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Asteroid.cs
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57 lines (49 loc) · 1.23 KB
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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class Asteroid : MonoBehaviour
{
[SerializeField]
private float tumble;
[SerializeField]
private Slider slider;
[SerializeField]
private GameObject _explosion;
private float maxHealth = 100f;
private float health;
private void Start()
{
health = maxHealth;
slider.value = CalculateHealth();
StartCoroutine(TumbleRoutine());
}
public void ReduceHealth(float val)
{
if (health <= 100 && health > 0)
{
health -= val;
slider.value = CalculateHealth();
}
else
{
Instantiate(_explosion, this.transform.position, Quaternion.identity);
Destroy(this.gameObject);
}
}
public void DestroyMe()
{
Destroy(this.gameObject);
}
float CalculateHealth()
{
return health / maxHealth;
}
IEnumerator TumbleRoutine()
{
while (true)
{
GetComponent<Rigidbody>().angularVelocity = Random.insideUnitSphere * tumble;
yield return new WaitForSeconds(2f);
}
}
}