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LANGameLobby.cs
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1145 lines (902 loc) · 38.5 KB
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using ClientCore;
using DTAClient.Domain;
using DTAClient.Domain.LAN;
using DTAClient.Domain.Multiplayer;
using DTAClient.Domain.Multiplayer.LAN;
using DTAClient.DXGUI.Generic;
using DTAClient.DXGUI.Multiplayer.GameLobby.CommandHandlers;
using DTAClient.Online;
using ClientCore.Extensions;
using Microsoft.Xna.Framework;
using Rampastring.Tools;
using Rampastring.XNAUI;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using DTAClient.DXGUI.Multiplayer.CnCNet;
namespace DTAClient.DXGUI.Multiplayer.GameLobby
{
public class LANGameLobby : MultiplayerGameLobby
{
private const int GAME_OPTION_SPECIAL_FLAG_COUNT = 5;
private const double DROPOUT_TIMEOUT = 20.0;
private const double GAME_BROADCAST_INTERVAL = 10.0;
private const string CHAT_COMMAND = "GLCHAT";
private const string RETURN_COMMAND = "RETURN";
private const string GET_READY_COMMAND = "GETREADY";
private const string PLAYER_OPTIONS_REQUEST_COMMAND = "POREQ";
private const string PLAYER_OPTIONS_BROADCAST_COMMAND = "POPTS";
private const string PLAYER_JOIN_COMMAND = "JOIN";
private const string PLAYER_QUIT_COMMAND = "QUIT";
private const string GAME_OPTIONS_COMMAND = "OPTS";
private const string PLAYER_READY_REQUEST = "READY";
private const string LAUNCH_GAME_COMMAND = "LAUNCH";
private const string FILE_HASH_COMMAND = "FHASH";
private const string DICE_ROLL_COMMAND = "DR";
public const string PING = "PING";
public LANGameLobby(WindowManager windowManager, string iniName,
TopBar topBar, LANColor[] chatColors, MapLoader mapLoader, DiscordHandler discordHandler, PrivateMessagingWindow pmWindow) :
base(windowManager, iniName, topBar, mapLoader, discordHandler, pmWindow)
{
this.chatColors = chatColors;
encoding = Encoding.UTF8;
hostCommandHandlers = new CommandHandlerBase[]
{
new StringCommandHandler(CHAT_COMMAND, GameHost_HandleChatCommand),
new NoParamCommandHandler(RETURN_COMMAND, GameHost_HandleReturnCommand),
new StringCommandHandler(PLAYER_OPTIONS_REQUEST_COMMAND, HandlePlayerOptionsRequest),
new NoParamCommandHandler(PLAYER_QUIT_COMMAND, HandlePlayerQuit),
new StringCommandHandler(PLAYER_READY_REQUEST, GameHost_HandleReadyRequest),
new StringCommandHandler(FILE_HASH_COMMAND, HandleFileHashCommand),
new StringCommandHandler(DICE_ROLL_COMMAND, Host_HandleDiceRoll),
new NoParamCommandHandler(PING, s => { }),
};
playerCommandHandlers = new LANClientCommandHandler[]
{
new ClientStringCommandHandler(CHAT_COMMAND, Player_HandleChatCommand),
new ClientNoParamCommandHandler(GET_READY_COMMAND, HandleGetReadyCommand),
new ClientStringCommandHandler(RETURN_COMMAND, Player_HandleReturnCommand),
new ClientStringCommandHandler(PLAYER_OPTIONS_BROADCAST_COMMAND, HandlePlayerOptionsBroadcast),
new ClientStringCommandHandler(PlayerExtraOptions.LAN_MESSAGE_KEY, HandlePlayerExtraOptionsBroadcast),
new ClientStringCommandHandler(LAUNCH_GAME_COMMAND, HandleGameLaunchCommand),
new ClientStringCommandHandler(GAME_OPTIONS_COMMAND, HandleGameOptionsMessage),
new ClientStringCommandHandler(DICE_ROLL_COMMAND, Client_HandleDiceRoll),
new ClientNoParamCommandHandler(PING, HandlePing),
};
localGame = ClientConfiguration.Instance.LocalGame;
WindowManager.GameClosing += WindowManager_GameClosing;
}
private void WindowManager_GameClosing(object sender, EventArgs e)
{
if (client != null && client.Connected)
Clear();
}
private void HandleFileHashCommand(string sender, string fileHash)
{
if (fileHash != localFileHash)
AddNotice(string.Format("{0} has modified game files! They could be cheating!".L10N("Client:Main:PlayerModifiedFiles"), sender));
PlayerInfo pInfo = Players.Find(p => p.Name == sender);
if (pInfo == null)
return;
pInfo.HashReceived = true;
CopyPlayerDataToUI();
}
public event EventHandler<LobbyNotificationEventArgs> LobbyNotification;
public event EventHandler GameLeft;
public event EventHandler<GameBroadcastEventArgs> GameBroadcast;
private TcpListener listener;
private TcpClient client;
private IPEndPoint hostEndPoint;
private LANColor[] chatColors;
private int chatColorIndex;
private Encoding encoding;
private CommandHandlerBase[] hostCommandHandlers;
private LANClientCommandHandler[] playerCommandHandlers;
private TimeSpan timeSinceGameBroadcast = TimeSpan.Zero;
private TimeSpan timeSinceLastReceivedCommand = TimeSpan.Zero;
private string overMessage = string.Empty;
private string localGame;
private string localFileHash;
public override void Initialize()
{
IniNameOverride = nameof(LANGameLobby);
base.Initialize();
PostInitialize();
}
public void SetUp(bool isHost,
IPEndPoint hostEndPoint, TcpClient client)
{
Refresh(isHost);
this.hostEndPoint = hostEndPoint;
if (isHost)
{
RandomSeed = new Random().Next();
Thread thread = new Thread(ListenForClients);
thread.Start();
this.client = new TcpClient();
this.client.Connect("127.0.0.1", ProgramConstants.LAN_GAME_LOBBY_PORT);
byte[] buffer = encoding.GetBytes(PLAYER_JOIN_COMMAND +
ProgramConstants.LAN_DATA_SEPARATOR + ProgramConstants.PLAYERNAME);
this.client.GetStream().Write(buffer, 0, buffer.Length);
this.client.GetStream().Flush();
var fhc = new FileHashCalculator();
fhc.CalculateHashes();
localFileHash = fhc.GetCompleteHash();
RefreshMapSelectionUI();
}
else
{
this.client = client;
}
new Thread(HandleServerCommunication).Start();
if (IsHost)
CopyPlayerDataToUI();
WindowManager.SelectedControl = tbChatInput;
}
public void PostJoin()
{
var fhc = new FileHashCalculator();
fhc.CalculateHashes();
SendMessageToHost(FILE_HASH_COMMAND + " " + fhc.GetCompleteHash());
ResetAutoReadyCheckbox();
}
#region Server code
private void ListenForClients()
{
listener = new TcpListener(IPAddress.Any, ProgramConstants.LAN_GAME_LOBBY_PORT);
listener.Start();
while (true)
{
TcpClient client;
try
{
client = listener.AcceptTcpClient();
}
catch (Exception ex)
{
Logger.Log("Listener error: " + ex.ToString());
break;
}
Logger.Log("New client connected from " + ((IPEndPoint)client.Client.RemoteEndPoint).Address.ToString());
if (Players.Count >= MAX_PLAYER_COUNT)
{
Logger.Log("Dropping client because of player limit.");
client.Close();
continue;
}
if (Locked)
{
Logger.Log("Dropping client because the game room is locked.");
client.Close();
continue;
}
LANPlayerInfo lpInfo = new LANPlayerInfo(encoding);
lpInfo.SetClient(client);
Thread thread = new Thread(new ParameterizedThreadStart(HandleClientConnection));
thread.Start(lpInfo);
}
}
private void HandleClientConnection(object clientInfo)
{
var lpInfo = (LANPlayerInfo)clientInfo;
byte[] message = new byte[1024];
while (true)
{
int bytesRead = 0;
try
{
bytesRead = lpInfo.TcpClient.GetStream().Read(message, 0, message.Length);
}
catch (Exception ex)
{
Logger.Log("Socket error with client " + lpInfo.IPAddress + "; removing. Message: " + ex.ToString());
break;
}
if (bytesRead == 0)
{
Logger.Log("Connect attempt from " + lpInfo.IPAddress + " failed! (0 bytes read)");
break;
}
string msg = encoding.GetString(message, 0, bytesRead);
string[] command = msg.Split(ProgramConstants.LAN_MESSAGE_SEPARATOR);
string[] parts = command[0].Split(ProgramConstants.LAN_DATA_SEPARATOR);
if (parts.Length != 2)
break;
string name = parts[1].Trim();
if (parts[0] == "JOIN" && !string.IsNullOrEmpty(name))
{
lpInfo.Name = name;
AddCallback(new Action<LANPlayerInfo>(AddPlayer), lpInfo);
return;
}
break;
}
if (lpInfo.TcpClient.Connected)
lpInfo.TcpClient.Close();
}
private void AddPlayer(LANPlayerInfo lpInfo)
{
if (Players.Find(p => p.Name == lpInfo.Name) != null ||
Players.Count >= MAX_PLAYER_COUNT || Locked)
return;
Players.Add(lpInfo);
if (IsHost && Players.Count == 1)
Players[0].Ready = true;
lpInfo.MessageReceived += LpInfo_MessageReceived;
lpInfo.ConnectionLost += LpInfo_ConnectionLost;
AddNotice(string.Format("{0} connected from {1}".L10N("Client:Main:PlayerFromIP"), lpInfo.Name, lpInfo.IPAddress));
lpInfo.StartReceiveLoop();
CopyPlayerDataToUI();
BroadcastPlayerOptions();
BroadcastPlayerExtraOptions();
OnGameOptionChanged();
UpdateDiscordPresence();
}
private void LpInfo_ConnectionLost(object sender, EventArgs e)
{
var lpInfo = (LANPlayerInfo)sender;
CleanUpPlayer(lpInfo);
Players.Remove(lpInfo);
AddNotice(string.Format("{0} has left the game.".L10N("Client:Main:PlayerLeftGame"), lpInfo.Name));
CopyPlayerDataToUI();
BroadcastPlayerOptions();
if (lpInfo.Name == ProgramConstants.PLAYERNAME)
ResetDiscordPresence();
else
UpdateDiscordPresence();
}
private void LpInfo_MessageReceived(object sender, NetworkMessageEventArgs e)
{
AddCallback(new Action<string, LANPlayerInfo>(HandleClientMessage),
e.Message, (LANPlayerInfo)sender);
}
private void HandleClientMessage(string data, LANPlayerInfo lpInfo)
{
lpInfo.TimeSinceLastReceivedMessage = TimeSpan.Zero;
foreach (CommandHandlerBase cmdHandler in hostCommandHandlers)
{
if (cmdHandler.Handle(lpInfo.Name, data))
return;
}
Logger.Log("Unknown LAN command from " + lpInfo.ToString() + " : " + data);
}
private void CleanUpPlayer(LANPlayerInfo lpInfo)
{
lpInfo.MessageReceived -= LpInfo_MessageReceived;
lpInfo.ConnectionLost -= LpInfo_ConnectionLost;
lpInfo.TcpClient.Close();
}
#endregion
private void HandleServerCommunication()
{
byte[] message = new byte[1024];
var msg = string.Empty;
int bytesRead = 0;
if (!client.Connected)
return;
var stream = client.GetStream();
while (true)
{
bytesRead = 0;
try
{
bytesRead = stream.Read(message, 0, message.Length);
}
catch (Exception ex)
{
Logger.Log("Reading data from the server failed! Message: " + ex.ToString());
BtnLeaveGame_LeftClick(this, EventArgs.Empty);
break;
}
if (bytesRead > 0)
{
msg = encoding.GetString(message, 0, bytesRead);
msg = overMessage + msg;
List<string> commands = new List<string>();
while (true)
{
int index = msg.IndexOf(ProgramConstants.LAN_MESSAGE_SEPARATOR);
if (index == -1)
{
overMessage = msg;
break;
}
else
{
commands.Add(msg.Substring(0, index));
msg = msg.Substring(index + 1);
}
}
foreach (string cmd in commands)
{
AddCallback(new Action<string>(HandleMessageFromServer), cmd);
}
continue;
}
Logger.Log("Reading data from the server failed (0 bytes received)!");
BtnLeaveGame_LeftClick(this, EventArgs.Empty);
break;
}
}
private void HandleMessageFromServer(string message)
{
timeSinceLastReceivedCommand = TimeSpan.Zero;
foreach (var cmdHandler in playerCommandHandlers)
{
if (cmdHandler.Handle(message))
return;
}
Logger.Log("Unknown LAN command from the server: " + message);
}
protected override void BtnLeaveGame_LeftClick(object sender, EventArgs e)
{
Clear();
GameLeft?.Invoke(this, EventArgs.Empty);
PlayerExtraOptionsPanel?.Disable();
Disable();
}
protected override void UpdateDiscordPresence(bool resetTimer = false)
{
if (discordHandler == null)
return;
PlayerInfo player = FindLocalPlayer();
if (player == null || Map == null || GameMode == null)
return;
string side = "";
if (ddPlayerSides.Length > Players.IndexOf(player))
side = (string)ddPlayerSides[Players.IndexOf(player)].SelectedItem.Tag;
string currentState = ProgramConstants.IsInGame ? "In Game" : "In Lobby"; // not UI strings
discordHandler.UpdatePresence(
Map.UntranslatedName, GameMode.UntranslatedUIName, "LAN",
currentState, Players.Count, 8, side,
"LAN Game", IsHost, false, Locked, resetTimer);
}
public override void Clear()
{
base.Clear();
if (IsHost)
{
BroadcastMessage(PLAYER_QUIT_COMMAND);
Players.ForEach(p => CleanUpPlayer((LANPlayerInfo)p));
Players.Clear();
listener.Stop();
}
else
{
SendMessageToHost(PLAYER_QUIT_COMMAND);
}
if (this.client.Connected)
this.client.Close();
ResetDiscordPresence();
}
public void SetChatColorIndex(int colorIndex)
{
chatColorIndex = colorIndex;
tbChatInput.TextColor = chatColors[colorIndex].XNAColor;
}
public override string GetSwitchName() => "LAN Game Lobby".L10N("Client:Main:LANGameLobby");
protected override void AddNotice(string message, Color color) =>
lbChatMessages.AddMessage(null, message, color);
protected override void BroadcastPlayerOptions()
{
if (!IsHost)
return;
var sb = new ExtendedStringBuilder(PLAYER_OPTIONS_BROADCAST_COMMAND + " ", true);
sb.Separator = ProgramConstants.LAN_DATA_SEPARATOR;
foreach (PlayerInfo pInfo in Players.Concat(AIPlayers))
{
sb.Append(pInfo.Name);
sb.Append(pInfo.SideId);
sb.Append(pInfo.ColorId);
sb.Append(pInfo.StartingLocation);
sb.Append(pInfo.TeamId);
if (pInfo.AutoReady && !pInfo.IsInGame && !LastMapChangeWasInvalid)
sb.Append(2);
else
sb.Append(Convert.ToInt32(pInfo.IsAI || pInfo.Ready));
sb.Append(pInfo.IPAddress);
if (pInfo.IsAI)
sb.Append(pInfo.AILevel);
else
sb.Append("-1");
}
BroadcastMessage(sb.ToString());
}
protected override void BroadcastPlayerExtraOptions()
{
var playerExtraOptions = GetPlayerExtraOptions();
BroadcastMessage(playerExtraOptions.ToLanMessage(), true);
}
protected override void HostLaunchGame() => BroadcastMessage(LAUNCH_GAME_COMMAND + " " + UniqueGameID);
protected override string GetIPAddressForPlayer(PlayerInfo player)
{
var lpInfo = (LANPlayerInfo)player;
return lpInfo.IPAddress;
}
protected override void RequestPlayerOptions(int side, int color, int start, int team)
{
var sb = new ExtendedStringBuilder(PLAYER_OPTIONS_REQUEST_COMMAND + " ", true);
sb.Separator = ProgramConstants.LAN_DATA_SEPARATOR;
sb.Append(side);
sb.Append(color);
sb.Append(start);
sb.Append(team);
SendMessageToHost(sb.ToString());
}
protected override void RequestReadyStatus() =>
SendMessageToHost(PLAYER_READY_REQUEST + " " + Convert.ToInt32(chkAutoReady.Checked));
protected override void SendChatMessage(string message)
{
var sb = new ExtendedStringBuilder(CHAT_COMMAND + " ", true);
sb.Separator = ProgramConstants.LAN_DATA_SEPARATOR;
sb.Append(chatColorIndex);
sb.Append(message);
SendMessageToHost(sb.ToString());
}
protected override void OnGameOptionChanged()
{
base.OnGameOptionChanged();
if (!IsHost)
return;
var sb = new ExtendedStringBuilder(GAME_OPTIONS_COMMAND + " ", true);
sb.Separator = ProgramConstants.LAN_DATA_SEPARATOR;
foreach (GameLobbyCheckBox chkBox in CheckBoxes)
{
sb.Append(Convert.ToInt32(chkBox.Checked));
}
foreach (GameLobbyDropDown dd in DropDowns)
{
sb.Append(dd.SelectedIndex);
}
sb.Append(RandomSeed);
sb.Append(Map?.SHA1 ?? string.Empty);
sb.Append(GameMode?.Name ?? string.Empty);
sb.Append(FrameSendRate);
sb.Append(Convert.ToInt32(RemoveStartingLocations));
BroadcastMessage(sb.ToString());
}
protected override void GetReadyNotification()
{
base.GetReadyNotification();
#if WINFORMS
WindowManager.FlashWindow();
#endif
if (IsHost)
BroadcastMessage(GET_READY_COMMAND);
}
protected override void ClearPingIndicators()
{
// TODO Implement pings for LAN lobbies
}
protected override void UpdatePlayerPingIndicator(PlayerInfo pInfo)
{
// TODO Implement pings for LAN lobbies
}
/// <summary>
/// Broadcasts a command to all players in the game as the game host.
/// </summary>
/// <param name="message">The command to send.</param>
/// <param name="otherPlayersOnly">If true, only send this to other players. Otherwise, even the sender will receive their message.</param>
private void BroadcastMessage(string message, bool otherPlayersOnly = false)
{
if (!IsHost)
return;
foreach (PlayerInfo pInfo in Players.Where(p => !otherPlayersOnly || p.Name != ProgramConstants.PLAYERNAME))
{
var lpInfo = (LANPlayerInfo)pInfo;
lpInfo.SendMessage(message);
}
}
protected override void PlayerExtraOptions_OptionsChanged(object sender, EventArgs e)
{
base.PlayerExtraOptions_OptionsChanged(sender, e);
BroadcastPlayerExtraOptions();
}
private void SendMessageToHost(string message)
{
if (!client.Connected)
return;
byte[] buffer = encoding.GetBytes(message + ProgramConstants.LAN_MESSAGE_SEPARATOR);
NetworkStream ns = client.GetStream();
try
{
ns.Write(buffer, 0, buffer.Length);
ns.Flush();
}
catch
{
Logger.Log("Sending message to game host failed!");
}
}
protected override void UnlockGame(bool manual)
{
Locked = false;
btnLockGame.Text = "Lock Game".L10N("Client:Main:LockGame");
if (manual)
AddNotice("You've unlocked the game room.".L10N("Client:Main:RoomUnockedByYou"));
}
protected override void LockGame()
{
Locked = true;
btnLockGame.Text = "Unlock Game".L10N("Client:Main:UnlockGame");
if (Locked)
AddNotice("You've locked the game room.".L10N("Client:Main:RoomLockedByYou"));
}
protected override void GameProcessExited()
{
base.GameProcessExited();
SendMessageToHost(RETURN_COMMAND);
if (IsHost)
{
RandomSeed = new Random().Next();
OnGameOptionChanged();
ClearReadyStatuses();
CopyPlayerDataToUI();
BroadcastPlayerOptions();
BroadcastPlayerExtraOptions();
if (Players.Count < MAX_PLAYER_COUNT)
{
UnlockGame(true);
}
}
}
private void ReturnNotification(string sender)
{
AddNotice(string.Format("{0} has returned from the game.".L10N("Client:Main:PlayerReturned"), sender));
PlayerInfo pInfo = Players.Find(p => p.Name == sender);
if (pInfo != null)
pInfo.IsInGame = false;
sndReturnSound.Play();
CopyPlayerDataToUI();
}
public override void Update(GameTime gameTime)
{
if (IsHost)
{
for (int i = 1; i < Players.Count; i++)
{
LANPlayerInfo lpInfo = (LANPlayerInfo)Players[i];
if (!lpInfo.Update(gameTime))
{
CleanUpPlayer(lpInfo);
Players.RemoveAt(i);
AddNotice(string.Format("{0} - connection timed out".L10N("Client:Main:PlayerTimeout"), lpInfo.Name));
CopyPlayerDataToUI();
BroadcastPlayerOptions();
BroadcastPlayerExtraOptions();
UpdateDiscordPresence();
i--;
}
}
timeSinceGameBroadcast += gameTime.ElapsedGameTime;
if (timeSinceGameBroadcast > TimeSpan.FromSeconds(GAME_BROADCAST_INTERVAL))
{
BroadcastGame();
timeSinceGameBroadcast = TimeSpan.Zero;
}
}
else
{
timeSinceLastReceivedCommand += gameTime.ElapsedGameTime;
if (timeSinceLastReceivedCommand > TimeSpan.FromSeconds(DROPOUT_TIMEOUT))
{
LobbyNotification?.Invoke(this,
new LobbyNotificationEventArgs("Connection to the game host timed out.".L10N("Client:Main:HostConnectTimeOut")));
BtnLeaveGame_LeftClick(this, EventArgs.Empty);
}
}
base.Update(gameTime);
}
private void BroadcastGame()
{
var sb = new ExtendedStringBuilder("GAME ", true);
sb.Separator = ProgramConstants.LAN_DATA_SEPARATOR;
sb.Append(ProgramConstants.LAN_PROTOCOL_REVISION);
sb.Append(ProgramConstants.GAME_VERSION);
sb.Append(localGame);
sb.Append(Map?.UntranslatedName ?? string.Empty);
sb.Append(GameMode?.UntranslatedUIName ?? string.Empty);
sb.Append(0); // LoadedGameID
var sbPlayers = new StringBuilder();
Players.ForEach(p => sbPlayers.Append(p.Name + ","));
sbPlayers.Remove(sbPlayers.Length - 1, 1);
sb.Append(sbPlayers.ToString());
sb.Append(Convert.ToInt32(Locked));
sb.Append(0); // IsLoadedGame
GameBroadcast?.Invoke(this, new GameBroadcastEventArgs(sb.ToString()));
}
#region Command Handlers
private void GameHost_HandleChatCommand(string sender, string data)
{
string[] parts = data.Split(ProgramConstants.LAN_DATA_SEPARATOR);
if (parts.Length < 2)
return;
int colorIndex = Conversions.IntFromString(parts[0], -1);
if (colorIndex < 0 || colorIndex >= chatColors.Length)
return;
BroadcastMessage(CHAT_COMMAND + " " + sender + ProgramConstants.LAN_DATA_SEPARATOR + data);
}
private void Player_HandleChatCommand(string data)
{
string[] parts = data.Split(ProgramConstants.LAN_DATA_SEPARATOR);
if (parts.Length < 3)
return;
string playerName = parts[0];
int colorIndex = Conversions.IntFromString(parts[1], -1);
if (colorIndex < 0 || colorIndex >= chatColors.Length)
return;
lbChatMessages.AddMessage(new ChatMessage(playerName,
chatColors[colorIndex].XNAColor, DateTime.Now, parts[2]));
}
private void GameHost_HandleReturnCommand(string sender)
{
BroadcastMessage(RETURN_COMMAND + ProgramConstants.LAN_DATA_SEPARATOR + sender);
}
private void Player_HandleReturnCommand(string sender)
{
ReturnNotification(sender);
}
private void HandleGetReadyCommand()
{
if (!IsHost)
GetReadyNotification();
}
private void HandlePlayerOptionsRequest(string sender, string data)
{
if (!IsHost)
return;
PlayerInfo pInfo = Players.Find(p => p.Name == sender);
if (pInfo == null)
return;
string[] parts = data.Split(ProgramConstants.LAN_DATA_SEPARATOR);
if (parts.Length != 4)
return;
int side = Conversions.IntFromString(parts[0], -1);
int color = Conversions.IntFromString(parts[1], -1);
int start = Conversions.IntFromString(parts[2], -1);
int team = Conversions.IntFromString(parts[3], -1);
if (side < 0 || side > SideCount + RandomSelectorCount)
return;
if (color < 0 || color > MPColors.Count)
return;
var disallowedSides = GetDisallowedSides();
if (side > 0 && side <= SideCount && disallowedSides[side - 1])
return;
if (GameModeMap.CoopInfo != null)
{
if (GameModeMap.CoopInfo.DisallowedPlayerSides.Contains(side - 1) || side == SideCount + RandomSelectorCount)
return;
if (GameModeMap.CoopInfo.DisallowedPlayerColors.Contains(color - 1))
return;
}
if (!(start == 0 || (GameModeMap?.AllowedStartingLocations?.Contains(start) ?? true)))
return;
if (team < 0 || team > 4)
return;
if (side != pInfo.SideId
|| start != pInfo.StartingLocation
|| team != pInfo.TeamId)
{
ClearReadyStatuses();
}
pInfo.SideId = side;
pInfo.ColorId = color;
pInfo.StartingLocation = start;
pInfo.TeamId = team;
CopyPlayerDataToUI();
BroadcastPlayerOptions();
}
private void HandlePlayerExtraOptionsBroadcast(string data) => ApplyPlayerExtraOptions(null, data);
private void HandlePlayerOptionsBroadcast(string data)
{
if (IsHost)
return;
string[] parts = data.Split(ProgramConstants.LAN_DATA_SEPARATOR);
int playerCount = parts.Length / 8;
if (parts.Length != playerCount * 8)
return;
PlayerInfo localPlayer = FindLocalPlayer();
int oldSideId = localPlayer == null ? -1 : localPlayer.SideId;
Players.Clear();
AIPlayers.Clear();
for (int i = 0; i < playerCount; i++)
{
int baseIndex = i * 8;
string name = parts[baseIndex];
int side = Conversions.IntFromString(parts[baseIndex + 1], -1);
int color = Conversions.IntFromString(parts[baseIndex + 2], -1);
int start = Conversions.IntFromString(parts[baseIndex + 3], -1);
int team = Conversions.IntFromString(parts[baseIndex + 4], -1);
int readyStatus = Conversions.IntFromString(parts[baseIndex + 5], -1);
string ipAddress = parts[baseIndex + 6];
int aiLevel = Conversions.IntFromString(parts[baseIndex + 7], -1);
if (side < 0 || side > SideCount + RandomSelectorCount)
return;
if (color < 0 || color > MPColors.Count)
return;
if (start < 0 || start > MAX_PLAYER_COUNT)
return;
if (team < 0 || team > 4)
return;
if (ipAddress == "127.0.0.1")
ipAddress = hostEndPoint.Address.ToString();
bool isAi = aiLevel > -1;
if (aiLevel > 2)
return;
PlayerInfo pInfo;
if (!isAi)
{
pInfo = new LANPlayerInfo(encoding);
pInfo.Name = name;
Players.Add(pInfo);
}
else
{
pInfo = new PlayerInfo();
pInfo.Name = AILevelToName(aiLevel);
pInfo.IsAI = true;
pInfo.AILevel = aiLevel;
AIPlayers.Add(pInfo);
}
pInfo.SideId = side;
pInfo.ColorId = color;
pInfo.StartingLocation = start;
pInfo.TeamId = team;
pInfo.Ready = readyStatus > 0;
pInfo.AutoReady = readyStatus > 1;
pInfo.IPAddress = ipAddress;
}
CopyPlayerDataToUI();
localPlayer = FindLocalPlayer();
if (localPlayer != null && oldSideId != localPlayer.SideId)
UpdateDiscordPresence();
}
private void HandlePlayerQuit(string sender)
{
PlayerInfo pInfo = Players.Find(p => p.Name == sender);
if (pInfo == null)
return;
AddNotice(string.Format("{0} has left the game.".L10N("Client:Main:PlayerLeftGame"), pInfo.Name));
Players.Remove(pInfo);
ClearReadyStatuses();
CopyPlayerDataToUI();
BroadcastPlayerOptions();
UpdateDiscordPresence();
}
private void HandleGameOptionsMessage(string data)
{
if (IsHost)
return;
string[] parts = data.Split(ProgramConstants.LAN_DATA_SEPARATOR);
if (parts.Length != CheckBoxes.Count + DropDowns.Count + GAME_OPTION_SPECIAL_FLAG_COUNT)
{
AddNotice(("The game host has sent an invalid game options message! " +
"The game host's game version might be different from yours.").L10N("Client:Main:HostGameOptionInvalid"));
Logger.Log("Invalid game options message from host: " + data);
return;
}
int randomSeed = Conversions.IntFromString(parts[parts.Length - GAME_OPTION_SPECIAL_FLAG_COUNT], -1);
if (randomSeed == -1)
return;
RandomSeed = randomSeed;
string mapSHA1 = parts[parts.Length - (GAME_OPTION_SPECIAL_FLAG_COUNT - 1)];
string gameMode = parts[parts.Length - (GAME_OPTION_SPECIAL_FLAG_COUNT - 2)];
GameModeMap gameModeMap = GameModeMaps.Find(gmm => gmm.GameMode.Name == gameMode && gmm.Map.SHA1 == mapSHA1);