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executable file
·52 lines (39 loc) · 1.06 KB
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Working on:
Blish cities/Graving Docks
Effect of city builds on disaffection
Transfer of workers at end of build
SERVER:
To add:
Make sure object inventories (all of them) only get saved if they've changed
sync of SQLite is very slow
Rename files so that they are more obvious - eg 'script_xxx', 'cmd_xxx', build_xxx, etc
Job pipelining
Factory pipelining
Cartel Stuff:
Spacefleet
Planet management computer
Stock Exchange
Company Bonds
Cartel tax rates
Cartel levies
Xfers from personal accounts to cartel accounts (but not the other way)
Ship fighting
Customs builds/smuggling
Favoured status for cartels
Display Cabinets
Bugs:
To remove:
To check:
To refactor:
Refactor 'accept' to its own class
Rename script and command files
CLIENT:
Rewrite, using Qt for the interface
Rewrite using Web browser as interface
TOOLS:
Tesla:
createobject/checkinventory/destroyobject/checkmap
check space - .planet & planet -> space locations
Finish rewriting the script editor using Qt
Add looping checks to Tesla
Location editor Qt based re-write