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This repository was archived by the owner on Jun 23, 2023. It is now read-only.
Copy file name to clipboardExpand all lines: EssentialsPlugin/Essentials.cs
+9Lines changed: 9 additions & 0 deletions
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@@ -518,6 +518,7 @@ public int DockingShipsPerZone
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}
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[Category("Dynamic Entity Management")]
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[DisplayName("Enabled")]
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[Description("Enable / Disable dynamic entity concealment. This option will automatically 'hide' ships that players are not close to, meaning they won't be processed by the physics engine. This should improve performance.")]
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[Browsable(true)]
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[ReadOnly(false)]
@@ -528,6 +529,7 @@ public bool DynamicConcealEnabled
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}
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[Category("Dynamic Entity Management")]
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[DisplayName("Conceal Distance")]
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[Description("The distance a player must be from a grid for it to be revealed due to distance. The smaller this value is, the longer a grid will be hidden from sight. Default is 8000m (max view distance)")]
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[Browsable(true)]
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[ReadOnly(false)]
@@ -538,6 +540,7 @@ public float DynamicConcealDistance
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}
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[Category("Dynamic Entity Management")]
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[DisplayName("Include Large Grids")]
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[Description("Enable / Disable management of large block grids. Large block grids require a different set of scans due to them having medical bays.")]
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[Browsable(true)]
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[ReadOnly(false)]
@@ -548,6 +551,7 @@ public bool DynamicConcealIncludeLargeGrids
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}
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[Category("Dynamic Entity Management")]
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[DisplayName("Block Subtype Ignore List")]
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[Description("The list of subtype blocks that will make the entity manager ignore a grid. If a grid contains any of these block subtypes, it will automatically not include it when deciding whether to conceal the grid or not")]
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[Browsable(true)]
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[ReadOnly(false)]
@@ -558,6 +562,7 @@ public string[ ] DynamicConcealIgnoreSubTypeList
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}
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[Category("Dynamic Entity Management")]
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[DisplayName("Include MedBays")]
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[Description("The list of subtype blocks that will make the entity manager ignore a grid. If a grid contains any of these block subtypes, it will automatically not include it when deciding whether to conceal the grid or not")]
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[Browsable(true)]
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[ReadOnly(false)]
@@ -609,6 +614,7 @@ public float DynamicClientConcealDistance
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}
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/**/
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[Category("Dynamic Entity Management")]
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[DisplayName("Log Actions")]
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[Description("Enable / Disable console messages that display whether an entity is concealed or revealed. Should be off if you don't care about seeing how many entities get revealed/concealed.")]
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[Browsable(true)]
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[ReadOnly(false)]
@@ -622,6 +628,7 @@ public bool DynamicShowMessages
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}
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[Category("Dynamic Turret Management")]
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[DisplayName("Enabled")]
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[Description("Enable / Disable dynamic management of turrets. Turrets that do not have a valid target within their target range will be disabled. This will improve sim speed.")]
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[Browsable(true)]
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[ReadOnly(false)]
@@ -635,6 +642,7 @@ public bool DynamicTurretManagmentEnabled
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}
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[Category("Dynamic Turret Management")]
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[DisplayName("Activation Distance")]
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[Description("Distance from a grid that has a turret that a valid target must be before enabling. Should be 2x or more than the scan distance of a turret.")]
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[Browsable(true)]
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[ReadOnly(false)]
@@ -648,6 +656,7 @@ public int DynamicTurretTargetDistance
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}
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[Category("Dynamic Turret Management")]
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[DisplayName("Allow Exemption")]
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[Description("Enable / Disable Allowing users to manually exempt their turrets from control with the [ManualControl] tag in custom name of turret.")]
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