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Fixed input memory overlapping
- Button inputs were saved onto network memory - Finetuned touch controls
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README.md

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@@ -48,8 +48,10 @@ To generate a Japanese sentence, the decoder layer picks the highest probable Ja
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## Setup
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### CLONING THE REPO WILL NOT WORK
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1. Download the latest .unitypackage from [Release](https://github.com/SCRN-VRC/Language-Translation-with-Fragment-Shaders/releases/) and import it.
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3. Look for the Prefab folders and add the `TranslatorEng2Jp.prefab` or `TranslatorJp2Eng.prefab` in the world or avatar. Depending on what you want to use.
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4. Check if the network works in Playmode.
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3. Look for the Prefab folders and find `TranslatorEng2Jp.prefab` or `TranslatorJp2Eng.prefab`.
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4. If adding to avatar, **drop the prefab into the Scene first.**
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5. Then add the prefab into the avatar hierarchy. This keeps the prefab the same size if the avatar or the bones are not scaled to 1.
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6. Check if the network works in Playmode.
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### Python, C++ Code
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