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UISettingsManager.cs
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132 lines (121 loc) · 3.32 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class UISettingsManager : MonoBehaviour
{
[SerializeField]
private GameObject musicCheck, musicCross;
[SerializeField]
private GameObject soundCheck, soundCross;
[SerializeField]
private AudioClip clickButton;
private void Start()
{
if (PlayerPrefs.HasKey("MusicON"))
{
int musicON = PlayerPrefs.GetInt("MusicON");
if (musicON == 1)
{
musicCheck.SetActive(true);
musicCross.SetActive(false);
}
else
{
musicCheck.SetActive(false);
musicCross.SetActive(true);
}
}
else
{
musicCheck.SetActive(true);
musicCross.SetActive(false);
}
if (PlayerPrefs.HasKey("SoundON"))
{
int soundON = PlayerPrefs.GetInt("SoundON");
if (soundON == 1)
{
soundCheck.SetActive(true);
soundCross.SetActive(false);
}
else
{
soundCheck.SetActive(false);
soundCross.SetActive(true);
}
}
else
{
soundCheck.SetActive(true);
soundCross.SetActive(false);
}
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
SceneManager.LoadScene(1);
}
}
void PlayClipAtPoint()
{
int soundEffect = PlayerPrefs.GetInt("SoundON");
if (soundEffect == 1)
{
AudioSource.PlayClipAtPoint(clickButton, new Vector3(0, 0, 0));
}
}
public void MusicToggle()
{
PlayClipAtPoint();
if (PlayerPrefs.HasKey("MusicON"))
{
int musicON = PlayerPrefs.GetInt("MusicON");
if (musicON == 1)
{
musicCheck.SetActive(false);
musicCross.SetActive(true);
PlayerPrefs.SetInt("MusicON", 0);
}
else
{
musicCheck.SetActive(true);
musicCross.SetActive(false);
PlayerPrefs.SetInt("MusicON", 1);
}
}
else
{
musicCheck.SetActive(false);
musicCross.SetActive(true);
PlayerPrefs.SetInt("MusicON", 0);
}
}
public void SoundsToggle()
{
PlayClipAtPoint();
if (PlayerPrefs.HasKey("SoundON"))
{
int soundON = PlayerPrefs.GetInt("SoundON");
if (soundON == 1)
{
soundCheck.SetActive(false);
soundCross.SetActive(true);
PlayerPrefs.SetInt("SoundON", 0);
}
else
{
soundCheck.SetActive(true);
soundCross.SetActive(false);
PlayerPrefs.SetInt("SoundON", 1);
}
}
else
{
soundCheck.SetActive(false);
soundCross.SetActive(true);
PlayerPrefs.SetInt("SoundON", 0);
}
}
}