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| 1 | +using System; |
| 2 | +using UnityEngine; |
| 3 | +using UnityEngine.UI; |
| 4 | + |
| 5 | +public class UiInputBox : UiDialog |
| 6 | +{ |
| 7 | + public delegate void InputResultDelegate(string input); |
| 8 | + |
| 9 | + public enum ButtonType |
| 10 | + { |
| 11 | + Ok, |
| 12 | + OkCancel, |
| 13 | + } |
| 14 | + |
| 15 | + public Text MessageText; |
| 16 | + public InputField ValueInput; |
| 17 | + public Button[] Buttons; |
| 18 | + |
| 19 | + public static UiDialogHandle Show( |
| 20 | + string msg, string value = null, ButtonType buttonType = ButtonType.Ok, |
| 21 | + InputResultDelegate callback = null, string customOkName = null) |
| 22 | + { |
| 23 | + UiDialogHandle handle; |
| 24 | + { |
| 25 | + var builtin = UiManager.Instance.FindFromDialogRoot("InputBox"); |
| 26 | + if (builtin != null) |
| 27 | + { |
| 28 | + handle = UiManager.Instance.ShowModalTemplate(builtin.gameObject); |
| 29 | + } |
| 30 | + else |
| 31 | + { |
| 32 | + var msgBoxPrefab = Resources.Load("InputBox") as GameObject; |
| 33 | + handle = UiManager.Instance.ShowModalPrefab(msgBoxPrefab); |
| 34 | + } |
| 35 | + } |
| 36 | + |
| 37 | + if (callback != null) |
| 38 | + handle.Hidden += (dlg, returnValue) => callback((string)returnValue); |
| 39 | + |
| 40 | + var msgBox = (UiInputBox)handle.Dialog; |
| 41 | + msgBox.MessageText.text = msg; |
| 42 | + msgBox.ValueInput.text = value ?? ""; |
| 43 | + |
| 44 | + var b0 = msgBox.Buttons[0]; |
| 45 | + var b0Text = b0.transform.Find("Text").GetComponent<Text>(); |
| 46 | + var b1 = msgBox.Buttons[1]; |
| 47 | + var b1Text = b1.transform.Find("Text").GetComponent<Text>(); |
| 48 | + |
| 49 | + b1.gameObject.SetActive(buttonType != ButtonType.Ok); |
| 50 | + |
| 51 | + switch (buttonType) |
| 52 | + { |
| 53 | + case ButtonType.Ok: |
| 54 | + b0Text.text = customOkName ?? "Ok"; |
| 55 | + b0.onClick.AddListener(() => msgBox.OnButtonClick(true)); |
| 56 | + break; |
| 57 | + |
| 58 | + case ButtonType.OkCancel: |
| 59 | + b0Text.text = customOkName ?? "Ok"; |
| 60 | + b0.onClick.AddListener(() => msgBox.OnButtonClick(true)); |
| 61 | + b1Text.text = "Cancel"; |
| 62 | + b1.onClick.AddListener(() => msgBox.OnButtonClick(false)); |
| 63 | + break; |
| 64 | + } |
| 65 | + |
| 66 | + return handle; |
| 67 | + } |
| 68 | + |
| 69 | + private void OnButtonClick(bool ok) |
| 70 | + { |
| 71 | + Hide(ok ? ValueInput.text : null); |
| 72 | + } |
| 73 | + |
| 74 | + public void OnInputSubmit() |
| 75 | + { |
| 76 | + OnButtonClick(true); |
| 77 | + } |
| 78 | +} |
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