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Resave unity project with Unity 5.3.3
1 parent a1dcf0c commit 8f13660

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12 files changed

+118
-112
lines changed

12 files changed

+118
-112
lines changed

src/UnityPackage/ProjectSettings/DynamicsManager.asset

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -4,11 +4,11 @@
44
PhysicsManager:
55
m_ObjectHideFlags: 0
66
serializedVersion: 2
7-
m_Gravity: {x: 0, y: -9.81000042, z: 0}
7+
m_Gravity: {x: 0, y: -9.81, z: 0}
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m_DefaultMaterial: {fileID: 0}
99
m_BounceThreshold: 2
10-
m_SleepThreshold: .00499999989
11-
m_DefaultContactOffset: .00999999978
10+
m_SleepThreshold: 0.005
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m_DefaultContactOffset: 0.01
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m_SolverIterationCount: 6
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m_QueriesHitTriggers: 1
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m_EnableAdaptiveForce: 0

src/UnityPackage/ProjectSettings/InputManager.asset

Lines changed: 18 additions & 18 deletions
Original file line numberDiff line numberDiff line change
@@ -14,7 +14,7 @@ InputManager:
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altNegativeButton: a
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altPositiveButton: d
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gravity: 3
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dead: .00100000005
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dead: 0.001
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sensitivity: 3
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snap: 1
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invert: 0
@@ -30,7 +30,7 @@ InputManager:
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altNegativeButton: s
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altPositiveButton: w
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gravity: 3
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dead: .00100000005
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dead: 0.001
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sensitivity: 3
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snap: 1
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invert: 0
@@ -46,7 +46,7 @@ InputManager:
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altNegativeButton:
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altPositiveButton: mouse 0
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gravity: 1000
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dead: .00100000005
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dead: 0.001
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sensitivity: 1000
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snap: 0
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invert: 0
@@ -62,7 +62,7 @@ InputManager:
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altNegativeButton:
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altPositiveButton: mouse 1
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gravity: 1000
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dead: .00100000005
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dead: 0.001
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sensitivity: 1000
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snap: 0
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invert: 0
@@ -78,7 +78,7 @@ InputManager:
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altNegativeButton:
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altPositiveButton: mouse 2
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gravity: 1000
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dead: .00100000005
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dead: 0.001
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sensitivity: 1000
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snap: 0
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invert: 0
@@ -94,7 +94,7 @@ InputManager:
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altNegativeButton:
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altPositiveButton:
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gravity: 1000
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dead: .00100000005
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dead: 0.001
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sensitivity: 1000
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snap: 0
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invert: 0
@@ -111,7 +111,7 @@ InputManager:
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altPositiveButton:
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gravity: 0
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dead: 0
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sensitivity: .100000001
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sensitivity: 0.1
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snap: 0
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invert: 0
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type: 1
@@ -127,7 +127,7 @@ InputManager:
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altPositiveButton:
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gravity: 0
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dead: 0
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sensitivity: .100000001
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sensitivity: 0.1
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snap: 0
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invert: 0
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type: 1
@@ -143,7 +143,7 @@ InputManager:
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altPositiveButton:
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gravity: 0
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dead: 0
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sensitivity: .100000001
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sensitivity: 0.1
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snap: 0
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invert: 0
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type: 1
@@ -158,7 +158,7 @@ InputManager:
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altNegativeButton:
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altPositiveButton:
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gravity: 0
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dead: .189999998
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dead: 0.19
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sensitivity: 1
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snap: 0
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invert: 0
@@ -174,7 +174,7 @@ InputManager:
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altNegativeButton:
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altPositiveButton:
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gravity: 0
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dead: .189999998
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dead: 0.19
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sensitivity: 1
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snap: 0
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invert: 1
@@ -190,7 +190,7 @@ InputManager:
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altNegativeButton:
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altPositiveButton:
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gravity: 1000
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dead: .00100000005
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dead: 0.001
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sensitivity: 1000
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snap: 0
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invert: 0
@@ -206,7 +206,7 @@ InputManager:
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altNegativeButton:
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altPositiveButton:
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gravity: 1000
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dead: .00100000005
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dead: 0.001
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sensitivity: 1000
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snap: 0
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invert: 0
@@ -222,7 +222,7 @@ InputManager:
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altNegativeButton:
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altPositiveButton:
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gravity: 1000
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dead: .00100000005
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dead: 0.001
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sensitivity: 1000
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snap: 0
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invert: 0
@@ -238,7 +238,7 @@ InputManager:
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altNegativeButton:
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altPositiveButton:
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gravity: 1000
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dead: .00100000005
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dead: 0.001
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sensitivity: 1000
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snap: 0
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invert: 0
@@ -254,7 +254,7 @@ InputManager:
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altNegativeButton:
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altPositiveButton: joystick button 0
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gravity: 1000
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dead: .00100000005
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dead: 0.001
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sensitivity: 1000
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snap: 0
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invert: 0
@@ -270,7 +270,7 @@ InputManager:
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altNegativeButton:
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altPositiveButton: space
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gravity: 1000
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dead: .00100000005
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dead: 0.001
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sensitivity: 1000
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snap: 0
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invert: 0
@@ -286,7 +286,7 @@ InputManager:
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altNegativeButton:
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altPositiveButton: joystick button 1
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gravity: 1000
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dead: .00100000005
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dead: 0.001
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sensitivity: 1000
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snap: 0
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invert: 0

src/UnityPackage/ProjectSettings/Physics2DSettings.asset

Lines changed: 7 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -4,20 +4,20 @@
44
Physics2DSettings:
55
m_ObjectHideFlags: 0
66
serializedVersion: 2
7-
m_Gravity: {x: 0, y: -9.81000042}
7+
m_Gravity: {x: 0, y: -9.81}
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m_DefaultMaterial: {fileID: 0}
99
m_VelocityIterations: 8
1010
m_PositionIterations: 3
1111
m_VelocityThreshold: 1
12-
m_MaxLinearCorrection: .200000003
12+
m_MaxLinearCorrection: 0.2
1313
m_MaxAngularCorrection: 8
1414
m_MaxTranslationSpeed: 100
1515
m_MaxRotationSpeed: 360
16-
m_MinPenetrationForPenalty: .00999999978
17-
m_BaumgarteScale: .200000003
18-
m_BaumgarteTimeOfImpactScale: .75
19-
m_TimeToSleep: .5
20-
m_LinearSleepTolerance: .00999999978
16+
m_MinPenetrationForPenalty: 0.01
17+
m_BaumgarteScale: 0.2
18+
m_BaumgarteTimeOfImpactScale: 0.75
19+
m_TimeToSleep: 0.5
20+
m_LinearSleepTolerance: 0.01
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m_AngularSleepTolerance: 2
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m_QueriesHitTriggers: 1
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m_QueriesStartInColliders: 1
Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,2 +1,2 @@
1-
m_EditorVersion: 5.3.1f1
1+
m_EditorVersion: 5.3.3f1
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m_StandardAssetsVersion: 0

src/UnityPackage/ProjectSettings/QualitySettings.asset

Lines changed: 28 additions & 35 deletions
Original file line numberDiff line numberDiff line change
@@ -15,8 +15,8 @@ QualitySettings:
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shadowCascades: 1
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shadowDistance: 15
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shadowNearPlaneOffset: 2
18-
shadowCascade2Split: .333333343
19-
shadowCascade4Split: {x: .0666666701, y: .200000003, z: .466666669}
18+
shadowCascade2Split: 0.33333334
19+
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
2020
blendWeights: 1
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textureQuality: 1
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anisotropicTextures: 0
@@ -26,9 +26,11 @@ QualitySettings:
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realtimeReflectionProbes: 0
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billboardsFaceCameraPosition: 0
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vSyncCount: 0
29-
lodBias: .300000012
29+
lodBias: 0.3
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maximumLODLevel: 0
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particleRaycastBudget: 4
32+
asyncUploadTimeSlice: 2
33+
asyncUploadBufferSize: 4
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excludedTargetPlatforms: []
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- serializedVersion: 2
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name: Fast
@@ -39,8 +41,8 @@ QualitySettings:
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shadowCascades: 1
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shadowDistance: 20
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shadowNearPlaneOffset: 2
42-
shadowCascade2Split: .333333343
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shadowCascade4Split: {x: .0666666701, y: .200000003, z: .466666669}
44+
shadowCascade2Split: 0.33333334
45+
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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blendWeights: 2
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textureQuality: 0
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anisotropicTextures: 0
@@ -50,9 +52,11 @@ QualitySettings:
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realtimeReflectionProbes: 0
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billboardsFaceCameraPosition: 0
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vSyncCount: 0
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lodBias: .400000006
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lodBias: 0.4
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maximumLODLevel: 0
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particleRaycastBudget: 16
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asyncUploadTimeSlice: 2
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asyncUploadBufferSize: 4
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excludedTargetPlatforms: []
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- serializedVersion: 2
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name: Simple
@@ -63,8 +67,8 @@ QualitySettings:
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shadowCascades: 1
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shadowDistance: 20
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shadowNearPlaneOffset: 2
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shadowCascade2Split: .333333343
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shadowCascade4Split: {x: .0666666701, y: .200000003, z: .466666669}
70+
shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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blendWeights: 2
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textureQuality: 0
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anisotropicTextures: 1
@@ -74,9 +78,11 @@ QualitySettings:
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realtimeReflectionProbes: 0
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billboardsFaceCameraPosition: 0
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vSyncCount: 0
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lodBias: .699999988
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lodBias: 0.7
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maximumLODLevel: 0
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particleRaycastBudget: 64
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asyncUploadTimeSlice: 2
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asyncUploadBufferSize: 4
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excludedTargetPlatforms: []
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- serializedVersion: 2
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name: Good
@@ -87,8 +93,8 @@ QualitySettings:
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shadowCascades: 2
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shadowDistance: 40
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shadowNearPlaneOffset: 2
90-
shadowCascade2Split: .333333343
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shadowCascade4Split: {x: .0666666701, y: .200000003, z: .466666669}
96+
shadowCascade2Split: 0.33333334
97+
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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blendWeights: 2
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textureQuality: 0
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anisotropicTextures: 1
@@ -101,6 +107,8 @@ QualitySettings:
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lodBias: 1
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maximumLODLevel: 0
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particleRaycastBudget: 256
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asyncUploadTimeSlice: 2
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asyncUploadBufferSize: 4
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excludedTargetPlatforms: []
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- serializedVersion: 2
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name: Beautiful
@@ -111,8 +119,8 @@ QualitySettings:
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shadowCascades: 2
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shadowDistance: 70
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shadowNearPlaneOffset: 2
114-
shadowCascade2Split: .333333343
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shadowCascade4Split: {x: .0666666701, y: .200000003, z: .466666669}
122+
shadowCascade2Split: 0.33333334
123+
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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blendWeights: 4
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textureQuality: 0
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anisotropicTextures: 2
@@ -125,6 +133,8 @@ QualitySettings:
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lodBias: 1.5
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maximumLODLevel: 0
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particleRaycastBudget: 1024
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asyncUploadTimeSlice: 2
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asyncUploadBufferSize: 4
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excludedTargetPlatforms: []
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- serializedVersion: 2
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name: Fantastic
@@ -135,8 +145,8 @@ QualitySettings:
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shadowCascades: 4
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shadowDistance: 150
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shadowNearPlaneOffset: 2
138-
shadowCascade2Split: .333333343
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shadowCascade4Split: {x: .0666666701, y: .200000003, z: .466666669}
148+
shadowCascade2Split: 0.33333334
149+
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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blendWeights: 4
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textureQuality: 0
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anisotropicTextures: 2
@@ -149,24 +159,7 @@ QualitySettings:
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lodBias: 2
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maximumLODLevel: 0
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particleRaycastBudget: 4096
162+
asyncUploadTimeSlice: 2
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asyncUploadBufferSize: 4
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excludedTargetPlatforms: []
153-
m_PerPlatformDefaultQuality:
154-
Android: 2
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BlackBerry: 2
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GLES Emulation: 5
157-
Nintendo 3DS: 5
158-
PS3: 5
159-
PS4: 5
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PSM: 5
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PSP2: 2
162-
Samsung TV: 2
163-
Standalone: 5
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Tizen: 2
165-
WP8: 5
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Web: 5
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WebGL: 3
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Wii U: 5
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Windows Store Apps: 5
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XBOX360: 5
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XboxOne: 5
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iPhone: 2
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m_PerPlatformDefaultQuality: {}

src/UnityPackage/ProjectSettings/TimeManager.asset

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -3,6 +3,6 @@
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--- !u!5 &1
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TimeManager:
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m_ObjectHideFlags: 0
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Fixed Timestep: .0199999996
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Maximum Allowed Timestep: .333333343
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Fixed Timestep: 0.02
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Maximum Allowed Timestep: 0.33333334
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m_TimeScale: 1

src/UnityPackageLite/ProjectSettings/DynamicsManager.asset

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -4,11 +4,11 @@
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PhysicsManager:
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m_ObjectHideFlags: 0
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serializedVersion: 2
7-
m_Gravity: {x: 0, y: -9.81000042, z: 0}
7+
m_Gravity: {x: 0, y: -9.81, z: 0}
88
m_DefaultMaterial: {fileID: 0}
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m_BounceThreshold: 2
10-
m_SleepThreshold: .00499999989
11-
m_DefaultContactOffset: .00999999978
10+
m_SleepThreshold: 0.005
11+
m_DefaultContactOffset: 0.01
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m_SolverIterationCount: 6
1313
m_QueriesHitTriggers: 1
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m_EnableAdaptiveForce: 0

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