**Godot:** 4.4.1 **gdtoolkit:** 4.3.4 ```gd extends Node @warning_ignore_start("UNUSED_SIGNAL") signal say(message: String) ``` Run `gdlint ./` -> ✅ Success: no problems found (I don't know why but it stopped detecting any issues at all) Run `gdformat ./` -> **1 file reformatted.** **Result:** ```gd extends Node @warning_ignore_start("UNUSED_SIGNAL") signal say(message: String) ``` ❌ Godot throws "Parser Error: Expected newline after a standalone annotation." when trying to run the project **Workaround:** add comment in between ```gd extends Node @warning_ignore_start("UNUSED_SIGNAL") # I need this space to prevent formatting issues signal say(message: String) ```