The builds described in this file can be downloaded here. A full list of implemented functions can be found by following the link in the version number.
- Added
getSmallFriendAvatar,getMediumFriendAvatarandrequestEncryptedAppTicket- implemented by Ilya Diev (#43). - Added README.txt to builds describing what SDKs it was built against.
- Don't compile SWFs in debug mode.
- Added support for 64-bit version of Adobe AIR (20+) on Mac OS X .
- Make code compile with VS2015 (PR #27, thanks jonongjs!).
- Added
setEnvto allow setting environment variables. - Fixed
enumerateUserPublishedFilesResultto correctly return all results (issue #13). - Implemented
indicateAchievementProgress. - Removed the deprecated (and broken)
useCrashHandler.
- Fixed
microTxnResultto properly return null if no results available, and correctly initialize theauthorizedproperty for returned objects.
- Implemented
setOverlayNotificationPosition - Added a callback for microtransaction authorizations (thanks to @Unsanctioned)
- Added
restartAppIfNecessary(again, thanks to @Unsanctioned) - Exposed
startProcess(path:String)on Linux, which has to be called before any other API function if the API wrapper binary is in a non-standard location - Deprecated the (undocumented)
pathargument toiniton Linux anduseCrashHandler
- Implemented global stats
- Fixed
getStat{Int,Float}on Linux (which would previously always return 0) - Added support for basic authentication & ownership checks
- Added
findOrCreateLeaderboard - Implemented basic friends API
- Handle certain cases of API failures more gracefully
- Implemented
getEnv
- Work around a bug in Flash Builder where certain classes from the ANE would be ignored.
- Added Steam Workshop support
- Various leaderboards related functions added
- Added support for some DLC related functions
- Implemented several
activateGameOverlayTo___functions