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lines changed Original file line number Diff line number Diff line change @@ -110,19 +110,19 @@ BRUSH MODELS
110110#define HEADER_LUMPS 15
111111
112112// extra version 4
113- #define LUMP_LIGHTVECS 0 // deluxemap data
114- #define LUMP_FACEINFO 1 // landscape and lightmap resolution info
115- #define LUMP_CUBEMAPS 2 // cubemap description
113+ #define LUMP_LIGHTVECS 0 // deluxemap data
114+ #define LUMP_FACEINFO 1 // landscape and lightmap resolution info
115+ #define LUMP_CUBEMAPS 2 // cubemap description
116116#define LUMP_VERTNORMALS 3 // phong shaded vertex normals
117117#define LUMP_LEAF_LIGHTING 4 // store vertex lighting for statics
118118#define LUMP_WORLDLIGHTS 5 // list of all the virtual and real lights (used to relight models in-game)
119- #define LUMP_COLLISION 6 // physics engine collision hull dump
120- #define LUMP_AINODEGRAPH 7 // node graph that stored into the bsp
121- #define LUMP_SHADOWMAP 8 // contains shadow map for direct light
119+ #define LUMP_EXTDATA_PRIMEXT 6 // extended information for forthcoming PrimeXT features (formerly LUMP_COLLISION, was unused)
120+ #define LUMP_AINODEGRAPH 7 // node graph that stored into the bsp (unused)
121+ #define LUMP_SHADOWMAP 8 // contains shadow map for direct light (unused in P2/PrimeXT)
122122#define LUMP_VERTEX_LIGHT 9 // store vertex lighting for statics
123123#define LUMP_VISLIGHTDATA 10 // how many lights affects to faces
124124#define LUMP_SURFACE_LIGHT 11 // models lightmapping
125- #define EXTRA_LUMPS 12 // count of the extra lumps
125+ #define EXTRA_LUMPS 12 // count of the extra lumps
126126
127127// texture flags
128128#define TEX_SPECIAL BIT( 0 ) // sky or slime, no lightmap or 256 subdivision
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