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1 | 1 | pub use core::f32::consts::{FRAC_1_PI, FRAC_PI_2, PI};
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| 2 | +use core::ops::{Add, Mul, Sub}; |
2 | 3 | pub const TWO_PI: f32 = 2.0 * PI;
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3 | 4 | pub const SQRT3: f32 = 1.7320508075688772;
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4 | 5 |
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5 |
| -pub use shared::*; |
| 6 | +pub use crate::shared_data::ShaderConstants; |
6 | 7 | pub use spirv_std::{
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7 | 8 | arch::Derivative,
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8 | 9 | glam::{
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@@ -59,3 +60,247 @@ pub struct ShaderResult {
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59 | 60 | pub struct ShaderDefinition {
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60 | 61 | pub name: &'static str,
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61 | 62 | }
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| 63 | + |
| 64 | +#[inline(always)] |
| 65 | +pub fn saturate_vec3(a: Vec3) -> Vec3 { |
| 66 | + a.clamp(Vec3::ZERO, Vec3::ONE) |
| 67 | +} |
| 68 | +#[inline(always)] |
| 69 | +pub fn saturate_vec2(a: Vec2) -> Vec2 { |
| 70 | + a.clamp(Vec2::ZERO, Vec2::ONE) |
| 71 | +} |
| 72 | +#[inline(always)] |
| 73 | +pub fn saturate(a: f32) -> f32 { |
| 74 | + a.clamp(0.0, 1.0) |
| 75 | +} |
| 76 | + |
| 77 | +/// Based on: https://seblagarde.wordpress.com/2014/12/01/inverse-trigonometric-functions-gpu-optimization-for-amd-gcn-architecture/ |
| 78 | +#[inline] |
| 79 | +pub fn acos_approx(v: f32) -> f32 { |
| 80 | + let x = v.abs(); |
| 81 | + let mut res = -0.155972 * x + 1.56467; // p(x) |
| 82 | + res *= (1.0f32 - x).sqrt(); |
| 83 | + |
| 84 | + if v >= 0.0 { |
| 85 | + res |
| 86 | + } else { |
| 87 | + PI - res |
| 88 | + } |
| 89 | +} |
| 90 | + |
| 91 | +#[inline(always)] |
| 92 | +pub fn smoothstep(edge0: f32, edge1: f32, x: f32) -> f32 { |
| 93 | + // Scale, bias and saturate x to 0..1 range |
| 94 | + let x = saturate((x - edge0) / (edge1 - edge0)); |
| 95 | + // Evaluate polynomial |
| 96 | + x * x * (3.0 - 2.0 * x) |
| 97 | +} |
| 98 | + |
| 99 | +#[inline(always)] |
| 100 | +pub fn mix<X: Copy + Mul<A, Output = X> + Add<Output = X> + Sub<Output = X>, A: Copy>( |
| 101 | + x: X, |
| 102 | + y: X, |
| 103 | + a: A, |
| 104 | +) -> X { |
| 105 | + x - x * a + y * a |
| 106 | +} |
| 107 | + |
| 108 | +pub trait Clamp { |
| 109 | + fn clamp(self, min: Self, max: Self) -> Self; |
| 110 | +} |
| 111 | + |
| 112 | +impl Clamp for f32 { |
| 113 | + #[inline(always)] |
| 114 | + fn clamp(self, min: Self, max: Self) -> Self { |
| 115 | + self.max(min).min(max) |
| 116 | + } |
| 117 | +} |
| 118 | + |
| 119 | +pub trait FloatExt { |
| 120 | + fn fract_gl(self) -> Self; |
| 121 | + fn rem_euclid(self, rhs: Self) -> Self; |
| 122 | + fn sign_gl(self) -> Self; |
| 123 | + fn step(self, x: Self) -> Self; |
| 124 | +} |
| 125 | + |
| 126 | +impl FloatExt for f32 { |
| 127 | + #[inline] |
| 128 | + fn fract_gl(self) -> f32 { |
| 129 | + self - self.floor() |
| 130 | + } |
| 131 | + |
| 132 | + #[inline] |
| 133 | + fn rem_euclid(self, rhs: f32) -> f32 { |
| 134 | + let r = self % rhs; |
| 135 | + if r < 0.0 { |
| 136 | + r + rhs.abs() |
| 137 | + } else { |
| 138 | + r |
| 139 | + } |
| 140 | + } |
| 141 | + |
| 142 | + #[inline] |
| 143 | + fn sign_gl(self) -> f32 { |
| 144 | + if self < 0.0 { |
| 145 | + -1.0 |
| 146 | + } else if self == 0.0 { |
| 147 | + 0.0 |
| 148 | + } else { |
| 149 | + 1.0 |
| 150 | + } |
| 151 | + } |
| 152 | + |
| 153 | + #[inline] |
| 154 | + fn step(self, x: f32) -> f32 { |
| 155 | + if x < self { |
| 156 | + 0.0 |
| 157 | + } else { |
| 158 | + 1.0 |
| 159 | + } |
| 160 | + } |
| 161 | +} |
| 162 | + |
| 163 | +pub trait VecExt { |
| 164 | + fn sin(self) -> Self; |
| 165 | + fn cos(self) -> Self; |
| 166 | + fn powf_vec(self, p: Self) -> Self; |
| 167 | + fn sqrt(self) -> Self; |
| 168 | + fn ln(self) -> Self; |
| 169 | + fn step(self, other: Self) -> Self; |
| 170 | + fn sign_gl(self) -> Self; |
| 171 | +} |
| 172 | + |
| 173 | +impl VecExt for Vec2 { |
| 174 | + #[inline] |
| 175 | + fn sin(self) -> Vec2 { |
| 176 | + vec2(self.x.sin(), self.y.sin()) |
| 177 | + } |
| 178 | + |
| 179 | + #[inline] |
| 180 | + fn cos(self) -> Vec2 { |
| 181 | + vec2(self.x.cos(), self.y.cos()) |
| 182 | + } |
| 183 | + |
| 184 | + #[inline] |
| 185 | + fn powf_vec(self, p: Vec2) -> Vec2 { |
| 186 | + vec2(self.x.powf(p.x), self.y.powf(p.y)) |
| 187 | + } |
| 188 | + |
| 189 | + #[inline] |
| 190 | + fn sqrt(self) -> Vec2 { |
| 191 | + vec2(self.x.sqrt(), self.y.sqrt()) |
| 192 | + } |
| 193 | + |
| 194 | + #[inline] |
| 195 | + fn ln(self) -> Vec2 { |
| 196 | + vec2(self.x.ln(), self.y.ln()) |
| 197 | + } |
| 198 | + |
| 199 | + #[inline] |
| 200 | + fn step(self, other: Vec2) -> Vec2 { |
| 201 | + vec2(self.x.step(other.x), self.y.step(other.y)) |
| 202 | + } |
| 203 | + |
| 204 | + #[inline] |
| 205 | + fn sign_gl(self) -> Vec2 { |
| 206 | + vec2(self.x.sign_gl(), self.y.sign_gl()) |
| 207 | + } |
| 208 | +} |
| 209 | + |
| 210 | +impl VecExt for Vec3 { |
| 211 | + #[inline] |
| 212 | + fn sin(self) -> Vec3 { |
| 213 | + vec3(self.x.sin(), self.y.sin(), self.z.sin()) |
| 214 | + } |
| 215 | + |
| 216 | + #[inline] |
| 217 | + fn cos(self) -> Vec3 { |
| 218 | + vec3(self.x.cos(), self.y.cos(), self.z.cos()) |
| 219 | + } |
| 220 | + |
| 221 | + #[inline] |
| 222 | + fn powf_vec(self, p: Vec3) -> Vec3 { |
| 223 | + vec3(self.x.powf(p.x), self.y.powf(p.y), self.z.powf(p.z)) |
| 224 | + } |
| 225 | + |
| 226 | + #[inline] |
| 227 | + fn sqrt(self) -> Vec3 { |
| 228 | + vec3(self.x.sqrt(), self.y.sqrt(), self.z.sqrt()) |
| 229 | + } |
| 230 | + |
| 231 | + #[inline] |
| 232 | + fn ln(self) -> Vec3 { |
| 233 | + vec3(self.x.ln(), self.y.ln(), self.z.ln()) |
| 234 | + } |
| 235 | + |
| 236 | + #[inline] |
| 237 | + fn step(self, other: Vec3) -> Vec3 { |
| 238 | + vec3( |
| 239 | + self.x.step(other.x), |
| 240 | + self.y.step(other.y), |
| 241 | + self.z.step(other.z), |
| 242 | + ) |
| 243 | + } |
| 244 | + |
| 245 | + #[inline] |
| 246 | + fn sign_gl(self) -> Vec3 { |
| 247 | + vec3(self.x.sign_gl(), self.y.sign_gl(), self.z.sign_gl()) |
| 248 | + } |
| 249 | +} |
| 250 | + |
| 251 | +impl VecExt for Vec4 { |
| 252 | + #[inline] |
| 253 | + fn sin(self) -> Vec4 { |
| 254 | + vec4(self.x.sin(), self.y.sin(), self.z.sin(), self.w.sin()) |
| 255 | + } |
| 256 | + |
| 257 | + #[inline] |
| 258 | + fn cos(self) -> Vec4 { |
| 259 | + vec4(self.x.cos(), self.y.cos(), self.z.cos(), self.w.cos()) |
| 260 | + } |
| 261 | + |
| 262 | + #[inline] |
| 263 | + fn powf_vec(self, p: Vec4) -> Vec4 { |
| 264 | + vec4( |
| 265 | + self.x.powf(p.x), |
| 266 | + self.y.powf(p.y), |
| 267 | + self.z.powf(p.z), |
| 268 | + self.w.powf(p.w), |
| 269 | + ) |
| 270 | + } |
| 271 | + |
| 272 | + #[inline] |
| 273 | + fn sqrt(self) -> Vec4 { |
| 274 | + vec4(self.x.sqrt(), self.y.sqrt(), self.z.sqrt(), self.w.sqrt()) |
| 275 | + } |
| 276 | + |
| 277 | + #[inline] |
| 278 | + fn ln(self) -> Vec4 { |
| 279 | + vec4(self.x.ln(), self.y.ln(), self.z.ln(), self.w.ln()) |
| 280 | + } |
| 281 | + |
| 282 | + #[inline] |
| 283 | + fn step(self, other: Vec4) -> Vec4 { |
| 284 | + vec4( |
| 285 | + self.x.step(other.x), |
| 286 | + self.y.step(other.y), |
| 287 | + self.z.step(other.z), |
| 288 | + self.w.step(other.w), |
| 289 | + ) |
| 290 | + } |
| 291 | + |
| 292 | + #[inline] |
| 293 | + fn sign_gl(self) -> Vec4 { |
| 294 | + vec4( |
| 295 | + self.x.sign_gl(), |
| 296 | + self.y.sign_gl(), |
| 297 | + self.z.sign_gl(), |
| 298 | + self.w.sign_gl(), |
| 299 | + ) |
| 300 | + } |
| 301 | +} |
| 302 | + |
| 303 | +#[inline(always)] |
| 304 | +pub fn discard() { |
| 305 | + unsafe { spirv_std::arch::demote_to_helper_invocation() } |
| 306 | +} |
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