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drm/amdgpu: fix incorrect number of active RBs for gfx12
The RB bitmap should be global active RB bitmap &
active RB bitmap based on active SA.
Signed-off-by: Tim Huang <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
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