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script.js
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66 lines (55 loc) · 1.57 KB
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let currentPlayer = 'X';
let board = ['', '', '', '', '', '', '', '', ''];
let gameOver = false;
const cells = document.querySelectorAll('.cell');
const restartButton = document.getElementById('restart-btn');
const winnerMessage = document.getElementById('winner-message');
const winPatterns = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
function checkWinner() {
for (let pattern of winPatterns) {
const [a, b, c] = pattern;
if (board[a] && board[a] === board[b] && board[a] === board[c]) {
highlightWinningCells(pattern);
gameOver = true;
winnerMessage.textContent = `${currentPlayer} wins!`;
return;
}
}
if (board.every(cell => cell !== '')) {
gameOver = true;
winnerMessage.textContent = "It's a tie!";
}
}
function highlightWinningCells(pattern) {
pattern.forEach(index => {
cells[index].classList.add('winning-cell');
});
}
function handleClick(event) {
const cellIndex = event.target.getAttribute('data-index');
if (board[cellIndex] || gameOver) return;
board[cellIndex] = currentPlayer;
event.target.textContent = currentPlayer;
checkWinner();
currentPlayer = currentPlayer === 'X' ? 'O' : 'X';
}
function restartGame() {
board = ['', '', '', '', '', '', '', '', ''];
gameOver = false;
winnerMessage.textContent = '';
cells.forEach(cell => {
cell.textContent = '';
cell.classList.remove('winning-cell');
});
}
cells.forEach(cell => cell.addEventListener('click', handleClick));
restartButton.addEventListener('click', restartGame);