Skip to content
This repository was archived by the owner on Jun 23, 2023. It is now read-only.

Commit 3a4835d

Browse files
committed
Some nicer display names for concealment settings.
1 parent a6cc6ce commit 3a4835d

File tree

1 file changed

+9
-0
lines changed

1 file changed

+9
-0
lines changed

EssentialsPlugin/Essentials.cs

Lines changed: 9 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -518,6 +518,7 @@ public int DockingShipsPerZone
518518
}
519519

520520
[Category( "Dynamic Entity Management" )]
521+
[DisplayName( "Enabled")]
521522
[Description( "Enable / Disable dynamic entity concealment. This option will automatically 'hide' ships that players are not close to, meaning they won't be processed by the physics engine. This should improve performance." )]
522523
[Browsable( true )]
523524
[ReadOnly( false )]
@@ -528,6 +529,7 @@ public bool DynamicConcealEnabled
528529
}
529530

530531
[Category( "Dynamic Entity Management" )]
532+
[DisplayName( "Conceal Distance")]
531533
[Description( "The distance a player must be from a grid for it to be revealed due to distance. The smaller this value is, the longer a grid will be hidden from sight. Default is 8000m (max view distance)" )]
532534
[Browsable( true )]
533535
[ReadOnly( false )]
@@ -538,6 +540,7 @@ public float DynamicConcealDistance
538540
}
539541

540542
[Category( "Dynamic Entity Management" )]
543+
[DisplayName( "Include Large Grids")]
541544
[Description( "Enable / Disable management of large block grids. Large block grids require a different set of scans due to them having medical bays." )]
542545
[Browsable( true )]
543546
[ReadOnly( false )]
@@ -548,6 +551,7 @@ public bool DynamicConcealIncludeLargeGrids
548551
}
549552

550553
[Category( "Dynamic Entity Management" )]
554+
[DisplayName( "Block Subtype Ignore List")]
551555
[Description( "The list of subtype blocks that will make the entity manager ignore a grid. If a grid contains any of these block subtypes, it will automatically not include it when deciding whether to conceal the grid or not" )]
552556
[Browsable( true )]
553557
[ReadOnly( false )]
@@ -558,6 +562,7 @@ public string[ ] DynamicConcealIgnoreSubTypeList
558562
}
559563

560564
[Category( "Dynamic Entity Management" )]
565+
[DisplayName( "Include MedBays")]
561566
[Description( "The list of subtype blocks that will make the entity manager ignore a grid. If a grid contains any of these block subtypes, it will automatically not include it when deciding whether to conceal the grid or not" )]
562567
[Browsable( true )]
563568
[ReadOnly( false )]
@@ -609,6 +614,7 @@ public float DynamicClientConcealDistance
609614
}
610615
/**/
611616
[Category( "Dynamic Entity Management" )]
617+
[DisplayName( "Log Actions" )]
612618
[Description( "Enable / Disable console messages that display whether an entity is concealed or revealed. Should be off if you don't care about seeing how many entities get revealed/concealed." )]
613619
[Browsable( true )]
614620
[ReadOnly( false )]
@@ -622,6 +628,7 @@ public bool DynamicShowMessages
622628
}
623629

624630
[Category( "Dynamic Turret Management" )]
631+
[DisplayName( "Enabled" )]
625632
[Description( "Enable / Disable dynamic management of turrets. Turrets that do not have a valid target within their target range will be disabled. This will improve sim speed." )]
626633
[Browsable( true )]
627634
[ReadOnly( false )]
@@ -635,6 +642,7 @@ public bool DynamicTurretManagmentEnabled
635642
}
636643

637644
[Category( "Dynamic Turret Management" )]
645+
[DisplayName( "Activation Distance" )]
638646
[Description( "Distance from a grid that has a turret that a valid target must be before enabling. Should be 2x or more than the scan distance of a turret." )]
639647
[Browsable( true )]
640648
[ReadOnly( false )]
@@ -648,6 +656,7 @@ public int DynamicTurretTargetDistance
648656
}
649657

650658
[Category( "Dynamic Turret Management" )]
659+
[DisplayName( "Allow Exemption" )]
651660
[Description( "Enable / Disable Allowing users to manually exempt their turrets from control with the [ManualControl] tag in custom name of turret." )]
652661
[Browsable( true )]
653662
[ReadOnly( false )]

0 commit comments

Comments
 (0)