You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Changing os_idle_sleep() to use pause() (I accidentally described
it as an empty select() in the commit log because I had changed it
from that to pause() in a later revision) exposed a race condition
in the idle code. The following can happen:
timer_settime(0, 0, {it_interval={tv_sec=0, tv_nsec=0}, it_value={tv_sec=0, tv_nsec=624017}}, NULL) = 0
...
<SIGALRM is delivered but we're already on the way to idle>
pause()
and we now hang forever. This was previously possible as well, but
it could never cause UML to hang for more than a second since we
could only sleep for that much, so at most you'd notice a "hiccup"
in the UML. Obviously, any sort of external interrupt also "saves"
it and interrupts pause().
Fix this by properly handling the race, rather than papering over
it again:
- first, block SIGALRM, and obtain the old signal set
- check the timer
- suspend, waiting for any signal out of the old set, if, and only
if, the timer will fire in the future
- restore the old signal mask
This ensures race-free operation: as it's blocked, the signal won't
be delivered while we're looking at the timer even if it were to be
triggered right _after_ we've returned from timer_gettime() with a
non-zero value (telling us the timer will trigger). Thus, despite
getting to sigsuspend() because timer_gettime() told us we're still
waiting, we'll not hang because sigsuspend() will return immediately
due to the pending signal.
Fixes: 49da38a ("um: Simplify os_idle_sleep() and sleep longer")
Signed-off-by: Johannes Berg <[email protected]>
Acked-By: Anton Ivanov <[email protected]>
Signed-off-by: Richard Weinberger <[email protected]>
0 commit comments