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@@ -53,7 +53,7 @@ github "SVGKit/SVGKit" "2.x"
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To use SVG coder, you should firstly add the `SDImageSVGCoder` to the coders manager. Then you can call the View Category method to start load SVG images.
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Because SVG is a [vector image](https://en.wikipedia.org/wiki/Vector_graphics) format, which means it does not have a fixed bitmap size. However, `UIImage` or `CGImage` are all [bitmap image](https://en.wikipedia.org/wiki/Raster_graphics). For `UIImageView`, we will only parse SVG with a fixed image size (from the SVG viewPort information). But we also support you to specify a desired size during image loading using `SVGImageSize` context option.
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Because SVG is a [vector image](https://en.wikipedia.org/wiki/Vector_graphics) format, which means it does not have a fixed bitmap size. However, `UIImage` or `CGImage` are all [bitmap image](https://en.wikipedia.org/wiki/Raster_graphics). For `UIImageView`, we will only parse SVG with a fixed image size (from the SVG viewPort information). But we also support you to specify a desired size during image loading using `SVGImageSize` context option. And you can specify whether or not to keep aspect ratio during scale using `SVGImagePreserveAspectRatio` context option.
A CGSize raw value which specify the desired SVG image size during image loading. Because vector image like SVG format, may not contains a fixed size, or you want to get a larger size bitmap representation UIImage. (NSValue)
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If you don't provide this value, use viewBox size of SVG for default value;
A BOOL value which specify the whether SVG image should keep aspect ratio during image loading. Because when you specify image size via `SDWebImageContextSVGImageSize`, we need to know whether to keep aspect ratio or not when image size aspect ratio is not equal to SVG viewBox size aspect ratio. (NSNumber)
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If you don't provide this value, use YES for default value.
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