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readme: simplified readme
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README.md

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@@ -14,17 +14,20 @@ the engine's internals.
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The engine is composed of many subsystems like `Window`, `Input`,
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`Audio`, `Engine`, `Logger`, `Ecs` as well as custom opengl RAII
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objects and a scene-graph. It also supports:
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objects and many abstractions to work with 3D graphics. It also
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supports:
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- hot reloading
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- GPU particles
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- loading TrueType fonts, textures, audio and .obj meshes
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- central asset management
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- scene graph
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- ECS
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- lua node scripting
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- GUI using ImGui
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- signals
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- point and directional lights
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- input management with callbacks
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To get a detailed look at the engine, please visit the
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[website](https://san7o.github.io/Brenta-Engine/) and code
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there are also instructions on how to [build unit tests](./tests/README.md)
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and how to [build examples](./examples/README.md).
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<h1 align=center> Contributing </h1>
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Even if this is not an advanced graphics engine, it provides many
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opportunities for you to practice and improve your programming
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skills. You can look at the current issues to get an idea of where the
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engine is going and where it needs help. As the engine grows, help
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from contributors will be essential to keep the project alive.
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Check out [CONTRIBUTING](./docs/CONTRIBUTING.md) for information on
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how to contribute.
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The engine is licensed under [MIT](./LICENSE) license.

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