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Commit 87a09da

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Closes #801
Clean up buffers when rendering transparent objects with colormapping.
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src/Interface/Modules/Render/ES/systems/RenderTransColorMapSys.cc

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@@ -423,6 +423,8 @@ class RenderColorMapSysTrans :
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}
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}
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iboMan.front().instance->removeInMemoryIBO(iboID);
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if (depthMask)
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{
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GL(glDepthMask(GL_TRUE));

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