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Updated README.md for v1.2
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README.md

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# Godot-Lens-Flare-Plugin
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Hello and thank you for using the Godot Lens Flare Plugin for Godot 3.0.
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Hello and thank you for using the Lens Flare Plugin for Godot 3.1.
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# Installation
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- Flare Strength: Controls how strong the effect is.
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- Flare Bias: Controls the filtering of bright points on the screen; which determines how much of screen will be used in the lens flare effect.
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- Flare Blur: Sort of softens the flares. The flare bias should be reduced when increasing this.
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- Distortion: Controls how much colour distortion is made on the flares.
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- Distortion Quality: Determines the quality of the distortion.
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- Ghost Count: Controls how many "ghosts" appear on the screen.
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- Ghost Spacing: Controls the distance between ghosts.
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- Halo Width: Controls the radius of the halo.

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