several advantages:

\n︎⚡︎: Spend 1 Power to gain +1 to an Action or Reaction Roll.
\n⚡︎ ︎: Spend 1 Power to activate a Feat or Superpower.
\n⚡︎ ︎: Spend 1 or more Power to Show Off your Superpower.
\n⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎ : Spend 6 Power to immediately get a Spotlight.
", + "luck-u": "LUCK!You can spend your Luck to gain several advantages:

⚡︎: Spend 1 Luck gain +1 to an Action or Reaction Roll.
⚡︎: Spend 1 Luck to activate the special ability of some Feats.
⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎: Spend 6 Luck to immediately gain a Spotlight.
", + "adrenalinetext-u": " GAIN +1    6 TAKE THE SPOTLIGHT", + "spotlight-u": "SPOTLIGHT", + "spotlight_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "roulette-u": "DEATH ROULETTE", + "roulette_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "feats-u": "FEATSWhen diving into the action, you can rely on 3 Feats chosen among the ones for\nyour Role and Trope. Most Feats grant you a Free Re-roll when you act in a specific way. This greatly\nincreases your chances of success.\nOther Feats will allow you to take special actions or grant you other advantages, allowing your Hero to stand out from the crowd.", + "superpower-u": "SUPERPOWERAll Heroes can rely on an incredible Superpower tied to their Origin.\nWhen you pick a Role, you immediately gain a specific Superpower that allows\nyou to do incredible things, and to face any super-villain who dares to stand\nbetween you and the safety of the Universe.\nSuperpowers are a unique and more powerful variant of Feats.\nYour Superpower grants you passive skills that you can always rely on. Some\nSuperpowers also grant you super weapons, like kinetic or energy beams.\nAdditionally, some Superpowers allow you to spend Power (⚡) to take special actions.\nMost special actions are instantaneous, while others require a Quick Action or\na Full Turn in order to be activated.\nRemember that, while in combat, you can take a free Quick Action either\nbefore or after rolling the dice. If you use your Full Turn to activate a\nSuperpower, on the other hand, you cannot take other actions or\nmake an Action Roll.", + "mission-u": "MISSION", + "treasure-u": "TREASURE", + "experiences-u": "EXPERIENCESThe life of a superhero won’t stop at covering you in bruises and scrapes, it\nwill also leave you permanently changed by many Experiences. While playing\nsuperheroes you have a chance to collect Experiences that will influence your\ndice rolls either positively or negatively.", + "achievementsscars-u": "ACHIEVEMENTS, SCARS, BONDS & REPUTATIONS", + "youlook-u": "YOU LOOK", + "hurt-u": "HURT -", + "brawncondition-u": " BRAWN", + "tired-u": "TIRED -", + "nonecondition-u": " NONE", + "othercondition-u": " OTHER", + "nervous-u": "NERVOUS -", + "nervescondition-u": " NERVES", + "likeafool-u": "LIKE A FOOL -", + "smoothcondition-u": " SMOOTH", + "distracted-u": "DISTRACTED -", + "focuscondition-u": " FOCUS", + "scared-u": "SCARED -", + "crimecondition-u": " CRIME", + "broken-u": "BROKEN -", + "exhausted-u": "EXHAUSTED -", + "powercondition-u": " POWER", + "allcondition-u": " ALL", + "your4thcondition-u": "YOUR 4TH CONDITION IS ALWAYS BROKEN ● WHEN EXHAUSTED YOU CAN’T GAIN OR SPEND POWER
WHEN POWERLESS YOU CAN’T SPEND POWER, AND CAN’T USE YOUR SUPERPOWER AND THE FEATS  CONNECTED TO IT", + "conditions_tt-u": "In the You Look section of your Sheet, you\ncan note down the Conditions you get on\nyour mission.\nConditions impose -1 to specific dice rolls, and\ncan be accumulated as consequence of your\nfailures.", + "weaponsandgadgets-u": "WEAPONS & GADGETS", + "gunsngear_tt-u": "There are two kinds of useful items: Weapons and Gear.
If you can rely on a Helpful item of Gear, the Director can grant you one of the following benefits, depending on the circumstances:
\n♦ GAIN +1 to a roll
\n♦ GAIN A SUCCESS automatically, without rolling the dice
\n♦ GAIN THE REQUISITES for a roll that would otherwise be impossible", + "gear-u": "GEAR", + "backpack-u": "BACKPACK", + "ride-u": "RIDE", + "ride_tt-u": "Speed races and thrilling chases are an everyday occurrence in the life of a Hero. As such, it’s essential that you procure at least one ride worthy of the name, as well as someone who can drive it.
\nRides have 4 main features:
\n♦ Name: The make and model, or nickname of the ride.
\n♦ Type: Car, motorbike, boat, helicopter/plane, or armored vehicle.
\n♦ Speed: Value 1 to 3, represents your starting Speed in a chase.
\n♦ Armor: Represents how many hits the ride can sustain before blowing up.", + "bag-u": "BAG", + "notes-u": "NOTES", + "cash-u": "CA$H", + "cash_tt-u": "You will begin the game with a set number of\nCash points. Cash represents the money you can easily access and will be instrumental to allow you to buy gear or information, and to bribe people.
\nUsually, an item or service will have a cost of 1 to 3 Cash", + "shot-u": "SHOT", + "heroes-u": "HEROES", + "powertier-u": "POWER TIER", + "powertiertext-u": "CHOOSE A POWER TIER TO DETERMINE THE SCALE OF YOUR POWERS AND OF YOUR MISSION", + "ridefeat-u": "FEAT", + "evilplan-u": "EVIL PLAN", + "strongspots-u": "STRONG SPOTS", + "weakspots-u": "WEAK SPOTS", + "villaindetails-u": "THE DIRECTOR GAINS ONE HEAT POINT WHEN THE HEAT RISES TO 6, 9, AND 12.", + "villainbase-u": "BASE", + "villainstorage-u": "STORAGE", + "villaincontacts-u": "CONTACTS & CLUES" +} \ No newline at end of file From ff615599529984605df51a80d2515bcf2ab859c2 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 17:36:39 -0400 Subject: [PATCH 80/93] New translations translation.json (Portuguese) --- Outgunned Superheroes/translations/pt.json | 107 +++++++++++++++++++++ 1 file changed, 107 insertions(+) create mode 100644 Outgunned Superheroes/translations/pt.json diff --git a/Outgunned Superheroes/translations/pt.json b/Outgunned Superheroes/translations/pt.json new file mode 100644 index 000000000000..f991c517b461 --- /dev/null +++ b/Outgunned Superheroes/translations/pt.json @@ -0,0 +1,107 @@ +{ + "charactertab-u": "CHARACTER", + "teamtab-u": "TEAM", + "villaintab-u": "VILLAIN", + "tooltips-u": "TOOLTIPS ", + "roll-u": "ROLL", + "reroll-u": "RE-ROLL", + "freereroll-u": "FREE RE-ROLL", + "allin-u": "ALL IN", + "name-u": "NAME", + "alias-u": "ALIAS", + "role-u": "ROLE", + "trope-u": "TROPE", + "origin-u": "ORIGIN", + "flaw-u": "FLAW", + "catchphrase-u": "CATCHPHRASE", + "brawn-u": "BRAWN", + "brawn_tt-u": "Use brawn for all actions that require physical effort", + "endure-u": "ENDUREHandle pain, keep going despite exhaustion, hold your liquor", + "fight-u": "FIGHTFight enemies bare handed or in close quarters", + "force-u": "FORCEHoist, push, pull, or break things", + "stunt-u": "STUNTJump or run recklessly, dodge bullets", + "nerves-u": "NERVES", + "nerves_tt-u": "You need nerves of steel for actions that require quick reflexes and steady hands", + "cool-u": "COOLKeep your cool, hold still, or show courage", + "drive-u": "DRIVEDrive a car or bike, pilot a plane or helicopter", + "shoot-u": "SHOOTShoot with guns or superpowers, throw objects with precision", + "survival-u": "SURVIVALFind your bearings in the wilds, improvise weapons or shelter, hunt your dinner", + "smooth-u": "SMOOTH", + "smooth_tt-u": "Show off how smooth you are whenever you have to interact with other people or want to manipulate them", + "flirt-u": "FLIRTSeduce someone or use your charm", + "leadership-u": "LEADERSHIPInspire, give orders, or intimidate people", + "speech-u": "SPEECHPersuade or deceive someone, or carry out negotiations", + "style-u": "STYLEShow style and elegance, clean up nice, or prove your artistic talent", + "focus-u": "FOCUS", + "focus_tt-u": "You’ll need focus to concentrate, to notice details, and to recall memories and knowledge", + "detect-u": "DETECTFind clues and intel, notice details, sniff out lies", + "fix-u": "FIXRepair a mechanism or vehicle, deactivate a trap", + "heal-u": "HEALGive first aid or comfort someone", + "know-u": "KNOWRemember information you learned, recall details and other useful\nknowledge", + "crime-u": "CRIME", + "crime_tt-u": "Your aptitude for crime will come in handy when acting in secret or to notice incoming threats", + "awareness-u": "AWARENESSKeep your eyes and ears open, notice incoming threats", + "dexterity-u": "DEXTERITYPerform sleight of hand, steal something, pick a lock", + "stealth-u": "STEALTHHide, sneak, or move quietly", + "streetwise-u": "STREETWISEInteract with criminals, recall information useful for moving in\nseedy neighborhoods or dealing with organized crime", + "grit-u": "GRITGrit is what makes you a Hero.\n\nWhen anyone else would run in panic, surrender, or give up hope, Grit allows you to get back\nup and keep fighting for what you believe in.", + "bad-u": "BAD!", + "gritpower-u": "POW!", + "badsufferacondition-u": "BAD: SUFFER A CONDITION", + "gain2power-u": "HOT: GAIN 1 POWER", + "power-u": "POWERWhen you get a success against all odds, when you make a great sacrifice,\nwhen you evoke a strong emotional response from the group, or when you’re at\nthe center of an epic and captivating scene, the Director can reward you with Power (⚡︎), up to 6 points.
\nYou can spend Power to gain several advantages:

\n︎⚡︎: Spend 1 Power to gain +1 to an Action or Reaction Roll.
\n⚡︎ ︎: Spend 1 Power to activate a Feat or Superpower.
\n⚡︎ ︎: Spend 1 or more Power to Show Off your Superpower.
\n⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎ : Spend 6 Power to immediately get a Spotlight.
", + "luck-u": "LUCK!You can spend your Luck to gain several advantages:

⚡︎: Spend 1 Luck gain +1 to an Action or Reaction Roll.
⚡︎: Spend 1 Luck to activate the special ability of some Feats.
⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎: Spend 6 Luck to immediately gain a Spotlight.
", + "adrenalinetext-u": " GAIN +1    6 TAKE THE SPOTLIGHT", + "spotlight-u": "SPOTLIGHT", + "spotlight_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "roulette-u": "DEATH ROULETTE", + "roulette_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "feats-u": "FEATSWhen diving into the action, you can rely on 3 Feats chosen among the ones for\nyour Role and Trope. Most Feats grant you a Free Re-roll when you act in a specific way. This greatly\nincreases your chances of success.\nOther Feats will allow you to take special actions or grant you other advantages, allowing your Hero to stand out from the crowd.", + "superpower-u": "SUPERPOWERAll Heroes can rely on an incredible Superpower tied to their Origin.\nWhen you pick a Role, you immediately gain a specific Superpower that allows\nyou to do incredible things, and to face any super-villain who dares to stand\nbetween you and the safety of the Universe.\nSuperpowers are a unique and more powerful variant of Feats.\nYour Superpower grants you passive skills that you can always rely on. Some\nSuperpowers also grant you super weapons, like kinetic or energy beams.\nAdditionally, some Superpowers allow you to spend Power (⚡) to take special actions.\nMost special actions are instantaneous, while others require a Quick Action or\na Full Turn in order to be activated.\nRemember that, while in combat, you can take a free Quick Action either\nbefore or after rolling the dice. If you use your Full Turn to activate a\nSuperpower, on the other hand, you cannot take other actions or\nmake an Action Roll.", + "mission-u": "MISSION", + "treasure-u": "TREASURE", + "experiences-u": "EXPERIENCESThe life of a superhero won’t stop at covering you in bruises and scrapes, it\nwill also leave you permanently changed by many Experiences. While playing\nsuperheroes you have a chance to collect Experiences that will influence your\ndice rolls either positively or negatively.", + "achievementsscars-u": "ACHIEVEMENTS, SCARS, BONDS & REPUTATIONS", + "youlook-u": "YOU LOOK", + "hurt-u": "HURT -", + "brawncondition-u": " BRAWN", + "tired-u": "TIRED -", + "nonecondition-u": " NONE", + "othercondition-u": " OTHER", + "nervous-u": "NERVOUS -", + "nervescondition-u": " NERVES", + "likeafool-u": "LIKE A FOOL -", + "smoothcondition-u": " SMOOTH", + "distracted-u": "DISTRACTED -", + "focuscondition-u": " FOCUS", + "scared-u": "SCARED -", + "crimecondition-u": " CRIME", + "broken-u": "BROKEN -", + "exhausted-u": "EXHAUSTED -", + "powercondition-u": " POWER", + "allcondition-u": " ALL", + "your4thcondition-u": "YOUR 4TH CONDITION IS ALWAYS BROKEN ● WHEN EXHAUSTED YOU CAN’T GAIN OR SPEND POWER
WHEN POWERLESS YOU CAN’T SPEND POWER, AND CAN’T USE YOUR SUPERPOWER AND THE FEATS  CONNECTED TO IT", + "conditions_tt-u": "In the You Look section of your Sheet, you\ncan note down the Conditions you get on\nyour mission.\nConditions impose -1 to specific dice rolls, and\ncan be accumulated as consequence of your\nfailures.", + "weaponsandgadgets-u": "WEAPONS & GADGETS", + "gunsngear_tt-u": "There are two kinds of useful items: Weapons and Gear.
If you can rely on a Helpful item of Gear, the Director can grant you one of the following benefits, depending on the circumstances:
\n♦ GAIN +1 to a roll
\n♦ GAIN A SUCCESS automatically, without rolling the dice
\n♦ GAIN THE REQUISITES for a roll that would otherwise be impossible", + "gear-u": "GEAR", + "backpack-u": "BACKPACK", + "ride-u": "RIDE", + "ride_tt-u": "Speed races and thrilling chases are an everyday occurrence in the life of a Hero. As such, it’s essential that you procure at least one ride worthy of the name, as well as someone who can drive it.
\nRides have 4 main features:
\n♦ Name: The make and model, or nickname of the ride.
\n♦ Type: Car, motorbike, boat, helicopter/plane, or armored vehicle.
\n♦ Speed: Value 1 to 3, represents your starting Speed in a chase.
\n♦ Armor: Represents how many hits the ride can sustain before blowing up.", + "bag-u": "BAG", + "notes-u": "NOTES", + "cash-u": "CA$H", + "cash_tt-u": "You will begin the game with a set number of\nCash points. Cash represents the money you can easily access and will be instrumental to allow you to buy gear or information, and to bribe people.
\nUsually, an item or service will have a cost of 1 to 3 Cash", + "shot-u": "SHOT", + "heroes-u": "HEROES", + "powertier-u": "POWER TIER", + "powertiertext-u": "CHOOSE A POWER TIER TO DETERMINE THE SCALE OF YOUR POWERS AND OF YOUR MISSION", + "ridefeat-u": "FEAT", + "evilplan-u": "EVIL PLAN", + "strongspots-u": "STRONG SPOTS", + "weakspots-u": "WEAK SPOTS", + "villaindetails-u": "THE DIRECTOR GAINS ONE HEAT POINT WHEN THE HEAT RISES TO 6, 9, AND 12.", + "villainbase-u": "BASE", + "villainstorage-u": "STORAGE", + "villaincontacts-u": "CONTACTS & CLUES" +} \ No newline at end of file From 45e472f88c17ae3235106f114e5c7e3abc3bc510 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 17:36:40 -0400 Subject: [PATCH 81/93] New translations translation.json (Russian) --- Outgunned Superheroes/translations/ru.json | 107 +++++++++++++++++++++ 1 file changed, 107 insertions(+) create mode 100644 Outgunned Superheroes/translations/ru.json diff --git a/Outgunned Superheroes/translations/ru.json b/Outgunned Superheroes/translations/ru.json new file mode 100644 index 000000000000..f991c517b461 --- /dev/null +++ b/Outgunned Superheroes/translations/ru.json @@ -0,0 +1,107 @@ +{ + "charactertab-u": "CHARACTER", + "teamtab-u": "TEAM", + "villaintab-u": "VILLAIN", + "tooltips-u": "TOOLTIPS ", + "roll-u": "ROLL", + "reroll-u": "RE-ROLL", + "freereroll-u": "FREE RE-ROLL", + "allin-u": "ALL IN", + "name-u": "NAME", + "alias-u": "ALIAS", + "role-u": "ROLE", + "trope-u": "TROPE", + "origin-u": "ORIGIN", + "flaw-u": "FLAW", + "catchphrase-u": "CATCHPHRASE", + "brawn-u": "BRAWN", + "brawn_tt-u": "Use brawn for all actions that require physical effort", + "endure-u": "ENDUREHandle pain, keep going despite exhaustion, hold your liquor", + "fight-u": "FIGHTFight enemies bare handed or in close quarters", + "force-u": "FORCEHoist, push, pull, or break things", + "stunt-u": "STUNTJump or run recklessly, dodge bullets", + "nerves-u": "NERVES", + "nerves_tt-u": "You need nerves of steel for actions that require quick reflexes and steady hands", + "cool-u": "COOLKeep your cool, hold still, or show courage", + "drive-u": "DRIVEDrive a car or bike, pilot a plane or helicopter", + "shoot-u": "SHOOTShoot with guns or superpowers, throw objects with precision", + "survival-u": "SURVIVALFind your bearings in the wilds, improvise weapons or shelter, hunt your dinner", + "smooth-u": "SMOOTH", + "smooth_tt-u": "Show off how smooth you are whenever you have to interact with other people or want to manipulate them", + "flirt-u": "FLIRTSeduce someone or use your charm", + "leadership-u": "LEADERSHIPInspire, give orders, or intimidate people", + "speech-u": "SPEECHPersuade or deceive someone, or carry out negotiations", + "style-u": "STYLEShow style and elegance, clean up nice, or prove your artistic talent", + "focus-u": "FOCUS", + "focus_tt-u": "You’ll need focus to concentrate, to notice details, and to recall memories and knowledge", + "detect-u": "DETECTFind clues and intel, notice details, sniff out lies", + "fix-u": "FIXRepair a mechanism or vehicle, deactivate a trap", + "heal-u": "HEALGive first aid or comfort someone", + "know-u": "KNOWRemember information you learned, recall details and other useful\nknowledge", + "crime-u": "CRIME", + "crime_tt-u": "Your aptitude for crime will come in handy when acting in secret or to notice incoming threats", + "awareness-u": "AWARENESSKeep your eyes and ears open, notice incoming threats", + "dexterity-u": "DEXTERITYPerform sleight of hand, steal something, pick a lock", + "stealth-u": "STEALTHHide, sneak, or move quietly", + "streetwise-u": "STREETWISEInteract with criminals, recall information useful for moving in\nseedy neighborhoods or dealing with organized crime", + "grit-u": "GRITGrit is what makes you a Hero.\n\nWhen anyone else would run in panic, surrender, or give up hope, Grit allows you to get back\nup and keep fighting for what you believe in.", + "bad-u": "BAD!", + "gritpower-u": "POW!", + "badsufferacondition-u": "BAD: SUFFER A CONDITION", + "gain2power-u": "HOT: GAIN 1 POWER", + "power-u": "POWERWhen you get a success against all odds, when you make a great sacrifice,\nwhen you evoke a strong emotional response from the group, or when you’re at\nthe center of an epic and captivating scene, the Director can reward you with Power (⚡︎), up to 6 points.
\nYou can spend Power to gain several advantages:

\n︎⚡︎: Spend 1 Power to gain +1 to an Action or Reaction Roll.
\n⚡︎ ︎: Spend 1 Power to activate a Feat or Superpower.
\n⚡︎ ︎: Spend 1 or more Power to Show Off your Superpower.
\n⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎ : Spend 6 Power to immediately get a Spotlight.
", + "luck-u": "LUCK!You can spend your Luck to gain several advantages:

⚡︎: Spend 1 Luck gain +1 to an Action or Reaction Roll.
⚡︎: Spend 1 Luck to activate the special ability of some Feats.
⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎: Spend 6 Luck to immediately gain a Spotlight.
", + "adrenalinetext-u": " GAIN +1    6 TAKE THE SPOTLIGHT", + "spotlight-u": "SPOTLIGHT", + "spotlight_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "roulette-u": "DEATH ROULETTE", + "roulette_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "feats-u": "FEATSWhen diving into the action, you can rely on 3 Feats chosen among the ones for\nyour Role and Trope. Most Feats grant you a Free Re-roll when you act in a specific way. This greatly\nincreases your chances of success.\nOther Feats will allow you to take special actions or grant you other advantages, allowing your Hero to stand out from the crowd.", + "superpower-u": "SUPERPOWERAll Heroes can rely on an incredible Superpower tied to their Origin.\nWhen you pick a Role, you immediately gain a specific Superpower that allows\nyou to do incredible things, and to face any super-villain who dares to stand\nbetween you and the safety of the Universe.\nSuperpowers are a unique and more powerful variant of Feats.\nYour Superpower grants you passive skills that you can always rely on. Some\nSuperpowers also grant you super weapons, like kinetic or energy beams.\nAdditionally, some Superpowers allow you to spend Power (⚡) to take special actions.\nMost special actions are instantaneous, while others require a Quick Action or\na Full Turn in order to be activated.\nRemember that, while in combat, you can take a free Quick Action either\nbefore or after rolling the dice. If you use your Full Turn to activate a\nSuperpower, on the other hand, you cannot take other actions or\nmake an Action Roll.", + "mission-u": "MISSION", + "treasure-u": "TREASURE", + "experiences-u": "EXPERIENCESThe life of a superhero won’t stop at covering you in bruises and scrapes, it\nwill also leave you permanently changed by many Experiences. While playing\nsuperheroes you have a chance to collect Experiences that will influence your\ndice rolls either positively or negatively.", + "achievementsscars-u": "ACHIEVEMENTS, SCARS, BONDS & REPUTATIONS", + "youlook-u": "YOU LOOK", + "hurt-u": "HURT -", + "brawncondition-u": " BRAWN", + "tired-u": "TIRED -", + "nonecondition-u": " NONE", + "othercondition-u": " OTHER", + "nervous-u": "NERVOUS -", + "nervescondition-u": " NERVES", + "likeafool-u": "LIKE A FOOL -", + "smoothcondition-u": " SMOOTH", + "distracted-u": "DISTRACTED -", + "focuscondition-u": " FOCUS", + "scared-u": "SCARED -", + "crimecondition-u": " CRIME", + "broken-u": "BROKEN -", + "exhausted-u": "EXHAUSTED -", + "powercondition-u": " POWER", + "allcondition-u": " ALL", + "your4thcondition-u": "YOUR 4TH CONDITION IS ALWAYS BROKEN ● WHEN EXHAUSTED YOU CAN’T GAIN OR SPEND POWER
WHEN POWERLESS YOU CAN’T SPEND POWER, AND CAN’T USE YOUR SUPERPOWER AND THE FEATS  CONNECTED TO IT", + "conditions_tt-u": "In the You Look section of your Sheet, you\ncan note down the Conditions you get on\nyour mission.\nConditions impose -1 to specific dice rolls, and\ncan be accumulated as consequence of your\nfailures.", + "weaponsandgadgets-u": "WEAPONS & GADGETS", + "gunsngear_tt-u": "There are two kinds of useful items: Weapons and Gear.
If you can rely on a Helpful item of Gear, the Director can grant you one of the following benefits, depending on the circumstances:
\n♦ GAIN +1 to a roll
\n♦ GAIN A SUCCESS automatically, without rolling the dice
\n♦ GAIN THE REQUISITES for a roll that would otherwise be impossible", + "gear-u": "GEAR", + "backpack-u": "BACKPACK", + "ride-u": "RIDE", + "ride_tt-u": "Speed races and thrilling chases are an everyday occurrence in the life of a Hero. As such, it’s essential that you procure at least one ride worthy of the name, as well as someone who can drive it.
\nRides have 4 main features:
\n♦ Name: The make and model, or nickname of the ride.
\n♦ Type: Car, motorbike, boat, helicopter/plane, or armored vehicle.
\n♦ Speed: Value 1 to 3, represents your starting Speed in a chase.
\n♦ Armor: Represents how many hits the ride can sustain before blowing up.", + "bag-u": "BAG", + "notes-u": "NOTES", + "cash-u": "CA$H", + "cash_tt-u": "You will begin the game with a set number of\nCash points. Cash represents the money you can easily access and will be instrumental to allow you to buy gear or information, and to bribe people.
\nUsually, an item or service will have a cost of 1 to 3 Cash", + "shot-u": "SHOT", + "heroes-u": "HEROES", + "powertier-u": "POWER TIER", + "powertiertext-u": "CHOOSE A POWER TIER TO DETERMINE THE SCALE OF YOUR POWERS AND OF YOUR MISSION", + "ridefeat-u": "FEAT", + "evilplan-u": "EVIL PLAN", + "strongspots-u": "STRONG SPOTS", + "weakspots-u": "WEAK SPOTS", + "villaindetails-u": "THE DIRECTOR GAINS ONE HEAT POINT WHEN THE HEAT RISES TO 6, 9, AND 12.", + "villainbase-u": "BASE", + "villainstorage-u": "STORAGE", + "villaincontacts-u": "CONTACTS & CLUES" +} \ No newline at end of file From c55416304153e49e7d25ff5fc952d829ec040390 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 17:36:42 -0400 Subject: [PATCH 82/93] New translations translation.json (Slovenian) --- Outgunned Superheroes/translations/sl.json | 107 +++++++++++++++++++++ 1 file changed, 107 insertions(+) create mode 100644 Outgunned Superheroes/translations/sl.json diff --git a/Outgunned Superheroes/translations/sl.json b/Outgunned Superheroes/translations/sl.json new file mode 100644 index 000000000000..f991c517b461 --- /dev/null +++ b/Outgunned Superheroes/translations/sl.json @@ -0,0 +1,107 @@ +{ + "charactertab-u": "CHARACTER", + "teamtab-u": "TEAM", + "villaintab-u": "VILLAIN", + "tooltips-u": "TOOLTIPS ", + "roll-u": "ROLL", + "reroll-u": "RE-ROLL", + "freereroll-u": "FREE RE-ROLL", + "allin-u": "ALL IN", + "name-u": "NAME", + "alias-u": "ALIAS", + "role-u": "ROLE", + "trope-u": "TROPE", + "origin-u": "ORIGIN", + "flaw-u": "FLAW", + "catchphrase-u": "CATCHPHRASE", + "brawn-u": "BRAWN", + "brawn_tt-u": "Use brawn for all actions that require physical effort", + "endure-u": "ENDUREHandle pain, keep going despite exhaustion, hold your liquor", + "fight-u": "FIGHTFight enemies bare handed or in close quarters", + "force-u": "FORCEHoist, push, pull, or break things", + "stunt-u": "STUNTJump or run recklessly, dodge bullets", + "nerves-u": "NERVES", + "nerves_tt-u": "You need nerves of steel for actions that require quick reflexes and steady hands", + "cool-u": "COOLKeep your cool, hold still, or show courage", + "drive-u": "DRIVEDrive a car or bike, pilot a plane or helicopter", + "shoot-u": "SHOOTShoot with guns or superpowers, throw objects with precision", + "survival-u": "SURVIVALFind your bearings in the wilds, improvise weapons or shelter, hunt your dinner", + "smooth-u": "SMOOTH", + "smooth_tt-u": "Show off how smooth you are whenever you have to interact with other people or want to manipulate them", + "flirt-u": "FLIRTSeduce someone or use your charm", + "leadership-u": "LEADERSHIPInspire, give orders, or intimidate people", + "speech-u": "SPEECHPersuade or deceive someone, or carry out negotiations", + "style-u": "STYLEShow style and elegance, clean up nice, or prove your artistic talent", + "focus-u": "FOCUS", + "focus_tt-u": "You’ll need focus to concentrate, to notice details, and to recall memories and knowledge", + "detect-u": "DETECTFind clues and intel, notice details, sniff out lies", + "fix-u": "FIXRepair a mechanism or vehicle, deactivate a trap", + "heal-u": "HEALGive first aid or comfort someone", + "know-u": "KNOWRemember information you learned, recall details and other useful\nknowledge", + "crime-u": "CRIME", + "crime_tt-u": "Your aptitude for crime will come in handy when acting in secret or to notice incoming threats", + "awareness-u": "AWARENESSKeep your eyes and ears open, notice incoming threats", + "dexterity-u": "DEXTERITYPerform sleight of hand, steal something, pick a lock", + "stealth-u": "STEALTHHide, sneak, or move quietly", + "streetwise-u": "STREETWISEInteract with criminals, recall information useful for moving in\nseedy neighborhoods or dealing with organized crime", + "grit-u": "GRITGrit is what makes you a Hero.\n\nWhen anyone else would run in panic, surrender, or give up hope, Grit allows you to get back\nup and keep fighting for what you believe in.", + "bad-u": "BAD!", + "gritpower-u": "POW!", + "badsufferacondition-u": "BAD: SUFFER A CONDITION", + "gain2power-u": "HOT: GAIN 1 POWER", + "power-u": "POWERWhen you get a success against all odds, when you make a great sacrifice,\nwhen you evoke a strong emotional response from the group, or when you’re at\nthe center of an epic and captivating scene, the Director can reward you with Power (⚡︎), up to 6 points.
\nYou can spend Power to gain several advantages:

\n︎⚡︎: Spend 1 Power to gain +1 to an Action or Reaction Roll.
\n⚡︎ ︎: Spend 1 Power to activate a Feat or Superpower.
\n⚡︎ ︎: Spend 1 or more Power to Show Off your Superpower.
\n⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎ : Spend 6 Power to immediately get a Spotlight.
", + "luck-u": "LUCK!You can spend your Luck to gain several advantages:

⚡︎: Spend 1 Luck gain +1 to an Action or Reaction Roll.
⚡︎: Spend 1 Luck to activate the special ability of some Feats.
⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎: Spend 6 Luck to immediately gain a Spotlight.
", + "adrenalinetext-u": " GAIN +1    6 TAKE THE SPOTLIGHT", + "spotlight-u": "SPOTLIGHT", + "spotlight_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "roulette-u": "DEATH ROULETTE", + "roulette_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "feats-u": "FEATSWhen diving into the action, you can rely on 3 Feats chosen among the ones for\nyour Role and Trope. Most Feats grant you a Free Re-roll when you act in a specific way. This greatly\nincreases your chances of success.\nOther Feats will allow you to take special actions or grant you other advantages, allowing your Hero to stand out from the crowd.", + "superpower-u": "SUPERPOWERAll Heroes can rely on an incredible Superpower tied to their Origin.\nWhen you pick a Role, you immediately gain a specific Superpower that allows\nyou to do incredible things, and to face any super-villain who dares to stand\nbetween you and the safety of the Universe.\nSuperpowers are a unique and more powerful variant of Feats.\nYour Superpower grants you passive skills that you can always rely on. Some\nSuperpowers also grant you super weapons, like kinetic or energy beams.\nAdditionally, some Superpowers allow you to spend Power (⚡) to take special actions.\nMost special actions are instantaneous, while others require a Quick Action or\na Full Turn in order to be activated.\nRemember that, while in combat, you can take a free Quick Action either\nbefore or after rolling the dice. If you use your Full Turn to activate a\nSuperpower, on the other hand, you cannot take other actions or\nmake an Action Roll.", + "mission-u": "MISSION", + "treasure-u": "TREASURE", + "experiences-u": "EXPERIENCESThe life of a superhero won’t stop at covering you in bruises and scrapes, it\nwill also leave you permanently changed by many Experiences. While playing\nsuperheroes you have a chance to collect Experiences that will influence your\ndice rolls either positively or negatively.", + "achievementsscars-u": "ACHIEVEMENTS, SCARS, BONDS & REPUTATIONS", + "youlook-u": "YOU LOOK", + "hurt-u": "HURT -", + "brawncondition-u": " BRAWN", + "tired-u": "TIRED -", + "nonecondition-u": " NONE", + "othercondition-u": " OTHER", + "nervous-u": "NERVOUS -", + "nervescondition-u": " NERVES", + "likeafool-u": "LIKE A FOOL -", + "smoothcondition-u": " SMOOTH", + "distracted-u": "DISTRACTED -", + "focuscondition-u": " FOCUS", + "scared-u": "SCARED -", + "crimecondition-u": " CRIME", + "broken-u": "BROKEN -", + "exhausted-u": "EXHAUSTED -", + "powercondition-u": " POWER", + "allcondition-u": " ALL", + "your4thcondition-u": "YOUR 4TH CONDITION IS ALWAYS BROKEN ● WHEN EXHAUSTED YOU CAN’T GAIN OR SPEND POWER
WHEN POWERLESS YOU CAN’T SPEND POWER, AND CAN’T USE YOUR SUPERPOWER AND THE FEATS  CONNECTED TO IT", + "conditions_tt-u": "In the You Look section of your Sheet, you\ncan note down the Conditions you get on\nyour mission.\nConditions impose -1 to specific dice rolls, and\ncan be accumulated as consequence of your\nfailures.", + "weaponsandgadgets-u": "WEAPONS & GADGETS", + "gunsngear_tt-u": "There are two kinds of useful items: Weapons and Gear.
If you can rely on a Helpful item of Gear, the Director can grant you one of the following benefits, depending on the circumstances:
\n♦ GAIN +1 to a roll
\n♦ GAIN A SUCCESS automatically, without rolling the dice
\n♦ GAIN THE REQUISITES for a roll that would otherwise be impossible", + "gear-u": "GEAR", + "backpack-u": "BACKPACK", + "ride-u": "RIDE", + "ride_tt-u": "Speed races and thrilling chases are an everyday occurrence in the life of a Hero. As such, it’s essential that you procure at least one ride worthy of the name, as well as someone who can drive it.
\nRides have 4 main features:
\n♦ Name: The make and model, or nickname of the ride.
\n♦ Type: Car, motorbike, boat, helicopter/plane, or armored vehicle.
\n♦ Speed: Value 1 to 3, represents your starting Speed in a chase.
\n♦ Armor: Represents how many hits the ride can sustain before blowing up.", + "bag-u": "BAG", + "notes-u": "NOTES", + "cash-u": "CA$H", + "cash_tt-u": "You will begin the game with a set number of\nCash points. Cash represents the money you can easily access and will be instrumental to allow you to buy gear or information, and to bribe people.
\nUsually, an item or service will have a cost of 1 to 3 Cash", + "shot-u": "SHOT", + "heroes-u": "HEROES", + "powertier-u": "POWER TIER", + "powertiertext-u": "CHOOSE A POWER TIER TO DETERMINE THE SCALE OF YOUR POWERS AND OF YOUR MISSION", + "ridefeat-u": "FEAT", + "evilplan-u": "EVIL PLAN", + "strongspots-u": "STRONG SPOTS", + "weakspots-u": "WEAK SPOTS", + "villaindetails-u": "THE DIRECTOR GAINS ONE HEAT POINT WHEN THE HEAT RISES TO 6, 9, AND 12.", + "villainbase-u": "BASE", + "villainstorage-u": "STORAGE", + "villaincontacts-u": "CONTACTS & CLUES" +} \ No newline at end of file From 521faeaf0a4412ef718c19df8fde8ce67ce59886 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 17:36:43 -0400 Subject: [PATCH 83/93] New translations translation.json (Swedish) --- Outgunned Superheroes/translations/sv.json | 107 +++++++++++++++++++++ 1 file changed, 107 insertions(+) create mode 100644 Outgunned Superheroes/translations/sv.json diff --git a/Outgunned Superheroes/translations/sv.json b/Outgunned Superheroes/translations/sv.json new file mode 100644 index 000000000000..f991c517b461 --- /dev/null +++ b/Outgunned Superheroes/translations/sv.json @@ -0,0 +1,107 @@ +{ + "charactertab-u": "CHARACTER", + "teamtab-u": "TEAM", + "villaintab-u": "VILLAIN", + "tooltips-u": "TOOLTIPS ", + "roll-u": "ROLL", + "reroll-u": "RE-ROLL", + "freereroll-u": "FREE RE-ROLL", + "allin-u": "ALL IN", + "name-u": "NAME", + "alias-u": "ALIAS", + "role-u": "ROLE", + "trope-u": "TROPE", + "origin-u": "ORIGIN", + "flaw-u": "FLAW", + "catchphrase-u": "CATCHPHRASE", + "brawn-u": "BRAWN", + "brawn_tt-u": "Use brawn for all actions that require physical effort", + "endure-u": "ENDUREHandle pain, keep going despite exhaustion, hold your liquor", + "fight-u": "FIGHTFight enemies bare handed or in close quarters", + "force-u": "FORCEHoist, push, pull, or break things", + "stunt-u": "STUNTJump or run recklessly, dodge bullets", + "nerves-u": "NERVES", + "nerves_tt-u": "You need nerves of steel for actions that require quick reflexes and steady hands", + "cool-u": "COOLKeep your cool, hold still, or show courage", + "drive-u": "DRIVEDrive a car or bike, pilot a plane or helicopter", + "shoot-u": "SHOOTShoot with guns or superpowers, throw objects with precision", + "survival-u": "SURVIVALFind your bearings in the wilds, improvise weapons or shelter, hunt your dinner", + "smooth-u": "SMOOTH", + "smooth_tt-u": "Show off how smooth you are whenever you have to interact with other people or want to manipulate them", + "flirt-u": "FLIRTSeduce someone or use your charm", + "leadership-u": "LEADERSHIPInspire, give orders, or intimidate people", + "speech-u": "SPEECHPersuade or deceive someone, or carry out negotiations", + "style-u": "STYLEShow style and elegance, clean up nice, or prove your artistic talent", + "focus-u": "FOCUS", + "focus_tt-u": "You’ll need focus to concentrate, to notice details, and to recall memories and knowledge", + "detect-u": "DETECTFind clues and intel, notice details, sniff out lies", + "fix-u": "FIXRepair a mechanism or vehicle, deactivate a trap", + "heal-u": "HEALGive first aid or comfort someone", + "know-u": "KNOWRemember information you learned, recall details and other useful\nknowledge", + "crime-u": "CRIME", + "crime_tt-u": "Your aptitude for crime will come in handy when acting in secret or to notice incoming threats", + "awareness-u": "AWARENESSKeep your eyes and ears open, notice incoming threats", + "dexterity-u": "DEXTERITYPerform sleight of hand, steal something, pick a lock", + "stealth-u": "STEALTHHide, sneak, or move quietly", + "streetwise-u": "STREETWISEInteract with criminals, recall information useful for moving in\nseedy neighborhoods or dealing with organized crime", + "grit-u": "GRITGrit is what makes you a Hero.\n\nWhen anyone else would run in panic, surrender, or give up hope, Grit allows you to get back\nup and keep fighting for what you believe in.", + "bad-u": "BAD!", + "gritpower-u": "POW!", + "badsufferacondition-u": "BAD: SUFFER A CONDITION", + "gain2power-u": "HOT: GAIN 1 POWER", + "power-u": "POWERWhen you get a success against all odds, when you make a great sacrifice,\nwhen you evoke a strong emotional response from the group, or when you’re at\nthe center of an epic and captivating scene, the Director can reward you with Power (⚡︎), up to 6 points.
\nYou can spend Power to gain several advantages:

\n︎⚡︎: Spend 1 Power to gain +1 to an Action or Reaction Roll.
\n⚡︎ ︎: Spend 1 Power to activate a Feat or Superpower.
\n⚡︎ ︎: Spend 1 or more Power to Show Off your Superpower.
\n⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎ : Spend 6 Power to immediately get a Spotlight.
", + "luck-u": "LUCK!You can spend your Luck to gain several advantages:

⚡︎: Spend 1 Luck gain +1 to an Action or Reaction Roll.
⚡︎: Spend 1 Luck to activate the special ability of some Feats.
⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎: Spend 6 Luck to immediately gain a Spotlight.
", + "adrenalinetext-u": " GAIN +1    6 TAKE THE SPOTLIGHT", + "spotlight-u": "SPOTLIGHT", + "spotlight_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "roulette-u": "DEATH ROULETTE", + "roulette_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "feats-u": "FEATSWhen diving into the action, you can rely on 3 Feats chosen among the ones for\nyour Role and Trope. Most Feats grant you a Free Re-roll when you act in a specific way. This greatly\nincreases your chances of success.\nOther Feats will allow you to take special actions or grant you other advantages, allowing your Hero to stand out from the crowd.", + "superpower-u": "SUPERPOWERAll Heroes can rely on an incredible Superpower tied to their Origin.\nWhen you pick a Role, you immediately gain a specific Superpower that allows\nyou to do incredible things, and to face any super-villain who dares to stand\nbetween you and the safety of the Universe.\nSuperpowers are a unique and more powerful variant of Feats.\nYour Superpower grants you passive skills that you can always rely on. Some\nSuperpowers also grant you super weapons, like kinetic or energy beams.\nAdditionally, some Superpowers allow you to spend Power (⚡) to take special actions.\nMost special actions are instantaneous, while others require a Quick Action or\na Full Turn in order to be activated.\nRemember that, while in combat, you can take a free Quick Action either\nbefore or after rolling the dice. If you use your Full Turn to activate a\nSuperpower, on the other hand, you cannot take other actions or\nmake an Action Roll.", + "mission-u": "MISSION", + "treasure-u": "TREASURE", + "experiences-u": "EXPERIENCESThe life of a superhero won’t stop at covering you in bruises and scrapes, it\nwill also leave you permanently changed by many Experiences. While playing\nsuperheroes you have a chance to collect Experiences that will influence your\ndice rolls either positively or negatively.", + "achievementsscars-u": "ACHIEVEMENTS, SCARS, BONDS & REPUTATIONS", + "youlook-u": "YOU LOOK", + "hurt-u": "HURT -", + "brawncondition-u": " BRAWN", + "tired-u": "TIRED -", + "nonecondition-u": " NONE", + "othercondition-u": " OTHER", + "nervous-u": "NERVOUS -", + "nervescondition-u": " NERVES", + "likeafool-u": "LIKE A FOOL -", + "smoothcondition-u": " SMOOTH", + "distracted-u": "DISTRACTED -", + "focuscondition-u": " FOCUS", + "scared-u": "SCARED -", + "crimecondition-u": " CRIME", + "broken-u": "BROKEN -", + "exhausted-u": "EXHAUSTED -", + "powercondition-u": " POWER", + "allcondition-u": " ALL", + "your4thcondition-u": "YOUR 4TH CONDITION IS ALWAYS BROKEN ● WHEN EXHAUSTED YOU CAN’T GAIN OR SPEND POWER
WHEN POWERLESS YOU CAN’T SPEND POWER, AND CAN’T USE YOUR SUPERPOWER AND THE FEATS  CONNECTED TO IT", + "conditions_tt-u": "In the You Look section of your Sheet, you\ncan note down the Conditions you get on\nyour mission.\nConditions impose -1 to specific dice rolls, and\ncan be accumulated as consequence of your\nfailures.", + "weaponsandgadgets-u": "WEAPONS & GADGETS", + "gunsngear_tt-u": "There are two kinds of useful items: Weapons and Gear.
If you can rely on a Helpful item of Gear, the Director can grant you one of the following benefits, depending on the circumstances:
\n♦ GAIN +1 to a roll
\n♦ GAIN A SUCCESS automatically, without rolling the dice
\n♦ GAIN THE REQUISITES for a roll that would otherwise be impossible", + "gear-u": "GEAR", + "backpack-u": "BACKPACK", + "ride-u": "RIDE", + "ride_tt-u": "Speed races and thrilling chases are an everyday occurrence in the life of a Hero. As such, it’s essential that you procure at least one ride worthy of the name, as well as someone who can drive it.
\nRides have 4 main features:
\n♦ Name: The make and model, or nickname of the ride.
\n♦ Type: Car, motorbike, boat, helicopter/plane, or armored vehicle.
\n♦ Speed: Value 1 to 3, represents your starting Speed in a chase.
\n♦ Armor: Represents how many hits the ride can sustain before blowing up.", + "bag-u": "BAG", + "notes-u": "NOTES", + "cash-u": "CA$H", + "cash_tt-u": "You will begin the game with a set number of\nCash points. Cash represents the money you can easily access and will be instrumental to allow you to buy gear or information, and to bribe people.
\nUsually, an item or service will have a cost of 1 to 3 Cash", + "shot-u": "SHOT", + "heroes-u": "HEROES", + "powertier-u": "POWER TIER", + "powertiertext-u": "CHOOSE A POWER TIER TO DETERMINE THE SCALE OF YOUR POWERS AND OF YOUR MISSION", + "ridefeat-u": "FEAT", + "evilplan-u": "EVIL PLAN", + "strongspots-u": "STRONG SPOTS", + "weakspots-u": "WEAK SPOTS", + "villaindetails-u": "THE DIRECTOR GAINS ONE HEAT POINT WHEN THE HEAT RISES TO 6, 9, AND 12.", + "villainbase-u": "BASE", + "villainstorage-u": "STORAGE", + "villaincontacts-u": "CONTACTS & CLUES" +} \ No newline at end of file From de160bfbe4dd31d57eb0d534cf263aa3ef0fac18 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 17:36:44 -0400 Subject: [PATCH 84/93] New translations translation.json (Turkish) --- Outgunned Superheroes/translations/tr.json | 107 +++++++++++++++++++++ 1 file changed, 107 insertions(+) create mode 100644 Outgunned Superheroes/translations/tr.json diff --git a/Outgunned Superheroes/translations/tr.json b/Outgunned Superheroes/translations/tr.json new file mode 100644 index 000000000000..f991c517b461 --- /dev/null +++ b/Outgunned Superheroes/translations/tr.json @@ -0,0 +1,107 @@ +{ + "charactertab-u": "CHARACTER", + "teamtab-u": "TEAM", + "villaintab-u": "VILLAIN", + "tooltips-u": "TOOLTIPS ", + "roll-u": "ROLL", + "reroll-u": "RE-ROLL", + "freereroll-u": "FREE RE-ROLL", + "allin-u": "ALL IN", + "name-u": "NAME", + "alias-u": "ALIAS", + "role-u": "ROLE", + "trope-u": "TROPE", + "origin-u": "ORIGIN", + "flaw-u": "FLAW", + "catchphrase-u": "CATCHPHRASE", + "brawn-u": "BRAWN", + "brawn_tt-u": "Use brawn for all actions that require physical effort", + "endure-u": "ENDUREHandle pain, keep going despite exhaustion, hold your liquor", + "fight-u": "FIGHTFight enemies bare handed or in close quarters", + "force-u": "FORCEHoist, push, pull, or break things", + "stunt-u": "STUNTJump or run recklessly, dodge bullets", + "nerves-u": "NERVES", + "nerves_tt-u": "You need nerves of steel for actions that require quick reflexes and steady hands", + "cool-u": "COOLKeep your cool, hold still, or show courage", + "drive-u": "DRIVEDrive a car or bike, pilot a plane or helicopter", + "shoot-u": "SHOOTShoot with guns or superpowers, throw objects with precision", + "survival-u": "SURVIVALFind your bearings in the wilds, improvise weapons or shelter, hunt your dinner", + "smooth-u": "SMOOTH", + "smooth_tt-u": "Show off how smooth you are whenever you have to interact with other people or want to manipulate them", + "flirt-u": "FLIRTSeduce someone or use your charm", + "leadership-u": "LEADERSHIPInspire, give orders, or intimidate people", + "speech-u": "SPEECHPersuade or deceive someone, or carry out negotiations", + "style-u": "STYLEShow style and elegance, clean up nice, or prove your artistic talent", + "focus-u": "FOCUS", + "focus_tt-u": "You’ll need focus to concentrate, to notice details, and to recall memories and knowledge", + "detect-u": "DETECTFind clues and intel, notice details, sniff out lies", + "fix-u": "FIXRepair a mechanism or vehicle, deactivate a trap", + "heal-u": "HEALGive first aid or comfort someone", + "know-u": "KNOWRemember information you learned, recall details and other useful\nknowledge", + "crime-u": "CRIME", + "crime_tt-u": "Your aptitude for crime will come in handy when acting in secret or to notice incoming threats", + "awareness-u": "AWARENESSKeep your eyes and ears open, notice incoming threats", + "dexterity-u": "DEXTERITYPerform sleight of hand, steal something, pick a lock", + "stealth-u": "STEALTHHide, sneak, or move quietly", + "streetwise-u": "STREETWISEInteract with criminals, recall information useful for moving in\nseedy neighborhoods or dealing with organized crime", + "grit-u": "GRITGrit is what makes you a Hero.\n\nWhen anyone else would run in panic, surrender, or give up hope, Grit allows you to get back\nup and keep fighting for what you believe in.", + "bad-u": "BAD!", + "gritpower-u": "POW!", + "badsufferacondition-u": "BAD: SUFFER A CONDITION", + "gain2power-u": "HOT: GAIN 1 POWER", + "power-u": "POWERWhen you get a success against all odds, when you make a great sacrifice,\nwhen you evoke a strong emotional response from the group, or when you’re at\nthe center of an epic and captivating scene, the Director can reward you with Power (⚡︎), up to 6 points.
\nYou can spend Power to gain several advantages:

\n︎⚡︎: Spend 1 Power to gain +1 to an Action or Reaction Roll.
\n⚡︎ ︎: Spend 1 Power to activate a Feat or Superpower.
\n⚡︎ ︎: Spend 1 or more Power to Show Off your Superpower.
\n⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎ : Spend 6 Power to immediately get a Spotlight.
", + "luck-u": "LUCK!You can spend your Luck to gain several advantages:

⚡︎: Spend 1 Luck gain +1 to an Action or Reaction Roll.
⚡︎: Spend 1 Luck to activate the special ability of some Feats.
⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎: Spend 6 Luck to immediately gain a Spotlight.
", + "adrenalinetext-u": " GAIN +1    6 TAKE THE SPOTLIGHT", + "spotlight-u": "SPOTLIGHT", + "spotlight_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "roulette-u": "DEATH ROULETTE", + "roulette_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "feats-u": "FEATSWhen diving into the action, you can rely on 3 Feats chosen among the ones for\nyour Role and Trope. Most Feats grant you a Free Re-roll when you act in a specific way. This greatly\nincreases your chances of success.\nOther Feats will allow you to take special actions or grant you other advantages, allowing your Hero to stand out from the crowd.", + "superpower-u": "SUPERPOWERAll Heroes can rely on an incredible Superpower tied to their Origin.\nWhen you pick a Role, you immediately gain a specific Superpower that allows\nyou to do incredible things, and to face any super-villain who dares to stand\nbetween you and the safety of the Universe.\nSuperpowers are a unique and more powerful variant of Feats.\nYour Superpower grants you passive skills that you can always rely on. Some\nSuperpowers also grant you super weapons, like kinetic or energy beams.\nAdditionally, some Superpowers allow you to spend Power (⚡) to take special actions.\nMost special actions are instantaneous, while others require a Quick Action or\na Full Turn in order to be activated.\nRemember that, while in combat, you can take a free Quick Action either\nbefore or after rolling the dice. If you use your Full Turn to activate a\nSuperpower, on the other hand, you cannot take other actions or\nmake an Action Roll.", + "mission-u": "MISSION", + "treasure-u": "TREASURE", + "experiences-u": "EXPERIENCESThe life of a superhero won’t stop at covering you in bruises and scrapes, it\nwill also leave you permanently changed by many Experiences. While playing\nsuperheroes you have a chance to collect Experiences that will influence your\ndice rolls either positively or negatively.", + "achievementsscars-u": "ACHIEVEMENTS, SCARS, BONDS & REPUTATIONS", + "youlook-u": "YOU LOOK", + "hurt-u": "HURT -", + "brawncondition-u": " BRAWN", + "tired-u": "TIRED -", + "nonecondition-u": " NONE", + "othercondition-u": " OTHER", + "nervous-u": "NERVOUS -", + "nervescondition-u": " NERVES", + "likeafool-u": "LIKE A FOOL -", + "smoothcondition-u": " SMOOTH", + "distracted-u": "DISTRACTED -", + "focuscondition-u": " FOCUS", + "scared-u": "SCARED -", + "crimecondition-u": " CRIME", + "broken-u": "BROKEN -", + "exhausted-u": "EXHAUSTED -", + "powercondition-u": " POWER", + "allcondition-u": " ALL", + "your4thcondition-u": "YOUR 4TH CONDITION IS ALWAYS BROKEN ● WHEN EXHAUSTED YOU CAN’T GAIN OR SPEND POWER
WHEN POWERLESS YOU CAN’T SPEND POWER, AND CAN’T USE YOUR SUPERPOWER AND THE FEATS  CONNECTED TO IT", + "conditions_tt-u": "In the You Look section of your Sheet, you\ncan note down the Conditions you get on\nyour mission.\nConditions impose -1 to specific dice rolls, and\ncan be accumulated as consequence of your\nfailures.", + "weaponsandgadgets-u": "WEAPONS & GADGETS", + "gunsngear_tt-u": "There are two kinds of useful items: Weapons and Gear.
If you can rely on a Helpful item of Gear, the Director can grant you one of the following benefits, depending on the circumstances:
\n♦ GAIN +1 to a roll
\n♦ GAIN A SUCCESS automatically, without rolling the dice
\n♦ GAIN THE REQUISITES for a roll that would otherwise be impossible", + "gear-u": "GEAR", + "backpack-u": "BACKPACK", + "ride-u": "RIDE", + "ride_tt-u": "Speed races and thrilling chases are an everyday occurrence in the life of a Hero. As such, it’s essential that you procure at least one ride worthy of the name, as well as someone who can drive it.
\nRides have 4 main features:
\n♦ Name: The make and model, or nickname of the ride.
\n♦ Type: Car, motorbike, boat, helicopter/plane, or armored vehicle.
\n♦ Speed: Value 1 to 3, represents your starting Speed in a chase.
\n♦ Armor: Represents how many hits the ride can sustain before blowing up.", + "bag-u": "BAG", + "notes-u": "NOTES", + "cash-u": "CA$H", + "cash_tt-u": "You will begin the game with a set number of\nCash points. Cash represents the money you can easily access and will be instrumental to allow you to buy gear or information, and to bribe people.
\nUsually, an item or service will have a cost of 1 to 3 Cash", + "shot-u": "SHOT", + "heroes-u": "HEROES", + "powertier-u": "POWER TIER", + "powertiertext-u": "CHOOSE A POWER TIER TO DETERMINE THE SCALE OF YOUR POWERS AND OF YOUR MISSION", + "ridefeat-u": "FEAT", + "evilplan-u": "EVIL PLAN", + "strongspots-u": "STRONG SPOTS", + "weakspots-u": "WEAK SPOTS", + "villaindetails-u": "THE DIRECTOR GAINS ONE HEAT POINT WHEN THE HEAT RISES TO 6, 9, AND 12.", + "villainbase-u": "BASE", + "villainstorage-u": "STORAGE", + "villaincontacts-u": "CONTACTS & CLUES" +} \ No newline at end of file From 90a8859853ddf3e7e9751f99254a2dcb27dbd155 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 17:36:46 -0400 Subject: [PATCH 85/93] New translations translation.json (Ukrainian) --- Outgunned Superheroes/translations/uk.json | 107 +++++++++++++++++++++ 1 file changed, 107 insertions(+) create mode 100644 Outgunned Superheroes/translations/uk.json diff --git a/Outgunned Superheroes/translations/uk.json b/Outgunned Superheroes/translations/uk.json new file mode 100644 index 000000000000..f991c517b461 --- /dev/null +++ b/Outgunned Superheroes/translations/uk.json @@ -0,0 +1,107 @@ +{ + "charactertab-u": "CHARACTER", + "teamtab-u": "TEAM", + "villaintab-u": "VILLAIN", + "tooltips-u": "TOOLTIPS ", + "roll-u": "ROLL", + "reroll-u": "RE-ROLL", + "freereroll-u": "FREE RE-ROLL", + "allin-u": "ALL IN", + "name-u": "NAME", + "alias-u": "ALIAS", + "role-u": "ROLE", + "trope-u": "TROPE", + "origin-u": "ORIGIN", + "flaw-u": "FLAW", + "catchphrase-u": "CATCHPHRASE", + "brawn-u": "BRAWN", + "brawn_tt-u": "Use brawn for all actions that require physical effort", + "endure-u": "ENDUREHandle pain, keep going despite exhaustion, hold your liquor", + "fight-u": "FIGHTFight enemies bare handed or in close quarters", + "force-u": "FORCEHoist, push, pull, or break things", + "stunt-u": "STUNTJump or run recklessly, dodge bullets", + "nerves-u": "NERVES", + "nerves_tt-u": "You need nerves of steel for actions that require quick reflexes and steady hands", + "cool-u": "COOLKeep your cool, hold still, or show courage", + "drive-u": "DRIVEDrive a car or bike, pilot a plane or helicopter", + "shoot-u": "SHOOTShoot with guns or superpowers, throw objects with precision", + "survival-u": "SURVIVALFind your bearings in the wilds, improvise weapons or shelter, hunt your dinner", + "smooth-u": "SMOOTH", + "smooth_tt-u": "Show off how smooth you are whenever you have to interact with other people or want to manipulate them", + "flirt-u": "FLIRTSeduce someone or use your charm", + "leadership-u": "LEADERSHIPInspire, give orders, or intimidate people", + "speech-u": "SPEECHPersuade or deceive someone, or carry out negotiations", + "style-u": "STYLEShow style and elegance, clean up nice, or prove your artistic talent", + "focus-u": "FOCUS", + "focus_tt-u": "You’ll need focus to concentrate, to notice details, and to recall memories and knowledge", + "detect-u": "DETECTFind clues and intel, notice details, sniff out lies", + "fix-u": "FIXRepair a mechanism or vehicle, deactivate a trap", + "heal-u": "HEALGive first aid or comfort someone", + "know-u": "KNOWRemember information you learned, recall details and other useful\nknowledge", + "crime-u": "CRIME", + "crime_tt-u": "Your aptitude for crime will come in handy when acting in secret or to notice incoming threats", + "awareness-u": "AWARENESSKeep your eyes and ears open, notice incoming threats", + "dexterity-u": "DEXTERITYPerform sleight of hand, steal something, pick a lock", + "stealth-u": "STEALTHHide, sneak, or move quietly", + "streetwise-u": "STREETWISEInteract with criminals, recall information useful for moving in\nseedy neighborhoods or dealing with organized crime", + "grit-u": "GRITGrit is what makes you a Hero.\n\nWhen anyone else would run in panic, surrender, or give up hope, Grit allows you to get back\nup and keep fighting for what you believe in.", + "bad-u": "BAD!", + "gritpower-u": "POW!", + "badsufferacondition-u": "BAD: SUFFER A CONDITION", + "gain2power-u": "HOT: GAIN 1 POWER", + "power-u": "POWERWhen you get a success against all odds, when you make a great sacrifice,\nwhen you evoke a strong emotional response from the group, or when you’re at\nthe center of an epic and captivating scene, the Director can reward you with Power (⚡︎), up to 6 points.
\nYou can spend Power to gain several advantages:

\n︎⚡︎: Spend 1 Power to gain +1 to an Action or Reaction Roll.
\n⚡︎ ︎: Spend 1 Power to activate a Feat or Superpower.
\n⚡︎ ︎: Spend 1 or more Power to Show Off your Superpower.
\n⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎ : Spend 6 Power to immediately get a Spotlight.
", + "luck-u": "LUCK!You can spend your Luck to gain several advantages:

⚡︎: Spend 1 Luck gain +1 to an Action or Reaction Roll.
⚡︎: Spend 1 Luck to activate the special ability of some Feats.
⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎: Spend 6 Luck to immediately gain a Spotlight.
", + "adrenalinetext-u": " GAIN +1    6 TAKE THE SPOTLIGHT", + "spotlight-u": "SPOTLIGHT", + "spotlight_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "roulette-u": "DEATH ROULETTE", + "roulette_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "feats-u": "FEATSWhen diving into the action, you can rely on 3 Feats chosen among the ones for\nyour Role and Trope. Most Feats grant you a Free Re-roll when you act in a specific way. This greatly\nincreases your chances of success.\nOther Feats will allow you to take special actions or grant you other advantages, allowing your Hero to stand out from the crowd.", + "superpower-u": "SUPERPOWERAll Heroes can rely on an incredible Superpower tied to their Origin.\nWhen you pick a Role, you immediately gain a specific Superpower that allows\nyou to do incredible things, and to face any super-villain who dares to stand\nbetween you and the safety of the Universe.\nSuperpowers are a unique and more powerful variant of Feats.\nYour Superpower grants you passive skills that you can always rely on. Some\nSuperpowers also grant you super weapons, like kinetic or energy beams.\nAdditionally, some Superpowers allow you to spend Power (⚡) to take special actions.\nMost special actions are instantaneous, while others require a Quick Action or\na Full Turn in order to be activated.\nRemember that, while in combat, you can take a free Quick Action either\nbefore or after rolling the dice. If you use your Full Turn to activate a\nSuperpower, on the other hand, you cannot take other actions or\nmake an Action Roll.", + "mission-u": "MISSION", + "treasure-u": "TREASURE", + "experiences-u": "EXPERIENCESThe life of a superhero won’t stop at covering you in bruises and scrapes, it\nwill also leave you permanently changed by many Experiences. While playing\nsuperheroes you have a chance to collect Experiences that will influence your\ndice rolls either positively or negatively.", + "achievementsscars-u": "ACHIEVEMENTS, SCARS, BONDS & REPUTATIONS", + "youlook-u": "YOU LOOK", + "hurt-u": "HURT -", + "brawncondition-u": " BRAWN", + "tired-u": "TIRED -", + "nonecondition-u": " NONE", + "othercondition-u": " OTHER", + "nervous-u": "NERVOUS -", + "nervescondition-u": " NERVES", + "likeafool-u": "LIKE A FOOL -", + "smoothcondition-u": " SMOOTH", + "distracted-u": "DISTRACTED -", + "focuscondition-u": " FOCUS", + "scared-u": "SCARED -", + "crimecondition-u": " CRIME", + "broken-u": "BROKEN -", + "exhausted-u": "EXHAUSTED -", + "powercondition-u": " POWER", + "allcondition-u": " ALL", + "your4thcondition-u": "YOUR 4TH CONDITION IS ALWAYS BROKEN ● WHEN EXHAUSTED YOU CAN’T GAIN OR SPEND POWER
WHEN POWERLESS YOU CAN’T SPEND POWER, AND CAN’T USE YOUR SUPERPOWER AND THE FEATS  CONNECTED TO IT", + "conditions_tt-u": "In the You Look section of your Sheet, you\ncan note down the Conditions you get on\nyour mission.\nConditions impose -1 to specific dice rolls, and\ncan be accumulated as consequence of your\nfailures.", + "weaponsandgadgets-u": "WEAPONS & GADGETS", + "gunsngear_tt-u": "There are two kinds of useful items: Weapons and Gear.
If you can rely on a Helpful item of Gear, the Director can grant you one of the following benefits, depending on the circumstances:
\n♦ GAIN +1 to a roll
\n♦ GAIN A SUCCESS automatically, without rolling the dice
\n♦ GAIN THE REQUISITES for a roll that would otherwise be impossible", + "gear-u": "GEAR", + "backpack-u": "BACKPACK", + "ride-u": "RIDE", + "ride_tt-u": "Speed races and thrilling chases are an everyday occurrence in the life of a Hero. As such, it’s essential that you procure at least one ride worthy of the name, as well as someone who can drive it.
\nRides have 4 main features:
\n♦ Name: The make and model, or nickname of the ride.
\n♦ Type: Car, motorbike, boat, helicopter/plane, or armored vehicle.
\n♦ Speed: Value 1 to 3, represents your starting Speed in a chase.
\n♦ Armor: Represents how many hits the ride can sustain before blowing up.", + "bag-u": "BAG", + "notes-u": "NOTES", + "cash-u": "CA$H", + "cash_tt-u": "You will begin the game with a set number of\nCash points. Cash represents the money you can easily access and will be instrumental to allow you to buy gear or information, and to bribe people.
\nUsually, an item or service will have a cost of 1 to 3 Cash", + "shot-u": "SHOT", + "heroes-u": "HEROES", + "powertier-u": "POWER TIER", + "powertiertext-u": "CHOOSE A POWER TIER TO DETERMINE THE SCALE OF YOUR POWERS AND OF YOUR MISSION", + "ridefeat-u": "FEAT", + "evilplan-u": "EVIL PLAN", + "strongspots-u": "STRONG SPOTS", + "weakspots-u": "WEAK SPOTS", + "villaindetails-u": "THE DIRECTOR GAINS ONE HEAT POINT WHEN THE HEAT RISES TO 6, 9, AND 12.", + "villainbase-u": "BASE", + "villainstorage-u": "STORAGE", + "villaincontacts-u": "CONTACTS & CLUES" +} \ No newline at end of file From 1c5a483e28eb34eef6ef73da26c9bb74b1290f78 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 17:36:47 -0400 Subject: [PATCH 86/93] New translations translation.json (Chinese Traditional) --- Outgunned Superheroes/translations/zh.json | 107 +++++++++++++++++++++ 1 file changed, 107 insertions(+) create mode 100644 Outgunned Superheroes/translations/zh.json diff --git a/Outgunned Superheroes/translations/zh.json b/Outgunned Superheroes/translations/zh.json new file mode 100644 index 000000000000..f991c517b461 --- /dev/null +++ b/Outgunned Superheroes/translations/zh.json @@ -0,0 +1,107 @@ +{ + "charactertab-u": "CHARACTER", + "teamtab-u": "TEAM", + "villaintab-u": "VILLAIN", + "tooltips-u": "TOOLTIPS ", + "roll-u": "ROLL", + "reroll-u": "RE-ROLL", + "freereroll-u": "FREE RE-ROLL", + "allin-u": "ALL IN", + "name-u": "NAME", + "alias-u": "ALIAS", + "role-u": "ROLE", + "trope-u": "TROPE", + "origin-u": "ORIGIN", + "flaw-u": "FLAW", + "catchphrase-u": "CATCHPHRASE", + "brawn-u": "BRAWN", + "brawn_tt-u": "Use brawn for all actions that require physical effort", + "endure-u": "ENDUREHandle pain, keep going despite exhaustion, hold your liquor", + "fight-u": "FIGHTFight enemies bare handed or in close quarters", + "force-u": "FORCEHoist, push, pull, or break things", + "stunt-u": "STUNTJump or run recklessly, dodge bullets", + "nerves-u": "NERVES", + "nerves_tt-u": "You need nerves of steel for actions that require quick reflexes and steady hands", + "cool-u": "COOLKeep your cool, hold still, or show courage", + "drive-u": "DRIVEDrive a car or bike, pilot a plane or helicopter", + "shoot-u": "SHOOTShoot with guns or superpowers, throw objects with precision", + "survival-u": "SURVIVALFind your bearings in the wilds, improvise weapons or shelter, hunt your dinner", + "smooth-u": "SMOOTH", + "smooth_tt-u": "Show off how smooth you are whenever you have to interact with other people or want to manipulate them", + "flirt-u": "FLIRTSeduce someone or use your charm", + "leadership-u": "LEADERSHIPInspire, give orders, or intimidate people", + "speech-u": "SPEECHPersuade or deceive someone, or carry out negotiations", + "style-u": "STYLEShow style and elegance, clean up nice, or prove your artistic talent", + "focus-u": "FOCUS", + "focus_tt-u": "You’ll need focus to concentrate, to notice details, and to recall memories and knowledge", + "detect-u": "DETECTFind clues and intel, notice details, sniff out lies", + "fix-u": "FIXRepair a mechanism or vehicle, deactivate a trap", + "heal-u": "HEALGive first aid or comfort someone", + "know-u": "KNOWRemember information you learned, recall details and other useful\nknowledge", + "crime-u": "CRIME", + "crime_tt-u": "Your aptitude for crime will come in handy when acting in secret or to notice incoming threats", + "awareness-u": "AWARENESSKeep your eyes and ears open, notice incoming threats", + "dexterity-u": "DEXTERITYPerform sleight of hand, steal something, pick a lock", + "stealth-u": "STEALTHHide, sneak, or move quietly", + "streetwise-u": "STREETWISEInteract with criminals, recall information useful for moving in\nseedy neighborhoods or dealing with organized crime", + "grit-u": "GRITGrit is what makes you a Hero.\n\nWhen anyone else would run in panic, surrender, or give up hope, Grit allows you to get back\nup and keep fighting for what you believe in.", + "bad-u": "BAD!", + "gritpower-u": "POW!", + "badsufferacondition-u": "BAD: SUFFER A CONDITION", + "gain2power-u": "HOT: GAIN 1 POWER", + "power-u": "POWERWhen you get a success against all odds, when you make a great sacrifice,\nwhen you evoke a strong emotional response from the group, or when you’re at\nthe center of an epic and captivating scene, the Director can reward you with Power (⚡︎), up to 6 points.
\nYou can spend Power to gain several advantages:

\n︎⚡︎: Spend 1 Power to gain +1 to an Action or Reaction Roll.
\n⚡︎ ︎: Spend 1 Power to activate a Feat or Superpower.
\n⚡︎ ︎: Spend 1 or more Power to Show Off your Superpower.
\n⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎ : Spend 6 Power to immediately get a Spotlight.
", + "luck-u": "LUCK!You can spend your Luck to gain several advantages:

⚡︎: Spend 1 Luck gain +1 to an Action or Reaction Roll.
⚡︎: Spend 1 Luck to activate the special ability of some Feats.
⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎: Spend 6 Luck to immediately gain a Spotlight.
", + "adrenalinetext-u": " GAIN +1    6 TAKE THE SPOTLIGHT", + "spotlight-u": "SPOTLIGHT", + "spotlight_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "roulette-u": "DEATH ROULETTE", + "roulette_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "feats-u": "FEATSWhen diving into the action, you can rely on 3 Feats chosen among the ones for\nyour Role and Trope. Most Feats grant you a Free Re-roll when you act in a specific way. This greatly\nincreases your chances of success.\nOther Feats will allow you to take special actions or grant you other advantages, allowing your Hero to stand out from the crowd.", + "superpower-u": "SUPERPOWERAll Heroes can rely on an incredible Superpower tied to their Origin.\nWhen you pick a Role, you immediately gain a specific Superpower that allows\nyou to do incredible things, and to face any super-villain who dares to stand\nbetween you and the safety of the Universe.\nSuperpowers are a unique and more powerful variant of Feats.\nYour Superpower grants you passive skills that you can always rely on. Some\nSuperpowers also grant you super weapons, like kinetic or energy beams.\nAdditionally, some Superpowers allow you to spend Power (⚡) to take special actions.\nMost special actions are instantaneous, while others require a Quick Action or\na Full Turn in order to be activated.\nRemember that, while in combat, you can take a free Quick Action either\nbefore or after rolling the dice. If you use your Full Turn to activate a\nSuperpower, on the other hand, you cannot take other actions or\nmake an Action Roll.", + "mission-u": "MISSION", + "treasure-u": "TREASURE", + "experiences-u": "EXPERIENCESThe life of a superhero won’t stop at covering you in bruises and scrapes, it\nwill also leave you permanently changed by many Experiences. While playing\nsuperheroes you have a chance to collect Experiences that will influence your\ndice rolls either positively or negatively.", + "achievementsscars-u": "ACHIEVEMENTS, SCARS, BONDS & REPUTATIONS", + "youlook-u": "YOU LOOK", + "hurt-u": "HURT -", + "brawncondition-u": " BRAWN", + "tired-u": "TIRED -", + "nonecondition-u": " NONE", + "othercondition-u": " OTHER", + "nervous-u": "NERVOUS -", + "nervescondition-u": " NERVES", + "likeafool-u": "LIKE A FOOL -", + "smoothcondition-u": " SMOOTH", + "distracted-u": "DISTRACTED -", + "focuscondition-u": " FOCUS", + "scared-u": "SCARED -", + "crimecondition-u": " CRIME", + "broken-u": "BROKEN -", + "exhausted-u": "EXHAUSTED -", + "powercondition-u": " POWER", + "allcondition-u": " ALL", + "your4thcondition-u": "YOUR 4TH CONDITION IS ALWAYS BROKEN ● WHEN EXHAUSTED YOU CAN’T GAIN OR SPEND POWER
WHEN POWERLESS YOU CAN’T SPEND POWER, AND CAN’T USE YOUR SUPERPOWER AND THE FEATS  CONNECTED TO IT", + "conditions_tt-u": "In the You Look section of your Sheet, you\ncan note down the Conditions you get on\nyour mission.\nConditions impose -1 to specific dice rolls, and\ncan be accumulated as consequence of your\nfailures.", + "weaponsandgadgets-u": "WEAPONS & GADGETS", + "gunsngear_tt-u": "There are two kinds of useful items: Weapons and Gear.
If you can rely on a Helpful item of Gear, the Director can grant you one of the following benefits, depending on the circumstances:
\n♦ GAIN +1 to a roll
\n♦ GAIN A SUCCESS automatically, without rolling the dice
\n♦ GAIN THE REQUISITES for a roll that would otherwise be impossible", + "gear-u": "GEAR", + "backpack-u": "BACKPACK", + "ride-u": "RIDE", + "ride_tt-u": "Speed races and thrilling chases are an everyday occurrence in the life of a Hero. As such, it’s essential that you procure at least one ride worthy of the name, as well as someone who can drive it.
\nRides have 4 main features:
\n♦ Name: The make and model, or nickname of the ride.
\n♦ Type: Car, motorbike, boat, helicopter/plane, or armored vehicle.
\n♦ Speed: Value 1 to 3, represents your starting Speed in a chase.
\n♦ Armor: Represents how many hits the ride can sustain before blowing up.", + "bag-u": "BAG", + "notes-u": "NOTES", + "cash-u": "CA$H", + "cash_tt-u": "You will begin the game with a set number of\nCash points. Cash represents the money you can easily access and will be instrumental to allow you to buy gear or information, and to bribe people.
\nUsually, an item or service will have a cost of 1 to 3 Cash", + "shot-u": "SHOT", + "heroes-u": "HEROES", + "powertier-u": "POWER TIER", + "powertiertext-u": "CHOOSE A POWER TIER TO DETERMINE THE SCALE OF YOUR POWERS AND OF YOUR MISSION", + "ridefeat-u": "FEAT", + "evilplan-u": "EVIL PLAN", + "strongspots-u": "STRONG SPOTS", + "weakspots-u": "WEAK SPOTS", + "villaindetails-u": "THE DIRECTOR GAINS ONE HEAT POINT WHEN THE HEAT RISES TO 6, 9, AND 12.", + "villainbase-u": "BASE", + "villainstorage-u": "STORAGE", + "villaincontacts-u": "CONTACTS & CLUES" +} \ No newline at end of file From fdcca946c59028262d05d463edb8720d6bb92a9e Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 17:36:48 -0400 Subject: [PATCH 87/93] New translations translation.json (English) --- Outgunned Superheroes/translations/en.json | 107 +++++++++++++++++++++ 1 file changed, 107 insertions(+) create mode 100644 Outgunned Superheroes/translations/en.json diff --git a/Outgunned Superheroes/translations/en.json b/Outgunned Superheroes/translations/en.json new file mode 100644 index 000000000000..f991c517b461 --- /dev/null +++ b/Outgunned Superheroes/translations/en.json @@ -0,0 +1,107 @@ +{ + "charactertab-u": "CHARACTER", + "teamtab-u": "TEAM", + "villaintab-u": "VILLAIN", + "tooltips-u": "TOOLTIPS ", + "roll-u": "ROLL", + "reroll-u": "RE-ROLL", + "freereroll-u": "FREE RE-ROLL", + "allin-u": "ALL IN", + "name-u": "NAME", + "alias-u": "ALIAS", + "role-u": "ROLE", + "trope-u": "TROPE", + "origin-u": "ORIGIN", + "flaw-u": "FLAW", + "catchphrase-u": "CATCHPHRASE", + "brawn-u": "BRAWN", + "brawn_tt-u": "Use brawn for all actions that require physical effort", + "endure-u": "ENDUREHandle pain, keep going despite exhaustion, hold your liquor", + "fight-u": "FIGHTFight enemies bare handed or in close quarters", + "force-u": "FORCEHoist, push, pull, or break things", + "stunt-u": "STUNTJump or run recklessly, dodge bullets", + "nerves-u": "NERVES", + "nerves_tt-u": "You need nerves of steel for actions that require quick reflexes and steady hands", + "cool-u": "COOLKeep your cool, hold still, or show courage", + "drive-u": "DRIVEDrive a car or bike, pilot a plane or helicopter", + "shoot-u": "SHOOTShoot with guns or superpowers, throw objects with precision", + "survival-u": "SURVIVALFind your bearings in the wilds, improvise weapons or shelter, hunt your dinner", + "smooth-u": "SMOOTH", + "smooth_tt-u": "Show off how smooth you are whenever you have to interact with other people or want to manipulate them", + "flirt-u": "FLIRTSeduce someone or use your charm", + "leadership-u": "LEADERSHIPInspire, give orders, or intimidate people", + "speech-u": "SPEECHPersuade or deceive someone, or carry out negotiations", + "style-u": "STYLEShow style and elegance, clean up nice, or prove your artistic talent", + "focus-u": "FOCUS", + "focus_tt-u": "You’ll need focus to concentrate, to notice details, and to recall memories and knowledge", + "detect-u": "DETECTFind clues and intel, notice details, sniff out lies", + "fix-u": "FIXRepair a mechanism or vehicle, deactivate a trap", + "heal-u": "HEALGive first aid or comfort someone", + "know-u": "KNOWRemember information you learned, recall details and other useful\nknowledge", + "crime-u": "CRIME", + "crime_tt-u": "Your aptitude for crime will come in handy when acting in secret or to notice incoming threats", + "awareness-u": "AWARENESSKeep your eyes and ears open, notice incoming threats", + "dexterity-u": "DEXTERITYPerform sleight of hand, steal something, pick a lock", + "stealth-u": "STEALTHHide, sneak, or move quietly", + "streetwise-u": "STREETWISEInteract with criminals, recall information useful for moving in\nseedy neighborhoods or dealing with organized crime", + "grit-u": "GRITGrit is what makes you a Hero.\n\nWhen anyone else would run in panic, surrender, or give up hope, Grit allows you to get back\nup and keep fighting for what you believe in.", + "bad-u": "BAD!", + "gritpower-u": "POW!", + "badsufferacondition-u": "BAD: SUFFER A CONDITION", + "gain2power-u": "HOT: GAIN 1 POWER", + "power-u": "POWERWhen you get a success against all odds, when you make a great sacrifice,\nwhen you evoke a strong emotional response from the group, or when you’re at\nthe center of an epic and captivating scene, the Director can reward you with Power (⚡︎), up to 6 points.
\nYou can spend Power to gain several advantages:

\n︎⚡︎: Spend 1 Power to gain +1 to an Action or Reaction Roll.
\n⚡︎ ︎: Spend 1 Power to activate a Feat or Superpower.
\n⚡︎ ︎: Spend 1 or more Power to Show Off your Superpower.
\n⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎ : Spend 6 Power to immediately get a Spotlight.
", + "luck-u": "LUCK!You can spend your Luck to gain several advantages:

⚡︎: Spend 1 Luck gain +1 to an Action or Reaction Roll.
⚡︎: Spend 1 Luck to activate the special ability of some Feats.
⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎: Spend 6 Luck to immediately gain a Spotlight.
", + "adrenalinetext-u": " GAIN +1    6 TAKE THE SPOTLIGHT", + "spotlight-u": "SPOTLIGHT", + "spotlight_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "roulette-u": "DEATH ROULETTE", + "roulette_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "feats-u": "FEATSWhen diving into the action, you can rely on 3 Feats chosen among the ones for\nyour Role and Trope. Most Feats grant you a Free Re-roll when you act in a specific way. This greatly\nincreases your chances of success.\nOther Feats will allow you to take special actions or grant you other advantages, allowing your Hero to stand out from the crowd.", + "superpower-u": "SUPERPOWERAll Heroes can rely on an incredible Superpower tied to their Origin.\nWhen you pick a Role, you immediately gain a specific Superpower that allows\nyou to do incredible things, and to face any super-villain who dares to stand\nbetween you and the safety of the Universe.\nSuperpowers are a unique and more powerful variant of Feats.\nYour Superpower grants you passive skills that you can always rely on. Some\nSuperpowers also grant you super weapons, like kinetic or energy beams.\nAdditionally, some Superpowers allow you to spend Power (⚡) to take special actions.\nMost special actions are instantaneous, while others require a Quick Action or\na Full Turn in order to be activated.\nRemember that, while in combat, you can take a free Quick Action either\nbefore or after rolling the dice. If you use your Full Turn to activate a\nSuperpower, on the other hand, you cannot take other actions or\nmake an Action Roll.", + "mission-u": "MISSION", + "treasure-u": "TREASURE", + "experiences-u": "EXPERIENCESThe life of a superhero won’t stop at covering you in bruises and scrapes, it\nwill also leave you permanently changed by many Experiences. While playing\nsuperheroes you have a chance to collect Experiences that will influence your\ndice rolls either positively or negatively.", + "achievementsscars-u": "ACHIEVEMENTS, SCARS, BONDS & REPUTATIONS", + "youlook-u": "YOU LOOK", + "hurt-u": "HURT -", + "brawncondition-u": " BRAWN", + "tired-u": "TIRED -", + "nonecondition-u": " NONE", + "othercondition-u": " OTHER", + "nervous-u": "NERVOUS -", + "nervescondition-u": " NERVES", + "likeafool-u": "LIKE A FOOL -", + "smoothcondition-u": " SMOOTH", + "distracted-u": "DISTRACTED -", + "focuscondition-u": " FOCUS", + "scared-u": "SCARED -", + "crimecondition-u": " CRIME", + "broken-u": "BROKEN -", + "exhausted-u": "EXHAUSTED -", + "powercondition-u": " POWER", + "allcondition-u": " ALL", + "your4thcondition-u": "YOUR 4TH CONDITION IS ALWAYS BROKEN ● WHEN EXHAUSTED YOU CAN’T GAIN OR SPEND POWER
WHEN POWERLESS YOU CAN’T SPEND POWER, AND CAN’T USE YOUR SUPERPOWER AND THE FEATS  CONNECTED TO IT", + "conditions_tt-u": "In the You Look section of your Sheet, you\ncan note down the Conditions you get on\nyour mission.\nConditions impose -1 to specific dice rolls, and\ncan be accumulated as consequence of your\nfailures.", + "weaponsandgadgets-u": "WEAPONS & GADGETS", + "gunsngear_tt-u": "There are two kinds of useful items: Weapons and Gear.
If you can rely on a Helpful item of Gear, the Director can grant you one of the following benefits, depending on the circumstances:
\n♦ GAIN +1 to a roll
\n♦ GAIN A SUCCESS automatically, without rolling the dice
\n♦ GAIN THE REQUISITES for a roll that would otherwise be impossible", + "gear-u": "GEAR", + "backpack-u": "BACKPACK", + "ride-u": "RIDE", + "ride_tt-u": "Speed races and thrilling chases are an everyday occurrence in the life of a Hero. As such, it’s essential that you procure at least one ride worthy of the name, as well as someone who can drive it.
\nRides have 4 main features:
\n♦ Name: The make and model, or nickname of the ride.
\n♦ Type: Car, motorbike, boat, helicopter/plane, or armored vehicle.
\n♦ Speed: Value 1 to 3, represents your starting Speed in a chase.
\n♦ Armor: Represents how many hits the ride can sustain before blowing up.", + "bag-u": "BAG", + "notes-u": "NOTES", + "cash-u": "CA$H", + "cash_tt-u": "You will begin the game with a set number of\nCash points. Cash represents the money you can easily access and will be instrumental to allow you to buy gear or information, and to bribe people.
\nUsually, an item or service will have a cost of 1 to 3 Cash", + "shot-u": "SHOT", + "heroes-u": "HEROES", + "powertier-u": "POWER TIER", + "powertiertext-u": "CHOOSE A POWER TIER TO DETERMINE THE SCALE OF YOUR POWERS AND OF YOUR MISSION", + "ridefeat-u": "FEAT", + "evilplan-u": "EVIL PLAN", + "strongspots-u": "STRONG SPOTS", + "weakspots-u": "WEAK SPOTS", + "villaindetails-u": "THE DIRECTOR GAINS ONE HEAT POINT WHEN THE HEAT RISES TO 6, 9, AND 12.", + "villainbase-u": "BASE", + "villainstorage-u": "STORAGE", + "villaincontacts-u": "CONTACTS & CLUES" +} \ No newline at end of file From 68ae38c329b692917ac6a5beb0344b981c7953dc Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 17:36:49 -0400 Subject: [PATCH 88/93] New translations translation.json (Portuguese, Brazilian) --- Outgunned Superheroes/translations/pb.json | 107 +++++++++++++++++++++ 1 file changed, 107 insertions(+) create mode 100644 Outgunned Superheroes/translations/pb.json diff --git a/Outgunned Superheroes/translations/pb.json b/Outgunned Superheroes/translations/pb.json new file mode 100644 index 000000000000..f991c517b461 --- /dev/null +++ b/Outgunned Superheroes/translations/pb.json @@ -0,0 +1,107 @@ +{ + "charactertab-u": "CHARACTER", + "teamtab-u": "TEAM", + "villaintab-u": "VILLAIN", + "tooltips-u": "TOOLTIPS ", + "roll-u": "ROLL", + "reroll-u": "RE-ROLL", + "freereroll-u": "FREE RE-ROLL", + "allin-u": "ALL IN", + "name-u": "NAME", + "alias-u": "ALIAS", + "role-u": "ROLE", + "trope-u": "TROPE", + "origin-u": "ORIGIN", + "flaw-u": "FLAW", + "catchphrase-u": "CATCHPHRASE", + "brawn-u": "BRAWN", + "brawn_tt-u": "Use brawn for all actions that require physical effort", + "endure-u": "ENDUREHandle pain, keep going despite exhaustion, hold your liquor", + "fight-u": "FIGHTFight enemies bare handed or in close quarters", + "force-u": "FORCEHoist, push, pull, or break things", + "stunt-u": "STUNTJump or run recklessly, dodge bullets", + "nerves-u": "NERVES", + "nerves_tt-u": "You need nerves of steel for actions that require quick reflexes and steady hands", + "cool-u": "COOLKeep your cool, hold still, or show courage", + "drive-u": "DRIVEDrive a car or bike, pilot a plane or helicopter", + "shoot-u": "SHOOTShoot with guns or superpowers, throw objects with precision", + "survival-u": "SURVIVALFind your bearings in the wilds, improvise weapons or shelter, hunt your dinner", + "smooth-u": "SMOOTH", + "smooth_tt-u": "Show off how smooth you are whenever you have to interact with other people or want to manipulate them", + "flirt-u": "FLIRTSeduce someone or use your charm", + "leadership-u": "LEADERSHIPInspire, give orders, or intimidate people", + "speech-u": "SPEECHPersuade or deceive someone, or carry out negotiations", + "style-u": "STYLEShow style and elegance, clean up nice, or prove your artistic talent", + "focus-u": "FOCUS", + "focus_tt-u": "You’ll need focus to concentrate, to notice details, and to recall memories and knowledge", + "detect-u": "DETECTFind clues and intel, notice details, sniff out lies", + "fix-u": "FIXRepair a mechanism or vehicle, deactivate a trap", + "heal-u": "HEALGive first aid or comfort someone", + "know-u": "KNOWRemember information you learned, recall details and other useful\nknowledge", + "crime-u": "CRIME", + "crime_tt-u": "Your aptitude for crime will come in handy when acting in secret or to notice incoming threats", + "awareness-u": "AWARENESSKeep your eyes and ears open, notice incoming threats", + "dexterity-u": "DEXTERITYPerform sleight of hand, steal something, pick a lock", + "stealth-u": "STEALTHHide, sneak, or move quietly", + "streetwise-u": "STREETWISEInteract with criminals, recall information useful for moving in\nseedy neighborhoods or dealing with organized crime", + "grit-u": "GRITGrit is what makes you a Hero.\n\nWhen anyone else would run in panic, surrender, or give up hope, Grit allows you to get back\nup and keep fighting for what you believe in.", + "bad-u": "BAD!", + "gritpower-u": "POW!", + "badsufferacondition-u": "BAD: SUFFER A CONDITION", + "gain2power-u": "HOT: GAIN 1 POWER", + "power-u": "POWERWhen you get a success against all odds, when you make a great sacrifice,\nwhen you evoke a strong emotional response from the group, or when you’re at\nthe center of an epic and captivating scene, the Director can reward you with Power (⚡︎), up to 6 points.
\nYou can spend Power to gain several advantages:

\n︎⚡︎: Spend 1 Power to gain +1 to an Action or Reaction Roll.
\n⚡︎ ︎: Spend 1 Power to activate a Feat or Superpower.
\n⚡︎ ︎: Spend 1 or more Power to Show Off your Superpower.
\n⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎ : Spend 6 Power to immediately get a Spotlight.
", + "luck-u": "LUCK!You can spend your Luck to gain several advantages:

⚡︎: Spend 1 Luck gain +1 to an Action or Reaction Roll.
⚡︎: Spend 1 Luck to activate the special ability of some Feats.
⚡︎⚡︎⚡︎⚡︎⚡︎⚡︎: Spend 6 Luck to immediately gain a Spotlight.
", + "adrenalinetext-u": " GAIN +1    6 TAKE THE SPOTLIGHT", + "spotlight-u": "SPOTLIGHT", + "spotlight_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "roulette-u": "DEATH ROULETTE", + "roulette_tt-u": "This extremely precious resource allows you to become the center of attention and surprise everyone with your action, with no need for rolling dice or taking chances. You can have up to 3 Spotlights at the same time, and can spend\none to:
\n♦ Get an Extreme Success automatically, instead of rolling the dice.
\n♦ Save a Friend who has lost at the Death Roulette. Your friend adds another Lethal Bullet to their roulette, but at least they won’t be dead.
\n♦ Remove a Condition of any kind, including Broken.
\n♦ Save a Ride when it’s about to be destroyed.
\n♦ Do whatever you want. If you want to do something that you couldn’t, discuss it with the Director. If you both agree, the Spotlight makes everything possible!\n
\n
\nThe Director can grant you a Spotlight as a reward for a genius, crazy, or\nmind-blowing move. Bonus points if you called into play your Catchphrase or,\neven better, your Flaw.", + "feats-u": "FEATSWhen diving into the action, you can rely on 3 Feats chosen among the ones for\nyour Role and Trope. Most Feats grant you a Free Re-roll when you act in a specific way. This greatly\nincreases your chances of success.\nOther Feats will allow you to take special actions or grant you other advantages, allowing your Hero to stand out from the crowd.", + "superpower-u": "SUPERPOWERAll Heroes can rely on an incredible Superpower tied to their Origin.\nWhen you pick a Role, you immediately gain a specific Superpower that allows\nyou to do incredible things, and to face any super-villain who dares to stand\nbetween you and the safety of the Universe.\nSuperpowers are a unique and more powerful variant of Feats.\nYour Superpower grants you passive skills that you can always rely on. Some\nSuperpowers also grant you super weapons, like kinetic or energy beams.\nAdditionally, some Superpowers allow you to spend Power (⚡) to take special actions.\nMost special actions are instantaneous, while others require a Quick Action or\na Full Turn in order to be activated.\nRemember that, while in combat, you can take a free Quick Action either\nbefore or after rolling the dice. If you use your Full Turn to activate a\nSuperpower, on the other hand, you cannot take other actions or\nmake an Action Roll.", + "mission-u": "MISSION", + "treasure-u": "TREASURE", + "experiences-u": "EXPERIENCESThe life of a superhero won’t stop at covering you in bruises and scrapes, it\nwill also leave you permanently changed by many Experiences. While playing\nsuperheroes you have a chance to collect Experiences that will influence your\ndice rolls either positively or negatively.", + "achievementsscars-u": "ACHIEVEMENTS, SCARS, BONDS & REPUTATIONS", + "youlook-u": "YOU LOOK", + "hurt-u": "HURT -", + "brawncondition-u": " BRAWN", + "tired-u": "TIRED -", + "nonecondition-u": " NONE", + "othercondition-u": " OTHER", + "nervous-u": "NERVOUS -", + "nervescondition-u": " NERVES", + "likeafool-u": "LIKE A FOOL -", + "smoothcondition-u": " SMOOTH", + "distracted-u": "DISTRACTED -", + "focuscondition-u": " FOCUS", + "scared-u": "SCARED -", + "crimecondition-u": " CRIME", + "broken-u": "BROKEN -", + "exhausted-u": "EXHAUSTED -", + "powercondition-u": " POWER", + "allcondition-u": " ALL", + "your4thcondition-u": "YOUR 4TH CONDITION IS ALWAYS BROKEN ● WHEN EXHAUSTED YOU CAN’T GAIN OR SPEND POWER
WHEN POWERLESS YOU CAN’T SPEND POWER, AND CAN’T USE YOUR SUPERPOWER AND THE FEATS  CONNECTED TO IT", + "conditions_tt-u": "In the You Look section of your Sheet, you\ncan note down the Conditions you get on\nyour mission.\nConditions impose -1 to specific dice rolls, and\ncan be accumulated as consequence of your\nfailures.", + "weaponsandgadgets-u": "WEAPONS & GADGETS", + "gunsngear_tt-u": "There are two kinds of useful items: Weapons and Gear.
If you can rely on a Helpful item of Gear, the Director can grant you one of the following benefits, depending on the circumstances:
\n♦ GAIN +1 to a roll
\n♦ GAIN A SUCCESS automatically, without rolling the dice
\n♦ GAIN THE REQUISITES for a roll that would otherwise be impossible", + "gear-u": "GEAR", + "backpack-u": "BACKPACK", + "ride-u": "RIDE", + "ride_tt-u": "Speed races and thrilling chases are an everyday occurrence in the life of a Hero. As such, it’s essential that you procure at least one ride worthy of the name, as well as someone who can drive it.
\nRides have 4 main features:
\n♦ Name: The make and model, or nickname of the ride.
\n♦ Type: Car, motorbike, boat, helicopter/plane, or armored vehicle.
\n♦ Speed: Value 1 to 3, represents your starting Speed in a chase.
\n♦ Armor: Represents how many hits the ride can sustain before blowing up.", + "bag-u": "BAG", + "notes-u": "NOTES", + "cash-u": "CA$H", + "cash_tt-u": "You will begin the game with a set number of\nCash points. Cash represents the money you can easily access and will be instrumental to allow you to buy gear or information, and to bribe people.
\nUsually, an item or service will have a cost of 1 to 3 Cash", + "shot-u": "SHOT", + "heroes-u": "HEROES", + "powertier-u": "POWER TIER", + "powertiertext-u": "CHOOSE A POWER TIER TO DETERMINE THE SCALE OF YOUR POWERS AND OF YOUR MISSION", + "ridefeat-u": "FEAT", + "evilplan-u": "EVIL PLAN", + "strongspots-u": "STRONG SPOTS", + "weakspots-u": "WEAK SPOTS", + "villaindetails-u": "THE DIRECTOR GAINS ONE HEAT POINT WHEN THE HEAT RISES TO 6, 9, AND 12.", + "villainbase-u": "BASE", + "villainstorage-u": "STORAGE", + "villaincontacts-u": "CONTACTS & CLUES" +} \ No newline at end of file From 4e7c0327495c9b6fbdac828077befdb4b8f007fe Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Tue, 17 Mar 2026 18:34:55 -0400 Subject: [PATCH 89/93] New translations translation.json (Swedish) --- vaesen_official/translations/sv.json | 82 ++++++++++++++-------------- 1 file changed, 41 insertions(+), 41 deletions(-) diff --git a/vaesen_official/translations/sv.json b/vaesen_official/translations/sv.json index 724b22ebfaad..92845b958d56 100644 --- a/vaesen_official/translations/sv.json +++ b/vaesen_official/translations/sv.json @@ -76,55 +76,55 @@ "name": "namn", "never": "aldrig", "no dice to roll": "inga tärningar att slå", - "NPC": "NPC", + "NPC": "SLP", "observation": "genomskåda", "observation (empathy)": "genomskåda (empati)", - "PC": "PC", + "PC": "RP", "personnel": "personer", "physical": "fysiska", - "physique": "physique", - "power": "power", + "physique": "fysik", + "power": "kraft", "precision": "precision", - "protection": "protection", - "range": "range", - "ranged combat": "ranged combat", - "ranged combat (precision)": "ranged combat (precision)", - "relationships": "relationships", - "resources": "resources", + "protection": "skyddsvärde", + "range": "räckvidd", + "ranged combat": "skytte", + "ranged combat (precision)": "skytte (precision)", + "relationships": "relationer", + "resources": "tillgångar", "risk": "risk", "ritual": "ritual", - "roll": "roll", - "Save changes": "Save changes", - "secret": "secret", - "select one": "select one", - "sheet type": "sheet type", - "skill": "skill", - "skills": "skills", - "stealth": "stealth", - "stealth (precision)": "stealth (precision)", - "successes": "successes", - "talents": "talents", - "toughness": "toughness", + "roll": "slag", + "Save changes": "Spara ändringar", + "secret": "hemlighet", + "select one": "välj en", + "sheet type": "formulärtyp", + "skill": "färdighet", + "skills": "färdigheter", + "stealth": "lönndom", + "stealth (precision)": "lönndom (precision)", + "successes": "framgångar", + "talents": "talanger", + "toughness": "tålighet", "trauma": "trauma", - "type of building": "type of building", - "upgrades": "upgrades", - "vaesen": "vaesen", - "vigilance": "vigilance", - "vigilance (logic)": "vigilance (logic)", - "weapons": "weapons", - "whisper rolls to gm": "whisper rolls to gm", - "wounded": "wounded", - "tabs-vaesen-settings": "settings", - "tabs-vaesen-pc": "pc", - "tabs-vaesen-vaesen": "vaesen", - "tabs-vaesen-hq": "hq", - "tabs-vaesen-npc": "npc", - "tabs-vaesen-animal": "animal", - "new talent": "new talent", - "new condition": "new condition", - "new equipment": "new equipment", - "new weapon": "new weapon", - "new memento": "new memento", + "type of building": "byggnadstyp", + "upgrades": "förbättringar", + "vaesen": "väsen", + "vigilance": "vaksamhet", + "vigilance (logic)": "vaksamhet (logik)", + "weapons": "vapen", + "whisper rolls to gm": "viska slag till GM", + "wounded": "skadad", + "tabs-vaesen-settings": "inställningar", + "tabs-vaesen-pc": "rp", + "tabs-vaesen-vaesen": "väsen", + "tabs-vaesen-hq": "hk", + "tabs-vaesen-npc": "slp", + "tabs-vaesen-animal": "djur", + "new talent": "ny talang", + "new condition": "nytt tillstånd", + "new equipment": "ny utrustning", + "new weapon": "nytt vapen", + "new memento": "nytt minnesföremål", "new insight": "ny insikt", "new advantage": "ny fördel", "new relationship": "ny relation", From e678dc1fde6efc243bb7c174c373ec8092a8a2e0 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Wed, 18 Mar 2026 12:24:41 -0400 Subject: [PATCH 90/93] New translations translation.json (Spanish) --- Mythras/translations/es.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Mythras/translations/es.json b/Mythras/translations/es.json index 78f0c7dc2c8f..3949c6270290 100644 --- a/Mythras/translations/es.json +++ b/Mythras/translations/es.json @@ -1,6 +1,6 @@ { - "1/2_pow-u": "1/2 POW", - "1/4_pow-u": "1/4 POW", + "1/2_pow-u": "1/2 POD", + "1/4_pow-u": "1/4 POD", "101+_penalty": "101+ Penalty", "1_grade_harder": "1 grade harder", "21-int-u": "21-INT", @@ -19,7 +19,7 @@ "acolyte": "Acolyte", "action": "Action", "action_points": "Action Points", - "action_points-a": "AP", + "action_points-a": "AC", "actions": "Actions", "activation_cost": "Activation Cost", "add_1/10_athletics": "Add 1/10 Athletics", @@ -103,7 +103,7 @@ "character": "Character", "characteristics": "Characteristics", "characteristics-a": "Chars", - "chest": "Chest", + "chest": "Pecho", "choose_location": "Choose Location", "choose_resolution_pool": "Choose Resolution Pool", "circle": "Circle", From 1080c23ff3fc9d38ddaeb815cfab8e0f8780b0ee Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Wed, 18 Mar 2026 15:28:11 -0400 Subject: [PATCH 91/93] New translations translation.json (Spanish) --- Mythras/translations/es.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Mythras/translations/es.json b/Mythras/translations/es.json index 3949c6270290..95229c33f93b 100644 --- a/Mythras/translations/es.json +++ b/Mythras/translations/es.json @@ -155,7 +155,7 @@ "cost": "Cost", "craft_alchemy": "Craft (Alchemy)", "creature": "Creature", - "crew": "Crew", + "crew": "Personal", "critical": "Critical", "culture": "Culture", "currency": "Currency", From fa5a3bdef88bd3268988e995c1a96dd5b478f44a Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Thu, 19 Mar 2026 03:18:17 -0400 Subject: [PATCH 92/93] New translations translation.json (Spanish) --- Mythras/translations/es.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Mythras/translations/es.json b/Mythras/translations/es.json index 95229c33f93b..92329db27821 100644 --- a/Mythras/translations/es.json +++ b/Mythras/translations/es.json @@ -257,7 +257,7 @@ "extra_sensors": "Extra Sensors", "fae_power": "Fae Power", "fae_powers": "Fae Powers", - "fail": "Fail", + "fail": "Fallo", "fairy_magic": "Fairy Magic", "family": "Family", "fast": "Fast", From cf387b599b435f58a3401f2a68ecf96b1210ef52 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Thu, 19 Mar 2026 04:21:10 -0400 Subject: [PATCH 93/93] New translations translation.json (Spanish) --- Draw Steel/translations/es.json | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/Draw Steel/translations/es.json b/Draw Steel/translations/es.json index 2480ff635ebb..837dedf074b8 100644 --- a/Draw Steel/translations/es.json +++ b/Draw Steel/translations/es.json @@ -188,7 +188,7 @@ "power-roll-total": "Total", "tier": "Tier", "free-strike": "Ataque Básico", - "npc-toggle": "Use Monster Sheet", + "npc-toggle": "Usar ficha de Monstruo", "movement": "Movimiento", "immunity": "Inmunidad", "weakness": "Vulnerabilidad", @@ -428,7 +428,7 @@ "respite": "Descanso", "initiative-title": "Tira 1d10", "initiative": "Iniciativa:", - "import-warning1": "Paste the contents of the Forge Steel data export (*.ds-hero, *.ds-monster, or *.ds-monster-group file) into the text box below, then click 'Import'.", + "import-warning1": "Pega el contenido de los datos de exportación de Forge Steel (el archivo *.ds-hero, *.ds-monster, o *ds-monster-group) en la caja de texto debajo, luego haz click en 'Importar'.", "import-warning2": "Esto sobreescribirá información en esta ficha. Esta acción no puede deshacerse.", "import-warning3": "La función de importar es un trabajo en marcha. Revisa que no haya errores.", "import-player": "Importar Jugadore", @@ -558,12 +558,12 @@ "villain-toggle": "Tiene Acciones Villanas", "magic": "Magia", "psionic": "Psiónica", - "npc-options-title": "Monster Options", - "has-villain-actions": "Has Villain Actions", - "free-strike-ability-text": "This ability may be used as a free strike.", + "npc-options-title": "Opciones de Monstruo", + "has-villain-actions": "Tiene Acciones Villanas", + "free-strike-ability-text": "Esta Habilidad puede ser usada como un Ataque Básico.", "roll-surge-damage": "Using Surges for Damage", "roll-surge-potency": "Using Surges for Potency", "roll-surge-potency-desc": "Surges used to increase potency by 1", - "roll-resource-gain": "Gain", - "damage-calc-or": "or" + "roll-resource-gain": "Gana", + "damage-calc-or": "o" }