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_posts/2010-08-24-data_working_with_turrets_beginner_difficulty.md updated from https://stackedit.io/
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_posts/2010-08-24-data_working_with_turrets_beginner_difficulty.md

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@@ -68,20 +68,21 @@ These are the Turret weapons that will go on the building.
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You can set these to whatever you'd prefer, but **Idle** controls the turrets action when not in combat, **Arc** controls its range of motion, **Idle Rate** is how quickly the turret rotates out of combat, **Rate** is how quickly the turret rotates in combat and **Start** determines the angle the turret begins facing.
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## Models Tab
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* Create a new Model named Hub Turret
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* set Model: PhotonCannon.m3
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* Create a new Model named Turret Beam
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* set Model: ColossusBeam.m3
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* Create a new Model named Turret Death
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* set Model: PhotonCannonDeath.m3
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* Create a new Model named **Hub Turret**
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* set **Model**: PhotonCannon.m3
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* Create a new Model named **Turret Beam**
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* set **Model**: ColossusBeam.m3
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* Create a new Model named **Turret Death**
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* set **Model**: PhotonCannonDeath.m3
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## Units Tab
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Duplicate the Nexus structure and its corresponding Actor. Everything else will be stock or made from scratch.
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* Name it Turret Hub
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* open Abilities + and remove all but [Attack/Stop]
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* open Command Card + and remove all but [Attack/Stop]
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* remove everything in Behaviors +
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* open Weapons + and add NW/NE/SW/SE Turret (Weapon and Turret)
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* Name it **Turret Hub**
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* open **Abilities +** and remove all but [Attack/Stop]
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* open **Command Card +** and remove all but [Attack/Stop]
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* remove everything in **Behaviors +**
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* open Weapons + and add NW/NE/SW/SE Turret (Weapon and Turret)
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* Name the building's Actor Turret Hub
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## Actors Tab
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You should now have a fully functioning multi-turret structure :D
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