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53 lines (47 loc) · 1.19 KB
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ButtonScriptSettingsScreen.cs
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53 lines (47 loc) · 1.19 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class ButtonScriptSettingsScreen : MonoBehaviour
{
[SerializeField]
private GameObject areYouSure;
[SerializeField]
private AudioClip clickButton;
void PlayClipAtPoint()
{
int soundEffect = PlayerPrefs.GetInt("SoundON");
if (soundEffect == 1)
{
AudioSource.PlayClipAtPoint(clickButton, new Vector3(0, 0, 0));
}
}
public void ClearScore()
{
PlayClipAtPoint();
areYouSure.SetActive(true);
}
public void Yes()
{
PlayClipAtPoint();
PlayerPrefs.DeleteKey("HighScore");
areYouSure.SetActive(false);
}
public void NO()
{
PlayClipAtPoint();
areYouSure.SetActive(false);
}
public void BackToMainMenu()
{
PlayClipAtPoint();
SceneManager.LoadScene(1);
if (Application.platform == RuntimePlatform.Android)
{
if (Input.GetKey(KeyCode.Escape))
{
SceneManager.LoadScene(1);
}
}
}
}