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README.md

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@@ -12,7 +12,7 @@ And still now it can support only windows platform.
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### Setup
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Unzip [a release zip file](https://github.com/SaladbowlCreative/Unity3D.IncrementalCompiler/releases)
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Unzip [a release zip file](https://github.com/SaladLab/Unity3D.IncrementalCompiler/releases)
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to your unity project top-most directory.
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(Unblocking zip file before decompressing zip file might be required to
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avoid TypeLoadException of Unity-Mono.)
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a few compiler related files which should be put at Compiler folder.
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Following before and after screenshot will helps for understanding install location.
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![InstallScreenshot](https://raw.githubusercontent.com/SaladbowlCreative/Unity3D.IncrementalCompiler/master/docs/Install.png)
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![InstallScreenshot](https://raw.githubusercontent.com/SaladLab/Unity3D.IncrementalCompiler/master/docs/Install.png)
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While an incremental compiler build your scripts, it saves log files to project/Temp
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directory. With these log files, you can see how it works.
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![LogFiles](https://raw.githubusercontent.com/SaladbowlCreative/Unity3D.IncrementalCompiler/master/docs/LogFiles.png)
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![LogFiles](https://raw.githubusercontent.com/SaladLab/Unity3D.IncrementalCompiler/master/docs/LogFiles.png)
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### Configuration
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You can configure how this compiler work by settings window.
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Click "Assets/Open C# Compiler Settings..." in UnityEditor.
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![SettingsMenu](https://raw.githubusercontent.com/SaladbowlCreative/Unity3D.IncrementalCompiler/master/docs/SettingsMenu.png)
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![SettingsMenu](https://raw.githubusercontent.com/SaladLab/Unity3D.IncrementalCompiler/master/docs/SettingsMenu.png)
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Not only settings but you can also check detailed log and information.
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![SettingsWindow](https://raw.githubusercontent.com/SaladbowlCreative/Unity3D.IncrementalCompiler/master/docs/SettingsWindow.png)
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![SettingsWindow](https://raw.githubusercontent.com/SaladLab/Unity3D.IncrementalCompiler/master/docs/SettingsWindow.png)
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Also you can manually modify a configure file which is located at project/Compiler/[IncrementalCompiler.xml](https://github.com/SaladbowlCreative/Unity3D.IncrementalCompiler/blob/master/core/IncrementalCompiler/IncrementalCompiler.xml)
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Also you can manually modify a configure file which is located at project/Compiler/[IncrementalCompiler.xml](https://github.com/SaladLab/Unity3D.IncrementalCompiler/blob/master/core/IncrementalCompiler/IncrementalCompiler.xml)
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### More information
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docs/UnderTheHood.md

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It could save time for generating and converting pdb.
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Good thing is that a guy at Xamarain already tried [it](https://github.com/mono/roslyn/pull/4).
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But bad thing is that it is not being maintained now.
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So I grab his work and [update it](https://github.com/SaladbowlCreative/Unity3D.IncrementalCompiler/blob/master/core/RoslynMdbWriter/README.md)
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So I grab his work and [update it](https://github.com/SaladLab/Unity3D.IncrementalCompiler/blob/master/core/RoslynMdbWriter/README.md)
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to work with latest Roslyn.
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### Renaming symbol for UnityVS debugging
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```
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You can find full source for this Roslyn hotfix at
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[CSharpCompilerFix.cs](https://github.com/SaladbowlCreative/Unity3D.IncrementalCompiler/blob/master/core/RoslynCompilerFix/CSharpCompilerFix.cs)
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[CSharpCompilerFix.cs](https://github.com/SaladLab/Unity3D.IncrementalCompiler/blob/master/core/RoslynCompilerFix/CSharpCompilerFix.cs)
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with detailed comments.
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## Conclusion

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