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- Relflight 9.5 compatibility
- Readme changes - Small adjustments
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INAV-SIM-OSD.csproj

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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<TargetFramework>net6.0-windows</TargetFramework>
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<TargetFramework>net7.0-windows</TargetFramework>
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<RootNamespace>INAV_SIM_OSD</RootNamespace>
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<Nullable>enable</Nullable>
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<UseWindowsForms>true</UseWindowsForms>
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<ImplicitUsings>enable</ImplicitUsings>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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<Title>I</Title>
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<ApplicationIcon>Resources\inav-icon-osd.ico</ApplicationIcon>
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</PropertyGroup>
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<ItemGroup>
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<Content Include="Resources\inav-icon-osd.ico" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="System.IO.Ports" Version="7.0.0" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<Compile Update="Properties\Resources.Designer.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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<Compile Update="Properties\Settings.Designer.cs">
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<DesignTimeSharedInput>True</DesignTimeSharedInput>
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<AutoGen>True</AutoGen>
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<Folder Include="img\" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Update="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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</Project>

INAV-SIM-OSD.sln

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# Visual Studio Version 17
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VisualStudioVersion = 17.3.32929.385
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "INAV-SIM-OSD", "INAV-SIM-OSD.csproj", "{7C43438B-CF5F-4D7F-A71B-E05F38D88D2F}"
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "INAV-SIM-OSD", "INAV-SIM-OSD.csproj", "{7C43438B-CF5F-4D7F-A71B-E05F38D88D2F}"
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EndProject
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Project("{54435603-DBB4-11D2-8724-00A0C9A8B90C}") = "INAV-SIM-OSD-Setup", "..\INAV-SIM-OSD-Setup\INAV-SIM-OSD-Setup.vdproj", "{1CD04935-8DD8-4888-B33D-CB8B6D98BD34}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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{7C43438B-CF5F-4D7F-A71B-E05F38D88D2F}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{7C43438B-CF5F-4D7F-A71B-E05F38D88D2F}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{7C43438B-CF5F-4D7F-A71B-E05F38D88D2F}.Release|Any CPU.Build.0 = Release|Any CPU
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{1CD04935-8DD8-4888-B33D-CB8B6D98BD34}.Debug|Any CPU.ActiveCfg = Debug
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{1CD04935-8DD8-4888-B33D-CB8B6D98BD34}.Release|Any CPU.ActiveCfg = Release
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE

MainForm.Designer.cs

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MainForm.resx

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OSD.cs

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ms.Seek(0, SeekOrigin.Begin);
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ms.Flush();
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images[i] = graphics.CreateImage(ms.GetBuffer(), PixelFormat.Format32bppPRGBA);
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images[i] = graphics.CreateImage(ms.GetBuffer(), PixelFormat.Format32bppPRGBA);
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}
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return images;
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}

OSDInterface.cs

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private readonly Dictionary<string, string> PROCESS_NAMES = new Dictionary<string, string>()
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{
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{"RealFlight64", "RealFlight" },
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{"Realflight", "RealFlight" },
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{"X-Plane", "X-Plane" }
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};
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Properties/Resources.Designer.cs

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Properties/Resources.resx

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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
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<data name="inav-icon-osd" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Resources\inav-icon-osd.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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</root>

Resources/inav-icon-osd.ico

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readme.md

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You may need to install the .NET Desktop Runtime 6 (latest version): https://dotnet.microsoft.com/en-us/download/dotnet/6.0
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## SITL:
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## SITL
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Configure a MSP-Displayport on any UART and connect via TCP to localhost (127.0.0.1) and the corresponding TCP port.
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See INAV SITL documentaion for more details.
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## HITL:
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## HITL
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Configure a MSP-Displayport on any UART and connect via UART to USB module and select corresponding COM-Port.
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## Font:
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The HD fonts from DJI WTFOS are used. New or updated fonts can simply be placed in a new subfolder in "osd-font".
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## Font
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The HD fonts from DJI WTFOS are used. New or updated fonts can simply be placed in a new subfolder in "osd_font".
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# Supported Simulators:
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Select "DJIWTF" as video format in INAV.
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## Supported Simulators:
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- RealFlight
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- XPlane
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# Known issues:
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## Known issues
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- Works only if simulator is in window mode (No fullscreen)
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- OSD stick menu isn't working (will be fixed soon)

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