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7 files changed

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-10
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core/IncrementalCompiler/CompilerService.cs

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namespace IncrementalCompiler
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{
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[ServiceContract(Namespace = "https://github.com/SaladbowlCreative/Unity3D.IncrementalCompiler")]
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[ServiceContract(Namespace = "https://github.com/SaladLab/Unity3D.IncrementalCompiler")]
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public interface ICompilerService
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{
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[OperationContract]

core/IncrementalCompiler/Program.cs

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@@ -39,7 +39,7 @@ static int Main(string[] args)
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static void ShowUsage()
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{
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Console.WriteLine("Unity3D Incremental C# Compiler using Roslyn");
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Console.WriteLine("https://github.com/SaladbowlCreative/Unity3D.IncrementalCompiler/");
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Console.WriteLine("https://github.com/SaladLab/Unity3D.IncrementalCompiler/");
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Console.WriteLine("");
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Console.WriteLine("* Client");
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Console.WriteLine(" -out:<file> Specifies the output file name.");

core/IncrementalCompiler/Properties/AssemblyInfo.cs

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[assembly: AssemblyTitle("Unity3D.IncrementalCompiler")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("Saladbowl Creative")]
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[assembly: AssemblyCompany("SaladLab")]
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[assembly: AssemblyProduct("Unity3D.IncrementalCompiler")]
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[assembly: AssemblyCopyright("Copyright © Saladbowl Creative 2016")]
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[assembly: AssemblyCopyright("Copyright © 2016 SaladLab")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from

core/RoslynCompilerFix/Properties/AssemblyInfo.cs

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[assembly: AssemblyTitle("RoslynCompilerFix")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("Saladbowl Creative")]
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[assembly: AssemblyCompany("SaladLab")]
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[assembly: AssemblyProduct("Unity3D.IncrementalCompiler")]
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[assembly: AssemblyCopyright("Copyright © Saladbowl Creative 2016")]
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[assembly: AssemblyCopyright("Copyright © 2016 SaladLab")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from

core/RoslynMdbWriter/Properties/AssemblyInfo.cs

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[assembly: AssemblyTitle("RoslynMdbWriter")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("Saladbowl Creative")]
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[assembly: AssemblyCompany("SaladLab")]
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[assembly: AssemblyProduct("Unity3D.IncrementalCompiler")]
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[assembly: AssemblyCopyright("Copyright © Saladbowl Creative 2016")]
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[assembly: AssemblyCopyright("Copyright © 2016 SaladLab")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from

extra/CompilerPlugin/Properties/AssemblyInfo.cs

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#endif
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("Saladbowl Creative")]
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[assembly: AssemblyCompany("SaladLab")]
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[assembly: AssemblyProduct("Unity3D.IncrementalCompiler")]
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// Setting ComVisible to false makes the types in this assembly not visible

extra/UniversalCompiler/Properties/AssemblyInfo.cs

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[assembly: AssemblyTitle("Universal C# Compiler for Unity")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("Saladbowl Creative")]
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[assembly: AssemblyCompany("SaladLab")]
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[assembly: AssemblyProduct("Unity3D.IncrementalCompiler")]
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// Setting ComVisible to false makes the types in this assembly not visible

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