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charms.yml
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1059 lines (1052 loc) · 28.6 KB
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#############################################################
## +------------------------------------------------------+ #
## | Slot List | #
## +------------------------------------------------------+ #
#############################################################
#
## List of all slots from the player's inventory and their number
## So you can remove them
#
## Inventory Slots:
##
## 39 * * *
## 38 * *
## 37
## 36 40
## 9 10 11 12 13 14 15 16 17
## 18 19 20 21 22 23 24 25 26
## 27 28 29 30 31 32 33 34 35
## 0 1 2 3 4 5 6 7 8
##
## Only items in these slots will have their effects applied, otherwise they'll do nothing
## You can also override these slots on a per item basis using the property "override-charm-slots"
#
#############################################################
## +------------------------------------------------------+ #
## | Charm Effects | #
## +------------------------------------------------------+ #
#############################################################
#
#######################
#### Effect Modes ###
#######################
##
## There are 5 modes that you can choose from of effects: SELF_PERMANENT, SELF_RECURRENT, SELF_ON_HIT, TARGET_ON_HIT, BOTH_ON_HIT; not all effects works with all modes, but you'll get warned if you choose and invalid mode for that potion type, so don't you worry
##
## 1. SELF_PERMANENT will just apply the potion when the charm is equipped, and remove it and the item is removed from one of the valid slots
## 2. SELF_RECURRENT will reapply the potion after the chosen delay, and keep reapplying it until the item is removed from one of the allowed slots
## 3. SELF_ON_HIT will apply the potion to the owner of the charm, and delay represents the minimum delay between two reaplication of the effect on any given target
## 4. TARGET_ON_HIT will apply the potion to any entity damaged by the owner of the charm, and delay represents the minimum delay between two reaplication of the effect on any given target
## 5. BOTH_ON_HIT will apply the potion to both owner and any entity damaged by the owner of the charm, and delay represents the minimum delay between two reaplication of the effect on any given target
#########################
#### Particle Modes ###
#########################
##
## There are 5 different particle modes you can choose from: NONE, SELF_ONCE, ON_SELF_WHEN_APPLIED, ON_TARGET_WHEN_APPLIED, ON_BOTH_WHEN_APPLIED; some of them only works with certain effect modes
##
## 1. NONE will disable any particle effect (if you don't specify any particle, it'll also default to "none")
## 2. SELF_ONCE will spawn particles one time, when the effect is gained, on self, can only be used with SELF_PERMANENT effect mode
## 3. SELF_WHEN_APPLIED can be used for SELF_RECURRENT, SELF_ON_HIT, TARGET_ON_HIT, and for BOTH_ON_HIT effect modes, it'll spawn particles every time the effect occurs, on self
## 4. TARGET_WHEN_APPLIED is only a valid particle mode for SELF_ON_HIT, TARGET_ON_HIT, and BOTH_ON_HIT effect modes, it'll spawn particles on the target, every time the effect occurs
## 5. BOTH_WHEN_APPLIED is also only a valid particle mode for SELF_ON_HIT, TARGET_ON_HIT, and BOTH_ON_HIT effect modes, it'll spawn particles on both self and the target, every time the effect happens
## Below you can create as many effects as you want, and link them with the items from `loot_table.yml` file
############################################################
# +------------------------------------------------------+ #
# | Charm Effects World Whitelist | #
# +------------------------------------------------------+ #
############################################################
# Worlds in which charms will grant their effects to players; <ALL> is a special tag, it will allow charms to work in ALL worlds; to prevent charms of having effect in any world, just delete all the items and insert empty square brackets instead
charm-effects-world-whitelist:
- "world"
- "world_nether"
- "world_the_end"
- "newarena"
valid-charm-slots:
- 0-8
- 40
- 36-39
charm-effects:
mothers_milk_1:
effect: REGENERATION # effect name, see list with all effects here https://papermc.io/javadocs/paper/1.17/org/bukkit/potion/PotionEffectType.html
potency: 2-3 # potion level
duration: 3.0 # duration does nothing here, since instant healing is an instant effect
delay: 10.0 # in seconds, the delay between each recurrent application
effect-mode: SELF_RECURRENT # type of effect that will be applied on the player, choose from SELF_PERMANENT, SELF_RECURRENT, and TARGET_TEMPORARY
particle-mode: SELF_WHEN_APPLIED # what type of particle mode will be used, choose from: NONE, SELF_ONCE, SELF_WHEN_APPLIED, TARGET_WHEN_APPLIED, BOTH_WHEN_APPLIED
particle-type: SPELL_INSTANT # see full list here https://papermc.io/javadocs/paper/1.17/org/bukkit/Particle.html
required-items: # the effect will require ALL the items listed below to be active
- "mothers_milk"
mothers_milk_2:
effect: FAST_DIGGING # effect name, see list with all effects here https://papermc.io/javadocs/paper/1.17/org/bukkit/potion/PotionEffectType.html
potency: 3 # potion level
effect-mode: SELF_PERMANENT # type of effect that will be applied on the player, choose from SELF_PERMANENT, SELF_RECURRENT, and TARGET_TEMPORARY
particle-mode: SELF_ONCE # what type of particle mode will be used, choose from: NONE, SELF_ONCE, SELF_WHEN_APPLIED, TARGET_WHEN_APPLIED, BOTH_WHEN_APPLIED
particle-type: flame # see full list here https://papermc.io/javadocs/paper/1.17/org/bukkit/Particle.html
required-items: # the effect will require ALL the items listed below to be active
- "mothers_milk"
flying_bow:
effect: LEVITATION
potency: 1
duration: 5
delay: 1
effect-mode: TARGET_ON_HIT
particle-mode: TARGET_WHEN_APPLIED # what type of particle mode will be used, choose from: NONE, SELF_ONCE, SELF_WHEN_APPLIED, TARGET_WHEN_APPLIED, BOTH_WHEN_APPLIED
particle-type: cloud
main-hand: "flying_bow"
fast_digger:
player-message: "&6Suddenly, the power of your golden heart flows through you.\nDon't give up on your dreams."
effect: FAST_DIGGING # effect name, see list with all effects here https://papermc.io/javadocs/paper/1.17/org/bukkit/potion/PotionEffectType.html
potency: 10 # potion level
delay: 1.0 # delay does nothing since this is a permanent effect
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
particle-type: VILLAGER_HAPPY
main-hand: "golden_spoon"
demon_touch:
player-message: "<#36f5f2>Your sword dismember a part of your opponent." # message that will be sent to the player, when their target is effect by the charm's effect, omit this field to send nothing
target-message: "<#36f5f2>You got dismembered by your opponent's demonic sword." # message that will be sent to the player's target, when affected by the effect, omit this field to send nothing
effect: HARM # effect name, see list with all effects here https://papermc.io/javadocs/paper/1.17/org/bukkit/potion/PotionEffectType.html
potency: 1-2 # potion level
# duration: 10.0 # duration does nothing here, since instant damage is an instant effect
delay: 12.0 # in seconds, delay between each application
effect-mode: TARGET_ON_HIT
particle-mode: BOTH_WHEN_APPLIED
particle-type: flame
main-hand: "demon_sword" # will require 'demon_sword' to be on the main hand for the effect to kicks in
#required-items: # you can add more items as requirement, just not in the main hand since players cannot hold two items at the same time using the main hand
#- "another_item"
backhoe:
effect: FAST_DIGGING
potency: 2
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
particle-type: cloud
main-hand: "backhoe"
hell_cream_1:
effect: FIRE_RESISTANCE
potency: 1
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
particle-type: flame
required-items:
- hell_cream
hell_cream_2:
effect: WEAKNESS
potency: 3
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
particle-type: flame
required-items:
- hell_cream
hell_cream_3:
effect: WITHER
potency: 6
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
particle-type: flame
required-items:
- hell_cream
sotrs:
effect: WITHER
potency: 1
delay: 15.0
duration: 5.0
effect-mode: TARGET_ON_HIT
particle-mode: TARGET_WHEN_APPLIED
particle-type: soul
required-items:
- sotrs
thunder:
effect: STRENGTH
potency: 5
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
particle-type: villager_angry
required-items:
- thunder
- lightning
valid-charm-slots:
- 40
- 0
captain_hat_1:
effect: RESISTANCE
potency: 1
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
particle-type: water_splash
required-items:
- captain_hat
- crewman_tunic
- quartermaster_trousers
- boatswain_boots
captain_hat_2:
effect: BAD_OMEN
potency: 1
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
particle-type: villager_angry
required-items:
- captain_hat
- crewman_tunic
- quartermaster_trousers
- boatswain_boots
samurai_helmet: # THIS IS THE SET BONUS
effect: STRENGTH
potency: 4
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
particle-type: explosion_normal
required-items:
- samurai_helmet
- samurai_chestplate
- samurai_leggings
- samurai_sandals
murasama_1:
effect: SPEED
potency: 5
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
particle-type: explosion_large
required-items:
- samurai_helmet
- samurai_chestplate
- samurai_leggings
- samurai_sandals
- murasama
murasama_2:
effect: HEALTH_BOOST
potency: 1-2
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
particle-type: explosion_large
required-items:
- samurai_helmet
- samurai_chestplate
- samurai_leggings
- samurai_sandals
- murasama
slowness_curse:
effect: SLOWNESS
potency: 1
delay: 1.0
effect-mode: TARGET_ON_HIT
particle-mode: TARGET_WHEN_APPLIED
required-items:
- slowness_curse
armor_of_resistance:
effect: RESISTANCE
potency: 2
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- armor_of_resistance
chain_of_protection_1:
effect: RESISTANCE
potency: 1
delay: 1.0
effect-mode: SELF_PERMANENT
required-items:
- chain_of_protection
netherite_shield:
effect: RESISTANCE
potency: 2
delay: 1.0
effect-mode: SELF_PERMANENT
valid-charm-slots:
- 40
chain_of_protection_2:
effect: SLOWNESS
potency: 20
delay: 1.0
effect-mode: SELF_PERMANENT
required-items:
- chain_of_protection
angel_soul:
effect: LEVITATION
potency: 1
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
particle-type: cloud
required-items:
- angel_soul
mermen_helm:
effect: WATER_BREATHING
potency: 4
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- mermen_helm
eliminators_chestplate:
effect: ABSORPTION
potency: 10
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- eliminators_chestplate
- eliminators_pants
- eliminators_boots
- hunger_charm
quarts_hoe:
effect: SLOW_DIGGING
potency: 10
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- quarts_hoe
shell_of_7_seas:
effect: CONDUIT_POWER
potency: 1
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- shell_of_7_seas
blinding_curse:
effect: BLINDNESS
potency: 1
delay: 10.0
effect-mode: TARGET_ON_HIT
particle-mode: TARGET_WHEN_APPLIED
required-items:
- blinding_curse
onslaughts_axe:
effect: POISON
potency: 2
delay: 10
effect-mode: TARGET_ON_HIT
particle-mode: TARGET_WHEN_APPLIED
duration: 5
required-items:
- onslaughts_axe
hunger_support_1:
effect: SATURATION
potency: 5
delay: 10
effect-mode: TARGET_ON_HIT
particle-mode: TARGET_WHEN_APPLIED
particle-type: end_rod
required-items:
- hunger_support
hunger_support_2:
effect: INSTANT_HEALTH
potency: 2
delay: 10
effect-mode: TARGET_ON_HIT
particle-mode: TARGET_WHEN_APPLIED
particle-type: heart
required-items:
- hunger_support
sugar_of_ianite:
effect: SPEED
potency: 5
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- sugar_of_ianite
# How did I get this?
hdigt_1:
effect: SPEED
potency: 5
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- hdigt
hdigt_2:
effect: SLOWNESS
potency: 5
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- hdigt
hdigt_3:
effect: HASTE
potency: 5
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- hdigt
hdigt_4:
effect: SLOW_DIGGING
potency: 5
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- hdigt
hdigt_5:
effect: STRENGTH
potency: 5
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- hdigt
hdigt_6:
effect: JUMP_BOOST
potency: 5
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- hdigt
hdigt_9:
effect: NAUSEA
potency: 5
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- hdigt
hdigt_10:
effect: REGENERATION
potency: 1
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- hdigt
hdigt_11:
effect: RESISTANCE
potency: 5
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- hdigt
hdigt_12:
effect: FIRE_RESISTANCE
potency: 5
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- hdigt
hdigt_13:
effect: WATER_BREATHING
potency: 5
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- hdigt
hdigt_14:
effect: INVISIBILITY
potency: 5
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- hdigt
hdigt_15:
effect: BLINDNESS
potency: 5
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- hdigt
hdigt_16:
effect: NIGHT_VISION
potency: 5
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- hdigt
hdigt_17:
effect: HUNGER
potency: 5
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- hdigt
hdigt_18:
effect: WEAKNESS
potency: 5
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- hdigt
hdigt_19:
effect: POISON
potency: 5
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- hdigt
hdigt_20:
effect: WITHER
potency: 5
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- hdigt
hdigt_21:
effect: HEALTH_BOOST
potency: 5
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- hdigt
hdigt_22:
effect: ABSORPTION
potency: 5
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- hdigt
hdigt_23:
effect: SATURATION
potency: 1
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- hdigt
hdigt_24:
effect: GLOWING
potency: 5
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- hdigt
hdigt_25:
effect: LEVITATION
potency: 5
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- hdigt
hdigt_26:
effect: LUCK
potency: 5
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- hdigt
hdigt_27:
effect: UNLUCK
potency: 5
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- hdigt
hdigt_28:
effect: SLOW_FALLING
potency: 5
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- hdigt
hdigt_29:
effect: CONDUIT_POWER
potency: 5
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- hdigt
hdigt_30:
effect: DOLPHINS_GRACE
potency: 5
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- hdigt
hdigt_31:
effect: BAD_OMEN
potency: 5
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- hdigt
hdigt_32:
effect: HERO_OF_THE_VILLAGE
potency: 5
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- hdigt
#end
starvation_curse:
effect: HUNGER
potency: 5
delay: 1.0
effect-mode: TARGET_ON_HIT
particle-mode: TARGET_WHEN_APPLIED
required-items:
- starvation_curse
hallowed_set_1:
effect: SATURATION
potency: 3
delay: 1
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- halloween_hallowed_pumpkin
- halloween_hallowed_boots
- halloween_hallowed_leggings
- halloween_hallowed_chestplate
- halloween_hallowed_sword
hallowed_set_2:
effect: ABSORPTION
potency: 5
delay: 15.0
duration: 8.0
effect-mode: SELF_RECURRENT
particle-mode: SELF_ONCE
required-items:
- halloween_hallowed_pumpkin
- halloween_hallowed_boots
- halloween_hallowed_leggings
- halloween_hallowed_chestplate
- halloween_hallowed_sword
hallowed_set_3:
effect: SLOWNESS
potency: 5
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- halloween_hallowed_pumpkin
- halloween_hallowed_boots
- halloween_hallowed_leggings
- halloween_hallowed_chestplate
- halloween_hallowed_sword
powered_set_1:
effect: RESISTANCE
potency: 2
delay: 15.0
duration: 8.0
effect-mode: SELF_RECURRENT
particle-mode: SELF_ONCE
required-items:
- powered_helmet
- powered_armor
- powered_leggings
- powered_boots
powered_set_2:
effect: STRENGTH
potency: 4
delay: 15.0
duration: 8.0
effect-mode: SELF_RECURRENT
particle-mode: SELF_ONCE
required-items:
- powered_helmet
- powered_armor
- powered_leggings
- powered_boots
hunger_charm:
effect: SATURATION
potency: 1
duration: 1.0 # duration does nothing here, since instant healing is an instant effect
delay: 45.0 # in seconds, the delay between each recurrent application
effect-mode: SELF_RECURRENT # type of effect that will be applied on the player, choose from SELF_PERMANENT, SELF_RECURRENT, and TARGET_TEMPORARY
particle-mode: SELF_WHEN_APPLIED # what type of particle mode will be used, choose from: NONE, SELF_ONCE, SELF_WHEN_APPLIED, TARGET_WHEN_APPLIED, BOTH_WHEN_APPLIED
particle-type: SPELL_INSTANT # see full list here https://papermc.io/javadocs/paper/1.16/org/bukkit/Particle.html
required-items:
- hunger_charm
american_axe:
effect: SLOW_DIGGING
potency: 1
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- american_axe
fish_body:
effect: WATER_BREATHING
potency: 3
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- fish_body
- fish_legs
- fish_feet
- drowned_helm
drowned_plate:
effect: WATER_BREATHING
potency: 6
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- drowned_plate
- drowned_leggings
- drowned_boots
- thors_apple
brave_flame_bow:
effect: INCREASE_DAMAGE
potency: 2
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
particle-type: flame
required-items:
- brave_flame_bow
poisoned_blade:
effect: poison
potency: 1-2
delay: 1.0
duration: 5.0
effect-mode: TARGET_ON_HIT
particle-mode: SELF_ONCE
required-items:
- poisoned_blade
axe_of_rage_1:
effect: STRENGTH
potency: 8
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
main-hand: "axe_of_rage"
halloween_big_shot:
effect: HEALTH_BOOST
potency: 3-4
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
main-hand: "halloween_big_shot"
vampire_stake:
effect: HEAL
potency: 1
delay: 1.0
effect-mode: SELF_ON_HIT
particle-mode: SELF_ONCE
required-items:
- vampire_stake
bunny_charm:
effect: JUMP
potency: 3
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- bunny_charm
the_holy_bible:
effect: GLOWING
potency: 1
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- the_holy_bible
wither_charm:
effect: WITHER
potency: 1-3
delay: 1.0
duration: 3.0
effect-mode: TARGET_ON_HIT
particle-mode: TARGET_WHEN_APPLIED
required-items:
- wither_charm
cloak_charm:
effect: INVISIBILITY
potency: 1
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- cloak_charm
weakness_charm:
effect: WEAKNESS
potency: 1
delay: 1.0
duration: 10.0
effect-mode: TARGET_ON_HIT
particle-mode: TARGET_WHEN_APPLIED
required-items:
- weakness_charm
aqua_charm:
effect: WATER_BREATHING
potency: 1
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- aqua_charm
guardian_tooth:
effect: HEALTH_BOOST
potency: 1-2
delay: 1.0
effect-mode: SELF_PERMANENT
particle-type: heart
particle-mode: SELF_ONCE
required-items:
- guardian_tooth
golden_coins:
effect: LUCK
potency: 1
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
particle-type: cloud
required-items:
- golden_coins
chain_of_protection:
effect: SLOWNESS
potency: 2
delay: 1.0
effect-mode: SELF_PERMANENT
required-items:
- chain_of_protection
death_mask:
effect: STRENGTH
potency: 2
delay: 1.0
effect-mode: SELF_PERMANENT
valid-charm-slots:
- 39
magic_hoe:
effect: FAST_DIGGING
potency: 2
delay: 1.0
effect-mode: SELF_PERMANENT
main-hand: "magic_hoe"
death_mask_2:
effect: WITHER
potency: 1-3
delay: 1.0
duration: 3.0
effect-mode: TARGET_ON_HIT
particle-mode: TARGET_WHEN_APPLIED
valid-charm-slots:
- 39
sky_sword:
effect: LEVITATION
potency: 2
delay: 1.0
duration: 5.0
effect-mode: TARGET_ON_HIT
particle-mode: TARGET_WHEN_APPLIED
main-hand: "sky_sword"
shield_of_power:
override-charm-slots: # that's how you override slots, so it won't use the global slots; remember that 'main-hand' property ignore slots, both global ones and the override ones
- 40
effect: INCREASE_DAMAGE
potency: 2
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- shield_of_power
demon_blade:
effect: INCREASE_DAMAGE
potency: 2
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
main-hand: "demon_blade"
totem_of_death_1:
effect: SLOW_DIGGING
potency: 7
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- totem_of_death
totem_of_death_2:
effect: STRENGTH
potency: 3
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- totem_of_death
apprentice_thief_boots_1:
effect: SPEED
potency: 2
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- apprentice_thief_boots
apprentice_thief_boots_2:
effect: INVISIBILITY
potency: 1
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- apprentice_thief_boots
golden_frying_pan:
effect: GLOWING
potency: 1
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- golden_frying_pan
angel_feather:
effect: SLOW_FALLING
potency: 1
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- angel_feather
totem_of_life_1:
effect: FAST_DIGGING
potency: 1
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- totem_of_life
totem_of_life_2:
effect: SPEED
potency: 1
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- totem_of_life
fire_crystal:
effect: FIRE_RESISTANCE
potency: 1
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- fire_crystal
pickel_of_power:
effect: WEAKNESS
potency: 10
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- pickel_of_power
honey_of_the_eater_1:
effect: INCREASE_DAMAGE
potency: 3
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- honey_of_the_eater
honey_of_the_eater_2:
effect: SLOW
potency: 1
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- honey_of_the_eater
heroic_village_bell:
effect: HERO_OF_THE_VILLAGE
potency: 1
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items:
- heroic_village_bell
dwarven_pickaxe:
effect: FAST_DIGGING
potency: 2
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
main-hand: "dwarven_pickaxe"
winged_boots:
override-charm-slots:
- 36
effect: SLOW_FALLING
potency: 1
delay: 1.0
effect-mode: SELF_PERMANENT
particle-mode: SELF_ONCE
required-items: