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Merge pull request #4 from LykenSol/fix-galaxy-of-universes
Add missing computation to galaxy_of_universes.
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shaders/src/galaxy_of_universes.rs

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -25,7 +25,8 @@ pub struct Inputs {
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impl Inputs {
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pub fn main_image(&self, frag_color: &mut Vec4, frag_coord: Vec2) {
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let uv: Vec2 = (frag_coord / self.resolution.xy()) - Vec2::splat(0.5);
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let t: f32 = self.time * 0.1 + (0.25 + 0.05 * (self.time * 0.1).sin());
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let t: f32 = self.time * 0.1
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+ ((0.25 + 0.05 * (self.time * 0.1).sin()) / (uv.length() + 0.07)) * 2.2;
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let si: f32 = t.sin();
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let co: f32 = t.cos();
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let ma: Mat2 = Mat2::from_cols_array(&[co, si, -si, co]);

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