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main.py
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114 lines (85 loc) · 3.41 KB
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import pygame
import random
screen = pygame.display.set_mode((800,600))
clock = pygame.time.Clock()
mha =pygame.transform.scale(pygame.image.load("mha.png"),(100,150))
mha_walk = pygame.transform.scale(pygame.image.load("mha_walk.png"),(100,150))
mha_punch = pygame.transform.scale(pygame.image.load("mha_punch.png"),(100,150))
ring = pygame.transform.scale(pygame.image.load("ring.jpg"),(800,600))
mt = pygame.transform.scale(pygame.image.load("mt.png"),(100,150))
mt_walk = pygame.transform.scale(pygame.image.load("mt_walk.png"),(100,150))
mt_punch = pygame.transform.scale(pygame.image.load("mt_punching.png"),(100,150))
class MuhammadAli:
def __init__(self,x,y,stand , walk , punch):
self.stand = stand
self.walk = walk
self.punch = punch
self.now = stand
self.now_rect = self.now.get_rect(center = (300,200))
self.punching = False
self.punching_force = 0
muhammadAli = MuhammadAli(100,100 , mha , mha_walk , mha_punch)
class Miketyson:
def __init__(self,x,y,stand,walk,punch):
self.stand = stand
self.walk = walk
self.now = walk
self.now_rect =self.now.get_rect(center = (400,100))
self.punch = punch
miketyson = Miketyson(375,175,mt,mt_walk,mt_punch)
def control_miketyson():
mtPosition = miketyson.now_rect.center
mhaPosition= muhammadAli.now_rect.center
if mtPosition[1] < mhaPosition[1] :
miketyson.now = miketyson.walk
miketyson.now_rect.bottom += random.randint(0,1)
if mtPosition[1] > mhaPosition[1] :
miketyson.now = miketyson.walk
miketyson.now_rect.bottom -= random.randint(0,1)
if mtPosition[0] - mhaPosition[0] > 100 :
miketyson.now = miketyson.walk
miketyson.now_rect.left -= random.randint(0,1)
if mtPosition[0] - mhaPosition[0] < 100 :
miketyson.now = miketyson.walk
miketyson.now_rect.left += random.randint(0,1)
if abs(mtPosition[0] - mhaPosition[0] ) < 100 :
miketyson.now = miketyson.punch
while True:
pass
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
if muhammadAli.punching == False:
muhammadAli.now = muhammadAli.punch
muhammadAli.punching_force = 20
muhammadAli.punching = True
screen.fill("grey")
screen.blit(ring,(0,0))
screen.blit(muhammadAli.now,muhammadAli.now_rect)
muhammadAli.now = muhammadAli.stand
screen.blit(miketyson.now,miketyson.now_rect)
miketyson.now = miketyson.stand
if muhammadAli.punching_force <= 0 :
muhammadAli.punching = False
keys = pygame.key.get_pressed()
if muhammadAli.punching:
muhammadAli.now = muhammadAli.punch
muhammadAli.punching_force -= 1
else:
if keys[pygame.K_w]:
muhammadAli.now = muhammadAli.walk
muhammadAli.now_rect.top-=1
if keys[pygame.K_s]:
muhammadAli.now = muhammadAli.walk
muhammadAli.now_rect.top+=1
if keys[pygame.K_a]:
muhammadAli.now = muhammadAli.walk
muhammadAli.now_rect.left-=1
if keys[pygame.K_d]:
muhammadAli.now = muhammadAli.walk
muhammadAli.now_rect.left+=1
control_miketyson()
pygame.display.flip()
clock.tick(60)