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_posts/2010-08-24-data_working_with_turrets_beginner_difficulty.md updated from https://stackedit.io/
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_posts/2010-08-24-data_working_with_turrets_beginner_difficulty.md

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@@ -118,20 +118,20 @@ Duplicate the Nexus structure and its corresponding Actor. Everything else will
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* Destroy
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* Duplicate 3 times and change **NE** to **NW**, **SE** and **SW**
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These actors will create the turret models and upon dying swap in a Death Model rather than snuffing the model from existence the moment the Host dies.
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These actors will create the turret models and upon dying swap in a **Death Model** rather than snuffing the model from existence the moment the **Host** dies.
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* Create a new Actor named Turret Beam with Actor Type: Beam (Simple) and Based On: Beam Simple Animation Style One Shot
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* set Model: Turret Beam
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* open Events + and create the following events:
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* Actor Creation
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* Animation Play (Name: Beam; Animation Properties: Stand; Time Variant: 0.5; Time Type: Duration)
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* Animation Done
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* Destroy
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* Create a new Actor named **Turret Beam** with **Actor Type: Beam (Simple)** and **Based On: Beam Simple Animation Style One Shot**
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* set **Model**: Turret Beam
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* open **Events +** and create the following events:
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* Actor Creation
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* Animation Play (Name: Beam; Animation Properties: Stand; Time Variant: 0.5; Time Type: Duration)
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* Animation Done
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* Destroy
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This actor is part of pair. We're going to create its Attack Actors next.
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### Site Actors
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* Create a new Actor named NE Site with Actor Type: Site
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* Create a new Actor named **NE Site** with **Actor Type: Site**
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* set Host +: Subject > NE Turret
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* set Host Site Operations +: SOpAttachWeapon
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* open Events + and create the following events:
@@ -143,7 +143,7 @@ This actor is part of pair. We're going to create its Attack Actors next.
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These will allow you to shoot the beams from the turrets by creating reference points.
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## Attack Actors
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### Attack Actors
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* Create a new Actor named NE Beam Attack with Actor Type: Action and Based On: GenericAttack
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* set Beam: Turret Beam (Actor)
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* set Launch Assets +: Sound > Colossus_AttachLaunch
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You should now have a fully functioning multi-turret structure :D
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