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UIControlHealth.cs
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60 lines (56 loc) · 1.44 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class UIControlHealth : MonoBehaviour
{
[SerializeField]
private Text healthText;
[SerializeField]
private AudioClip clickButton;
[SerializeField]
private GameObject bgSound;
private void Update()
{
int musicBg = PlayerPrefs.GetInt("MusicON");
if(musicBg == 1)
{
bgSound.SetActive(true);
}
else
{
bgSound.SetActive(false);
}
if (PlayerPrefs.HasKey("healthNum"))
{
int healthNo = PlayerPrefs.GetInt("healthNum");
healthText.text = healthNo.ToString();
}
else
{
PlayerPrefs.SetInt("healthNum", 10);
healthText.text = "10";
}
}
void PlayClipAtPoint()
{
int soundEffect = PlayerPrefs.GetInt("SoundON");
if (soundEffect == 1)
{
AudioSource.PlayClipAtPoint(clickButton, new Vector3(0, 0, 0));
}
}
public void BackToMainMenu()
{
PlayClipAtPoint();
SceneManager.LoadScene(1);
if(Application.platform == RuntimePlatform.Android)
{
if (Input.GetKey(KeyCode.Escape))
{
SceneManager.LoadScene(1);
}
}
}
}