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Add DRML links to Denuvo AC and PlayJ (#259)
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BinaryObjectScanner.Protection/Denuvo.cs

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@@ -15,14 +15,7 @@ namespace BinaryObjectScanner.Protection
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/// https://store.steampowered.com/curator/26095454-Denuvo-Games/
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/// https://www.pcgamingwiki.com/wiki/Denuvo
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/// Denuvo Anti-Cheat (https://irdeto.com/denuvo/anti-cheat/) is a form of anti-cheat, though information on what games use it is rather sparse.
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/// It was used briefly in Doom Eternal Update 1 (https://store.steampowered.com/news/app/782330/view/2187005925152148469), before being completely removed in Update 1.1 (https://store.steampowered.com/news/app/782330/view/2187006557874536446).
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/// It's somewhat difficult to find other games that may use this, as quite a few sources seem to erroneously refer to Anti-Tamper as Anti-Cheat.
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/// Support page for Denuvo Anti-Cheat: https://support.codefusion.technology/anti-cheat
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/// Announcements for Denuvo Anti-Cheat:
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/// https://irdeto.com/news/leveling-the-playing-field-with-denuvo-anti-cheat/
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/// https://irdeto.com/news/denuvo-anti-cheat-now-available-on-steamworks/
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/// https://irdeto.com/news/denuvo-joins-exclusive-playstation5-tools-and-middleware-program-to-offer-anti-cheat-technology-to-game-developers/
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/// Denuvo Anti-Cheat datasheet: https://web.archive.org/web/20190512082146/https://resources.irdeto.com/video-games/datasheet-anti-cheat
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/// <see href="https://github.com/TheRogueArchivist/DRML/blob/main/entries/Denuvo_Anti-Cheat/Denuvo_Anti-Cheat.md"/>
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/// Denuvo also has a number of products available, such as ones targeting mobile games:
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/// https://irdeto.com/denuvo/mobile-games-protection/
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/// https://resources.irdeto.com/video-games/datasheet-anti-tamper-and-anti-cheat-technology-for-mobile

BinaryObjectScanner.Protection/PlayJ.cs

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{
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/// <summary>
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/// PlayJ (https://web.archive.org/web/20000815053956/http://www.playj.com/) by EverAd was a form of DRM protected audio that was intended to be distributed freely, but that showed advertisements to the listener.
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/// This format didn't live for very long, having started in the February of 2000 (https://web.archive.org/web/20000301013405/http://www.playj.com/digital_music.htm) and ending with the parent company shutting down in 2001 (https://www.thestreet.com/technology/everad-closes-down-after-having-raised-345m-in-past-two-years-1505964).
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/// The file format itself appears to be an encrypted MP3 (https://www.wired.com/2000/03/ads-take-aim-at-online-music/).
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/// The IANA assignment for the PlayJ format: https://www.iana.org/assignments/media-types/audio/vnd.everad.plj
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/// The official player has been archived and can still be used to listen to the music (https://web.archive.org/web/20010417025347/http://dlp.playj.com:80/playj/PlayJIns266.exe).
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/// The music files themselves do not contain advertisements, which is instead handled on the side of the music players and plugins capable of playing the format.
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/// According to the ReadMe.txt found in https://web.archive.org/web/20010417025347/http://dlp.playj.com:80/playj/PlayJIns266.exe, there's 2 distinct versions of the format. The differences between versions are currently unknown.
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/// There are a few sources of PlayJ music archived online, these being a few examples:
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/// https://web.archive.org/web/*/http://dlp.playj.com/*/
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/// https://web.archive.org/web/*/http://brightnet.music.tucows.com/*/
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/// Also noted in the ReadMe.txt present in https://web.archive.org/web/20010417025347/http://dlp.playj.com:80/playj/PlayJIns266.exe as hosting PlayJ music:
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/// http://www.listen.com
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/// http://www.launch.com
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/// Further information and resources:
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/// https://www.entrepreneur.com/business-news/sales-marketing-playing-around/33284
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/// https://www.adweek.com/brand-marketing/j-records-and-everad-ink-pact-47882/
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/// https://adage.com/article/news/everad-s-playj-partners-clive-davis-j-records/11043
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/// https://www.nytimes.com/2000/07/07/technology/search-for-digital-music-revenue-takes-new-direction.html
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/// <see href="https://github.com/TheRogueArchivist/DRML/blob/main/entries/PlayJ/PlayJ.md"/>
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/// </summary>
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public class PlayJ : IPathCheck, IPortableExecutableCheck
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{

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