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Hi! First of all, thank you for maintaining FFmpeg.AutoGen — it's a really helpful project!
I noticed that the current version of FFmpeg.AutoGen does not expose the AVVkImage structure from the FFmpeg Vulkan hardware context (libavutil/hwcontext_vulkan.h). This structure exists in the native FFmpeg headers and is quite useful when working with Vulkan hardware-accelerated video pipelines.
Do you have any plans to add support for AVVkImage in future versions of the wrapper?
Here’s the original struct definition for reference (from FFmpeg 7.0):
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Hi! First of all, thank you for maintaining FFmpeg.AutoGen — it's a really helpful project!
I noticed that the current version of FFmpeg.AutoGen does not expose the AVVkImage structure from the FFmpeg Vulkan hardware context (libavutil/hwcontext_vulkan.h). This structure exists in the native FFmpeg headers and is quite useful when working with Vulkan hardware-accelerated video pipelines.
Do you have any plans to add support for AVVkImage in future versions of the wrapper?
Here’s the original struct definition for reference (from FFmpeg 7.0):
Having this structure available in the C# bindings would make it much easier to interoperate with Vulkan rendering backends.
Thanks again for your work!
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