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ren::CommonUniforms mArrowUniforms {}; // Common uniforms used in the arrow shader.
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RenderState::TransparencySortType mRenderSortType {}; // Which strategy will be used to render transparency
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RenderState::TransparencySortType mRenderSortType {RenderState::TransparencySortType::UPDATE_SORT}; // Which strategy will be used to render transparency
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