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common: bspfile: updated description for BSP extradata lumps
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common/bspfile.h

Lines changed: 7 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -110,19 +110,19 @@ BRUSH MODELS
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#define HEADER_LUMPS 15
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// extra version 4
113-
#define LUMP_LIGHTVECS 0 // deluxemap data
114-
#define LUMP_FACEINFO 1 // landscape and lightmap resolution info
115-
#define LUMP_CUBEMAPS 2 // cubemap description
113+
#define LUMP_LIGHTVECS 0 // deluxemap data
114+
#define LUMP_FACEINFO 1 // landscape and lightmap resolution info
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#define LUMP_CUBEMAPS 2 // cubemap description
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#define LUMP_VERTNORMALS 3 // phong shaded vertex normals
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#define LUMP_LEAF_LIGHTING 4 // store vertex lighting for statics
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#define LUMP_WORLDLIGHTS 5 // list of all the virtual and real lights (used to relight models in-game)
119-
#define LUMP_COLLISION 6 // physics engine collision hull dump
120-
#define LUMP_AINODEGRAPH 7 // node graph that stored into the bsp
121-
#define LUMP_SHADOWMAP 8 // contains shadow map for direct light
119+
#define LUMP_EXTDATA_PRIMEXT 6 // extended information for forthcoming PrimeXT features (formerly LUMP_COLLISION, was unused)
120+
#define LUMP_AINODEGRAPH 7 // node graph that stored into the bsp (unused)
121+
#define LUMP_SHADOWMAP 8 // contains shadow map for direct light (unused in P2/PrimeXT)
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#define LUMP_VERTEX_LIGHT 9 // store vertex lighting for statics
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#define LUMP_VISLIGHTDATA 10 // how many lights affects to faces
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#define LUMP_SURFACE_LIGHT 11 // models lightmapping
125-
#define EXTRA_LUMPS 12 // count of the extra lumps
125+
#define EXTRA_LUMPS 12 // count of the extra lumps
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// texture flags
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#define TEX_SPECIAL BIT( 0 ) // sky or slime, no lightmap or 256 subdivision

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