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Merge pull request #60 from ArnoStrouwen/canon
canonize docs
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README.md

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# NBodySimulator
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[![Join the chat at https://julialang.zulipchat.com #sciml-bridged](https://img.shields.io/static/v1?label=Zulip&message=chat&color=9558b2&labelColor=389826)](https://julialang.zulipchat.com/#narrow/stream/279055-sciml-bridged)
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[![Stable](https://img.shields.io/badge/docs-stable-blue.svg)](https://nbodysimulator.sciml.ai/stable/)
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[![Global Docs](https://img.shields.io/badge/docs-SciML-blue.svg)](https://docs.sciml.ai/dev/modules/NBodySimulator/)
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[![Global Docs](https://img.shields.io/badge/docs-SciML-blue.svg)](https://docs.sciml.ai/NBodySimulator/stable/)
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[![codecov](https://codecov.io/gh/SciML/NBodySimulator.jl/branch/master/graph/badge.svg)](https://codecov.io/gh/SciML/NBodySimulator.jl)
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[![Build Status](https://github.com/SciML/NBodySimulator.jl/workflows/CI/badge.svg)](https://github.com/SciML/NBodySimulator.jl/actions?query=workflow%3ACI)
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## Tutorials and Documentation
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For information on using the package,
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[see the stable documentation](https://nbodysimulator.sciml.ai/stable/). Use the
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[in-development documentation](https://nbodysimulator.sciml.ai/dev/) for the version of
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[see the stable documentation](https://docs.sciml.ai/NBodySimulator/stable/). Use the
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[in-development documentation](https://docs.sciml.ai/NBodySimulator/dev/) for the version of
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the documentation, which contains the unreleased features.
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## Example

docs/make.jl

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clean=true,doctest=false,
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format = Documenter.HTML(analytics = "UA-90474609-3",
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assets = ["assets/favicon.ico"],
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canonical="https://nbodysimulator.sciml.ai/stable/"),
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canonical="https://docs.sciml.ai/NBodySimulator/stable/"),
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pages=pages
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)
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docs/src/index.md

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mass = 1.25
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body = MassBody(r,v,mass)
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```
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For the sake of simulation speed, it is advised to use [static arrays](https://github.com/JuliaArrays/StaticArrays.jl).
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For the sake of simulation speed, it is advised to use [static arrays](https://juliaarrays.github.io/StaticArrays.jl/stable/pages/quickstart/).
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A **System** covers bodies and necessary parameters for correct simulation of interaction between particles. For example, to create an entity for a system of gravitationally interacting particles, one needs to use `GravitationalSystem` constructor:
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