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README.md

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@@ -18,7 +18,7 @@ Flecs is a fast and lightweight Entity Component System that lets you build game
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- Automatic component registration that works out of the box across shared libraries/DLLs
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- Write free functions with [queries](https://github.com/SanderMertens/flecs/tree/master/examples/cpp/queries/basics) or run code automatically in [systems](https://github.com/SanderMertens/flecs/tree/master/examples/cpp/systems/pipeline)
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- Run games on multiple CPU cores with a fast lockless scheduler
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- Verified on all major compilers and platforms with [CI](https://github.com/SanderMertens/flecs/actions) running more than 12000 tests
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- Verified on all major compilers and platforms with [CI](https://github.com/SanderMertens/flecs/actions) running more than 13000 tests
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- Integrated [reflection framework](https://www.flecs.dev/flecs/group__c__addons__meta.html) with [JSON serializer](https://github.com/SanderMertens/flecs/tree/master/examples/cpp/reflection/basics_json) and support for [runtime components](https://github.com/SanderMertens/flecs/tree/master/examples/cpp/reflection/runtime_component)
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- [Unit annotations](https://github.com/SanderMertens/flecs/tree/master/examples/cpp/reflection/units) for components
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- Powerful [query language](https://github.com/SanderMertens/flecs/tree/master/examples/cpp/queries) with support for [joins](https://github.com/SanderMertens/flecs/tree/master/examples/cpp/queries/setting_variables) and [inheritance](https://github.com/SanderMertens/flecs/tree/master/examples/cpp/queries/component_inheritance)

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