|
13 | 13 | case recognized |
14 | 14 | } |
15 | 15 |
|
16 | | - nonisolated internal init() { |
| 16 | + nonisolated public init() { |
17 | 17 |
|
18 | 18 | } |
19 | 19 | } |
@@ -75,3 +75,305 @@ final public class RotateGestureRecognizer: GestureRecognizer { |
75 | 75 | } |
76 | 76 | } |
77 | 77 | } |
| 78 | + |
| 79 | + |
| 80 | +final public class PanGestureRecognizer: GestureRecognizer { |
| 81 | + public var touchCount: Int = 2 |
| 82 | + public var mouseButtons: MouseButtons = .none |
| 83 | + private var actions: [(_ delta: Position2)->()] = [] |
| 84 | + var position1: Position2? = nil |
| 85 | + var position2: Position2? = nil |
| 86 | + |
| 87 | + public enum MouseButtons { |
| 88 | + case none |
| 89 | + case any |
| 90 | + case exactly(_ buttons: [GateEngine.MouseButton]) |
| 91 | + case anyOf(_ buttons: [GateEngine.MouseButton]) |
| 92 | + } |
| 93 | + |
| 94 | + public init(touchCount: Int = 2, mouseButtons: MouseButtons = .none, recognized: @escaping (_ delta: Position2)->()) { |
| 95 | + self.touchCount = touchCount |
| 96 | + self.mouseButtons = mouseButtons |
| 97 | + self.actions = [recognized] |
| 98 | + } |
| 99 | + |
| 100 | + var touches: Set<Touch> = [] { |
| 101 | + didSet { |
| 102 | + if touches.count == touchCount { |
| 103 | + self.phase = .recognizing |
| 104 | + }else{ |
| 105 | + self.phase = .unrecognized |
| 106 | + position1 = nil |
| 107 | + position2 = nil |
| 108 | + } |
| 109 | + } |
| 110 | + } |
| 111 | + |
| 112 | + func performRecognition() { |
| 113 | + func avgTouchPosition() -> Position2 { |
| 114 | + var p: Position2 = .zero |
| 115 | + for touch in touches { |
| 116 | + p += touch.position |
| 117 | + } |
| 118 | + p /= Float(touches.count) |
| 119 | + return p |
| 120 | + } |
| 121 | + |
| 122 | + if position1 == nil { |
| 123 | + position1 = avgTouchPosition() |
| 124 | + }else if position2 == nil { |
| 125 | + position2 = avgTouchPosition() |
| 126 | + |
| 127 | + let delta = position1! - position2! |
| 128 | + self.phase = .recognized |
| 129 | + for action in actions { |
| 130 | + action(delta) |
| 131 | + } |
| 132 | + position1 = position2 |
| 133 | + position2 = nil |
| 134 | + } |
| 135 | + } |
| 136 | + |
| 137 | + public func touchesBegan(_ touches: Set<Touch>) { |
| 138 | + for touch in touches { |
| 139 | + self.touches.insert(touch) |
| 140 | + } |
| 141 | + } |
| 142 | + public func touchesMoved(_ touches: Set<Touch>) { |
| 143 | + if self.phase == .recognizing || self.phase == .recognized { |
| 144 | + performRecognition() |
| 145 | + } |
| 146 | + } |
| 147 | + public func touchesEnded(_ touches: Set<Touch>) { |
| 148 | + for touch in touches { |
| 149 | + self.touches.remove(touch) |
| 150 | + } |
| 151 | + } |
| 152 | + public func touchesCanceled(_ touches: Set<Touch>) { |
| 153 | + for touch in touches { |
| 154 | + self.touches.remove(touch) |
| 155 | + } |
| 156 | + } |
| 157 | + |
| 158 | + var surfaceTouches: Set<SurfaceTouch> = [] { |
| 159 | + didSet { |
| 160 | + if surfaceTouches.count == touchCount { |
| 161 | + self.phase = .recognizing |
| 162 | + }else{ |
| 163 | + self.phase = .unrecognized |
| 164 | + position1 = nil |
| 165 | + position2 = nil |
| 166 | + } |
| 167 | + } |
| 168 | + } |
| 169 | + |
| 170 | + func performSurfaceRecognition() { |
| 171 | + let touches = surfaceTouches |
| 172 | + |
| 173 | + func avgTouchPosition() -> Position2 { |
| 174 | + var p: Position2 = .zero |
| 175 | + for touch in touches { |
| 176 | + p += touch.position |
| 177 | + } |
| 178 | + p /= Float(touches.count) |
| 179 | + return p |
| 180 | + } |
| 181 | + |
| 182 | + if position1 == nil { |
| 183 | + position1 = avgTouchPosition() |
| 184 | + }else if position2 == nil { |
| 185 | + position2 = avgTouchPosition() |
| 186 | + |
| 187 | + #if os(macOS) || os(iOS) || os(tvOS) || targetEnvironment(macCatalyst) |
| 188 | + // Good for Magic Trackpad |
| 189 | + let delta = (position1! - position2!) * 750 |
| 190 | + #else |
| 191 | + let delta = (position1! - position2!) |
| 192 | + #endif |
| 193 | + self.phase = .recognized |
| 194 | + for action in actions { |
| 195 | + action(delta) |
| 196 | + } |
| 197 | + position1 = position2 |
| 198 | + position2 = nil |
| 199 | + } |
| 200 | + } |
| 201 | + |
| 202 | + public func surfaceTouchesBegan(_ touches: Set<SurfaceTouch>, mouse: Mouse) { |
| 203 | + for touch in touches { |
| 204 | + surfaceTouches.insert(touch) |
| 205 | + } |
| 206 | + } |
| 207 | + public func surfaceTouchesMoved(_ touches: Set<SurfaceTouch>, mouse: Mouse) { |
| 208 | + if self.phase == .recognizing || self.phase == .recognized { |
| 209 | + switch mouseButtons { |
| 210 | + case .none: |
| 211 | + break |
| 212 | + case .any: |
| 213 | + if mouse.buttons.values.first(where: {$0.isPressed == true}) == nil { |
| 214 | + if phase == .recognized { |
| 215 | + self.phase = .recognizing |
| 216 | + } |
| 217 | + position1 = nil |
| 218 | + position2 = nil |
| 219 | + return |
| 220 | + } |
| 221 | + case .exactly(let buttons): |
| 222 | + for button in buttons { |
| 223 | + if mouse.buttons[button]?.isPressed == false { |
| 224 | + if phase == .recognized { |
| 225 | + self.phase = .recognizing |
| 226 | + } |
| 227 | + position1 = nil |
| 228 | + position2 = nil |
| 229 | + return |
| 230 | + } |
| 231 | + } |
| 232 | + case .anyOf(let buttons): |
| 233 | + var hit = false |
| 234 | + for button in buttons { |
| 235 | + if mouse.buttons[button]?.isPressed == true { |
| 236 | + hit = true |
| 237 | + break |
| 238 | + } |
| 239 | + } |
| 240 | + if buttons.isEmpty == false { |
| 241 | + if hit == false { |
| 242 | + if phase == .recognized { |
| 243 | + self.phase = .recognizing |
| 244 | + } |
| 245 | + position1 = nil |
| 246 | + position2 = nil |
| 247 | + return |
| 248 | + } |
| 249 | + } |
| 250 | + } |
| 251 | + performSurfaceRecognition() |
| 252 | + } |
| 253 | + } |
| 254 | + public func surfaceTouchesEnded(_ touches: Set<SurfaceTouch>, mouse: Mouse) { |
| 255 | + for touch in touches { |
| 256 | + surfaceTouches.remove(touch) |
| 257 | + } |
| 258 | + } |
| 259 | + public func surfaceTouchesCanceled(_ touches: Set<SurfaceTouch>, mouse: Mouse) { |
| 260 | + for touch in touches { |
| 261 | + surfaceTouches.remove(touch) |
| 262 | + } |
| 263 | + } |
| 264 | +} |
| 265 | + |
| 266 | +final public class ZoomGestureRecognizer: GestureRecognizer { |
| 267 | + public var touchCount: Int = 2 |
| 268 | + private var actions: [(_ delta: Float)->()] = [] |
| 269 | + var distance1: Float? = nil |
| 270 | + var distance2: Float? = nil |
| 271 | + |
| 272 | + public init(touchCount: Int = 2, recognized: @escaping (_ delta: Float)->()) { |
| 273 | + self.touchCount = touchCount |
| 274 | + self.actions = [recognized] |
| 275 | + } |
| 276 | + |
| 277 | + var touches: Set<Touch> = [] { |
| 278 | + didSet { |
| 279 | + if touches.count == touchCount { |
| 280 | + self.phase = .recognizing |
| 281 | + }else{ |
| 282 | + self.phase = .unrecognized |
| 283 | + distance1 = nil |
| 284 | + distance2 = nil |
| 285 | + } |
| 286 | + } |
| 287 | + } |
| 288 | + |
| 289 | + func performRecognition() { |
| 290 | + let touches = Array(touches) |
| 291 | + |
| 292 | + if distance1 == nil { |
| 293 | + distance1 = touches[0].position.distance(from: touches[1].position) |
| 294 | + }else if distance2 == nil { |
| 295 | + distance2 = touches[0].position.distance(from: touches[1].position) |
| 296 | + |
| 297 | + let delta = -(distance1! - distance2!) |
| 298 | + self.phase = .recognized |
| 299 | + for action in actions { |
| 300 | + action(delta) |
| 301 | + } |
| 302 | + distance1 = distance2 |
| 303 | + distance2 = nil |
| 304 | + } |
| 305 | + } |
| 306 | + |
| 307 | + public func touchesBegan(_ touches: Set<Touch>) { |
| 308 | + for touch in touches { |
| 309 | + self.touches.insert(touch) |
| 310 | + } |
| 311 | + } |
| 312 | + public func touchesMoved(_ touches: Set<Touch>) { |
| 313 | + if self.phase == .recognizing || self.phase == .recognized { |
| 314 | + performRecognition() |
| 315 | + } |
| 316 | + } |
| 317 | + public func touchesEnded(_ touches: Set<Touch>) { |
| 318 | + for touch in touches { |
| 319 | + self.touches.remove(touch) |
| 320 | + } |
| 321 | + } |
| 322 | + public func touchesCanceled(_ touches: Set<Touch>) { |
| 323 | + for touch in touches { |
| 324 | + self.touches.remove(touch) |
| 325 | + } |
| 326 | + } |
| 327 | + |
| 328 | + var surfaceTouches: Set<SurfaceTouch> = [] { |
| 329 | + didSet { |
| 330 | + if surfaceTouches.count == touchCount { |
| 331 | + self.phase = .recognizing |
| 332 | + }else{ |
| 333 | + self.phase = .unrecognized |
| 334 | + distance1 = nil |
| 335 | + distance2 = nil |
| 336 | + } |
| 337 | + } |
| 338 | + } |
| 339 | + |
| 340 | + func performSurfaceRecognition() { |
| 341 | + let touches = Array(surfaceTouches) |
| 342 | + |
| 343 | + if distance1 == nil { |
| 344 | + distance1 = touches[0].position.distance(from: touches[1].position) |
| 345 | + }else if distance2 == nil { |
| 346 | + distance2 = touches[0].position.distance(from: touches[1].position) |
| 347 | + |
| 348 | + let delta: Float = -(distance1! - distance2!) * 750 |
| 349 | + self.phase = .recognized |
| 350 | + for action in actions { |
| 351 | + action(delta) |
| 352 | + } |
| 353 | + |
| 354 | + distance1 = distance2 |
| 355 | + distance2 = nil |
| 356 | + } |
| 357 | + } |
| 358 | + |
| 359 | + public func surfaceTouchesBegan(_ touches: Set<SurfaceTouch>, mouse: Mouse) { |
| 360 | + for touch in touches { |
| 361 | + surfaceTouches.insert(touch) |
| 362 | + } |
| 363 | + } |
| 364 | + public func surfaceTouchesMoved(_ touches: Set<SurfaceTouch>, mouse: Mouse) { |
| 365 | + if self.phase == .recognizing || self.phase == .recognized { |
| 366 | + performSurfaceRecognition() |
| 367 | + } |
| 368 | + } |
| 369 | + public func surfaceTouchesEnded(_ touches: Set<SurfaceTouch>, mouse: Mouse) { |
| 370 | + for touch in touches { |
| 371 | + surfaceTouches.remove(touch) |
| 372 | + } |
| 373 | + } |
| 374 | + public func surfaceTouchesCanceled(_ touches: Set<SurfaceTouch>, mouse: Mouse) { |
| 375 | + for touch in touches { |
| 376 | + surfaceTouches.remove(touch) |
| 377 | + } |
| 378 | + } |
| 379 | +} |
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