@@ -24,7 +24,7 @@ The demo mostly follows the steps described in the [Level 1 Renderer - Basic Usa
2424documentation.
2525
2626``` bash
27- ./ bin/run test --demo renderer.tests.renderer_demo 0
27+ cd bin && . /run test --demo renderer.tests.renderer_demo 0
2828```
2929
3030** Result:**
@@ -38,7 +38,7 @@ This demo shows how simple *textured* meshes can be created and rendered. It als
3838how to interact with the window and the renderer using window callbacks.
3939
4040``` bash
41- ./ bin/run test --demo renderer.tests.renderer_demo 1
41+ cd bin && . /run test --demo renderer.tests.renderer_demo 1
4242```
4343
4444** Controls:**
@@ -56,7 +56,7 @@ In this demo, we show how animation and texture metadata files are parsed and us
5656load and render the correct textures and animations for a mesh.
5757
5858``` bash
59- ./ bin/run test --demo renderer.tests.renderer_demo 2
59+ cd bin && . /run test --demo renderer.tests.renderer_demo 2
6060```
6161
6262** Controls:**
@@ -76,7 +76,7 @@ This demo shows a minimal setup for the [Level 2 Renderer](level2.md) and how to
7676with it. The demo also introduces the camera system and how to interact with it.
7777
7878``` bash
79- ./ bin/run test --demo renderer.tests.renderer_demo 3
79+ cd bin && . /run test --demo renderer.tests.renderer_demo 3
8080```
8181
8282** Controls:**
@@ -95,7 +95,7 @@ This demos shows how animation frame timing works and how to control the animati
9595with the engine's internal clock.
9696
9797``` bash
98- ./ bin/run test --demo renderer.tests.renderer_demo 4
98+ cd bin && . /run test --demo renderer.tests.renderer_demo 4
9999```
100100
101101** Controls:**
@@ -115,7 +115,7 @@ This demo shows how to create [uniform buffers](level1.md#uniform-buffers) and h
115115Additionally, uniform buffer usage for the camera system is demonstrated.
116116
117117``` bash
118- ./ bin/run test --demo renderer.tests.renderer_demo 5
118+ cd bin && . /run test --demo renderer.tests.renderer_demo 5
119119```
120120
121121** Controls:**
@@ -132,7 +132,7 @@ Additionally, uniform buffer usage for the camera system is demonstrated.
132132This demo shows how to use [ frustum culling] ( level2.md#frustum-culling ) in the renderer.
133133
134134``` bash
135- ./ bin/run test --demo renderer.tests.renderer_demo 6
135+ cd bin && . /run test --demo renderer.tests.renderer_demo 6
136136```
137137
138138** Controls:**
@@ -144,12 +144,12 @@ This demo shows how to use [frustum culling](level2.md#frustum-culling) in the r
144144![ Demo 6] ( /doc/code/renderer/images/demo_6.png )
145145
146146
147- ### Demo 6
147+ ### Demo 7
148148
149149This demo shows how to use [ shader templating] ( level1.md#shader-templates ) in the renderer.
150150
151151``` bash
152- ./bin/ run test --demo renderer.tests.renderer_demo 6
152+ cd bin && ./ run test --demo renderer.tests.renderer_demo 7
153153```
154154
155155** Result:**
@@ -164,7 +164,7 @@ This demo shows how to use [shader templating](level1.md#shader-templates) in th
164164This stresstest tests the performance when rendering an increasingly larger number of objects.
165165
166166``` bash
167- ./bin/ run test --demo renderer.tests.stresstest 0
167+ cd bin && ./ run test --demo renderer.tests.renderer_stresstest 0
168168```
169169
170170** Result:**
@@ -177,7 +177,7 @@ This stresstest tests the performance when [frustum culling](level2.md#frustum-c
177177number of objects is rendered on the screen.
178178
179179``` bash
180- ./bin/ run test --demo renderer.tests.stresstest 1
180+ cd bin && ./ run test --demo renderer.tests.renderer_stresstest 1
181181```
182182
183183** Result:**
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