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Cleanup assembly infos
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3 files changed

+19
-17
lines changed

3 files changed

+19
-17
lines changed

core/IncrementalCompiler/Properties/AssemblyInfo.cs

Lines changed: 2 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,4 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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[assembly: AssemblyCompany("Saladbowl Creative")]
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[assembly: AssemblyProduct("Unity3D.IncrementalCompiler")]
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[assembly: AssemblyCopyright("Copyright © Saladbowl Creative 2016")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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[assembly: AssemblyVersion("1.0.0")]
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[assembly: AssemblyFileVersion("1.0.0")]

extra/CompilerPlugin/Properties/AssemblyInfo.cs

Lines changed: 9 additions & 4 deletions
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@@ -5,10 +5,15 @@
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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#if UNITY4
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[assembly: AssemblyTitle("C# 6.0 support for Unity 4")]
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[assembly: AssemblyTitle("Universal C# Compiler Plugin for Unity 4")]
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#else
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[assembly: AssemblyTitle("C# 6.0 support for Unity 5")]
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[assembly: AssemblyTitle("Universal C# Compiler Plugin for Unity 5")]
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#endif
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("Saladbowl Creative")]
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[assembly: AssemblyProduct("Unity3D.IncrementalCompiler")]
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[assembly: AssemblyCopyright("Copyright © Saladbowl Creative 2016")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
@@ -28,5 +33,5 @@
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("2.0")]
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[assembly: AssemblyFileVersion("2.0")]
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[assembly: AssemblyVersion("1.0.0")]
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[assembly: AssemblyFileVersion("1.0.0")]

extra/UniversalCompiler/Properties/AssemblyInfo.cs

Lines changed: 8 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -4,18 +4,19 @@
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("smcs")]
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[assembly: AssemblyCompany("alexzzzz")]
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[assembly: AssemblyTitle("Universal C# Compiler for Unity")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("Saladbowl Creative")]
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[assembly: AssemblyProduct("Unity3D.IncrementalCompiler")]
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[assembly: AssemblyCopyright("Copyright © Saladbowl Creative 2016")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("faf6cab7-0c7a-4b64-8662-5bf4944aea8c")]
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// Version information for an assembly consists of the following four values:
@@ -28,6 +29,5 @@
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("2.0")]
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[assembly: AssemblyFileVersion("2.0")]
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[assembly: AssemblyVersion("1.0.0")]
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[assembly: AssemblyFileVersion("1.0.0")]

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