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refactor: Shorten render entity class name in Terrain render stage.
1 parent 0f5d28e commit 09dc947

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15 files changed

+42
-42
lines changed

15 files changed

+42
-42
lines changed

libopenage/gamestate/terrain_chunk.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -18,7 +18,7 @@ TerrainChunk::TerrainChunk(const util::Vector2s size,
1818
}
1919
}
2020

21-
void TerrainChunk::set_render_entity(const std::shared_ptr<renderer::terrain::TerrainRenderEntity> &entity) {
21+
void TerrainChunk::set_render_entity(const std::shared_ptr<renderer::terrain::RenderEntity> &entity) {
2222
this->render_entity = entity;
2323
}
2424

libopenage/gamestate/terrain_chunk.h

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -32,7 +32,7 @@ class TerrainChunk {
3232
*
3333
* @param entity New render entity.
3434
*/
35-
void set_render_entity(const std::shared_ptr<renderer::terrain::TerrainRenderEntity> &entity);
35+
void set_render_entity(const std::shared_ptr<renderer::terrain::RenderEntity> &entity);
3636

3737
/**
3838
* Get the size of this terrain chunk.
@@ -78,7 +78,7 @@ class TerrainChunk {
7878
/**
7979
* Render entity for pushing updates to the renderer. Can be \p nullptr.
8080
*/
81-
std::shared_ptr<renderer::terrain::TerrainRenderEntity> render_entity;
81+
std::shared_ptr<renderer::terrain::RenderEntity> render_entity;
8282
};
8383

8484
} // namespace openage::gamestate

libopenage/renderer/demo/demo_3.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -123,7 +123,7 @@ void renderer_demo_3(const util::Path &path) {
123123

124124
// Fill a 10x10 terrain grid with height values
125125
auto terrain_size = util::Vector2s{10, 10};
126-
std::vector<std::pair<terrain::TerrainRenderEntity::terrain_elevation_t, std::string>> tiles{};
126+
std::vector<std::pair<terrain::RenderEntity::terrain_elevation_t, std::string>> tiles{};
127127
tiles.reserve(terrain_size[0] * terrain_size[1]);
128128
for (size_t i = 0; i < terrain_size[0] * terrain_size[1]; ++i) {
129129
tiles.emplace_back(0.0f, "./textures/test_terrain.terrain");

libopenage/renderer/demo/stresstest_0.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -133,7 +133,7 @@ void renderer_stresstest_0(const util::Path &path) {
133133

134134
// Fill a 10x10 terrain grid with height values
135135
auto terrain_size = util::Vector2s{10, 10};
136-
std::vector<std::pair<terrain::TerrainRenderEntity::terrain_elevation_t, std::string>> tiles{};
136+
std::vector<std::pair<terrain::RenderEntity::terrain_elevation_t, std::string>> tiles{};
137137
tiles.reserve(terrain_size[0] * terrain_size[1]);
138138
for (size_t i = 0; i < terrain_size[0] * terrain_size[1]; ++i) {
139139
tiles.emplace_back(0.0f, "./textures/test_terrain.terrain");

libopenage/renderer/demo/stresstest_1.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -138,7 +138,7 @@ void renderer_stresstest_1(const util::Path &path) {
138138

139139
// Fill a 10x10 terrain grid with height values
140140
auto terrain_size = util::Vector2s{10, 10};
141-
std::vector<std::pair<terrain::TerrainRenderEntity::terrain_elevation_t, std::string>> tiles{};
141+
std::vector<std::pair<terrain::RenderEntity::terrain_elevation_t, std::string>> tiles{};
142142
tiles.reserve(terrain_size[0] * terrain_size[1]);
143143
for (size_t i = 0; i < terrain_size[0] * terrain_size[1]; ++i) {
144144
tiles.emplace_back(0.0f, "./textures/test_terrain.terrain");

libopenage/renderer/render_factory.cpp

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
// Copyright 2022-2023 the openage authors. See copying.md for legal info.
1+
// Copyright 2022-2024 the openage authors. See copying.md for legal info.
22

33
#include "render_factory.h"
44

@@ -15,9 +15,9 @@ RenderFactory::RenderFactory(const std::shared_ptr<terrain::TerrainRenderStage>
1515
world_renderer{world_renderer} {
1616
}
1717

18-
std::shared_ptr<terrain::TerrainRenderEntity> RenderFactory::add_terrain_render_entity(const util::Vector2s chunk_size,
19-
const coord::tile_delta chunk_offset) {
20-
auto entity = std::make_shared<terrain::TerrainRenderEntity>();
18+
std::shared_ptr<terrain::RenderEntity> RenderFactory::add_terrain_render_entity(const util::Vector2s chunk_size,
19+
const coord::tile_delta chunk_offset) {
20+
auto entity = std::make_shared<terrain::RenderEntity>();
2121
this->terrain_renderer->add_render_entity(entity, chunk_size, chunk_offset.to_phys2().to_scene2());
2222

2323
return entity;

libopenage/renderer/render_factory.h

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -11,7 +11,7 @@
1111
namespace openage::renderer {
1212
namespace terrain {
1313
class TerrainRenderStage;
14-
class TerrainRenderEntity;
14+
class RenderEntity;
1515
} // namespace terrain
1616

1717
namespace world {
@@ -47,8 +47,8 @@ class RenderFactory {
4747
*
4848
* @return Render entity for pushing terrain updates.
4949
*/
50-
std::shared_ptr<terrain::TerrainRenderEntity> add_terrain_render_entity(const util::Vector2s chunk_size,
51-
const coord::tile_delta chunk_offset);
50+
std::shared_ptr<terrain::RenderEntity> add_terrain_render_entity(const util::Vector2s chunk_size,
51+
const coord::tile_delta chunk_offset);
5252

5353
/**
5454
* Create a new world render entity and register it at the world renderer.

libopenage/renderer/stages/terrain/chunk.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -17,7 +17,7 @@ TerrainChunk::TerrainChunk(const std::shared_ptr<renderer::resources::AssetManag
1717
offset{offset},
1818
asset_manager{asset_manager} {}
1919

20-
void TerrainChunk::set_render_entity(const std::shared_ptr<TerrainRenderEntity> &entity) {
20+
void TerrainChunk::set_render_entity(const std::shared_ptr<RenderEntity> &entity) {
2121
this->render_entity = entity;
2222
}
2323

libopenage/renderer/stages/terrain/chunk.h

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -19,7 +19,7 @@ class AssetManager;
1919

2020
namespace terrain {
2121
class TerrainRenderMesh;
22-
class TerrainRenderEntity;
22+
class RenderEntity;
2323

2424
/**
2525
* Stores the state of a terrain chunk in the terrain render stage.
@@ -44,7 +44,7 @@ class TerrainChunk {
4444
* @param size Size of the chunk in tiles.
4545
* @param offset Offset of the chunk from origin in tiles.
4646
*/
47-
void set_render_entity(const std::shared_ptr<TerrainRenderEntity> &entity);
47+
void set_render_entity(const std::shared_ptr<RenderEntity> &entity);
4848

4949
/**
5050
* Fetch updates from the render entity.
@@ -114,7 +114,7 @@ class TerrainChunk {
114114
* Source for ingame terrain coordinates. These coordinates are translated into
115115
* our render vertex mesh when \p update() is called.
116116
*/
117-
std::shared_ptr<TerrainRenderEntity> render_entity;
117+
std::shared_ptr<RenderEntity> render_entity;
118118
};
119119

120120

libopenage/renderer/stages/terrain/model.cpp

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
// Copyright 2022-2023 the openage authors. See copying.md for legal info.
1+
// Copyright 2022-2024 the openage authors. See copying.md for legal info.
22

33
#include "model.h"
44

@@ -26,7 +26,7 @@ TerrainRenderModel::TerrainRenderModel(const std::shared_ptr<renderer::resources
2626
asset_manager{asset_manager} {
2727
}
2828

29-
void TerrainRenderModel::add_chunk(const std::shared_ptr<TerrainRenderEntity> &entity,
29+
void TerrainRenderModel::add_chunk(const std::shared_ptr<RenderEntity> &entity,
3030
const util::Vector2s size,
3131
const coord::scene2_delta offset) {
3232
auto chunk = std::make_shared<TerrainChunk>(this->asset_manager, size, offset);

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