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2 files changed

+49
-3
lines changed

2 files changed

+49
-3
lines changed

game_shared/bone_setup.cpp

Lines changed: 48 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -2265,10 +2265,33 @@ void CStudioBoneSetup :: CalcBoneAdj( Vector pos[], Vector4D q[], const byte con
22652265
{
22662266
i = pbonecontroller->index;
22672267

2268+
#if 1
22682269
if( i == STUDIO_MOUTH )
22692270
value = bound( 0.0f, ( mouthopen / 64.0f ), 1.0f );
22702271
else value = bound( 0.0f, (float)controllers[i] / 255.0f, 1.0f );
2271-
value = (1.0f - value) * pbonecontroller->start + value * pbonecontroller->end;
2272+
#else
2273+
if (i != STUDIO_MOUTH)
2274+
{
2275+
//value = bound(0.0f, (float)controllers[i] / 255.0f, 1.0f);
2276+
//value = (1.0f - value) * pbonecontroller->start + value * pbonecontroller->end;
2277+
if (pbonecontroller->type & STUDIO_RLOOP)
2278+
{
2279+
value = controllers[j] * (360.0/256.0) + pbonecontroller->start;
2280+
}
2281+
else
2282+
{
2283+
value = controllers[j] / 255.0;
2284+
if (value < 0) value = 0;
2285+
if (value > 1.0) value = 1.0;
2286+
value = (1.0 - value) * pbonecontroller[j].start + value * pbonecontroller[j].end;
2287+
}
2288+
}
2289+
else
2290+
{
2291+
value = bound(0.0f, (mouthopen / 64.0f), 1.0f);
2292+
value = (1.0f - value) * pbonecontroller->start + value * pbonecontroller->end;
2293+
}
2294+
#endif
22722295

22732296
switch( pbonecontroller->type & STUDIO_TYPES )
22742297
{
@@ -2319,10 +2342,33 @@ void CStudioBoneSetup :: CalcBoneAdj( float adj[], const byte controllers[], byt
23192342
{
23202343
i = pbonecontroller->index;
23212344

2345+
#if 1
23222346
if( i == STUDIO_MOUTH )
23232347
value = bound( 0.0f, ( mouthopen / 64.0f ), 1.0f );
23242348
else value = bound( 0.0f, (float)controllers[i] / 255.0f, 1.0f );
2325-
value = (1.0f - value) * pbonecontroller->start + value * pbonecontroller->end;
2349+
#else
2350+
if (i != STUDIO_MOUTH)
2351+
{
2352+
//value = bound(0.0f, (float)controllers[i] / 255.0f, 1.0f);
2353+
//value = (1.0f - value) * pbonecontroller->start + value * pbonecontroller->end;
2354+
if (pbonecontroller->type & STUDIO_RLOOP)
2355+
{
2356+
value = controllers[j] * (360.0/256.0) + pbonecontroller->start;
2357+
}
2358+
else
2359+
{
2360+
value = controllers[j] / 255.0;
2361+
if (value < 0) value = 0;
2362+
if (value > 1.0) value = 1.0;
2363+
value = (1.0 - value) * pbonecontroller[j].start + value * pbonecontroller[j].end;
2364+
}
2365+
}
2366+
else
2367+
{
2368+
value = bound(0.0f, (mouthopen / 64.0f), 1.0f);
2369+
value = (1.0f - value) * pbonecontroller->start + value * pbonecontroller->end;
2370+
}
2371+
#endif
23262372

23272373
switch( pbonecontroller->type & STUDIO_TYPES )
23282374
{

server/animating.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -164,8 +164,8 @@ float CBaseAnimating :: StudioGaitFrameAdvance( void )
164164
pev->controller[3] = iTorsoAdjust;
165165

166166
SetBlending( 0, (pev->angles[PITCH] * 3.0f));
167-
pev->angles[YAW] = m_flGaitYaw;
168167

168+
pev->angles[YAW] = m_flGaitYaw;
169169
if( pev->angles[YAW] < -0.0f )
170170
pev->angles[YAW] += 360.0f;
171171

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