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Use BuildLib 0.3.0
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README.md

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@@ -12,7 +12,7 @@ Visit [Release](https://github.com/SaladLab/Json.Net.Unity3D/releases)
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page to get latest Json.NET unity-package.
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To use this library in IL2CPP build settings, you need to add
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[link.xml](https://github.com/SaladLab/Json.Net.Unity3D/blob/master/src/UnityTest/Assets/link.xml) to your project's asset folder.
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[link.xml](https://github.com/SaladLab/Json.Net.Unity3D/blob/master/src/UnityPackage/Assets/link.xml) to your project's asset folder.
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For detailed information about link.xml, read unity [manual](http://docs.unity3d.com/Manual/iphone-playerSizeOptimization.html) about this.
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## What's the deal?

build.cmd

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@@ -12,10 +12,10 @@ IF NOT EXIST %PACKAGEPATH%FAKE\Ver_4.25.4 (
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COPY NUL %PACKAGEPATH%FAKE\Ver_4.25.4
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)
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IF NOT EXIST %PACKAGEPATH%FAKE.BuildLib\Ver_0.2.7 (
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IF NOT EXIST %PACKAGEPATH%FAKE.BuildLib\Ver_0.3.0 (
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RD /S/Q %PACKAGEPATH%FAKE.BuildLib
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%NUGET% install FAKE.BuildLib -Version 0.2.7 %NUGETOPTIONS%
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COPY NUL %PACKAGEPATH%FAKE.BuildLib\Ver_0.2.7
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%NUGET% install FAKE.BuildLib -Version 0.3.0 %NUGETOPTIONS%
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COPY NUL %PACKAGEPATH%FAKE.BuildLib\Ver_0.3.0
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)
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set encoding=utf-8
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