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remove warning about compiling assets now that that is done automatically
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guides/overview_assets.md

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Both of the rectangles in the above example render the same image. One uses a string that gives the local path in your assets folder. The other uses an alias that is configured to point to the same image in the Assets Module.
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The main "gotcha" left in the static assets system is that Scenic does not yet have a filesystem watcher. When you add or change a font or image in your assets folder, you may need to touch your Assets module (`MyApplication.Assets` in the above example) to get it to recompile.
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### Under the covers
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Several things happen under the covers when you build your project

guides/upgrading_to_v0.11.md

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|> rect( {100, 200}, fill: {:image, :parrot} ) # uses the alias set up in config
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```
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The main "gotcha" left in the assets system is that Scenic does not yet have a filesystem watcher. When you add or change a font or image in your assets folder, you may need to touch your Assets module (`MyDevice.Assets` in the above example) to get it to recompile.
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## The Streaming Asset Pipeline
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What used to be called the `Scenic.Cache.Dynamic`, is now Scenic.Assets.Stream and Scenic.Assets.Stream.Texture. This is for images that you generate on the fly (charts, bit rendered game screens, rotating colors, etc) or frames that you capture live from a camera.

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