@@ -14,17 +14,20 @@ the engine's internals.
1414
1515The engine is composed of many subsystems like ` Window ` , ` Input ` ,
1616` Audio ` , ` Engine ` , ` Logger ` , ` Ecs ` as well as custom opengl RAII
17- objects and a scene-graph. It also supports:
17+ objects and many abstractions to work with 3D graphics. It also
18+ supports:
1819
1920- hot reloading
2021- GPU particles
2122- loading TrueType fonts, textures, audio and .obj meshes
2223- central asset management
2324- scene graph
25+ - ECS
2426- lua node scripting
2527- GUI using ImGui
2628- signals
2729- point and directional lights
30+ - input management with callbacks
2831
2932To get a detailed look at the engine, please visit the
3033[ website] ( https://san7o.github.io/Brenta-Engine/ ) and code
@@ -52,15 +55,4 @@ All instructions to build the demo game are in [BUILD](./docs/BUILD.md),
5255there are also instructions on how to [ build unit tests] ( ./tests/README.md )
5356and how to [ build examples] ( ./examples/README.md ) .
5457
55- <h1 align =center > Contributing </h1 >
56-
57- Even if this is not an advanced graphics engine, it provides many
58- opportunities for you to practice and improve your programming
59- skills. You can look at the current issues to get an idea of where the
60- engine is going and where it needs help. As the engine grows, help
61- from contributors will be essential to keep the project alive.
62-
63- Check out [ CONTRIBUTING] ( ./docs/CONTRIBUTING.md ) for information on
64- how to contribute.
65-
6658The engine is licensed under [ MIT] ( ./LICENSE ) license.
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