Skip to content

Regression. VR scale no longer matches Unity editor scale on Oculus Quest #30

@ThePaperDragon

Description

@ThePaperDragon

I recently tried the latest version of your plugin, and found that the scale of the scene is now based on the height of the headset at player start. The camera in my editor scene is at a seated height. If I start the build when I am standing, scene scale is huge and I feel like a hobbit. If I start the scene when crouched, scene scale is tiny and I feel like a giant. It is very important to my use (showing clients models of real world exhibit spaces) to have the scale in VR match the scale in Unity. A previous version of your plug-in that I have used (dated Dec 3) did not have this issue.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions