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Commit 9031738

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Forgot to remove some logging
1 parent acf1819 commit 9031738

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+2
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EssentialsPlugin/Utility/CargoShips.cs

Lines changed: 2 additions & 26 deletions
Original file line numberDiff line numberDiff line change
@@ -50,27 +50,7 @@ private static void Init( )
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return;
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_init = true;
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Essentials.Log.Info( "Init cargo ships" );
53-
//cache planet locations and gravity sphere radius
54-
HashSet<IMyEntity> entities = new HashSet<IMyEntity>( );
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Wrapper.GameAction( ( ) =>
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{
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//MyAPIGateway.Entities.GetEntities( entities, x => x is MyPlanet );
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MyAPIGateway.Entities.GetEntities( entities );
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} );
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foreach ( IMyEntity entity in entities )
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{
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if (!( entity is MyPlanet ))
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continue;
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MyPlanet planet = (MyPlanet) entity;
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gravitySphereList.Add( new BoundingSphereD( planet.PositionComp.GetPosition( ), planet.GravityLimit) );
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Essentials.Log.Debug( planet.ToString());
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Essentials.Log.Debug( planet.PositionComp.GetPosition( ).ToString() + ", " + planet.GravityLimit.ToString( ) );
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break;
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}
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//Communication.DisplayDialog( 76561197996829390, "", "",results );
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//load spawn groups
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var spawnGroups = MyDefinitionManager.Static.GetSpawnGroupDefinitions();
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foreach (var spawnGroup in spawnGroups)
@@ -108,9 +88,7 @@ public static bool DoesTrajectoryIntersect( Ray trajectory, float spawnRadius )
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if ( planet == null )
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continue;
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BoundingSphereD gravitySphere = new BoundingSphereD( planet.PositionComp.GetPosition( ), planet.GravityLimit + spawnRadius);
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Essentials.Log.Info( gravitySphere );
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Essentials.Log.Info( trajectory.Intersects( gravitySphere ) );
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91+
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float? intersect = trajectory.Intersects( gravitySphere );
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if ( intersect.HasValue && intersect.Value > 0 )
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return true;
@@ -129,9 +107,7 @@ public static bool IsPointInGravity( Vector3D testPoint )
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{
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if ( ExtenderOptions.IsDebugging )
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Essentials.Log.Info( "Checking point gravity intersect" );
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Essentials.Log.Info( testPoint );
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Essentials.Log.Info( MyGravityProviderSystem.CalculateNaturalGravityInPoint( testPoint, true ) );
110+
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return !Vector3D.IsZero( MyGravityProviderSystem.CalculateNaturalGravityInPoint( testPoint, true ) );
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/*

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