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use std
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shaders/src/shaders/seascape.rs

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@@ -36,7 +36,6 @@ pub struct Inputs {
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}
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const NUM_STEPS: usize = 8;
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const PI: f32 = core::f32::consts::PI;
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impl Inputs {
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fn epsilon_nrm(&self) -> f32 {
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0.1 / self.resolution.x

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